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Messages - moyack

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1
Warcraft III Maps / Re: (2) Pirate Coasts
« on: December 08, 2017, 10:03:22 PM »
Review from the judges Sister She & HighTac: https://docs.google.com/spreadsheets/d/1XbhrMxWAiR1EVII_ccNExZyttCWKvUieHme6uyXuvwM/edit?usp=sharing

Pirate Coasts

Balance: 30 of 50
Well done layout, allowing for many pathing options, with variations in open and closed spaces. Good distance to player bases and gold mines, allowing for fast expansions, and multiple creeping routes for all races.
However it is not without flaws.
The center of the map is without focus, and you gain almost nothing from having map control. All creep camps and shops are centered around the players bases. Main concern is the placement of the goblin merchant between the 2 players bases. This gives advantage to the defending player, and focuses the map more around expansions and fast teching.
Balance favors humans and night elves a great deal more then the other races because of these reasons. Mainly humans. They get an expansion, mercenary camp to defend it, free laboratory for shredder and in-base goblin shop, both of which can be crept with miltia.
There are gaps in the trees, giving wisps free scouting positions, that needs to be fixed, and the map comntains no critters for undead to raise skeletons from with rod of necromancy in the early game.
Additionally the creeps at the goblin merchant doesn't sleep. It's a common strategy to buy items during first night fall without having cleared the camp. This is not possible without aggroing the creeps.

Terrain: 35 out of 35
Perfect. There will always be small nitpicks one can make, but the terrain of the map is all in all flawlessy done. It uses a minimalistic blizzlike style, that doesn't clutter the map and focuses it on competetive gameplay, yet still remains interresting in areas, such as the center.
There is excellent tileset and height variation, and it conveys the theme of a pirate coast exemplary. The map is asymmentrical symmentry, meaing that is mirrored on both sides, without them being copies of each-other. It both looks and plays nice.

Creativity: 5 of 15
Not much. It's a somewhat standard sunken temple tileset. There isn't much creativity or uniqueness about the map, besides from the few buildings and the cathedral. Don't take this negativly, as not every map have to have something unique about it. It just misses out on this scoring.

Bugs: -5
There is shallow water in the players bases. This water blocks the building wall in player 1's base. It can easily be fixed, however as it exists, it will subtract from the total score.
Total Score: 65 out of 100

Pirate Bay is basically an inhabited version of Coral Reefs 3.0. Very well designed and authentic, apart from the fact that I couldn't find any critters on the map. I guess that's the price such a paradisiac island has to pay if inhabited by humans. As cool as Pirate Bay seems, I'm afraid it may provide a rather generic gameplay experience. And I refer again to my conclusion of The Irresistible Mind, where I explained this further.   

2
Starcraft II News / Starcraft II is FREE!!
« on: November 28, 2017, 09:47:24 PM »
Starcraft 2
Is now FREE!!!



Download here


                                                                                               


Download client


3
Warcraft III Maps / (2) Pirate Coasts
« on: November 23, 2017, 06:05:09 AM »
Version: 1.0.1
Keywords: Pirate, island, coasts, moyack
Play Mode: Multiplayer, Single Player
Category: Standard Melee
Tilesets: Dalaran Ruins, Sunken Ruins
Players: Minimum players: 1
Maximum players: 2
Rating: 5
Image/screenshot:
Warcraft III Map
« Created: November 23, 2017, 06:08:04 AM by moyack »
« Last Edit: December 10, 2017, 08:43:23 AM by moyack »
Ok, here's my submission. Pirate Coasts.

PIRATE COASTS
by Moyack

Description.

A forgotten island, a place where old pirates lived and kept in secret for a long time. Now this abandoned land is part of the oblivion until now.It's the time to reclaim the cursed treasures left and fight against the greed of your enemies.

