Blizzard has made it again, now the patch 1.29 that was released on a PTR channel is now official. several features has been added and reviewed in the PTR installer of the game.
Specific Changes & Improvements
Widescreen support added. To prevent stretching there have been changes to the interfaces:
Added bookends to the in-game interface
Added black pillars in menus
Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:
Player 13 - Maroon
Player 14 - Navy
Player 15 - Turquoise
Player 16 - Violet
Player 17 - Wheat
Player 18 - Peach
Player 19 - Mint
Player 20 - Lavender
Player 21 - Coal
Player 22 - Snow
Player 23 - Emerald
Player 24 - Peanut
Known Issues
Temporarily disabled Fixed Aspect Ratio in Video Options
Chaos Kodo Beasts are showing as idle workers in campaign missions
Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
Certain elements in World Editor overlap
Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
SetUnitNameAll is disabled for now
PlaySpecialEffect is disabled for now
PlaySpecialEffectWithTimeScale is disabled for now
Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor
UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
Default map directory is for from maps when creating custom games
Resolution does not change properly when switching between windowed and full screen
Tooltips for hero abilities may not be updated
World Editor Upgrades Now the things we're interested the more...
Object Limit: 30,000
Neutral Units: 2,048
Neutral Buildings: 384
Player Units: 4,320
Player Buildings: 2,400
Items: 1,024
Map Size Limit: 480 x 480
Tile Slot Limit: 16
Max Execution Limit: 3,000,000
Max Food Limit: 999
Max Resource Limit: 9,999,999
Array Size Limit: 32,768
"Always show Health Bars" now shows Mana Bars as well
With all this stuff, we addressed a new situation: many maps that worked in the previous versions of WC3 are not working anymore in this version, so it's needed to make a kind of upgrade to the maps and manage a versioning in them: save the map for players which don't intend to upgrade to 1.29 and offer a version compatible with 1.29. Seeing the changes made in the coding part it's mandatory to check the functions created in the custom maps to fix possible bugs in the porting to 1.29.
We've been informed about a new version of the patch 1.29, which promises new fixes. This time, they increased the number of items and object elements that the map can support, some melee balances and better colors for the new player slots (this based in the requirements posted here)
Please don't forget to update your PTR installation and enjoy the improvements
Specific Changes & Improvements Team colors revision v2 (Props to Erkan for setting us on the path) Camera reset to 1.28 height
Bug Fixes Korean client crash resolved Custom hotkeys no longer unbind Esc Matchmaking now starts when using community maps Alchemist's Healing Spray now self-heals Various missing textures located (Thanks to TriggerHappy for the test map) Default resolution no longer resembles Felwood World Editor limits raised for reals: Neutral Units - 2,048 Neutral Buildings - 384 Player Units - 4,320 Player Buildings - 2,400 Items - 1,024 Queuing actions behaves correctly Ladder maps cleansed of sneaky tower locations near starting mines
Hero Balance Updates Blademaster Mirror Image Decreased Mana cost (all levels) from 115 to 100
Shadow Hunter Serpent Wards Level 1: Increase damage from 11-13 to 14 to 16; Increase HP from 75 to 90 Level 2: Increase damage from 23-26 to 27-30; Increase HP from 135 to 165 Level 3: Increase damage from 41-45 to 48 to 52; Increase HP from 135 to 200
Dread Lord Carrion Swarm (Buff) Mana Cost (all levels) 110 → 100 Level 1: 300 Dmg to 400 Dmg Level 2: 600 Dmg to 700 Dmg Level 3: 1000 Dmg 1200 Dmg
Demon Hunter Mana Burn (Nerf) Mana cost increase from 50 to 60
Priestess of the Moon Attack Speed (Buff) change default from 2.46 to 2.33
Scout Increase movement speed from 270 to 300 Level 1: Reduce mana cost from 100 to 50 Level 2: Reduce mana cost from 75 to 50
Known Issues Selecting LAN in Asian locales crashes the client Esc on Mac has a chance to close the client Opening a scoreboard will temporarily freeze the game during a multiplayer match TriggerAddCondition() now requires you to add (Condition()) around the "function funcname" Constant native DecPlayerTechResearched not working The GUI equivalent for SetAbilityOnIcon and GetAbilityOnIcon have invalid parameters causing the editor to throw errors World Editor crashes with bad IF statement syntax Cannot set research to a lower level using SetPlayerTechResearched DecPlayerTechResearched causes SetPlayerTechResearched to set level at a lower value PlaySpecialEffect and PlaySpecialEffectWithTimeScale are not working correctly The Italian client is missing menus
Notes Replays are incompatible between major game versions This will be the last version to support Windows XP
With the new patch 1.29 implemented on WC3 PTR, there's more than 60 new jass functions that needs to be tested and documented for bugs and features. So I prepared this topic to talk about each functions made in the new WC3 engine.
