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Thank u man! Got myself a face-palm when u told me I hade a typo-error. I would like to use vJass, but when I downloaded the NewGen-pack from this site and ran this perticular map, all my GUI-triggers returned errors, so I kinda abandoned that idea.. But if you belive that it would simplify things that much for me, then perhaps I should give it a shot?
Btw, just cause I'm curious, are Jass based on any "normal" programming-language and, in that case, which one? xP
Error downloading the JNGP-file: Well, to start, my antivirus (Microsoft Security Essentials) warns me of the adress I am directed to after I click the download-button. When I click the Ignore and Continue - option, I get into a page with letters like this: .....This continues for a very long time, just increasing more and more. If I scroll a huge amount downward, a strange line starts to appear on the letters, but otherwise, it looks kinda much the same.The NewGen WE is the one I tested to start with, and I have tested it about every time after I ran the .bat - file.I use wc3 1.25 for the moment, I hope that isn't the problem?
Edit: About the download issue, could the fact that I am running InternetExplorer 64bit be a problem (the JNGP 5d was possible to download, after som fix with the SmartScreen Filter, but 5e won't even start downloading)
Edit2: I fixed the code and the functions seems to work as intended. I wait with the JNGP and stays with the regular WE in the meantime. However, since want to use a trigger-based attack-damage system, using a timer and boolean to determine if cooldown is active or not (I ignore the cooldown-part for computer-players since they normally don't stop-attack-stop-attack). However, it feels like a 12x10 numbers of booleans and timers will take it's toll on the performance together with everything else. Any suggestions?
Started by moyack
Started by Magtheridon96