Welcome

Welcome. Here is the place where making your favorite games can be possible, with the support of a cordial and warm community. Here you will find resources that will help you develop your projects in an effective and agile way. In addition, you can show your projects, share your ideas or simply contribute with resources to establish links with a growing community, forming in the process the network of fanatic users to do Modding and mapping of the games of the Blizzard franchise.

Please enjoy your stay here.

Warcraft 3 Resources

Gold Saints: Geminis

by

for more models, please check the whole pack in the related link....

Gold Saints: Tauro

by

for more models, please check the whole pack in the related link....

Gold Saints: Aries

by

for more models, please check the whole pack in the related link....

Gold Saints: Piscis

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for more models, please check the whole pack in the related link....

(2) Pirate Coasts

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Ok, here's my submission. Pirate Coasts.

PIRATE COASTS
by Moyack
Description.

A forgotten island, a place where o...

War of Races - Guerra de razas

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War of Races (Guerra de razas)

Choose between 3 new races: Naga, Draenei and Magnataurs. These races were lost in time and...

(2) In Between

by

In Between by: SonofJay


DescriptionIn Between

The host of many naval war. This group of ...

Chronicles of Darkness

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Chronicles of Darkness
by: SonofJay
The official forum are still undergoing to some changes, we're using the old forum of Chaos A...

.txtFile

by

.txtFile

Allows you to generate an empty text file by using Preload functions and Batch Script.
Open the created .bat...

Illusion Editor v1.3 [vJass + GUI Support]

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ILLUSION EDITOR



This system provides users with helpful utilities with regards to creation of illusions as well as the manipula...

[Spell] Dark Matter v1.0

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(Description)
Summons  a dark matter at the targeted point. The dark  matter has  ability to absorb all enemy units within 4...

Double Spinning Blade v1.1.1

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Double Spinning Blade
The User throw a spinning blade towards the target point, for set amount of time the blade will destroyed and the user'...

A new TESH Syntax Highlighter for Warcraft 3

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TESH 2.0 - A new Trigger Editor Script Highlighter for Warcraft 3
by looking_for_help


1. Introduction

UnrealLoader [Universal kLoader]

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This tool has been developed by karaulov.
I wrote own loader for all game versions! (For start Warcraft III with unlimited windows)

<...

vrJASS

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What is vrJASS?
A just-for-fun programming language which compiles down to JASS (Warcraft 3). It aims to improve and replace the...

SharpCraft, a managed replacement for Reinventing the Craft

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BackgroundSome of you might have heard about Reinventing the Craft. It's an old project I initially started in 2007 and worked extensively on for...

Hellfire Spawn

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The standard armies of Hell are nothing but bothersome creatures summoned forth by the Lesser Evils for their various biding.

These vile on...

Witch Hunter

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Witch Hunters act as hired guns for various people or organizations meant to hunt down malevolent forces around the world. All done in the name of jus...

Jack O' Lantern Sword

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A sword for the model Skin Jack O lantern. Please check the related resource section....

Jack O' Lantern

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This insidious warrior was formerly a human that got beheaded by a cannon ball while fighting to protect his city from invaders. Rumor has it that the...

WC3 Modding.info News


Created by moyack


Hello Blizzmodders:

Not happy with the announcement of the patch 1.29, not happy with all the mess caused by this new patch, not happy with all the changes we have to make in our maps, now we're facing a new update fixing some bugs not seen in the release of 1.29 patch. (ok, ok, joking is off :D )

Now you can update your WC3 to the latest version from Battle.net or using the "Warcraft III Launcher.exe" to get the latest patch. Enjoy!!!

As a resume...

