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Topics - moyack

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1
Warcraft III News / Patch 1.29.1 is active
« on: April 23, 2018, 08:47:24 PM »

Related Topics or Resources



by

Hello Blizzmodders:

Not happy with the announcement of the patch 1.29, not happy with all the mess caused by this new patch, not happy with all the changes we have to make in our maps, now we're facing a new update fixing some bugs not seen in the release of 1.29 patch. (ok, ok, joking is off :D )

Now you can update your WC3 to the latest version from Battle.net or using the "Warcraft III Launcher.exe" to get the latest patch. Enjoy!!!

As a resume...

Quote
Specific Changes & Improvements
  • Max clan and players in a channel raised to 255
Bug Fixes
  • Founding of Durotar no longer crashes
  • Building upgrades are visually represented for player slots 13+
  • Building placement footprint displays for player slots 13+
  • Blight displays for player slots 17+
  • GetUnitAbilityCooldown always returns 0.00
  • BlzGetLocalUnitZ always returns 0.00
  • enGB installs and patches
  • Custom textures no longer cause World Editor to crash
  • Neutral units accept item sales in custom games
  • Neutral units display on the mini map in custom games
  • Neutral units drop bounties in custom games
  • Hashtable storage limit isremoved
  • Game cache mission key limit is removed
  • Quick Play maps work on Mac
  • Asian characters work in chat
  • UI elements no longer overflow in Asian languages
  • GUI Set Unit Name work
Known Issues
  • Ladder reset
  • Joining a custom game on Mac will result in a crash
  • Patching from 1.29.0 PTR enGB to 1.29.1 PTR enUS causes Maps to be missing for Standard/Quick Play games
  • Game data for TFT impacted RoC
  • Missing function BlzSetAbilityManaCost
  • SetUnitAbilityCooldown affects all units with the chosen ability
  • Certain areas of the minimap in World Editor do not work
  • SetItemName affects all items of a chosen type
  • BlzSetUnitName does not update GetUnitName
  • Text cursor doesn’t change position in chat
  • Unit glow for player 12 is red
  • Holding left mouse click causes keyboard events to not be registered
  • Cursor does not match the mouse position when resolution is taller than wider
  • Fog and visibility modified do not affect player 13+
  • In 24 player games AI buildings may become stuck in construction
Source: https://us.battle.net/forums/en/bnet/topic/20762157875

2
General Jass Discussion / Patch 1.29 map conversion thread
« on: April 15, 2018, 12:36:55 AM »
Hello:

This is a thread where you can discuss problems about porting your map from 1.27-1.28 version to 1.29.

Please take into consideration taht we'll do our best to solve your issues. If your map is done in vJASS, please take into consideration using WEX

3
Warcraft III News / Patch 1.29 is live
« on: April 15, 2018, 12:22:49 AM »

Related Topics or Resources




Hello my fellow Blizzmodders!!

Blizzard has made it again, now the patch 1.29 that was released on a PTR channel is now official. several features has been added and reviewed in the PTR installer of the game.

Specific Changes & Improvements
  • Widescreen support added. To prevent stretching there have been changes to the interfaces:
  • Added bookends to the in-game interface
  • Added black pillars in menus


Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:
  • Player 13 - Maroon
  • Player 14 - Navy
  • Player 15 - Turquoise
  • Player 16 - Violet
  • Player 17 - Wheat
  • Player 18 - Peach
  • Player 19 - Mint
  • Player 20 - Lavender
  • Player 21 - Coal
  • Player 22 - Snow
  • Player 23 - Emerald
  • Player 24 - Peanut

