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Footmen vs Grunts No New Posts Warcraft III Maps

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wTc[JediMaster]

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Average Score - 5 / 5

« Created: September 15, 2022, 01:16:41 AM by Pashafenko036 »
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Footmen vs Grunts
on: February 10, 2019, 06:45:36 PM
Version: 5.7.4
Keywords: Footmen, grunts, battle, clan wTc, wTc
Play Mode: Multiplayer, Co-op (Cooperative)
Category: (AoS) like Dota or LoL, Defense, Mass Control
Tilesets: Cityscape
Players: Minimum players: 6
Maximum players: 10
Rating: 5
Warcraft III Map
Changelog
Changelog 5.7.4 26/08-20:

(Revert) Hippogryph Rider: Range: 650 -> 500
(Revert) Skeletal Mage: Removed Immunity
(Revert) Skeletal Mastery (Upgrade): Costs: 500 -> 300
Training & Upgrades:
New/old Undead Unit: Banshee: Summon Voidwalker, No Possession. Shares Battle XP with Necromancer and Obsidian Statues
New/old Human Unit: Spellbreaker: Attack Type: Magic, Abolish Magic, No Summon Control
Skeletal Longevity: Added Level 3: 600 gold for 200 hit points for all Skeletals
Training Center: Moved Footman/Sentry/Grunt/Ghoul Toggle to Castle/Fortress
Units:
Warden/Maiden: First 3 units after purchase spawn within 20 seconds.
Maiden: Unholy Frenzy is on Autocast (Bugfix); Shadow Walk: Mana Costs 100 -> 25
Warden: Added 1 attack bounce
Skeletal Orc: Battle XP is now shared with Ghouls (and Grunts for technical reasons)
Fixed Reef Elemental Costs: 2200 -> 220 lumer costs
Hippogryph Rider: Changed Hotkey of Dismount: Q -> R
Heroes:
Spirit Walker (hero): Costs: 900 -> 2000
Battle Roar: Area of Effect: 400+0 -> 400+30
Creeps & Items:
New Item: Armor of the Deathlord: Increases all stats by 50, hit points by 4000, hit points regeneration by 20, armor by 30, attack speed by 100%, movement speed by 100. Also reduces the movement speed and attack rate of enemy units in the proximity of the hero by 25%. Crown of the Deathlord + Shield of the Deathlord + Khadgar's Gem of Health + Slippers of Haste
New Item: Poison of Death: Kills a hero. Gives no bounty. Costs: 10000
Added Ships again :P


---

Changelog 5.7.3 26/08-20:

Fixed Attack Aura
Fixed Poison of Reef Elemental
Fixed Hero Refund Bug
Reef Elemental: Costs: 2400/240 -> 2200/220

---

Changelog 5.7.2 24/08-20:

Creeps & Items:
Creep Bounty: Heretic: 200 -> 600g; Scorpion: -> 400g (Drop can be sold for 400g); Lizard: 350 -> 500g (Eggs sold for 250 -> 150g)
Creep: Super Wolf: Removed Life Regeneration and Auras. Drop: 1 of 3 Super Item (Drops wasn't suppose to be gone)
Ring of Time Travel: Damage Reduction: 30 -> 50, Added 50% Evasion
Creeps: Trolls spawn after 18 min if Hydras are dead
Naga units:
Naga: Shadowcaster: Lumber Costs: 90 -> 0
Naga: Snap Dragon: Lumber Costs: 160 -> 80
Naga: Sirene: Lumber Costs: 140 -> 70
Naga: Makrura Snapper: Lumber Costs: 180 -> 90
Naga: Nagas' Upgrade: Lumber costs: 40/70/100 -> 0/0/0
Naga: Fire Breath (Upgrade): Costs 600/60 -> 400/40
Naga Siren: Parasite: Damage/s: 10/20 -> 15/30; Ray of Disruption: Targets: 8 -> 12; Damage vs Summons: 100 -> 150
Watery Minions (Naga Siren Summons): Affected by Nagas' Upgrade; Attack Range: 100 -> 200; Defense Bonus: 2 -> 1
Reef Elemental (Naga unit): Added Bash
Heroes:
Fan of Knives: Damage: 50+50 (Level 8: 500) -> 75+75 (Level 8: 600)
Spirit Walker (Hero): Costs: 4000 -> 900g; Runes (Ultimate): CD: 90 -> 180s
Ruler of the Naga: Skills balanced; Lumber Costs: 0 -> 500
(Revert) Hippogryph Rider: Attack range: 750 -> 650
Roar (Hero): CD: 5 -> 10s; Duration: 30 -> 15s; AoE: 600 -> 400; No Defense Bonus

