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Author Topic: Patch 1.28.1, now live and fixing a dangerous thing for custom maps  (Read 399 times)

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Hello fellow Blizzmodders:

WC3 definitely has a new patch, fixing a previous one which brought to the modding community confusion and chaos.

Hmm, now that I'm thinking, I didn't post anything about the previous patch.... sorry. Pathc 1.28, for the few people that didnt' get noticed about this change, was the first attempt to upgrade the game into the current blizzard patch system, in which you can have full or partial updates in the file structure of the game. This brought to us some inconveniences, among them, the failure of JNGP in working properly on this.

With this patch, they solved an indirect issue with the orderID in the object editor, this could cause that custom maps could fail or bug in the game.

Now what's the future of JNGP? well, the only way to get it working is to update the system from scratch, Grimoire is old and with this new regular upgrade tendency we have to think in new ways to achieve our improvements adapting them to the new features offered by Blizzard.

I'll be working on the new version of JNGP, but the progress is very slow. I just want to get this working properly and when I get something stable enough, I'll offer the new tool to the public. Thanks for understanding.

In the meanwhile, let's see the information.


And, I took the risk to offer an introductory video about how to upgrade to this mess called upgrading WC3 to patch 1.28. You will hear my terrific voice and all (including my impressions about the patch). Please bear with my bad English.

                                                                                               

HUGS!!!!
« Last Edit: June 14, 2017, 11:45:01 PM by moyack »

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