Power of Corruption

An altered melee game for Warcraft III TFT expansion

Naga Warqueen

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Naga Warqueen
« on: November 23, 2010, 05:50:51 PM »

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Naga War Queen
Mystical Hero, adept at summoning and improving amphibious warriors.

Abilities:
Lightning Vortex: Calls the power of the thunder over an enemy unit, dealing damage and spreading damage to nearby enemy units.
Watery Minion: Summons 2 minions to do their master's bidding for some time.
Loyalty and Sacrifice: The Naga War Queen gives her blessing to her devoted warriors, increasing their attack speed. If one of her warriors dies in battle while under the effect of this spell, part of its life force will be given to the War Queen.
Murgulogenesis: The War Queen calls the forces of its mur'gul servants in an area, so if an enemy appears in that place, a mur'gul will be summoned to fight.

Attacks land and air units.

The warrior queens in the Naga race have been one of those respected and admired by Azshara's followers. They are personally selected by the great queen from her devotion, leadership and loyalty to her Goddess. Their abilities allow the allied troops to strengthen themselves on the battlefield, but they themselves in that motivation take advantages for themselves. Their ability on the battlefield and their power of influence over the Mur'guls, makes it easier for them to successfully manage large armies.

STATISTICS

Cost:425 100 5
Attack Type:hero
Weapon Type:missile
Weapon Type:hero
Cooldown:1.9
Range:600
Primary Attribute:Intelligence
Strength Bonus per Level:2.0
Agility Bonus per Level:1.0
Intelligence Bonus per Level:3.4
Health Regeneration:always
Mana Regeneration:0.01
Day Sight:1800
Night Sight:800
Speed:270
Build Time:40
Transport Space Usage:1
Production Hot Key:N

Level
Attack (Ground/Air)
Armor
Strength
Agility
Intelligence
Hit Points
Mana
1
22 - 28 [25 avg]
2
15
14
20
475
300
2
25 - 31 [28 avg]
2
17
15
23
525
345
3
28 - 34 [31 avg]
2
19
16
26
575
390
4
32 - 38 [35 avg]
3
21
17
30
625
450
5
35 - 41 [38 avg]
3
23
18
33
675
495
6
39 - 45 [42 avg]
3
25
19
37
725
555
7
42 - 48 [45 avg]
4
27
20
40
775
600
8
45 - 51 [48 avg]
4
29
21
43
825
645
9
49 - 55 [52 avg]
4
31
22
47
875
705
10
52 - 58 [55 avg]
4
33
23
50
925
750
Hero names: Scilla Murkshadow, Ursula Snakemane, Lady Darkscale, Serena Scarscale, Asprah Serpus, Charib'dishal

INFORMATION

<Insert key information about this unit...>

SPELLS & ABILITIES

Water Essence (Passive)

Gives Naga units the natural ability to increase their hit point regeneration by 4 hitpoints per second when they are near water.
Research Cost
Researched At
Requirements
Requirement Time
200 225
Temple of Tides, High Temple of Tides, Supreme Temple of Tides
Water Essence
45
Duration
CoolDown
Mana Cost
Range
Area of Effect
Allowed Targets
N/A
N/A
N/A
4.0
N/A
This is the main skill of the Naga race. It allows the units to heal slowly while they are near or in the water. It is very functional if combined with the ability of submerge to restore units while they are hidden. In battle it is very convenient as long as enemies are forced to fight near water, since it is not a skill that can be undone through spells.


Lightning Vortex

The warqueen calls the power of the thunder over an enemy ground unit. The thunder is so powerful that the energy spreads to nearby enemy units.

Level 1 - Deals 65 damage, spreads 50 damage.
Level 2 - Deals 95 damage, spreads 65 damage.
Level 3 - Deals 125 damage, spreads 80 damage.
Level
Duration
CoolDown
Mana Cost
Range
Area of Effect
Allowed Targets
1
3.0 sec.
25.0 sec.
150
600.0
65.0
enemies, ground, neutral, organic
2
3.0 sec.
22.0 sec.
150
600.0
95.0
enemies, ground, neutral, organic
3
3.0 sec.
19.0 sec.
150
600.0
125.0
enemies, ground, neutral, organic
Lightning Vortex is a convenient ability to deal damage in groups of land units. It has more dispersion than the classic Chain Lightning skill, but generates a little less damage to the last units. It is recommended to use this ability when you have the group of enemies in a half to low life to achieve a compelling effect.


Watery Minion

Summons Watery Minions to attack your enemies.
Lasts 60 seconds.

Level 1 - 240 hit points, 11 to 12 damage, have Water Essence ability.
Level 2 - 410 hit points, 16 to 17 damage, have Water Essence and Poisoning Skin abilities.
Level 3 - 500 hit points, 21 to 22 damage, have Water Essence, Poisoning Skin and Bash abilities.
Level
Duration
CoolDown
Mana Cost
Range
Area of Effect
Allowed Targets
1
60.0 sec.
20.0 sec.
75
N/A
200.0
N/A
2
60.0 sec.
20.0 sec.
75
N/A
200.0
N/A
3
60.0 sec.
20.0 sec.
75
N/A
200.0
N/A
Use Watery Minions at the start of the game to help you attack the Creeps.
Send two Water Minions in separate directions and use them to scout enemy towns for their location and race. As the Watery Minion enters the town attack their buildings or workers. If the enemy isn't smart they may even teleport back to their town to defend it.


Loyalty and Sacrifice

The Naga War Queen gives her blessing to her devoted warriors, increasing their attack speed. If one of her warriors dies in battle while under the effect of this spell, part of its life force will be given to the War Queen.

Level 1 - Increase attack speed in 40%, returns 20% of life.
Level 2 - Increase attack speed in 50%, returns 40% of life.
Level 3 - Increase attack speed in 60%, returns 60% of life.
Level
Duration
CoolDown
Mana Cost
Range
Area of Effect
Allowed Targets
1
25.0 sec.
5.0 sec.
65
500.0
N/A
air, friend, ground, nonhero, notself, organic
2
35.0 sec.
5.0 sec.
65
500.0
N/A
air, friend, ground, nonhero, notself, organic
3
45.0 sec.
5.0 sec.
65
500.0
N/A
air, friend, ground, nonhero, notself, organic
Loyalty and Sacrifice is a very useful skill for Warqueen. With it, we not only get a benefit of attack speed in an allied unit, but this can give additional life to the Warqueen at the time of death.
It is recommended to use it in units with a lot of life and armor, for example Naga Myrmidon or Dragon Turtles. Additionally, it can be applied to a unit that is close to death, as it will give a quick healing effect to the queen for a low mana cost.


MUrgulogenesis

The War Queen calls the forces of her mur'gul servants in an area to fight for her.
Level
Duration
CoolDown
Mana Cost
Range
Area of Effect
Allowed Targets
1
N/A
N/A
200
800.0
500.0
N/A
Murgulogenesis is a very convenient ability to deal massive damage to enemy land units, but even more so to buildings. The key to using it correctly is to locate the Warqueen well and protect it while cast the spell, since the amount of Mur'gul servants depends on the amount of enemy land units in the area of effect and she cannot attack or move while maintaining the spell. These units are not targetable, can pass through other troops and generate considerable damage to buildings. To counter this powerful ability, it is mandatory to stun the Warqueen or ... just kill it with air units.
« Last Edit: August 10, 2019, 01:55:16 PM by moyack »