Quote
Specific Changes & Improvements
  • Max clan and players in a channel raised to 255
Bug Fixes
  • Founding of Durotar no longer crashes
  • Building upgrades are visually represented for player slots 13+
  • Building placement footprint displays for player slots 13+
  • Blight displays for player slots 17+
  • GetUnitAbilityCooldown always returns 0.00
  • BlzGetLocalUnitZ always returns 0.00
  • enGB installs and patches
  • Custom textures no longer cause World Editor to crash
  • Neutral units accept item sales in custom games
  • Neutral units display on the mini map in custom games
  • Neutral units drop bounties in custom games
  • Hashtable storage limit isremoved
  • Game cache mission key limit is removed
  • Quick Play maps work on Mac
  • Asian characters work in chat
  • UI elements no longer overflow in Asian languages
  • GUI Set Unit Name work
Known Issues
  • Ladder reset
  • Joining a custom game on Mac will result in a crash
  • Patching from 1.29.0 PTR enGB to 1.29.1 PTR enUS causes Maps to be missing for Standard/Quick Play games
  • Game data for TFT impacted RoC
  • Missing function BlzSetAbilityManaCost
  • SetUnitAbilityCooldown affects all units with the chosen ability
  • Certain areas of the minimap in World Editor do not work
  • SetItemName affects all items of a chosen type
  • BlzSetUnitName does not update GetUnitName
  • Text cursor doesn’t change position in chat
  • Unit glow for player 12 is red
  • Holding left mouse click causes keyboard events to not be registered
  • Cursor does not match the mouse position when resolution is taller than wider
  • Fog and visibility modified do not affect player 13+
  • In 24 player games AI buildings may become stuck in construction
Source: https://us.battle.net/forums/en/bnet/topic/20762157875


Created by moyack



Hello my fellow Blizzmodders!!

Blizzard has made it again, now the patch 1.29 that was released on a PTR channel is now official. several features has been added and reviewed in the PTR installer of the game.

Specific Changes & Improvements
  • Widescreen support added. To prevent stretching there have been changes to the interfaces:
  • Added bookends to the in-game interface
  • Added black pillars in menus


Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:
  • Player 13 - Maroon
  • Player 14 - Navy
  • Player 15 - Turquoise
  • Player 16 - Violet
  • Player 17 - Wheat
  • Player 18 - Peach
  • Player 19 - Mint
  • Player 20 - Lavender
  • Player 21 - Coal
  • Player 22 - Snow
  • Player 23 - Emerald
  • Player 24 - Peanut

