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(2) In Between

SonofJay · 7052

0 Members and 1 Guest are viewing this topic.

Rating

Average Score - 5 / 5

« Created: April 24, 2016, 07:00:55 AM by moyack »

(2) In Between
on: August 15, 2013, 12:03:48 AM
Version: 1.0.0
Keywords: Melee, Sonofjay
Play Mode: Multiplayer, Single Player
Category: Standard Melee, Altered Melee
Tilesets: Lordaeron Fall, Lordaeron Summer
Players: Minimum players: 1
Maximum players: 2
Rating: 5
Warcraft III Map
« Created: April 24, 2016, 07:13:24 AM by moyack »
« Last Edit: May 21, 2017, 08:26:22 PM by moyack »

In Between by: SonofJay


Description
In Between

The host of many naval war. This group of islands offer lots of strategical points critical on winning a battle.

Features:

  • 10 Orange Camps
  • 6 Green Camps
  • 4 Red Camps
  • 4 Extra Goldmine
  • 4 Goblin Shipyard
  • 2 Goblin Shop
  • 2 Marketplace
  • 2 Mercenary Camp
  • 1 Tavern



Nothing much to say. The concept is kinda lame, I wanted something big for 2 players for long battles and I like ship! Yes I like ship! Well I guess its good enough.

Update 3:
-Slightly adjusted Sasquatch's position on the expansion mine.
-Added 4 bunnies. ;)

Update 2:
-Changed pathing of way gates
-Change Makruras camp to Bandit Camp

Update 1:

-Fixed pathing issues
-Removed level 0 barrel
-Added pathing on the way gates
-Changed Sasquatch drop from Level 8 item to random "Artifacts"
-Removed spammed Rock Spires below the islands
-etc

Credits:
-Remixer

~Enjoy.
Screenshot




« Last Edit: July 01, 2017, 07:52:34 AM by moyack »

Chronicles of Darkness
by: SonofJay

A BlizzMod Hosted Project

They can hate, let them hate, make them hate.


(2) In Between
Reply #1 on: August 15, 2013, 08:00:03 AM

Hmmm... I have to test it. looks nice :)


(2) In Between
Reply #2 on: August 17, 2013, 09:57:48 AM

I updated the map from hive yesterday because of the feedback I received and today I'll update the map here with all this changes:

Update 3:
-Slightly adjusted Sasquatch's position on the expansion mine.
-Added 4 bunnies. ;)

Update 2:
-Changed pathing of way gates
-Change Makruras camp to Bandit Camp

Update 1:

-Fixed pathing issues
-Removed level 0 barrel
-Added pathing on the way gates
-Changed Sasquatch drop from Level 8 item to random "Artifacts"
-Removed spammed Rock Spires below the islands
-etc

Chronicles of Darkness
by: SonofJay

A BlizzMod Hosted Project

They can hate, let them hate, make them hate.


(2) In Between
Reply #3 on: August 17, 2013, 10:15:51 AM

Update 3:
-Slightly adjusted Sasquatch's position on the expansion mine.
-Added 4 bunnies. ;)
Oh NOOOOOO!!!!! that's TOO IMBA!!!!!

I'll try to test it this coming monday due to RL events.


(2) In Between
Reply #4 on: August 17, 2013, 11:29:25 PM

Bunnies are lovely.

Chronicles of Darkness
by: SonofJay

A BlizzMod Hosted Project

They can hate, let them hate, make them hate.


(2) In Between
Reply #5 on: August 19, 2013, 09:54:22 AM

Checked and I can say it's very interesting :)

Despite the fact it was developed for naval tactics, you can move to the enemy without the need of boats.

Terrain astonishing as always!!!

I like how it looks and how you manage to mix the  tilesets so nicely.

GOOD JOB!! You got ma 5 stars!!!!


(2) In Between
Reply #6 on: August 20, 2013, 02:45:57 AM

Glad you liked it.

I decided to stick with melee mapping again. Wait for my next map. ;)

Chronicles of Darkness
by: SonofJay

A BlizzMod Hosted Project

They can hate, let them hate, make them hate.


(2) In Between
Reply #7 on: August 24, 2013, 08:58:45 AM

Glad you liked it.

I decided to stick with melee mapping again. Wait for my next map. ;)
YEAHHH!!! waiting for that!!


 

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