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JetCraft
2D platform sidescroller for StarCraft 2 with its own level editor.
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JetCraft General Discussion
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Sourc[e]x
Supreme Lurker
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User
Changelog
on:
July 07, 2013, 05:37:27 AM
Changelog
0.6.2
• Game:
- Fixed an issue where the gameplay UI buttons would display during the scorescreen.
• Editor:
• JetScript:
• New Events:
- Mouse Button Pressed
- Mouse Button Released
• New Functions:
-
void
InitializeMouseTracker
(
)
-
fixed
MouseGetX
(
)
-
fixed
MouseGetY
(
)
-
bool
MouseButtonIsPressed
(
int
WhichButton
)
-
const
int
MouseButtonLeft
(
)
-
const
int
MouseButtonRight
(
)
-
const
int
MouseButtonMiddle
(
)
-
const
int
MouseButtonX1
(
)
-
const
int
MouseButtonX2
(
)
-
const
int
EventMouseButton
(
)
0.6.1
• Game:
- Added a exit button to the main menu.
• Editor:
• JetScript:
-
GameShowInterface
will no longer affect the interface buttons.
0.6.0
• Game:
- Fixed an issue where the jetpack effect and sound could get stuck.
- Holding down the 'climb down' (S) button while jumping now causes the player to go directly into flight.
- The
Challenge
section has been implemented.
• New challenge maps:
- The Drop Challenge (Mod)
- Asteroids (Mod)
- Classic One (Easy)
- Tower of Bricks (Easy)
- Classic Two (Medium)
- Metallic Ice (Medium)
- Don't Touch the Floor! (Medium)
- Space Castle (Medium)
- Classic Five (Hard)
- Rocket Cages (Hard)
- Terrible Terrible Level (Hard)
- Classic Six (Hard)
• Editor:
- Further improved interface graphics.
• JetScript:
- Scripts with
Key Pressed
events will now execute even though user control is turned off.
-
PlayerMoveInstantly
will no longer reset the camera if it's detached.
-
TimeFormat
will now return the correct value.
- Scripts can no longer run during the score screen.
- Fixed an issue with array variables of type fixed sometimes causing a error.
• New Functions:
-
int
PlayerGetScore
(
)
-
int
PlayerGetScoreMultiplier
(
)
-
const
int
KeyLeft
(
)
-
const
int
KeyRight
(
)
-
const
int
KeyUp
(
)
-
const
int
KeyDown
(
)
-
const
int
KeySprint
(
)
-
const
int
KeyJump
(
)
-
const
int
KeyUse
(
)
-
const
fixed
MapCenterX
(
)
-
const
fixed
MapCenterY
(
)
-
fixed
MapBoundCycleX
(
fixed
X
)
-
fixed
MapBoundCycleY
(
fixed
Y
)
-
void
GameSetMusic
(
int
MusicId
)
-
int
GameGetMusic
(
)
-
void
EntitySetModel
(
int
Entity,
string
Model,
int
Variation
)
• New items:
- Checkpoint
- Entity Teleporter
0.5.4
• Game:
- Banks will now be generated even though the user didn't save any custom level.
• Editor:
- Improved interface graphics.
- Fixed an issue where importing code into the currently opened script wouldn't update the interface.
- Fixed an issue where the undo history didn't reset when opening the editor.
- Fixed an issue where a lot of editor messages could cause a class instance overflow.
• JetScript:
- Scripts can now be rearranged.
-
TileGetMaxRows()
and
TileGetMaxCollumns()
are now constants.
- Added a
resize
keyword for arrays.
• New functions:
-
void PlayerModelDisplay(bool DoDisplay)
-
void GameShowInterface(bool Show)
-
const fixed MapBoundMinX()
-
const fixed MapBoundMinY()
-
const fixed MapBoundMaxX()
-
const fixed MapBoundMaxY()
-
bool PointIsInsideMapBounds(fixed X, fixed Y)
0.5.3
• Game:
- Players will now be able to jump from ladders.
• Editor:
- Improved the map save and load functions.
- Level name is now capped at 80 characters to prevent levels with long names from breaking the save code.
- Maps will now be sorted by time since last save.
- Lighting levels has been improved.
• JetScript:
- Fixed an issue with the event handler that caused only one script to run per event.
- Fixed an issue with the editor indention not working if a parenthesis was next to the keyword.
- Script event execution is now much faster.
-
LineBreak()
and
Quote()
are now constant functions.
- Added
PlayerIsOnLadder()
function.
- Added
exit
,
continue
and
break
.
- Added script importer/exporter.
• New items:
- Torch
- Torch (left)
- Torch (right)
- Torch (ground)
0.5.2
Initial release
«
Last Edit: August 04, 2013, 05:58:46 AM by Sourc[e]x
»
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