Known Issues
  • Temporarily disabled Fixed Aspect Ratio in Video Options
  • Chaos Kodo Beasts are showing as idle workers in campaign missions
  • Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
  • Certain elements in World Editor overlap
  • Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
  • SetUnitNameAll is disabled for now
  • PlaySpecialEffect is disabled for now
  • PlaySpecialEffectWithTimeScale is disabled for now
  • Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor
  • UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
  • Default map directory is for from maps when creating custom games
  • Resolution does not change properly when switching between windowed and full screen
  • Tooltips for hero abilities may not be updated
World Editor Upgrades
Now the things we're interested the more...
  • Object Limit: 30,000
  • Neutral Units: 2,048
  • Neutral Buildings: 384
  • Player Units: 4,320
  • Player Buildings: 2,400
  • Items: 1,024
  • Map Size Limit: 480 x 480
  • Tile Slot Limit: 16
  • Max Execution Limit: 3,000,000
  • Max Food Limit: 999
  • Max Resource Limit: 9,999,999
  • Array Size Limit: 32,768
  • "Always show Health Bars" now shows Mana Bars as well
New Natives
Code: jass  [Select]
  1. native GetTriggerPlayerMouseX: takes nothing returns real
  2. native GetTriggerPlayerMouseY: takes nothing returns real
  3. native GetTriggerPlayerMousePosition: takes nothing returns location
  4. native GetTriggerPlayerMouseButton: takes nothing returns mousebuttontype
  5. native SetAbilityTooltip: takes integer abilCode, string tooltip, integer level returns nothing
  6. native SetAbilityActivatedTooltip: takes integer abilCode, string tooltip, integer level returns nothing
  7. native SetAbilityExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
  8. native SetAbilityActivatedExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
  9. native SetAbilityResearchTooltip: takes integer abilCode, string researchTooltip, integer level returns nothing
  10. native SetAbilityResearchExtendedTooltip: takes integer abilCode, string researchExtendedTooltip, integer level returns nothing
  11. native GetAbilityTooltip: takes integer abilCode, integer level returns string
  12. native GetAbilityActivatedTooltip: takes integer abilCode, integer level returns string
  13. native GetAbilityExtendedTooltip: takes integer abilCode, integer level returns string
  14. native GetAbilityActivatedExtendedTooltip: takes integer abilCode, integer level returns string
  15. native GetAbilityResearchTooltip: takes integer abilCode, integer level returns string
  16. native GetAbilityResearchExtendedTooltip: takes integer abilCode, integer level returns string
  17. native SetAbilityIcon: takes integer abilCode, string iconPath returns nothing
  18. native GetAbilityIcon: takes integer abilCode returns string
  19. native SetAbilityActivatedIcon: takes integer abilCode, string iconPath returns nothing
  20. native GetAbilityActivatedIcon: takes integer abilCode returns string
  21. native GetAbilityPosX: takes integer abilCode returns integer
  22. native GetAbilityPosY: takes integer abilCode returns integer
  23. native SetAbilityPosX: takes integer abilCode, integer x returns nothing
  24. native SetAbilityPosY: takes integer abilCode, integer y returns nothing
  25. native GetAbilityActivatedPosX: takes integer abilCode returns integer
  26. native GetAbilityActivatedPosY: takes integer abilCode returns integer
  27. native SetAbilityActivatedPosX: takes integer abilCode, integer x returns nothing
  28. native SetAbilityActivatedPosY: takes integer abilCode, integer y returns nothing
  29. native GetUnitMaxHP: takes unit whichUnit returns integer
  30. native SetUnitMaxHP: takes unit whichUnit, integer hp returns nothing
  31. native GetUnitMaxMana: takes unit whichUnit returns integer
  32. native SetUnitMaxMana: takes unit whichUnit, integer mana returns nothing
  33. native DeleteHeroAbility: takes unit whichUnit, integer abilCode returns nothing
  34. native SetItemName: takes item whichItem, string name returns nothing
  35. native SetItemDescription: takes item whichItem, string name returns nothing
  36. native GetItemDescription: takes item whichItem returns string
  37. native SetItemTooltip: takes item whichItem, string name returns nothing
  38. native GetItemTooltip: takes item whichItem returns string
  39. native SetItemExtendedTooltip: takes item whichItem, string name returns nothing
  40. native GetItemExtendedTooltip: takes item whichItem returns string
  41. native SetItemIconPath: takes item whichItem, string name returns nothing
  42. native GetItemIconPath: takes item whichItem returns string
  43. native SetUnitName: takes unit whichUnit, string name returns nothing
  44. native SetHeroProperName: takes unit whichUnit, string name returns nothing
  45. native GetUnitBaseDamage: takes unit whichUnit, integer weaponIndex returns integer
  46. native SetUnitBaseDamage: takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
  47. native GetUnitDiceNumber: takes unit whichUnit, integer weaponIndex returns integer
  48. native SetUnitDiceNumber: takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
  49. native GetUnitDiceSides: takes unit whichUnit, integer weaponIndex returns integer
  50. native SetUnitDiceSides: takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
  51. native GetUnitAttackCooldown: takes unit whichUnit, integer weaponIndex returns real
  52. native SetUnitAttackCooldown: takes unit whichUnit, real cooldown, integer weaponIndex returns nothing
  53. native SetSpecialEffectColorByPlayer: takes effect whichEffect, player whichPlayer returns nothing
  54. native SetSpecialEffectColor: takes effect whichEffect, integer r, integer g, integer b returns nothing
  55. native SetSpecialEffectAlpha: takes effect whichEffect, integer alpha returns nothing
  56. native SetSpecialEffectScale: takes effect whichEffect, real scale returns nothing
  57. native SetSpecialEffectPosition: takes effect whichEffect, real x, real y, real z returns nothing
  58. native SetSpecialEffectHeight: takes effect whichEffect, real height returns nothing
  59. native SetSpecialEffectTimeScale: takes effect whichEffect, real timeScale returns nothing
  60. native SetSpecialEffectTime: takes effect whichEffect, real time returns nothing
  61. native SetSpecialEffectOrientation: takes effect whichEffect, real yaw, real pitch, real roll returns nothing
  62. native SetSpecialEffectYaw: takes effect whichEffect, real yaw returns nothing
  63. native SetSpecialEffectPitch: takes effect whichEffect, real pitch returns nothing
  64. native SetSpecialEffectRoll: takes effect whichEffect, real roll returns nothing
  65. native SetSpecialEffectX: takes effect whichEffect, real x returns nothing
  66. native SetSpecialEffectY: takes effect whichEffect, real y returns nothing
  67. native SetSpecialEffectZ: takes effect whichEffect, real z returns nothing
  68. native SetSpecialEffectPositionLoc: takes effect whichEffect, location loc returns nothing
  69. native GetLocalSpecialEffectX: takes effect whichEffect returns real
  70. native GetLocalSpecialEffectY: takes effect whichEffect returns real
  71. native GetLocalSpecialEffectZ: takes effect whichEffect returns real
  72. native GetUnitArmor: takes unit whichUnit returns real
  73. native SetUnitArmor: takes unit whichUnit, real armorAmount returns nothing
  74. native UnitHideAbility: takes unit whichUnit, integer abilId, boolean flag returns nothing
  75. native UnitDisableAbility: takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
  76. native UnitCancelTimedLife: takes unit whichUnit returns nothing
  77. native IsUnitSelectable: takes unit whichUnit returns boolean
  78. native IsUnitInvulnerable: takes unit whichUnit returns boolean
  79. native UnitInterruptAttack: takes unit whichUnit returns nothing
  80. native GetUnitCollisionSize: takes unit whichUnit returns real
  81. native GetAbilityManaCost: takes integer abilId, integer level returns integer
  82. native GetAbilityCooldown: takes integer abilId, integer level returns real
  83. native SetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing
  84. native GetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level returns real
  85. native GetUnitAbilityCooldownRemaining: takes unit whichUnit, integer abilId returns real
  86. native EndUnitAbilityCooldown: takes unit whichUnit, integer abilCode returns nothing
  87. native GetUnitAbilityManaCost: takes unit whichUnit, integer abilId, integer level returns integer
  88. native GetLocalUnitZ: takes unit whichUnit returns real
  89. native DecPlayerTechResearched: takes player whichPlayer, integer techid, integer levels returns nothing
  90. native SetEventDamage: takes real damage returns nothing

