I wish to send you a huge wishes and expecting that your projects in the upcoming 2017 will be successful. I hope the best to happen in your life for all of you.
This year in Warcraft III has been a little bit odd, more or less good for us. Appearing a new patch (2 times) in this year is proving that Blizzard Entertainment is thinking in the WC3 community and it has been a great push to continue or advance in new map projects. The big change in the possibility to play larger maps in file size (~128MB) opens possibilities to new ideas.
But the latest patch (1.27b) put us into a new challenge in terms of advanced modding using JNGP, because now the update comes with new features in the editor, something not seen since a long time. I'm working in overcoming this, with the risk of changing the way JNGP always has worked on. It's probably we have to lose some features (USMWE) temporally in order to adapt it into the new conditions offered in the game.
I'll do a last update of JNGP in order to make it functional with the latest patch, but a harder work is being done in order to adapt the current techniques into a more efficient and flexible tool than JNGP itself. Please just stay tuned.
Warcraft III Old files For those who love to remember
Ok, I've found an archive with files from the old days when Warcraft III was a little baby. Here will be a repository where you can find this files and we'll do our best to keep it safe. For the old times!!!
Blizzard has made it again!!! Warcraft III Patch 1.27b is now live!!!
Hello my fellow Blizzmodders:
Blizzard Entertainment is really decided to change the perspectives with Warcraft III, this year we faced the arrival of patch 1.27 after several, several.... and several years without thinking in this community. And now, some months ago we have a new patch in the process. Now we need to say: WOOOWW.
It's great that Blizzard is thinking in us, and the new features were not clear at the beginning of the upgrade process in the BNet servers, but now, they have clarified some of them:
Specific Changes & Improvements: Not totally clear... simple phrase that implies the obvious...
Bug fixes and General Maintenance: more obviousness.... more blabla....
Raised file size limit from 8mb to 128mb: That's a big, big great thing!!!!! For a very long time, one of the most desired wishes in WC3 mapping and modding community was the override of this limitation. In 2003 with the still bipping modems connections thinking in maps bigger than 8MB was a considerable and necessary limitation, but now with LAN connections this thing became into a restriction for greater ideas. This will definitely open opportunities to bigger map projects and raise the development in this platform into a new paradigm. Well done Blizzard !!!
Added Script Verify to World Editor: WHAT!!!!!!! let's read again.... WHAAAAAT!!!!!! Yes and definitely yes: they are thinking in jassers (I still can't believe it), they've implemented something like a native PJASS to the editor to check script errors, YAY!!!!..... but... it's a shame it comes too late, and the worst thing is that it only checks the written code in triggers instead of the compiled code. This for vJASSERS is again... USELESS. Nice try Blizzard, we recognize your effort
Hmmm, shiny and sparky button...
But it could help to GUIers to understand JASS in a vanilla way.... hmmm...
Custom blp files will no longer crash on Mac: Well, this is something nice to hear from the development team behind WC3, this annoying bug in MAC limited these Apple guys to play custom maps with customs BLPs, crashing the game experience. For this, we just have to say thanks BLizzard
With this we have to recognize the interest in Blizzard in retake an audience which have been loyal to WC3, a community which has waited for a long time to be heard and this wait is bringing a a good outcome. Big hugs to the WC3 community!!!
The 1.27b patch and JNGP. Now, what's the coming evolution in the Warcraft III gaming community, I feel the development could arise again, showing new opportunities to old ideas gone for the map size limitations. This brings a new hope and fuel the mapping tradition behind WC3. About JNGP, now I have to put work again to check any incompatibilities or bugs for the new patch. If you find something, please report it in the official thread and help bring the opportunity to make great maps (literally) again!!
Now let's hear your thoughts about this nice moment. Don't forget to share
JNGP 2.0.9 is live!!!! Fellow WC3 modders & mappers:
It's an honor to announce the release of the new version of JNGP: 2.0.9. With this new pack, I've added the most recent mods for WE and other features that will help you in the mapping process.
Among the main features added in this version, we can find the new WC3 patcher, which allows to set your WC3 installation in any version different from 1.27, this is needed to allow multiplayer emulation to work properly.
