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Messages - moyack

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1
Tutorial Zone / Re: AI Editor, a graphical tutorial
« on: August 09, 2017, 07:57:39 AM »
Tutorial fixed with the original images and adapted to the new WC3 modding interface.

2
Warcraft III News / WC3 - New map pool system: PTR 1.29 is coming!!!
« on: August 03, 2017, 08:25:42 AM »

Related Topics or Resources


Hello my fellow Blizzmodders:

In the coming patch is appearing the new balances in some maps, starting with a map called Therenas Stand, a classic and nice melee map. For this I'll let you a nice video from Back2Warcraft.

                                                                                               


With the coming PTR, you can now test a new pool system. I can give you an explanation, but Blizzard itself does the job better than me :P

Let's read from Blizzard itself!!!

Greetings,

Classic Games is excited to announce Warcraft III PTR will be live in the coming days. Focus will be on new map pools. The China Joy show match on the updated Terenes Stand between Fly and 120 was the debut of the types of improvements we can't wait to share.

The new map pools will be a mixture of three things – must haves from the current pools, classic maps from older pools, and new ladder version maps. The ladder version maps (LV), are original maps that have undergone significant improvements.

Below is an overview of our objectives and specific lists of changes by pool. So take some time to read up on the new LV maps in the coming days so you will be well prepared when the PTR goes live:

General Improvements & Gameplay Objectives

    Balanced creep camp difficulty progression from early to late game
    Balanced creep drop tables for better item progression from early game to late game
    Item diversity: Varied Level 1 though 6 charged items and Level 1 through 6 permanent items
    Balanced all start locations: total amount and starting distance from lumber, equal amount of spacing, equal size choke points, et cetera
    Balanced expansion distance from start locations
    Decluttered points of interest to reduce visual competition during gameplay
    Retextured map surfaces for better visual clarity - both on screen and mini-map
    Minimized the size of trees and doodads that obstructed player view of points of interest
    Added cliff lines or deep water to edges of the map - removing hard edges (aesthetic choice for immersion)
    Properly placed trees and doodads on the pathing grid: full-cell Medium Grid to half-cell Medium Grid alternate
    Removed the rolling shoreline waves from rolling hills to remove the noise the waves created - remains for cliff shores



List of 1 v 1 maps

    1 v 1 Map Pool (New)



List of 2 v 2 maps

    2 v 2 Map Pool (New)



List of 3 v 3 maps

    3 v 3 Map Pool (New)



List of 4 v 4 maps

    4 v 4 Map Pool (New)



List of FFA maps

    FFA Map Pool (New)



Thanks,

Matt Morris – Lead Designer of Classic Games


3
WC3 Editing Tools / Re: The Jass NewGen Pack (JNGP) 2.0
« on: July 29, 2017, 10:08:24 PM »
Hey Moyack,

How do we get JNGP working with 1.28.5?

Cheers,
Glow
Hi Glowackos ;)

Well, this is something hard to define. WC3 is now evolving and changing its core month by month and doing changes that only will last a few days is impractical. As soon as I see a stable configuration in the game system, I'll update a new version.

Meanwhile I'm sticking with WC3 1.27 which is a version that works with JNGP.

4
Warcraft III News / WC3 Patch 1.28.5 is now live
« on: July 06, 2017, 07:27:36 PM »

Related Topics or Resources


Hello again my dear Blizzmodders!!!

Today, Blizzard offers to the community a new patch with some bug fixes needed so desperately, at least in terms of the modding community.

Hail Warchiefs,

Patch 1.28.5 is live. Our focus is on shoring up the last few significant 1.28 issues:

Bug Fixes

    File paths and user names think more globally in game and World Editor
    World Editor properly imports custom assets again
    Switching between Reign of Chaos and The Frozen Throne no longer causes a crash



Cheers,
Classic Games

Among all the changes made in this patch, there's one that is very important for modding and is the restoration of the import functionality. Now you can add again custom models, skins and other WC3 resources. Let's hop e they don't keep fixing one thing by screwing up two. According to the few posts from the community, it seems the patching way in this game is moving (at last) in the right direction.

