Secrets of Taya v1.0 No New Posts Warcraft III Projects

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strahinja

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Secrets of Taya v1.0
on: April 02, 2013, 02:34:43 PM

Description


Few words about story:

After ending of great corruption caused by Aragnia, the balance has finally been restored to the lands of Taya. Along with corruption, pact of peace between forces of Cloverhold and Earthsong clan has faded away. Blinded by hatred proud members of great factions have forgotten about an enemy they have in common. The Malaku, trollish tribe from lands of Taya, heeds call of shadowy spirits and has started preparations for the summoning of dark lord from the depths of forgotten seas. The only aware of situation is Mitula, so she sends signs hoping for the answer.
Chosen heroes from both factions led by signs of goddess are starting an adventure.


Few words about map:

Map is divided in two half, on left side of map is Cloverhold Fortress while on right side is Earthsong Clan. Terrains are less or more equal, quests, items, monsters and story are equally arranged for both factions.
As you start you will have control over your hero, with only one spell (4 for druid) rest of spells as well as their rank improvements are trainable at your class trainer for 50 gold.
Map requires lot of luck, or lot of farming if you are playing it in singleplayer mode. Otherwise it should be fun and medium hard.
During the quest you will fight many angry mobs and bosses, but also you will be able to challenge opposing team in the capture the flag battleground or arena combat.
Aside to this, you will be able to train two professions :

Mining - allows you to collect various ores those can be sold or used for crafting powerful armors
Herbalism - allows you to collect various herbs those can be sold or used for creating useful potions and elixirs

Later in game you will be offered guild invitations, once you join the guild (Order of Strength / Order of Wisdom) you will be granted access to the guild shops and in addition to your old "Egress Stone" you will be able to use new ability to teleport to your guild house. But that is not all, when you join guild you will receive special bonus to your status, and each time you kill monster you will gain additional experience and gold. (Not additional gold in fact just gold, because monsters do not award gold when die)

The fact already mentioned about gold awards, does it's job. Nice addition to low drop rates is no gold from monsters. So you will have to use your professions to craft items or potions, or sell materials for gold in order to train spells or buy something of equipment. Monsters have good chance to drop sellable junk (armor scraps, bolts of cloth, spider silk and such items)

Quest system, quest system is pretty dynamic and interesting, its not using F9 standard menu, but on other side this is allowing you to complete collection quests before you even acquire specific quest. To complete quest, or make a progress at it, you will have to be in 1000 yards from dying monster (mainly). Quest items will be dropped by monsters only if someone nearby has quest in progress, with exception of "Scrolls of Magic" quest, because those scrolls can be used for sale.


---------------------------------------------------------------




Here are many screenshots so you can see map better:
"Screenshots"


"Shrine of Mitula"



"Snowy mountain"










"Earthsong side - new"
















"Cloverhold side - new"















"old"

















"new"








Please report bugs, also if you find yourself missing in credit list please let me know.

"Updates"
2013 -  April - 3

 - Added ores and herbs to snowy mountain.
 - Forced Fallen priests to cast hex (snowy mountain).
- I have imported just  http://www.hiveworkshop.com/forums/models-530/jungle-troll-altar-blood-126964/?prev=search%3Daltar%2520of%2520blood%26d%3Dlist%26r%3D20  and expanded terrain, size jumped for 0.5Mb :/

- Luckily now i can  say that terrain is 80% done, in these 80% dungeons and pvp areas are  not included those things are on 10%. One town is missing in north on  both sides, there will be some guilds to join those are going to provide  discounts on various items and also give you some passive bonuses but   that will make you hated with other guilds in town. I think two guilds  will be fine, maybe three... But eh, i am afraid to exceed limit size,  since i am not familiar to multi player i dont know what limit is at  all, something like 6Mb? Im close to that. Doodads are eating so much  space, never felt it til now. So if size stuck, i am going to recreate  terrain, that will be painful..