---

Changelog 5.7.0 + 5.7.1 22/08-20:

"Abomination: Hit points: 4000 -> 4500
Frost Wyrms: 400/300 -> 500/400 range (ground/air)"
"Added Warlock of the Apocalpse to the Admiral class.
Admirals: Costs: 4500/1000 -> 4000/800 (Gold/Lumber)"
All Unit Heroes start now in the evolved state to avoid a bug with their armor.
Battle XP: Each level increase the damage by 1% of the base damage, hit points by 3%->1%.
Bloodfiend (Hero): Death Coil -> Cleaving Attack
Bounty for Creeps >= Level 20: Level5 + Hit points/40 -> Level15 + Hit points/20 (+some factors)
Brilliance Aura (Hero): 2+0,75 -> 3+1; Level 8: 10 Mana/s
Bug fix: Added Phoenix and Doom to Summon Control
Carrion Beetles: Fortified -> Heavy Armor
Charm: Duration on neutral units: unlimited -> 600 s
Cripple (Unit): Duration 10 -> 5s on heroes
Cripple (Wizard): Cast range 600 -> 1000
Elder Sage: Added permanent invisiblity
Fan of Knives: Increased maximum damage by 100%, AoE: 400+0 -> 400 + 50
"Flame Strike: Damage per 0.33s 13+3 -> 15.5+3.5 (Description was wrong, but it is still stronger now); CD: 10+1 -> 12+1 s
Blizzard: Damage per Wave 10+10 (Level 8: 110) -> 10+20 (Level 8: 150) damage; CD: 10+1 -> 12+1 s
Rain of Fire: Damage per Wave 6+6 -> 8+8 damage, After burn: 4+4->6+6; CD: 10+1 -> 12+1 s"
Ghost (hero): Faerie Fire -> Brilliance Aura
Harpy: Mana Capacity: 100 -> 300; Storm: Damage of Chain Lightning: 25+25 -> 50+50; Reduction/Jump: 50% -> 25%; Cast Range: 700 -> 1000
Hero Repick: Removed XP refund.
Hint for Flesh Golem hero: Very rare Bladebane Armor + Specific Hero
"Hippogryph Rider: Attack range: 650 -> 750
Archer/Warden: Increase aquisition range -> 1000"
Huntress: Armor type: Unarmored -> Normal, Base damage: 20 -> 25
Infernal (Hero): Costs: 100k/20k (Gold/Lumber); Delay: 1h
Marines: Fragmentation Shards: 30 -> 25 damage
Marksmanship: Upgrade costs 300 -> 200 g
"Maximum hero level 50 -> 60
Furion: Ability levels 12 -> 20; Ultimate 6 -> 10 (same effects)
Archimonde: Chain Lightning: Ability levels 12 -> 20 (same dmg)
Furion & Archimonde: Increased Mana costs for all spells"
Mountain Giants: Fortified -> Medium Armor; Hit points: 3300 -> 4400;
Naga Myrmidone: Added Cleaving Attack, Movement Speed: 270 -> 320
Naga's Upgrade: Lumber costs: 0/100/200 -> 40/70/100
Nagas' Secret: Gold Costs: 14k -> 18k; Increase movement speed by 20; Takes effect immediately
Necromancer (Unit): Raise Dead: Duration 20 -> 40s; Minion Maximum -> 10, Cooldown 8 -> 6s; Skeletal Mages are now immune; Skeletal Mastery (Upgrade): Costs: 300 -> 500
New Hero (3000/600): Spirit Walker: Scroll of Speed, Scroll of Defense, Spirit Link, Runes
New Hero: Ruler of the Naga
Nightcrawlers: When Nightcrawlers are trained, they replace all Footmen/Sentries/Ghouls/Grunts and completly disable these units for the entire game; Costs 900 -> 600 g
Naga Units (<10k): Lumber Costs -> 10 % of gold costs
Naga Units: Added Reef Elemental as new unit
Naga Upgrades: New Lumber Costs (less); Damage/Defense Upgrade: 100+200 -> 200+200 Gold costs, 10% of gold costs are lumber costs
Slow Poison (Naga): Stronger units now have a stronger poison
Paladin: Holy Light ->Blessing
Rabbit: Str/Level: 0 -> 1; Fatter model
Random Hero: Reviewed hero pool
Ressurrection Scroll: Added a "unit level limit" of 60, i.e. the sum of the unit levels of the resurrected units may not be more than 60. -> War Golems: max.3; Bandit Lord: max. 6; Knight: max. 10; or 1 War Golem, 2 Bandit Lords, 3 Knights and 2 Footman
Satan: Death Strike: Chance 50+0% -> 50+5%
Scroll of Beast: Created new Buff -> Stacks with Roar
Shredder: Plant Trees: Gold Costs 500 -> 50
Siege Units: Increased %-damage in splash area: 25%/10% -> 40%/25% (Medium/Small Area)
Skeletal Orcs: Disintegration: Deals 70 additional damage at the target point.
Sleep Ward: Stock cooldown 300 -> 330 s
"Sniper (hero): Gold costs 1400 -> 1200
Blademaster: Gold costs 1400 -> 1200"
Staff of Regeneration: 200 -> 600 Mana Bonus (Tooltip said 600, was 200)
Summon Elite: Level 4: Duration 90 -> 60s; Human Elite: Bash: 25% -> 35% chance
Tentacle (Summon): 250 -> 150 hit points
Thrall and Dark Lord: Gold costs 2000 -> 3000, not included in random
Tranquility (Normal): Life Healed/s 20 + 15 -> 20 + 10
Warden: Stab: CD: 60 -> 40 s; Added Blink; Hide: Night -> Day+Night
Zombies: Frenzy: Removed permanent hit point loss.

