0 Members and 1 Guest are viewing this topic.
Average Score - 5 / 5
Changelog 5.7.4 26/08-20: (Revert) Hippogryph Rider: Range: 650 -> 500 (Revert) Skeletal Mage: Removed Immunity (Revert) Skeletal Mastery (Upgrade): Costs: 500 -> 300 Training & Upgrades: New/old Undead Unit: Banshee: Summon Voidwalker, No Possession. Shares Battle XP with Necromancer and Obsidian Statues New/old Human Unit: Spellbreaker: Attack Type: Magic, Abolish Magic, No Summon Control Skeletal Longevity: Added Level 3: 600 gold for 200 hit points for all Skeletals Training Center: Moved Footman/Sentry/Grunt/Ghoul Toggle to Castle/Fortress Units: Warden/Maiden: First 3 units after purchase spawn within 20 seconds. Maiden: Unholy Frenzy is on Autocast (Bugfix); Shadow Walk: Mana Costs 100 -> 25 Warden: Added 1 attack bounce Skeletal Orc: Battle XP is now shared with Ghouls (and Grunts for technical reasons) Fixed Reef Elemental Costs: 2200 -> 220 lumer costs Hippogryph Rider: Changed Hotkey of Dismount: Q -> R Heroes: Spirit Walker (hero): Costs: 900 -> 2000 Battle Roar: Area of Effect: 400+0 -> 400+30 Creeps & Items: New Item: Armor of the Deathlord: Increases all stats by 50, hit points by 4000, hit points regeneration by 20, armor by 30, attack speed by 100%, movement speed by 100. Also reduces the movement speed and attack rate of enemy units in the proximity of the hero by 25%. Crown of the Deathlord + Shield of the Deathlord + Khadgar's Gem of Health + Slippers of Haste New Item: Poison of Death: Kills a hero. Gives no bounty. Costs: 10000 Added Ships again :P --- Changelog 5.7.3 26/08-20: Fixed Attack Aura Fixed Poison of Reef Elemental Fixed Hero Refund Bug Reef Elemental: Costs: 2400/240 -> 2200/220 --- Changelog 5.7.2 24/08-20: Creeps & Items: Creep Bounty: Heretic: 200 -> 600g; Scorpion: -> 400g (Drop can be sold for 400g); Lizard: 350 -> 500g (Eggs sold for 250 -> 150g) Creep: Super Wolf: Removed Life Regeneration and Auras. Drop: 1 of 3 Super Item (Drops wasn't suppose to be gone) Ring of Time Travel: Damage Reduction: 30 -> 50, Added 50% Evasion Creeps: Trolls spawn after 18 min if Hydras are dead Naga units: Naga: Shadowcaster: Lumber Costs: 90 -> 0 Naga: Snap Dragon: Lumber Costs: 160 -> 80 Naga: Sirene: Lumber Costs: 140 -> 70 Naga: Makrura Snapper: Lumber Costs: 180 -> 90 Naga: Nagas' Upgrade: Lumber costs: 40/70/100 -> 0/0/0 Naga: Fire Breath (Upgrade): Costs 600/60 -> 400/40 Naga Siren: Parasite: Damage/s: 10/20 -> 15/30; Ray of Disruption: Targets: 8 -> 12; Damage vs Summons: 100 -> 150 Watery Minions (Naga Siren Summons): Affected by Nagas' Upgrade; Attack Range: 100 -> 200; Defense Bonus: 2 -> 1 Reef Elemental (Naga unit): Added Bash Heroes: Fan of Knives: Damage: 50+50 (Level 8: 500) -> 75+75 (Level 8: 600) Spirit Walker (Hero): Costs: 4000 -> 900g; Runes (Ultimate): CD: 90 -> 180s Ruler of the Naga: Skills balanced; Lumber Costs: 0 -> 500 (Revert) Hippogryph Rider: Attack range: 750 -> 650 Roar (Hero): CD: 5 -> 10s; Duration: 30 -> 15s; AoE: 600 -> 400; No Defense Bonus --- Changelog 5.7.0 + 5.7.1 22/08-20: "Abomination: Hit points: 4000 -> 4500 Frost Wyrms: 400/300 -> 500/400 range (ground/air)" "Added Warlock of the Apocalpse to the Admiral class. Admirals: Costs: 4500/1000 -> 4000/800 (Gold/Lumber)" All Unit Heroes start now in the evolved state to avoid a bug with their armor. Battle XP: Each level increase the damage