With all this stuff, we addressed a new situation: many maps that worked in the previous versions of WC3 are not working anymore in this version, so it's needed to make a kind of upgrade to the maps and manage a versioning in them: save the map for players which don't intend to upgrade to 1.29 and offer a version compatible with 1.29. Seeing the changes made in the coding part it's mandatory to check the functions created in the custom maps to fix possible bugs in the porting to 1.29.

If you need any help, you can share your issues in the discord channel https://discordapp.com/invite/GnBkkrn or in the "Patch 1.29 map conversion thread".

Let's rejoice for this new patch!!!

Source: https://us.battle.net/forums/en/bnet/topic/20762137149

4
Warcraft III News / New patch 1.29 (March 15) is live
« on: March 15, 2018, 09:31:26 PM »
Hello Wc3modders:

We've been informed about a new version of the patch 1.29, which promises new fixes. This time, they increased the number of items and object elements that the map can support, some melee balances and better colors for the new player slots (this based in the requirements posted here)




Please don't forget to update your PTR installation and enjoy the improvements :D

Hail Warchiefs, Lichs, Commanders, and Keepers,

Warcraft III's PTR is updated and ready for your scrutiny.

Windows
https://battle.net/download/getInstallerForGame?os=win&locale=enUS&version=PTR&gameProgram=WARCRAFT_3

Mac
https://battle.net/download/getInstallerForGame?os=mac&locale=enUS&version=PTR&gameProgram=WARCRAFT_3

Specific Changes & Improvements
Team colors revision v2 (Props to Erkan for setting us on the path)
Camera reset to 1.28 height


Bug Fixes
Korean client crash resolved
Custom hotkeys no longer unbind Esc
Matchmaking now starts when using community maps
Alchemist's Healing Spray now self-heals
Various missing textures located (Thanks to TriggerHappy for the test map)
Default resolution no longer resembles Felwood
World Editor limits raised for reals:
Neutral Units   - 2,048
Neutral Buildings   - 384
Player Units   - 4,320
Player Buildings   - 2,400
Items   - 1,024
Queuing actions behaves correctly
Ladder maps cleansed of sneaky tower locations near starting mines

Hero Balance Updates
Blademaster
Mirror Image
Decreased Mana cost (all levels) from 115 to 100

Shadow Hunter
Serpent Wards
Level 1: Increase damage from 11-13 to 14 to 16; Increase HP from 75 to 90
Level 2: Increase damage from 23-26 to 27-30; Increase HP from 135 to 165
Level 3: Increase damage from 41-45 to 48 to 52; Increase HP from 135 to 200

Dread Lord
Carrion Swarm
(Buff) Mana Cost (all levels) 110 → 100
Level 1: 300 Dmg to 400 Dmg
Level 2: 600 Dmg to 700 Dmg
Level 3: 1000 Dmg 1200 Dmg

Demon Hunter
Mana Burn
(Nerf) Mana cost increase from 50 to 60

Priestess of the Moon
Attack Speed
(Buff) change default from 2.46 to 2.33

Scout
Increase movement speed from 270 to 300
Level 1: Reduce mana cost from 100 to 50
Level 2: Reduce mana cost from 75 to 50

Known Issues
Selecting LAN in Asian locales crashes the client
Esc on Mac has a chance to close the client
Opening a scoreboard will temporarily freeze the game during a multiplayer match
TriggerAddCondition() now requires you to add (Condition()) around the "function funcname"
Constant native DecPlayerTechResearched not working
The GUI equivalent for SetAbilityOnIcon and GetAbilityOnIcon have invalid parameters causing the editor to throw errors
World Editor crashes with bad IF statement syntax
Cannot set research to a lower level using SetPlayerTechResearched
DecPlayerTechResearched causes SetPlayerTechResearched to set level at a lower value
PlaySpecialEffect and PlaySpecialEffectWithTimeScale are not working correctly
The Italian client is missing menus

Notes
Replays are incompatible between major game versions
This will be the last version to support Windows XP

5
General Jass Discussion / Patch 1.29 new natives: a testing place
« on: February 25, 2018, 10:35:35 PM »
Hi everyone:

With the new patch 1.29 implemented on WC3 PTR, there's more than 60 new jass functions that needs to be tested and documented for bugs and features. So I prepared this topic to talk about each functions made in the new WC3 engine.

