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Messages - BlizzMod

Pages: 1 2
1
Warcraft III Models / Iron Breaker
« on: November 21, 2017, 09:38:47 PM »
Keywords: Iron, breaker, dwarrf, WotTH
Model Type: Hero
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: November 21, 2017, 09:40:34 PM by moyack »

Related Topics or Resources


Iron Breaker

A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.

2
Warcraft III Models / Iron Forge Guard
« on: November 13, 2017, 11:24:45 PM »
Keywords: Iron, forge, guard, dwarf, WotTH
Model Type: Unit
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: November 13, 2017, 11:26:16 PM by moyack »

Related Topics or Resources


Iron Forge Guard

A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.

3
Warcraft III Models / Captain Drenn Stoneaxe
« on: November 12, 2017, 12:06:57 AM »
Keywords: Hero, Drenn, Stone, Axe, WotTH
Model Type: Hero
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: November 12, 2017, 12:08:33 AM by moyack »

Related Topics or Resources


Captain Drenn Stoneaxe

A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.

Quote
Atlast he is finished! I present to you Captain Drenn Stoneaxe, main character of the Bronzebeard campaign. Model and skin by camel's_hump, animations and particles by Chriz.

4
Warcraft III Models / Hearth Guard
« on: October 27, 2017, 10:16:28 PM »
Keywords: Hearth, guard, WotTH
Model Type: Hero
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: October 27, 2017, 10:18:21 PM by moyack »

Related Topics or Resources


Hearth Guard

A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.

Quote
The Hearthguards are great leaders of the Wildhammer army. With their skills in battle, mighty armor, stone swords, and two-headed axes, they have developed to be both deadly attackers and seasoned defenders.

Head model by Tufy, axe model by someone at wc3search, base model by Blizzard. Model and skin by camel's_hump.

5
Warcraft III Models / The Firelord
« on: October 16, 2017, 09:11:06 AM »
Keywords: Firelord, WotTH
Model Type: Unit
Model Category: Creep, Demon, Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: October 16, 2017, 09:15:52 AM by moyack »

Related Topics or Resources


The Firelord


A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.

Quote from: Chriz.
The Firelord unit.. Fully animated and ready to go.

Animations include:
  • Stand
  • Stand 2
  • Stand Ready

  • Walk

  • Attack

  • Attack 2
  • Spell Channel

  • Death
  • Decay
  • Portrait

6
Warcraft III Models / Dwarven Priest
« on: October 15, 2017, 09:33:39 PM »
Keywords: Dwarf, priest, WotTH
Model Type: Unit
Model Category: Dwarf
Rating: 4
Image/screenshot:
Warcraft III Model resource
« Created: October 15, 2017, 09:35:30 PM by moyack »

Related Topics or Resources


Dwarven Priest

A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.

7
Warcraft III Models / Dark Iron Warrior
« on: October 14, 2017, 11:27:02 PM »
Keywords: Dark, Iron, Warrior, Dwarf, WotTH
Model Type: Unit, Hero
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: October 14, 2017, 11:31:04 PM by moyack »

Related Topics or Resources


Dark Iron Slave

A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.

8
Warcraft III Models / Dark Iron Sorcerer
« on: October 14, 2017, 10:31:43 PM »
Keywords: Dark, Iron, Sorcerer, mage, Dwarf, WotTH
Model Type: Unit
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: October 14, 2017, 10:34:50 PM by moyack »

Related Topics or Resources


Dark Iron Sorcerer


A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.


Quote
The sorcerers are some of the most senior magicians in the clan. They know the way o the mind, and can create false visions to fool the unwise, as well as urge on their own warriors. The sorcerers are often distrusted even by their masters because the way they manipulate the weak minded.

Model by Mc !, skin by Falcoknight

9
Warcraft III Models / Dark Iron Slave
« on: October 11, 2017, 10:16:20 PM »
Keywords: Dark, Iron, Slave, Dwarf, WotTH
Model Type: Unit
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: October 11, 2017, 10:19:13 PM by moyack »
« Last Edit: October 14, 2017, 10:33:29 PM by moyack »

Related Topics or Resources


Dark Iron Slave


A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.


Quote
At the bottom of the Dark Iron hierarchy are the commoners. They serve their masters by doing lowly works like cutting timber or setting up buildings. Even though the ones above them sneer, these are the ones who make Dark Iron society go around.

Fully modeled, unwrapped and animated by Chriz.
Texture made by camel's_hump

10
Learning by Gaming Project / El Encuentro de las Especies
« on: September 24, 2017, 09:16:04 PM »

11
Warcraft III Models / Dark Iron Magi
« on: September 21, 2017, 10:57:26 PM »
Keywords: Dark, Iron, Magi, WotTH
Model Type: Unit
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: September 21, 2017, 10:59:16 PM by BlizzMod »

Related Topics or Resources


Dark Iron Magi


A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.