by 1% of the base damage, hit points by 3%->1%. Bloodfiend (Hero): Death Coil -> Cleaving Attack Bounty for Creeps >= Level 20: Level5 + Hit points/40 -> Level15 + Hit points/20 (+some factors) Brilliance Aura (Hero): 2+0,75 -> 3+1; Level 8: 10 Mana/s Bug fix: Added Phoenix and Doom to Summon Control Carrion Beetles: Fortified -> Heavy Armor Charm: Duration on neutral units: unlimited -> 600 s Cripple (Unit): Duration 10 -> 5s on heroes Cripple (Wizard): Cast range 600 -> 1000 Elder Sage: Added permanent invisiblity Fan of Knives: Increased maximum damage by 100%, AoE: 400+0 -> 400 + 50 "Flame Strike: Damage per 0.33s 13+3 -> 15.5+3.5 (Description was wrong, but it is still stronger now); CD: 10+1 -> 12+1 s Blizzard: Damage per Wave 10+10 (Level 8: 110) -> 10+20 (Level 8: 150) damage; CD: 10+1 -> 12+1 s Rain of Fire: Damage per Wave 6+6 -> 8+8 damage, After burn: 4+4->6+6; CD: 10+1 -> 12+1 s" Ghost (hero): Faerie Fire -> Brilliance Aura Harpy: Mana Capacity: 100 -> 300; Storm: Damage of Chain Lightning: 25+25 -> 50+50; Reduction/Jump: 50% -> 25%; Cast Range: 700 -> 1000 Hero Repick: Removed XP refund. Hint for Flesh Golem hero: Very rare Bladebane Armor + Specific Hero "Hippogryph Rider: Attack range: 650 -> 750 Archer/Warden: Increase aquisition range -> 1000" Huntress: Armor type: Unarmored -> Normal, Base damage: 20 -> 25 Infernal (Hero): Costs: 100k/20k (Gold/Lumber); Delay: 1h Marines: Fragmentation Shards: 30 -> 25 damage Marksmanship: Upgrade costs 300 -> 200 g "Maximum hero level 50 -> 60 Furion: Ability levels 12 -> 20; Ultimate 6 -> 10 (same effects) Archimonde: Chain Lightning: Ability levels 12 -> 20 (same dmg) Furion & Archimonde: Increased Mana costs for all spells" Mountain Giants: Fortified -> Medium Armor; Hit points: 3300 -> 4400; Naga Myrmidone: Added Cleaving Attack, Movement Speed: 270 -> 320 Naga's Upgrade: Lumber costs: 0/100/200 -> 40/70/100 Nagas' Secret: Gold Costs: 14k -> 18k; Increase movement speed by 20; Takes effect immediately Necromancer (Unit): Raise Dead: Duration 20 -> 40s; Minion Maximum -> 10, Cooldown 8 -> 6s; Skeletal Mages are now immune; Skeletal Mastery (Upgrade): Costs: 300 -> 500 New Hero (3000/600): Spirit Walker: Scroll of Speed, Scroll of Defense, Spirit Link, Runes New Hero: Ruler of the Naga Nightcrawlers: When Nightcrawlers are trained, they replace all Footmen/Sentries/Ghouls/Grunts and completly disable these units for the entire game; Costs 900 -> 600 g Naga Units (<10k): Lumber Costs -> 10 % of gold costs Naga Units: Added Reef Elemental as new unit Naga Upgrades: New Lumber Costs (less); Damage/Defense Upgrade: 100+200 -> 200+200 Gold costs, 10% of gold costs are lumber costs Slow Poison (Naga): Stronger units now have a stronger poison Paladin: Holy Light ->Blessing Rabbit: Str/Level: 0 -> 1; Fatter model Random Hero: Reviewed hero pool Ressurrection Scroll: Added a "unit level limit" of 60, i.e. the sum of the unit levels of the resurrected units may not be more than 60. -> War Golems: max.3; Bandit Lord: max. 6; Knight: max. 10; or 1 War Golem, 2 Bandit Lords, 3 Knights and 2 Footman Satan: Death Strike: Chance 50+0% -> 50+5% Scroll of Beast: Created new Buff -> Stacks with Roar Shredder: Plant Trees: Gold Costs 500 -> 50 Siege Units: Increased %-damage in splash area: 25%/10% -> 40%/25% (Medium/Small Area) Skeletal Orcs: Disintegration: Deals 70 additional