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WC3 Maps - SonofJay

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Warcraft III Maps / (2) In Between
« on: August 15, 2013, 12:03:48 AM »
Version: 1.0.0
Keywords: Melee, Sonofjay
Play Mode: Multiplayer, Single Player
Category: Standard Melee, Altered Melee
Tilesets: Lordaeron Fall, Lordaeron Summer
Players: Minimum players: 1
Maximum players: 2
Rating: 5
« Created: April 24, 2016, 07:13:24 AM by moyack »
« Last Edit: May 21, 2017, 08:26:22 PM by moyack »
In Between by: SonofJay

In Between

The host of many naval war. This group of islands offer lots of strategical points critical on winning a battle.


  • 10 Orange Camps
  • 6 Green Camps
  • 4 Red Camps
  • 4 Extra Goldmine
  • 4 Goblin Shipyard
  • 2 Goblin Shop
  • 2 Marketplace
  • 2 Mercenary Camp
  • 1 Tavern

Nothing much to say. The concept is kinda lame, I wanted something big for 2 players for long battles and I like ship! Yes I like ship! Well I guess its good enough.

Update 3:
-Slightly adjusted Sasquatch's position on the expansion mine.
-Added 4 bunnies. ;)

Update 2:
-Changed pathing of way gates
-Change Makruras camp to Bandit Camp

Update 1:

-Fixed pathing issues
-Removed level 0 barrel
-Added pathing on the way gates
-Changed Sasquatch drop from Level 8 item to random "Artifacts"
-Removed spammed Rock Spires below the islands



Warcraft III Maps / Chronicles of Darkness
« on: June 24, 2013, 10:35:55 PM »
Version: 1.5
Keywords: Chronicles of Darkness, Redness and Whiteness, sonofjay, CoD
Play Mode: Multiplayer, Co-op (Cooperative)
Category: (AoS) like Dota or LoL, Role Playing (RPG/ORPG)
Tilesets: Dalaran Ruins, Lordaeron Fall
Players: Minimum players: 2
Maximum players: 10
Rating: 5
« Created: April 29, 2016, 08:15:17 AM by moyack »
« Last Edit: April 29, 2016, 09:58:24 AM by moyack »

Chronicles of Darkness

by: SonofJay

The official forum are still undergoing to some changes, we're using the old forum of Chaos Arena which we dropped a long time ago. The Banners and The Affiliation icon will be changed by Moyack soon. Also the contents of the sections are still empty and will be filled in the future.

Warcraft III Maps / ChaosArena v1 1a opti
« on: March 17, 2013, 08:33:12 AM »
Version: 1.1
Keywords: Chaos, Arena, AoS
Play Mode: Multiplayer, Co-op (Cooperative)
Category: (AoS) like Dota or LoL, Arena
Tilesets: Dungeon
Players: Minimum players: 2
Maximum players: 10
Rating: 5
« Created: May 01, 2016, 09:46:38 AM by moyack »


The Legit v1.1a
-Map should not crash now if you die.
-Camera system (Top view, use scroll to move it up and down).
-5 new items.
-Hotkey is now QWER.
-Some minor fixes.

Warcraft III Maps / (4)Green Season
« on: March 17, 2013, 08:12:36 AM »
Version: 1.0.0
Keywords: Green, Season, sonofjay, SIRTech.
Play Mode: Multiplayer, Single Player
Category: Standard Melee, Altered Melee
Tilesets: Village Fall
Players: Minimum players: 1
Maximum players: 4
Rating: 5
« Created: May 07, 2016, 09:29:36 AM by moyack »
« Last Edit: May 21, 2017, 08:27:07 PM by moyack »
Map Info

Map size: 128x128
Playable area: 116x116

Map Description:
Spring is coming after the cold breeze of winter.This forest witnessed a lot of long and strategic battle. Use the hills as a advantage and control the gold mine on the middle to get the upperhand. But beware on zepplins flying around the area.

  • 8 Goldmines
  • 2 Red Creeps
  • 10 Orange Creeps
  • 8 Green Creeps
  • 4 Goblin Merchant
  • 2 Golbin Laboratory
  • 1 Tavern

Nan0(Not sure about this)

Warcraft III Maps / OotF Arena
« on: December 24, 2012, 09:48:28 AM »
Version: 1.6
Keywords: Oak of the Firefly, Arena, OotF, sonofjay
Play Mode: Single Player
Category: Arena
Tilesets: Dungeon
Players: Minimum players: 1
Maximum players: 12
Rating: 5
« Created: April 28, 2016, 10:02:11 PM by moyack »
« Last Edit: July 01, 2017, 07:59:07 AM by moyack »
Hello guys, sonofjay here again bringing you a project of mine, which is currently on beta. As far as i'm concerned it is 100% stable with no bugs at all since its just a mini project of mine. Anyway enough of the small talk.


Oak of the Firefly: Arena

Oak of the Firefly Arena is a free-for-all brawl type arena. All players are given the same
hero with same spells which means technique, timing and instincts are your only advantage to others.
The objective of the game is to be the first one to reach the set Kill Requirements its either team up with other
players to bring down the toughest opponent or simply kill steal from others without getting a scratch.

Experience a fast pace brawl with other players in a mysterious, dark and hellish terrain which is
designed by me and worked for hours just to deliver the best possible terrain for everyone to experience.


Fast paced actionA beautiful designed terrain
Cool spells which is implemented for strategical purposesKnockback other players when hitting/damaging them(Currently turned off)

-Fast Paced Action

Being fast paced doesn't mean that the game is just spam spell here spam there and boom you win. Not here, the definition of fast pace for OotF is that thinking your moves fast but using the right move at the right time. Since you don't want your ulti to be deflect by your enemy right?(Yes everyone have a default spell to neglect any damage for 1 second) So think first but be quick.

-A beautiful designed terrain

Probably the best point of OotF, I spent hours to simply create the best terrain that I can produce for everyone's enjoyment, beautiful and attractive (and a friend of mine said its looks a whole different game), but just enough to not distract you for the main goal. To win.

-Cool spells which is implemented for strategical purposes

One might probably ask me, 'why does everyone have the same spell, isn't that boring?' my answer is no, hell no since I really think of what kind of spells will perfectly fit to this type of game, spells that serves its total purpose, 'to be strategical for the whole game but not boring'. Actually it is better to see it for yourself.

-Knockback other players when hitting/damaging them(Currently turned off)

Actually will you believe that this is the core system of the game? It also boost all the spell by adding the knockback effect. And it doesn't only knockback one unit, it knockback every unit that it collide with! Of course it also add a realistic feeling since enemy get knockback everytime you hit them.(normal attack or a spell).


The Future of OotF

Q: What will be the the future of OotF Arena?

A: Well i'm looking for a long term project and OotF Arena might be the one, since Chaos Arena is a big bust(but I'm still fixing all the bugs) looks like OotF will be updated for time to time since its a easy to handle project with its simplicity. From the gameplay, terrain.. it just that all the ideas clicked and worked perfectly.

Version 1.1 is currently available on Hiveworkshop, but i'm gonna upload it here sometime tomorrow. Since that 1.1 have no bugs with 5 multiplayer test and tons by myself. It looks like 2.0 will be the next version and will be the 3rd patch for the terrain that will open another area. Items shops will also become available with interesting items with it etc.

Since everything is set and all I need to do is add content OotF Arena is moving on the right direction.

Well there is something that I can't handle myself and its making a intelligent AI, I wonder if the community can help me with it.

Anyway thanks for reading.

Your Site Director, SonofJay

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