Quote
The magi of the Dark Iron dwarves are indeed masters of fire, and the most powerful ones can even summon the mighty fire elementals to aid them in battle.

Model by Mc !
Texture by camel's_hump
Animations by Chriz.

12
Warcraft III Models / Dark Iron Devoted
« on: September 20, 2017, 12:14:13 AM »
Keywords: Dark, Iron, Devoted, Hero, WotTH
Model Type: Hero
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: September 20, 2017, 12:16:49 AM by moyack »

Related Topics or Resources


Dark Iron Devoted


A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.


Quote
The devoted ones are often younger dwarves who wish to prove themselves in battle. Even though their swords are particularly sharp, or their armor especially strong, the willpower and their courage alone may well hold of the enemy long enough for spell casters to get themselves ready.

Model and skin by camel's Hump, base model by Blizzard.

13
Warcraft III Models / Dark Iron Beserker
« on: September 18, 2017, 12:30:29 AM »
Keywords: Dark, Iron, Berseker, Hero, WotTH
Model Type: Hero
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: September 18, 2017, 12:33:48 AM by moyack »

Related Topics or Resources


Dark Iron Berseker


A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.


Quote
Older warriors, who have survived long enough are elected to become berserkers. They take a special concoction on regular basis, which allows them to, when called for, go into a frenzy. When they do, not many will stand up to them.

Model by Norinrad and camel's_hump, skin by Falcoknight and camel's_hump.

14
Warcraft III Models / Bronze Beard Thane
« on: August 19, 2017, 07:06:02 AM »
Keywords: Bronzebeard, Thane, Hero, WotTH
Model Type: Hero
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: August 19, 2017, 07:08:16 AM by BlizzMod »

Related Topics or Resources


Bronze Beard Thane


A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.

15
Warcraft III Models / Bronze Beard Crossbowman (Caped)
« on: August 18, 2017, 10:59:57 PM »
Keywords: Bronzebeard, crossbowman, WotTH
Model Type: Unit
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: August 18, 2017, 11:01:31 PM by BlizzMod »

Related Topics or Resources


Bronze Beard Crossbowman (Caped)


A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.

16
Warcraft III Models / Bronze Beard King Warrior
« on: July 26, 2017, 10:08:40 PM »
Keywords: Bronze, Beard, King warrior, WotTH
Model Type: Unit
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: July 26, 2017, 10:08:40 PM by BlizzMod »

Related Topics or Resources


Bronze Beard King Warrior


A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

This model manages team color on all his armor, allowing to have different representations or armors, which could be useful in giving the idea of different warrior types.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.

17
Warcraft III Models / Bronze Beard Worker
« on: July 25, 2017, 08:29:29 PM »
Keywords: Broze, Beard, worker, WotTH
Model Type: Unit
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: July 25, 2017, 08:29:29 PM by moyack »
« Last Edit: July 25, 2017, 10:12:03 PM by BlizzMod »

Related Topics or Resources


Bronze Beard Worker


A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

So, you thought WC3 needed a Dwarf model?? here it is!!! with nice animations and all the fancy stuff. And don't forget his beard, it's sexy  ;D

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.

18
Updated Bronze Beard warrior

19
Warcraft III Models / Bronze Beard Warrior
« on: July 24, 2017, 10:17:38 PM »
Keywords: Bronze, Bear, warrior
Model Type: Unit, Hero
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: July 24, 2017, 10:17:39 PM by BlizzMod »

Related Topics or Resources


Bronze Beard Warrior


A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

Notes: This model has no team color, but it has a lot of animations. It can be used as unit or hero, but mostly as a hero because it doesn't have decay animations.


ALL CREDITS TO THEIR RESPECTIVE AUTHORS.

20
Uploaded BB_Crossbowman.

21
Warcraft III Models / Bronze Beard Crossbowman
« on: July 23, 2017, 09:48:50 PM »
Keywords: BB, Crossbowman
Model Type: Unit
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: July 23, 2017, 09:48:50 PM by BlizzMod »

Related Topics or Resources


Bronze Beard Crossbowman


A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.

22
Uploaded BB_Ramrider... at last!!!!

23
Warcraft III Models / Bronze Beard Ram Rider
« on: July 23, 2017, 09:00:55 PM »
Keywords: WotTH, BB, Ramrider
Model Type: Unit
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: July 23, 2017, 09:00:55 PM by BlizzMod »

Related Topics or Resources


Bronze Beard Ram Rider


A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.

