Warcraft 3 documentation
vJASS & Zinc Documentation
For the latest documentation about how it works vJASS and Zinc language layers for Warcraft III, please follow these links:
Jasshelper documentation - Zinc documentation - WC3 Optimizer documentation

[System] Rectwraps No New Posts Codes & Snippets

Started by
moyack

0 Members and 1 Guest are viewing this topic.

[System] Rectwraps
on: December 28, 2011, 08:24:44 AM
Category: Execution, System
Language: vJASS
Download Demo Map

Code: jass
  1. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2. //~~ Rectwraps ~~ By Azlier ~~ Documentation ripped off from Jesus4Lyf ~~
  3. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4. //
  5. //  What is Rectwraps?
  6. //         - Rectwraps are essentially vJass replacements for the native rects and regions.
  7. //         - They can be attached to safely, which has certain uses.
  8. //         - Rectwraps recycles anything it creates.
  9. //
  10. //    =Pros=
  11. //         - Easy to use, once you learn the basic methods.
  12. //         - Possibly faster than even native rects and regions.
  13. //         - Fast, safe region attachment.
  14. //         - No H2I/GetHandleId. Backwards compatability through patch 1.23 and 1.24.
  15. //
  16. //    =Cons=
  17. //         - Uses TriggerExecCount to store data. If over 1000 rectwraps are created at one time,
  18. //           there may be a short lag spike.
  19. //         - Only 8191 rectwraps can exist at one time with the default settings.
  20. //
  21. //    Variables:
  22. //      These coordinate variables can be both read and set. Reading them is much, much faster than setting them.
  23. //      They are faster than their GetRect**** counterparts.
  24. //
  25. //         .minX
  26. //          The x coordinate of the rectwrap's left side.
  27. //
  28. //         .maxX
  29. //          The x coordinate of the rectwrap's right side.
  30. //
  31. //         .minY
  32. //          The y coordinate of the rectwrap's bottom side.
  33. //
  34. //         .maxY
  35. //          The x coordinate of the rectwrap's top side.
  36. //
  37. //         .cenX
  38. //          The x coordinate of the rectwrap's center.
  39. //
  40. //         .cenY
  41. //          The y coordinate of the rectwrap's center.
  42. //
  43. //      This integer variable is really there just for fun. Do not use it in any public resource.
  44. //         .userData
  45. //
  46. //    Methods:
  47. //         ~ Event responses
  48. //             GetTriggeringRectwrap takes nothing returns rectwrap
  49. //               This returns the entered/exited rectwrap when you enter/exit one.
  50. //
  51. //             rectwrap.getTriggering() takes nothing returns rectwrap
  52. //               Same as above, but in static method form.
  53. //
  54. //         ~ Static
  55. //             .wrap takes rect which returns rectwrap
  56. //               Wraps a rect for use as a rectwrap. Purely for gg_rct rects.
  57. //
  58. //             .create takes real x1, real y1, real x2, real y2 returns rectwrap
  59. //               Creates a rectwrap from the given coordinates.
  60. //
  61. //             .createFromPoint takes real x, real y, real width, real height returns rectwrap
  62. //               Creates a rectwrap at a point with a set width and height.
  63. //         ~ Non-static
  64. //            .registerEnter takes trigger which returns trigger
  65. //              Rigs a trigger to fire when the rectwrap is entered.
  66. //              Also returns the given trigger so that you can use that weird one-line
  67. //              coding style... if you really want to.
  68. //
  69. //            .registerExit takes trigger which returns trigger
  70. //              Same as above, but when the rectwrap is exited.
  71. //
  72. //            .registerEnterCode takes code c returns trigger
  73. //              Like .registerEnter, but takes a code. Returns the trigger the code was registered to.
  74. //              THE CODE MUST RETURN A BOOLEAN.
  75. //
  76. //            .registerExitCode takes code c returns trigger
  77. //              ...Must I really explain?
