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Topics - moyack

Pages: 1 2 3 ... 7
1
Concept Art / The art of this site
« on: August 18, 2018, 06:11:39 PM »
Hello my dear community:

In this site, now we're managing a set of great concept art to enhance its presentation, and to make it feel more WC3ish  :)

For that reason, we're going to present in this topic all the images used by this site to promote WC3. We're going to start with an artist called Chenbo, from China, which is the inspiration for the main cover. Its line has a mixture of complex colors (with tendency to dark) with soft strokes that make look female characters really awesome.

Here's some of the artworks:

If you know another artist that you want to share with us, please use this topic and promote 10 drawings to add to the site. Of course, the purpose is not commercial, is just to promote good art in this site.

HUGS!!!

2
Site News & Updates / Patch 1.29.1 is active
« on: April 23, 2018, 08:47:24 PM »

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by

3
General Jass Discussion / Patch 1.29 map conversion thread
« on: April 15, 2018, 12:36:55 AM »
Hello:

This is a thread where you can discuss problems about porting your map from 1.27-1.28 version to 1.29.

Please take into consideration taht we'll do our best to solve your issues. If your map is done in vJASS, please take into consideration using WEX

4
Site News & Updates / Patch 1.29 is live
« on: April 15, 2018, 12:22:49 AM »

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5
Site News & Updates / New patch 1.29 (March 15) is live
« on: March 15, 2018, 09:31:26 PM »
Hello Wc3modders:

We've been informed about a new version of the patch 1.29, which promises new fixes. This time, they increased the number of items and object elements that the map can support, some melee balances and better colors for the new player slots (this based in the requirements posted here)




Please don't forget to update your PTR installation and enjoy the improvements :D

Hail Warchiefs, Lichs, Commanders, and Keepers,

Warcraft III's PTR is updated and ready for your scrutiny.

Windows
https://battle.net/download/getInstallerForGame?os=win&locale=enUS&version=PTR&gameProgram=WARCRAFT_3

Mac
https://battle.net/download/getInstallerForGame?os=mac&locale=enUS&version=PTR&gameProgram=WARCRAFT_3

Specific Changes & Improvements
Team colors revision v2 (Props to Erkan for setting us on the path)
Camera reset to 1.28 height


Bug Fixes
Korean client crash resolved
Custom hotkeys no longer unbind Esc
Matchmaking now starts when using community maps
Alchemist's Healing Spray now self-heals
Various missing textures located (Thanks to TriggerHappy for the test map)
Default resolution no longer resembles Felwood
World Editor limits raised for reals:
Neutral Units   - 2,048
Neutral Buildings   - 384
Player Units   - 4,320
Player Buildings   - 2,400
Items   - 1,024
Queuing actions behaves correctly
Ladder maps cleansed of sneaky tower locations near starting mines

Hero Balance Updates
Blademaster
Mirror Image
Decreased Mana cost (all levels) from 115 to 100

Shadow Hunter
Serpent Wards
Level 1: Increase damage from 11-13 to 14 to 16; Increase HP from 75 to 90
Level 2: Increase damage from 23-26 to 27-30; Increase HP from 135 to 165
Level 3: Increase damage from 41-45 to 48 to 52; Increase HP from 135 to 200

Dread Lord
Carrion Swarm
(Buff) Mana Cost (all levels) 110 ? 100
Level 1: 300 Dmg to 400 Dmg
Level 2: 600 Dmg to 700 Dmg
Level 3: 1000 Dmg 1200 Dmg

Demon Hunter
Mana Burn
(Nerf) Mana cost increase from 50 to 60

Priestess of the Moon
Attack Speed
(Buff) change default from 2.46 to 2.33

Scout
Increase movement speed from 270 to 300
Level 1: Reduce mana cost from 100 to 50
Level 2: Reduce mana cost from 75 to 50

Known Issues
Selecting LAN in Asian locales crashes the client
Esc on Mac has a chance to close the client
Opening a scoreboard will temporarily freeze the game during a multiplayer match
TriggerAddCondition() now requires you to add (Condition()) around the "function funcname"
Constant native DecPlayerTechResearched not working
The GUI equivalent for SetAbilityOnIcon and GetAbilityOnIcon have invalid parameters causing the editor to throw errors
World Editor crashes with bad IF statement syntax
Cannot set research to a lower level using SetPlayerTechResearched
DecPlayerTechResearched causes SetPlayerTechResearched to set level at a lower value
PlaySpecialEffect and PlaySpecialEffectWithTimeScale are not working correctly
The Italian client is missing menus

