vJASS & Zinc Documentation
For the latest documentation about how it works vJASS and Zinc language layers for Warcraft III, please follow these links:
Jasshelper documentation - Zinc documentation - WC3 Optimizer documentation

common.j / blizzard.j / common.ai

Troll-Brain · 13213

0 Members and 1 Guest are viewing this topic.

common.j / blizzard.j / common.ai
on: December 14, 2012, 12:39:01 PM

Hello.

I don't have these files on my computer but sometimes i still help and need these ones.
And since it's not like we will have an update for wc3, maybe that would worth it to share them on this site.
So random helpers, such as me could still help, ofc it still could also be useful for more people.

vJass is already a jass preprocessor, no need to (ab)use vJass features in order to make some inferior vJass preprocessor coded "by hand".


Re: common.j / blizzard.j / common.ai
Reply #1 on: December 14, 2012, 03:38:30 PM

Hello.

I don't have these files on my computer but sometimes i still help and need these ones.
And since it's not like we will have an update for wc3, maybe that would worth it to share them on this site.
So random helpers, such as me could still help, ofc it still could also be useful for more people.
Why not?? Yes, it could be a good thing. I'd suggest to make it in sections due the forum limits.


Re: common.j / blizzard.j / common.ai
Reply #2 on: December 16, 2012, 01:51:05 PM

You don't need to split these files, any search tool available in your web browser is enough.
And if i need to check about let's say group api, then i just search for group ai, it will lead to me to the jass comment // group api.

vJass is already a jass preprocessor, no need to (ab)use vJass features in order to make some inferior vJass preprocessor coded "by hand".


Re: common.j / blizzard.j / common.ai
Reply #3 on: December 16, 2012, 02:09:58 PM

In fact I have to split them, I have no option, the code is too long that the forum system can't handle it well, splitting allowed me to get easy to the sections. Just to check the WIP: http://blizzardmodding.info/5123/reference-common-j/


Re: common.j / blizzard.j / common.ai
Reply #4 on: December 16, 2012, 02:29:32 PM

But frankly it's quite a mess rathen than just have the whole file.

You can't just increase the limit of a post ?

vJass is already a jass preprocessor, no need to (ab)use vJass features in order to make some inferior vJass preprocessor coded "by hand".



 

Chaos Realm - The world of Game modders and wc3 addicts     WC3JASS.com - The JASS Vault   Jetcraft - A Starcraft II mod