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[reference] common.j
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[reference] common.j
Jass Theory & Questions
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[reference] common.j
on:
December 15, 2012, 01:43:03 PM
Index
Natives
-
Constants 1
-
Constants 2
Code: jass
//============================================================================
// Native types. All native functions take extended handle types when
// possible to help prevent passing bad values to native functions
//
type
agent
extends
handle
// all reference counted objects
type
event
extends
agent
// a reference to an event registration
type
player
extends
agent
// a single player reference
type
widget
extends
agent
// an interactive game object with life
type
unit
extends
widget
// a single unit reference
type
destructable
extends
widget
type
item
extends
widget
type
ability
extends
agent
type
buff
extends
ability
type
force
extends
agent
type
group
extends
agent
type
trigger
extends
agent
type
triggercondition
extends
agent
type
triggeraction
extends
handle
type
timer
extends
agent
type
location
extends
agent
type
region
extends
agent
type
rect
extends
agent
type
boolexpr
extends
agent
type
sound
extends
agent
type
conditionfunc
extends
boolexpr
type
filterfunc
extends
boolexpr
type
unitpool
extends
handle
type
itempool
extends
handle
type
race
extends
handle
type
alliancetype
extends
handle
type
racepreference
extends
handle
type
gamestate
extends
handle
type
igamestate
extends
gamestate
type
fgamestate
extends
gamestate
type
playerstate
extends
handle
type
playerscore
extends
handle
type
playergameresult
extends
handle
type
unitstate
extends
handle
type
aidifficulty
extends
handle
type
eventid
extends
handle
type
gameevent
extends
eventid
type
playerevent
extends
eventid
type
playerunitevent
extends
eventid
type
unitevent
extends
eventid
type
limitop
extends
eventid
type
widgetevent
extends
eventid
type
dialogevent
extends
eventid
type
unittype
extends
handle
type
gamespeed
extends
handle
type
gamedifficulty
extends
handle
type
gametype
extends
handle
type
mapflag
extends
handle
type
mapvisibility
extends
handle
type
mapsetting
extends
handle
type
mapdensity
extends
handle
type
mapcontrol
extends
handle
type
playerslotstate
extends
handle
type
volumegroup
extends
handle
type
camerafield
extends
handle
type
camerasetup
extends
handle
type
playercolor
extends
handle
type
placement
extends
handle
type
startlocprio
extends
handle
type
raritycontrol
extends
handle
type
blendmode
extends
handle
type
texmapflags
extends
handle
type
effect
extends
agent
type
effecttype
extends
handle
type
weathereffect
extends
handle
type
terraindeformation
extends
handle
type
fogstate
extends
handle
type
fogmodifier
extends
agent
type
dialog
extends
agent
type
button
extends
agent
type
quest
extends
agent
type
questitem
extends
agent
type
defeatcondition
extends
agent
type
timerdialog
extends
agent
type
leaderboard
extends
agent
type
multiboard
extends
agent
type
multiboarditem
extends
agent
type
trackable
extends
agent
type
gamecache
extends
agent
type
version
extends
handle
type
itemtype
extends
handle
type
texttag
extends
handle
type
attacktype
extends
handle
type
damagetype
extends
handle
type
weapontype
extends
handle
type
soundtype
extends
handle
type
lightning
extends
handle
type
pathingtype
extends
handle
type
image
extends
handle
type
ubersplat
extends
handle
type
hashtable
extends
agent
constant
native
ConvertRace
takes
integer
i
returns
race
constant
native
ConvertAllianceType
takes
integer
i
returns
alliancetype
constant
native
ConvertRacePref
takes
integer
i
returns
racepreference
constant
native
ConvertIGameState
takes
integer
i
returns
igamestate
constant
native
ConvertFGameState
takes
integer
i
returns
fgamestate
constant
native
ConvertPlayerState
takes
integer
i
returns
playerstate
constant
native
ConvertPlayerScore
takes
integer
i
returns
playerscore
constant
native
ConvertPlayerGameResult
takes
integer
i
returns
playergameresult
constant
native
ConvertUnitState
takes
integer
i
returns
unitstate
constant
native
ConvertAIDifficulty
takes
integer
i
returns
aidifficulty
constant
native
ConvertGameEvent
takes
integer
i
returns
gameevent
constant
native
ConvertPlayerEvent
takes
integer
i
returns
playerevent
constant
native
ConvertPlayerUnitEvent
takes
integer
i
returns
playerunitevent
constant
native
ConvertWidgetEvent
takes
integer
i
returns
widgetevent
constant
native
ConvertDialogEvent
takes
integer
i
returns
dialogevent
constant
native
ConvertUnitEvent
takes
integer
i
returns
unitevent
constant
native
ConvertLimitOp
takes
integer
i
returns
limitop
constant
native
ConvertUnitType
takes
integer
i
returns
unittype
constant
native
ConvertGameSpeed
takes
integer
i
returns
gamespeed
constant
native
ConvertPlacement
takes
integer
i
returns
placement
constant
native
ConvertStartLocPrio
takes
integer
i
returns
startlocprio
constant
native
ConvertGameDifficulty
takes
integer
i
returns
gamedifficulty
constant
native
ConvertGameType
takes
integer
i
returns
gametype
constant
native
ConvertMapFlag
takes
integer
i
returns
mapflag
constant
native
ConvertMapVisibility
takes
integer
i
returns
mapvisibility
constant
native
ConvertMapSetting
takes
integer
i
returns
mapsetting
constant
native
ConvertMapDensity
takes
integer
i
returns
mapdensity
constant
native
ConvertMapControl
takes
integer
i
returns
mapcontrol
constant
native
ConvertPlayerColor
takes
integer
i
returns
playercolor
constant
native
ConvertPlayerSlotState
takes
integer
i
returns
playerslotstate
constant
native
ConvertVolumeGroup
takes
integer
i
returns
volumegroup
constant
native
ConvertCameraField
takes
integer
i
returns
camerafield
constant
native
ConvertBlendMode
takes
integer
i
returns
blendmode
constant
native
ConvertRarityControl
takes
integer
i
returns
raritycontrol
constant
native
ConvertTexMapFlags
takes
integer
i
returns
texmapflags
constant
native
ConvertFogState
takes
integer
i
returns
fogstate
constant
native
ConvertEffectType
takes
integer
i
returns
effecttype
constant
native
ConvertVersion
takes
integer
i
returns
version
constant
native
ConvertItemType
takes
integer
i
returns
itemtype
constant
native
ConvertAttackType
takes
integer
i
returns
attacktype
constant
native
ConvertDamageType
takes
integer
i
returns
damagetype
constant
native
ConvertWeaponType
takes
integer
i
returns
weapontype
constant
native
ConvertSoundType
takes
integer
i
returns
soundtype
constant
native
ConvertPathingType
takes
integer
i
returns
pathingtype
constant
native
OrderId
takes
string
orderIdString
returns
integer
constant
native
OrderId2String
takes
integer
orderId
returns
string
constant
native
UnitId
takes
string
unitIdString
returns
integer
constant
native
UnitId2String
takes
integer
unitId
returns
string
// Not currently working correctly...
constant
native
AbilityId
takes
string
abilityIdString
returns
integer
constant
native
AbilityId2String
takes
integer
abilityId
returns
string
// Looks up the "name" field for any object (unit, item, ability)
constant
native
GetObjectName
takes
integer
objectId
returns
string
«
Last Edit: December 16, 2012, 09:06:11 AM by moyack
»
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Game constants 1
Reply #1 on:
December 15, 2012, 03:22:15 PM
Code: jass
globals
//===================================================
// Game Constants
//===================================================
// pfff
constant
boolean
FALSE
=
false
constant
boolean
TRUE
=
true
constant
integer
JASS_MAX_ARRAY_SIZE
= 8192
constant
integer
PLAYER_NEUTRAL_PASSIVE
= 15
constant
integer
PLAYER_NEUTRAL_AGGRESSIVE
= 12
constant
playercolor
PLAYER_COLOR_RED
=
ConvertPlayerColor
(0)
constant
playercolor
PLAYER_COLOR_BLUE
=
ConvertPlayerColor
(1)
constant
playercolor
PLAYER_COLOR_CYAN
=
ConvertPlayerColor
(2)
constant
playercolor
PLAYER_COLOR_PURPLE
=
ConvertPlayerColor
(3)
constant
playercolor
PLAYER_COLOR_YELLOW
=
ConvertPlayerColor
(4)
constant
playercolor
PLAYER_COLOR_ORANGE
=
ConvertPlayerColor
(5)
constant
playercolor
PLAYER_COLOR_GREEN
=
ConvertPlayerColor
(6)
constant
playercolor
PLAYER_COLOR_PINK
=
ConvertPlayerColor
(7)
constant
playercolor
PLAYER_COLOR_LIGHT_GRAY
=
ConvertPlayerColor
(8)
constant
playercolor
PLAYER_COLOR_LIGHT_BLUE
=
ConvertPlayerColor
(9)
constant
playercolor
PLAYER_COLOR_AQUA
=
ConvertPlayerColor
(10)
constant
playercolor
PLAYER_COLOR_BROWN
=
ConvertPlayerColor