Notes
Replays are incompatible between major game versions
This will be the last version to support Windows XP

6
General Jass Discussion / Patch 1.29 new natives: a testing place
« on: February 25, 2018, 10:35:35 PM »
Hi everyone:

With the new patch 1.29 implemented on WC3 PTR, there's more than 60 new jass functions that needs to be tested and documented for bugs and features. So I prepared this topic to talk about each functions made in the new WC3 engine.

Here's the list:
Code: jass
  1. DecPlayerTechResearched; takes player whichPlayer, integer techid, integer levels returns nothing // Opposite to IncPlayerTechResearched
  2. DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
  3. DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
  4. GetAbilityCooldowntakes; integer abilId, integer level returns real
  5. GetAbilityIcon; takes integer abilCode, integer level returns string
  6. GetAbilityManaCosttakes; integer abilId, integer level returns integer
  7. GetAbilityPosX; takes integer abilCode returns integer // Icon Position
  8. GetAbilityPosY; takes integer abilCode returns integer
  9. GetAbilityResearchTooltip; takes integer abilCode, integer level returns string
  10. GetAbilityResearchExtendedTooltip; takes integer abilCode, integer level returns string
  11. GetAbilityTooltip; takes integer abilCode, integer level returns string
  12. GetAbilityExtendedTooltip; takes integer abilCode, integer level returns string
  13. GetAbilityOnIcon; takes integer abilCode returns string // "OnIcon is the icon for these auto-castable ablities when they're turned on"
  14. GetAbilityOnPosX; takes integer abilCode returns integer
  15. GetAbilityOnPosY; takes integer abilCode returns integer
  16. GetAbilityOnTooltip; takes integer abilCode, integer level returns string
  17. GetAbilityOnUberTooltip; takes integer abilCode, integer level returns string
  18. GetItemIconPath; takes item whichItem returns string
  19. GetItemTooltip; takes item whichItem returns string
  20. GetItemExtendedTooltip; takes item whichItem returns string
  21. GetLocalSpecialEffectX; takes effect whichEffect returns real
  22. GetLocalSpecialEffectY; takes effect whichEffect returns real
  23. GetLocalSpecialEffectZ; takes effect whichEffect returns real
  24. GetLocalUnitZ; takes unit whichUnit returns real
  25. GetTriggerPlayerMouseButton; takes nothing returns mousebuttontype
  26. GetTriggerPlayerMousePosition; takes nothing returns location
  27. GetTriggerPlayerMouseX; takes nothing returns real
  28. GetTriggerPlayerMouseY; takes nothing returns real
  29. GetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level returns real
  30. GetUnitAbilityCooldownRemaining; takes unit whichUnit, integer abilId returns real
  31. GetUnitAbilityManaCost; takes unit whichUnit, integer abilId, integer level returns integer
  32. GetUnitArmor; takes unit returns real
  33. GetUnitAttackCooldown; takes unit whichUnit, integer weaponIndex returns real
  34. GetUnitBaseDamage; takes unit whichUnit, integer weaponIndex returns integer
  35. GetUnitCollisionSize; takes unit whichUnit returns real
  36. GetUnitDiceNumber; takes unit whichUnit, integer weaponIndex returns integer
  37. GetUnitDiceSides; takes unit whichUnit, integer weaponIndex returns integer
  38. IsUnitInvulnerable; takes unit whichUnit returns boolean
  39. IsUnitSelectable; takes unit whichUnit returns boolean
  40. PlaySpecialEffect; takes effect whichEffect, integer anim returns nothing
  41. SetEventDamage; takes real damage returns nothing // Modify EVENT_UNIT_DAMAGED event damage
  42. SetHeroProperName; takes unit whichUnit, string name returns nothing
  43. SetSpecialEffectAlpha; takes effect whichEffect, integer alpha returns nothing
  44. SetSpecialEffectColor; takes effect whichEffect, integer r, integer g, integer b returns nothing
  45. SetSpecialEffectColorByPlayer; takes effect whichEffect, player whichPlayer returns nothing
  46. SetSpecialEffectPosition; takes effect whichEffect, real x, real y, real z returns nothing
  47. SetSpecialEffectPositionLoc; takes effect whichEffect, location loc returns nothing
  48. SetSpecialEffectOrientation; takes effect whichEffect, real yaw, real pitch, real roll returns nothing
  49. SetSpecialEffectPitch; takes effect whichEffect, real pitch returns nothing
  50. SetSpecialEffectRoll; takes effect whichEffect, real roll returns nothing
  51. SetSpecialEffectTime; takes effect whichEffect, real time returns nothing // Think this won't solve the leak problem
  52. SetSpecialEffectTimeScale; takes effect whichEffect, real timeScale returns nothing
  53. SetSpecialEffectX; takes effect whichEffect, real x returns nothing
  54. SetSpecialEffectY; takes effect whichEffect, real y returns nothing
  55. SetSpecialEffectYaw; takes effect whichEffect, real yaw returns nothing
  56. SetSpecialEffectZ; takes effect whichEffect, real z returns nothing
  57. SetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing // Set ability cooldown for this specific unit
  58. SetUnitArmor; takes unit whichUnit, real armorAmount returns nothing
  59. SetUnitAttackCooldown; takes unit whichUnit, real cooldown, integer weaponIndex returns nothing // Set all future attack cooldown for this specific unit
  60. SetUnitBaseDamage; takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
  61. SetUnitDiceNumber; takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
  62. SetUnitDiceSides; takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
  63. SetUnitName; takes unit whichUnit, string name returns nothing
  64. UnitCancelTimedLife; takes unit whichUnit returns nothing
  65. UnitDisableAbility; takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
  66. EndUnitAbilityCooldown; takes unit whichUnit, integer abilCode returns nothing // Finish cooldown for this ability for this unit
  67. UnitHideAbility; takes unit whichUnit, integer abilId, boolean flag returns nothing
  68. UnitInterruptAttack; takes unit whichUnit returns nothing
The idea is to make a testmap for each message that shows how this code works. If you want to join in the processs, just reply this thread with a tesmap and I'll link it in the first post.

