Texture issue No New Posts Warcraft III Modelling

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Texture issue
on: January 18, 2013, 03:53:14 PM


I'm having one issue with one model. I want to use an ID texture instead of normal texture related to the terrain. For example, if the model is in the Barrens, it will get the texture of the barrens, if it's in ashenvale, that one. I've tried with the texture ID31 and it looks fine in magos but it didn't work at WC3.

It's mandatory to use a special setting to make it work??

Texture issue
Reply #1 on: January 20, 2013, 04:50:41 AM

I never tried this work before, I wonder if someone who have more experience on modding can help us here I'm also interested to know how to do this. Also why don't contact our model moderators concerning about this.

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Texture issue
Reply #2 on: January 22, 2013, 10:02:44 AM

Here are the list of replaceable IDs:
0 - none (use texture instead)
1 - Team Color
2 - Team Glow
11 - cliff
31 - Lordaeron Tree
32 - Ashenvale Tree
33 - Barrens Tree
34 - Northrend Tree
35 - Mushroom Tree
*Nothing Follows*
I think what you want to do is difficult for warcraft 3 unless you will use coding (which I do not know) so that the model changes its texture whenever he is in a different terrain type (and there is no replaceable IDs for terrains based on the list of Magos Model Editor).

Texture issue
Reply #3 on: January 24, 2013, 11:11:59 AM

Thanks for your answer :)

Yes, you're right, this is a thing that can be done with abilities (specifically the one called Grab tree from mountain giant). But my question would go to doodads like the bridges, which come with a texture that depends on the tileset. How could I do this??

Texture issue
Reply #4 on: January 30, 2013, 09:04:42 AM

yep, this comes with the same issue as units also.


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