(11)
constant
race
RACE_HUMAN
=
ConvertRace
(1)
constant
race
RACE_ORC
=
ConvertRace
(2)
constant
race
RACE_UNDEAD
=
ConvertRace
(3)
constant
race
RACE_NIGHTELF
=
ConvertRace
(4)
constant
race
RACE_DEMON
=
ConvertRace
(5)
constant
race
RACE_OTHER
=
ConvertRace
(7)
constant
playergameresult
PLAYER_GAME_RESULT_VICTORY
=
ConvertPlayerGameResult
(0)
constant
playergameresult
PLAYER_GAME_RESULT_DEFEAT
=
ConvertPlayerGameResult
(1)
constant
playergameresult
PLAYER_GAME_RESULT_TIE
=
ConvertPlayerGameResult
(2)
constant
playergameresult
PLAYER_GAME_RESULT_NEUTRAL
=
ConvertPlayerGameResult
(3)
constant
alliancetype
ALLIANCE_PASSIVE
=
ConvertAllianceType
(0)
constant
alliancetype
ALLIANCE_HELP_REQUEST
=
ConvertAllianceType
(1)
constant
alliancetype
ALLIANCE_HELP_RESPONSE
=
ConvertAllianceType
(2)
constant
alliancetype
ALLIANCE_SHARED_XP
=
ConvertAllianceType
(3)
constant
alliancetype
ALLIANCE_SHARED_SPELLS
=
ConvertAllianceType
(4)
constant
alliancetype
ALLIANCE_SHARED_VISION
=
ConvertAllianceType
(5)
constant
alliancetype
ALLIANCE_SHARED_CONTROL
=
ConvertAllianceType
(6)
constant
alliancetype
ALLIANCE_SHARED_ADVANCED_CONTROL
=
ConvertAllianceType
(7)
constant
alliancetype
ALLIANCE_RESCUABLE
=
ConvertAllianceType
(8)
constant
alliancetype
ALLIANCE_SHARED_VISION_FORCED
=
ConvertAllianceType
(9)
constant
version
VERSION_REIGN_OF_CHAOS
=
ConvertVersion
(0)
constant
version
VERSION_FROZEN_THRONE
=
ConvertVersion
(1)
constant
attacktype
ATTACK_TYPE_NORMAL
=
ConvertAttackType
(0)
constant
attacktype
ATTACK_TYPE_MELEE
=
ConvertAttackType
(1)
constant
attacktype
ATTACK_TYPE_PIERCE
=
ConvertAttackType
(2)
constant
attacktype
ATTACK_TYPE_SIEGE
=
ConvertAttackType
(3)
constant
attacktype
ATTACK_TYPE_MAGIC
=
ConvertAttackType
(4)
constant
attacktype
ATTACK_TYPE_CHAOS
=
ConvertAttackType
(5)
constant
attacktype
ATTACK_TYPE_HERO
=
ConvertAttackType
(6)
constant
damagetype
DAMAGE_TYPE_UNKNOWN
=
ConvertDamageType
(0)
constant
damagetype
DAMAGE_TYPE_NORMAL
=
ConvertDamageType
(4)
constant
damagetype
DAMAGE_TYPE_ENHANCED
=
ConvertDamageType
(5)
constant
damagetype
DAMAGE_TYPE_FIRE
=
ConvertDamageType
(8)
constant
damagetype
DAMAGE_TYPE_COLD
=
ConvertDamageType
(9)
constant
damagetype
DAMAGE_TYPE_LIGHTNING
=
ConvertDamageType
(10)
constant
damagetype
DAMAGE_TYPE_POISON
=
ConvertDamageType
(11)
constant
damagetype
DAMAGE_TYPE_DISEASE
=
ConvertDamageType
(12)
constant
damagetype
DAMAGE_TYPE_DIVINE
=
ConvertDamageType
(13)
constant
damagetype
DAMAGE_TYPE_MAGIC
=
ConvertDamageType
(14)
constant
damagetype
DAMAGE_TYPE_SONIC
=
ConvertDamageType
(15)
constant
damagetype
DAMAGE_TYPE_ACID
=
ConvertDamageType
(16)
constant
damagetype
DAMAGE_TYPE_FORCE
=
ConvertDamageType
(17)
constant
damagetype
DAMAGE_TYPE_DEATH
=
ConvertDamageType
(18)
constant
damagetype
DAMAGE_TYPE_MIND
=
ConvertDamageType
(19)
constant
damagetype
DAMAGE_TYPE_PLANT
=
ConvertDamageType
(20)
constant
damagetype
DAMAGE_TYPE_DEFENSIVE
=
ConvertDamageType
(21)
constant
damagetype
DAMAGE_TYPE_DEMOLITION
=
ConvertDamageType
(22)
constant
damagetype
DAMAGE_TYPE_SLOW_POISON
=
ConvertDamageType
(23)
constant
damagetype
DAMAGE_TYPE_SPIRIT_LINK
=
ConvertDamageType
(24)
constant
damagetype
DAMAGE_TYPE_SHADOW_STRIKE
=
ConvertDamageType
(25)
constant
damagetype
DAMAGE_TYPE_UNIVERSAL
=
ConvertDamageType
(26)
constant
weapontype
WEAPON_TYPE_WHOKNOWS
=
ConvertWeaponType
(0)
constant
weapontype
WEAPON_TYPE_METAL_LIGHT_CHOP
=
ConvertWeaponType
(1)
constant
weapontype
WEAPON_TYPE_METAL_MEDIUM_CHOP
=
ConvertWeaponType
(2)
constant
weapontype
WEAPON_TYPE_METAL_HEAVY_CHOP
=
ConvertWeaponType
(3)
constant
weapontype
WEAPON_TYPE_METAL_LIGHT_SLICE
=
ConvertWeaponType
(4)
constant
weapontype
WEAPON_TYPE_METAL_MEDIUM_SLICE
=
ConvertWeaponType
(5)
constant
weapontype
WEAPON_TYPE_METAL_HEAVY_SLICE
=
ConvertWeaponType
(6)
constant
weapontype
WEAPON_TYPE_METAL_MEDIUM_BASH
=
ConvertWeaponType
(7)
constant
weapontype
WEAPON_TYPE_METAL_HEAVY_BASH
=
ConvertWeaponType
(8)
constant
weapontype
WEAPON_TYPE_METAL_MEDIUM_STAB
=
ConvertWeaponType
(9)
constant
weapontype
WEAPON_TYPE_METAL_HEAVY_STAB
=
ConvertWeaponType
(10)
constant
weapontype
WEAPON_TYPE_WOOD_LIGHT_SLICE
=
ConvertWeaponType
(11)
constant
weapontype
WEAPON_TYPE_WOOD_MEDIUM_SLICE
=
ConvertWeaponType
(12)
constant
weapontype
WEAPON_TYPE_WOOD_HEAVY_SLICE
=
ConvertWeaponType
(13)
constant
weapontype
WEAPON_TYPE_WOOD_LIGHT_BASH
=
ConvertWeaponType
(14)
constant
weapontype
WEAPON_TYPE_WOOD_MEDIUM_BASH
=
ConvertWeaponType
(15)
constant
weapontype
WEAPON_TYPE_WOOD_HEAVY_BASH
=
ConvertWeaponType
(16)
constant
weapontype
WEAPON_TYPE_WOOD_LIGHT_STAB
=
ConvertWeaponType
(17)
constant
weapontype
WEAPON_TYPE_WOOD_MEDIUM_STAB
=
ConvertWeaponType
(18)
constant
weapontype
WEAPON_TYPE_CLAW_LIGHT_SLICE
=
ConvertWeaponType
(19)
constant
weapontype
WEAPON_TYPE_CLAW_MEDIUM_SLICE
=
ConvertWeaponType
(20)
constant
weapontype
WEAPON_TYPE_CLAW_HEAVY_SLICE
=
ConvertWeaponType
(21)
constant
weapontype
WEAPON_TYPE_AXE_MEDIUM_CHOP
=
ConvertWeaponType
(22)
constant
weapontype
WEAPON_TYPE_ROCK_HEAVY_BASH
=
ConvertWeaponType
(23)
constant
pathingtype
PATHING_TYPE_ANY
=
ConvertPathingType
(0)
constant
pathingtype
PATHING_TYPE_WALKABILITY
=
ConvertPathingType
(1)
constant
pathingtype
PATHING_TYPE_FLYABILITY
=
ConvertPathingType
(2)
constant
pathingtype
PATHING_TYPE_BUILDABILITY
=
ConvertPathingType
(3)
constant
pathingtype
PATHING_TYPE_PEONHARVESTPATHING
=
ConvertPathingType
(4)
constant
pathingtype
PATHING_TYPE_BLIGHTPATHING
=
ConvertPathingType
(5)
constant
pathingtype
PATHING_TYPE_FLOATABILITY
=
ConvertPathingType
(6)
constant
pathingtype
PATHING_TYPE_AMPHIBIOUSPATHING
=
ConvertPathingType
(7)
//===================================================
// Map Setup Constants
//===================================================
constant
racepreference
RACE_PREF_HUMAN
=
ConvertRacePref
(1)
constant
racepreference
RACE_PREF_ORC
=
ConvertRacePref
(2)
constant
racepreference
RACE_PREF_NIGHTELF
=
ConvertRacePref
(4)
constant
racepreference
RACE_PREF_UNDEAD
=
ConvertRacePref
(8)
constant
racepreference
RACE_PREF_DEMON
=
ConvertRacePref
(16)
constant
racepreference
RACE_PREF_RANDOM
=
ConvertRacePref
(32)
constant
racepreference
RACE_PREF_USER_SELECTABLE
=
ConvertRacePref
(64)
constant
mapcontrol
MAP_CONTROL_USER
=
ConvertMapControl
(0)
constant
mapcontrol
MAP_CONTROL_COMPUTER
=
ConvertMapControl
(1)
constant
mapcontrol
MAP_CONTROL_RESCUABLE
=
ConvertMapControl
(2)
constant
mapcontrol
MAP_CONTROL_NEUTRAL
=
ConvertMapControl
(3)
constant
mapcontrol
MAP_CONTROL_CREEP
=
ConvertMapControl
(4)
constant
mapcontrol
MAP_CONTROL_NONE
=
ConvertMapControl
(5)
constant
gametype
GAME_TYPE_MELEE
=
ConvertGameType
(1)
constant
gametype
GAME_TYPE_FFA
=
ConvertGameType
(2)
constant
gametype
GAME_TYPE_USE_MAP_SETTINGS
=
ConvertGameType
(4)
constant
gametype
GAME_TYPE_BLIZ
=
ConvertGameType
(8)
constant
gametype
GAME_TYPE_ONE_ON_ONE
=
ConvertGameType
(16)
constant
gametype
GAME_TYPE_TWO_TEAM_PLAY
=
ConvertGameType
(32)
constant
gametype
GAME_TYPE_THREE_TEAM_PLAY
=
ConvertGameType
(64)
constant
gametype
GAME_TYPE_FOUR_TEAM_PLAY
=
ConvertGameType
(128)
constant
mapflag
MAP_FOG_HIDE_TERRAIN
=
ConvertMapFlag
(1)
constant
mapflag
MAP_FOG_MAP_EXPLORED
=
ConvertMapFlag
(2)
constant
mapflag
MAP_FOG_ALWAYS_VISIBLE
=
ConvertMapFlag
(4)
constant
mapflag
MAP_USE_HANDICAPS
=
ConvertMapFlag
(8)
constant
mapflag
MAP_OBSERVERS
=
ConvertMapFlag
(16)
constant
mapflag
MAP_OBSERVERS_ON_DEATH
=
ConvertMapFlag
(32)
constant
mapflag
MAP_FIXED_COLORS
=
ConvertMapFlag
(128)
constant
mapflag
MAP_LOCK_RESOURCE_TRADING
=
ConvertMapFlag
(256)
constant
mapflag
MAP_RESOURCE_TRADING_ALLIES_ONLY
=
ConvertMapFlag
(512)
constant
mapflag
MAP_LOCK_ALLIANCE_CHANGES
=
ConvertMapFlag
(1024)
constant
mapflag
MAP_ALLIANCE_CHANGES_HIDDEN
=
ConvertMapFlag
(2048)
constant
mapflag
MAP_CHEATS
=
ConvertMapFlag
(4096)
constant
mapflag
MAP_CHEATS_HIDDEN
=
ConvertMapFlag
(8192)
constant
mapflag
MAP_LOCK_SPEED
=
ConvertMapFlag
(8192*2)
constant
mapflag
MAP_LOCK_RANDOM_SEED
=
ConvertMapFlag
(8192*4)
constant
mapflag
MAP_SHARED_ADVANCED_CONTROL
=
ConvertMapFlag
(8192*8)
constant
mapflag
MAP_RANDOM_HERO
=
ConvertMapFlag
(8192*16)
constant
mapflag
MAP_RANDOM_RACES
=
ConvertMapFlag
(8192*32)
constant
mapflag
MAP_RELOADED
=
ConvertMapFlag
(8192*64)
constant
placement
MAP_PLACEMENT_RANDOM
=
ConvertPlacement
(0)
// random among all slots
constant
placement
MAP_PLACEMENT_FIXED
=
ConvertPlacement
(1)
// player 0 in start loc 0...
