This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Darklycan51
« on: March 24, 2017, 10:29:55 AM »
Please do, this is very much needed tbh
« on: December 17, 2016, 01:39:36 AM »
This is great honestly, i'm waiting for jngp to support this patch so much
« on: September 25, 2013, 04:39:25 PM »
Make it optional don't make it optimize it each time i save a map/close editor
« on: September 24, 2013, 10:47:52 AM »
Oh shoot, nice! i'll start using it
« on: September 07, 2013, 10:00:37 PM »
Idk why but each time i open the editor it tells me it doesn't detect war3
« on: July 12, 2013, 08:43:40 PM »
Sometimes when you do smooth on terrain that was raised a lot will make it smooth all the terrain around it and create an artificial "mountain" but i don't want it to change all my mountain just the block i'm selecting to smooth it.
(note it worked fine in jngp 5e/ not sure if it worked well in 5d) idk why it's not working well in jngp 2.0
did you change anything about smoothing terrain?
« on: June 29, 2013, 05:01:32 PM »
Purgeandfire rank: newbie
give him epic guy rank (?)
« on: June 27, 2013, 07:07:16 PM »
Well i referred users in the jngp thread in hive i didn't use the link tho so i'm still at 0
« on: June 27, 2013, 10:42:49 AM »
Is this some kind of AoS?
« on: June 26, 2013, 12:55:56 PM »
HOLY MOTHER OF AWESOMENESS
« on: June 25, 2013, 09:18:33 PM »
Yes, i hate GUI for mouse clicks, today i had to spend 5 hours doing a stupid food system clicking each fucking thing in gui T_T, jass GUI all the way.
« on: June 25, 2013, 12:28:25 PM »
I wouldn't mind having a more complex system even, if it let's us do more stuff.
« on: June 24, 2013, 07:25:26 PM »
Since blizzard modding is a small site i don't think we'll have problems with posting some pirated stuff =P, so 5/5
« on: June 24, 2013, 07:24:21 PM »
Yeah adding a garena like wc3 path finder would be useful as it also displays it doesn't find my war 3 even tho i got original war 3 (even has path in registry written)
« on: June 24, 2013, 06:44:22 PM »
i referred him
« on: June 22, 2013, 06:13:54 PM »
« on: June 22, 2013, 05:40:36 PM »
« on: June 22, 2013, 08:31:35 AM »
Hello and welcome
« on: June 21, 2013, 07:18:27 PM »
Also another thing (sry for being a pain in the ass)
Once you get into that part other than
The techtree option and the extra tilesets
a good thing would be adding an option to Add/delete doodads (i believe WE U had it)
since current editor just has the option to Add/delete destructibles.
those things would be extremely useful for all mappers.
(ik it will take time just making sure the suggestion gets to you
« on: June 21, 2013, 11:35:08 AM »
Yeah i noticed that yesterday
« on: June 20, 2013, 04:36:31 PM »
Could you post the triggers? :/ i always need help with them T_T xd i would like to know because i'm doing an azzy wars (i'll upload it here once finished)
this is ironforge for example:
« on: June 20, 2013, 03:56:28 PM »
Yo moyack i have another request, this is for the Scenario/techtree properties, in there you can only select which units can be trained but you can only select melee units, how about you also add custom units into the list so we don't have to use the trigger : Unit-limit Xunit to 0
it would help a lot for maps like azeroth wars which use a huge amount of this triggers at the start.
« on: June 20, 2013, 03:15:38 PM »
Well i've played your PoC map (which is great btw)
and i wanted to ask about 2 things, 1 being the naga water essence passive which grants regeneration near water (how did you make it ._.)
and the other being the credits in F9 having 2 scroll bars (how did you make it? XD)
« on: May 16, 2013, 12:25:34 AM »
I attached it but idk how to make it appear in map section lol
« on: May 16, 2013, 12:13:53 AM »
Are you planning to add 16 tiles support like world editor unlimited?