Known Issues
  • Temporarily disabled Fixed Aspect Ratio in Video Options
  • Chaos Kodo Beasts are showing as idle workers in campaign missions
  • Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
  • Certain elements in World Editor overlap
  • Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
  • SetUnitNameAll is disabled for now
  • PlaySpecialEffect is disabled for now
  • PlaySpecialEffectWithTimeScale is disabled for now
  • Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor
  • UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
  • Default map directory is for from maps when creating custom games
  • Resolution does not change properly when switching between windowed and full screen
  • Tooltips for hero abilities may not be updated
World Editor Upgrades
Now the things we're interested the more...
  • Object Limit: 30,000
  • Neutral Units: 2,048
  • Neutral Buildings: 384
  • Player Units: 4,320
  • Player Buildings: 2,400
  • Items: 1,024
  • Map Size Limit: 480 x 480
  • Tile Slot Limit: 16
  • Max Execution Limit: 3,000,000
  • Max Food Limit: 999
  • Max Resource Limit: 9,999,999
  • Array Size Limit: 32,768
  • "Always show Health Bars" now shows Mana Bars as well
New Natives
Code: jass
  1. native GetTriggerPlayerMouseX: takes nothing returns real
  2. native GetTriggerPlayerMouseY: takes nothing returns real
  3. native GetTriggerPlayerMousePosition: takes nothing returns location
  4. native GetTriggerPlayerMouseButton: takes nothing returns mousebuttontype
  5. native SetAbilityTooltip: takes integer abilCode, string tooltip, integer level returns nothing
  6. native SetAbilityActivatedTooltip: takes integer abilCode, string tooltip, integer level returns nothing
  7. native SetAbilityExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
  8. native SetAbilityActivatedExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
  9. native SetAbilityResearchTooltip: takes integer abilCode, string researchTooltip, integer level returns nothing
  10. native SetAbilityResearchExtendedTooltip: takes integer abilCode, string researchExtendedTooltip, integer level returns nothing
  11. native GetAbilityTooltip: takes integer abilCode, integer level returns string
  12. native GetAbilityActivatedTooltip: takes integer abilCode, integer level returns string
  13. native GetAbilityExtendedTooltip: takes integer abilCode, integer level returns string
  14. native GetAbilityActivatedExtendedTooltip: takes integer abilCode, integer level returns string
  15. native GetAbilityResearchTooltip: takes integer abilCode, integer level returns string
  16. native GetAbilityResearchExtendedTooltip: takes integer abilCode, integer level returns string
  17. native SetAbilityIcon: takes integer abilCode, string iconPath returns nothing
  18. native GetAbilityIcon: takes integer abilCode returns string
  19. native SetAbilityActivatedIcon: takes integer abilCode, string iconPath returns nothing
  20. native GetAbilityActivatedIcon: takes integer abilCode returns string
  21. native GetAbilityPosX: takes integer abilCode returns integer
  22. native GetAbilityPosY: takes integer abilCode returns integer
  23. native SetAbilityPosX: takes integer abilCode, integer x returns nothing
  24. native SetAbilityPosY: takes integer abilCode, integer y returns nothing
  25. native GetAbilityActivatedPosX: takes integer abilCode returns integer
  26. native GetAbilityActivatedPosY: takes integer abilCode returns integer
  27. native SetAbilityActivatedPosX: takes integer abilCode, integer x returns nothing
  28. native SetAbilityActivatedPosY: takes integer abilCode, integer y returns nothing
  29. native GetUnitMaxHP: takes unit whichUnit returns integer
  30. native SetUnitMaxHP: takes unit whichUnit, integer hp returns nothing
  31. native GetUnitMaxMana: takes unit whichUnit returns integer
  32. native SetUnitMaxMana: takes unit whichUnit, integer mana returns nothing
  33. native DeleteHeroAbility: takes unit whichUnit, integer abilCode returns nothing
  34. native SetItemName: takes item whichItem, string name returns nothing
  35. native SetItemDescription: takes item whichItem, string name returns nothing
  36. native GetItemDescription: takes item whichItem returns string
  37. native SetItemTooltip: takes item whichItem, string name returns nothing
  38. native GetItemTooltip: takes item whichItem returns string
  39. native SetItemExtendedTooltip: takes item whichItem, string name returns nothing
  40. native GetItemExtendedTooltip: takes item whichItem returns string
  41. native SetItemIconPath: takes item whichItem, string name returns nothing
  42. native GetItemIconPath: takes item whichItem returns string
  43. native SetUnitName: takes unit whichUnit, string name returns nothing
  44. native SetHeroProperName: takes unit whichUnit, string name returns nothing
  45. native GetUnitBaseDamage: takes unit whichUnit, integer weaponIndex returns integer
  46. native SetUnitBaseDamage: takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
  47. native GetUnitDiceNumber: takes unit whichUnit, integer weaponIndex returns integer
  48. native SetUnitDiceNumber: takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
  49. native GetUnitDiceSides: takes unit whichUnit, integer weaponIndex returns integer
  50. native SetUnitDiceSides: takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
  51. native GetUnitAttackCooldown: takes unit whichUnit, integer weaponIndex returns real
  52. native SetUnitAttackCooldown: takes unit whichUnit, real cooldown, integer weaponIndex returns nothing
  53. native SetSpecialEffectColorByPlayer: takes effect whichEffect, player whichPlayer returns nothing
  54. native SetSpecialEffectColor: takes effect whichEffect, integer r, integer g, integer b returns nothing
  55. native SetSpecialEffectAlpha: takes effect whichEffect, integer alpha returns nothing
  56. native SetSpecialEffectScale: takes effect whichEffect, real scale returns nothing
  57. native SetSpecialEffectPosition: takes effect whichEffect, real x, real y, real z returns nothing
  58. native SetSpecialEffectHeight: takes effect whichEffect, real height returns nothing
  59. native SetSpecialEffectTimeScale: takes effect whichEffect, real timeScale returns nothing
  60. native SetSpecialEffectTime: takes effect whichEffect, real time returns nothing
  61. native SetSpecialEffectOrientation: takes effect whichEffect, real yaw, real pitch, real roll returns nothing
  62. native SetSpecialEffectYaw: takes effect whichEffect, real yaw returns nothing
  63. native SetSpecialEffectPitch: takes effect whichEffect, real pitch returns nothing
  64. native SetSpecialEffectRoll: takes effect whichEffect, real roll returns nothing
  65. native SetSpecialEffectX: takes effect whichEffect, real x returns nothing
  66. native SetSpecialEffectY: takes effect whichEffect, real y returns nothing
  67. native SetSpecialEffectZ: takes effect whichEffect, real z returns nothing
  68. native SetSpecialEffectPositionLoc: takes effect whichEffect, location loc returns nothing
  69. native GetLocalSpecialEffectX: takes effect whichEffect returns real
  70. native GetLocalSpecialEffectY: takes effect whichEffect returns real
  71. native GetLocalSpecialEffectZ: takes effect whichEffect returns real
  72. native GetUnitArmor: takes unit whichUnit returns real
  73. native SetUnitArmor: takes unit whichUnit, real armorAmount returns nothing
  74. native UnitHideAbility: takes unit whichUnit, integer abilId, boolean flag returns nothing
  75. native UnitDisableAbility: takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
  76. native UnitCancelTimedLife: takes unit whichUnit returns nothing
  77. native IsUnitSelectable: takes unit whichUnit returns boolean
  78. native IsUnitInvulnerable: takes unit whichUnit returns boolean
  79. native UnitInterruptAttack: takes unit whichUnit returns nothing
  80. native GetUnitCollisionSize: takes unit whichUnit returns real
  81. native GetAbilityManaCost: takes integer abilId, integer level returns integer
  82. native GetAbilityCooldown: takes integer abilId, integer level returns real
  83. native SetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing
  84. native GetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level returns real
  85. native GetUnitAbilityCooldownRemaining: takes unit whichUnit, integer abilId returns real
  86. native EndUnitAbilityCooldown: takes unit whichUnit, integer abilCode returns nothing
  87. native GetUnitAbilityManaCost: takes unit whichUnit, integer abilId, integer level returns integer
  88. native GetLocalUnitZ: takes unit whichUnit returns real
  89. native DecPlayerTechResearched: takes player whichPlayer, integer techid, integer levels returns nothing
  90. native SetEventDamage: takes real damage returns nothing