constant
placement
MAP_PLACEMENT_USE_MAP_SETTINGS
=
ConvertPlacement
(2)
// whatever was specified by the script
constant
placement
MAP_PLACEMENT_TEAMS_TOGETHER
=
ConvertPlacement
(3)
// random with allies next to each other
constant
startlocprio
MAP_LOC_PRIO_LOW
=
ConvertStartLocPrio
(0)
constant
startlocprio
MAP_LOC_PRIO_HIGH
=
ConvertStartLocPrio
(1)
constant
startlocprio
MAP_LOC_PRIO_NOT
=
ConvertStartLocPrio
(2)
constant
mapdensity
MAP_DENSITY_NONE
=
ConvertMapDensity
(0)
constant
mapdensity
MAP_DENSITY_LIGHT
=
ConvertMapDensity
(1)
constant
mapdensity
MAP_DENSITY_MEDIUM
=
ConvertMapDensity
(2)
constant
mapdensity
MAP_DENSITY_HEAVY
=
ConvertMapDensity
(3)
constant
gamedifficulty
MAP_DIFFICULTY_EASY
=
ConvertGameDifficulty
(0)
constant
gamedifficulty
MAP_DIFFICULTY_NORMAL
=
ConvertGameDifficulty
(1)
constant
gamedifficulty
MAP_DIFFICULTY_HARD
=
ConvertGameDifficulty
(2)
constant
gamedifficulty
MAP_DIFFICULTY_INSANE
=
ConvertGameDifficulty
(3)
constant
gamespeed
MAP_SPEED_SLOWEST
=
ConvertGameSpeed
(0)
constant
gamespeed
MAP_SPEED_SLOW
=
ConvertGameSpeed
(1)
constant
gamespeed
MAP_SPEED_NORMAL
=
ConvertGameSpeed
(2)
constant
gamespeed
MAP_SPEED_FAST
=
ConvertGameSpeed
(3)
constant
gamespeed
MAP_SPEED_FASTEST
=
ConvertGameSpeed
(4)
constant
playerslotstate
PLAYER_SLOT_STATE_EMPTY
=
ConvertPlayerSlotState
(0)
constant
playerslotstate
PLAYER_SLOT_STATE_PLAYING
=
ConvertPlayerSlotState
(1)
constant
playerslotstate
PLAYER_SLOT_STATE_LEFT
=
ConvertPlayerSlotState
(2)
«
Last Edit: December 16, 2012, 09:05:18 AM by moyack
»
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Site Admin - I love fix things
Game constants 2
Reply #2 on:
December 15, 2012, 03:25:13 PM
Code: jass
//===================================================
// Sound Constants
//===================================================
constant
volumegroup
SOUND_VOLUMEGROUP_UNITMOVEMENT
=
ConvertVolumeGroup
(0)
constant
volumegroup
SOUND_VOLUMEGROUP_UNITSOUNDS
=
ConvertVolumeGroup
(1)
constant
volumegroup
SOUND_VOLUMEGROUP_COMBAT
=
ConvertVolumeGroup
(2)
constant
volumegroup
SOUND_VOLUMEGROUP_SPELLS
=
ConvertVolumeGroup
(3)
constant
volumegroup
SOUND_VOLUMEGROUP_UI
=
ConvertVolumeGroup
(4)
constant
volumegroup
SOUND_VOLUMEGROUP_MUSIC
=
ConvertVolumeGroup
(5)
constant
volumegroup
SOUND_VOLUMEGROUP_AMBIENTSOUNDS
=
ConvertVolumeGroup
(6)
constant
volumegroup
SOUND_VOLUMEGROUP_FIRE
=
ConvertVolumeGroup
(7)
//===================================================
// Game, Player, and Unit States
//
// For use with TriggerRegister<X>StateEvent
//
//===================================================
constant
igamestate
GAME_STATE_DIVINE_INTERVENTION
=
ConvertIGameState
(0)
constant
igamestate
GAME_STATE_DISCONNECTED
=
ConvertIGameState
(1)
constant
fgamestate
GAME_STATE_TIME_OF_DAY
=
ConvertFGameState
(2)
constant
playerstate
PLAYER_STATE_GAME_RESULT
=
ConvertPlayerState
(0)
// current resource levels
//
constant
playerstate
PLAYER_STATE_RESOURCE_GOLD
=
ConvertPlayerState
(1)
constant
playerstate
PLAYER_STATE_RESOURCE_LUMBER
=
ConvertPlayerState
(2)
constant
playerstate
PLAYER_STATE_RESOURCE_HERO_TOKENS
=
ConvertPlayerState
(3)
constant
playerstate
PLAYER_STATE_RESOURCE_FOOD_CAP
=
ConvertPlayerState
(4)
constant
playerstate
PLAYER_STATE_RESOURCE_FOOD_USED
=
ConvertPlayerState
(5)
constant
playerstate
PLAYER_STATE_FOOD_CAP_CEILING
=
ConvertPlayerState
(6)
constant
playerstate
PLAYER_STATE_GIVES_BOUNTY
=
ConvertPlayerState
(7)
constant
playerstate
PLAYER_STATE_ALLIED_VICTORY
=
ConvertPlayerState
(8)
constant
playerstate
PLAYER_STATE_PLACED
=
ConvertPlayerState
(9)
constant
playerstate
PLAYER_STATE_OBSERVER_ON_DEATH
=
ConvertPlayerState
(10)
constant
playerstate
PLAYER_STATE_OBSERVER
=
ConvertPlayerState
(11)
constant
playerstate
PLAYER_STATE_UNFOLLOWABLE
=
ConvertPlayerState
(12)
// taxation rate for each resource
//
constant
playerstate
PLAYER_STATE_GOLD_UPKEEP_RATE
=
ConvertPlayerState
(13)
constant
playerstate
PLAYER_STATE_LUMBER_UPKEEP_RATE
=
ConvertPlayerState
(14)
// cumulative resources collected by the player during the mission
//
constant
playerstate
PLAYER_STATE_GOLD_GATHERED
=
ConvertPlayerState
(15)
constant
playerstate
PLAYER_STATE_LUMBER_GATHERED
=
ConvertPlayerState
(16)
constant
playerstate
PLAYER_STATE_NO_CREEP_SLEEP
=
ConvertPlayerState
(25)
constant
unitstate
UNIT_STATE_LIFE
=
ConvertUnitState
(0)
constant
unitstate
UNIT_STATE_MAX_LIFE
=
ConvertUnitState
(1)
constant
unitstate
UNIT_STATE_MANA
=
ConvertUnitState
(2)
constant
unitstate
UNIT_STATE_MAX_MANA
=
ConvertUnitState
(3)
constant
aidifficulty
AI_DIFFICULTY_NEWBIE
=
ConvertAIDifficulty
(0)
constant
aidifficulty
AI_DIFFICULTY_NORMAL
=
ConvertAIDifficulty
(1)
constant
aidifficulty
AI_DIFFICULTY_INSANE
=
ConvertAIDifficulty
(2)
// player score values
constant
playerscore
PLAYER_SCORE_UNITS_TRAINED
=
ConvertPlayerScore
(0)
constant
playerscore
PLAYER_SCORE_UNITS_KILLED
=
ConvertPlayerScore
(1)
constant
playerscore
PLAYER_SCORE_STRUCT_BUILT
=
ConvertPlayerScore
(2)
constant
playerscore
PLAYER_SCORE_STRUCT_RAZED
=
ConvertPlayerScore
(3)
constant
playerscore
PLAYER_SCORE_TECH_PERCENT
=
ConvertPlayerScore
(4)
constant
playerscore
PLAYER_SCORE_FOOD_MAXPROD
=
ConvertPlayerScore
(5)
constant
playerscore
PLAYER_SCORE_FOOD_MAXUSED
=
ConvertPlayerScore
(6)
constant
playerscore
PLAYER_SCORE_HEROES_KILLED
=
ConvertPlayerScore
(7)
constant
playerscore
PLAYER_SCORE_ITEMS_GAINED
=
ConvertPlayerScore
(8)
constant
playerscore
PLAYER_SCORE_MERCS_HIRED
=
ConvertPlayerScore
(9)
constant
playerscore
PLAYER_SCORE_GOLD_MINED_TOTAL
=
ConvertPlayerScore
(10)
constant
playerscore
PLAYER_SCORE_GOLD_MINED_UPKEEP
=
ConvertPlayerScore
(11)
constant
playerscore
PLAYER_SCORE_GOLD_LOST_UPKEEP
=
ConvertPlayerScore
(12)
constant
playerscore
PLAYER_SCORE_GOLD_LOST_TAX
=
ConvertPlayerScore
(13)
constant
playerscore
PLAYER_SCORE_GOLD_GIVEN
=
ConvertPlayerScore
(14)
constant
playerscore
PLAYER_SCORE_GOLD_RECEIVED
=
ConvertPlayerScore
(15)
constant
playerscore
PLAYER_SCORE_LUMBER_TOTAL
=
ConvertPlayerScore
(16)
constant
playerscore
PLAYER_SCORE_LUMBER_LOST_UPKEEP
=
ConvertPlayerScore
(17)
constant
playerscore
PLAYER_SCORE_LUMBER_LOST_TAX
=
ConvertPlayerScore
(18)
constant
playerscore
PLAYER_SCORE_LUMBER_GIVEN
=
ConvertPlayerScore
(19)
constant
playerscore
PLAYER_SCORE_LUMBER_RECEIVED
=
ConvertPlayerScore
(20)
constant
playerscore
PLAYER_SCORE_UNIT_TOTAL
=
ConvertPlayerScore
(21)
constant
playerscore
PLAYER_SCORE_HERO_TOTAL
=
ConvertPlayerScore
(22)
constant
playerscore
PLAYER_SCORE_RESOURCE_TOTAL
=
ConvertPlayerScore
(23)
constant
playerscore
PLAYER_SCORE_TOTAL
=
ConvertPlayerScore
(24)
//===================================================
// Game, Player and Unit Events
//
// When an event causes a trigger to fire these
// values allow the action code to determine which
// event was dispatched and therefore which set of
// native functions should be used to get information
// about the event.
//
// Do NOT change the order or value of these constants
// without insuring that the JASS_GAME_EVENTS_WAR3 enum
// is changed to match.
