The thing with Warcraft is getting better and better. It was a rare calm and no updates (except the one linked in the related topics section), but this seems to have a good reason: A new patch with some new features.
We'll be patching to 1.28.3 at 2PM PDT on June 20th.
The patch focuses on distribution and installation in the continuing effort to promote stability and improve Warcraft III’s pipeline. These changes fix myriad issues introduced from the migration to the modern game launcher.
Specific Changes & Improvements
Game turn rate adjusted to match LAN settings of 12 turns per second
Ok, Nothing to explain, but the part of the LAN part could be related with this GOOD news, from Back2Warcraft:
The big news is the Battle.net server is now moving at 100ms, compared to the slow 250ms. This is something that was a big issue in terms of playability. 10 points for Blizzard.
New installers available for PC and Mac
Consolidated Reign of Chaos and The Frozen Throne into one game executable and one World Editor
YEAHHHH!!! A real solutions in terms of simplification. Definity +20 points for Blizzard.
Toggle added to main menu to switch between Reign of Chaos and The Frozen Throne
Added memory to relaunch the game version that was closed during the prior play session
I don't get it this. I'll check it later.
File paths containing non-Latin characters will now function normally
Entering windowed fullscreen will no longer minimize the game
Data that escaped the Polish mopaq was found and convinced it is necessary for an optimal gameplay experience
Consolidating to one executable breaks existing game shortcuts
Well, something to expect. We're glad to see the improvements applied to the game, and hopefully, this game will rise from the oblivion. What's next?? it seems with this patch there's enough foundations to get a content update in an easy way.
Classic Games has been working hard on Warcraft III. The 1.28 patch didn’t hit all the marks we hold ourselves to. We’ve been making a lot of changes behind the scenes to make future work faster and more reliable.
So things are moving in the "right" direction.... hummm... ok
Patching and installation, CD keys, data migration, missing files from MPQs, usernames and file paths with UTF-8 characters, screen modes, order ID’s broke popular non-blizzard maps, and Mac specific issues were fallout from those improvements. We are working hard to address all the issues that you’ve brought to our attention. We appreciate your patience and involvement.
Patience, definitelyis what this community has built in all this years... no problem whatsoever
Improving these classic codebases comes with its share of hazards, and we’re glad to partner with you on the endeavor. The better you communicate needs, wants, or bugs for the game, the more effective we will be at building a better Warcraft III.
It seems that we have to keep in touch with them, and this is showing a real interest, or trusting, in the community creativity skills... isn't it?
As we move forward, there will be quality of life game improvements, editor updates, new map pools, balance tweaks, and more. The recent patch was an important step in paving the way for the bigger ticket items that you all want. Please continue to give us constructive feedback, let us know where we missed, and what you want us to do!
Matt Morris Lead Designer, Classic Games
Then it's mandatory to keep sticky into Blizzard forums or probably on Hive so they can keep a real feedback from the WC3 community. We'll try to keep up to date this news from Blizzard.
What improvements could be added to the current game? Share with us your opinions.
Today I had (at last!!) time to put some work in an idea I've been working since the last year: a new domain, shorter and easy to remind to the community. The outcome is that Blizzardmodding.info will now redirect to its shortened version, blizzmod.info. Secondly, with this domain upgrade, I've updated the site to the latest version of SMF (2.0.14), which brings more security stability and improved performance with an actual and future support to HTTPS and PHP7.
All the settings have been done in terms to do a permanent redirect (301) to the new domain, and this means that your current bookmarks to your site will move into the correct site. Anyways, we recommend you to update your links to the new domain. If you find some pages not loading or any possible issue with this site, feel free to post them here.
I was wandering into the deep sea of videos called YouTube, and I found a video interview with Pete Stilwell, senior producer of Classic games @Blizzard Entertainment. In this video he talks about the future of the classic games and he mentioned our beloved Warcraft 3. This patching system which is being implemented in WC3 (1.28.X for the people who's still coming to the latest WC3 news) seems to have a clear target: the possibility of better visuals and new game features.
It seems that good news are arising from Blizzard and the game itself is taking a good position, at least in terms of recognizing the WC3 modding / mapping community.
Here it is: the part where he mention WC3...
Original video from Yahoo Esports
What do you think about this interview? please share the news with your friends
Wetlands map added back to the map pool data Raise Dead ability no longer desyncs players in a game between Windows and OSX WorldEdit’s Test Map function will write unsaved maps to %APPDATA%\Temp Aspect ratio checkbox available in Polish again Fixed a crash on Mac when displaying the CD Key dialog in the Russian, Polish, Korean, Traditional Chinese, or Simplified Chinese
If the error, “Something went wrong...” while patching occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update During XP installation, if the error, “Cannot validate version” occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update Tabbing out of the game doesn’t mute game sounds The Mac client is having some problems playing audio files that will be addressed in a future patch
WC3 definitely has a new patch, fixing a previous one which brought to the modding community confusion and chaos.