With all this stuff, we addressed a new situation: many maps that worked in the previous versions of WC3 are not working anymore in this version, so it's needed to make a kind of upgrade to the maps and manage a versioning in them: save the map for players which don't intend to upgrade to 1.29 and offer a version compatible with 1.29. Seeing the changes made in the coding part it's mandatory to check the functions created in the custom maps to fix possible bugs in the porting to 1.29.

If you need any help, you can share your issues in the discord channel https://discordapp.com/invite/GnBkkrn or in the "Patch 1.29 map conversion thread".

Let's rejoice for this new patch!!!

Source: https://us.battle.net/forums/en/bnet/topic/20762137149


Created by moyack

Hello Wc3modders:

We've been informed about a new version of the patch 1.29, which promises new fixes. This time, they increased the number of items and object elements that the map can support, some melee balances and better colors for the new player slots (this based in the requirements posted here)




Please don't forget to update your PTR installation and enjoy the improvements :D

Hail Warchiefs, Lichs, Commanders, and Keepers,

Warcraft III's PTR is updated and ready for your scrutiny.

Windows
https://battle.net/download/getInstallerForGame?os=win&locale=enUS&version=PTR&gameProgram=WARCRAFT_3

Mac
https://battle.net/download/getInstallerForGame?os=mac&locale=enUS&version=PTR&gameProgram=WARCRAFT_3

Specific Changes & Improvements
Team colors revision v2 (Props to Erkan for setting us on the path)
Camera reset to 1.28 height


Bug Fixes
Korean client crash resolved
Custom hotkeys no longer unbind Esc
Matchmaking now starts when using community maps
Alchemist's Healing Spray now self-heals
Various missing textures located (Thanks to TriggerHappy for the test map)
Default resolution no longer resembles Felwood
World Editor limits raised for reals:
Neutral Units   - 2,048
Neutral Buildings   - 384
Player Units   - 4,320
Player Buildings   - 2,400
Items   - 1,024
Queuing actions behaves correctly
Ladder maps cleansed of sneaky tower locations near starting mines

Hero Balance Updates
Blademaster
Mirror Image
Decreased Mana cost (all levels) from 115 to 100

Shadow Hunter
Serpent Wards
Level 1: Increase damage from 11-13 to 14 to 16; Increase HP from 75 to 90
Level 2: Increase damage from 23-26 to 27-30; Increase HP from 135 to 165
Level 3: Increase damage from 41-45 to 48 to 52; Increase HP from 135 to 200

Dread Lord
Carrion Swarm
(Buff) Mana Cost (all levels) 110 ? 100
Level 1: 300 Dmg to 400 Dmg
Level 2: 600 Dmg to 700 Dmg
Level 3: 1000 Dmg 1200 Dmg