//
//===================================================
//===================================================
// For use with TriggerRegisterGameEvent
//===================================================
constant
gameevent
EVENT_GAME_VICTORY
=
ConvertGameEvent
(0)
constant
gameevent
EVENT_GAME_END_LEVEL
=
ConvertGameEvent
(1)
constant
gameevent
EVENT_GAME_VARIABLE_LIMIT
=
ConvertGameEvent
(2)
constant
gameevent
EVENT_GAME_STATE_LIMIT
=
ConvertGameEvent
(3)
constant
gameevent
EVENT_GAME_TIMER_EXPIRED
=
ConvertGameEvent
(4)
constant
gameevent
EVENT_GAME_ENTER_REGION
=
ConvertGameEvent
(5)
constant
gameevent
EVENT_GAME_LEAVE_REGION
=
ConvertGameEvent
(6)
constant
gameevent
EVENT_GAME_TRACKABLE_HIT
=
ConvertGameEvent
(7)
constant
gameevent
EVENT_GAME_TRACKABLE_TRACK
=
ConvertGameEvent
(8)
constant
gameevent
EVENT_GAME_SHOW_SKILL
=
ConvertGameEvent
(9)
constant
gameevent
EVENT_GAME_BUILD_SUBMENU
=
ConvertGameEvent
(10)
//===================================================
// For use with TriggerRegisterPlayerEvent
//===================================================
constant
playerevent
EVENT_PLAYER_STATE_LIMIT
=
ConvertPlayerEvent
(11)
constant
playerevent
EVENT_PLAYER_ALLIANCE_CHANGED
=
ConvertPlayerEvent
(12)
constant
playerevent
EVENT_PLAYER_DEFEAT
=
ConvertPlayerEvent
(13)
constant
playerevent
EVENT_PLAYER_VICTORY
=
ConvertPlayerEvent
(14)
constant
playerevent
EVENT_PLAYER_LEAVE
=
ConvertPlayerEvent
(15)
constant
playerevent
EVENT_PLAYER_CHAT
=
ConvertPlayerEvent
(16)
constant
playerevent
EVENT_PLAYER_END_CINEMATIC
=
ConvertPlayerEvent
(17)
//===================================================
// For use with TriggerRegisterPlayerUnitEvent
//===================================================
constant
playerunitevent
EVENT_PLAYER_UNIT_ATTACKED
=
ConvertPlayerUnitEvent
(18)
constant
playerunitevent
EVENT_PLAYER_UNIT_RESCUED
=
ConvertPlayerUnitEvent
(19)
constant
playerunitevent
EVENT_PLAYER_UNIT_DEATH
=
ConvertPlayerUnitEvent
(20)
constant
playerunitevent
EVENT_PLAYER_UNIT_DECAY
=
ConvertPlayerUnitEvent
(21)
constant
playerunitevent
EVENT_PLAYER_UNIT_DETECTED
=
ConvertPlayerUnitEvent
(22)
constant
playerunitevent
EVENT_PLAYER_UNIT_HIDDEN
=
ConvertPlayerUnitEvent
(23)
constant
playerunitevent
EVENT_PLAYER_UNIT_SELECTED
=
ConvertPlayerUnitEvent
(24)
constant
playerunitevent
EVENT_PLAYER_UNIT_DESELECTED
=
ConvertPlayerUnitEvent
(25)
constant
playerunitevent
EVENT_PLAYER_UNIT_CONSTRUCT_START
=
ConvertPlayerUnitEvent
(26)
constant
playerunitevent
EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL
=
ConvertPlayerUnitEvent
(27)
constant
playerunitevent
EVENT_PLAYER_UNIT_CONSTRUCT_FINISH
=
ConvertPlayerUnitEvent
(28)
constant
playerunitevent
EVENT_PLAYER_UNIT_UPGRADE_START
=
ConvertPlayerUnitEvent
(29)
constant
playerunitevent
EVENT_PLAYER_UNIT_UPGRADE_CANCEL
=
ConvertPlayerUnitEvent
(30)
constant
playerunitevent
EVENT_PLAYER_UNIT_UPGRADE_FINISH
=
ConvertPlayerUnitEvent
(31)
constant
playerunitevent
EVENT_PLAYER_UNIT_TRAIN_START
=
ConvertPlayerUnitEvent
(32)
constant
playerunitevent
EVENT_PLAYER_UNIT_TRAIN_CANCEL
=
ConvertPlayerUnitEvent
(33)
constant
playerunitevent
EVENT_PLAYER_UNIT_TRAIN_FINISH
=
ConvertPlayerUnitEvent
(34)
constant
playerunitevent
EVENT_PLAYER_UNIT_RESEARCH_START
=
ConvertPlayerUnitEvent
(35)
constant
playerunitevent
EVENT_PLAYER_UNIT_RESEARCH_CANCEL
=
ConvertPlayerUnitEvent
(36)
constant
playerunitevent
EVENT_PLAYER_UNIT_RESEARCH_FINISH
=
ConvertPlayerUnitEvent
(37)
constant
playerunitevent
EVENT_PLAYER_UNIT_ISSUED_ORDER
=
ConvertPlayerUnitEvent
(38)
constant
playerunitevent
EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER
=
ConvertPlayerUnitEvent
(39)
constant
playerunitevent
EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER
=
ConvertPlayerUnitEvent
(40)
constant
playerunitevent
EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER
=
ConvertPlayerUnitEvent
(40)
// for compat
constant
playerunitevent
EVENT_PLAYER_HERO_LEVEL
=
ConvertPlayerUnitEvent
(41)
constant
playerunitevent
EVENT_PLAYER_HERO_SKILL
=
ConvertPlayerUnitEvent
(42)
constant
playerunitevent
EVENT_PLAYER_HERO_REVIVABLE
=
ConvertPlayerUnitEvent
(43)
constant
playerunitevent
EVENT_PLAYER_HERO_REVIVE_START
=
ConvertPlayerUnitEvent
(44)
constant
playerunitevent
EVENT_PLAYER_HERO_REVIVE_CANCEL
=
ConvertPlayerUnitEvent
(45)
constant
playerunitevent
EVENT_PLAYER_HERO_REVIVE_FINISH
=
ConvertPlayerUnitEvent
(46)
constant
playerunitevent
EVENT_PLAYER_UNIT_SUMMON
=
ConvertPlayerUnitEvent
(47)
constant
playerunitevent
EVENT_PLAYER_UNIT_DROP_ITEM
=
ConvertPlayerUnitEvent
(48)
constant
playerunitevent
EVENT_PLAYER_UNIT_PICKUP_ITEM
=
ConvertPlayerUnitEvent
(49)
constant
playerunitevent
EVENT_PLAYER_UNIT_USE_ITEM
=
ConvertPlayerUnitEvent
(50)
constant
playerunitevent
EVENT_PLAYER_UNIT_LOADED
=
ConvertPlayerUnitEvent
(51)
//===================================================
// For use with TriggerRegisterUnitEvent
//===================================================
constant
unitevent
EVENT_UNIT_DAMAGED
=
ConvertUnitEvent
(52)
constant
unitevent
EVENT_UNIT_DEATH
=
ConvertUnitEvent
(53)
constant
unitevent
EVENT_UNIT_DECAY
=
ConvertUnitEvent
(54)
constant
unitevent
EVENT_UNIT_DETECTED
=
ConvertUnitEvent
(55)
constant
unitevent
EVENT_UNIT_HIDDEN
=
ConvertUnitEvent
(56)
constant
unitevent
EVENT_UNIT_SELECTED
=
ConvertUnitEvent
(57)
constant
unitevent
EVENT_UNIT_DESELECTED
=
ConvertUnitEvent
(58)
constant
unitevent
EVENT_UNIT_STATE_LIMIT
=
ConvertUnitEvent
(59)
// Events which may have a filter for the "other unit"
//
constant
unitevent
EVENT_UNIT_ACQUIRED_TARGET
=
ConvertUnitEvent
(60)
constant
unitevent
EVENT_UNIT_TARGET_IN_RANGE
=
ConvertUnitEvent
(61)
constant
unitevent
EVENT_UNIT_ATTACKED
=
ConvertUnitEvent
(62)
constant
unitevent
EVENT_UNIT_RESCUED
=
ConvertUnitEvent
(63)
constant
unitevent
EVENT_UNIT_CONSTRUCT_CANCEL
=
ConvertUnitEvent
(64)
constant
unitevent
EVENT_UNIT_CONSTRUCT_FINISH
=
ConvertUnitEvent
(65)
constant
unitevent
EVENT_UNIT_UPGRADE_START
=
ConvertUnitEvent
(66)
constant
unitevent
EVENT_UNIT_UPGRADE_CANCEL
=
ConvertUnitEvent
(67)
constant
unitevent
EVENT_UNIT_UPGRADE_FINISH
=
ConvertUnitEvent
(68)
// Events which involve the specified unit performing
// training of other units
//
constant
unitevent
EVENT_UNIT_TRAIN_START
=
ConvertUnitEvent
(69)
constant
unitevent
EVENT_UNIT_TRAIN_CANCEL
=
ConvertUnitEvent
(70)
constant
unitevent
EVENT_UNIT_TRAIN_FINISH
=
ConvertUnitEvent
(71)
constant
unitevent
EVENT_UNIT_RESEARCH_START
=
ConvertUnitEvent
(72)
constant
unitevent
EVENT_UNIT_RESEARCH_CANCEL
=
ConvertUnitEvent
(73)
constant
unitevent
EVENT_UNIT_RESEARCH_FINISH
=
ConvertUnitEvent
(74)
constant
unitevent
EVENT_UNIT_ISSUED_ORDER
=
ConvertUnitEvent
(75)
constant
unitevent
EVENT_UNIT_ISSUED_POINT_ORDER
=
ConvertUnitEvent
(76)
constant
unitevent
EVENT_UNIT_ISSUED_TARGET_ORDER
=
ConvertUnitEvent
(77)
constant
unitevent
EVENT_UNIT_HERO_LEVEL
=
ConvertUnitEvent
(78)
constant
unitevent
EVENT_UNIT_HERO_SKILL
=
ConvertUnitEvent
(79)
constant
unitevent
EVENT_UNIT_HERO_REVIVABLE
=
ConvertUnitEvent
(80)
constant
unitevent
EVENT_UNIT_HERO_REVIVE_START
=
ConvertUnitEvent
(81)
constant
unitevent
EVENT_UNIT_HERO_REVIVE_CANCEL
=
ConvertUnitEvent
(82)
constant
unitevent
EVENT_UNIT_HERO_REVIVE_FINISH
=
ConvertUnitEvent
(83)
constant
unitevent
EVENT_UNIT_SUMMON
=
ConvertUnitEvent
(84)
constant
unitevent
EVENT_UNIT_DROP_ITEM
=
ConvertUnitEvent
(85)
constant
unitevent
EVENT_UNIT_PICKUP_ITEM
=
ConvertUnitEvent
(86)
constant
unitevent
EVENT_UNIT_USE_ITEM
=
ConvertUnitEvent
(87)
constant
unitevent
EVENT_UNIT_LOADED
=
ConvertUnitEvent
(88)
constant
widgetevent
EVENT_WIDGET_DEATH
=
ConvertWidgetEvent
(89)
constant
dialogevent
EVENT_DIALOG_BUTTON_CLICK
=
ConvertDialogEvent
(90)
constant
dialogevent
EVENT_DIALOG_CLICK
=
ConvertDialogEvent
(91)
//===================================================
// Frozen Throne Expansion Events
// Need to be added here to preserve compat
//===================================================
//===================================================
// For use with TriggerRegisterGameEvent
//===================================================
constant
gameevent
EVENT_GAME_LOADED
=
ConvertGameEvent
(256)
constant
gameevent
EVENT_GAME_TOURNAMENT_FINISH_SOON
=
ConvertGameEvent
(257)
constant
gameevent
EVENT_GAME_TOURNAMENT_FINISH_NOW
=
ConvertGameEvent
(258)
constant
gameevent
EVENT_GAME_SAVE
=
ConvertGameEvent
(259)
//===================================================
// For use with TriggerRegisterPlayerEvent
//===================================================
constant
playerevent
EVENT_PLAYER_ARROW_LEFT_DOWN
=
ConvertPlayerEvent
(261)
constant
playerevent
EVENT_PLAYER_ARROW_LEFT_UP
=
ConvertPlayerEvent
(262)
constant
playerevent
EVENT_PLAYER_ARROW_RIGHT_DOWN
=
ConvertPlayerEvent
(263)
constant
playerevent
EVENT_PLAYER_ARROW_RIGHT_UP
=
ConvertPlayerEvent
(264)
constant
playerevent
EVENT_PLAYER_ARROW_DOWN_DOWN
=
ConvertPlayerEvent
(265)
constant
playerevent
EVENT_PLAYER_ARROW_DOWN_UP
=
ConvertPlayerEvent
(266)
constant
playerevent
EVENT_PLAYER_ARROW_UP_DOWN
=
ConvertPlayerEvent
(267)
constant
playerevent
EVENT_PLAYER_ARROW_UP_UP
=
ConvertPlayerEvent
(268)
//===================================================
// For use with TriggerRegisterPlayerUnitEvent
//===================================================
constant
playerunitevent
EVENT_PLAYER_UNIT_SELL
=
ConvertPlayerUnitEvent
(269)
constant
playerunitevent
EVENT_PLAYER_UNIT_CHANGE_OWNER
=
ConvertPlayerUnitEvent
(270)
constant
playerunitevent
EVENT_PLAYER_UNIT_SELL_ITEM