  78. //
  79. //            .destroy takes nothing returns nothing
  80. //              Cleans the rectwrap's members. Recycles all handle members.
  81. //
  82. //            .setTo takes real x1, real y1, real x2, real y2 returns nothing
  83. //              Shifts a rectwrap's dimensions to the given values.
  84. //
  85. //            .moveTo takes real x, real y returns nothing
  86. //              Simply moves a rectwrap to the given coordinates without altering dimensions.
  87. //
  88. //            .copy takes nothing returns rectwrap
  89. //              Copies a rectwrap completely, right down to the user data. Probably not much use, but it's there...
  90. //
  91. //            .replaceTerrain takes integer oldTerrain, integer terrain
  92. //              Swaps all terrain of type oldTerrain for type terrain. Credits to Romek for this method.
  93. //
  94. //            .setPathing takes pathingtype path, boolean on returns nothing
  95. //              Sets the pathingtype for a rectwrap on or off.
  96. //
  97. //            .iterateThrough takes IterateFunc func, real dist returns nothing.
  98. //              Separates the rectwrap into distxdist cells and iterates through them, calling func with
  99. //              that cell's center x and y as arguments.
  100. //
  101. //            .groupEnum takes group g, boolexpr filter returns nothing
  102. //              GroupEnumUnitsInRect without the rect.
  103. //
  104. //            .createWeather takes integer id returns weathereffect
  105. //              AddWeatherEffect without the rect.
  106. //
  107. //            .addFog takes player p, fogstate f, boolean b1, boolean b2 returns fogmodifier
  108. //              CreateFogModifierRect without the rect.
  109. //
  110. //            .enumDestructables takes boolexpr filter, code enum returns nothing
  111. //              EnumDestructablesInRect without the rect.
  112. //
  113. //            .enumItems takes boolexpr filter, code enum returns nothing
  114. //              EnumItemsInRect without the rect.
  115. //
  116. //            .setBlight takes player p, boolean b returns nothing
  117. //              SetBlight without the rect.
  118. //
  119. //            .setDoodadAnimation takes integer i, string s, boolean b returns nothing
  120. //              SetDoodadAnimationRect without the rect.
  121. //
  122. //            .setFogState takes player p, fogstate f, boolean b returns nothing
  123. //              SetFogStateRect without the rect.
  124. //
  125. //            .coordsInRect takes real x, real y returns boolean
  126. //              Returns whether the given coordinates are within the rect or not.
  127. //
  128. //
  129. //  Thanks:
  130. //         - Jesus4Lyf: For his Event struct and TriggerExecCount attachment method.
  131. //
  132. //         - Troll Brain: For discovering a grave bug.
  133. //
  134. //         - Romek: For letting me duplicate his ReplaceTerrain script.
  135. //
  136. //         - Darkfeet (Darthfett): For giving me the idea.
  137. //
  138. //         - Skrarnaks: Spotting ANOTHER grave bug
  139. //
  140. //
  141. //  How to import:
  142. //         - Create a trigger named Rectwraps.
  143. //         - Convert it to custom text and replace all the trigger text with this.
  144. //
  145. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  146.  
  147. //Hack libraries to allow CamelCase library requirement.
  148. //Yes, even I wanted to be able to do that.
  149. library Rectwrap requires rectwrap
  150. endlibrary
  151. library Rectwraps requires rectwrap
  152. endlibrary
  153. library RectWrap requires rectwrap
  154. endlibrary
  155. library RectWraps requires rectwrap
  156. endlibrary
  157.  
  158. library rectwrap
  159.  
  160. globals
  161.     private rectwrap TrigRec = 0
  162. endglobals
  163.  
  164. //This is to simulate an event response.
  165. constant function GetTriggeringRectwrap takes nothing returns rectwrap
  166.     return TrigRec
  167. endfunction
  168.  
  169.     //Jesus4Lyf's Event
  170.     private struct Event
  171.         private trigger trig
  172.         private Event next
  173.         static method create takes nothing returns Event
  174.             local Event this=Event.allocate()
  175.             set this.next=0
  176.             return this
  177.         endmethod
  178.         private static Event current
  179.         private static trigger t
  180.         method fire takes nothing returns nothing
  181.             local Event curr
  182.             // this = last.
  183.             loop
  184.                 set curr=this.next
  185.                 exitwhen curr==0
  186.                 set .t=curr.trig
  187.                 if IsTriggerEnabled(.t) then
  188.                     set .current=curr
  189.                     if TriggerEvaluate(.t) then
  190.                         call TriggerExecute(.t)
  191.                     endif
  192.                     set this=curr
  193.                 else
  194.                     call EnableTrigger(.t) // Was trigger destroyed?
  195.                     if IsTriggerEnabled(.t) then
  196.                         call DisableTrigger(.t)
  197.                         set this=curr
  198.                     else // If trigger destroyed...
  199.                         set .current.trig=null
  200.                         set this.next=curr.next
  201.                         call curr.destroy()
  202.                     endif
  203.                 endif
  204.             endloop
  205.         endmethod
  206.         method register takes trigger t returns nothing
  207.             local Event new=Event.allocate()
  208.             set new.next=this.next
  209.             set new.trig=t
  210.             set this.next=new
  211.         endmethod
  212.         method chainDestroy takes nothing returns nothing
  213.             loop
  214.                 call this.destroy()
  215.                 set this=this.next
  216.                 exitwhen this==0
  217.                 set this.trig=null
  218.             endloop
  219.         endmethod
  220.     endstruct
  221.  
  222. private function interface IterateFilter takes real x, real y returns nothing
  223.  
  224. struct rectwrap
  225.  
  226.     //This was privatized because I don't want you touching it. Satisfied?
  227.     private rect theRect
  228.     private region reg
  229.  
  230.     private real minXR
  231.     private real maxXR
  232.     private real minYR
  233.     private real maxYR
  234.     private real cenXR
  235.     private real cenYR
  236.  
  237.     //If you ever find yourself needing more of this, don't add more variables.
  238.     //Use the struct directly as an index in an array.
  239.     integer userData = 0
  240.  
  241.     static constant method getTriggering takes nothing returns thistype
  242.         return TrigRec
  243.     endmethod
  244.  
  245.     //***********************
  246.     //* Rectwrap properties *
  247.     //***********************
  248.     //! textmacro Rectwrap__Property takes NAME, CODE
  249.     method operator $NAME$ takes nothing returns real
  250.         return .$NAME$R
  251.     endmethod
  252.  
  253.     method operator $NAME$= takes real r returns nothing
  254.         call RegionClearRect(.reg, .theRect)
  255.         call SetRect(.theRect, $CODE$)
  256.         call RegionAddRect(.reg, .theRect)
  257.         set .minXR = GetRectMinX(.theRect)
  258.         set .minYR = GetRectMaxX(.theRect)
  259.         set .maxXR = GetRectMinY(.theRect)
  260.         set .maxYR = GetRectMaxY(.theRect)
  261.         set .cenXR = .minXR + (.maxXR - .minXR) / 2
  262.         set .cenYR = .minYR + (.maxYR - .minYR) / 2
  263.     endmethod
  264.     //! endtextmacro
  265.  
  266.     //! runtextmacro Rectwrap__Property("minX", "r, .minYR, .maxXR, .maxYR")
  267.     //! runtextmacro Rectwrap__Property("maxX", ".minXR, .minYR, r, .maxYR")
  268.     //! runtextmacro Rectwrap__Property("minY", ".minXR, r, .maxXR, .maxYR")
  269.     //! runtextmacro Rectwrap__Property("maxY", ".minXR, .minYR, .maxXR, r")
  270.  