2013 -  April - 5

- Filled new terrain with troll mobs (Malaku troll, Malaku warlord, Malaku frostwitch, Malaku witchdoctor, Malaku high priest).
- Added new quest
- Added two new items to drop from 10 -20 mob level range
- Crediting peekay and deloring for their work (Many Peekay's icons are used)
- Added new quest Curse of Depths II, comes after Curse of Depths acquired from banished shaman.
- Slight changes in terrain.
- Fixed damage of knight's charge ability.

2013 -  April - 6

- Expanded terrain, added two new friendly cities (one for both sides)
- Added spiders mobs behind troll city(spider, venom spitter, giant spider, broodmother).
- Added three new items to drop from spiders.
- Added new herb and new ore (sell price 20gold)
- Added new spells to dreadlord and frostwitch mobs
- Small changes to existing terrain
- Slight spell fixes
- Added chain lightning to gnoll overseers
- Added two more summoning stones
- Added more items
- Added two guilds to join in next city, guild membership provides (5 strength and 5 agility or intellect bonuses + extra experience and gold when you kill monster)
- Added new mastery and critical strike elixirs

- Weaken scorpions :
      warrior's hp reduced by 75
      earthborer's hp reduced by 50, basic attack damage by 10, shadow strike initial damage by 30
      Overlord's health reduced by 150
- Repositioned scorpions in front of cloverhold, so you will be able to farm 4 level 1 mobs to get items for further progress.
- Added new quest that comes as chain after completion of fading strength.
- Added jars with chance of nice drop

2013 -  April - 7

- Slight changes to knight's abilities
- New quest
- Opened northern area
- Knight's abilities will no longer ignore pathing blockers.
- Terrain - following regions have been changed:
         - Cloverhold starting area
         - Cloverhold gnoll area
         - Cloverhold crossing (onward to trolls)
         - Malaku fortress (Cloverhold side)
         - Spiders zone widen, now you can find spiders earlier
- Used Frankster's model for priestess that reduced size by 100 lovely kbs
         
2013 -  April - 8

- Started working on earthsong terrain changes
- Reduced map file size
- Small fixes of abilities applied


2013 -  April - 13

- Removed lag spike at hero selection part
- Changed style of performing many abilities
- Added new class druid (hopefully forms will not be bugged)
- Added new status Focus
- Several spells have been changed in order to benefit bonuses from Focus status in stead of spell power (All spells that benefit from custom status are marked, and i wrote exact status from which spell will benefit in power)
- Added new quest (The Arachnophobia)
- Added several new items to low level zone, and crafting items to professions.
- Added portrait to druid's bear form

2013 -  April - 15

- Release of version 1.0
- Usage of Judash - Khil 's models







I have tried to make system that will be doing something like save/load, and i made something. It is not something great, but it can make gameplay slightly easier. That code can handle potions/scraps/ores/herbs... items those are equipped (items those are not equipped will be lost), professions, hero level and hero type. That is it :( Spells and nonequipped items will be lost, so you will have to train them again). I have tried to cleanse all bugs i found, or people who were playing with me. Hopefully you will enjoy this map until next update.

- Updated save/load code, it will handle abilities as well as their ranks.



APRIL 24

Following spells now should be MPI:
- Relentless Storm
- Shadow Trance (shadowMark effect)
- Surge of Spirits (Absorb effect)
- Inner Spirit

Damage of Relentless Storm spell reduced to 30/60/90 per second, and duration reduced to 3.5 seconds.
New terrain applied at Malaku fortress (Earthsong Side)



Statistics
DataCount
Hero Classes9
Custom status7 (Critical strike, Evasion, Spirit, Swiftness, Spell power, Focus, Mastery)
Quest12
Dungeon2
Arena3
Item30
Consumable4
Potion5
Elixir4
Permanent Elixir3
Profession4
Monster Type6 (gnolls scorpions trolls undeads spiders boss)
Herbs/Ores/Junk10
Summoning Stones4
   

Here is situation, i was playing map today on the garena. And i concluded that players do not like quests, mobs, farming and .... They like pvp.