The idea is to make a testmap for each message that shows how this code works. If you want to join in the processs, just reply this thread with a tesmap and I'll link it in the first post.
Some days ago there was a new patch in the PTR installation of Warcraft III and this update brought us, after a long loooooong time, a proper justice to the WC3 community. A new HUGE update, not a lesser one with the typical few changes and tiny fixes that only affected the ladder gamers in melee maps. This patch brings to us an unexpected change to the possibilities in the WC3 engine and this time, it was clear that the community demands were at last heard.
Would this a signal about a Warcraft 3 Remastering? probably as it has been said by several sites related to games [1 & 2 examples] will be Warcraft 4 on hold?, it's now a serious possibility. But in the meantime we can say at least: REJOICE wc3 community of modders, our prays has been heard and there's more to come.
Widescreen: The game now supports true widescreen; there's some glitches in the moment but it's expectable to have some fixes in the moment. Right now in really width screens there's a blind mouse selection part that could occur. And it has been reported issues with other video processors (Intel graphics)
24 Players: What??? YES!!! now you can make a map with support to 24 players!!! something incredible to be true... and it's TRUE!!. this brings a new possibility to new ideas for maps. This of course implies new player colors to try.
Bug fixes: stuff related with Mac compatibility and clan creation has been addressed.
And some Map Pools & Balance Updates which are described here.
Soon I will open a topic to deal with the new natives, where I'll do testings to each new function added to the WC3 game engine. Stay tuned to this topic so you can share and discuss the new features. EDIT: topic opened: http://wc3jass.com/5555/patch-1-29-new-natives-a-testing-place/
What do you think about this patch?? please tell us your feelings and expectations.
Today is that lat day of the year where is an opportunity to remember all the thing we've done so far.
Thanks God, there's new stuff in the community to stand out, and I'll try to summarize.
One account for all the affiliate sites: With the new implementation, all the sites that belongs to the Blizzmod community allows to use the same account to access them. So if you registered your account in wc3modding.info, this same user and password can be used in the other places (blizzmod.info, wc3jass.com, etc...)
Resource filtering and easier search method available: You can see in blizzmod.info, wc3modding.info and wc3jass.com offer direct access links to the resources offered in those sites. All of them allows to have a clear description about its features and they can be filtered and searched by different categories, keywords and rating.
Topic integration with social networks: Every topic in blizzmod.info, wc3modding.info and wc3jass.com have links to Facebook and Google+, so you can share this topics easily with your friends. All the pages show nicely in those social networks. If the topic has an image in the first post, it will be used to stand out the topic in the sharing process.
Wiki/ integrated to the site: This section is aimed for integration with the coding highlighting. If you check, in the jass coding you can see a link over the function name which allows you to create or view a documentation to that function.
Related topic / resource: This feature allows to link any topic in all the pages from the Blizzmod network with other topics. This is useful to build "packs" of resources or to keep a trace of previous topics. This improves the chances that your topic gets accessible via google search.
Discord Chat: And the last but not least, the chat integration with Discord, where we're keeping together the community in support and chit chat in a reliable and faster way. It's easy to join, just follow the link
What's coming for 2018
Implement a faster way to upload resources. Right now you have to do two posting editions in order to implement the resources with images and download links.
uploading the model resources from the backup, so we can have again the big model database from the 2012 times. That's a big task to do.
Improve the icon submission system. Right now it's is slow and tedious to upload icon to the site.
Prepare the last version of JNGP (2.0.10) according to the new changes that seems to come in new patches of WC3
With all of this, I wish to all the community a happy new year 2018, expecting that your projects and goals gets successful and we hope this site keeps being useful to the WC3 community.