  271.     method operator cenX takes nothing returns real
  272.         return .cenXR
  273.     endmethod
  274.  
  275.     method operator cenY takes nothing returns real
  276.         return .cenYR
  277.     endmethod
  278.  
  279.     //.cenX=, .cenY=. What a hack!
  280.     method operator cenX= takes real r returns nothing
  281.         call RegionClearRect(.reg, .theRect)
  282.         call MoveRectTo(.theRect, r, .cenY)
  283.         call RegionAddRect(.reg, .theRect)
  284.         set .minXR = GetRectMinX(.theRect)
  285.         set .minYR = GetRectMaxX(.theRect)
  286.         set .maxXR = GetRectMinY(.theRect)
  287.         set .maxYR = GetRectMaxY(.theRect)
  288.         set .cenXR = .minXR + (.maxXR - .minXR) / 2
  289.         set .cenYR = .minYR + (.maxYR - .minYR) / 2
  290.     endmethod
  291.  
  292.     method operator cenY= takes real r returns nothing
  293.         call RegionClearRect(.reg, .theRect)
  294.         call MoveRectTo(.theRect, .cenXR, r)
  295.         call RegionAddRect(.reg, .theRect)
  296.         set .minXR = GetRectMinX(.theRect)
  297.         set .minYR = GetRectMaxX(.theRect)
  298.         set .maxXR = GetRectMinY(.theRect)
  299.         set .maxYR = GetRectMaxY(.theRect)
  300.         set .cenXR = .minXR + (.maxXR - .minXR) / 2
  301.         set .cenYR = .minYR + (.maxYR - .minYR) / 2
  302.     endmethod
  303.  
  304.     //****************************
  305.     //* Various rectish methods. *
  306.     //****************************
  307.  
  308.     //Wrap an existing rect. Purely for gg_rct_ rects.
  309.     static method wrap takes rect which returns thistype
  310.         local thistype this = thistype.allocate()
  311.         set .minXR = GetRectMinX(which)
  312.         set .minYR = GetRectMinY(which)
  313.         set .maxXR = GetRectMaxX(which)
  314.         set .maxYR = GetRectMaxY(which)
  315.         set .cenXR = .minXR + (.maxXR - .minXR) / 2
  316.         set .cenYR = .minYR + (.maxYR - .minYR) / 2
  317.         if .theRect == null then
  318.             set .theRect = Rect(.minXR, .minYR, .maxXR, .maxYR)
  319.             set .reg = CreateRegion()
  320.             call RegionAddRect(.reg, .theRect)
  321.         else
  322.             call RegionClearRect(.reg, .theRect)
  323.             call SetRect(.theRect, .minXR, .minYR, .maxXR, .maxYR)
  324.             call RegionAddRect(.reg, .theRect)
  325.         endif
  326.         return this
  327.     endmethod
  328.  
  329.     //Creates a rectwrap out of nowhere. Uses recycled rects to minimize waste.
  330.     static method create takes real x1, real y1, real x2, real y2 returns thistype
  331.         local thistype this = thistype.allocate()
  332.         if .theRect == null then
  333.             set .theRect = Rect(x1, y1, x2, y2)
  334.             set .reg = CreateRegion()
  335.             call RegionAddRect(.reg, .theRect)
  336.         else
  337.             call RegionClearRect(.reg, .theRect)
  338.             call SetRect(.theRect, x1, y1, x2, y2)
  339.             call RegionAddRect(.reg, .theRect)
  340.         endif
  341.         set .minXR = GetRectMinX(.theRect)
  342.         set .minYR = GetRectMinY(.theRect)
  343.         set .maxXR = GetRectMaxX(.theRect)
  344.         set .maxYR = GetRectMaxY(.theRect)
  345.         set .cenXR = .minXR + (.maxXR - .minXR) / 2
  346.         set .cenYR = .minYR + (.maxYR - .minYR) / 2
  347.         return this
  348.     endmethod
  349.  
  350.     //Creates a rectwrap from a point, using given width and height.
  351.     static method createFromPoint takes real x, real y, real width, real height returns thistype
  352.         local thistype this = thistype.allocate()
  353.         set width = width / 2
  354.         set height = height / 2
  355.         if .theRect == null then
  356.             set .theRect = Rect(x - width, y - height, x + width, y + height)
  357.             set .reg = CreateRegion()
  358.             call RegionAddRect(.reg, .theRect)
  359.         else
  360.             call RegionClearRect(.reg, .theRect)
  361.             call SetRect(.theRect, x - width, y - height, x + width, y + height)
  362.             call RegionAddRect(.reg, .theRect)
  363.         endif
  364.         set .minXR = GetRectMinX(.theRect)
  365.         set .minYR = GetRectMinY(.theRect)
  366.         set .maxXR = GetRectMaxX(.theRect)
  367.         set .maxYR = GetRectMaxY(.theRect)
  368.         set .cenXR = .minXR + (.maxXR - .minXR) / 2
  369.         set .cenYR = .minYR + (.maxYR - .minYR) / 2
  370.         return this
  371.     endmethod
  372.  
  373.     //Copies a rectwrap. Hey, someone might actually use this. Someday.
  374.     method copy takes nothing returns thistype
  375.         local thistype new = thistype.allocate()
  376.         if new.theRect == null then
  377.             set new.theRect = Rect(.minX, .minY, .maxX, .maxY)
  378.             set .reg = CreateRegion()
  379.             call RegionAddRect(.reg, .theRect)
  380.         else
  381.             call RegionClearRect(.reg, .theRect)
  382.             call SetRect(new.theRect, .minX, .minY, .maxX, .maxY)
  383.             call RegionAddRect(.reg, .theRect)
  384.         endif
  385.         set new.minXR = .minXR
  386.         set new.minYR = .minYR
  387.         set new.maxXR = .maxXR
  388.         set new.maxYR = .maxYR
  389.         set new.cenXR = .cenXR
  390.         set new.cenYR = .cenYR
  391.         set new.userData = .userData
  392.         return new
  393.     endmethod
  394.  
  395.     //Sets a rectwrap to an area, changing dimensions.
  396.     method setTo takes real x1, real y1, real x2, real y2 returns nothing
  397.         call RegionClearRect(.reg, .theRect)
  398.         call SetRect(.theRect, x1, y1, x2, y2)
  399.         call RegionAddRect(.reg, .theRect)
  400.         set .minXR = GetRectMinX(.theRect)
  401.         set .minYR = GetRectMinY(.theRect)
  402.         set .maxXR = GetRectMaxX(.theRect)
  403.         set .maxYR = GetRectMaxY(.theRect)
  404.         set .cenXR = .minXR + (.maxXR - .minXR) / 2
  405.         set .cenYR = .minYR + (.maxYR - .minYR) / 2
  406.     endmethod
  407.  
  408.     //Moves a rectwrap, without changing dimensions.
  409.     method moveTo takes real x, real y returns nothing
  410.         call RegionClearRect(.reg, .theRect)
  411.         call MoveRectTo(.theRect, x, y)
  412.         call RegionAddRect(.reg, .theRect)
  413.         set .minXR = GetRectMinX(.theRect)
  414.         set .minYR = GetRectMinY(.theRect)
  415.         set .maxXR = GetRectMaxX(.theRect)
  416.         set .maxYR = GetRectMaxY(.theRect)
  417.         set .cenXR = .minXR + (.maxXR - .minXR) / 2
  418.         set .cenYR = .minYR + (.maxYR - .minYR) / 2
  419.     endmethod
  420.  
  421.     //Iteration methods (credits to Romek for the original ReplaceTerrain)
  422.  
  423.     //These three variables are to be shared with the other iteration methods.
