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Map is not opening / working in JNGP No New Posts General Jass Discussion

Started by
ShadowSong3

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Map is not opening / working in JNGP
on: November 30, 2014, 12:06:02 AM

hi there, so im quite new with this stuff, i never used jass new gens pack before and im having a lot of trouble understanding some stuff.

essentially a person decided to release a map to the public uncopylocked, a map i absolutely adore (The world of azeroth), when i tried opening it it wouldnt let me, saying something like "Unit function does not exist: destroy group" or something like that, then gave me an error message and crashed my WE, i asked him about it and he stated that i needed the jass newgens pack to open it. so i got it and successfully installed it, i tried opening it again with newgens up and got the same thing, i asked him what i have to do for it exactly and he said that since he hasnt used WE in like over a year that he forgot, so now im stuck with a map that i cant open and i have no way to fix the issue :/ i would appreciate any help that you guys could offer, im posting the link to the posts that he made, which contains the link to download the file as well, i would appreciate if someone could download it and walk me step by step as to how you got it to work. thanks in advance and again, i appreciate any help given to this issue.

http://diplomunion.com/index.php?threads/most-of-the-resources-i-have-open-and-the-situation-with-each-of-them.17923/
« Last Edit: December 09, 2014, 09:20:02 AM by moyack »



Re: Map issues
Reply #1 on: November 30, 2014, 08:55:33 PM

On a side note, my sincerest apologies if i was supposed to put that help request on a different part of the forums, i basically just registered for the sole purpose of asking that question, and potentially asking for help on something later on if need be, theres just so many things i am unfamiliar with regarding the jass pack that i have no idea where to even begin looking (using the search feature) to get the information i need, i really want to open the map and begin editing (theres quite a few major bugs in it that i need to stamp out) so please, if anyone can help me with this, or even point me in a specific direction (link a forum topic regarding this) it would be much appreciated



Re: Map issues
Reply #2 on: December 01, 2014, 09:47:36 PM

Hi shadowSong3, I hope to have the time to help you with your issue this weekend, as soon as I finish the final task in my magister.

HUUGSS!! :D


Re: Map issues
Reply #3 on: December 05, 2014, 06:46:04 PM

yay :) thats wonderful news! i just hope this isnt something like SUPER easy, like just press this 1 button and the map works. cuz then i'll feel like an idiot lol, anyways i hope you can help me so we can get this map open :D i've had so much anticipation lol, like opening an ancient treasure or something :P



Re: Map issues
Reply #4 on: December 08, 2014, 02:53:34 AM

lol, nevermind, i figured it out, all i really had to do was press a button .-. i feel like an idiot. ty anyways lol :P



Re: Map issues
Reply #5 on: December 09, 2014, 04:58:12 AM

well... seems like i have a few problems after all.
alright so every time i try to run the map i get quite a few issues, first off when i try to press the testmap button i get flooded with syntax errors, then WC3 opens up in windowed mode (as desired), unfortunantly it just puts me at the main menu, from there i go over to where the map *should* be (the test folder) click on it. no player slots at all. i try running it and i just get booted back to the custom games list. this is extremely frustrating as its fairly hard for me to progress if i cant test things out to make sure everything is running smoothly and as intended, im linking all the error pictures as well as what i have on the map so far, please take a look at them and get back to me whenever possible. thanks and have a nice day.



Re: Map is not opening / working in JNGP
Reply #6 on: December 09, 2014, 09:23:50 AM

WEll, I've opened a new thread for this topic , now it's getting more complex. There's a bug in the code and therefore it's not compiling properly, and for this, it won't show any slots.

It seems there's no function called "AllianceSystemLib_RunSetup()", so you should check it out (probably it's inside a disabled trigger).



 

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