=
ConvertPlayerUnitEvent
(271)
constant
playerunitevent
EVENT_PLAYER_UNIT_SPELL_CHANNEL
=
ConvertPlayerUnitEvent
(272)
constant
playerunitevent
EVENT_PLAYER_UNIT_SPELL_CAST
=
ConvertPlayerUnitEvent
(273)
constant
playerunitevent
EVENT_PLAYER_UNIT_SPELL_EFFECT
=
ConvertPlayerUnitEvent
(274)
constant
playerunitevent
EVENT_PLAYER_UNIT_SPELL_FINISH
=
ConvertPlayerUnitEvent
(275)
constant
playerunitevent
EVENT_PLAYER_UNIT_SPELL_ENDCAST
=
ConvertPlayerUnitEvent
(276)
constant
playerunitevent
EVENT_PLAYER_UNIT_PAWN_ITEM
=
ConvertPlayerUnitEvent
(277)
//===================================================
// For use with TriggerRegisterUnitEvent
//===================================================
constant
unitevent
EVENT_UNIT_SELL
=
ConvertUnitEvent
(286)
constant
unitevent
EVENT_UNIT_CHANGE_OWNER
=
ConvertUnitEvent
(287)
constant
unitevent
EVENT_UNIT_SELL_ITEM
=
ConvertUnitEvent
(288)
constant
unitevent
EVENT_UNIT_SPELL_CHANNEL
=
ConvertUnitEvent
(289)
constant
unitevent
EVENT_UNIT_SPELL_CAST
=
ConvertUnitEvent
(290)
constant
unitevent
EVENT_UNIT_SPELL_EFFECT
=
ConvertUnitEvent
(291)
constant
unitevent
EVENT_UNIT_SPELL_FINISH
=
ConvertUnitEvent
(292)
constant
unitevent
EVENT_UNIT_SPELL_ENDCAST
=
ConvertUnitEvent
(293)
constant
unitevent
EVENT_UNIT_PAWN_ITEM
=
ConvertUnitEvent
(294)
//===================================================
// Limit Event API constants
// variable, player state, game state, and unit state events
// ( do NOT change the order of these... )
//===================================================
constant
limitop
LESS_THAN
=
ConvertLimitOp
(0)
constant
limitop
LESS_THAN_OR_EQUAL
=
ConvertLimitOp
(1)
constant
limitop
EQUAL
=
ConvertLimitOp
(2)
constant
limitop
GREATER_THAN_OR_EQUAL
=
ConvertLimitOp
(3)
constant
limitop
GREATER_THAN
=
ConvertLimitOp
(4)
constant
limitop
NOT_EQUAL
=
ConvertLimitOp
(5)
//===================================================
// Unit Type Constants for use with IsUnitType()
//===================================================
constant
unittype
UNIT_TYPE_HERO
=
ConvertUnitType
(0)
constant
unittype
UNIT_TYPE_DEAD
=
ConvertUnitType
(1)
constant
unittype
UNIT_TYPE_STRUCTURE
=
ConvertUnitType
(2)
constant
unittype
UNIT_TYPE_FLYING
=
ConvertUnitType
(3)
constant
unittype
UNIT_TYPE_GROUND
=
ConvertUnitType
(4)
constant
unittype
UNIT_TYPE_ATTACKS_FLYING
=
ConvertUnitType
(5)
constant
unittype
UNIT_TYPE_ATTACKS_GROUND
=
ConvertUnitType
(6)
constant
unittype
UNIT_TYPE_MELEE_ATTACKER
=
ConvertUnitType
(7)
constant
unittype
UNIT_TYPE_RANGED_ATTACKER
=
ConvertUnitType
(8)
constant
unittype
UNIT_TYPE_GIANT
=
ConvertUnitType
(9)
constant
unittype
UNIT_TYPE_SUMMONED
=
ConvertUnitType
(10)
constant
unittype
UNIT_TYPE_STUNNED
=
ConvertUnitType
(11)
constant
unittype
UNIT_TYPE_PLAGUED
=
ConvertUnitType
(12)
constant
unittype
UNIT_TYPE_SNARED
=
ConvertUnitType
(13)
constant
unittype
UNIT_TYPE_UNDEAD
=
ConvertUnitType
(14)
constant
unittype
UNIT_TYPE_MECHANICAL
=
ConvertUnitType
(15)
constant
unittype
UNIT_TYPE_PEON
=
ConvertUnitType
(16)
constant
unittype
UNIT_TYPE_SAPPER
=
ConvertUnitType
(17)
constant
unittype
UNIT_TYPE_TOWNHALL
=
ConvertUnitType
(18)
constant
unittype
UNIT_TYPE_ANCIENT
=
ConvertUnitType
(19)
constant
unittype
UNIT_TYPE_TAUREN
=
ConvertUnitType
(20)
constant
unittype
UNIT_TYPE_POISONED
=
ConvertUnitType
(21)
constant
unittype
UNIT_TYPE_POLYMORPHED
=
ConvertUnitType
(22)
constant
unittype
UNIT_TYPE_SLEEPING
=
ConvertUnitType
(23)
constant
unittype
UNIT_TYPE_RESISTANT
=
ConvertUnitType
(24)
constant
unittype
UNIT_TYPE_ETHEREAL
=
ConvertUnitType
(25)
constant
unittype
UNIT_TYPE_MAGIC_IMMUNE
=
ConvertUnitType
(26)
//===================================================
// Unit Type Constants for use with ChooseRandomItemEx()
//===================================================
constant
itemtype
ITEM_TYPE_PERMANENT
=
ConvertItemType
(0)
constant
itemtype
ITEM_TYPE_CHARGED
=
ConvertItemType
(1)
constant
itemtype
ITEM_TYPE_POWERUP
=
ConvertItemType
(2)
constant
itemtype
ITEM_TYPE_ARTIFACT
=
ConvertItemType
(3)
constant
itemtype
ITEM_TYPE_PURCHASABLE
=
ConvertItemType
(4)
constant
itemtype
ITEM_TYPE_CAMPAIGN
=
ConvertItemType
(5)
constant
itemtype
ITEM_TYPE_MISCELLANEOUS
=
ConvertItemType
(6)
constant
itemtype
ITEM_TYPE_UNKNOWN
=
ConvertItemType
(7)
constant
itemtype
ITEM_TYPE_ANY
=
ConvertItemType
(8)
// Deprecated, should use ITEM_TYPE_POWERUP
constant
itemtype
ITEM_TYPE_TOME
=
ConvertItemType
(2)
//===================================================
// Animatable Camera Fields
//===================================================
constant
camerafield
CAMERA_FIELD_TARGET_DISTANCE
=
ConvertCameraField
(0)
constant
camerafield
CAMERA_FIELD_FARZ
=
ConvertCameraField
(1)
constant
camerafield
CAMERA_FIELD_ANGLE_OF_ATTACK
=
ConvertCameraField
(2)
constant
camerafield
CAMERA_FIELD_FIELD_OF_VIEW
=
ConvertCameraField
(3)
constant
camerafield
CAMERA_FIELD_ROLL
=
ConvertCameraField
(4)
constant
camerafield
CAMERA_FIELD_ROTATION
=
ConvertCameraField
(5)
constant
camerafield
CAMERA_FIELD_ZOFFSET
=
ConvertCameraField
(6)
constant
blendmode
BLEND_MODE_NONE
=
ConvertBlendMode
(0)
constant
blendmode
BLEND_MODE_DONT_CARE
=
ConvertBlendMode
(0)
constant
blendmode
BLEND_MODE_KEYALPHA
=
ConvertBlendMode
(1)
constant
blendmode
BLEND_MODE_BLEND
=
ConvertBlendMode
(2)
constant
blendmode
BLEND_MODE_ADDITIVE
=
ConvertBlendMode
(3)
constant
blendmode
BLEND_MODE_MODULATE
=
ConvertBlendMode
(4)
constant
blendmode
BLEND_MODE_MODULATE_2X
=
ConvertBlendMode
(5)
constant
raritycontrol
RARITY_FREQUENT
=
ConvertRarityControl
(0)
constant
raritycontrol
RARITY_RARE
=
ConvertRarityControl
(1)
constant
texmapflags
TEXMAP_FLAG_NONE
=
ConvertTexMapFlags
(0)
constant
texmapflags
TEXMAP_FLAG_WRAP_U
=
ConvertTexMapFlags
(1)
constant
texmapflags
TEXMAP_FLAG_WRAP_V
=
ConvertTexMapFlags
(2)
constant
texmapflags
TEXMAP_FLAG_WRAP_UV
=
ConvertTexMapFlags
(3)
constant
fogstate
FOG_OF_WAR_MASKED
=
ConvertFogState
(1)
constant
fogstate
FOG_OF_WAR_FOGGED
=
ConvertFogState
(2)
constant
fogstate
FOG_OF_WAR_VISIBLE
=
ConvertFogState
(4)
//===================================================
// Camera Margin constants for use with GetCameraMargin
//===================================================
constant
integer
CAMERA_MARGIN_LEFT
= 0
constant
integer
CAMERA_MARGIN_RIGHT
= 1
constant
integer
CAMERA_MARGIN_TOP
= 2
constant
integer
CAMERA_MARGIN_BOTTOM
= 3
//===================================================
// Effect API constants
//===================================================
constant
effecttype
EFFECT_TYPE_EFFECT
=
ConvertEffectType
(0)
constant
effecttype
EFFECT_TYPE_TARGET
=
ConvertEffectType
(1)
constant
effecttype
EFFECT_TYPE_CASTER
=
ConvertEffectType
(2)
constant
effecttype
EFFECT_TYPE_SPECIAL
=
ConvertEffectType
(3)
constant
effecttype
EFFECT_TYPE_AREA_EFFECT
=
ConvertEffectType
(4)
constant
effecttype
EFFECT_TYPE_MISSILE
=
ConvertEffectType
(5)
constant
effecttype
EFFECT_TYPE_LIGHTNING
=
ConvertEffectType
(6)
constant
soundtype
SOUND_TYPE_EFFECT
=
ConvertSoundType
(0)
constant
soundtype
SOUND_TYPE_EFFECT_LOOPED
=
ConvertSoundType
(1)
endglobals
«
Last Edit: December 16, 2012, 09:05:40 AM by moyack
»
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Math API
Reply #3 on:
December 15, 2012, 03:28:29 PM
Code: jass
//============================================================================
// MathAPI
native
Deg2Rad
takes
real
degrees
returns
real
native
Rad2Deg
takes
real
radians
returns
real
native
Sin
takes
real
radians
returns
real
native
Cos
takes
real
radians
returns
real
native
Tan
takes
real
radians
returns
real
// Expect values between -1 and 1...returns 0 for invalid input
native
Asin
takes
real
y
returns
real
native
Acos
takes
real
x
returns
real
native
Atan
takes
real
x
returns
real
// Returns 0 if x and y are both 0
native
Atan2
takes
real
y,
real
x
returns
real
// Returns 0 if x <= 0
native
SquareRoot
takes
real
x
returns
real
// computes x to the y power
// y == 0.0 => 1
// x ==0.0 and y < 0 => 0
//
native
Pow
takes
real
x,
real
power
returns
real
«
Last Edit: December 16, 2012, 09:06:37 AM by moyack
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String API
Reply #4 on:
December 16, 2012, 09:04:16 AM
Code: jass
//============================================================================
// String Utility API
native
I2R
takes
integer
i
returns
real
native
R2I
takes
real
r
returns
integer
native
I2S
takes
integer
i
returns
string
native
R2S
takes
real
r
returns
string
native
R2SW
takes
real
r,
integer
width,
integer
precision
returns
string
native
S2I
takes
string
s
returns
integer
native
S2R
takes
string
s
returns
real
native
GetHandleId
takes
handle
h
returns
integer
native
SubString
takes
string
source,
integer
start,
integer
end
returns
string
native
StringLength
takes
string
s
returns
integer
native
StringCase
takes
string
source,
boolean
upper
returns
string
native
StringHash
takes
string
s
returns
integer
native
GetLocalizedString
takes
string
source
returns
string
native
GetLocalizedHotkey
takes
string
source
returns
integer
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Map API
Reply #5 on:
December 16, 2012, 09:08:18 AM
Code: jass
//============================================================================
// Map Setup API
//
// These are native functions for describing the map configuration
// these funcs should only be used in the "config" function of
// a map script. The functions should also be called in this order
// ( i.e. call SetPlayers before SetPlayerColor...