« Created: November 23, 2017, 06:08:04 AM by moyack »
« Last Edit: December 10, 2017, 08:43:23 AM by moyack »
Ok, here's my submission. Pirate Coasts.
PIRATE COASTS by Moyack
Description.
A forgotten island, a place where old pirates lived and kept in secret for a long time. Now this abandoned land is part of the oblivion until now.It's the time to reclaim the cursed treasures left and fight against the greed of your enemies.
Changelog: Version 1.0.1 * Modified the shallow water terrain near to player 1 + Added critters to benefit undead races * Modified creeps at expansion mines to have camp range (200)
Hi, I did this model inspired by the one created by the King (check related link), if there's a crystal one, then it should be an Ice golem, chilled as itself.
En el año 2950 el planeta tierra fue recuperado eco lógicamente por el proyecto "YEVEX" cual compro y destruyo las industrias petroleras y cualquier otra con relación a la producción de contaminación.
Empezó un programa de erradicación de CO2 y luego la siembra de miles de árboles, la humanidad estaba en deuda con Yevex...
En el año 2990 inicio una empresa de robótica a partir de combustibles fósiles, rechazó las ofertas de venta por parte de Yevex, devian producir robots con programación militar. Los americanos tenían una gran ventaja tecnológica y militar.
Año 3010 innovo con un nuevo material lo llamaron “ORTE” tenia capacidades medicas y evolutivas le empezaron a integrar tecnología apartir de neuronas directamente extraídas de un cerebro lo cual les daría la capacidad de pensar .
A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.
I hope you can give a good use in your project.
ALL CREDITS TO THEIR RESPECTIVE AUTHORS.
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The devoted ones are often younger dwarves who wish to prove themselves in battle. Even though their swords are particularly sharp, or their armor especially strong, the willpower and their courage alone may well hold of the enemy long enough for spell casters to get themselves ready.
Model and skin by camel's Hump, base model by Blizzard.
« Created: September 17, 2017, 05:02:15 PM by moyack »
Warcraft III Cheats Compiled by Moyack
Why cheat? what's the reason of promoting this in WC3?? well, in the mapping or modding process using the World editor, it's necessary to have agile ways to test stuff, and the cheats allow this process. This cheats works only on singleplayer mode and they're blocked in online gaming, for obvious reasons.
allyourbasearebelongtous: Instant win
greedisgood: Get 500 wood and gold
iseedeadpeople: Full map
somebodysetusupthebomb: Instant failure
thereisnospoon: Infinite Mana
whosyourdaddy: Invincibility, one-hit kills
motherland (race) (#) - Level select
strengthandhonor: Keep playing after losing in campaign mode
This is my first customized model, developed to teach how to use re-UWRaping technique to create new kind of models changing its skin with another one.
Based in the easter egg model Sammy!, this model comes in two versions: Purple and red. It uses all ingame textures and with this we can ensure it works properly in any map.
This is my first customized model, developed to teach how to use re-UWRaping technique to create new kind of models changing its skin with another one.
Based in the easter egg model Sammy!, this model comes in two versions: Purple and red. It uses all ingame textures and with this we can ensure it works properly in any map.
In the coming patch is appearing the new balances in some maps, starting with a map called Therenas Stand, a classic and nice melee map. For this I'll let you a nice video from Back2Warcraft.
With the coming PTR, you can now test a new pool system. I can give you an explanation, but Blizzard itself does the job better than me
Classic Games is excited to announce Warcraft III PTR will be live in the coming days. Focus will be on new map pools. The China Joy show match on the updated Terenes Stand between Fly and 120 was the debut of the types of improvements we can't wait to share.
The new map pools will be a mixture of three things – must haves from the current pools, classic maps from older pools, and new ladder version maps. The ladder version maps (LV), are original maps that have undergone significant improvements.