  424.     private static real curX
  425.     private static real curY
  426.     private static thistype tempRW
  427.  
  428.     private static integer old
  429.     private static integer new
  430.  
  431.     private static method ReplaceTerrainB takes nothing returns nothing
  432.         loop
  433.             if .old == 0 or GetTerrainType(.curX, .curY) == .old then
  434.                 call SetTerrainType(.curX, .curY, .new, -1, 1, 1)
  435.             endif
  436.             set .curX = .curX + 128
  437.             exitwhen .curX > .tempRW.maxX
  438.         endloop
  439.     endmethod
  440.  
  441.     private static method ReplaceTerrainA takes nothing returns nothing
  442.         loop
  443.             set .curX = .tempRW.minX + 64
  444.             call ReplaceTerrainB.execute()
  445.             set .curY = .curY + 128
  446.             exitwhen .curY > .tempRW.maxY
  447.         endloop
  448.     endmethod
  449.  
  450.     method replaceTerrain takes integer oldTerrain, integer terrain returns nothing
  451.         set .old = oldTerrain
  452.         set .new = terrain
  453.         set .curX = .minX + 64
  454.         set .curY = .minY + 64 //Magic numbers for the win.
  455.         set .tempRW = this
  456.         call ReplaceTerrainA.execute()
  457.     endmethod
  458.  
  459.     //SetPathing methods
  460.     private static pathingtype path
  461.     private static boolean pathOn
  462.  
  463.     private static method SetPathingB takes nothing returns nothing
  464.         loop
  465.             call SetTerrainPathable(.curX, .curY, .path, .pathOn)
  466.             set .curX = .curX + 32
  467.             exitwhen .curX > .tempRW.maxX
  468.         endloop
  469.     endmethod
  470.  
  471.     private static method SetPathingA takes nothing returns nothing
  472.         loop
  473.             set .curX = .tempRW.minX + 16
  474.             call SetPathingB.execute()
  475.             set .curY = .curY + 32
  476.             exitwhen .curY > .tempRW.maxY
  477.         endloop
  478.     endmethod
  479.  
  480.     method setPathing takes pathingtype path, boolean on returns nothing
  481.         set .path = path
  482.         set .pathOn = on
  483.         set .curX = .minX + 16
  484.         set .curY = .minY + 16 //Magic numbers for the win.
  485.         set .tempRW = this
  486.         call SetPathingA.execute()
  487.     endmethod
  488.  
  489.     //Iteration methods
  490.  
  491.     private static real iterateDist
  492.     private static IterateFilter iterateFunc
  493.  
  494.     private static method IterateThroughB takes nothing returns nothing
  495.         loop
  496.             call iterateFunc.execute(.curX, .curY)
  497.             set .curX = .curX + .tempRW.iterateDist
  498.             exitwhen .curX > .tempRW.maxX
  499.         endloop
  500.     endmethod
  501.  
  502.     private static method IterateThroughA takes nothing returns nothing
  503.         loop
  504.             set .curX = .tempRW.minX + .tempRW.iterateDist / 2
  505.             call IterateThroughB.execute()
  506.             set .curY = .curY + .tempRW.iterateDist
  507.             exitwhen .curY > .tempRW.maxY
  508.         endloop
  509.     endmethod
  510.  
  511.     method iterateThrough takes IterateFilter func, real dist returns nothing
  512.         set .iterateFunc = func
  513.         set .iterateDist = dist
  514.         set .curX = .minX + dist / 2
  515.         set .curY = .minY + dist / 2
  516.         set .tempRW = this
  517.         call IterateThroughA.execute()
  518.     endmethod
  519.  
  520.     //! textmacro Rectwraps__wrapperMethod takes NAME, ARGS, RETURNS, CODE
  521.     method $NAME$ takes $ARGS$ returns $RETURNS$
  522.         $CODE$
  523.     endmethod
  524.     //! endtextmacro
  525.  
