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Warcraft (WC3) Modding => Warcraft III Resources => Warcraft III Maps => Topic started by: SonofJay on August 15, 2013, 12:03:48 AM

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« Created: April 24, 2016, 07:00:55 AM by moyack »
Title: (2) In Between
Post by: SonofJay on August 15, 2013, 12:03:48 AM
Version: 1.0.0
Keywords: Melee, Sonofjay
Play Mode: Multiplayer, Single Player
Category: Standard Melee, Altered Melee
Tilesets: Lordaeron Fall, Lordaeron Summer
Players: Minimum players: 1
Maximum players: 2
Rating: 5
Image/screenshot:
Warcraft III Map
In Between by: SonofJay


Description
In Between

The host of many naval war. This group of islands offer lots of strategical points critical on winning a battle.

Features:

  • 10 Orange Camps
  • 6 Green Camps
  • 4 Red Camps
  • 4 Extra Goldmine
  • 4 Goblin Shipyard
  • 2 Goblin Shop
  • 2 Marketplace
  • 2 Mercenary Camp
  • 1 Tavern



Nothing much to say. The concept is kinda lame, I wanted something big for 2 players for long battles and I like ship! Yes I like ship! Well I guess its good enough.

Update 3:
-Slightly adjusted Sasquatch's position on the expansion mine.
-Added 4 bunnies. ;)

Update 2:
-Changed pathing of way gates
-Change Makruras camp to Bandit Camp

Update 1:

-Fixed pathing issues
-Removed level 0 barrel
-Added pathing on the way gates
-Changed Sasquatch drop from Level 8 item to random "Artifacts"
-Removed spammed Rock Spires below the islands
-etc

Credits:
-Remixer

~Enjoy.
Screenshot
(http://wc3modding.info/5295/2-in-between/dlattach/attach/863/image//)

(http://wc3modding.info/5295/2-in-between/dlattach/attach/865/image//)

(http://wc3modding.info/5295/2-in-between/dlattach/attach/867/image//)

Title: (2) In Between
Post by: moyack on August 15, 2013, 08:00:03 AM
Hmmm... I have to test it. looks nice :)
Title: (2) In Between
Post by: SonofJay on August 17, 2013, 09:57:48 AM
I updated the map from hive yesterday because of the feedback I received and today I'll update the map here with all this changes:

Update 3:
-Slightly adjusted Sasquatch's position on the expansion mine.
-Added 4 bunnies. ;)

Update 2:
-Changed pathing of way gates
-Change Makruras camp to Bandit Camp

Update 1:

-Fixed pathing issues
-Removed level 0 barrel
-Added pathing on the way gates
-Changed Sasquatch drop from Level 8 item to random "Artifacts"
-Removed spammed Rock Spires below the islands
-etc
Title: (2) In Between
Post by: moyack on August 17, 2013, 10:15:51 AM
Update 3:
-Slightly adjusted Sasquatch's position on the expansion mine.
-Added 4 bunnies. ;)
Oh NOOOOOO!!!!! that's TOO IMBA!!!!!

I'll try to test it this coming monday due to RL events.
Title: (2) In Between
Post by: SonofJay on August 17, 2013, 11:29:25 PM
Bunnies are lovely.
Title: (2) In Between
Post by: moyack on August 19, 2013, 09:54:22 AM
Checked and I can say it's very interesting :)

Despite the fact it was developed for naval tactics, you can move to the enemy without the need of boats.

Terrain astonishing as always!!!

I like how it looks and how you manage to mix the  tilesets so nicely.

GOOD JOB!! You got ma 5 stars!!!!
Title: (2) In Between
Post by: SonofJay on August 20, 2013, 02:45:57 AM
Glad you liked it.

I decided to stick with melee mapping again. Wait for my next map. ;)
Title: (2) In Between
Post by: moyack on August 24, 2013, 08:58:45 AM
Glad you liked it.

I decided to stick with melee mapping again. Wait for my next map. ;)
YEAHHH!!! waiting for that!!