Here's the list:
Code: jass  [Select]
  1. DecPlayerTechResearched; takes player whichPlayer, integer techid, integer levels returns nothing // Opposite to IncPlayerTechResearched
  2. DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
  3. DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
  4. GetAbilityCooldowntakes; integer abilId, integer level returns real
  5. GetAbilityIcon; takes integer abilCode, integer level returns string
  6. GetAbilityManaCosttakes; integer abilId, integer level returns integer
  7. GetAbilityPosX; takes integer abilCode returns integer // Icon Position
  8. GetAbilityPosY; takes integer abilCode returns integer
  9. GetAbilityResearchTooltip; takes integer abilCode, integer level returns string
  10. GetAbilityResearchExtendedTooltip; takes integer abilCode, integer level returns string
  11. GetAbilityTooltip; takes integer abilCode, integer level returns string
  12. GetAbilityExtendedTooltip; takes integer abilCode, integer level returns string
  13. GetAbilityOnIcon; takes integer abilCode returns string // "OnIcon is the icon for these auto-castable ablities when they're turned on"
  14. GetAbilityOnPosX; takes integer abilCode returns integer
  15. GetAbilityOnPosY; takes integer abilCode returns integer
  16. GetAbilityOnTooltip; takes integer abilCode, integer level returns string
  17. GetAbilityOnUberTooltip; takes integer abilCode, integer level returns string
  18. GetItemIconPath; takes item whichItem returns string
  19. GetItemTooltip; takes item whichItem returns string
  20. GetItemExtendedTooltip; takes item whichItem returns string
  21. GetLocalSpecialEffectX; takes effect whichEffect returns real
  22. GetLocalSpecialEffectY; takes effect whichEffect returns real
  23. GetLocalSpecialEffectZ; takes effect whichEffect returns real
  24. GetLocalUnitZ; takes unit whichUnit returns real
  25. GetTriggerPlayerMouseButton; takes nothing returns mousebuttontype
  26. GetTriggerPlayerMousePosition; takes nothing returns location
  27. GetTriggerPlayerMouseX; takes nothing returns real
  28. GetTriggerPlayerMouseY; takes nothing returns real
  29. GetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level returns real
  30. GetUnitAbilityCooldownRemaining; takes unit whichUnit, integer abilId returns real
  31. GetUnitAbilityManaCost; takes unit whichUnit, integer abilId, integer level returns integer
  32. GetUnitArmor; takes unit returns real
  33. GetUnitAttackCooldown; takes unit whichUnit, integer weaponIndex returns real
  34. GetUnitBaseDamage; takes unit whichUnit, integer weaponIndex returns integer
  35. GetUnitCollisionSize; takes unit whichUnit returns real
  36. GetUnitDiceNumber; takes unit whichUnit, integer weaponIndex returns integer
  37. GetUnitDiceSides; takes unit whichUnit, integer weaponIndex returns integer
  38. IsUnitInvulnerable; takes unit whichUnit returns boolean
  39. IsUnitSelectable; takes unit whichUnit returns boolean
  40. PlaySpecialEffect; takes effect whichEffect, integer anim returns nothing
  41. SetEventDamage; takes real damage returns nothing // Modify EVENT_UNIT_DAMAGED event damage
  42. SetHeroProperName; takes unit whichUnit, string name returns nothing
  43. SetSpecialEffectAlpha; takes effect whichEffect, integer alpha returns nothing
  44. SetSpecialEffectColor; takes effect whichEffect, integer r, integer g, integer b returns nothing
  45. SetSpecialEffectColorByPlayer; takes effect whichEffect, player whichPlayer returns nothing
  46. SetSpecialEffectPosition; takes effect whichEffect, real x, real y, real z returns nothing
  47. SetSpecialEffectPositionLoc; takes effect whichEffect, location loc returns nothing
  48. SetSpecialEffectOrientation; takes effect whichEffect, real yaw, real pitch, real roll returns nothing
  49. SetSpecialEffectPitch; takes effect whichEffect, real pitch returns nothing
  50. SetSpecialEffectRoll; takes effect whichEffect, real roll returns nothing
  51. SetSpecialEffectTime; takes effect whichEffect, real time returns nothing // Think this won't solve the leak problem
  52. SetSpecialEffectTimeScale; takes effect whichEffect, real timeScale returns nothing
  53. SetSpecialEffectX; takes effect whichEffect, real x returns nothing
  54. SetSpecialEffectY; takes effect whichEffect, real y returns nothing
  55. SetSpecialEffectYaw; takes effect whichEffect, real yaw returns nothing
  56. SetSpecialEffectZ; takes effect whichEffect, real z returns nothing
  57. SetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing // Set ability cooldown for this specific unit
  58. SetUnitArmor; takes unit whichUnit, real armorAmount returns nothing
  59. SetUnitAttackCooldown; takes unit whichUnit, real cooldown, integer weaponIndex returns nothing // Set all future attack cooldown for this specific unit
  60. SetUnitBaseDamage; takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
  61. SetUnitDiceNumber; takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
  62. SetUnitDiceSides; takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
  63. SetUnitName; takes unit whichUnit, string name returns nothing
  64. UnitCancelTimedLife; takes unit whichUnit returns nothing
  65. UnitDisableAbility; takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
  66. EndUnitAbilityCooldown; takes unit whichUnit, integer abilCode returns nothing // Finish cooldown for this ability for this unit
  67. UnitHideAbility; takes unit whichUnit, integer abilId, boolean flag returns nothing
  68. UnitInterruptAttack; takes unit whichUnit returns nothing
The idea is to make a testmap for each message that shows how this code works. If you want to join in the processs, just reply this thread with a tesmap and I'll link it in the first post.

6
Warcraft III on PTR has been updated to 1.29
Warcraft III on PTR has been updated to 1.29

DOWNLOAD Warcraft III PTR Installer

Hello my fellow blizzmodders:

Some days ago there was a new patch in the PTR installation of Warcraft III and this update brought us, after a long loooooong time, a proper justice to the WC3 community. A new HUGE update, not a lesser one with the typical few changes and tiny fixes that only affected the ladder gamers in melee maps. This patch brings to us an unexpected change to the possibilities in the WC3 engine and this time, it was clear that the community demands were at last heard.

Would this a signal about a Warcraft 3 Remastering? probably as it has been said by several sites related to games [1 & 2 examples] will be Warcraft 4 on hold?, it's now a serious possibility. But in the meantime we can say at least: REJOICE wc3 community of modders, our prays has been heard and there's more to come.