Hmm, now that I'm thinking, I didn't post anything about the previous patch.... sorry. Pathc 1.28, for the few people that didnt' get noticed about this change, was the first attempt to upgrade the game into the current blizzard patch system, in which you can have full or partial updates in the file structure of the game. This brought to us some inconveniences, among them, the failure of JNGP in working properly on this.
With this patch, they solved an indirect issue with the orderID in the object editor, this could cause that custom maps could fail or bug in the game.
Now what's the future of JNGP? well, the only way to get it working is to update the system from scratch, Grimoire is old and with this new regular upgrade tendency we have to think in new ways to achieve our improvements adapting them to the new features offered by Blizzard.
I'll be working on the new version of JNGP, but the progress is very slow. I just want to get this working properly and when I get something stable enough, I'll offer the new tool to the public. Thanks for understanding.
In the meanwhile, let's see the information.
And, I took the risk to offer an introductory video about how to upgrade to this mess called upgrading WC3 to patch 1.28. You will hear my terrific voice and all (including my impressions about the patch). Please bear with my bad English.
I wish to send you a huge wishes and expecting that your projects in the upcoming 2017 will be successful. I hope the best to happen in your life for all of you.
This year in Warcraft III has been a little bit odd, more or less good for us. Appearing a new patch (2 times) in this year is proving that Blizzard Entertainment is thinking in the WC3 community and it has been a great push to continue or advance in new map projects. The big change in the possibility to play larger maps in file size (~128MB) opens possibilities to new ideas.
But the latest patch (1.27b) put us into a new challenge in terms of advanced modding using JNGP, because now the update comes with new features in the editor, something not seen since a long time. I'm working in overcoming this, with the risk of changing the way JNGP always has worked on. It's probably we have to lose some features (USMWE) temporally in order to adapt it into the new conditions offered in the game.
I'll do a last update of JNGP in order to make it functional with the latest patch, but a harder work is being done in order to adapt the current techniques into a more efficient and flexible tool than JNGP itself. Please just stay tuned.
Warcraft III Old files For those who love to remember
Ok, I've found an archive with files from the old days when Warcraft III was a little baby. Here will be a repository where you can find this files and we'll do our best to keep it safe. For the old times!!!
Blizzard has made it again!!! Warcraft III Patch 1.27b is now live!!!
Hello my fellow Blizzmodders:
Blizzard Entertainment is really decided to change the perspectives with Warcraft III, this year we faced the arrival of patch 1.27 after several, several.... and several years without thinking in this community. And now, some months ago we have a new patch in the process. Now we need to say: WOOOWW.
It's great that Blizzard is thinking in us, and the new features were not clear at the beginning of the upgrade process in the BNet servers, but now, they have clarified some of them:
Specific Changes & Improvements: Not totally clear... simple phrase that implies the obvious...
Bug fixes and General Maintenance: more obviousness.... more blabla....
Raised file size limit from 8mb to 128mb: That's a big, big great thing!!!!! For a very long time, one of the most desired wishes in WC3 mapping and modding community was the override of this limitation. In 2003 with the still bipping modems connections thinking in maps bigger than 8MB was a considerable and necessary limitation, but now with LAN connections this thing became into a restriction for greater ideas. This will definitely open opportunities to bigger map projects and raise the development in this platform into a new paradigm. Well done Blizzard !!!
Added Script Verify to World Editor: WHAT!!!!!!! let's read again.... WHAAAAAT!!!!!! Yes and definitely yes: they are thinking in jassers (I still can't believe it), they've implemented something like a native PJASS to the editor to check script errors, YAY!!!!..... but... it's a shame it comes too late, and the worst thing is that it only checks the written code in triggers instead of the compiled code. This for vJASSERS is again... USELESS. Nice try Blizzard, we recognize your effort
Hmmm, shiny and sparky button...
But it could help to GUIers to understand JASS in a vanilla way.... hmmm...
Custom blp files will no longer crash on Mac: Well, this is something nice to hear from the development team behind WC3, this annoying bug in MAC limited these Apple guys to play custom maps with customs BLPs, crashing the game experience. For this, we just have to say thanks BLizzard
With this we have to recognize the interest in Blizzard in retake an audience which have been loyal to WC3, a community which has waited for a long time to be heard and this wait is bringing a a good outcome. Big hugs to the WC3 community!!!
The 1.27b patch and JNGP. Now, what's the coming evolution in the Warcraft III gaming community, I feel the development could arise again, showing new opportunities to old ideas gone for the map size limitations. This brings a new hope and fuel the mapping tradition behind WC3. About JNGP, now I have to put work again to check any incompatibilities or bugs for the new patch. If you find something, please report it in the official thread and help bring the opportunity to make great maps (literally) again!!
Now let's hear your thoughts about this nice moment. Don't forget to share
JNGP 2.0.9 is live!!!! Fellow WC3 modders & mappers:
It's an honor to announce the release of the new version of JNGP: 2.0.9. With this new pack, I've added the most recent mods for WE and other features that will help you in the mapping process.
Among the main features added in this version, we can find the new WC3 patcher, which allows to set your WC3 installation in any version different from 1.27, this is needed to allow multiplayer emulation to work properly.
Some tools has been updated to the latest version: