Welcome. Here is the place where making your favorite games can be possible, with the support of a cordial and warm community. Here you will find resources that will help you develop your projects in an effective and agile way. In addition, you can show your projects, share your ideas or simply contribute with resources to establish links with a growing community, forming in the process the network of fanatic users to do Modding and mapping of the games of the Blizzard franchise.

Please enjoy your stay here.

Latest Warcraft 3 Resources

Warcraft 3 Launcher

In WC3 Editing Tools - 2 replies



This is a simple tool for launch Wc3 1.27 in an easier way. Offering comfortable settings that a player or modder can find useful.

A new TESH Syntax Highlighter for Warcraft 3

In WC3 Editing Tools - 2 replies


TESH 2.0 - A new Trigger Editor Script Highlighter for Warcraft 3
by looking_for_help

1. Introduction

It's been ...

UnrealLoader [Universal kLoader]

In WC3 Editing Tools - 3 replies


This tool has been developed by karaulov.
I wrote own loader for all game versions! (For start Warcraft III with unlimited windows)



In WC3 Editing Tools - 2 replies


What is vrJASS?
A just-for-fun programming language which compiles down to JASS (Warcraft 3). It aims to improve and replace the beloved vJASS.

Hero Push

In Warcraft III Maps - 0 replies


Welcome everybody to Clan wTc's Hero Push!
Made by Hartog & developed by wTc[Dragon].
This game has been developped over the last 8...

Footmen vs Grunts

In Warcraft III Maps - 0 replies


Footmen vs Grunts 5.05

by Compit

Best Footmen Vs Grunts Version ever . . . !


Creazy Dwartf Race V1.30

In Warcraft III Maps - 2 replies


Races for survival:

      - Game with people and bots.
      - A lot of bonuses.

(2) Pirate Coasts

In Warcraft III Maps - 3 replies


Ok, here's my submission. Pirate Coasts.

by Moyack

A forgotten island, a place where o...

Gold Saints: Geminis

In Warcraft III Models - 0 replies


for more models, please check the whole pack in the related link....

Gold Saints: Tauro

In Warcraft III Models - 0 replies


for more models, please check the whole pack in the related link....

Gold Saints: Aries

In Warcraft III Models - 0 replies


for more models, please check the whole pack in the related link....

Gold Saints: Piscis

In Warcraft III Models - 0 replies


for more models, please check the whole pack in the related link....

Illusion Editor v1.3 [vJass + GUI Support]



This system provides users with helpful utilities with regards to creation of illusions as well as the manipula...

[Spell] Dark Matter v1.0


Summons  a dark matter at the targeted point. The dark  matter has  ability to absorb all enemy units within 4...

Double Spinning Blade v1.1.1


Double Spinning Blade
The User throw a spinning blade towards the target point, for set amount of time the blade will destroyed and the user'...

Chidori v1.2


A lightning spell based from the Naruto anime, one of a character technique named Kakashi. Highly configurable!

Kakashi st...

Hellfire Spawn

In Warcraft III Skins - 0 replies


The standard armies of Hell are nothing but bothersome creatures summoned forth by the Lesser Evils for their various biding.

These vile on...

Witch Hunter

In Warcraft III Skins - 0 replies


Witch Hunters act as hired guns for various people or organizations meant to hunt down malevolent forces around the world. All done in the name of jus...

Jack O' Lantern Sword

In Warcraft III Skins - 0 replies


A sword for the model Skin Jack O lantern. Please check the related resource section....

Jack O' Lantern

In Warcraft III Skins - 0 replies


This insidious warrior was formerly a human that got beheaded by a cannon ball while fighting to protect his city from invaders. Rumor has it that the...

WC3 Modding.info News

Created by moyack

News happening at WC3 Modding.info

Hello my dear Community:

There has been some changes in the process in this site. probably visitors could not notice them, because they're happening in the interior of the system. But the results are Rising, in the same way as a JediMaster train and train its abilities with the force becoming more skillful and powerful. Probably this sounds crazy and out of context, but you'll see  ;D

First thing first: Clan wTc and WC3 modding are now allied communities.

wTc clan (also known as wormTastic Clan) is an adept community to Wacraft 3, which develops and host their favorite maps Footmen vs Grunts (FvG) and Hero Push (HP), all of them hosted here and still active on Classic Bnet. This Clan is located in Northrend.

Wc3modding together with the wTc clan, we have established an alliance to strengthen and unite the community of players of Warcraft 3 through the development of maps and their diffusion in the community, becoming the new page of the clan https://wc3modding.info/wtc/ . I want to thank the trust given by the wTc community, led by @wTc[JediMaster]  , by allowing us to use the power of our website to fulfill our dreams and yearnings to grow in the world of WC3. All my support to wTc!!!