Important changes in the game: Link
 
  • Widescreen: The game now supports true widescreen; there's some glitches in the moment but it's expectable to have some fixes in the moment. Right now in really width screens there's a blind mouse selection part that could occur. And it has been reported issues with other video processors (Intel graphics)
  • 24 Players: What??? YES!!! now you can make a map with support to 24 players!!! something incredible to be true... and it's TRUE!!. this brings a new possibility to new ideas for maps. This of course implies new player colors to try.
  • Bug fixes: stuff related with Mac compatibility and clan creation has been addressed.

World Editor Changes: Link
  • Object limit increased to 30,000
  • Map size limit increased to 480 x 480
  • Tile set limit increased to 16
  • Max execution number increased to 1666666
  • Max food limit increased to 999
  • Max resource limit increased to 9999999
  • Array size increased from 8192 to 32768
  • Display mana bar

And some Map Pools & Balance Updates which are described here.

Soon I will open a topic to deal with the new natives, where I'll do testings to each new function added to the WC3 game engine. Stay tuned to this topic so you can share and discuss the new features.
EDIT: topic opened: http://wc3jass.com/5555/patch-1-29-new-natives-a-testing-place/

What do you think about this patch?? please tell us your feelings and expectations.

HUGS!!!

8
Site News & Updates / Happy new year 2018 from Blizzmod Community!!!
« on: December 31, 2017, 11:30:33 PM »
Hello my fellow Blizzmodders:

Today is that lat day of the year where is an opportunity to remember all the thing we've done so far.

Thanks God, there's new stuff in the community to stand out, and I'll try to summarize.
  • One account for all the affiliate sites: With the new implementation, all the sites that belongs to the Blizzmod community allows to use the same account to access them. So if you registered your account in wc3modding.info, this same user and password can be used in the other places (blizzmod.info, wc3jass.com, etc...)


  • Resource filtering and easier search method available: You can see in blizzmod.info, wc3modding.info and wc3jass.com offer direct access links to the resources offered in those sites. All of them allows to have a clear description about its features and they can be filtered and searched by different categories, keywords and rating.


  • Topic integration with social networks: Every topic in blizzmod.info, wc3modding.info and wc3jass.com have links to Facebook and Google+, so you can share this topics easily with your friends. All the pages show nicely in those social networks. If the topic has an image in the first post, it will be used to stand out the topic in the sharing process.


  • Wiki/ integrated to the site: This section is aimed for integration with the coding highlighting. If you check, in the jass coding you can see a link over the function name which allows you to create or view a documentation to that function.

  • Related topic / resource: This feature allows to link any topic in all the pages from the Blizzmod network with other topics. This is useful to build "packs" of resources or to keep a trace of previous topics. This improves the chances that your topic gets accessible via google search.


  • Discord Chat: And the last but not least, the chat integration with Discord, where we're keeping together the community in support and chit chat in a reliable and faster way. It's easy to join, just follow the link :D

What's coming for 2018
  • Implement a faster way to upload resources. Right now you have to do two posting editions in order to implement the resources with images and download links.
  • uploading the model resources from the backup, so we can have again the big model database from the 2012 times. That's a big task to do.
  • Improve the icon submission system. Right now it's is slow and tedious to upload icon to the site.
  • Prepare the last version of JNGP (2.0.10) according to the new changes that seems to come in new patches of WC3

With all of this, I wish to all the community a happy new year 2018, expecting that your projects and goals gets successful and we hope this site keeps being useful to the WC3 community.

9
Starcraft II News / Starcraft II is FREE!!
« on: November 28, 2017, 09:47:24 PM »
Starcraft 2
Is now FREE!!!



Download here


                                                                                               


Download client


10
Warcraft III Maps / (2) Pirate Coasts
« on: November 23, 2017, 06:05:09 AM »
Version: 1.0.1
Keywords: Pirate, island, coasts, moyack
Play Mode: Multiplayer, Single Player
Category: Standard Melee
Tilesets: Dalaran Ruins, Sunken Ruins
Players: Minimum players: 1
Maximum players: 2
Rating: 5
Image/screenshot:
Warcraft III Map
« Created: November 23, 2017, 06:08:04 AM by moyack »
« Last Edit: December 10, 2017, 08:43:23 AM by moyack »
Ok, here's my submission. Pirate Coasts.

PIRATE COASTS
by Moyack

Description.

A forgotten island, a place where old pirates lived and kept in secret for a long time. Now this abandoned land is part of the oblivion until now.It's the time to reclaim the cursed treasures left and fight against the greed of your enemies.

SCREENSHOTS
Full map


I hope you like it :D

Code: [Select]
Changelog:
Version 1.0.1
* Modified the shallow water terrain near to player 1
+ Added critters to benefit undead races
* Modified creeps at expansion mines to have camp range (200)

Version 1.0.0
+ Initial version

Rating
Average Score
« Created: November 23, 2017, 06:05:53 AM by moyack »
11
Warcraft III Models / Ice Golem
« on: November 10, 2017, 06:20:18 AM »
Keywords: Ice, frost, Golem, moyack
Model Type: Unit
Model Category: Creep
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: November 10, 2017, 06:22:53 AM by moyack »
« Last Edit: November 10, 2017, 09:23:35 PM by moyack »

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by
Ice Golem
By Moyack

Hi, I did this model inspired by the one created by the King (check related link), if there's a crystal one, then it should be an Ice golem, chilled as itself.


Please enjoy and don't forget to give credits :D

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« Created: November 10, 2017, 06:20:27 AM by moyack »
12
Learning by Gaming Project / Orte y Leter
« on: September 24, 2017, 08:58:55 PM »
ORTE  Y  LETER:
La guerra por un futuro

por Daniel Valenzuela Cruz


En el año 2950 el planeta tierra fue recuperado eco lógicamente por el proyecto "YEVEX" cual compro y destruyo las industrias petroleras y cualquier otra con relación a la producción de contaminación.

