« Created: April 30, 2016, 06:29:44 AM by moyack »
A small part of the Changelog:
Night Elves sentry ability "Summon Vengeance spirit" has been removed and replaced with the ability that makes a vengeance spirit spawn once the Sentry dies.
Some hero models have been replaced for the campaign ones (Far seer to thrall, Paladin to Uther and Blademaster to Grom (only to Orcs and Humans).
Kodo tower and Goblin Turrets hit points lowered to almost half.
Wardens attack has been buffed a bit.
Blood key event has been fixed.
Sun, Blood and Moon keys are now dropable.
Global Upgrades for the Night Elves
Collision size on big units
Naval units now have extra 150 range
Lots of balance changes (a lot to add).
- High Elfs/Blood Elfs
- Fel Orc
- Broken Draenei/Draenei
- Mage Hunters
- Scarlet Crusade
- Faceless Ones
A screenshot of the map (Magehunters):