I love the effects and assuming you are dalvengyr from hive then there should be not much problem with the code either but I am not really a coder to say that.
Thanks for sharing it here, hope we can see more from you.
Yup, the new theme looks awesome. If I were to suggest something maybe a better mobile support. I keep seeing some weird blue and black line all over the place. Our old one also looks great so if the new one will take a while maybe you can put the old resource section as a placeholder.
Sounds like pretty huge loss since I remember that before oct 2013 is our inactive years and I really have no idea what happened last year on the site.
Anyway let be positive and think of this as a great way to start over.
I see that I'm still one of the director of the site so let me once again help the site grow.
HUGSSS! Keep it up boss.
EDIT: Did we also lose judash's resources? I can't seem to find those.
I updated the map from hive yesterday because of the feedback I received and today I'll update the map here with all this changes:
Update 3: -Slightly adjusted Sasquatch's position on the expansion mine. -Added 4 bunnies.
Update 2: -Changed pathing of way gates -Change Makruras camp to Bandit Camp
Update 1:
-Fixed pathing issues -Removed level 0 barrel -Added pathing on the way gates -Changed Sasquatch drop from Level 8 item to random "Artifacts" -Removed spammed Rock Spires below the islands -etc
« Created: April 24, 2016, 07:13:24 AM by moyack »
« Last Edit: May 21, 2017, 08:26:22 PM by moyack »
In Between by: SonofJay
Description
In Between
The host of many naval war. This group of islands offer lots of strategical points critical on winning a battle.
Features:
10 Orange Camps
6 Green Camps
4 Red Camps
4 Extra Goldmine
4 Goblin Shipyard
2 Goblin Shop
2 Marketplace
2 Mercenary Camp
1 Tavern
Nothing much to say. The concept is kinda lame, I wanted something big for 2 players for long battles and I like ship! Yes I like ship! Well I guess its good enough.
Update 3: -Slightly adjusted Sasquatch's position on the expansion mine. -Added 4 bunnies.
Update 2: -Changed pathing of way gates -Change Makruras camp to Bandit Camp
Update 1:
-Fixed pathing issues -Removed level 0 barrel -Added pathing on the way gates -Changed Sasquatch drop from Level 8 item to random "Artifacts" -Removed spammed Rock Spires below the islands -etc
Summary: Troll Smash is a Hero Arena type of map using the Warcraft 3: Frozen Throne platform. The player’s task is to defeat all of his opponents thereby conquering the land/map. At the start of the game Player 1 will have to type “-startgame” (without the quotation marks) and select the number of death preferred by the group of players.
The game currently offer 3 exciting and easy to learn game modes which are: •Kill All - In this game mode, you are to select the number of deaths a hero will respawn. •Deathmatch - In this mode, you will be eliminated if the number of deaths is reached. •Kill Count - In kill count mode, there is no elimination of heroes that is implemented. The chosen leader will select how many times a player will kill to win.
Key Features: • A lot of unique and useful items • Gamemodes • Easy to learn • A group of unique heroes to choose from • Nice terrain • Trolls!!!
it did kinda break the gameplay when he hade to do it alot.
Yeah I know it sucks but that is the only work around I know without remaking all the spells atm (and probably be like that forever D:). Well the map wasn't really made for a competitive gameplay so I guess you guys can have fun by using that command .
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As said, I really like the concept of the map
Glad that you liked it, only a few people really acknowledge this map.
Dunno if when it will be release but I was working on and off this past few months on an update with a new simple addition on the gameplay(Rune system) and a couple of items and balancing.
Thanks for playing it. You can try to use the noob work around for the perma stun "-unstuck". It will give you a fresh hero with the same level as your first one but the spell need to be learn again.
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I just wonder; why do you use pause instead of "some-stunspell-casting dummies"? xd (Or whatever people would call them)
Arrg, its confusing boss. The thread title is The Jass NewGen Pack (JNGP) 2.0 but yet the first post title is Jass New Generation Pack (JNGP) version 1.5e, so what is it really?
For now I changed the title of the first post from Jass New Generation Pack (JNGP) version 1.5e -> The Jass NewGen Pack (JNGP) 2.
Humm.... The table is so confusing, you should just put icon on it
Nah, the table here is not updated, the second post on hive have the latest updates.(I'll update this one quickly.) and nah, don't need an icon, thanks though.
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So there's will be 5 episud?? Seem cools, do you change the terrain and pathability on each episud??
Depends if I can continue until then. About the terrain, there are some parts that will be change to fit some events.