damage at the target point. Sleep Ward: Stock cooldown 300 -> 330 s "Sniper (hero): Gold costs 1400 -> 1200 Blademaster: Gold costs 1400 -> 1200" Staff of Regeneration: 200 -> 600 Mana Bonus (Tooltip said 600, was 200) Summon Elite: Level 4: Duration 90 -> 60s; Human Elite: Bash: 25% -> 35% chance Tentacle (Summon): 250 -> 150 hit points Thrall and Dark Lord: Gold costs 2000 -> 3000, not included in random Tranquility (Normal): Life Healed/s 20 + 15 -> 20 + 10 Warden: Stab: CD: 60 -> 40 s; Added Blink; Hide: Night -> Day+Night Zombies: Frenzy: Removed permanent hit point loss. --- Changelog: 5.6.1 08/06-20 Death Wall: Reduced Damage Decay: Damage/0.1s: 4+4->3+3 Skeletal Orc: Attack Speed 1.1 -> 1.2 Wizard: 9k -> 10k Gold Costs ----- Changelog 5.6: 08/06-20 -AR Mode: Buidings of Leaver now disappear W3mmd: Game Results are shown now longer at the end of a game Witch Doctor: Revert to old Stasis Traps Impale -> New Impale Tower: Ankh is undroppable and only restores 1000 hit points. Nagas' Secret: Can be used by towers Death Wall: Increased Damage Orc's/ Human's Elite: Removed Spell Damage Reduction (50%) Death Revenant: Evasion -> Banish Shadow: Primary attribute: Intelligence -> Strength Admiral Bill: Divine Shield -> Feral Spirit Turtle (Hero): Crushing Wave -> Berserk Ogre (Unit): Cleaving Attack 20%->15% due to Critical Strike (compared to War Golems), Hit points: 7000 -> 6000; Defense: 8+6 -> 8+4 Blademaster: -> Classic Blademaster War Golem: Bash: 100->200 damage, Hit points: 7000 -> 6000; Defense: 8+6 -> 8+4 Warden: Hit points: 4500 -> 4000; New Skill "Stab" (CD 60s): The warden engages in close combat and stabs the target ignoring its armor, causing damage equal to 3 times the warden's base damage. Maiden: Hit points: 5000 -> 4500 Abos: Cannibalize: Each consumed corpse increases the attack damage by 5. Skeleton Orc: Movement Speed: 270 -> 350; Attack Rate: 1.350 -> 1.1; New Skill "Disintegration" (CD 15s): The Skeleton Orc disintegrates and immediately reintegrates at the target point, if a useable corpse is within the area of effect. Druid of the Claw (Unit): Normal -> Heavy Armor Rabbit: Kaboom -> Life Steal; Modified Stats Wizard: 12k -> 9k Gold Costs Ultimate Starfall: 15k -> 12k Gold Costs ----- Changelog 5.5 Beta v2 -> 5.5 Beta v3 05/06-20 Added -forfeit command (instant lose if whole team agrees) -> Testing is required! Added GUI Elements: Select Units in a very convenient way Leaver Gold: Only 50% of a player's gain is inherited Orb of Destruction: 5 min inital CD Zombies: Frenzy: Hit points reduction: 30->10% Switch: Rework to have a separate voting result per team and its only possible if both teams agree Kick: Removed "I don't care"-option; Decreased Safe-Time after unsuccessful Kick-Attempt 300->120s Earth Pandaren: Changed model to Granite Golem Added Starting-Lumber: 10% of Starting-Gold Added All Race Mode: -ar Removed Obelisk of Catharsis ----- Changelog 5.5 Beta -> 5.5 Beta v2 09/05-20 Doom: Doom Guard: Fixed description of Rain of Fire; Level 3 & 4: Added Splash Attack Added -skip function for Siege Tuskarr/Dragonspawner: Summon Dragon: Hit points and armor reduced Medivh: Crow Form: 60s CD; Armor Type in Hero Form: Hero -> Unarmored Frost Wyrm: MS: 330 -> 270 Pillage: Gold is gathered in the inventory of the hero. Not more than 300 gold can be carried by the hero. Improved Masonry: Lumber