Empezó un programa de erradicación de CO2 y luego la siembra de miles de árboles, la humanidad estaba en deuda con Yevex...

En el año 2990 inicio una empresa de robótica a partir de combustibles fósiles, rechazó las ofertas de venta por parte de Yevex, devian producir robots con programación militar. Los americanos tenían una gran ventaja tecnológica y militar.

Año 3010 innovo con un nuevo material lo llamaron “ORTE” tenia capacidades medicas y evolutivas le empezaron a integrar tecnología apartir de neuronas directamente extraídas de un cerebro lo cual les daría la capacidad de pensar .
                                                                                                                                                                             

13
Warcraft III Models / Dark Iron Devoted
« on: September 20, 2017, 12:14:13 AM »
Keywords: Dark, Iron, Devoted, Hero, WotTH
Model Type: Hero
Model Category: Dwarf
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: September 20, 2017, 12:16:49 AM by moyack »

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Dark Iron Devoted


A model from the abandoned project War of the Three Hammers, a campaign developed initially by Camel's Hump and with the participation of an great staff of modellers, animators and skinners. This is one of the several models developed for this project.

I hope you can give a good use in your project.

ALL CREDITS TO THEIR RESPECTIVE AUTHORS.


Quote
The devoted ones are often younger dwarves who wish to prove themselves in battle. Even though their swords are particularly sharp, or their armor especially strong, the willpower and their courage alone may well hold of the enemy long enough for spell casters to get themselves ready.

Model and skin by camel's Hump, base model by Blizzard.

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« Created: September 21, 2017, 10:55:01 PM by BlizzMod »
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14
Tutorial Zone / Warcraft III Cheats
« on: September 17, 2017, 05:02:15 PM »
Category: Miscellaneous Tutorials
« Created: September 17, 2017, 05:02:15 PM by moyack »
Warcraft III Cheats
Compiled by Moyack

Why cheat? what's the reason of promoting this in WC3?? well, in the mapping or modding process using the World editor, it's necessary to have agile ways to test stuff, and the cheats allow this process. This cheats works only on singleplayer mode and they're blocked in online gaming, for obvious reasons.

  • allyourbasearebelongtous: Instant win
  • greedisgood: Get 500 wood and gold
  • iseedeadpeople: Full map
  • somebodysetusupthebomb: Instant failure
  • thereisnospoon: Infinite Mana
  • whosyourdaddy: Invincibility, one-hit kills
  • motherland (race) (#) - Level select
  • strengthandhonor: Keep playing after losing in campaign mode
  • greedisgood (#): # of gold and lumber
  • keysersoze (#): # of gold
  • leafittome (#): # of lumber
  • iocainepowder: Fast death
  • pointbreak: Build over food limit
  • whoisjohngalt: Fast research
  • sharpandshiny: All upgrades
  • synergy: Tech tree unlocked
  • riseandshine: Set time to morning
  • lightsout: Set time to evening
  • daylightsavings (time): Set time of day
  • itvexesme: Disable victory conditions
  • thedudeabides: Fast spell cooldown
  • daylightsavings: Day/night transitions
  • warpten: Fast build

15
Warcraft III Models / Demon Tunneler Red
« on: September 15, 2017, 10:37:37 PM »
Keywords: Demon, tunneler, Sammy, moyack
Model Type: Unit
Model Category: Creep, Demon
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: September 15, 2017, 10:41:05 PM by moyack »
« Last Edit: September 16, 2017, 09:17:32 AM by moyack »

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Demon Tunneler (Red)
By Moyack

This is my first customized model, developed to teach how to use re-UWRaping technique to create new kind of models changing its skin with another one.

Based in the easter egg model Sammy!, this model comes in two versions: Purple and red. It uses all ingame textures and with this we can ensure it works properly in any map.

Enjoy :D

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« Created: September 15, 2017, 10:37:52 PM by moyack »
16
Warcraft III Models / Demon Tunneler Purple
« on: September 15, 2017, 08:41:37 PM »
Keywords: Demon, tunneler, Sammy, moyack
Model Type: Unit
Model Category: Creep, Demon
Rating: 5
Image/screenshot:
Warcraft III Model resource
« Created: September 15, 2017, 08:43:08 PM by moyack »
« Last Edit: September 16, 2017, 09:17:54 AM by moyack »

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by
Demon Tunneler (Purple)
By Moyack

This is my first customized model, developed to teach how to use re-UWRaping technique to create new kind of models changing its skin with another one.

Based in the easter egg model Sammy!, this model comes in two versions: Purple and red. It uses all ingame textures and with this we can ensure it works properly in any map.

Enjoy :D

Rating
Average Score
« Created: September 15, 2017, 08:41:48 PM by moyack »
17
Warcraft III News / WC3 - New map pool system: PTR 1.29 is coming!!!
« on: August 03, 2017, 08:25:42 AM »

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Hello my fellow Blizzmodders:

In the coming patch is appearing the new balances in some maps, starting with a map called Therenas Stand, a classic and nice melee map. For this I'll let you a nice video from Back2Warcraft.

                                                                                               


With the coming PTR, you can now test a new pool system. I can give you an explanation, but Blizzard itself does the job better than me :P

Let's read from Blizzard itself!!!

Greetings,

Classic Games is excited to announce Warcraft III PTR will be live in the coming days. Focus will be on new map pools. The China Joy show match on the updated Terenes Stand between Fly and 120 was the debut of the types of improvements we can't wait to share.

The new map pools will be a mixture of three things – must haves from the current pools, classic maps from older pools, and new ladder version maps. The ladder version maps (LV), are original maps that have undergone significant improvements.