7
Warcraft III on PTR has been updated to 1.29
Warcraft III on PTR has been updated to 1.29

DOWNLOAD Warcraft III PTR Installer

Hello my fellow blizzmodders:

Some days ago there was a new patch in the PTR installation of Warcraft III and this update brought us, after a long loooooong time, a proper justice to the WC3 community. A new HUGE update, not a lesser one with the typical few changes and tiny fixes that only affected the ladder gamers in melee maps. This patch brings to us an unexpected change to the possibilities in the WC3 engine and this time, it was clear that the community demands were at last heard.

Would this a signal about a Warcraft 3 Remastering? probably as it has been said by several sites related to games [1 & 2 examples] will be Warcraft 4 on hold?, it's now a serious possibility. But in the meantime we can say at least: REJOICE wc3 community of modders, our prays has been heard and there's more to come.

Important changes in the game: Link
 
  • Widescreen: The game now supports true widescreen; there's some glitches in the moment but it's expectable to have some fixes in the moment. Right now in really width screens there's a blind mouse selection part that could occur. And it has been reported issues with other video processors (Intel graphics)
  • 24 Players: What??? YES!!! now you can make a map with support to 24 players!!! something incredible to be true... and it's TRUE!!. this brings a new possibility to new ideas for maps. This of course implies new player colors to try.
  • Bug fixes: stuff related with Mac compatibility and clan creation has been addressed.

World Editor Changes: Link
  • Object limit increased to 30,000
  • Map size limit increased to 480 x 480
  • Tile set limit increased to 16
  • Max execution number increased to 1666666
  • Max food limit increased to 999
  • Max resource limit increased to 9999999
  • Array size increased from 8192 to 32768
  • Display mana bar

And some Map Pools & Balance Updates which are described here.