As always, the screen shot for evidence :)


5
Concept Art / Re: Moyack's casual drawings and other stuff
« on: June 26, 2017, 08:33:32 AM »
Just updating some drawing because I need to make a backup. All rights reserved :P

6
Warcraft III News / Re: WC3 Patch 1.28.4 is running now.
« on: June 23, 2017, 07:08:01 AM »
Bugs so far in patch 1.28.4:

  • Issues importing in WE, it doesn't allow to add model or blp files
  • Issues with using the scroll button to put near the camera i melee game.

7
Warcraft III News / Re: WC3 Patch 1.28.3 is on the way!!
« on: June 20, 2017, 06:13:29 PM »

Installation Bug: if you get this issue, please download the following dll inside the WC3 folder. This happens because they're missing in your OS.

32 Bits
64 Bits

8
Warcraft III News / WC3 Patch 1.28.4 is running now.
« on: June 20, 2017, 10:33:43 AM »
Warcraft III has been updated to version 1.28.4

Hello Blizzmodders!!

The thing with Warcraft is getting better and better. It was a rare calm and no updates (except the one linked in the related topics section), but this seems to have a good reason: A new patch with some new features.


Source: https://us.battle.net/forums/en/bnet/topic/20756885804#post-1

Now, let's analyze the post:

Quote
We'll be patching to 1.28.3 at 2PM PDT on June 20th.

The patch focuses on distribution and installation in the continuing effort to promote stability and improve Warcraft III’s pipeline. These changes fix myriad issues introduced from the migration to the modern game launcher.

Specific Changes & Improvements

  • Game turn rate adjusted to match LAN settings of 12 turns per second
Ok, Nothing to explain, but the part of the LAN part could be related with this GOOD news, from Back2Warcraft:

                                                                                               


The big news is the Battle.net server is now moving at 100ms, compared to the slow 250ms. This is something that was a big issue in terms of playability. 10 points for Blizzard.

Quote
  • New installers available for PC and Mac
Ok, great...
Quote
  • Consolidated Reign of Chaos and The Frozen Throne into one game executable and one World Editor
YEAHHHH!!! A real solutions in terms of simplification. Definity +20 points for Blizzard.
Quote
  • Toggle added to main menu to switch between Reign of Chaos and The Frozen Throne
Something great :)
Quote
  • Added memory to relaunch the game version that was closed during the prior play session
??? I don't get it this. I'll check it later.

Quote
Bug Fixes

  • File paths containing non-Latin characters will now function normally
  • Entering windowed fullscreen will no longer minimize the game
  • Data that escaped the Polish mopaq was found and convinced it is necessary for an optimal gameplay experience


Known Issue

  • Consolidating to one executable breaks existing game shortcuts
Well, something to expect. We're glad to see the improvements applied to the game, and hopefully, this game will rise from the oblivion. What's next?? it seems with this patch there's enough foundations to get a content update in an easy way.

I'll be glad to hear your comments.

HUGSSS!!!!

Update: Blizzard seems to be updating now to 1.28.4. Bug fixes about some installation issues have been fixed (Source: https://us.battle.net/forums/en/bnet/topic/20756885804?page=6#post-101).

9
Hi:

I've done some research about your needs, and I feel that you have to give me some introduction into the topic of hard WC3 melee playing.

I'm really interested in helping you but I would need some basic guidance from your part :)

I have not dealt properly in the part of catching the EXE functionality, but we could get an alternative solution to you needs.

10
Hello Blizzmoders:

Things are coming faster than I thought, and it seems that patch 1.29 is coming faster and faster. And this can be proof by the news provided by Blizzard staff:
Quote from: Matt Morris, Developer
Our plan is to set up a PTR for Warcraft III, so that we can get early feedback from the community about our changes, and then make the appropriate fixes.

