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This literature review covers AI techniquesused for real-time strategy video games, focusingspecifically on StarCraft. It finds that themain areas of current academic research arein tactical and strategic decision making, planrecognition, and learning, and it outlines theresearch contributions in each of these areas.The paper then contrasts the use of game AIin academe and industry, finding the academicresearch heavily focused on creatinggame-winning agents, while the industryaims to maximize player enjoyment. It findsthat industry adoption of academic researchis low because it is either inapplicable or tootime-consuming and risky to implement in anew game, which highlights an area forpotential investigation: bridging the gapbetween academe and industry. Finally, theareas of spatial reasoning, multiscale AI, andcooperation are found to require future work,and standardized evaluation methods are proposedto produce comparable results betweenstudies
Started by moyack
Started by Magtheridon96
Started by s[ub]lime