So i have made today one extra battleground, and fixed capture the flag one, where goal is to gather 500 resources. I believe you have already played wow, well this is same thing as arathi basin.

Following pictures will explain battleground precisely:
Lands of Conquest




Heroes
ClassFaction
ShamanEarthsong
WardenEarthsong
WarriorEarthsong
WitchEarthsong
Tauren DruidEarthsong
Earthbender - OrcEarthsong
PaladinCloverhold
KnightCloverhold
PriestessCloverhold
MageCloverhold
Earthbender -DwarfCloverhold
Night Elf DruidCloverhold

Please read updates!


Here are some videos to bring game play closer to you:
(Note that on some i am using cheats, because i am terrible player and i cannot play this alone, however i have tried to not kill monsters until they cast their spells so you can see all of it.)

Boring Videos
"Earthsong - Druid"

[youtube=http://youtu.be/YfrqLDKCXCw]My Movie[/youtube]

"Cloverhold - Knight"
[youtube=http://youtu.be/r9xi6sP9mTM]Curse of Depths - Knight[/youtube]
[youtube=http://youtu.be/J9lqjJEv-lU]https://www.youtube.com/watch?v=J9lqjJEv-lU[/youtube]
"Earthsong - Warden"
[youtube=http://youtu.be/5dzdHrOMMQI]Secrets of Taya - Warden[/youtube]
[youtube=http://youtu.be/Z9raKGwj_0k]Secrets of Taya - Warden Combat[/youtube]


Thanks to PKCrafty now you can see some of battlegrounds before downloading




"Lands of Conquest"
[youtube=http://youtu.be/1p_hjyTgfbo]Lands of Conquest Part I[/youtube]


"Capture the Flag"
[youtube=http://youtu.be/DRTxqOoZcbY]Capture the Flag[/youtube]

Thank you for playing my maps.

Now it is that moment, i have uploaded unprotected version of map. As i said i am tired of it :/

There is one important thing to notice, i have increased ranks of all abilities to 10. But tooltips are fine just for first 10 abilities that i edited, after that i just did fast copy paste and auto fill levels, so you might see some weird stuff :D

 Edit at will!

Good luck
« Last Edit: May 03, 2013, 11:07:50 PM by strahinja »



Tears of Ancients
Reply #1 on: April 03, 2013, 08:08:51 AM

Hi!!! Definitely you're a hard worker in terms of map development :)

I'll try your map this Saturday because RL is being hard with me at the moment. One question though, why not use F9 for quest? probably I'm old fashioned :P , but using the classic ways of doing things will help the users to reduce the learning curve in your map.


Tears of Ancients
Reply #2 on: April 03, 2013, 09:10:35 AM

Looks awesome. I just want to know, what mechanic are trying to explore?



gucci mane


Tears of Ancients
Reply #3 on: April 03, 2013, 10:34:31 AM

Hi!!! Definitely you're a hard worker in terms of map development :)

I'll try your map this Saturday because RL is being hard with me at the moment. One question though, why not use F9 for quest? probably I'm old fashioned :P , but using the classic ways of doing things will help the users to reduce the learning curve in your map.

I hope until Saturday map will be like quadruple in size :) but not file size. F9 eh, i wasnt looking too hard to see option to create quest just for one person using F9, like this you can have your quest your friend can have his quest and so you can do two quests and gain xp separately, also if mob is killed or while you are in 1000 yards you will have your quest completed only if you have it in quest panel. Besides, F9 way requires lot of variables for conditions and lot of quest actions, but like this i am using just 1 hashtable and it is running smoothly. So all in all making new quest is just copy paste, but it requires additional ability and item. Yea you can click on quest to see exact location where quest should be done, or even if you completed quest - quest click will show you location of npc where you can take over the reward (that is cool in case you forget where to go ) :)

Looks awesome. I just want to know, what mechanic are trying to explore?