Demon Hunter
Mana Burn
(Nerf) Mana cost increase from 50 to 60

Priestess of the Moon
Attack Speed
(Buff) change default from 2.46 to 2.33

Scout
Increase movement speed from 270 to 300
Level 1: Reduce mana cost from 100 to 50
Level 2: Reduce mana cost from 75 to 50

Known Issues
Selecting LAN in Asian locales crashes the client
Esc on Mac has a chance to close the client
Opening a scoreboard will temporarily freeze the game during a multiplayer match
TriggerAddCondition() now requires you to add (Condition()) around the "function funcname"
Constant native DecPlayerTechResearched not working
The GUI equivalent for SetAbilityOnIcon and GetAbilityOnIcon have invalid parameters causing the editor to throw errors
World Editor crashes with bad IF statement syntax
Cannot set research to a lower level using SetPlayerTechResearched
DecPlayerTechResearched causes SetPlayerTechResearched to set level at a lower value
PlaySpecialEffect and PlaySpecialEffectWithTimeScale are not working correctly
The Italian client is missing menus

Notes
Replays are incompatible between major game versions
This will be the last version to support Windows XP


Created by moyack

Warcraft III on PTR has been updated to 1.29
Warcraft III on PTR has been updated to 1.29

DOWNLOAD Warcraft III PTR Installer

Hello my fellow blizzmodders:

Some days ago there was a new patch in the PTR installation of Warcraft III and this update brought us, after a long loooooong time, a proper justice to the WC3 community. A new HUGE update, not a lesser one with the typical few changes and tiny fixes that only affected the ladder gamers in melee maps. This patch brings to us an unexpected change to the possibilities in the WC3 engine and this time, it was clear that the community demands were at last heard.

Would this a signal about a Warcraft 3 Remastering? probably as it has been said by several sites related to games [1 & 2 examples] will be Warcraft 4 on hold?, it's now a serious possibility. But in the meantime we can say at least: REJOICE wc3 community of modders, our prays has been heard and there's more to come.

Important changes in the game: Link
 
  • Widescreen: The game now supports true widescreen; there's some glitches in the moment but it's expectable to have some fixes in the moment. Right now in really width screens there's a blind mouse selection part that could occur. And it has been reported issues with other video processors (Intel graphics)
  • 24 Players: What??? YES!!! now you can make a map with support to 24 players!!! something incredible to be true... and it's TRUE!!. this brings a new possibility to new ideas for maps. This of course implies new player colors to try.
  • Bug fixes: stuff related with Mac compatibility and clan creation has been addressed.

World Editor Changes: Link
  • Object limit increased to 30,000
  • Map size limit increased to 480 x 480
  • Tile set limit increased to 16
  • Max execution number increased to 1666666
  • Max food limit increased to 999
  • Max resource limit increased to 9999999
  • Array size increased from 8192 to 32768
  • Display mana bar

And some Map Pools & Balance Updates which are described here.

Soon I will open a topic to deal with the new natives, where I'll do testings to each new function added to the WC3 game engine. Stay tuned to this topic so you can share and discuss the new features.
EDIT: topic opened: http://wc3jass.com/5555/patch-1-29-new-natives-a-testing-place/

What do you think about this patch?? please tell us your feelings and expectations.

HUGS!!!


Created by moyack

Hello my fellow Blizzmodders:

Today is that lat day of the year where is an opportunity to remember all the thing we've done so far.

Thanks God, there's new stuff in the community to stand out, and I'll try to summarize.
  • One account for all the affiliate sites: With the new implementation, all the sites that belongs to the Blizzmod community allows to use the same account to access them. So if you registered your account in wc3modding.info, this same user and password can be used in the other places (blizzmod.info, wc3jass.com, etc...)


  • Resource filtering and easier search method available: You can see in blizzmod.info, wc3modding.info and wc3jass.com offer direct access links to the resources offered in those sites. All of them allows to have a clear description about its features and they can be filtered and searched by different categories, keywords and rating.


  • Topic integration with social networks: Every topic in blizzmod.info, wc3modding.info and wc3jass.com have links to Facebook and Google+, so you can share this topics easily with your friends. All the pages show nicely in those social networks. If the topic has an image in the first post, it will be used to stand out the topic in the sharing process.


  • Wiki/ integrated to the site: This section is aimed for integration with the coding highlighting. If you check, in the jass coding you can see a link over the function name which allows you to create or view a documentation to that function.

