Today I had (at last!!) time to put some work in an idea I've been working since the last year: a new domain, shorter and easy to remind to the community. The outcome is that Blizzardmodding.info will now redirect to its shortened version, blizzmod.info. Secondly, with this domain upgrade, I've updated the site to the latest version of SMF (2.0.14), which brings more security stability and improved performance with an actual and future support to HTTPS and PHP7.
All the settings have been done in terms to do a permanent redirect (301) to the new domain, and this means that your current bookmarks to your site will move into the correct site. Anyways, we recommend you to update your links to the new domain. If you find some pages not loading or any possible issue with this site, feel free to post them here.
I was wandering into the deep sea of videos called YouTube, and I found a video interview with Pete Stilwell, senior producer of Classic games @Blizzard Entertainment. In this video he talks about the future of the classic games and he mentioned our beloved Warcraft 3. This patching system which is being implemented in WC3 (1.28.X for the people who's still coming to the latest WC3 news) seems to have a clear target: the possibility of better visuals and new game features.
It seems that good news are arising from Blizzard and the game itself is taking a good position, at least in terms of recognizing the WC3 modding / mapping community.
Here it is: the part where he mention WC3...
Original video from Yahoo Esports
What do you think about this interview? please share the news with your friends
Wetlands map added back to the map pool data Raise Dead ability no longer desyncs players in a game between Windows and OSX WorldEdit’s Test Map function will write unsaved maps to %APPDATA%\Temp Aspect ratio checkbox available in Polish again Fixed a crash on Mac when displaying the CD Key dialog in the Russian, Polish, Korean, Traditional Chinese, or Simplified Chinese
If the error, “Something went wrong...” while patching occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update During XP installation, if the error, “Cannot validate version” occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update Tabbing out of the game doesn’t mute game sounds The Mac client is having some problems playing audio files that will be addressed in a future patch
WC3 definitely has a new patch, fixing a previous one which brought to the modding community confusion and chaos.
Hmm, now that I'm thinking, I didn't post anything about the previous patch.... sorry. Pathc 1.28, for the few people that didnt' get noticed about this change, was the first attempt to upgrade the game into the current blizzard patch system, in which you can have full or partial updates in the file structure of the game. This brought to us some inconveniences, among them, the failure of JNGP in working properly on this.
With this patch, they solved an indirect issue with the orderID in the object editor, this could cause that custom maps could fail or bug in the game.
Now what's the future of JNGP? well, the only way to get it working is to update the system from scratch, Grimoire is old and with this new regular upgrade tendency we have to think in new ways to achieve our improvements adapting them to the new features offered by Blizzard.
I'll be working on the new version of JNGP, but the progress is very slow. I just want to get this working properly and when I get something stable enough, I'll offer the new tool to the public. Thanks for understanding.
In the meanwhile, let's see the information.
And, I took the risk to offer an introductory video about how to upgrade to this mess called upgrading WC3 to patch 1.28. You will hear my terrific voice and all (including my impressions about the patch). Please bear with my bad English.
I wish to send you a huge wishes and expecting that your projects in the upcoming 2017 will be successful. I hope the best to happen in your life for all of you.
This year in Warcraft III has been a little bit odd, more or less good for us. Appearing a new patch (2 times) in this year is proving that Blizzard Entertainment is thinking in the WC3 community and it has been a great push to continue or advance in new map projects. The big change in the possibility to play larger maps in file size (~128MB) opens possibilities to new ideas.
But the latest patch (1.27b) put us into a new challenge in terms of advanced modding using JNGP, because now the update comes with new features in the editor, something not seen since a long time. I'm working in overcoming this, with the risk of changing the way JNGP always has worked on. It's probably we have to lose some features (USMWE) temporally in order to adapt it into the new conditions offered in the game.
I'll do a last update of JNGP in order to make it functional with the latest patch, but a harder work is being done in order to adapt the current techniques into a more efficient and flexible tool than JNGP itself. Please just stay tuned.
Warcraft III Old files For those who love to remember
Ok, I've found an archive with files from the old days when Warcraft III was a little baby. Here will be a repository where you can find this files and we'll do our best to keep it safe. For the old times!!!