Below is an overview of our objectives and specific lists of changes by pool. So take some time to read up on the new LV maps in the coming days so you will be well prepared when the PTR goes live:
General Improvements & Gameplay Objectives
Balanced creep camp difficulty progression from early to late game Balanced creep drop tables for better item progression from early game to late game Item diversity: Varied Level 1 though 6 charged items and Level 1 through 6 permanent items Balanced all start locations: total amount and starting distance from lumber, equal amount of spacing, equal size choke points, et cetera Balanced expansion distance from start locations Decluttered points of interest to reduce visual competition during gameplay Retextured map surfaces for better visual clarity - both on screen and mini-map Minimized the size of trees and doodads that obstructed player view of points of interest Added cliff lines or deep water to edges of the map - removing hard edges (aesthetic choice for immersion) Properly placed trees and doodads on the pathing grid: full-cell Medium Grid to half-cell Medium Grid alternate Removed the rolling shoreline waves from rolling hills to remove the noise the waves created - remains for cliff shores
Patch 1.28.5 is live. Our focus is on shoring up the last few significant 1.28 issues:
Bug Fixes
File paths and user names think more globally in game and World Editor World Editor properly imports custom assets again Switching between Reign of Chaos and The Frozen Throne no longer causes a crash
Cheers, Classic Games
Among all the changes made in this patch, there's one that is very important for modding and is the restoration of the import functionality. Now you can add again custom models, skins and other WC3 resources. Let's hop e they don't keep fixing one thing by screwing up two. According to the few posts from the community, it seems the patching way in this game is moving (at last) in the right direction.
The thing with Warcraft is getting better and better. It was a rare calm and no updates (except the one linked in the related topics section), but this seems to have a good reason: A new patch with some new features.
We'll be patching to 1.28.3 at 2PM PDT on June 20th.
The patch focuses on distribution and installation in the continuing effort to promote stability and improve Warcraft III’s pipeline. These changes fix myriad issues introduced from the migration to the modern game launcher.
Specific Changes & Improvements
Game turn rate adjusted to match LAN settings of 12 turns per second
Ok, Nothing to explain, but the part of the LAN part could be related with this GOOD news, from Back2Warcraft:
The big news is the Battle.net server is now moving at 100ms, compared to the slow 250ms. This is something that was a big issue in terms of playability. 10 points for Blizzard.
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New installers available for PC and Mac
Ok, great...
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Consolidated Reign of Chaos and The Frozen Throne into one game executable and one World Editor
YEAHHHH!!! A real solutions in terms of simplification. Definity +20 points for Blizzard.
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Toggle added to main menu to switch between Reign of Chaos and The Frozen Throne
Something great
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Added memory to relaunch the game version that was closed during the prior play session
I don't get it this. I'll check it later.
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Bug Fixes
File paths containing non-Latin characters will now function normally
Entering windowed fullscreen will no longer minimize the game
Data that escaped the Polish mopaq was found and convinced it is necessary for an optimal gameplay experience
Known Issue
Consolidating to one executable breaks existing game shortcuts
Well, something to expect. We're glad to see the improvements applied to the game, and hopefully, this game will rise from the oblivion. What's next?? it seems with this patch there's enough foundations to get a content update in an easy way.
Things are coming faster than I thought, and it seems that patch 1.29 is coming faster and faster. And this can be proof by the news provided by Blizzard staff:
Quote from: Matt Morris, Developer
Our plan is to set up a PTR for Warcraft III, so that we can get early feedback from the community about our changes, and then make the appropriate fixes.
Classic Games has been working hard on Warcraft III. The 1.28 patch didn’t hit all the marks we hold ourselves to. We’ve been making a lot of changes behind the scenes to make future work faster and more reliable.
So things are moving in the "right" direction.... hummm... ok
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Patching and installation, CD keys, data migration, missing files from MPQs, usernames and file paths with UTF-8 characters, screen modes, order ID’s broke popular non-blizzard maps, and Mac specific issues were fallout from those improvements. We are working hard to address all the issues that you’ve brought to our attention. We appreciate your patience and involvement.
Patience, definitelyis what this community has built in all this years... no problem whatsoever
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Improving these classic codebases comes with its share of hazards, and we’re glad to partner with you on the endeavor. The better you communicate needs, wants, or bugs for the game, the more effective we will be at building a better Warcraft III.
It seems that we have to keep in touch with them, and this is showing a real interest, or trusting, in the community creativity skills... isn't it?
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As we move forward, there will be quality of life game improvements, editor updates, new map pools, balance tweaks, and more. The recent patch was an important step in paving the way for the bigger ticket items that you all want. Please continue to give us constructive feedback, let us know where we missed, and what you want us to do!
Thank you,
Matt Morris Lead Designer, Classic Games
Then it's mandatory to keep sticky into Blizzard forums or probably on Hive so they can keep a real feedback from the WC3 community. We'll try to keep up to date this news from Blizzard.
