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- Anyway, I highly recommend you implement the ability to jump while on a ladder; gameplay potential seems lacking without it, but maybe it's just me.
- Is there any list of game mechanics you plan to add?
- more enemy types
- destructible terrain (à-la Jetpack)
- better indicators of what a switch might do such as via color coding. Objects could be tinted blue to indicate to the player that it's affected by a blue switch.
Started by eubz
Started by Swordman