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[snippet] GeometryLibBase

moyack · 21695

on: October 01, 2012, 09:09:32 PM
Category: Geometry
Language: vJASS

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Description

Here's the first of the codes developed to form a set of libraries with their dependencies so you can make in your map a complete but adapted geometry pack, fitting your needs and reducing redundant code. This code offers the most common functions required in geometry.

Requirements:

 - GetZ

Actual Code
Code: jass
  1. /******************************************************************
  2. *                     GEOMETRY LIB PACK V1.3                      *
  3. *                           By moyack                             *
  4. *                              2012                               *
  5. *              ===================================                *
  6. *              Exclusive resource from wc3jass.com                *
  7. *              ===================================                *
  8. ******************************************************************/
  9.  
  10. library GeometryLibBase requires GetZ
  11. /*This is the first of a set of libraries focused in the usage of
  12. proper geometry functions.
  13.  
  14. Here we'll aim to make the code as modular as possible so we can
  15. reduce the code amount in map but offering the neccesary tools
  16. for modders
  17.  
  18. Here we offer the most basic functions ever needed:
  19.  
  20. Atan3: to calculate PROPERLY the correct angle. the values (x1;y1)
  21.        will be the pivot and (x2;y2) the extreme point.
  22.        
  23. GetDistance: Get the distance from (x1;y1) and (x2;y2). simple as hell
  24.  
  25. GetDistanceZ: Similar to GetDistance, but this one takes into account
  26.               the terrain height.
  27. Zangle: Returns the angle in Z coordinate (height) between 2 points.
  28.  
  29. GetPolarX: returns the X coordinate o a point from an initial value
  30.            of "x" at an "angle" specified in a distance "d"
  31.  
  32. GetPolarY: returns the Y coordinate o a point from an initial value
  33.            of "y" at an "angle" specified in a distance "d"
  34.  
  35. Important Note: Atan3 and Zangle returns the angles in RADIANS.
  36.                 GetPolaX/Y takes angles in RADIANS.
  37. */
  38.  
  39. function Atan3 takes real x1, real y1, real x2, real y2 returns real
  40.     local real a = Atan2(y2 - y1, x2 - x1)
  41.     if a < 0 then
  42.         return 2 * bj_PI + a
  43.     endif
  44.     return a
  45. endfunction
  46.  
  47. function GetDistance takes real x1, real y1, real x2, real y2 returns real
  48.     local real dx = x2 - x1
  49.     local real dy = y2 - y1
  50.     return SquareRoot( dx * dx + dy * dy )
  51. endfunction
  52.  
  53. function GetDistanceZ takes real x1, real y1, real x2, real y2 returns real
  54.     local real dx = x2 - x1
  55.     local real dy = y2 - y1
  56.     local real dz = GetPointZ(x2, y2) - GetPointZ(x1, y1)
  57.     return SquareRoot( dx * dx + dy * dy +  dz * dz)
  58. endfunction
  59.  
  60. function GetZangle takes real x1, real y1, real x2, real y2 returns real
  61.     return Acos(GetDistance(x1, y1, x2, y2) / GetDistanceZ(x1, y1, x2, y2))
  62. endfunction
  63.  
  64. function GetPolarX takes real x, real radians, real d returns real
  65.     return x + Cos(radians) * d
  66. endfunction
  67.  
  68. function GetPolarY takes real y, real radians, real d returns real
  69.     return y + Sin(radians) * d
  70. endfunction
  71.  
  72. endlibrary

Changelog:
v1.0: Initial Release
v1.1: Added new functions. Added dependency to GetZ library.
v1.2: Added GetPolarX/Y functions.
v1.3: Changed a function name.

Any comments and suggestions are welcome.
« Last Edit: December 19, 2017, 07:30:48 PM by moyack »


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Reply #1 on: October 03, 2012, 01:54:37 AM
Perhaps distance with z, just for kicks. I'll try to think of some more things to include.



Reply #2 on: October 03, 2012, 05:04:47 AM
Perhaps distance with z, just for kicks. I'll try to think of some more things to include.

Awesome!! the idea is to make a full set of functions related for geometry. Right now I'm working in a group loop handler snippet so we can develop group units by certain conditions with less code.


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Reply #3 on: October 08, 2012, 01:49:04 PM
Cool, but I'd prefer it if you added more functions like GetZAngle and name the functions properly (Distance -> GetDistance) :P



Reply #4 on: October 11, 2012, 09:14:24 PM
Cool, but I'd prefer it if you added more functions like GetZAngle and name the functions properly (Distance -> GetDistance) :P

Code updated, please check first post.


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Reply #5 on: October 21, 2012, 01:16:09 PM
Code updated :D


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Reply #6 on: October 28, 2012, 09:52:34 AM
But Zangle isn't a good function name :P



Reply #7 on: October 28, 2012, 12:28:24 PM
But Zangle isn't a good function name :P

Hmmm, what do you suggest???


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Reply #8 on: October 29, 2012, 08:24:40 AM
A standard approach would arrive at GetZAngle :p



Reply #9 on: October 30, 2012, 07:13:13 AM
A standard approach would arrive at GetZAngle :p

Ok, done. Now it's called GetZangle()


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Reply #10 on: November 10, 2012, 07:38:41 AM
Approved. :D



 

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