Below is an overview of our objectives and specific lists of changes by pool. So take some time to read up on the new LV maps in the coming days so you will be well prepared when the PTR goes live:

General Improvements & Gameplay Objectives

    Balanced creep camp difficulty progression from early to late game
    Balanced creep drop tables for better item progression from early game to late game
    Item diversity: Varied Level 1 though 6 charged items and Level 1 through 6 permanent items
    Balanced all start locations: total amount and starting distance from lumber, equal amount of spacing, equal size choke points, et cetera
    Balanced expansion distance from start locations
    Decluttered points of interest to reduce visual competition during gameplay
    Retextured map surfaces for better visual clarity - both on screen and mini-map
    Minimized the size of trees and doodads that obstructed player view of points of interest
    Added cliff lines or deep water to edges of the map - removing hard edges (aesthetic choice for immersion)
    Properly placed trees and doodads on the pathing grid: full-cell Medium Grid to half-cell Medium Grid alternate
    Removed the rolling shoreline waves from rolling hills to remove the noise the waves created - remains for cliff shores



List of 1 v 1 maps

    1 v 1 Map Pool (New)



List of 2 v 2 maps

    2 v 2 Map Pool (New)



List of 3 v 3 maps

    3 v 3 Map Pool (New)



List of 4 v 4 maps

    4 v 4 Map Pool (New)



List of FFA maps

    FFA Map Pool (New)



Thanks,

Matt Morris – Lead Designer of Classic Games


18
Warcraft III News / WC3 Patch 1.28.5 is now live
« on: July 06, 2017, 07:27:36 PM »

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Hello again my dear Blizzmodders!!!

Today, Blizzard offers to the community a new patch with some bug fixes needed so desperately, at least in terms of the modding community.

Hail Warchiefs,

Patch 1.28.5 is live. Our focus is on shoring up the last few significant 1.28 issues:

Bug Fixes

    File paths and user names think more globally in game and World Editor
    World Editor properly imports custom assets again
    Switching between Reign of Chaos and The Frozen Throne no longer causes a crash



Cheers,
Classic Games

Among all the changes made in this patch, there's one that is very important for modding and is the restoration of the import functionality. Now you can add again custom models, skins and other WC3 resources. Let's hop e they don't keep fixing one thing by screwing up two. According to the few posts from the community, it seems the patching way in this game is moving (at last) in the right direction.

As always, the screen shot for evidence :)


19
Warcraft III News / WC3 Patch 1.28.4 is running now.
« on: June 20, 2017, 10:33:43 AM »
Warcraft III has been updated to version 1.28.4

Hello Blizzmodders!!

The thing with Warcraft is getting better and better. It was a rare calm and no updates (except the one linked in the related topics section), but this seems to have a good reason: A new patch with some new features.


Source: https://us.battle.net/forums/en/bnet/topic/20756885804#post-1

Now, let's analyze the post:

Quote
We'll be patching to 1.28.3 at 2PM PDT on June 20th.

The patch focuses on distribution and installation in the continuing effort to promote stability and improve Warcraft III’s pipeline. These changes fix myriad issues introduced from the migration to the modern game launcher.

Specific Changes & Improvements

  • Game turn rate adjusted to match LAN settings of 12 turns per second
Ok, Nothing to explain, but the part of the LAN part could be related with this GOOD news, from Back2Warcraft:

                                                                                               


The big news is the Battle.net server is now moving at 100ms, compared to the slow 250ms. This is something that was a big issue in terms of playability. 10 points for Blizzard.

Quote
  • New installers available for PC and Mac
Ok, great...
Quote
  • Consolidated Reign of Chaos and The Frozen Throne into one game executable and one World Editor
YEAHHHH!!! A real solutions in terms of simplification. Definity +20 points for Blizzard.
Quote
  • Toggle added to main menu to switch between Reign of Chaos and The Frozen Throne
Something great :)
Quote
  • Added memory to relaunch the game version that was closed during the prior play session
??? I don't get it this. I'll check it later.

Quote
Bug Fixes

  • File paths containing non-Latin characters will now function normally
  • Entering windowed fullscreen will no longer minimize the game
  • Data that escaped the Polish mopaq was found and convinced it is necessary for an optimal gameplay experience


Known Issue

  • Consolidating to one executable breaks existing game shortcuts
Well, something to expect. We're glad to see the improvements applied to the game, and hopefully, this game will rise from the oblivion. What's next?? it seems with this patch there's enough foundations to get a content update in an easy way.

I'll be glad to hear your comments.

HUGSSS!!!!

Update: Blizzard seems to be updating now to 1.28.4. Bug fixes about some installation issues have been fixed (Source: https://us.battle.net/forums/en/bnet/topic/20756885804?page=6#post-101).

20
Hello Blizzmoders:

Things are coming faster than I thought, and it seems that patch 1.29 is coming faster and faster. And this can be proof by the news provided by Blizzard staff:
Quote from: Matt Morris, Developer
Our plan is to set up a PTR for Warcraft III, so that we can get early feedback from the community about our changes, and then make the appropriate fixes.

And this is the possible outcome of this announcement:
Quote from: Matt Morris, Developer
May 11
Hello,

Classic Games has been working hard on Warcraft III. The 1.28 patch didn’t hit all the marks we hold ourselves to. We’ve been making a lot of changes behind the scenes to make future work faster and more reliable.
So things are moving in the "right" direction.... hummm... ok :)

Quote
Patching and installation, CD keys, data migration, missing files from MPQs, usernames and file paths with UTF-8 characters, screen modes, order ID’s broke popular non-blizzard maps, and Mac specific issues were fallout from those improvements. We are working hard to address all the issues that you’ve brought to our attention. We appreciate your patience and involvement.
Patience, definitelyis what this community has built in all this years... no problem whatsoever  :D

Quote
Improving these classic codebases comes with its share of hazards, and we’re glad to partner with you on the endeavor. The better you communicate needs, wants, or bugs for the game, the more effective we will be at building a better Warcraft III.
It seems that we have to keep in touch with them, and this is showing a real interest, or trusting, in the community creativity skills... isn't it?