Some tools has been updated to the latest version:
At long last, the event that all the Warcraft III community has been waiting for, is now taking shape!!! The first official trailer is coming live TODAY at 11:00AM as a part of the Blizzcon opening ceremony. Meanwhile... enjoy the teaser trailer. By the Horde!!!!!
As you may noticed, the site was in a hard upgrading process. This was done mainly because the site was generating serious issues with the hosted projects pages and the main cause was an outdated version of the subforums page against the new version of the forum software.
Changing this was a real pain in the ass and I have to take the hard decision of doing a total reinstall of the forum software.
This meant a lot of work and unfortunately I had a big loss: All the post, attachments and members after October 2013 were lost. This made me feel very sad.
If you subscribed to this forum in 2014, you should register again. sorry.
What improvements come? Well, now with the fresh installation comes new features:
A blog system,
a new page design which will be adapted gradually for better experience...
I'll be pending for bugs in the forum page. If you find one (or many) please let me know and I'll fix them as soon as possible.
BIG HUGS!!!! as always, and my apologies for any inconvenience.
Today, I just received an e-mail inviting me to participate in the Beta testing of HeartStone!!! I just wanted to know if somebody in this community has received the same invitation. I hope so, I just don't want to play alone
Probably you have seen low activity, but I'm working hard in the improvement of several things here. Let's see what we've done thus far.
New Mobile interfaceAt the beginning there was a nice mobile interface provided by my hosting service but I've received several comments about issues logging on that interface. For that reason, I've implemented a system in the same page that detects and sets a theme that fits much better in mobile devices. It's of course in process of improvement, but now you can post and check easily new posts in this site. I'll be adding later support to other section like the media place. I'll be glad to receive feedback here.
Meanwhile.... some screenshots:
Submit posts, tutorials and Resources... and don't forget to rate and RATE MORE!!!Yes, posting your ideas, tutorials and resources and comment them here will make they appear more and more in search engines, thanks to the hard work in the process of optimizing this site to be Search engine friendly. If you rate your posts, you'll be contributing in the appearing of them in Google search results. Post here, invite friends to comment, and don't' forget to RATE whenever you can!!!
What we will get after this? our posts will look like this:
More improvements will come including a link to Blizzmodding in each result (I hope to get it possible soon). But meanwhile... we'll talk about the latest addition...
The second strategy to increase visibility of our site is using social networks. We're going to focus in Facebook and Google+ mainly because they offer the best option in search increasing procedures. We've started with a Facebook page for easiness and because I know it's very normal in any internet user to have a Facebook account. This page could be used as a way to receive updates of new posts about this site. in an easy way.
Let's invite people to join in our ranks!!! share and spread the word about this site and I hope we can make it more like your home
IntroductionNow that I have serious interest in learning about movile devices and now that this site supports a mobile version, I want to teach you how to take an screenshot from your ANDROID mobile device.
The Easy WayIf you have Android 4.0 and up, there's a default (and built in) way to do it: just press at the same time the POWERandVOLUME DOWN button at the same time for 1 second. it will show a bordered snapshot and it will notify you about the new screenshot taken.
The Hard WayIf you have an older version of Android, you would need to check if your phone / tablet have a special way to take the screenshot. If by no means you can't do it with your device, you'd need an app to take screenshots. There are several ones which implies rooting your android, but there's now a nice way to do it without taking any risks: Screenshot Ultimate
Are You Rooted?? (You're a Bad Guy ): an alternate wayIf you read about rooting Android, and you actually did it (or it comes rooted), then you can use a tool like Capture Screen, which works too in this kind of androids.
Are There Other Options?Actually, yes. Most of them you have to pay for them, but I personally think that a simple task like this should be achieved free (and Android from 4.0 supports that idea). This suggested apps promote additional features like screenshots when you shake your device, or controlling where the screenshots are saved, etc. It's just a decision of taste selecting and/or using this kind of tools.
Final WordsI hope this tutorial serves as a start point to debug. Sorry if it looks as a simple thing, but, as strange as it sounds, there are people who don't know how to do it. Let's expect more from this topic. Cheers