24
Jass Tutorials / Trackables (Mouse detection)
« on: July 09, 2017, 01:51:10 AM »
Tutorial originally made by wonderpriest inspired in Kattana original tutorial.

Trackables

A trackable is just something like a doodad, let's say. But it is different as it can't be selected, it can't be moved, it can't die, and it can't be eliminated. It doesn't even have to be seen if you don't want it to.
The point of a trackable is to harness the mouse detection for usage in triggers. Mouse detection just means the game registers when your mouse pointer moves over an object, or clicks it.

FAQ
As I get more questions, I will answer them here so you don't have to sift through the posts.
Code: Text
  1. Q. Do trackables work in multiplayer maps?
  2. A. Yes, they work fine. As for tracking which player triggered the trackable, you would need a handler system for that.

Limitations
Although Blizzard gave us these functions to use mouse detection, it doesn't seem they really cared to finsh the code, because you can not retrieve a triggering player from a trackable event. Nor can a trackable be owned by a player.
The usage of trackables is very limited, because you can not manipulate anything about a trackable once you create it, or before. This means you can not move, scale, color, or make any other kind of modification. You just create it, and that's it.
Also, one of the reasons not many people know of trackables, is because they require JASS to fully use. You can create and manipulate trackables through the Custom Script action, but there is no event in GUI that uses trackables.
Fortunately, the functions are not very hard to understand and require little, if any, JASS knowledge.


Usage
I wanted to bring these trackables to attention, because even many JASSers seem to not know what they are. Trackables are a powerful tool that can be used to make better interactive systems, and even things like mini-games.

To use trackables, first you must create them. They can not be pre-placed in a map, so you must make them through triggers. They are created somewhat like units are created, only you use a model string to determine the model of the trackable, not an id or name.
This is actually very useful, because you can use any valid model path. This includes units, buildings, doodads...anything with a model path. If you use a unit or buildiing model, the trackable will appear looking like a neutral hostile unit, with no team colors.
Trackables do play animations. If you want a trackable to be invisible, you just insert a void string argument (""). Here is the function to create a trackable:

Code: jass
  1. CreateTrackable(string modelpath, real x, real y, real facing)
  2.  
  3. modelpath is the path of the model you would like to use. Use "" for an invisable trackable. Remember to use \\ instead of \.
  4. real x and real y are the coordinates of the location to create the trackable
  5. facing is the angle that the trackable faces (remember this cannot be changed after creation)

The events for trackables are as follows:

Code: jass
  1. TriggerRegisterTrackableHitEvent(trigger whichTrigger, trackable t)
  2. TriggerRegisterTrackableTrackEvent(trigger whichTrigger, trackable t)
  3.  
  4. trackable is a handle that you use like any other handle (unit, location...).

TriggerRegisterTrackableHitEvent registers when a player clicks on a trackable. TriggerRegisterTrackableTrackEvent registers when a player moves his mouse across a trackable.
You may notice that this same system is in place with normal units in Warcraft III. When you click a unit, you select it. When you pass over a unit with your mouse, a bar shows it's health.
Trackable events work like any other event, but you also need to specify a trackable for the event to register.

A Trigger:
This trigger will create a trackable, and when someone passes over it, a message will be sent.
Code: jass
  1. function Massage takes nothing returns nothing
  2.     call DisplayTextToForce(GetPlayersAll(),"Peasant: OOh, that feels nice.") //Displays the pleasure of the peasant when we rub him with our mouse
  3. endfunction
  4.  
  5. //===========================================================================
  6. function InitTrig_zomg takes nothing returns nothing
  7.  local trigger t=CreateTrigger() //Creates the trigger
  8.  local trackable tr=CreateTrackable("units\\human\\Peasant\\Peasant.mdl",0,0,-90) //Creates our trackable, with the peasant model
  9.     call TriggerRegisterTrackableTrackEvent(t,tr) //Registers when someone passes over tr with their mouse
  10.     call TriggerAddAction(t,function Massage) //Calls our actions function
  11. endfunction

You may notice I display the message to all players. This is because there is no 'GetTriggeringPlayer' for a trackable event, which is probably the biggest limitation of trackables. But, there is a 'GetTriggeringTrackable'. Which opens up possibilites to fix the missing TriggeringPlayer problem. (With 'GetTriggeringTrackable', you may be able to stimulate a Triggering Player, maybe by using the Handle Vars or another system)

The Result:



ADD: Trackable Workarounds (credits to KaTTana)
Using Handle Vars With Trackables
KaTTana wrote this part better than I can, so here it is.
You can find KaTTana's Trackables tutorial here: Link
You can find KaTTana's Handle Var turorial here: Link

A Part of KaTTana's Tutorial:
"We don't have any natives for getting the (x,y) coordinates of a trackable, but we can handle that ourselves with the Local Handle Variables.
Here is a custom API for extended use of trackables.