---

Changelog: 5.6.1 08/06-20

Death Wall: Reduced Damage
Decay: Damage/0.1s: 4+4->3+3
Skeletal Orc: Attack Speed 1.1 -> 1.2
Wizard: 9k -> 10k Gold Costs

-----

Changelog 5.6: 08/06-20
-AR Mode: Buidings of Leaver now disappear
W3mmd: Game Results are shown now longer at the end of a game
Witch Doctor: Revert to old Stasis Traps
Impale -> New Impale
Tower: Ankh is undroppable and only restores 1000 hit points.
Nagas' Secret: Can be used by towers
Death Wall: Increased Damage
Orc's/ Human's Elite: Removed Spell Damage Reduction (50%)
Death Revenant: Evasion -> Banish
Shadow: Primary attribute: Intelligence -> Strength
Admiral Bill: Divine Shield -> Feral Spirit
Turtle (Hero): Crushing Wave -> Berserk
Ogre (Unit): Cleaving Attack 20%->15% due to Critical Strike (compared to War Golems), Hit points: 7000 -> 6000; Defense: 8+6 -> 8+4
Blademaster: -> Classic Blademaster
War Golem: Bash: 100->200 damage, Hit points: 7000 -> 6000; Defense: 8+6 -> 8+4
Warden: Hit points: 4500 -> 4000; New Skill "Stab" (CD 60s): The warden engages in close combat and stabs the target ignoring its armor, causing damage equal to 3 times the warden's base damage.
Maiden: Hit points: 5000 -> 4500
Abos: Cannibalize: Each consumed corpse increases the attack damage by 5.
Skeleton Orc: Movement Speed: 270 -> 350; Attack Rate: 1.350 -> 1.1; New Skill "Disintegration" (CD 15s): The Skeleton Orc disintegrates and immediately reintegrates at the target point, if a useable corpse is within the area of effect.
Druid of the Claw (Unit): Normal -> Heavy Armor
Rabbit: Kaboom -> Life Steal; Modified Stats
Wizard: 12k -> 9k Gold Costs
Ultimate Starfall: 15k -> 12k Gold Costs

-----

Changelog 5.5 Beta v2 -> 5.5 Beta v3 05/06-20
Added -forfeit command (instant lose if whole team agrees) -> Testing is required!
Added GUI Elements: Select Units in a very convenient way
Leaver Gold: Only 50% of a player's gain is inherited
Orb of Destruction: 5 min inital CD
Zombies: Frenzy: Hit points reduction: 30->10%
Switch: Rework to have a separate voting result per team and its only possible if both teams agree
Kick: Removed "I don't care"-option; Decreased Safe-Time after unsuccessful Kick-Attempt 300->120s
Earth Pandaren: Changed model to Granite Golem
Added Starting-Lumber: 10% of Starting-Gold
Added All Race Mode: -ar
Removed Obelisk of Catharsis