SCREENSHOTS
Full map


I hope you like it :D

Code: [Select]
Changelog:
Version 1.0.1
* Modified the shallow water terrain near to player 1
+ Added critters to benefit undead races
* Modified creeps at expansion mines to have camp range (200)

Version 1.0.0
+ Initial version

4
Warcraft III Models / Ice Golem
« on: November 10, 2017, 06:20:18 AM »
Keywords: Ice, frost, Golem, moyack
Model Type: Unit
Model Category: Creep
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: November 10, 2017, 06:22:53 AM by moyack »
« Last Edit: November 10, 2017, 09:23:35 PM by moyack »

Related Topics or Resources



by
Ice Golem
By Moyack

Hi, I did this model inspired by the one created by the King (check related link), if there's a crystal one, then it should be an Ice golem, chilled as itself.


Please enjoy and don't forget to give credits :D

5
Warcraft III Maps / Re: War of Races - Guerra de razas
« on: November 09, 2017, 07:47:20 PM »
Hi theking, I did some small changes in the first post so it can fit better with the description, and the English version is done for a major audience.

6
And the files are coming!!!

7
Warcraft III Spells and Systems / Re: .txtFile v3.3
« on: October 06, 2017, 07:28:13 PM »
Hi nel and Welcome to WC3modding.info.

I've set the trigger tag so it can look better. Im working in the code to show triggers properly :D

8
Tutorial Zone / Re: How to [download | install | configure] JNGP
« on: October 01, 2017, 10:58:39 PM »
Thanks for the guide! I'm looking forward to trying out JNGP.
You're welcome :D

9
Tutorial Zone / Warcraft III Cheats
« on: September 17, 2017, 05:02:15 PM »
Category: Miscellaneous Tutorials
« Created: September 17, 2017, 05:02:15 PM by moyack »
Warcraft III Cheats
Compiled by Moyack

Why cheat? what's the reason of promoting this in WC3?? well, in the mapping or modding process using the World editor, it's necessary to have agile ways to test stuff, and the cheats allow this process. This cheats works only on singleplayer mode and they're blocked in online gaming, for obvious reasons.

  • allyourbasearebelongtous: Instant win
  • greedisgood: Get 500 wood and gold
  • iseedeadpeople: Full map
  • somebodysetusupthebomb: Instant failure
  • thereisnospoon: Infinite Mana
  • whosyourdaddy: Invincibility, one-hit kills
  • motherland (race) (#) - Level select
  • strengthandhonor: Keep playing after losing in campaign mode
  • greedisgood (#): # of gold and lumber
  • keysersoze (#): # of gold
  • leafittome (#): # of lumber
  • iocainepowder: Fast death
  • pointbreak: Build over food limit
  • whoisjohngalt: Fast research
  • sharpandshiny: All upgrades
  • synergy: Tech tree unlocked
  • riseandshine: Set time to morning
  • lightsout: Set time to evening
  • daylightsavings (time): Set time of day
  • itvexesme: Disable victory conditions
  • thedudeabides: Fast spell cooldown
  • daylightsavings: Day/night transitions
  • warpten: Fast build

10
Warcraft III Models / Demon Tunneler Red
« on: September 15, 2017, 10:37:37 PM »
Keywords: Demon, tunneler, Sammy, moyack
Model Type: Unit
Model Category: Creep, Demon
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: September 15, 2017, 10:41:05 PM by moyack »
« Last Edit: September 16, 2017, 09:17:32 AM by moyack »

Related Topics or Resources


Demon Tunneler (Red)
By Moyack

This is my first customized model, developed to teach how to use re-UWRaping technique to create new kind of models changing its skin with another one.

Based in the easter egg model Sammy!, this model comes in two versions: Purple and red. It uses all ingame textures and with this we can ensure it works properly in any map.

Enjoy :D

11
Warcraft III Models / Demon Tunneler Purple
« on: September 15, 2017, 08:41:37 PM »
Keywords: Demon, tunneler, Sammy, moyack
Model Type: Unit
Model Category: Creep, Demon
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: September 15, 2017, 08:43:08 PM by moyack »
« Last Edit: September 16, 2017, 09:17:54 AM by moyack »

Related Topics or Resources



by
Demon Tunneler (Purple)
By Moyack

This is my first customized model, developed to teach how to use re-UWRaping technique to create new kind of models changing its skin with another one.

Based in the easter egg model Sammy!, this model comes in two versions: Purple and red. It uses all ingame textures and with this we can ensure it works properly in any map.