Quote
As we move forward, there will be quality of life game improvements, editor updates, new map pools, balance tweaks, and more. The recent patch was an important step in paving the way for the bigger ticket items that you all want. Please continue to give us constructive feedback, let us know where we missed, and what you want us to do!

Thank you,

Matt Morris
Lead Designer, Classic Games
Then it's mandatory to keep sticky into Blizzard forums or probably on Hive so they can keep a real feedback from the WC3 community. We'll try to keep up to date this news from Blizzard.

What improvements could be added to the current game? Share with us your opinions.

HUGGS!!!!

21

Blizzard Modding is now BLIZZMOD, OFFICIALLY!!!


Hello my fellow Blizzmoders!!!!

Today I had (at last!!) time to put some work in an idea I've been working since the last year: a new domain, shorter and easy to remind to the community. The outcome is that Blizzardmodding.info will now redirect to its shortened version, blizzmod.info. Secondly, with this domain upgrade, I've updated the site to the latest version of SMF (2.0.14), which brings more security stability and improved performance with an actual and future support to HTTPS and PHP7.

All the settings have been done in terms to do a permanent redirect (301) to the new domain, and this means that your current bookmarks to your site will move into the correct site. Anyways, we recommend you to update your links to the new domain. If you find some pages not loading or any possible issue with this site, feel free to post them here.

HUGSS!!!

EDIT:

22
Hello Blizzmodders!!

I was wandering into the deep sea of videos called YouTube, and I found a video interview with Pete Stilwell, senior producer of Classic games @Blizzard Entertainment. In this video he talks about the future of the classic games and he mentioned our beloved Warcraft 3. This patching system which is being implemented in WC3 (1.28.X for the people who's still coming to the latest WC3 news) seems to have a clear target: the possibility of better visuals and new game features.

It seems that good news are arising from Blizzard and the game itself is taking a good position, at least in terms of recognizing the WC3 modding / mapping community.

Here it is: the part where he mention WC3...

                                                                                               

Original video from Yahoo Esports

                                                                                               

What do you think about this interview? please share the news with your friends :)

HUGS!!!

23
Warcraft III News / Patch 1.28.2, fixing more stuff... great :D
« on: May 09, 2017, 10:49:35 PM »
Hello Blizzmodders!!

Today has arrived a new patch, with new fixes with unclear description, but... who cares, it's WC3 being updated!!!

Enjoy!!!


Bug Fixes

    Wetlands map added back to the map pool data
    Raise Dead ability no longer desyncs players in a game between Windows and OSX
    WorldEdit’s Test Map function will write unsaved maps to %APPDATA%\Temp
    Aspect ratio checkbox available in Polish again
    Fixed a crash on Mac when displaying the CD Key dialog in the Russian, Polish, Korean, Traditional Chinese, or Simplified Chinese


Known Issues

    If the error, “Something went wrong...” while patching occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update
    During XP installation, if the error, “Cannot validate version” occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update
    Tabbing out of the game doesn’t mute game sounds
    The Mac client is having some problems playing audio files that will be addressed in a future patch

24
Hello fellow Blizzmodders:

WC3 definitely has a new patch, fixing a previous one which brought to the modding community confusion and chaos.

Hmm, now that I'm thinking, I didn't post anything about the previous patch.... sorry. Pathc 1.28, for the few people that didnt' get noticed about this change, was the first attempt to upgrade the game into the current blizzard patch system, in which you can have full or partial updates in the file structure of the game. This brought to us some inconveniences, among them, the failure of JNGP in working properly on this.

With this patch, they solved an indirect issue with the orderID in the object editor, this could cause that custom maps could fail or bug in the game.

Now what's the future of JNGP? well, the only way to get it working is to update the system from scratch, Grimoire is old and with this new regular upgrade tendency we have to think in new ways to achieve our improvements adapting them to the new features offered by Blizzard.

I'll be working on the new version of JNGP, but the progress is very slow. I just want to get this working properly and when I get something stable enough, I'll offer the new tool to the public. Thanks for understanding.

In the meanwhile, let's see the information.


And, I took the risk to offer an introductory video about how to upgrade to this mess called upgrading WC3 to patch 1.28. You will hear my terrific voice and all (including my impressions about the patch). Please bear with my bad English.

                                                                                               

HUGS!!!!

25
Site News & Updates / Happy New Year 2017 From Blizzmod!!!
« on: December 31, 2016, 10:50:55 PM »


Hello my fellow Blizzmoders:

I wish to send you a huge wishes and expecting that your projects in the upcoming 2017 will be successful. I hope the best to happen in your life for all of you.

This year in Warcraft III has been a little bit odd, more or less good for us. Appearing a new patch (2 times) in this year is proving that Blizzard Entertainment is thinking in the WC3 community and it has been a great push to continue or advance in new map projects. The big change in the possibility to play larger maps in file size (~128MB) opens possibilities to new ideas.

But the latest patch (1.27b) put us into a new challenge in terms of advanced modding using JNGP, because now the update comes with new features in the editor, something not seen since a long time. I'm working in overcoming this, with the risk of changing the way JNGP always has worked on. It's probably we have to lose some features (USMWE) temporally in order to adapt it into the new conditions offered in the game.

I'll do a last update of JNGP in order to make it functional with the latest patch, but a harder work is being done in order to adapt the current techniques into a more efficient and flexible tool than JNGP itself. Please just stay tuned.

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