  • Related topic / resource: This feature allows to link any topic in all the pages from the Blizzmod network with other topics. This is useful to build "packs" of resources or to keep a trace of previous topics. This improves the chances that your topic gets accessible via google search.


  • Discord Chat: And the last but not least, the chat integration with Discord, where we're keeping together the community in support and chit chat in a reliable and faster way. It's easy to join, just follow the link :D

What's coming for 2018
  • Implement a faster way to upload resources. Right now you have to do two posting editions in order to implement the resources with images and download links.
  • uploading the model resources from the backup, so we can have again the big model database from the 2012 times. That's a big task to do.
  • Improve the icon submission system. Right now it's is slow and tedious to upload icon to the site.
  • Prepare the last version of JNGP (2.0.10) according to the new changes that seems to come in new patches of WC3

With all of this, I wish to all the community a happy new year 2018, expecting that your projects and goals gets successful and we hope this site keeps being useful to the WC3 community.


Created by moyack

Hello my fellow Blizzmodders:

In the coming patch is appearing the new balances in some maps, starting with a map called Therenas Stand, a classic and nice melee map. For this I'll let you a nice video from Back2Warcraft.



With the coming PTR, you can now test a new pool system. I can give you an explanation, but Blizzard itself does the job better than me :P

Let's read from Blizzard itself!!!

Greetings,

Classic Games is excited to announce Warcraft III PTR will be live in the coming days. Focus will be on new map pools. The China Joy show match on the updated Terenes Stand between Fly and 120 was the debut of the types of improvements we can't wait to share.

The new map pools will be a mixture of three things – must haves from the current pools, classic maps from older pools, and new ladder version maps. The ladder version maps (LV), are original maps that have undergone significant improvements.

Below is an overview of our objectives and specific lists of changes by pool. So take some time to read up on the new LV maps in the coming days so you will be well prepared when the PTR goes live:

General Improvements & Gameplay Objectives

    Balanced creep camp difficulty progression from early to late game
    Balanced creep drop tables for better item progression from early game to late game
    Item diversity: Varied Level 1 though 6 charged items and Level 1 through 6 permanent items
    Balanced all start locations: total amount and starting distance from lumber, equal amount of spacing, equal size choke points, et cetera
    Balanced expansion distance from start locations
    Decluttered points of interest to reduce visual competition during gameplay
    Retextured map surfaces for better visual clarity - both on screen and mini-map
    Minimized the size of trees and doodads that obstructed player view of points of interest
    Added cliff lines or deep water to edges of the map - removing hard edges (aesthetic choice for immersion)
    Properly placed trees and doodads on the pathing grid: full-cell Medium Grid to half-cell Medium Grid alternate
    Removed the rolling shoreline waves from rolling hills to remove the noise the waves created - remains for cliff shores



List of 1 v 1 maps

    1 v 1 Map Pool (New)



List of 2 v 2 maps

    2 v 2 Map Pool (New)



List of 3 v 3 maps

    3 v 3 Map Pool (New)



List of 4 v 4 maps

    4 v 4 Map Pool (New)



List of FFA maps

    FFA Map Pool (New)



Thanks,

Matt Morris – Lead Designer of Classic Games


Created by moyack

Hello again my dear Blizzmodders!!!

Today, Blizzard offers to the community a new patch with some bug fixes needed so desperately, at least in terms of the modding community.

Hail Warchiefs,

Patch 1.28.5 is live. Our focus is on shoring up the last few significant 1.28 issues:

Bug Fixes

    File paths and user names think more globally in game and World Editor
    World Editor properly imports custom assets again
    Switching between Reign of Chaos and The Frozen Throne no longer causes a crash



Cheers,
Classic Games

Among all the changes made in this patch, there's one that is very important for modding and is the restoration of the import functionality. Now you can add again custom models, skins and other WC3 resources. Let's hop e they don't keep fixing one thing by screwing up two. According to the few posts from the community, it seems the patching way in this game is moving (at last) in the right direction.

As always, the screen shot for evidence :)


Created by moyack

Warcraft III has been updated to version 1.28.4

Hello Blizzmodders!!

The thing with Warcraft is getting better and better. It was a rare calm and no updates (except the one linked in the related topics section), but this seems to have a good reason: A new patch with some new features.