Enjoy :D

12
Tavern / Re: What Video you like to watch
« on: September 02, 2017, 09:26:16 AM »
Mostly gaming videos for me!
Any particular gaming to bold? :)

13
Tutorial Zone / Re: AI Editor, a graphical tutorial
« on: August 09, 2017, 07:57:39 AM »
Tutorial fixed with the original images and adapted to the new WC3 modding interface.

14
Warcraft III News / WC3 - New map pool system: PTR 1.29 is coming!!!
« on: August 03, 2017, 08:25:42 AM »

Related Topics or Resources


Hello my fellow Blizzmodders:

In the coming patch is appearing the new balances in some maps, starting with a map called Therenas Stand, a classic and nice melee map. For this I'll let you a nice video from Back2Warcraft.

                                                                                               


With the coming PTR, you can now test a new pool system. I can give you an explanation, but Blizzard itself does the job better than me :P

Let's read from Blizzard itself!!!

Greetings,

Classic Games is excited to announce Warcraft III PTR will be live in the coming days. Focus will be on new map pools. The China Joy show match on the updated Terenes Stand between Fly and 120 was the debut of the types of improvements we can't wait to share.

The new map pools will be a mixture of three things – must haves from the current pools, classic maps from older pools, and new ladder version maps. The ladder version maps (LV), are original maps that have undergone significant improvements.

Below is an overview of our objectives and specific lists of changes by pool. So take some time to read up on the new LV maps in the coming days so you will be well prepared when the PTR goes live:

General Improvements & Gameplay Objectives

    Balanced creep camp difficulty progression from early to late game
    Balanced creep drop tables for better item progression from early game to late game
    Item diversity: Varied Level 1 though 6 charged items and Level 1 through 6 permanent items
    Balanced all start locations: total amount and starting distance from lumber, equal amount of spacing, equal size choke points, et cetera
    Balanced expansion distance from start locations
    Decluttered points of interest to reduce visual competition during gameplay
    Retextured map surfaces for better visual clarity - both on screen and mini-map
    Minimized the size of trees and doodads that obstructed player view of points of interest
    Added cliff lines or deep water to edges of the map - removing hard edges (aesthetic choice for immersion)
    Properly placed trees and doodads on the pathing grid: full-cell Medium Grid to half-cell Medium Grid alternate
    Removed the rolling shoreline waves from rolling hills to remove the noise the waves created - remains for cliff shores



List of 1 v 1 maps

    1 v 1 Map Pool (New)



List of 2 v 2 maps

    2 v 2 Map Pool (New)



List of 3 v 3 maps

    3 v 3 Map Pool (New)



List of 4 v 4 maps

    4 v 4 Map Pool (New)



List of FFA maps

    FFA Map Pool (New)



Thanks,

Matt Morris – Lead Designer of Classic Games


15
WC3 Editing Tools / Re: The Jass NewGen Pack (JNGP) 2.0
« on: July 29, 2017, 10:08:24 PM »
Hey Moyack,

How do we get JNGP working with 1.28.5?

Cheers,
Glow
Hi Glowackos ;)

Well, this is something hard to define. WC3 is now evolving and changing its core month by month and doing changes that only will last a few days is impractical. As soon as I see a stable configuration in the game system, I'll update a new version.

Meanwhile I'm sticking with WC3 1.27 which is a version that works with JNGP.

16
Warcraft III News / WC3 Patch 1.28.5 is now live
« on: July 06, 2017, 07:27:36 PM »

Related Topics or Resources


Hello again my dear Blizzmodders!!!

Today, Blizzard offers to the community a new patch with some bug fixes needed so desperately, at least in terms of the modding community.

Hail Warchiefs,

Patch 1.28.5 is live. Our focus is on shoring up the last few significant 1.28 issues:

Bug Fixes

    File paths and user names think more globally in game and World Editor
    World Editor properly imports custom assets again
    Switching between Reign of Chaos and The Frozen Throne no longer causes a crash



Cheers,
Classic Games

Among all the changes made in this patch, there's one that is very important for modding and is the restoration of the import functionality. Now you can add again custom models, skins and other WC3 resources. Let's hop e they don't keep fixing one thing by screwing up two. According to the few posts from the community, it seems the patching way in this game is moving (at last) in the right direction.