//
native
SetMapName
takes
string
name
returns
nothing
native
SetMapDescription
takes
string
description
returns
nothing
native
SetTeams
takes
integer
teamcount
returns
nothing
native
SetPlayers
takes
integer
playercount
returns
nothing
native
DefineStartLocation
takes
integer
whichStartLoc,
real
x,
real
y
returns
nothing
native
DefineStartLocationLoc
takes
integer
whichStartLoc,
location
whichLocation
returns
nothing
native
SetStartLocPrioCount
takes
integer
whichStartLoc,
integer
prioSlotCount
returns
nothing
native
SetStartLocPrio
takes
integer
whichStartLoc,
integer
prioSlotIndex,
integer
otherStartLocIndex,
startlocprio
priority
returns
nothing
native
GetStartLocPrioSlot
takes
integer
whichStartLoc,
integer
prioSlotIndex
returns
integer
native
GetStartLocPrio
takes
integer
whichStartLoc,
integer
prioSlotIndex
returns
startlocprio
native
SetGameTypeSupported
takes
gametype
whichGameType,
boolean
value
returns
nothing
native
SetMapFlag
takes
mapflag
whichMapFlag,
boolean
value
returns
nothing
native
SetGamePlacement
takes
placement
whichPlacementType
returns
nothing
native
SetGameSpeed
takes
gamespeed
whichspeed
returns
nothing
native
SetGameDifficulty
takes
gamedifficulty
whichdifficulty
returns
nothing
native
SetResourceDensity
takes
mapdensity
whichdensity
returns
nothing
native
SetCreatureDensity
takes
mapdensity
whichdensity
returns
nothing
native
GetTeams
takes
nothing
returns
integer
native
GetPlayers
takes
nothing
returns
integer
native
IsGameTypeSupported
takes
gametype
whichGameType
returns
boolean
native
GetGameTypeSelected
takes
nothing
returns
gametype
native
IsMapFlagSet
takes
mapflag
whichMapFlag
returns
boolean
constant
native
GetGamePlacement
takes
nothing
returns
placement
constant
native
GetGameSpeed
takes
nothing
returns
gamespeed
constant
native
GetGameDifficulty
takes
nothing
returns
gamedifficulty
constant
native
GetResourceDensity
takes
nothing
returns
mapdensity
constant
native
GetCreatureDensity
takes
nothing
returns
mapdensity
constant
native
GetStartLocationX
takes
integer
whichStartLocation
returns
real
constant
native
GetStartLocationY
takes
integer
whichStartLocation
returns
real
constant
native
GetStartLocationLoc
takes
integer
whichStartLocation
returns
location
native
SetPlayerTeam
takes
player
whichPlayer,
integer
whichTeam
returns
nothing
native
SetPlayerStartLocation
takes
player
whichPlayer,
integer
startLocIndex
returns
nothing
// forces player to have the specified start loc and marks the start loc as occupied
// which removes it from consideration for subsequently placed players
// ( i.e. you can use this to put people in a fixed loc and then
// use random placement for any unplaced players etc )
native
ForcePlayerStartLocation
takes
player
whichPlayer,
integer
startLocIndex
returns
nothing
native
SetPlayerColor
takes
player
whichPlayer,
playercolor
color
returns
nothing
native
SetPlayerAlliance
takes
player
sourcePlayer,
player
otherPlayer,
alliancetype
whichAllianceSetting,
boolean
value
returns
nothing
native
SetPlayerTaxRate
takes
player
sourcePlayer,
player
otherPlayer,
playerstate
whichResource,
integer
rate
returns
nothing
native
SetPlayerRacePreference
takes
player
whichPlayer,
racepreference
whichRacePreference
returns
nothing
native
SetPlayerRaceSelectable
takes
player
whichPlayer,
boolean
value
returns
nothing
native
SetPlayerController
takes
player
whichPlayer,
mapcontrol
controlType
returns
nothing
native
SetPlayerName
takes
player
whichPlayer,
string
name
returns
nothing
native
SetPlayerOnScoreScreen
takes
player
whichPlayer,
boolean
flag
returns
nothing
native
GetPlayerTeam
takes
player
whichPlayer
returns
integer
native
GetPlayerStartLocation
takes
player
whichPlayer
returns
integer
native
GetPlayerColor
takes
player
whichPlayer
returns
playercolor
native
GetPlayerSelectable
takes
player
whichPlayer
returns
boolean
native
GetPlayerController
takes
player
whichPlayer
returns
mapcontrol
native
GetPlayerSlotState
takes
player
whichPlayer
returns
playerslotstate
native
GetPlayerTaxRate
takes
player
sourcePlayer,
player
otherPlayer,
playerstate
whichResource
returns
integer
native
IsPlayerRacePrefSet
takes
player
whichPlayer,
racepreference
pref
returns
boolean
native
GetPlayerName
takes
player
whichPlayer
returns
string
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Timer API
Reply #6 on:
December 16, 2012, 09:09:12 AM
Code: jass
//============================================================================
// Timer API
//
native
CreateTimer
takes
nothing
returns
timer
native
DestroyTimer
takes
timer
whichTimer
returns
nothing
native
TimerStart
takes
timer
whichTimer,
real
timeout,
boolean
periodic,
code
handlerFunc
returns
nothing
native
TimerGetElapsed
takes
timer
whichTimer
returns
real
native
TimerGetRemaining
takes
timer
whichTimer
returns
real
native
TimerGetTimeout
takes
timer
whichTimer
returns
real
native
PauseTimer
takes
timer
whichTimer
returns
nothing
native
ResumeTimer
takes
timer
whichTimer
returns
nothing
native
GetExpiredTimer
takes
nothing
returns
timer
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Group API
Reply #7 on:
December 16, 2012, 09:10:09 AM
Code: jass
//============================================================================
// Group API
//
native
CreateGroup
takes
nothing
returns
group
native
DestroyGroup
takes
group
whichGroup
returns
nothing
native
GroupAddUnit
takes
group
whichGroup,
unit
whichUnit
returns
nothing
native
GroupRemoveUnit
takes
group
whichGroup,
unit
whichUnit
returns
nothing
native
GroupClear
takes
group
whichGroup
returns
nothing
native
GroupEnumUnitsOfType
takes
group
whichGroup,
string
unitname,
boolexpr
filter
returns
nothing
native
GroupEnumUnitsOfPlayer
takes
group
whichGroup,
player
whichPlayer,
boolexpr
filter
returns
nothing
native
GroupEnumUnitsOfTypeCounted
takes
group
whichGroup,
string
unitname,
boolexpr
filter,
integer
countLimit
returns
nothing
native
GroupEnumUnitsInRect
takes
group
whichGroup,
rect
r,
boolexpr
filter
returns
nothing
native
GroupEnumUnitsInRectCounted
takes
group
whichGroup,
rect
r,
boolexpr
filter,
integer
countLimit
returns
nothing
native
GroupEnumUnitsInRange
takes
group
whichGroup,
real
x,
real
y,
real
radius,
boolexpr
filter
returns
nothing
native
GroupEnumUnitsInRangeOfLoc
takes
group
whichGroup,
location
whichLocation,
real
radius,
boolexpr
filter
returns
nothing
native
GroupEnumUnitsInRangeCounted
takes
group
whichGroup,
real
x,
real
y,
real
radius,
boolexpr
filter,
integer
countLimit
returns
nothing
native
GroupEnumUnitsInRangeOfLocCounted
takes
group
whichGroup,
location
whichLocation,
real
radius,
boolexpr
filter,
integer
countLimit
returns
nothing
native
GroupEnumUnitsSelected
takes
group
whichGroup,
player
whichPlayer,
boolexpr
filter
returns
nothing
native
GroupImmediateOrder
takes
group
whichGroup,
string
order
returns
boolean
native
GroupImmediateOrderById
takes
group
whichGroup,
integer
order
returns
boolean
native
GroupPointOrder
takes
group
whichGroup,
string
order,
real
x,
real
y
returns
boolean
native
GroupPointOrderLoc
takes
group
whichGroup,
string
order,
location
whichLocation
returns
boolean
native
GroupPointOrderById
takes
group
whichGroup,
integer
order,
real
x,
real
y
returns
boolean
native
GroupPointOrderByIdLoc
takes
group
whichGroup,
integer
order,
location
whichLocation
returns
boolean
native
GroupTargetOrder
takes
group
whichGroup,
string
order,
widget
targetWidget
returns
boolean
native
GroupTargetOrderById
takes
group
whichGroup,
integer
order,
widget
targetWidget
returns
boolean
// This will be difficult to support with potentially disjoint, cell-based regions
// as it would involve enumerating all the cells that are covered by a particularregion
// a better implementation would be a trigger that adds relevant units as they enter
// and removes them if they leave...