-----

Changelog 5.5 Beta -> 5.5 Beta v2 09/05-20
Doom: Doom Guard: Fixed description of Rain of Fire; Level 3 & 4: Added Splash Attack
Added -skip function for Siege
Tuskarr/Dragonspawner: Summon Dragon: Hit points and armor reduced
Medivh: Crow Form: 60s CD; Armor Type in Hero Form: Hero -> Unarmored
Frost Wyrm: MS: 330 -> 270
Pillage: Gold is gathered in the inventory of the hero. Not more than 300 gold can be carried by the hero.
Improved Masonry: Lumber Costs: 1000 -> 500
Scroll of Townportal (Hero only): Casting time: 5 -> 10s
Draenei Demolisher: Lumber costs 75, Stock Maximum 3; Minimum attack range: 200, Unit Limit: 6

-----

Version 5.4c 14/03-20

Fixed armor bug of Ghoul and Grunts hero
Archer hero: Poison: Damage 50+75 -> 50+50, increased duration on units by 1 sec
Archer hero: Attack range reduced
Unit Battle XP: Melee units gain less xp (same as ranged now)
Unit Battle XP: Hit points bonus reduced from 3% to 2%/level
Archimondis: Animated dead: Number of units 6+6 -> 12+0, added attack speed bonus 50%+50%, duration 15+5 -> 20+0
Removed all hotkeys in the tooltips
Draenei Demolisher: Old models was in deleted in Reforged, now Orc catapult tinted blue
Fixed tooltips
Evasion: Level 8: 60%->50%
Pocket Factory: Less Bounty
Sentry: Less Bounty
Item Scope: Costs 200gold
Assassin: Fixed missed attacks
Item Scourge Bone Chimes: 15% Lifesteal
Added Statistics via upload to https://wc3stats.com/
Added Discord Link in Map description
Huntress: Bounces 3->4, Damage loss 50%->40%
Ice Block: Cooldown: 75 -> 120s
Battle roar (fixed damage): 5+5 -> 7+7
Stats: Result, Gain%, Feed%, Hero kills, Hero death, Unit Kills, Unit Deaths, Heroes used, Units trained, Mode (regular or dg/sg/si), Score (feed/gain ratio)

-----

12/05-19 Version 5.2
Updated Terrain
Enabled Demon Race (again)
New Loading Screen.

(Wednesday, 06 February 2019 19:21)
Changelog 5.04 and 5.05:

Shaman Purge: Range 700->1000
Copter: + True Sight
Lalulo: Ultimate: added 10% chance to suicide
Demon Lord: Death Strike
Rabbit: Bash -> Hit
Inner Fire/Bloodlust: Duration 90->60s, Mana costs: 40+0 -> 40+10
Kick command: Cooldown 180 -> 60s
Immolation, Lvl 8: 230 -> 120 dmg
Marines -> Space Marines + Immunity
Draenei Demolisher: Faster CD
Life Drain, Mana Siphon: DMG-/MP-
Scout: Same behaviour as Spirit Wolves, disappears when casted again
Selling Heros: Gold-, the next new hero will get a XP boost
Talisman of Life: 500HP/500g
Amulets of Int/Agi/Str: +15/10/12
Brigand/Raider/Skeleton Orc: 1800->1400g, 1800/1800/1750->1400/1400/1350hp
Hidden Wall bug: Fixed
Zeppelin: Send Items: Decreased range, +Mana costs
Added Random Hero Shop
Frost Wyrm: Freeze 5s -> 0.5s on buildings
Pandaren Elemental: Level 3+4: AS: 1.5 -> 2.0, HP: 5000->4000/7000->5500, MS: 300
Sapper: Start Stock Delay: 180s->300s
Sniper: No minimum attack range, MS: 220->320
Removed Sheep from Random Heroes
(Fix) Armor of Gods: added +200DMG
(Fix) Double hero bounty
Towers: Added attack damage to towers in the back

-----

5 beta:
I am sorry but I cannot provide all changes, because I forgot them or never wrote them down. Since it took so long for this update and lost some of my notes...
This version has big changes, but I hope they make the map better/different.


###Changes regarding spawn units and upgrades:
Rearranged all units and upgrade position, some upgrades changes the building
Spawned units: REMOVED Spellbreaker, Spirit Walker and Banshee (not related to Possession bug, I just read about it afterwards)
Shaman: Purge: -> AoE Purge (Replacement for Walker)
Shaman: Bloodlust: 15%+5% for AS and MS (MS was less than AS before)
Necromancer: More HP, Mana, Mana regen through upgrades. +2 def.
Skeleton Mastery: Also adds 30% magic damage reduction to Necro+Skeletons.
Skeleton Longlivity: 100+100 -> 100+200 HP (+applicable to Orc Skeleton)
Cripple: +Range, -Mana costs (Replacement for Banshee)
Knight: New upgrade: Galopp
Fel Orc Raider: New upgrade: Slam
Destroyer: Devour Magic: ->500 summon damage (replacement for Walker)
Gargs: Added Stone Form upgrade
Artillery upgrade: Moved to Tower
Improved Bows: 300->400g
Devotion Aura (Bandit Lord): 9->8 def, 300->600g
Renuncation Aura (Abo): ->600g
Summon upgrade: 100+150->200+200, also increases hit points of summons
Shaman & Priests: Changed upgrade system of Inner Fire/Bloodlust. First level is available by default.
Increased many upgrade costs in the Upgrade Center