Source: https://us.battle.net/forums/en/bnet/topic/20756885804#post-1

Now, let's analyze the post:

Quote
  • Game turn rate adjusted to match LAN settings of 12 turns per second
Ok, Nothing to explain, but the part of the LAN part could be related with this GOOD news, from Back2Warcraft:



The big news is the Battle.net server is now moving at 100ms, compared to the slow 250ms. This is something that was a big issue in terms of playability. 10 points for Blizzard.

Quote
  • New installers available for PC and Mac
Ok, great...
Quote
  • Consolidated Reign of Chaos and The Frozen Throne into one game executable and one World Editor
YEAHHHH!!! A real solutions in terms of simplification. Definity +20 points for Blizzard.
Quote
  • Toggle added to main menu to switch between Reign of Chaos and The Frozen Throne
Something great :)
Quote
  • Added memory to relaunch the game version that was closed during the prior play session
??? I don't get it this. I'll check it later.

Quote
Bug Fixes

  • File paths containing non-Latin characters will now function normally
  • Entering windowed fullscreen will no longer minimize the game
  • Data that escaped the Polish mopaq was found and convinced it is necessary for an optimal gameplay experience


Known Issue

  • Consolidating to one executable breaks existing game shortcuts
Well, something to expect. We're glad to see the improvements applied to the game, and hopefully, this game will rise from the oblivion. What's next?? it seems with this patch there's enough foundations to get a content update in an easy way.

I'll be glad to hear your comments.

HUGSSS!!!!

Update: Blizzard seems to be updating now to 1.28.4. Bug fixes about some installation issues have been fixed (Source: https://us.battle.net/forums/en/bnet/topic/20756885804?page=6#post-101).


Created by moyack

Hello Blizzmoders:

Things are coming faster than I thought, and it seems that patch 1.29 is coming faster and faster. And this can be proof by the news provided by Blizzard staff:
Quote from: Matt Morris, Developer
Our plan is to set up a PTR for Warcraft III, so that we can get early feedback from the community about our changes, and then make the appropriate fixes.

And this is the possible outcome of this announcement:
Quote from: Matt Morris, Developer
May 11
Hello,

Classic Games has been working hard on Warcraft III. The 1.28 patch didn’t hit all the marks we hold ourselves to. We’ve been making a lot of changes behind the scenes to make future work faster and more reliable.
So things are moving in the "right" direction.... hummm... ok :)

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Patching and installation, CD keys, data migration, missing files from MPQs, usernames and file paths with UTF-8 characters, screen modes, order ID’s broke popular non-blizzard maps, and Mac specific issues were fallout from those improvements. We are working hard to address all the issues that you’ve brought to our attention. We appreciate your patience and involvement.
Patience, definitelyis what this community has built in all this years... no problem whatsoever  :D

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Improving these classic codebases comes with its share of hazards, and we’re glad to partner with you on the endeavor. The better you communicate needs, wants, or bugs for the game, the more effective we will be at building a better Warcraft III.
It seems that we have to keep in touch with them, and this is showing a real interest, or trusting, in the community creativity skills... isn't it?

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As we move forward, there will be quality of life game improvements, editor updates, new map pools, balance tweaks, and more. The recent patch was an important step in paving the way for the bigger ticket items that you all want. Please continue to give us constructive feedback, let us know where we missed, and what you want us to do!

Thank you,

Matt Morris
Lead Designer, Classic Games
Then it's mandatory to keep sticky into Blizzard forums or probably on Hive so they can keep a real feedback from the WC3 community. We'll try to keep up to date this news from Blizzard.

What improvements could be added to the current game? Share with us your opinions.

HUGGS!!!!


Created by moyack

Hello Blizzmodders!!

I was wandering into the deep sea of videos called YouTube, and I found a video interview with Pete Stilwell, senior producer of Classic games @Blizzard Entertainment. In this video he talks about the future of the classic games and he mentioned our beloved Warcraft 3. This patching system which is being implemented in WC3 (1.28.X for the people who's still coming to the latest WC3 news) seems to have a clear target: the possibility of better visuals and new game features.

It seems that good news are arising from Blizzard and the game itself is taking a good position, at least in terms of recognizing the WC3 modding / mapping community.

Here it is: the part where he mention WC3...


Original video from Yahoo Esports


What do you think about this interview? please share the news with your friends :)

HUGS!!!
Power of Corruption - A Warcraft III altered melee map   Chaos Realm - The world of Game modders and wc3 addicts     WC3JASS.com - The JASS Vault   Jetcraft - A Starcraft II mod