Code: jass
  1. // ===========================
  2. //   Trackable API
  3.  
  4. function GetTrackableX takes trackable tc returns real
  5.     return GetHandleReal(tc, "x")
  6. endfunction
  7. function GetTrackableY takes trackable tc returns real
  8.     return GetHandleReal(tc, "y")
  9. endfunction
  10. function GetTrackableFacing takes trackable tc returns real
  11.     return GetHandleReal(tc, "facing")
  12. endfunction
  13. function GetTrackablePath takes trackable tc returns string
  14.     return GetHandleString(tc, "path")
  15. endfunction
  16.  
  17. function NewTrackable takes string path, real x, real y, real facing returns trackable
  18.     local trackable tc = CreateTrackable(path, x, y, facing)
  19.     call SetHandleReal(tc, "x", x)
  20.     call SetHandleReal(tc, "y", y)
  21.     call SetHandleReal(tc, "facing", facing)
  22.     call SetHandleString(tc, "path", path)
  23.     return tc
  24. endfunction

Trackables in Multiplayer
Previously, the tutorial stated that trackables didn't work in multiplayer, but that was wrong. They work fine, and they don't desynchronize the game.
However, there is no way to determine which player triggered the event on a trackable. We can work around this by creating a trackable for each player - each can only be triggered by one player.

Code: jass
  1.     // t1 and t2 are visually the same trackable, but in fact they only work for one player each
  2.     local trackable t1 // Player 1's trackable
  3.     local trackable t2 // Player 2's trackable
  4.     local string peasant = "units\\human\\Peasant\\Peasant.mdl"
  5.     local string invisible = ""
  6.     local string path = invisible
  7.  
  8.     if ( GetLocalPlayer() == Player(0) ) then
  9.         set path = peasant
  10.     endif
  11.     set t1 = CreateTrackable(path, -500, 0, 0)
  12.  
  13.     set path = invisible
  14.     if ( GetLocalPlayer() == Player(1) ) then
  15.         set path = peasant
  16.     endif
  17.     set t2 = CreateTrackable(path, -500, 0, 0)
  18.  
  19.     call SetHandleInt(t1, "player", 0) // Store which player "owns" this trackable
  20.     call SetHandleInt(t2, "player", 1) // Same for player 2
  21.  
  22.     // Add events to register track/hit on t1 and t2...

After this, you can determine the player triggering a trackable by reading the local integer named "player" on the triggering trackable.

We can extend to NewTrackable if you like:
Code: jass
  1. function GetTrackableOwner takes trackable t returns player
  2.     return Player(GetHandleInt(t, "player"))
  3. endfunction
  4.  
  5. function NewTrackable takes string path, real x, real y, real facing, player owner returns trackable
  6.     local trackable tc
  7.     local string invisible = ""
  8.     if GetLocalPlayer() != owner then
  9.         set path = invisible
  10.     endif
  11.     set tc = CreateTrackable(path, x, y, facing)
  12.     call SetHandleReal(tc, "x", x)
  13.     call SetHandleReal(tc, "y", y)
  14.     call SetHandleReal(tc, "facing", facing)
  15.     call SetHandleString(tc, "path", path)
  16.     call SetHandleInt(tc, "player", GetPlayerId(owner))
  17.     return tc
  18. endfunction

Giving height to Trackables
Although the natives do not allow it, a simple workaround enables us to create trackables at a given height above ground.
Code: jass
  1. function CreateTrackableZ takes string path, real x, real y, real z, real face returns trackable
  2.     local destructable d = CreateDestructableZ( 'OTip', x, y, z, 0.00, 1, 0 )
  3.     local trackable tr = CreateTrackable( path, x, y, face )
  4.     call RemoveDestructable( d )
  5.     set d = null
  6.     return tr
  7. endfunction
It works by creating an Invisible Platform at the given height, and then creating the trackable on top of that. After removing the platform, the trackable stays in place."
_________________________________________________________________

Once again, that was part of KaTTana's trackable tutorial, which you can find here: Link


That's it for the Trackables tutorial, thanks for reading, and hope you have fun using these in your map!

Questions, comments, and suggestions are welcome, and appreciated!

ADD: If anyone finds this confusing, or wants a demo map to look at, just say iit and I will make a demo map using all of the Trackable functions.

25
Jass Tutorials / Creating simple AIs for Hero Arena-type maps
« on: July 09, 2017, 01:42:59 AM »

Pages: 1 2
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