Soon I will open a topic to deal with the new natives, where I'll do testings to each new function added to the WC3 game engine. Stay tuned to this topic so you can share and discuss the new features.
EDIT: topic opened: http://wc3jass.com/5555/patch-1-29-new-natives-a-testing-place/

What do you think about this patch?? please tell us your feelings and expectations.

HUGS!!!

9
Site News & Updates / Happy new year 2018 from Blizzmod Community!!!
« on: December 31, 2017, 11:30:33 PM »
Hello my fellow Blizzmodders:

Today is that lat day of the year where is an opportunity to remember all the thing we've done so far.

Thanks God, there's new stuff in the community to stand out, and I'll try to summarize.
  • One account for all the affiliate sites: With the new implementation, all the sites that belongs to the Blizzmod community allows to use the same account to access them. So if you registered your account in wc3modding.info, this same user and password can be used in the other places (blizzmod.info, wc3jass.com, etc...)


  • Resource filtering and easier search method available: You can see in blizzmod.info, wc3modding.info and wc3jass.com offer direct access links to the resources offered in those sites. All of them allows to have a clear description about its features and they can be filtered and searched by different categories, keywords and rating.


  • Topic integration with social networks: Every topic in blizzmod.info, wc3modding.info and wc3jass.com have links to Facebook and Google+, so you can share this topics easily with your friends. All the pages show nicely in those social networks. If the topic has an image in the first post, it will be used to stand out the topic in the sharing process.


  • Wiki/ integrated to the site: This section is aimed for integration with the coding highlighting. If you check, in the jass coding you can see a link over the function name which allows you to create or view a documentation to that function.

  • Related topic / resource: This feature allows to link any topic in all the pages from the Blizzmod network with other topics. This is useful to build "packs" of resources or to keep a trace of previous topics. This improves the chances that your topic gets accessible via google search.


  • Discord Chat: And the last but not least, the chat integration with Discord, where we're keeping together the community in support and chit chat in a reliable and faster way. It's easy to join, just follow the link :D

What's coming for 2018
  • Implement a faster way to upload resources. Right now you have to do two posting editions in order to implement the resources with images and download links.
  • uploading the model resources from the backup, so we can have again the big model database from the 2012 times. That's a big task to do.
  • Improve the icon submission system. Right now it's is slow and tedious to upload icon to the site.
  • Prepare the last version of JNGP (2.0.10) according to the new changes that seems to come in new patches of WC3

With all of this, I wish to all the community a happy new year 2018, expecting that your projects and goals gets successful and we hope this site keeps being useful to the WC3 community.

10
Starcraft II News / Starcraft II is FREE!!
« on: November 28, 2017, 09:47:24 PM »
Starcraft 2
Is now FREE!!!



Download here




Download client


11
Warcraft III Maps / (2) Pirate Coasts
« on: November 23, 2017, 06:05:09 AM »
Version: 1.0.1
Keywords: Pirate, island, coasts, moyack
Play Mode: Multiplayer, Single Player
Category: Standard Melee
Tilesets: Dalaran Ruins, Sunken Ruins
Players: Minimum players: 1
Maximum players: 2
Rating: 5
Image
Warcraft III Map
« Created: November 23, 2017, 06:08:04 AM by moyack »
« Last Edit: December 10, 2017, 08:43:23 AM by moyack »
Ok, here's my submission. Pirate Coasts.

PIRATE COASTS
by Moyack

Description.

A forgotten island, a place where old pirates lived and kept in secret for a long time. Now this abandoned land is part of the oblivion until now.It's the time to reclaim the cursed treasures left and fight against the greed of your enemies.

SCREENSHOTS
Full map


I hope you like it :D

Code: [Select]
Changelog:
Version 1.0.1
* Modified the shallow water terrain near to player 1
+ Added critters to benefit undead races
* Modified creeps at expansion mines to have camp range (200)

Version 1.0.0
+ Initial version

Rating
Average Score
« Created: November 23, 2017, 06:05:53 AM by moyack »
12
Warcraft III Models / Ice Golem
« on: November 10, 2017, 06:20:18 AM »
Keywords: Ice, frost, Golem, moyack
Model Type: Unit
Model Category: Creep
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: November 10, 2017, 06:22:53 AM by moyack »
« Last Edit: November 10, 2017, 09:23:35 PM by moyack »

Related Topics or Resources



by
Ice Golem
By Moyack

Hi, I did this model inspired by the one created by the King (check related link), if there's a crystal one, then it should be an Ice golem, chilled as itself.