native
ForGroup
takes
group
whichGroup,
code
callback
returns
nothing
native
FirstOfGroup
takes
group
whichGroup
returns
unit
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Force API
Reply #8 on:
December 16, 2012, 11:00:39 AM
Code: jass
//============================================================================
// Force API
//
native
CreateForce
takes
nothing
returns
force
native
DestroyForce
takes
force
whichForce
returns
nothing
native
ForceAddPlayer
takes
force
whichForce,
player
whichPlayer
returns
nothing
native
ForceRemovePlayer
takes
force
whichForce,
player
whichPlayer
returns
nothing
native
ForceClear
takes
force
whichForce
returns
nothing
native
ForceEnumPlayers
takes
force
whichForce,
boolexpr
filter
returns
nothing
native
ForceEnumPlayersCounted
takes
force
whichForce,
boolexpr
filter,
integer
countLimit
returns
nothing
native
ForceEnumAllies
takes
force
whichForce,
player
whichPlayer,
boolexpr
filter
returns
nothing
native
ForceEnumEnemies
takes
force
whichForce,
player
whichPlayer,
boolexpr
filter
returns
nothing
native
ForForce
takes
force
whichForce,
code
callback
returns
nothing
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Region and Location API
Reply #9 on:
February 24, 2013, 09:21:36 AM
Code: jass
//============================================================================
// Region and Location API
//
native
Rect
takes
real
minx,
real
miny,
real
maxx,
real
maxy
returns
rect
native
RectFromLoc
takes
location
min,
location
max
returns
rect
native
RemoveRect
takes
rect
whichRect
returns
nothing
native
SetRect
takes
rect
whichRect,
real
minx,
real
miny,
real
maxx,
real
maxy
returns
nothing
native
SetRectFromLoc
takes
rect
whichRect,
location
min,
location
max
returns
nothing
native
MoveRectTo
takes
rect
whichRect,
real
newCenterX,
real
newCenterY
returns
nothing
native
MoveRectToLoc
takes
rect
whichRect,
location
newCenterLoc
returns
nothing
native
GetRectCenterX
takes
rect
whichRect
returns
real
native
GetRectCenterY
takes
rect
whichRect
returns
real
native
GetRectMinX
takes
rect
whichRect
returns
real
native
GetRectMinY
takes
rect
whichRect
returns
real
native
GetRectMaxX
takes
rect
whichRect
returns
real
native
GetRectMaxY
takes
rect
whichRect
returns
real
native
CreateRegion
takes
nothing
returns
region
native
RemoveRegion
takes
region
whichRegion
returns
nothing
native
RegionAddRect
takes
region
whichRegion,
rect
r
returns
nothing
native
RegionClearRect
takes
region
whichRegion,
rect
r
returns
nothing
native
RegionAddCell
takes
region
whichRegion,
real
x,
real
y
returns
nothing
native
RegionAddCellAtLoc
takes
region
whichRegion,
location
whichLocation
returns
nothing
native
RegionClearCell
takes
region
whichRegion,
real
x,
real
y
returns
nothing
native
RegionClearCellAtLoc
takes
region
whichRegion,
location
whichLocation
returns
nothing
native
Location
takes
real
x,
real
y
returns
location
native
RemoveLocation
takes
location
whichLocation
returns
nothing
native
MoveLocation
takes
location
whichLocation,
real
newX,
real
newY
returns
nothing
native
GetLocationX
takes
location
whichLocation
returns
real
native
GetLocationY
takes
location
whichLocation
returns
real
// This function is asynchronous. The values it returns are not guaranteed synchronous between each player.
// If you attempt to use it in a synchronous manner, it may cause a desync.
native
GetLocationZ
takes
location
whichLocation
returns
real
native
IsUnitInRegion
takes
region
whichRegion,
unit
whichUnit
returns
boolean
native
IsPointInRegion
takes
region
whichRegion,
real
x,
real
y
returns
boolean
native
IsLocationInRegion
takes
region
whichRegion,
location
whichLocation
returns
boolean
// Returns full map bounds, including unplayable borders, in world coordinates
native
GetWorldBounds
takes
nothing
returns
rect
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Native Trigger Interface
Reply #10 on:
February 24, 2013, 09:24:26 AM
Code: jass
//============================================================================
// Native trigger interface
//
native
CreateTrigger
takes
nothing
returns
trigger
native
DestroyTrigger
takes
trigger
whichTrigger
returns
nothing
native
ResetTrigger
takes
trigger
whichTrigger
returns
nothing
native
EnableTrigger
takes
trigger
whichTrigger
returns
nothing
native
DisableTrigger
takes
trigger
whichTrigger
returns
nothing
native
IsTriggerEnabled
takes
trigger
whichTrigger
returns
boolean
native
TriggerWaitOnSleeps
takes
trigger
whichTrigger,
boolean
flag
returns
nothing
native
IsTriggerWaitOnSleeps
takes
trigger
whichTrigger
returns
boolean
constant
native
GetFilterUnit
takes
nothing
returns
unit
constant
native
GetEnumUnit
takes
nothing
returns
unit
constant
native
GetFilterDestructable
takes
nothing
returns
destructable
constant
native
GetEnumDestructable
takes
nothing
returns
destructable
constant
native
GetFilterItem
takes
nothing
returns
item
constant
native
GetEnumItem
takes
nothing
returns
item
constant
native
GetFilterPlayer
takes
nothing
returns
player
constant
native
GetEnumPlayer
takes
nothing
returns
player
constant
native
GetTriggeringTrigger
takes
nothing
returns
trigger
constant
native
GetTriggerEventId
takes
nothing
returns
eventid
constant
native
GetTriggerEvalCount
takes
trigger
whichTrigger
returns
integer
constant
native
GetTriggerExecCount
takes
trigger
whichTrigger
returns
integer
native
ExecuteFunc
takes
string
funcName
returns
nothing
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Boolean Expr API
Reply #11 on:
February 24, 2013, 09:41:28 AM
Code: jass
//============================================================================
// Boolean Expr API ( for compositing trigger conditions and unit filter funcs...)
//============================================================================
native
And
takes
boolexpr
operandA,
boolexpr
operandB
returns
boolexpr
native
Or
takes
boolexpr
operandA,
boolexpr
operandB
returns
boolexpr
native
Not
takes
boolexpr
operand
returns
boolexpr
native
Condition
takes
code
func
returns
conditionfunc
native
DestroyCondition
takes
conditionfunc
c
returns
nothing
native
Filter
takes
code
func
returns
filterfunc
native
DestroyFilter
takes
filterfunc
f
returns
nothing
native
DestroyBoolExpr
takes
boolexpr
e
returns
nothing
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Trigger Game Event API
Reply #12 on:
February 24, 2013, 09:42:59 AM
Code: jass
//============================================================================
// Trigger Game Event API
//============================================================================
native
TriggerRegisterVariableEvent
takes
trigger
whichTrigger,
string
varName,
limitop
opcode,
real
limitval
returns
event
// EVENT_GAME_VARIABLE_LIMIT
//constant native string GetTriggeringVariableName takes nothing returns string
// Creates it's own timer and triggers when it expires
native
TriggerRegisterTimerEvent
takes
trigger
whichTrigger,
real
timeout,
boolean
periodic
returns
event
// Triggers when the timer you tell it about expires
native
TriggerRegisterTimerExpireEvent
takes
trigger
whichTrigger,
timer
t
returns
event
native
TriggerRegisterGameStateEvent
takes
trigger
whichTrigger,
gamestate
whichState,
limitop
opcode,
real
limitval
returns
event
native
TriggerRegisterDialogEvent
takes
trigger
whichTrigger,
dialog
whichDialog
returns
event
native
TriggerRegisterDialogButtonEvent
takes
trigger
whichTrigger,
button
whichButton
returns
event
// EVENT_GAME_STATE_LIMIT
constant
native
GetEventGameState
takes
nothing
returns
gamestate
native
TriggerRegisterGameEvent
takes
trigger
whichTrigger,
gameevent
whichGameEvent
returns
event
// EVENT_GAME_VICTORY
constant
native
GetWinningPlayer
takes
nothing
returns
player
native
TriggerRegisterEnterRegion
takes
trigger
whichTrigger,
region
whichRegion,
boolexpr
filter
returns
event
// EVENT_GAME_ENTER_REGION
constant
native
GetTriggeringRegion
takes
nothing
returns
region
constant
native
GetEnteringUnit
takes
nothing
returns
unit
// EVENT_GAME_LEAVE_REGION
native
TriggerRegisterLeaveRegion
takes
trigger
whichTrigger,
region
whichRegion,
boolexpr
filter
returns
event
constant
native
GetLeavingUnit
takes
nothing
returns
unit
native
TriggerRegisterTrackableHitEvent
takes
trigger
whichTrigger,
trackable
t
returns
event
native
TriggerRegisterTrackableTrackEvent
takes
trigger
whichTrigger,
trackable
t
returns
event
// EVENT_GAME_TRACKABLE_HIT
// EVENT_GAME_TRACKABLE_TRACK
constant
native
GetTriggeringTrackable
takes
nothing
returns
trackable
// EVENT_DIALOG_BUTTON_CLICK
constant
native
GetClickedButton
takes
nothing
returns
button
constant
native
GetClickedDialog
takes
nothing
returns
dialog
// EVENT_GAME_TOURNAMENT_FINISH_SOON
constant
native
GetTournamentFinishSoonTimeRemaining
takes
nothing
returns
real
constant
native
GetTournamentFinishNowRule
takes
nothing
returns
integer
constant
native
GetTournamentFinishNowPlayer
takes
nothing
returns
player
constant
native
GetTournamentScore
takes
player
whichPlayer
returns
integer
// EVENT_GAME_SAVE
constant
native
GetSaveBasicFilename
takes
nothing
returns
string
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Trigger Player Based Event API
Reply #13 on:
February 24, 2013, 09:44:26 AM
Code: jass
//============================================================================
// Trigger Player Based Event API
//============================================================================
