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Author Topic: How to import custom UI  (Read 7694 times)

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« on: November 25, 2012, 03:56:04 AM »
Category: General Mapping Tutorials
« Created: April 04, 2016, 11:16:06 AM by moyack »
For multiplayer maps you can change the path of the imported files to this:

Inventory Cover: UI\Console\*race*\*race*UITile-InventoryCover.blp
Time Indicator Frame: UI\Console\*race*\*race*UITile-TimeIndicatorFrame.blp
Tile 1: UI\Console\*race*\*race*UITile1.blp
Tile 2: UI\Console\*race*\*race*UITile2.blp
Tile 3: UI\Console\*race*\*race*UITile3.blp
Tile 4: UI\Console\*race*\*race*UITile4.blp
Cursor: UI\Cursor\*race*Cursor.blp
Inventory Slotfiller: UI\Widgets\Console\*race*\*race*-inventory-slotfiller.blp
Cinematic Border: UI\Widgets\EscMenu\*race*\*race*-cinematic-border.blp
Spell Area of Effect: ReplaceableTextures\Selection\SpellAreaOfEffect_*race*.blp*
Options Menu Border: UI\Widgets\EscMenu\*race*\*race*-options-menu-border.blp
*: In the SpellAreaOfEffect the night elves are a bit diffrent as
it is "ReplaceableTextures\Selection\SpellAreaOfEffect_NE.blp"


For singleplayer/campaign map:

If you are making a singleplayer map or campaign you can take a shortcut by changing the game's interface on your map. First open the map in question then click the advanced button in the upper part of the World Editor next to tools. Choose "Game Interface", the fifth alternative from the top. Scroll down untill you get to the part where everything starts with "Image -" look for "Image - Cinematic Border". Check the little box in the upper left corner that says "Use Custom Game Interface". Now dubble-click the cinematic border line and change the path via the imported section. Do the same with the other imported files. To give you a challange you get to find out where to
put what on your own.
« Last Edit: April 04, 2016, 11:16:06 AM by moyack »
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« Reply #1 on: December 09, 2012, 05:36:54 PM »
Hmm this can use some love here too. Add a big title, some examples and images to show what part of the UI correspond to the path.


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« Reply #2 on: September 21, 2013, 07:52:58 PM »
Hello jay, I think you can make this clear by providing images and examples.

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« Reply #3 on: September 22, 2013, 06:31:25 AM »
Hello jay, I think you can make this clear by providing images and examples.
Yes!!! give it more love!!! to it!!


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