Please enjoy and don't forget to give credits :D

Rating
Average Score
« Created: November 10, 2017, 06:20:27 AM by moyack »
13
Learning by Gaming Project / Orte y Leter
« on: September 24, 2017, 08:58:55 PM »

14
Warcraft III Models / Dark Iron Devoted
« on: September 20, 2017, 12:14:13 AM »
Keywords: Dark, Iron, Devoted, Hero, WotTH
Model Type: Hero
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: September 20, 2017, 12:16:49 AM by moyack »

Related Topics or Resources


Dark Iron Devoted


A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.


Quote
The devoted ones are often younger dwarves who wish to prove themselves in battle. Even though their swords are particularly sharp, or their armor especially strong, the willpower and their courage alone may well hold of the enemy long enough for spell casters to get themselves ready.

Model and skin by camel's Hump, base model by Blizzard.

Rating
Average Score
« Created: September 21, 2017, 10:55:01 PM by BlizzMod »
+ Show previous
15
Tutorial Zone / Warcraft III Cheats
« on: September 17, 2017, 05:02:15 PM »
Category: Miscellaneous Tutorials
« Created: September 17, 2017, 05:02:15 PM by moyack »
Warcraft III Cheats
Compiled by Moyack

Why cheat? what's the reason of promoting this in WC3?? well, in the mapping or modding process using the World editor, it's necessary to have agile ways to test stuff, and the cheats allow this process. This cheats works only on singleplayer mode and they're blocked in online gaming, for obvious reasons.

  • allyourbasearebelongtous: Instant win
  • greedisgood: Get 500 wood and gold
  • iseedeadpeople: Full map
  • somebodysetusupthebomb: Instant failure
  • thereisnospoon: Infinite Mana
  • whosyourdaddy: Invincibility, one-hit kills
  • motherland (race) (#) - Level select
  • strengthandhonor: Keep playing after losing in campaign mode
  • greedisgood (#): # of gold and lumber
  • keysersoze (#): # of gold
  • leafittome (#): # of lumber
  • iocainepowder: Fast death
  • pointbreak: Build over food limit
  • whoisjohngalt: Fast research
  • sharpandshiny: All upgrades
  • synergy: Tech tree unlocked
  • riseandshine: Set time to morning
  • lightsout: Set time to evening
  • daylightsavings (time): Set time of day
  • itvexesme: Disable victory conditions
  • thedudeabides: Fast spell cooldown
  • daylightsavings: Day/night transitions
  • warpten: Fast build

16
Warcraft III Models / Demon Tunneler Red
« on: September 15, 2017, 10:37:37 PM »
Keywords: Demon, tunneler, Sammy, moyack
Model Type: Unit
Model Category: Creep, Demon
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: September 15, 2017, 10:41:05 PM by moyack »
« Last Edit: September 16, 2017, 09:17:32 AM by moyack »

Related Topics or Resources


Demon Tunneler (Red)
By Moyack

This is my first customized model, developed to teach how to use re-UWRaping technique to create new kind of models changing its skin with another one.

Based in the easter egg model Sammy!, this model comes in two versions: Purple and red. It uses all ingame textures and with this we can ensure it works properly in any map.

Enjoy :D

Rating
Average Score
« Created: September 15, 2017, 10:37:52 PM by moyack »
17
Warcraft III Models / Demon Tunneler Purple
« on: September 15, 2017, 08:41:37 PM »
Keywords: Demon, tunneler, Sammy, moyack
Model Type: Unit
Model Category: Creep, Demon
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: September 15, 2017, 08:43:08 PM by moyack »
« Last Edit: September 16, 2017, 09:17:54 AM by moyack »

Related Topics or Resources



by
Demon Tunneler (Purple)
By Moyack

This is my first customized model, developed to teach how to use re-UWRaping technique to create new kind of models changing its skin with another one.

Based in the easter egg model Sammy!, this model comes in two versions: Purple and red. It uses all ingame textures and with this we can ensure it works properly in any map.