Staff Members
@wTc[JediMaster] - ChieftainwTc[Dragon] - Shaman@wTc[Apocalypse] - ShamanGoMinGo - ShamanwTc[VenDetTa] - Shaman
wTc[Dragon] - Hero PushCompit - Footmen vs GruntsHartog - Retired (HP)

Additional links


Official homepage
Diplo + WC3 Modding = LOVE

Well, Diplo has a great motto that defines all the community in itself:

Meet people. Play games. Have fun. Make friends. Get skills. Grow up. Attain job. Build career. Get married. Raise kids. Retire early. Travel world. Turn 65. In hospice bed. Fight Death. Visit diplomunion.com.

Still there. Still kickin'.

Diplomacy. Diplomatic Union. Diplomunion Forever.

They have been restructuring its community, and after some time they raised from the ashes, like a phoenix, reopening and forging its principles, something that deserves a lot of respect and motivation. Definitely, here at WC3 modding we share their philosophy and we hope this alliance will keep growing more and more strong. Salute to Abdel, his administrator.

Created by moyack

Hello my fellow WC3modding community!!

Today I've finished with a long list of task regarding this site. The most complicated one was the implementation of the HTTPS protocol and just this "simple" changes implied the change of server, and the update of all the post links to the current new page:

More changes:

But this is not the only change, I've implemented some new features like:
attachments in PM, which will help you in the private discussion of topics with the possibility to add a file to share with. Just to be clear, the attachments in this mode are only visible to the users in the conversation, so linking a file in a public post / topic won't download the file for other users.
Customization theme for hosted projects: Yes, this site will still provide hosting if you need some space for that, but the plus is that it will be really easy to setup the forum presentation. This can be addressed with a PM to @moyack  and we can establish an agreement to set your hompage in a nice and adapted to the project forum.

Examples of this:



And with the hope that the coming year will arrive with good wishes and success in your projects, I want to wish you happy holidays, Merry Christmas and an awesome year 2019.


Created by moyack


Yes, new patch, new balance, new problems. As usual  :)

Quote from: Pete Stilwell
Greetings Raiders, Tinkerers, Harbingers, and Wardens,

We continue to roll improvements to the PTR. Please join us in testing the experience.

Please reinstall PTR if you do not have 10609:


Added kick and ban to player menu
Limited color menu to selectable colors
For arranged forces, changing player color will change player slot in game list
Host player will have ‘*’ next to name
Player latency is shown on right side of player list
Improved peer-to-peer map transfer to not lag host or client and have much faster download speed
Game lobby is hosted in the cloud in closest supported data center to host
Host is able to leave game without game ending
PTR servers in EU

Game will no longer slowdown/crash after running for hours
Jass Mouse Event IDs reverted to pre-1.30.2 order
Custom game list filter now works with spaces
Cloud Downloads no longer crawl at Tortuga speed

Ban option in player menu only kicks the player (use ban chat command for now)
The glaive thrower damage isn’t applied to the Vorpal Blades upgrade

!ban [name|slot]
!unban [name|slot]
!hold [name]
!holds [name] [slot]
!swap [x] [y]
!kick [name|slot]
Player Commands:

!mute [name|slot]
!unmute [name|slot]
Edit: A server hot fix has been deployed to fix the two reported crashes.


Hero Balance Changes

Brilliance Aura

Level 3 mana regeneration increased from 1.75 to 2.00 per second
Blood Mage

Reduced casting delay from 1.33 to .9 on all levels
Keeper of the Grove
Force of Nature

Treant damage reduced from 16 to 15
Entangling Roots

Level 2: Duration reduced from 5 to 4 seconds
Level 3: Duration reduced from 7 to 6 seconds
Base Stats

+1 Intelligence
Pit Lord
Base Stats

+1 Agility
Human Balance Changes

Base Stats

Mana regeneration increased from .67 to .72
Spell Breaker
Tech Tree

Control Magic now requires Keep instead of Castle
Control Magic

Control Magic mana requirement reduced from 45% of enemy HP to 35% of enemy HP
Cannon Tower
Base Stats

Build time reduced from 75 to 65

Gold cost reduced from 200 to 150

Night Elf Balance Changes

Base Stats

Decreased base damage from 16 to 15 (17-19 to 16-18)

Is a upgrade again. 100/100 cost, 20 second research, on Ancient of War, requires Hunters Hall, no longer requires Tree of Ages
Duration increased from 3 minutes to 5 minutes
Druid of the Talon
Base Stats

Gold cost reduced from 150 to 145
Glaive Thrower
Base Stats

Base damage decreased from 50 to 44
Orc Balance Changes

Tauren Totem
Base Stats

HP reduced from 1200 to 900
Undead Balance Changes

Base Stats

Movement speed reduced from 250 to 235

Wand of Lightning Shield

Duration reduced from 20 seconds to 10 seconds
This reduces total damage from 400 to 200

Well, according to Back2Warcraft, the feature "Game lobby is hosted in the cloud in closest supported data center to host" could bring some issues in the pairing of players which could be continents away...