native
TriggerRegisterPlayerEvent
takes
trigger
whichTrigger,
player
whichPlayer,
playerevent
whichPlayerEvent
returns
event
// EVENT_PLAYER_DEFEAT
// EVENT_PLAYER_VICTORY
constant
native
GetTriggerPlayer
takes
nothing
returns
player
native
TriggerRegisterPlayerUnitEvent
takes
trigger
whichTrigger,
player
whichPlayer,
playerunitevent
whichPlayerUnitEvent,
boolexpr
filter
returns
event
// EVENT_PLAYER_HERO_LEVEL
// EVENT_UNIT_HERO_LEVEL
constant
native
GetLevelingUnit
takes
nothing
returns
unit
// EVENT_PLAYER_HERO_SKILL
// EVENT_UNIT_HERO_SKILL
constant
native
GetLearningUnit
takes
nothing
returns
unit
constant
native
GetLearnedSkill
takes
nothing
returns
integer
constant
native
GetLearnedSkillLevel
takes
nothing
returns
integer
// EVENT_PLAYER_HERO_REVIVABLE
constant
native
GetRevivableUnit
takes
nothing
returns
unit
// EVENT_PLAYER_HERO_REVIVE_START
// EVENT_PLAYER_HERO_REVIVE_CANCEL
// EVENT_PLAYER_HERO_REVIVE_FINISH
// EVENT_UNIT_HERO_REVIVE_START
// EVENT_UNIT_HERO_REVIVE_CANCEL
// EVENT_UNIT_HERO_REVIVE_FINISH
constant
native
GetRevivingUnit
takes
nothing
returns
unit
// EVENT_PLAYER_UNIT_ATTACKED
constant
native
GetAttacker
takes
nothing
returns
unit
// EVENT_PLAYER_UNIT_RESCUED
constant
native
GetRescuer
takes
nothing
returns
unit
// EVENT_PLAYER_UNIT_DEATH
constant
native
GetDyingUnit
takes
nothing
returns
unit
constant
native
GetKillingUnit
takes
nothing
returns
unit
// EVENT_PLAYER_UNIT_DECAY
constant
native
GetDecayingUnit
takes
nothing
returns
unit
// EVENT_PLAYER_UNIT_SELECTED
//constant native GetSelectedUnit takes nothing returns unit
// EVENT_PLAYER_UNIT_CONSTRUCT_START
constant
native
GetConstructingStructure
takes
nothing
returns
unit
// EVENT_PLAYER_UNIT_CONSTRUCT_FINISH
// EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL
constant
native
GetCancelledStructure
takes
nothing
returns
unit
constant
native
GetConstructedStructure
takes
nothing
returns
unit
// EVENT_PLAYER_UNIT_RESEARCH_START
// EVENT_PLAYER_UNIT_RESEARCH_CANCEL
// EVENT_PLAYER_UNIT_RESEARCH_FINISH
constant
native
GetResearchingUnit
takes
nothing
returns
unit
constant
native
GetResearched
takes
nothing
returns
integer
// EVENT_PLAYER_UNIT_TRAIN_START
// EVENT_PLAYER_UNIT_TRAIN_CANCEL
constant
native
GetTrainedUnitType
takes
nothing
returns
integer
// EVENT_PLAYER_UNIT_TRAIN_FINISH
constant
native
GetTrainedUnit
takes
nothing
returns
unit
// EVENT_PLAYER_UNIT_DETECTED
constant
native
GetDetectedUnit
takes
nothing
returns
unit
// EVENT_PLAYER_UNIT_SUMMONED
constant
native
GetSummoningUnit
takes
nothing
returns
unit
constant
native
GetSummonedUnit
takes
nothing
returns
unit
// EVENT_PLAYER_UNIT_LOADED
constant
native
GetTransportUnit
takes
nothing
returns
unit
constant
native
GetLoadedUnit
takes
nothing
returns
unit
// EVENT_PLAYER_UNIT_SELL
constant
native
GetSellingUnit
takes
nothing
returns
unit
constant
native
GetSoldUnit
takes
nothing
returns
unit
constant
native
GetBuyingUnit
takes
nothing
returns
unit
// EVENT_PLAYER_UNIT_SELL_ITEM
constant
native
GetSoldItem
takes
nothing
returns
item
// EVENT_PLAYER_UNIT_CHANGE_OWNER
constant
native
GetChangingUnit
takes
nothing
returns
unit
constant
native
GetChangingUnitPrevOwner
takes
nothing
returns
player
// EVENT_PLAYER_UNIT_DROP_ITEM
// EVENT_PLAYER_UNIT_PICKUP_ITEM
// EVENT_PLAYER_UNIT_USE_ITEM
constant
native
GetManipulatingUnit
takes
nothing
returns
unit
constant
native
GetManipulatedItem
takes
nothing
returns
item
// EVENT_PLAYER_UNIT_ISSUED_ORDER
constant
native
GetOrderedUnit
takes
nothing
returns
unit
constant
native
GetIssuedOrderId
takes
nothing
returns
integer
// EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER
constant
native
GetOrderPointX
takes
nothing
returns
real
constant
native
GetOrderPointY
takes
nothing
returns
real
constant
native
GetOrderPointLoc
takes
nothing
returns
location
// EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER
constant
native
GetOrderTarget
takes
nothing
returns
widget
constant
native
GetOrderTargetDestructable
takes
nothing
returns
destructable
constant
native
GetOrderTargetItem
takes
nothing
returns
item
constant
native
GetOrderTargetUnit
takes
nothing
returns
unit
// EVENT_UNIT_SPELL_CHANNEL
// EVENT_UNIT_SPELL_CAST
// EVENT_UNIT_SPELL_EFFECT
// EVENT_UNIT_SPELL_FINISH
// EVENT_UNIT_SPELL_ENDCAST
// EVENT_PLAYER_UNIT_SPELL_CHANNEL
// EVENT_PLAYER_UNIT_SPELL_CAST
// EVENT_PLAYER_UNIT_SPELL_EFFECT
// EVENT_PLAYER_UNIT_SPELL_FINISH
// EVENT_PLAYER_UNIT_SPELL_ENDCAST
constant
native
GetSpellAbilityUnit
takes
nothing
returns
unit
constant
native
GetSpellAbilityId
takes
nothing
returns
integer
constant
native
GetSpellAbility
takes
nothing
returns
ability
constant
native
GetSpellTargetLoc
takes
nothing
returns
location
constant
native
GetSpellTargetX
takes
nothing
returns
real
constant
native
GetSpellTargetY
takes
nothing
returns
real
constant
native
GetSpellTargetDestructable
takes
nothing
returns
destructable
constant
native
GetSpellTargetItem
takes
nothing
returns
item
constant
native
GetSpellTargetUnit
takes
nothing
returns
unit
native
TriggerRegisterPlayerAllianceChange
takes
trigger
whichTrigger,
player
whichPlayer,
alliancetype
whichAlliance
returns
event
native
TriggerRegisterPlayerStateEvent
takes
trigger
whichTrigger,
player
whichPlayer,
playerstate
whichState,
limitop
opcode,
real
limitval
returns
event
// EVENT_PLAYER_STATE_LIMIT
constant
native
GetEventPlayerState
takes
nothing
returns
playerstate
native
TriggerRegisterPlayerChatEvent
takes
trigger
whichTrigger,
player
whichPlayer,
string
chatMessageToDetect,
boolean
exactMatchOnly
returns
event
// EVENT_PLAYER_CHAT
// returns the actual string they typed in ( same as what you registered for
// if you required exact match )
constant
native
GetEventPlayerChatString
takes
nothing
returns
string
// returns the string that you registered for
constant
native
GetEventPlayerChatStringMatched
takes
nothing
returns
string
native
TriggerRegisterDeathEvent
takes
trigger
whichTrigger,
widget
whichWidget
returns
event
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Trigger Unit Based Event API
Reply #14 on:
February 24, 2013, 09:45:19 AM
Code: jass
//============================================================================
// Trigger Unit Based Event API
//============================================================================
// returns handle to unit which triggered the most recent event when called from
// within a trigger action function...returns null handle when used incorrectly
constant
native
GetTriggerUnit
takes
nothing
returns
unit
native
TriggerRegisterUnitStateEvent
takes
trigger
whichTrigger,
unit
whichUnit,
unitstate
whichState,
limitop
opcode,
real
limitval
returns
event
// EVENT_UNIT_STATE_LIMIT
constant
native
GetEventUnitState
takes
nothing
returns
unitstate
native
TriggerRegisterUnitEvent
takes
trigger
whichTrigger,
unit
whichUnit,
unitevent
whichEvent
returns
event
// EVENT_UNIT_DAMAGED
constant
native
GetEventDamage
takes
nothing
returns
real
constant
native
GetEventDamageSource
takes
nothing
returns
unit
// EVENT_UNIT_DEATH
// EVENT_UNIT_DECAY
// Use the GetDyingUnit and GetDecayingUnit funcs above
// EVENT_UNIT_DETECTED
constant
native
GetEventDetectingPlayer
takes
nothing
returns
player
native
TriggerRegisterFilterUnitEvent
takes
trigger
whichTrigger,
unit
whichUnit,
unitevent
whichEvent,
boolexpr
filter
returns
event
// EVENT_UNIT_ACQUIRED_TARGET
// EVENT_UNIT_TARGET_IN_RANGE
constant
native
GetEventTargetUnit
takes
nothing
returns
unit
// EVENT_UNIT_ATTACKED
// Use GetAttacker from the Player Unit Event API Below...
// EVENT_UNIT_RESCUEDED
// Use GetRescuer from the Player Unit Event API Below...
// EVENT_UNIT_CONSTRUCT_CANCEL
// EVENT_UNIT_CONSTRUCT_FINISH
// See the Player Unit Construction Event API above for event info funcs
// EVENT_UNIT_TRAIN_START
// EVENT_UNIT_TRAIN_CANCELLED
// EVENT_UNIT_TRAIN_FINISH
// See the Player Unit Training Event API above for event info funcs
// EVENT_UNIT_SELL
// See the Player Unit Sell Event API above for event info funcs
// EVENT_UNIT_DROP_ITEM
// EVENT_UNIT_PICKUP_ITEM
// EVENT_UNIT_USE_ITEM
// See the Player Unit/Item manipulation Event API above for event info funcs
// EVENT_UNIT_ISSUED_ORDER
// EVENT_UNIT_ISSUED_POINT_ORDER
// EVENT_UNIT_ISSUED_TARGET_ORDER
// See the Player Unit Order Event API above for event info funcs
native
TriggerRegisterUnitInRange
takes
trigger
whichTrigger,
unit
whichUnit,
real
range,
boolexpr
filter
returns
event
native
TriggerAddCondition
takes
trigger
whichTrigger,
boolexpr
condition
returns
triggercondition
native
TriggerRemoveCondition
takes
trigger
whichTrigger,
triggercondition
whichCondition
returns
nothing
native
TriggerClearConditions
takes
trigger
whichTrigger
returns
nothing
native
TriggerAddAction
takes
trigger
whichTrigger,
code
actionFunc
returns
triggeraction
native
TriggerRemoveAction
takes
trigger
whichTrigger,
triggeraction
whichAction
returns
nothing
native
TriggerClearActions
takes
trigger
whichTrigger
returns
nothing
native
TriggerSleepAction
takes
real
timeout
returns
nothing
native
TriggerWaitForSound
takes
sound
s,
real
offset
returns
nothing
native
TriggerEvaluate
takes
trigger
whichTrigger
returns
boolean
native
TriggerExecute
takes
trigger
whichTrigger
returns
nothing
native
TriggerExecuteWait
takes
trigger
whichTrigger
returns
nothing
native
TriggerSyncStart
takes