Enjoy :D

Rating
Average Score
« Created: September 15, 2017, 08:41:48 PM by moyack »
18
Site News & Updates / WC3 - New map pool system: PTR 1.29 is coming!!!
« on: August 03, 2017, 08:25:42 AM »

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19
Site News & Updates / WC3 Patch 1.28.5 is now live
« on: July 06, 2017, 07:27:36 PM »

Related Topics or Resources


Hello again my dear Blizzmodders!!!

Today, Blizzard offers to the community a new patch with some bug fixes needed so desperately, at least in terms of the modding community.

Hail Warchiefs,

Patch 1.28.5 is live. Our focus is on shoring up the last few significant 1.28 issues:

Bug Fixes

    File paths and user names think more globally in game and World Editor
    World Editor properly imports custom assets again
    Switching between Reign of Chaos and The Frozen Throne no longer causes a crash



Cheers,
Classic Games

Among all the changes made in this patch, there's one that is very important for modding and is the restoration of the import functionality. Now you can add again custom models, skins and other WC3 resources. Let's hop e they don't keep fixing one thing by screwing up two. According to the few posts from the community, it seems the patching way in this game is moving (at last) in the right direction.

As always, the screen shot for evidence :)


20
Site News & Updates / WC3 Patch 1.28.4 is running now.
« on: June 20, 2017, 10:33:43 AM »

22

Blizzard Modding is now BLIZZMOD, OFFICIALLY!!!


Hello my fellow Blizzmoders!!!!

Today I had (at last!!) time to put some work in an idea I've been working since the last year: a new domain, shorter and easy to remind to the community. The outcome is that Blizzardmodding.info will now redirect to its shortened version, blizzmod.info. Secondly, with this domain upgrade, I've updated the site to the latest version of SMF (2.0.14), which brings more security stability and improved performance with an actual and future support to HTTPS and PHP7.

All the settings have been done in terms to do a permanent redirect (301) to the new domain, and this means that your current bookmarks to your site will move into the correct site. Anyways, we recommend you to update your links to the new domain. If you find some pages not loading or any possible issue with this site, feel free to post them here.

HUGSS!!!

EDIT:

23
Hello Blizzmodders!!

I was wandering into the deep sea of videos called YouTube, and I found a video interview with Pete Stilwell, senior producer of Classic games @Blizzard Entertainment. In this video he talks about the future of the classic games and he mentioned our beloved Warcraft 3. This patching system which is being implemented in WC3 (1.28.X for the people who's still coming to the latest WC3 news) seems to have a clear target: the possibility of better visuals and new game features.

It seems that good news are arising from Blizzard and the game itself is taking a good position, at least in terms of recognizing the WC3 modding / mapping community.

Here it is: the part where he mention WC3...


Original video from Yahoo Esports


What do you think about this interview? please share the news with your friends :)

HUGS!!!

25
Hello fellow Blizzmodders:

WC3 definitely has a new patch, fixing a previous one which brought to the modding community confusion and chaos.

Hmm, now that I'm thinking, I didn't post anything about the previous patch.... sorry. Pathc 1.28, for the few people that didnt' get noticed about this change, was the first attempt to upgrade the game into the current blizzard patch system, in which you can have full or partial updates in the file structure of the game. This brought to us some inconveniences, among them, the failure of JNGP in working properly on this.

With this patch, they solved an indirect issue with the orderID in the object editor, this could cause that custom maps could fail or bug in the game.

Now what's the future of JNGP? well, the only way to get it working is to update the system from scratch, Grimoire is old and with this new regular upgrade tendency we have to think in new ways to achieve our improvements adapting them to the new features offered by Blizzard.

I'll be working on the new version of JNGP, but the progress is very slow. I just want to get this working properly and when I get something stable enough, I'll offer the new tool to the public. Thanks for understanding.

In the meanwhile, let's see the information.


And, I took the risk to offer an introductory video about how to upgrade to this mess called upgrading WC3 to patch 1.28. You will hear my terrific voice and all (including my impressions about the patch). Please bear with my bad English.


HUGS!!!!

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Power of Corruption - A Warcraft III altered melee map   Chaos Realm - The world of Game modders and wc3 addicts