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Messages - moyack

Pages: [1] 2 3 ... 90
1
WC3 Editing Tools / Re: UnrealLoader [Universal kLoader]
« on: April 11, 2017, 04:05:09 PM »
Just to let you know that this mod doesn't work on patch 1.28. We're awaiting the upcoming patch to check a proper fix.

2
WC3 Editing Tools / Re: The Jass NewGen Pack (JNGP) 2.0
« on: April 11, 2017, 03:58:16 PM »
Thanks PT153 for your report. In fact I'm in the process to put some *bad* news about the new patch. By the moment, this upgrade generates conflict with some orderID (something fatal) and they're doing changes in the WC3 update system so they can make things "better" and more fluently in terms of adding new features in the game.

I've talked with some people near to the Blizzard development team, and I've received information about they're planning a new update soonish (a matter of weeks). So the conclusion is: we have to wait for the next patch, and if anyone want to mod with JNGP, please keep in patch 1.27b or 1.26a. Doing some changes in JNGP with an upcoming patch 1.29 or more in a short time, would be a waste of time.

3
WC3 Editing Tools / Re: The Jass NewGen Pack (JNGP) 2.0
« on: March 19, 2017, 01:19:53 PM »
Why the new version has the files being 001 - 022?

EDIT :
Done.
Alright, what's up with UMSWE "cannot start plugin" error? Need it to extract some old data.
That's the bad thing with the latest patch, UMSWE doesn't work as it should be. I'm working in this part (very slowly due lack of time), but when I get something, I'll update the pack.

4
WC3 Editing Tools / Re: The Jass NewGen Pack (JNGP) 2.0
« on: February 18, 2017, 08:47:32 AM »
I have this issue where I want to "Edit Tileset" under "Extensions" but when I completely make my pick, press OK and have it save the map, I just close the map without saving it again. Then when I open again, no changes are made to terrain available in the map. Can you please tell me a solution to this issue?

This started to happen just recently, and I have no idea why it happens. Thanks in advance. It worked flawlessly before this issue.
Could you please send me your current configuration? You can do it in menu JNGP Version 2.0.X > Diagnose JNGP Settings...

Copy and paste the text. Thanks :)

5
Site News & Updates / Happy New Year 2017 From Blizzmod!!!
« on: December 31, 2016, 10:50:55 PM »


Hello my fellow Blizzmoders:

I wish to send you a huge wishes and expecting that your projects in the upcoming 2017 will be successful. I hope the best to happen in your life for all of you.

This year in Warcraft III has been a little bit odd, more or less good for us. Appearing a new patch (2 times) in this year is proving that Blizzard Entertainment is thinking in the WC3 community and it has been a great push to continue or advance in new map projects. The big change in the possibility to play larger maps in file size (~128MB) opens possibilities to new ideas.

But the latest patch (1.27b) put us into a new challenge in terms of advanced modding using JNGP, because now the update comes with new features in the editor, something not seen since a long time. I'm working in overcoming this, with the risk of changing the way JNGP always has worked on. It's probably we have to lose some features (USMWE) temporally in order to adapt it into the new conditions offered in the game.

I'll do a last update of JNGP in order to make it functional with the latest patch, but a harder work is being done in order to adapt the current techniques into a more efficient and flexible tool than JNGP itself. Please just stay tuned.

6
Warcraft III Resources / Warcraftt III old files
« on: December 26, 2016, 01:48:57 PM »
:'(Warcraft III Old files :'(
For those who love to remember


Ok, I've found an archive with files from the old days when Warcraft III was a little baby. Here will be a repository where you can find this files and we'll do our best to keep it safe. For the old times!!! :)

Big files first:

(All the files are compressed in a 7Zip format, please download here in case you don't have it: http://www.7-zip.org/download.html)

Instructions:

Please download following the order. Links offered in this topic must follow this order:
Extract Reign of Chaos Beta in a folder using 7Zip and then overwrite the installer files with the ones offered in the Cracked Installer.

Below you can find the patches for this BETA. Please install them in order indicated (in the order of the attachments).

7
This is great honestly, i'm waiting for jngp to support this patch so much
I'm deeply working on this. The difference with other patches is that now they messed with World Editor and it implies more work and investigation to do. For that reason I beg some patience :)

By the moment, the community can help me by informing which bugs are present in the current JNGP with the new patch.

8
WC3 Editing Tools / Re: The Jass NewGen Pack (JNGP) 2.0
« on: December 17, 2016, 07:19:54 AM »
Ok, this is new for me. It's the first time I saw this bug. Could I see the map and try from my side to check with more precision the issue. You can send me the map link in a message.

9
WC3 Editing Tools / Re: The Jass NewGen Pack (JNGP) 2.0
« on: December 16, 2016, 06:24:50 PM »
I hope you fixed these mistakes. They appeared also before WC3 update.
Ahhh, this is not a bug, the situation is that you're trying to open a map made with USMWE without settings the USMWE in WE.

Follow this steps:

  • Open JNGP
  • Without opening any map, select in menu USMWE > Enable USMWE. If it produce an error, just skip it. Probably it will show you a windows message about pathgenerator.exe, just say yes.
  • Close WE and restart it.
  • WE is ready to work with your map. You will know when it changes the Warcraft logo with the UMSWE logo.

I hope it helps.

10
WC3 Editing Tools / Re: The Jass NewGen Pack (JNGP) 2.0
« on: December 16, 2016, 08:54:25 AM »
With new patch (1.27b) Test Map does not work. Editor saves test map, but does not launch WC3. Windows 8.
Hi PT153:

Thanks for your report. I'm in the process of integrate JNGP to the latest patch. Just keep pending of the update :)

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