As always, the screen shot for evidence :)


17
Concept Art / Re: Moyack's casual drawings and other stuff
« on: June 26, 2017, 08:33:32 AM »
Just updating some drawing because I need to make a backup. All rights reserved :P

18
Warcraft III News / Re: WC3 Patch 1.28.4 is running now.
« on: June 23, 2017, 07:08:01 AM »
Bugs so far in patch 1.28.4:

  • Issues importing in WE, it doesn't allow to add model or blp files
  • Issues with using the scroll button to put near the camera i melee game.

19
Warcraft III News / Re: WC3 Patch 1.28.3 is on the way!!
« on: June 20, 2017, 06:13:29 PM »

Installation Bug: if you get this issue, please download the following dll inside the WC3 folder. This happens because they're missing in your OS.

32 Bits
64 Bits

20
Warcraft III News / WC3 Patch 1.28.4 is running now.
« on: June 20, 2017, 10:33:43 AM »
Warcraft III has been updated to version 1.28.4

Hello Blizzmodders!!

The thing with Warcraft is getting better and better. It was a rare calm and no updates (except the one linked in the related topics section), but this seems to have a good reason: A new patch with some new features.


Source: https://us.battle.net/forums/en/bnet/topic/20756885804#post-1

Now, let's analyze the post:

Quote
We'll be patching to 1.28.3 at 2PM PDT on June 20th.

The patch focuses on distribution and installation in the continuing effort to promote stability and improve Warcraft III’s pipeline. These changes fix myriad issues introduced from the migration to the modern game launcher.

Specific Changes & Improvements

  • Game turn rate adjusted to match LAN settings of 12 turns per second
Ok, Nothing to explain, but the part of the LAN part could be related with this GOOD news, from Back2Warcraft:

                                                                                               


The big news is the Battle.net server is now moving at 100ms, compared to the slow 250ms. This is something that was a big issue in terms of playability. 10 points for Blizzard.

Quote
  • New installers available for PC and Mac
Ok, great...
Quote
  • Consolidated Reign of Chaos and The Frozen Throne into one game executable and one World Editor
YEAHHHH!!! A real solutions in terms of simplification. Definity +20 points for Blizzard.
Quote
  • Toggle added to main menu to switch between Reign of Chaos and The Frozen Throne
Something great :)
Quote
  • Added memory to relaunch the game version that was closed during the prior play session
??? I don't get it this. I'll check it later.

Quote
Bug Fixes

  • File paths containing non-Latin characters will now function normally
  • Entering windowed fullscreen will no longer minimize the game
  • Data that escaped the Polish mopaq was found and convinced it is necessary for an optimal gameplay experience


Known Issue

  • Consolidating to one executable breaks existing game shortcuts
Well, something to expect. We're glad to see the improvements applied to the game, and hopefully, this game will rise from the oblivion. What's next?? it seems with this patch there's enough foundations to get a content update in an easy way.

I'll be glad to hear your comments.

HUGSSS!!!!

Update: Blizzard seems to be updating now to 1.28.4. Bug fixes about some installation issues have been fixed (Source: https://us.battle.net/forums/en/bnet/topic/20756885804?page=6#post-101).

21
Hi:

I've done some research about your needs, and I feel that you have to give me some introduction into the topic of hard WC3 melee playing.

I'm really interested in helping you but I would need some basic guidance from your part :)

I have not dealt properly in the part of catching the EXE functionality, but we could get an alternative solution to you needs.

22
Hello Blizzmoders:

Things are coming faster than I thought, and it seems that patch 1.29 is coming faster and faster. And this can be proof by the news provided by Blizzard staff:
Quote from: Matt Morris, Developer
Our plan is to set up a PTR for Warcraft III, so that we can get early feedback from the community about our changes, and then make the appropriate fixes.

