Age of War 2 is the official sequel to Age of War This map is very similar to those people who have played historical real time strategy games, in particular the age of empires series. There are five ages in this map where you can advance through. You can command a lot different civilizations during this period of time. Includes 200 food battles, naval warfare and walls and gates. Over 100 different unit types at your command. Map has 3 different AIs, many game modes and an in-game alliance system.
The Dark Age (1100AD-1249AD) The Medieval Age (1250AD-1399AD) The Renaissance Age (1400AD-1549AD) The Enlightenment Age (1550AD-1699AD) The Imperial Age (1700AD-1850AD) *Ages are not an accurate and are not meant to be.
The British have excellent ranged infantry and a tough navy to beat.
Ranged infantry upgrades are cheaper Town Centers cost 25% less +100 range for all ranged infantry and ranged cavalry units +10% ship speed
The French have good ranged infantry and light cavalry.
Towers and Castles +20%HP Villagers +1 wood carrying capacity Ranged Infantry +10HP Light Cavalry upgrades are cheaper
The Holy Roman Empire:
The Holy Roman Empire has the most expensive and durable heavy units.
Town Centers have 10% more attack damage and +100 range Monks have 2x HP, 2x mana capacity Walls and gates have 20% more HP Light Cavalry are 10% more resistant to melee attacks
The Norse have excellent infantry and good a navy.
Heavy Infantry +10HP Light Infantry +10% attack speed All Infantry regenerate HP 2x faster Barracks, Stables, Siege Workshop are built 25% faster
The Spanish has good infantry, cavalry, and early gunpowder units.
Town Centers are built 25% faster Villagers +20 HP and +3 attack Light Infantry +10HP and +1 attack Ranged Cavalry upgrades are cheaper
The Russians have cheap infantry and good cavalry units.
Heavy siege upgrades are cheaper House, lumber mill, blacksmith, market, church, university cost 25% less and are built 25% faster Age 1-2 melee infantry cost less and are trained faster Cavalry move and attack 5% faster
The Poles have good cavalry units and siege weapons.
Town Centers provide +5 population, Castles provide +10 population Villagers, Engineers, Pack Horses, Monks, and Saboteurs regenerate hitpoints 16x faster Light Cavalry +2 attack damage Siege Weapons +20 movement speed
The Turks have good early gunpowder and excellent siege units.
Bombard Cannon research available in age 3, at a reduced price Gunpowder units attack 10% faster Siege Weapons get +15% attack and +50HP Houses give 12 population instead of 10
The Chinese have good early gunpowder and excellent ranged infantry.
Light siege is cheaper Ranged Infantry +10% attack damage Town Centres +20%HP and +2 population space +2 starting villagers, -100 starting gold
The Japanese have superior infantry.
Heavy siege upgrades are cheaper Workers gather wood 10% faster Infantry are trained 10% faster Infantry attack and move 5% faster