And this is the possible outcome of this announcement:
Quote from: Matt Morris, Developer
May 11
Hello,

Classic Games has been working hard on Warcraft III. The 1.28 patch didn’t hit all the marks we hold ourselves to. We’ve been making a lot of changes behind the scenes to make future work faster and more reliable.
So things are moving in the "right" direction.... hummm... ok :)

Quote
Patching and installation, CD keys, data migration, missing files from MPQs, usernames and file paths with UTF-8 characters, screen modes, order ID’s broke popular non-blizzard maps, and Mac specific issues were fallout from those improvements. We are working hard to address all the issues that you’ve brought to our attention. We appreciate your patience and involvement.
Patience, definitelyis what this community has built in all this years... no problem whatsoever  :D

Quote
Improving these classic codebases comes with its share of hazards, and we’re glad to partner with you on the endeavor. The better you communicate needs, wants, or bugs for the game, the more effective we will be at building a better Warcraft III.
It seems that we have to keep in touch with them, and this is showing a real interest, or trusting, in the community creativity skills... isn't it?

Quote
As we move forward, there will be quality of life game improvements, editor updates, new map pools, balance tweaks, and more. The recent patch was an important step in paving the way for the bigger ticket items that you all want. Please continue to give us constructive feedback, let us know where we missed, and what you want us to do!

Thank you,

Matt Morris
Lead Designer, Classic Games
Then it's mandatory to keep sticky into Blizzard forums or probably on Hive so they can keep a real feedback from the WC3 community. We'll try to keep up to date this news from Blizzard.

What improvements could be added to the current game? Share with us your opinions.

HUGGS!!!!

11

Blizzard Modding is now BLIZZMOD, OFFICIALLY!!!


Hello my fellow Blizzmoders!!!!

Today I had (at last!!) time to put some work in an idea I've been working since the last year: a new domain, shorter and easy to remind to the community. The outcome is that Blizzardmodding.info will now redirect to its shortened version, blizzmod.info. Secondly, with this domain upgrade, I've updated the site to the latest version of SMF (2.0.14), which brings more security stability and improved performance with an actual and future support to HTTPS and PHP7.

All the settings have been done in terms to do a permanent redirect (301) to the new domain, and this means that your current bookmarks to your site will move into the correct site. Anyways, we recommend you to update your links to the new domain. If you find some pages not loading or any possible issue with this site, feel free to post them here.

HUGSS!!!

EDIT:

12
Hello Blizzmodders!!

I was wandering into the deep sea of videos called YouTube, and I found a video interview with Pete Stilwell, senior producer of Classic games @Blizzard Entertainment. In this video he talks about the future of the classic games and he mentioned our beloved Warcraft 3. This patching system which is being implemented in WC3 (1.28.X for the people who's still coming to the latest WC3 news) seems to have a clear target: the possibility of better visuals and new game features.

It seems that good news are arising from Blizzard and the game itself is taking a good position, at least in terms of recognizing the WC3 modding / mapping community.

Here it is: the part where he mention WC3...

                                                                                               

Original video from Yahoo Esports

                                                                                               

What do you think about this interview? please share the news with your friends :)

HUGS!!!

13
Warcraft III News / Re: Patch 1.28.2, fixing more stuff... great :D
« on: May 12, 2017, 09:35:54 AM »
More comments from the Lead designer of Classic games (including of course WC3):

Hello,

Classic Games has been working hard on Warcraft III. The 1.28 patch didn’t hit all the marks we hold ourselves to. We’ve been making a lot of changes behind the scenes to make future work faster and more reliable.

Patching and installation, CD keys, data migration, missing files from MPQs, usernames and file paths with UTF-8 characters, screen modes, order ID’s broke popular non-blizzard maps, and Mac specific issues were fallout from those improvements. We are working hard to address all the issues that you’ve brought to our attention. We appreciate your patience and involvement.

Improving these classic codebases comes with its share of hazards, and we’re glad to partner with you on the endeavor. The better you communicate needs, wants, or bugs for the game, the more effective we will be at building a better Warcraft III.

As we move forward, there will be quality of life game improvements, editor updates, new map pools, balance tweaks, and more. The recent patch was an important step in paving the way for the bigger ticket items that you all want. Please continue to give us constructive feedback, let us know where we missed, and what you want us to do!

Thank you,

Matt Morris
Lead Designer, Classic Games

14
Warcraft III News / Patch 1.28.2, fixing more stuff... great :D
« on: May 09, 2017, 10:49:35 PM »
Hello Blizzmodders!!

Today has arrived a new patch, with new fixes with unclear description, but... who cares, it's WC3 being updated!!!

Enjoy!!!


Bug Fixes

    Wetlands map added back to the map pool data
    Raise Dead ability no longer desyncs players in a game between Windows and OSX
    WorldEdit’s Test Map function will write unsaved maps to %APPDATA%\Temp
    Aspect ratio checkbox available in Polish again
    Fixed a crash on Mac when displaying the CD Key dialog in the Russian, Polish, Korean, Traditional Chinese, or Simplified Chinese


Known Issues

    If the error, “Something went wrong...” while patching occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update
    During XP installation, if the error, “Cannot validate version” occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update
    Tabbing out of the game doesn’t mute game sounds
    The Mac client is having some problems playing audio files that will be addressed in a future patch

15
WC3 Editing Tools / Re: UnrealLoader [Universal kLoader]
« on: May 09, 2017, 08:12:44 AM »
Ok, Tested with patch 1.28.1 and it only loads one WC3 session and some dialogs.

EDIT: Screenshot added, and it doesn't work with the patch 1.28.2




16
Hello fellow Blizzmodders:

WC3 definitely has a new patch, fixing a previous one which brought to the modding community confusion and chaos.

Hmm, now that I'm thinking, I didn't post anything about the previous patch.... sorry. Pathc 1.28, for the few people that didnt' get noticed about this change, was the first attempt to upgrade the game into the current blizzard patch system, in which you can have full or partial updates in the file structure of the game. This brought to us some inconveniences, among them, the failure of JNGP in working properly on this.

With this patch, they solved an indirect issue with the orderID in the object editor, this could cause that custom maps could fail or bug in the game.

Now what's the future of JNGP? well, the only way to get it working is to update the system from scratch, Grimoire is old and with this new regular upgrade tendency we have to think in new ways to achieve our improvements adapting them to the new features offered by Blizzard.

I'll be working on the new version of JNGP, but the progress is very slow. I just want to get this working properly and when I get something stable enough, I'll offer the new tool to the public. Thanks for understanding.

In the meanwhile, let's see the information.


And, I took the risk to offer an introductory video about how to upgrade to this mess called upgrading WC3 to patch 1.28. You will hear my terrific voice and all (including my impressions about the patch). Please bear with my bad English.

                                                                                               

HUGS!!!!

17
WC3 Editing Tools / Re: UnrealLoader [Universal kLoader]
« on: April 11, 2017, 04:05:09 PM »
Just to let you know that this mod doesn't work on patch 1.28. We're awaiting the upcoming patch to check a proper fix.

18
WC3 Editing Tools / Re: The Jass NewGen Pack (JNGP) 2.0
« on: April 11, 2017, 03:58:16 PM »
Thanks PT153 for your report. In fact I'm in the process to put some *bad* news about the new patch. By the moment, this upgrade generates conflict with some orderID (something fatal) and they're doing changes in the WC3 update system so they can make things "better" and more fluently in terms of adding new features in the game.

I've talked with some people near to the Blizzard development team, and I've received information about they're planning a new update soonish (a matter of weeks). So the conclusion is: we have to wait for the next patch, and if anyone want to mod with JNGP, please keep in patch 1.27b or 1.26a. Doing some changes in JNGP with an upcoming patch 1.29 or more in a short time, would be a waste of time.

19
WC3 Editing Tools / Re: The Jass NewGen Pack (JNGP) 2.0
« on: March 19, 2017, 01:19:53 PM »
Why the new version has the files being 001 - 022?

EDIT :
Done.
Alright, what's up with UMSWE "cannot start plugin" error? Need it to extract some old data.
That's the bad thing with the latest patch, UMSWE doesn't work as it should be. I'm working in this part (very slowly due lack of time), but when I get something, I'll update the pack.

20
WC3 Editing Tools / Re: The Jass NewGen Pack (JNGP) 2.0
« on: February 18, 2017, 08:47:32 AM »
I have this issue where I want to "Edit Tileset" under "Extensions" but when I completely make my pick, press OK and have it save the map, I just close the map without saving it again. Then when I open again, no changes are made to terrain available in the map. Can you please tell me a solution to this issue?

This started to happen just recently, and I have no idea why it happens. Thanks in advance. It worked flawlessly before this issue.
Could you please send me your current configuration? You can do it in menu JNGP Version 2.0.X > Diagnose JNGP Settings...

Copy and paste the text. Thanks :)

21
Jetcraft News / Re: JetCraft 1.2.3
« on: February 04, 2017, 11:43:23 AM »
It's glad to see you keep updating this project :)

Hmmm, new functions means new highlighting. Just let me know if you need some help for this :D

22
Jetcraft News / Re: JetCraft 1.2.2
« on: January 23, 2017, 02:09:30 PM »
Interesting :)

May I put a download link from the site so your dropbox lnk don't get exhausted :P ?

EDIT: Sorry, I couldn't resist.

23
Site News & Updates / Happy New Year 2017 From Blizzmod!!!
« on: December 31, 2016, 10:50:55 PM »


Hello my fellow Blizzmoders:

I wish to send you a huge wishes and expecting that your projects in the upcoming 2017 will be successful. I hope the best to happen in your life for all of you.

This year in Warcraft III has been a little bit odd, more or less good for us. Appearing a new patch (2 times) in this year is proving that Blizzard Entertainment is thinking in the WC3 community and it has been a great push to continue or advance in new map projects. The big change in the possibility to play larger maps in file size (~128MB) opens possibilities to new ideas.

But the latest patch (1.27b) put us into a new challenge in terms of advanced modding using JNGP, because now the update comes with new features in the editor, something not seen since a long time. I'm working in overcoming this, with the risk of changing the way JNGP always has worked on. It's probably we have to lose some features (USMWE) temporally in order to adapt it into the new conditions offered in the game.

I'll do a last update of JNGP in order to make it functional with the latest patch, but a harder work is being done in order to adapt the current techniques into a more efficient and flexible tool than JNGP itself. Please just stay tuned.

24
Warcraft III Resources / Warcraftt III old files
« on: December 26, 2016, 01:48:57 PM »
:'(Warcraft III Old files :'(
For those who love to remember


Ok, I've found an archive with files from the old days when Warcraft III was a little baby. Here will be a repository where you can find this files and we'll do our best to keep it safe. For the old times!!! :)

Big files first:

(All the files are compressed in a 7Zip format, please download here in case you don't have it: http://www.7-zip.org/download.html)

Instructions:

Please download following the order. Links offered in this topic must follow this order:
Extract Reign of Chaos Beta in a folder using 7Zip and then overwrite the installer files with the ones offered in the Cracked Installer.

Below you can find the patches for this BETA. Please install them in order indicated (in the order of the attachments).

25
This is great honestly, i'm waiting for jngp to support this patch so much
I'm deeply working on this. The difference with other patches is that now they messed with World Editor and it implies more work and investigation to do. For that reason I beg some patience :)

By the moment, the community can help me by informing which bugs are present in the current JNGP with the new patch.

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