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Well, im making a Dota-Like item system wich features recipes in order to complete items (and like that i get the players to be totally adicted to the games), i feature components such as essences:
Example: Lesser Essence of STR (+1 STR), when you acquiare 2 of theese you get a Small Essence of STR (+2), ive already done the GUI system for this, so it is not a big deal, the only problem for me are the recipes wich take me too much time to go and complete and im not too good at it (i need help)...
Ive also added Relics, and i need a system to spread them randomly in the map... They work pretty well, like the Relics from Age of Mythology.
And lastly my items aim at working almost like RPG items, with limitations for each item type (1 two handed weapon or 2 one handed weapons, 3 max armor items, 4 max accesory items, unlimited consumables and components)... also im making some stuff to allow normal units to carry items... and ive already solved the problem of the units crashing the game by using runes and tomes.
The other minnor issue is that i need help from you to upgrade some spells, as you see i need good triggerers and Vjassers, i recommend you to play the game. I need at least 2 more people in my project since it all ive have done it alone and it is a heavy work...Ah! And i recommend u to test my custom races!
I hope this project will be finished very soon.
I'm checking your map... I need to know if you allow me to use JNGP and vjass.BTW, your map has a serious lag, it requires a lot of optimization and you've reached the GUI limit in effectiveness. Any improvement must come from unify process in single timers. Additionally many effect like the spiders put more load to the game.I consider to review what's important in your map and what not. I see many things are only eye candy but they don't promote anything to the map itself.Let's talk in your thread.
Thx, i love u Hey but seriusly, the critical and bash could be made by triggers?
Started by moyack
Started by Av3n
Started by LembidiZ