Added Battle XP system: If one unit-type kills a enemy unit, it gains xp based on the level of the killed units. Leveling up gives damage and hp. It is valid for all units of this unit-type -> all Footman get the upgrade not just the killer.

###Heros
Hero bounty: Hero bounty depends now more on the hero level and less on the Gain of the Owner: 100.00 + (Level * 20.00) + (1% * Gain) for normal heroes
Bounty: Heroes gain 25% less bounty for killing units compared to unit-unit-kills. Hero-hero-kills are not affected.
XP rate: Increased XP rate for all heroes
Endurance Aura: +1%/level
Archimondis: Nerfed hero stats, hp and damage. Nerfed Chain Lightning, Replaced Bash by Animated Dead. We will see how this figures out. Buffed Spirit Beast. Idea is to make Archi != Win
Furion: Changed
Blink: +CD, -Range, +Mana
Rabbit: Some nice changes, lets see how he works out
Wizard: 6k->12k gold and 0->3k wood costs. medium->high hero bounty. Buffed negative auras a little bit.
Phoenix: Nerfed
New hero: Warlock (3k g, 600 w)
Pocket Factory: Kaboom reduced AoE
Strength: 1=35->25hp
Max Hero Level: 40->50

###Misc:
XP tomes at Bladebane: 300->500 XP
Demon Race: working on it
Stone: Removed True Sight
Base: Added Speed Aura
Bladebane Armors: 50->40 Str Bonus, 50->30 Agi Bonus
Coral Blades droppable
Added new mode: Noob Gold 2

-----

Version 4.f:
Mana flare: It can be canceled, but you have to actively cancel it by clicking on the skill again. Added tooltip hint.
Cloak of Immolation: 35->25 dmg
Summon Tentacle Unit Count 3+0.5 -> 3+0
Reworked Summon Bounty System: 3*unit level + HP/80 if Resistance Skin/Immune/Mechanical/Air * 1.5 (For "small"/"mass" summons, unit level does not correspond to ability level: e.g. Serpent Wards, Tentacles, Reef Elements, Skeletons)
Flame Strike Ultimate: Increased Duration
True Sight Stone: AoE 1800->500
True Sight Summon Owl: 1800->900
Sentry Ward Rune: Duration: Unlimited->300s
Ghost Invisibility: Additional 0.25+0.25 MS increase
Bladebane Armors: 50->40 Str Bonus, 50->30 Agi Bonus
Coral Blades droppable
Added -icon command
Lizard Rage
Harpy: Ultimate: CD 0s, Duration: 1.5+0->1.5+.5
Added No Startcreep Mode
Added -share # command. (-fullshare # already exists)

-----

Changelog 4.0f
(Sunday, 22 March 2015 19:50)
Changes @ max level
Bloodlust 30% -> 25%
Inner Fire 25% -> 20%
War Drums 40% -> 30%
Roar 50% -> 35%
Trueshot + Command Aura 45% -> 40%, Items 15% -> 10%
Devotion Aura Bandit Lords 11 -> 9, Item 8 -> 6
Renunciation Aura Abos -9 -> -8
Unholy Aura 80% -> 55%, Item 25% -> 20%, Naga 15% -> 20%
Endurance Aura 25%/45% -> 24%/32%
Death Tower Aura -12 -> -10
Frost Tower Aura -25% AS+MS -> -15% AS -10% MS
Sapper increased size by 20%

Furion 15k -> 25k
Archi 12k -> 20k

Noob Gold 30m -> 45m
I improved the mass commands. Units should move smarter now.
« Created: February 10, 2019, 06:52:29 PM by moyack »
« Last Edit: September 10, 2020, 04:56:57 PM by wTc[JediMaster] »
This resource / topic is compatible for Warcraft 3 Reforged

by Compit

Best Footmen Vs Grunts Version ever . . . !

https://wc3stats.com/fvg Leaderboard
https://github.com/wc3stats/auto-uploader
« Last Edit: September 10, 2020, 04:56:57 PM by wTc[JediMaster] »


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