Costs: 1000 -> 500 Scroll of Townportal (Hero only): Casting time: 5 -> 10s Draenei Demolisher: Lumber costs 75, Stock Maximum 3; Minimum attack range: 200, Unit Limit: 6 ----- Version 5.4c 14/03-20 Fixed armor bug of Ghoul and Grunts hero Archer hero: Poison: Damage 50+75 -> 50+50, increased duration on units by 1 sec Archer hero: Attack range reduced Unit Battle XP: Melee units gain less xp (same as ranged now) Unit Battle XP: Hit points bonus reduced from 3% to 2%/level Archimondis: Animated dead: Number of units 6+6 -> 12+0, added attack speed bonus 50%+50%, duration 15+5 -> 20+0 Removed all hotkeys in the tooltips Draenei Demolisher: Old models was in deleted in Reforged, now Orc catapult tinted blue Fixed tooltips Evasion: Level 8: 60%->50% Pocket Factory: Less Bounty Sentry: Less Bounty Item Scope: Costs 200gold Assassin: Fixed missed attacks Item Scourge Bone Chimes: 15% Lifesteal Added Statistics via upload to https://wc3stats.com/ Added Discord Link in Map description Huntress: Bounces 3->4, Damage loss 50%->40% Ice Block: Cooldown: 75 -> 120s Battle roar (fixed damage): 5+5 -> 7+7 Stats: Result, Gain%, Feed%, Hero kills, Hero death, Unit Kills, Unit Deaths, Heroes used, Units trained, Mode (regular or dg/sg/si), Score (feed/gain ratio) ----- 12/05-19 Version 5.2 Updated Terrain Enabled Demon Race (again) New Loading Screen. (Wednesday, 06 February 2019 19:21) Changelog 5.04 and 5.05: Shaman Purge: Range 700->1000 Copter: + True Sight Lalulo: Ultimate: added 10% chance to suicide Demon Lord: Death Strike Rabbit: Bash -> Hit Inner Fire/Bloodlust: Duration 90->60s, Mana costs: 40+0 -> 40+10 Kick command: Cooldown 180 -> 60s Immolation, Lvl 8: 230 -> 120 dmg Marines -> Space Marines + Immunity Draenei Demolisher: Faster CD Life Drain, Mana Siphon: DMG-/MP- Scout: Same behaviour as Spirit Wolves, disappears when casted again Selling Heros: Gold-, the next new hero will get a XP boost Talisman of Life: 500HP/500g Amulets of Int/Agi/Str: +15/10/12 Brigand/Raider/Skeleton Orc: 1800->1400g, 1800/1800/1750->1400/1400/1350hp Hidden Wall bug: Fixed Zeppelin: Send Items: Decreased range, +Mana costs Added Random Hero Shop Frost Wyrm: Freeze 5s -> 0.5s on buildings Pandaren Elemental: Level 3+4: AS: 1.5 -> 2.0, HP: 5000->4000/7000->5500, MS: 300 Sapper: Start Stock Delay: 180s->300s Sniper: No minimum attack range, MS: 220->320 Removed Sheep from Random Heroes (Fix) Armor of Gods: added +200DMG (Fix) Double hero bounty Towers: Added attack damage to towers in the back ----- 5 beta: I am sorry but I cannot provide all changes, because I forgot them or never wrote them down. Since it took so long for this update and lost some of my notes... This version has big changes, but I hope they make the map better/different. ###Changes regarding spawn units and upgrades: Rearranged all units and upgrade position, some upgrades changes the building Spawned units: REMOVED Spellbreaker, Spirit Walker and Banshee (not related to Possession bug, I just read about it afterwards) Shaman: Purge: -> AoE Purge (Replacement for Walker) Shaman: Bloodlust: 15%+5% for AS and MS (MS was less than AS before) Necromancer: More HP, Mana, Mana regen through upgrades. +2 def. Skeleton Mastery: Also adds 30% magic damage reduction to Necro+Skeletons. Skeleton Longlivity: 100+100 -> 100+200 HP (+applicable to Orc Skeleton) Cripple: +Range, -Mana costs (Replacement for Banshee) Knight: New upgrade: Galopp Fel Orc Raider: New upgrade: Slam Destroyer: Devour Magic: ->500 summon damage (replacement for Walker) Gargs: Added Stone Form upgrade Artillery upgrade: Moved to Tower Improved Bows: 300->400g Devotion Aura (Bandit Lord): 9->8 def, 300->600g Renuncation Aura (Abo): ->600g Summon upgrade: 100+150->200+200, also increases hit points of summons Shaman & Priests: Changed upgrade system of Inner Fire/Bloodlust. First level is available by default. Increased many upgrade costs in the Upgrade Center Added Battle XP system: If one unit-type kills a enemy unit, it gains xp based on the level of the killed units. Leveling up gives damage and hp. It is valid for all units of this unit-type -> all Footman get the upgrade not just the killer. ###Heros Hero bounty: Hero bounty depends now more on the hero level and less on the Gain of the Owner: 100.00 + (Level * 20.00) + (1% * Gain) for normal heroes Bounty: Heroes gain 25% less bounty for killing units compared to unit-unit-kills. Hero-hero-kills are not affected. XP rate: Increased XP rate for all heroes Endurance Aura: +1%/level Archimondis: Nerfed hero stats, hp and damage. Nerfed Chain Lightning, Replaced Bash by Animated Dead. We will see how this figures out. Buffed Spirit Beast. Idea is to make Archi != Win Furion: Changed Blink: +CD, -Range, +Mana Rabbit: Some nice changes, lets see how he works out Wizard: 6k->12k gold and 0->3k wood costs. medium->high hero bounty. Buffed negative auras a little bit. Phoenix: Nerfed New hero: Warlock (3k g, 600 w) Pocket Factory: Kaboom reduced AoE Strength: 1=35->25hp Max Hero Level: 40->50 ###Misc: XP tomes at Bladebane: 300->500 XP Demon Race: working on it Stone: Removed True Sight Base: Added Speed Aura Bladebane Armors: 50->40 Str Bonus, 50->30 Agi Bonus Coral Blades droppable Added new mode: Noob Gold 2 ----- Version 4.f: Mana flare: It can be canceled, but you have to actively cancel it by clicking on the skill again. Added tooltip hint. Cloak of Immolation: 35->25 dmg Summon Tentacle Unit Count 3+0.5 -> 3+0 Reworked Summon Bounty System: 3*unit level + HP/80 if Resistance Skin/Immune/Mechanical/Air * 1.5 (For "small"/"mass" summons, unit level does not correspond to ability level: e.g. Serpent Wards, Tentacles, Reef Elements, Skeletons) Flame Strike Ultimate: Increased Duration True Sight Stone: AoE 1800->500 True Sight Summon Owl: 1800->900 Sentry Ward Rune: Duration: Unlimited->300s Ghost Invisibility: Additional 0.25+0.25 MS increase Bladebane Armors: 50->40 Str Bonus, 50->30 Agi Bonus Coral Blades droppable Added -icon command Lizard Rage Harpy: Ultimate: CD 0s, Duration: 1.5+0->1.5+.5 Added No Startcreep Mode Added -share # command. (-fullshare # already exists) ----- Changelog 4.0f (Sunday, 22 March 2015 19:50) Changes @ max level Bloodlust 30% -> 25% Inner Fire 25% -> 20% War Drums 40% -> 30% Roar 50% -> 35% Trueshot + Command Aura 45% -> 40%, Items 15% -> 10% Devotion Aura Bandit Lords 11 -> 9, Item 8 -> 6 Renunciation Aura Abos -9 -> -8 Unholy Aura 80% -> 55%, Item 25% -> 20%, Naga 15% -> 20% Endurance Aura 25%/45% -> 24%/32% Death Tower Aura -12 -> -10 Frost Tower Aura -25% AS+MS -> -15% AS -10% MS Sapper increased size by 20% Furion 15k -> 25k Archi 12k -> 20k Noob Gold 30m -> 45m I improved the mass commands. Units should move smarter now.
Started by secondpink