Quote from: Back2Warcraft
We are alarmed by the new patch released on the PTR.

It is now impossible to select a server location when a game is created, bnet automatically picks the server closest to the game host

When Lucifer will face Foggy in the future, how is that going to work?

IF hosting on Battle.net for Warcraft III: Reforged (and SD) doesnt change, it's basically impossible to run tournaments outside of NetEase (China).

We must let Blizzard know that this CANNOT happen!


It seems that there's some issues with the pregistering, mainly with the fact that they're not getting linked with your classic CD keys. Here's the news link:

Quote from: Pete Stilwell
Hail Warchiefs, Lichs, Commanders, and Keepers,

You made announcing Reforged at BlizzCon an incredible moment. Thank you.

The team poured themselves into getting The Culling ready, and we’ve been blown away with the sentiment and positivity around this game we all love. We’re excited to see the lively discussion on this shiny new forum - thanks to Web & Mobile for making it available!

There is much to discuss.

Right now, we are addressing the snag with pre-purchase not awarding access to classic Reign of Chaos and The Frozen Throne. We expect to have a solution in your hands by December 1st with 1.30.2.


Created by moyack

Warcraft III Reforged

Hello my dear WC3 Modder Community:

Blizzard woke up us with a tremendous news, so big and unveilable that, for a moment, I thought we were on April's fools. But no, and DEFINITELY NO!!!!! this is a REAL NO FAKE news: Warcraft 3 will enter in the Blizzard's wandagon of remastering their old games.

In this writing I'll show my own perspective about this revolution in WC3, and this will mean that there's a lot to discuss and share. If you find something inaccurate, please share with us your thoughts about it.

Previous moves.
They started with Starcraft Remastered, offering as an slightly improved version of this classic game adapted to be played in up to date monitor standards and nicer 2D graphics to make the visuals of the game according the the new demand.
But that move had a higher version, Starcraft 2, which now is a game not so popular, with an awesome game engine but with an over complicated editor that scares the users to make a single mod. It's bet for passing the WC3 community to the fields of Starcraft failed boldy and now this game is in the land of free games to try to get an audience.

The WC3 community: a retrospective
Blizzard at last heard us... is probably the feeling of the WC3 community. Years of oblivion, after the patch 1.26 and very few and spaced updates to the classic WC3 game with requests done by the community not attended for years, made the community to find its own way and the result is that we developed our own tools for everything: coding, modelling, skinning and more.
  • Vexorian implemented a better coding in the WC3 engine offering a script layer called vJASS and the final tool, JNGP that moved us to a new level of coding possibilities.
  • In the area of multiplayer, WC3 + classic Bnet was not the best thing to deal, and with the problem of port configuration, lacking hosting system and the limitations of the game engine in terms of keeping the users connect in a running game, or even more to track players and stats in the game, produced a need of supplying a technological framework to solve this issues by external companies or communities like ENT and MakeMeHost, which with the help of application like Ghost++ and such were able to automate the hosting process in a moderate to decent way.
  • In the modelling, despite Blizzard offered to the community the Art tools, this became old and obsolete just for the requirements to only work with 3DMax 4 or 5, it was mandatory to implement tools like Neodex which works with recent version of 3DMax and GMAX. Not to mention the exclusive tools for basic modelling like Magos and MDLVIS, which helped to the non expert in the modelling field to achieve from good enough model editions to ripping models from other games.
  • And there's a lot of more tools which were the process of reverse engineering of all the stuff done in the WC3 engine, and the decompilation of all the W3X format.
All of this has created its own technological ecosystem around WC3, where the users loves their tools, the developers spent too many hours improving them and giving the community the best they could, and it took the neccesary time time to get used and become dependent to them. when Blizzard started again in the scenario with the new patches, this brought to the third party developers some winds of fear and disapproval. A big example of this is the latest patch (1.30.2) which  has started a serious clash between Blizzard and the communities that manages hostbots. This can be seen clearly in the ENT's Discord chat:
Quote from: ENT's Discord chat
I for one am a very disappointed customer of Blizzard entertainment. For dozens of years, they have left WC3 players to themselves, without any updates, without any 'real' customer support, without any consideration for us. The War III community has had to bring the 21st century to Warcraft III on their own, notably with host bots, ELO, stats tracking, games list, communities, private hosting (many were unable on their own), multiple handy commands, etc. Competitive gaming environment were also a direct result of stats tracking and community regroupment with higher ELO bots, leagues, etc. Let's not forget @ENT Staff and other communities' staff who have helped to maintain our games free of ruiners, trolls, etc. Te list of things that the host bots bring to the community goes on and on. As of late, Blizzard has decided to get involved again in WCIII, pushing an agenda we still have no idea about. Some of their updates were good (24-players slots, more balanced units, faster replay speed, etc.) However, they have recently decided to get rid of host bots for no specific reason.