What improvements could be added to the current game? Share with us your opinions.
Today I had (at last!!) time to put some work in an idea I've been working since the last year: a new domain, shorter and easy to remind to the community. The outcome is that Blizzardmodding.info will now redirect to its shortened version, blizzmod.info. Secondly, with this domain upgrade, I've updated the site to the latest version of SMF (2.0.14), which brings more security stability and improved performance with an actual and future support to HTTPS and PHP7.
All the settings have been done in terms to do a permanent redirect (301) to the new domain, and this means that your current bookmarks to your site will move into the correct site. Anyways, we recommend you to update your links to the new domain. If you find some pages not loading or any possible issue with this site, feel free to post them here.
I was wandering into the deep sea of videos called YouTube, and I found a video interview with Pete Stilwell, senior producer of Classic games @Blizzard Entertainment. In this video he talks about the future of the classic games and he mentioned our beloved Warcraft 3. This patching system which is being implemented in WC3 (1.28.X for the people who's still coming to the latest WC3 news) seems to have a clear target: the possibility of better visuals and new game features.
It seems that good news are arising from Blizzard and the game itself is taking a good position, at least in terms of recognizing the WC3 modding / mapping community.
Here it is: the part where he mention WC3...
Original video from Yahoo Esports
What do you think about this interview? please share the news with your friends
Wetlands map added back to the map pool data Raise Dead ability no longer desyncs players in a game between Windows and OSX WorldEdit’s Test Map function will write unsaved maps to %APPDATA%\Temp Aspect ratio checkbox available in Polish again Fixed a crash on Mac when displaying the CD Key dialog in the Russian, Polish, Korean, Traditional Chinese, or Simplified Chinese
Known Issues
If the error, “Something went wrong...” while patching occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update During XP installation, if the error, “Cannot validate version” occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update Tabbing out of the game doesn’t mute game sounds The Mac client is having some problems playing audio files that will be addressed in a future patch
WC3 definitely has a new patch, fixing a previous one which brought to the modding community confusion and chaos.
Hmm, now that I'm thinking, I didn't post anything about the previous patch.... sorry. Pathc 1.28, for the few people that didnt' get noticed about this change, was the first attempt to upgrade the game into the current blizzard patch system, in which you can have full or partial updates in the file structure of the game. This brought to us some inconveniences, among them, the failure of JNGP in working properly on this.
With this patch, they solved an indirect issue with the orderID in the object editor, this could cause that custom maps could fail or bug in the game.
Now what's the future of JNGP? well, the only way to get it working is to update the system from scratch, Grimoire is old and with this new regular upgrade tendency we have to think in new ways to achieve our improvements adapting them to the new features offered by Blizzard.
I'll be working on the new version of JNGP, but the progress is very slow. I just want to get this working properly and when I get something stable enough, I'll offer the new tool to the public. Thanks for understanding.
In the meanwhile, let's see the information.
And, I took the risk to offer an introductory video about how to upgrade to this mess called upgrading WC3 to patch 1.28. You will hear my terrific voice and all (including my impressions about the patch). Please bear with my bad English.
I wish to send you a huge wishes and expecting that your projects in the upcoming 2017 will be successful. I hope the best to happen in your life for all of you.
This year in Warcraft III has been a little bit odd, more or less good for us. Appearing a new patch (2 times) in this year is proving that Blizzard Entertainment is thinking in the WC3 community and it has been a great push to continue or advance in new map projects. The big change in the possibility to play larger maps in file size (~128MB) opens possibilities to new ideas.
But the latest patch (1.27b) put us into a new challenge in terms of advanced modding using JNGP, because now the update comes with new features in the editor, something not seen since a long time. I'm working in overcoming this, with the risk of changing the way JNGP always has worked on. It's probably we have to lose some features (USMWE) temporally in order to adapt it into the new conditions offered in the game.
I'll do a last update of JNGP in order to make it functional with the latest patch, but a harder work is being done in order to adapt the current techniques into a more efficient and flexible tool than JNGP itself. Please just stay tuned.
Warcraft III Old files For those who love to remember
Ok, I've found an archive with files from the old days when Warcraft III was a little baby. Here will be a repository where you can find this files and we'll do our best to keep it safe. For the old times!!!