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How To Remove Weapons to WC3 Model Units

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on: August 21, 2011, 07:41:29 AM
Category: 3D Modeling Tutorials
« Created: April 04, 2016, 10:22:51 PM by moyack »
« Last Edit: July 03, 2017, 08:25:48 AM by moyack »

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How To Remove Weapons to WC3 Model Units
By Moyack - 2013


The purpose of this tutorial is to teach you how to do a basic model editing. Specifically remove the weapon to a WC3 unit.

Tools required

  • Open Magos model Editor
  • Open the model file you want to edit. This can be using file > Open or using an ingame model (Windows > MPQ Browser). For this example, we'll use an ingame model: a footman (which can be found in War3.mpq in Units\Human\Footman\Footman.mdx).
  • With the model visible in Magos model editor, we save the model file with a different name, just to differentiate it.

    Let's call it Footman_ww.mdx
  • Open MDLVIS
  • Select Open (CTRL+O) and open Footman_ww.mdx
  • You will see the model in wireframe mode, to see it with texture, press the "F" key. You'll see the following:

  • With the rotation tool rotate the view and with the mouse wheel scale the view so we can see properly the footman weapon.

  • When you've set the right view angle, select the work mode icon so we can do the model edition
  • As you can see, in the right side of the window there's a section which manages the geosets. By default it's selected the "Show All" checkbox, which will show all the model geosets but it only lets select the ones indicated by numbers.

    In order to know what geoset is the one which have the sword, we'll let unchecked the "Show All" and we'll uncheck and check the geosets numbers until we can see only the one that has the weapon. In this case it will be the geoset number 1.

  • In the top toolbar we can see 2 checkboxes. Please check the checkbox and you'll see the geoset with the vertices bold.

  • Now it comes the delicate part: we must select the vertex of the sword. In order to do this, we select each vertex of the sword checking that we don't catch any other part. use continuously the "Rotate view" and "work mode" tool to set a proper view that don't interfere the vertex. Press "F" several times to move from faced to wiremode view will help too because it allows you to see which vertex are the ones which conform the weapon. At the end, we should have these vertex selected:

    Check this video to see the selection process...
  • Now that we've selected the vertex of the sword, we'll going to delete them. First we must ensure we are in work mode and you'll see in the right there's a toolbar with icons:

    Then we click the Delete button or simply we press "Delete" button. The outcome is the following:

  • Now let's save the model and close the program. And it's done :D

Final Words.

As you can see, doing the removal in MDLVIS is very easy. This procedure is the most recommended because it actually removes the vertex and faces and it reduce the model size. There's other alternative using only WC3 model editor, but it's reducing the sword size into a measure not perceptible in game (scale 0.01 in all the coordinates). This works, but it lefts unused vertex. Let's check the final result ingame:

Model file

Thanks for reading and if you have any question just let me know :)
« Last Edit: July 03, 2017, 08:25:48 AM by moyack »

Reply #1 on: February 24, 2013, 02:08:31 PM
Updating this tutorial... comments are welcome.

Reply #2 on: February 27, 2013, 08:17:25 AM
Finish the tutorial so I can move it instantly to our tutorial zone facing 100% degrees.

Reply #3 on: February 28, 2013, 08:19:51 AM
I hope to have it done this weekend. I've been totally fucked up by real life this week :(

Reply #4 on: March 03, 2013, 01:04:22 AM
Tutorial approved and moved to Art Tutorials.

Reply #5 on: March 03, 2013, 01:44:17 PM
YAY!!! that was fast!!!

Reply #6 on: March 03, 2013, 06:27:24 PM
As soon as the tutorial is done, It will be fast.

Reply #7 on: March 03, 2013, 07:47:24 PM
nice tutorial i've always wondered this kind of stuff :P

Reply #8 on: March 05, 2013, 10:33:53 AM
nice tutorial i've always wondered this kind of stuff :P
Then let's start modelling :D


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