Blizzard has made it again!!! Warcraft III Patch 1.27b is now live!!!
Hello my fellow Blizzmodders:
Blizzard Entertainment is really decided to change the perspectives with Warcraft III, this year we faced the arrival of patch 1.27 after several, several.... and several years without thinking in this community. And now, some months ago we have a new patch in the process. Now we need to say: WOOOWW.
It's great that Blizzard is thinking in us, and the new features were not clear at the beginning of the upgrade process in the BNet servers, but now, they have clarified some of them:
Specific Changes & Improvements: Not totally clear... simple phrase that implies the obvious...
Bug fixes and General Maintenance: more obviousness.... more blabla....
Raised file size limit from 8mb to 128mb: That's a big, big great thing!!!!! For a very long time, one of the most desired wishes in WC3 mapping and modding community was the override of this limitation. In 2003 with the still bipping modems connections thinking in maps bigger than 8MB was a considerable and necessary limitation, but now with LAN connections this thing became into a restriction for greater ideas. This will definitely open opportunities to bigger map projects and raise the development in this platform into a new paradigm. Well done Blizzard !!!
Added Script Verify to World Editor: WHAT!!!!!!! let's read again.... WHAAAAAT!!!!!! Yes and definitely yes: they are thinking in jassers (I still can't believe it), they've implemented something like a native PJASS to the editor to check script errors, YAY!!!!..... but... it's a shame it comes too late, and the worst thing is that it only checks the written code in triggers instead of the compiled code. This for vJASSERS is again... USELESS. Nice try Blizzard, we recognize your effort
Hmmm, shiny and sparky button...
But it could help to GUIers to understand JASS in a vanilla way.... hmmm...
Custom blp files will no longer crash on Mac: Well, this is something nice to hear from the development team behind WC3, this annoying bug in MAC limited these Apple guys to play custom maps with customs BLPs, crashing the game experience. For this, we just have to say thanks BLizzard
With this we have to recognize the interest in Blizzard in retake an audience which have been loyal to WC3, a community which has waited for a long time to be heard and this wait is bringing a a good outcome. Big hugs to the WC3 community!!!
The 1.27b patch and JNGP. Now, what's the coming evolution in the Warcraft III gaming community, I feel the development could arise again, showing new opportunities to old ideas gone for the map size limitations. This brings a new hope and fuel the mapping tradition behind WC3. About JNGP, now I have to put work again to check any incompatibilities or bugs for the new patch. If you find something, please report it in the official thread and help bring the opportunity to make great maps (literally) again!!
Now let's hear your thoughts about this nice moment. Don't forget to share
JNGP 2.0.9 is live!!!! Fellow WC3 modders & mappers:
It's an honor to announce the release of the new version of JNGP: 2.0.9. With this new pack, I've added the most recent mods for WE and other features that will help you in the mapping process.
Among the main features added in this version, we can find the new WC3 patcher, which allows to set your WC3 installation in any version different from 1.27, this is needed to allow multiplayer emulation to work properly.
Some tools has been updated to the latest version:
At long last, the event that all the Warcraft III community has been waiting for, is now taking shape!!! The first official trailer is coming live TODAY at 11:00AM as a part of the Blizzcon opening ceremony. Meanwhile... enjoy the teaser trailer. By the Horde!!!!!
As you may noticed, the site was in a hard upgrading process. This was done mainly because the site was generating serious issues with the hosted projects pages and the main cause was an outdated version of the subforums page against the new version of the forum software.
Changing this was a real pain in the ass and I have to take the hard decision of doing a total reinstall of the forum software.
This meant a lot of work and unfortunately I had a big loss: All the post, attachments and members after October 2013 were lost. This made me feel very sad.
If you subscribed to this forum in 2014, you should register again. sorry.
What improvements come? Well, now with the fresh installation comes new features:
A blog system,
a new page design which will be adapted gradually for better experience...
I'll be pending for bugs in the forum page. If you find one (or many) please let me know and I'll fix them as soon as possible.
BIG HUGS!!!! as always, and my apologies for any inconvenience.