  526.     //BJlike, shorter to type wrapper methods.
  527.     //! runtextmacro Rectwraps__wrapperMethod("groupEnum", "group g, boolexpr b", "nothing", "call GroupEnumUnitsInRect(g, .theRect, b)")
  528.     //! runtextmacro Rectwraps__wrapperMethod("createWeather", "integer i", "weathereffect", "return AddWeatherEffect(.theRect, i)")
  529.     //! runtextmacro Rectwraps__wrapperMethod("addFog", "player p, fogstate f, boolean b1, boolean b2", "fogmodifier", "return CreateFogModifierRect(p, f, .theRect, b1, b2)")
  530.     //! runtextmacro Rectwraps__wrapperMethod("enumDestructables","boolexpr filter, code enum","nothing","call EnumDestructablesInRect(.theRect, filter, enum)")
  531.     //! runtextmacro Rectwraps__wrapperMethod("enumItems","boolexpr filter, code enum","nothing","call EnumItemsInRect(.theRect, filter, enum)")
  532.     //! runtextmacro Rectwraps__wrapperMethod("setBlight","player p, boolean b","nothing","call SetBlightRect(p, .theRect, b)")
  533.     //! runtextmacro Rectwraps__wrapperMethod("setDoodadAnimation","integer i, string s, boolean b","nothing","call SetDoodadAnimationRect(.theRect, i, s, b)")
  534.     //! runtextmacro Rectwraps__wrapperMethod("setFogState","player p, fogstate f, boolean b","nothing","call SetFogStateRect(p, f, .theRect, b)")
  535.     //! runtextmacro Rectwraps__wrapperMethod("coordsInRect","real x, real y","boolean","return x >= .minXR and x <= .maxXR and y >= .minYR and y <= .maxYR")
  536.     //! runtextmacro Rectwraps__wrapperMethod("isPointOn","real x, real y","boolean","return IsPointInRegion(.reg, x, y)")
  537.     //! runtextmacro Rectwraps__wrapperMethod("isUnitOn","unit u","boolean","return IsUnitInRegion(.reg, u)")
  538.  
  539.     //***************************************************
  540.     //* Onto the nasty stuff (regions, triggers, etc.). *
  541.     //***************************************************
  542.  
  543.     private Event EnEv
  544.     private Event ExEv
  545.  
  546.     private trigger EnTrig
  547.     private trigger ExTrig
  548.  
  549.  
  550.     private static boolexpr OnEnter
  551.     private static boolexpr OnExit
  552.  
  553.     //The function fired when a unit enters the rectwrap.
  554.     private static method OnEnterFunc takes nothing returns boolean
  555.         set TrigRec = GetTriggerExecCount(GetTriggeringTrigger())
  556.         call TrigRec.EnEv.fire()
  557.         set TrigRec = 0
  558.         return false
  559.     endmethod
  560.  
  561.     //Same as above, but when the unit leaves.
  562.     private static method OnExitFunc takes nothing returns boolean
  563.         set TrigRec = GetTriggerExecCount(GetTriggeringTrigger())
  564.         call TrigRec.ExEv.fire()
  565.         set TrigRec = 0
  566.         return false
  567.     endmethod
  568.  
  569.     private static method SetTrigData takes trigger t, integer i returns nothing
  570.         loop
  571.             exitwhen i == 0
  572.             call TriggerExecute(t)
  573.             set i = i - 1
  574.         endloop
  575.     endmethod
  576.  
  577.     //Readies a trigger to fire when the rectwrap is entered.
  578.     method registerEnter takes trigger whichTrigger returns trigger
  579.         if .EnEv == 0 then
  580.             set .EnEv = Event.create()
  581.         endif
  582.         if .EnTrig == null then
  583.             set .EnTrig = CreateTrigger()
  584.             call thistype.SetTrigData.execute(.EnTrig, this)
  585.             call TriggerRegisterEnterRegion(.EnTrig, .reg, null)
  586.             call TriggerAddCondition(.EnTrig, .OnEnter)
  587.         elseif not IsTriggerEnabled(.EnTrig) then
  588.             call EnableTrigger(.EnTrig)
  589.         endif
  590.         call .EnEv.register(whichTrigger)
  591.         return whichTrigger
  592.     endmethod
  593.  