And this is the possible outcome of this announcement:
Quote from: Matt Morris, Developer
May 11
Hello,

Classic Games has been working hard on Warcraft III. The 1.28 patch didn’t hit all the marks we hold ourselves to. We’ve been making a lot of changes behind the scenes to make future work faster and more reliable.
So things are moving in the "right" direction.... hummm... ok :)

Quote
Patching and installation, CD keys, data migration, missing files from MPQs, usernames and file paths with UTF-8 characters, screen modes, order ID’s broke popular non-blizzard maps, and Mac specific issues were fallout from those improvements. We are working hard to address all the issues that you’ve brought to our attention. We appreciate your patience and involvement.
Patience, definitelyis what this community has built in all this years... no problem whatsoever  :D

Quote
Improving these classic codebases comes with its share of hazards, and we’re glad to partner with you on the endeavor. The better you communicate needs, wants, or bugs for the game, the more effective we will be at building a better Warcraft III.
It seems that we have to keep in touch with them, and this is showing a real interest, or trusting, in the community creativity skills... isn't it?

Quote
As we move forward, there will be quality of life game improvements, editor updates, new map pools, balance tweaks, and more. The recent patch was an important step in paving the way for the bigger ticket items that you all want. Please continue to give us constructive feedback, let us know where we missed, and what you want us to do!

Thank you,

Matt Morris
Lead Designer, Classic Games
Then it's mandatory to keep sticky into Blizzard forums or probably on Hive so they can keep a real feedback from the WC3 community. We'll try to keep up to date this news from Blizzard.

What improvements could be added to the current game? Share with us your opinions.

HUGGS!!!!

23

Blizzard Modding is now BLIZZMOD, OFFICIALLY!!!


Hello my fellow Blizzmoders!!!!

Today I had (at last!!) time to put some work in an idea I've been working since the last year: a new domain, shorter and easy to remind to the community. The outcome is that Blizzardmodding.info will now redirect to its shortened version, blizzmod.info. Secondly, with this domain upgrade, I've updated the site to the latest version of SMF (2.0.14), which brings more security stability and improved performance with an actual and future support to HTTPS and PHP7.

All the settings have been done in terms to do a permanent redirect (301) to the new domain, and this means that your current bookmarks to your site will move into the correct site. Anyways, we recommend you to update your links to the new domain. If you find some pages not loading or any possible issue with this site, feel free to post them here.

HUGSS!!!

EDIT:

24
Hello Blizzmodders!!

I was wandering into the deep sea of videos called YouTube, and I found a video interview with Pete Stilwell, senior producer of Classic games @Blizzard Entertainment. In this video he talks about the future of the classic games and he mentioned our beloved Warcraft 3. This patching system which is being implemented in WC3 (1.28.X for the people who's still coming to the latest WC3 news) seems to have a clear target: the possibility of better visuals and new game features.

It seems that good news are arising from Blizzard and the game itself is taking a good position, at least in terms of recognizing the WC3 modding / mapping community.

Here it is: the part where he mention WC3...

                                                                                               

Original video from Yahoo Esports

                                                                                               

What do you think about this interview? please share the news with your friends :)

HUGS!!!

25
Warcraft III News / Re: Patch 1.28.2, fixing more stuff... great :D
« on: May 12, 2017, 09:35:54 AM »
More comments from the Lead designer of Classic games (including of course WC3):

Hello,

Classic Games has been working hard on Warcraft III. The 1.28 patch didn’t hit all the marks we hold ourselves to. We’ve been making a lot of changes behind the scenes to make future work faster and more reliable.

Patching and installation, CD keys, data migration, missing files from MPQs, usernames and file paths with UTF-8 characters, screen modes, order ID’s broke popular non-blizzard maps, and Mac specific issues were fallout from those improvements. We are working hard to address all the issues that you’ve brought to our attention. We appreciate your patience and involvement.

Improving these classic codebases comes with its share of hazards, and we’re glad to partner with you on the endeavor. The better you communicate needs, wants, or bugs for the game, the more effective we will be at building a better Warcraft III.

As we move forward, there will be quality of life game improvements, editor updates, new map pools, balance tweaks, and more. The recent patch was an important step in paving the way for the bigger ticket items that you all want. Please continue to give us constructive feedback, let us know where we missed, and what you want us to do!

Thank you,

Matt Morris
Lead Designer, Classic Games

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