I am afraid i do not understand that question :/





Tears of Ancients
Reply #4 on: April 03, 2013, 11:08:36 PM

What I mean what is the sort of high concept or main idea behind the game itself?
Im just seeing generic RPG features for now.



gucci mane


Tears of Ancients
Reply #5 on: April 04, 2013, 01:24:30 AM

Well that question is hard to answer, since i just started making map without any idea other than making rpg map where there would be two teams with two starting areas playing on less or more equal terrain completing exactly same quests and having possibility of playing pvp as well.

However there was actually something that failed, i was about to make map just for me (singleplayer mode), where i could collect seeds, ores, gems, wood and other resources. Using these resources i would be able to build objects or rise farms with vegetables or animals and some fruit yards, something like farm games. But suddenly it somehow turned into this, i cant really explain those meta phases of my maps but they never - almost never become how i imagined them.

So main idea is still building up. But lets say like this, this is an rpg in which i will try to make gameplay as much customizable as it is possible, so each time you start it up you could play it differently. And here comes pvp aspect, usually you just do quests and bosses in large rpgs, but here you can go to main city and play arena with an enemy team that you have not seen during the game. It is like surprise.

On the end goal will happen to be killing some boss, in some temple or castle or something just like it is usual. So it is just that, nothing really special and unseen...

Just another warcraft 3 map :)



Tears of Ancients
Reply #6 on: April 05, 2013, 09:56:28 AM

Well, first of all I'll move this topic to Wc3 projects board.

Well that question is hard to answer, since i just started making map without any idea other than making rpg map where there would be two teams with two starting areas playing on less or more equal terrain completing exactly same quests and having possibility of playing pvp as well.

However there was actually something that failed, i was about to make map just for me (singleplayer mode), where i could collect seeds, ores, gems, wood and other resources. Using these resources i would be able to build objects or rise farms with vegetables or animals and some fruit yards, something like farm games. But suddenly it somehow turned into this, i cant really explain those meta phases of my maps but they never - almost never become how i imagined them.
hmmmm... sometimes this approach is very convenient, mainly we have one idea about a project and we ended in other path that adjust in a more wide audience.

Quote
So main idea is still building up. But lets say like this, this is an rpg in which i will try to make gameplay as much customizable as it is possible, so each time you start it up you could play it differently. And here comes pvp aspect, usually you just do quests and bosses in large rpgs, but here you can go to main city and play arena with an enemy team that you have not seen during the game. It is like surprise.

On the end goal will happen to be killing some boss, in some temple or castle or something just like it is usual. So it is just that, nothing really special and unseen...

Just another warcraft 3 map :)
If you want that this map gets played, you have to view what offers other games of the same genre, get an idea of things that people love and offer a plus that others don't have. S[ub]blime is very good giving ideas and hopefully I hope to give some more :)


Tears of Ancients
Reply #7 on: April 14, 2013, 07:35:47 AM

Fixed image preview.


Tears of Ancients
Reply #8 on: April 15, 2013, 02:50:25 PM

I have finished map, it would be good if we could replace this thread with one on real map section. I am not allowed to delete this, so i will wait for respond. New version is much improved and much content is added. There are also several models of judash from this site. I hope i will be allowed to upload map to regular section + i have got nice preview image :)



Tears of Ancients
Reply #9 on: April 15, 2013, 02:53:02 PM

And yes, i have finally made story for the map



Secrets of Taya v1.0
Reply #10 on: April 18, 2013, 11:58:40 PM

i dont know why video isnt working in description but here you go links:

[youtube=http://youtu.be/DRTxqOoZcbY]Capture the Flag[/youtube]
[youtube=http://youtu.be/1p_hjyTgfbo]Lands of Conquest Part I[/youtube]
[youtube=http://youtu.be/YfrqLDKCXCw]My Movie[/youtube]
[youtube=http://youtu.be/Z9raKGwj_0k]Secrets of Taya - Warden Combat[/youtube]
[youtube=http://youtu.be/J9lqjJEv-lU]https://www.youtube.com/watch?v=J9lqjJEv-lU[/youtube]
[youtube=http://youtu.be/r9xi6sP9mTM]Curse of Depths - Knight[/youtube]
[youtube=http://youtu.be/5dzdHrOMMQI]Secrets of Taya - Warden[/youtube]
« Last Edit: April 19, 2013, 05:29:29 AM by moyack »