In association with other Wc3 communities, we have engaged with blizzard in an attempt to change their minds about bots. At this point, multiple thousands of customers had signed a petition asking blizzard not to remove bots. Dozens and dozens of users had been posting on blizzard forums in uproar. Blizzard did not care, they went on with their plan. We asked them to integrate the necessary features of host-bots into Wc3 itself.; They added !kick and !ban to manage the Public Relations aspect. When we asked them to delay the removal of host-bots until most features had been implemented, they simply refused to answer.
In order to keep Warcraft III community alive and with the same gaming standards players had been used to for years, ENT has spent many hours developing and promoting WC3Connect (https://entgaming.net/forum/viewtopic.php?f=4&t=135760). However, today around midnight, Blizzard, in a direct attack to its playerbase (albeit possibly faithful to their longstanding incompetence), has decided to ban all of ENT's host-bots.

While we are at a late stage and communication is unlikely to be a possibility, I believe Blizzard still has to answer for its actions and be accountable to its customers. While we all know that Blizzard does not give a single shit about the input on their website ( https://us.battle.net/forums/en/bnet/12790218/ ), direct messaging is slightly harder to ignore.

For those of you who wish to demand answers, feel free to contact the lead developer who has been pushing for the removal of bots.

How can we interpret this reaction? a community that don't want to receive the desired attention from Blizzard, or a community that fear the change and uses the shield of its own development as an argument to demand the respect for the host bots system. The true thing is that Blizzard at last is aware of all the work put into the game by the community and not thanks to them, and the great ideas that this Wc3 community has achieved with the custom games done in the process (DOTA and AoS genre, Tower Defense genre, just to mention a few). This has shown to Blizzard that they've lost too many power and this attitude let other companies and indie enterprises to take advantage in the game market.

The next move: Give stamina to WC3

We can't deny that this move is really awesome, the improved graphics (which remembered me of this project) made me think they implemented the SC2 engine over to keep the balanced style of WC3, than ks God that's not the case. According to this list made by @Wareditor this are the features of this remastering (all the information from grubby stream):
Quote from: Wareditor
  • Same engine as classic WC3, current engine upgraded (confirmed),
  • On Battle.Net Launcher (confirmed),
  • Crossplay between Reforged and Classic (confirmed),
  • In options, you can choose to play with old graphics (confirmed),
  • Classic mods compatible on Reforged (confirmed),
  • Reforged includes ROC & TFT campaigns (confirmed),
  • Ingame footage : http://puu.sh/BVeXM/ea8d0219cb.jpg,
  • Ingame footage : http://puu.sh/BVf3F/e0898d817d.jpg,
  • "Skins" and cosmetics, Paladin can be either Arthas, Uther, Arthas /w Frostmourne... (confirmed)
  • Released in 2019 (confirmed),
  • Founding of Durotar "revamp" (confirmed) and probably more (not confirmed),
  • New editor can import old maps (confirmed),
  • Old map will load HD models (confirmed),
  • Animated trees (confirmed and seen),
  • Frozen Throne getting remastered as well (confirmed),
  • Audio will be upgraded, in every language Classic had and even more (re-recording with the same old actors) (confirmed),
  • Old audio will still be in the game (confirmed),
  • Achievements system (confirmed),
  • New editor will be an improved version of the current editor (confirmed),
  • Melee gameplay mostly unaffected (confirmed),
  • New races ("Can't comment."),
  • Balancing will continue to happen post-Reforged (confirmed),
  • System requirement can't be said yet, due to the game still being in dev. (confirmed),
  • Ingame cinematic-mode footage : http://puu.sh/BVgiY/af1c94eccd.jpg,
  • Ingame cinematic-mode footage : http://puu.sh/BVgkd/0b359fd72b.jpg,
  • No subtitle / textbox in cinematic-mode ?
  • Game runs at 30-40 fps, unoptimized and streamed from a laptop,
  • Inventory size being looked at (more than 6) (confirmed).
  • Heal confusion from "old" questline, ex: reworked Arthas Vs Illidan fight.
  • Modding tools used to make the new models will be given to the community.
This is a really promising wish list. And definitely we hope to get more from this company.

At last: the eyecandy:
This news can't be a good news if we don't offer the mandatory eyecandy. Enjoy  ;D

Comparison from the classic trailer vs new trailer
Vivir aprendiendo.co - A place for learning stuff, in Spanish   Chaos Realm - The world of Game modders and wc3 addicts   Diplo, a gaming community   WC3JASS.com - The JASS Vault + vJASS and Zinc   Jetcraft - A Starcraft II mod   WormTastic Clan (wTc)