  594.     //Does the same as above, but for when a unit leaves.
  595.     method registerExit takes trigger whichTrigger returns trigger
  596.         if .ExEv == 0 then
  597.             set .ExEv = Event.create()
  598.         endif
  599.         if .ExTrig == null then
  600.             set .ExTrig = CreateTrigger()
  601.             call thistype.SetTrigData.execute(.ExTrig, this)
  602.             call TriggerRegisterLeaveRegion(.ExTrig, .reg, null)
  603.             call TriggerAddCondition(.ExTrig, .OnExit)
  604.         elseif not IsTriggerEnabled(.ExTrig) then
  605.             call EnableTrigger(.ExTrig)
  606.         endif
  607.         call .ExEv.register(whichTrigger)
  608.         return whichTrigger
  609.     endmethod
  610.  
  611.     //registerCode methods. They return the trigger in case the user wants to destroy it.
  612.     private static trigger tempTrig
  613.  
  614.     method registerEnterCode takes code c returns trigger
  615.         set .tempTrig = CreateTrigger()
  616.         call TriggerAddCondition(.registerEnter(.tempTrig), Condition(c))
  617.         return .tempTrig
  618.     endmethod
  619.  
  620.     method registerExitCode takes code c returns trigger
  621.         set .tempTrig = CreateTrigger()
  622.         call TriggerAddCondition(.registerExit(.tempTrig), Condition(c))
  623.         return .tempTrig
  624.     endmethod
  625.  
  626.     //Now, we clean everything up in the event that the rectwrap is destroyed.
  627.     method onDestroy takes nothing returns nothing
  628.         if .EnEv != 0 then
  629.             call .EnEv.chainDestroy()
  630.             set .EnEv = 0
  631.         endif
  632.         if .ExEv != 0 then
  633.             call .ExEv.chainDestroy()
  634.             set .ExEv = 0
  635.         endif
  636.         if .EnTrig != null then
  637.             call DisableTrigger(.EnTrig)
  638.         endif
  639.         if .ExTrig != null then
  640.             call DisableTrigger(.ExTrig)
  641.         endif
  642.         //The rects, regions, and triggers are not destroyed.
  643.         //They are recycled.
  644.     endmethod
  645.  
  646.     //*************************
  647.     //* Struct initialization *
  648.     //*************************
  649.  
  650.     private static method onInit takes nothing returns nothing
  651.         set .OnEnter = Filter(function thistype.OnEnterFunc)
  652.         set .OnExit = Filter(function thistype.OnExitFunc)
  653.     endmethod
  654.  
  655. endstruct
  656.  
  657. endlibrary
« Last Edit: December 21, 2017, 10:58:18 AM by moyack »



 

Started by cohadar

Replies: 0
Views: 2040
Codes & Snippets

Started by ashujon

Replies: 0
Views: 2971
Warcraft III Spells and Systems

Started by Magtheridon96

Replies: 0
Views: 2022
Codes & Snippets

Started by moyack

Replies: 6
Views: 18996
Codes & Snippets
Vivir aprendiendo.co - A place for learning stuff, in Spanish   Chaos Realm - The world of Game modders and wc3 addicts   Diplo, a gaming community   Power of Corruption, an altered melee featuring Naga and Demon. Play it now!!!   WC3JASS.com - The JASS Vault + vJASS and Zinc   Jetcraft - A Starcraft II mod   WormTastic Clan (wTc)   Warcraft RESOURCES Reforged: Modelos, mapas, proyectos y mas...