Secrets of Taya v1.0
Reply #11 on: April 19, 2013, 05:30:46 AM

Fixed. Try to use the share link instead of address link


Secrets of Taya v1.0
Reply #12 on: April 23, 2013, 01:37:06 AM




Secrets of Taya v1.0
Reply #13 on: April 23, 2013, 02:52:49 AM

Looks nice, but that mountain looks not that natural. It needs to be smoothed up more.



gucci mane


Secrets of Taya v1.0
Reply #14 on: April 23, 2013, 10:23:50 AM

yes i could agree, i wasnt thinking much of these mountains
But during the last week i was working to make these mountains covered. You will find many places where mountains cant be seen because of fogs, clouds, rocks, trees, shrubs or even some buildings.
There are still some ugly mountain passages before that troll city, but i am slowly changing it all.



Secrets of Taya v1.0
Reply #15 on: April 23, 2013, 09:51:58 PM

Good to hear. You could also add some rocks in that slope.



gucci mane


Secrets of Taya v1.0
Reply #16 on: April 27, 2013, 04:57:03 PM

So what are requirements for map section? victory/defeat conditions are not well i guess these are not welcome in this kind of map, so its never-ending project that actually has it's first segment completed.

However i am planing to drop it, so i  could post  version that isnt optimized -somewhere-
 if someone would like to continue or edit story

Thanks everyone, best wishes :)



Secrets of Taya v1.0
Reply #17 on: April 28, 2013, 06:32:06 AM

Just submit it, as long as no official rules are posted we don't expect you to follow any. However, if you do update your map after the rules are posted, you should follow them. Just keep a good description and make sure its less than 8 MB if multiplayer.



gucci mane


Secrets of Taya v1.0
Reply #18 on: April 30, 2013, 08:29:21 PM

if you decide to edit this map in ways you like the most, please do not forget to copy credit images from description and add credits to blizzard if you like, i have exported many character models from wow.

Now i have deleted my world of warcraft along with wc3 and im not planing of doing this anylonger. So it would be nice if someone take continual of this map into consideration. Thanks everyone.



Secrets of Taya v1.0
Reply #19 on: May 01, 2013, 07:36:35 AM

Sorry if life can be harsh. Im sure someone would pick up the banner and march on with this project.



gucci mane


Secrets of Taya v1.0
Reply #20 on: May 01, 2013, 08:31:37 PM

if you decide to edit this map in ways you like the most, please do not forget to copy credit images from description and add credits to blizzard if you like, i have exported many character models from wow.

Now i have deleted my world of warcraft along with wc3 and im not planing of doing this anylonger. So it would be nice if someone take continual of this map into consideration. Thanks everyone.
It's sad to hear that, but it remembers me some years ago. I quitted from modding due to real life but real life is not always the same, you have moments where you're free and then, the curiosity moves and makes you retake, at least for a moment, this old projects.


Sorry if life can be harsh. Im sure someone would pick up the banner and march on with this project.
I hope one of us can continue your work, but you're the most indicated to continue. You must keep your style, in fact it's your project. The one who takes the banner should follow as much as possible you vision about your map.

Meanwhile, this project should be documented. If you want we can open a custom page for it.


Secrets of Taya v1.0
Reply #21 on: May 03, 2013, 11:06:15 PM

It would be great if someone would do that, i am seriously being pushed here, it was easier even in army as i can remember :/
I sadly had to delete these games, even world of warcraft as source of resources, since its dragging my attention and i cant afford it at this point. About that place on site you are offering, it sounds nice, but i will be able to arrange it's contents once a week or something, so, eh if that's fine proceed me instructions.



 

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