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Changes in 4.3: Heroes: - BM of the Blackrock Clan: ulti -> Phoenix Slice (AoE line) - Betrayer: Dark Energie -> Blade Dance (mobility + AoE dmg) - Burning Archer: ulti -> Arrow Forge (AoE line) - Dragonspawn Overseer: ulti -> Azure Strike (AoE 3 cones) - Fire Lord: ulti -> AoE Soulburn - Flesh Golem: ulti -> Reconstruction (AoE debuff + mobility) - Frost Mage: Q Shatter (nuke or AoE combo with Ice Prison) - Grand Marshal: ulti -> Summon Nozdormu - High Priest Inner Fire -> Gift of the Naaru (AoE heal) - Hydralisk ulti -> Needle Shower - Kabal Courier: main attribute changed to Intelligence - Naga Myrmidon + Tuskarr Chieftain: W -> Ensnare - Naga Summoner: ulti -> Fishy Tactics (+ int, extra summons) - Nerubian Queen: ulti -> The Web (AoE Web) - Priestess of the Moon: ulti -> Lunar Eclipse (AoE stun) - Sea Giant: ulti -> Seaquake (AoE dmg) - Space Marine: Inner Fire -> Fantaicism - Wendigo Shaman main attribute changed to Agility - Siphon Soul and Life Drain steal 10 times over 5 seconds - Most channeled ultimates cast faster (same total damage) Main units: Added tooltip for Huntress Glaive Mercenaries: Increased the AoE of Overlord's Terrifying Pressance and damage reduction to 15% Creeps: Attack speed of Sky Barges +10%, Dark Wizard cost set to 400g and reduced Silence duration on Heroes Upgrades: - Set the attack rate bonus per upgrade of Frenzy to 8% - Increased the base magic resistance of Magic Defiance by 5% Items: Atiesh, Greatstaff of the Guardian got new effects Game Mechanics & more: Reduces magical bonus damage on ethereal units 66%->50% and various other minor balance changes New stuff in 4.3: Heroes (total of 99): Strength (33 total): Crusader (former Light Prince): Blessing of Kings (AoE buff), Plague of Sins (AoE armor debuff) Divine Shield, Retribution (growable dmg AoE) Deeplord Revenant: Spawn Fountain, Wrath of the Tides, Whirlpool (AoE + slow), Seaquake (instant AoE) Agility (33 total): - Intelligence (33 total): Elemental Keeper: Summon Lava Spawn, Water Elemental, Lightning Elemental, Malygos Fel Mage: Demon Bolt (nuke), Infernal Strike (AoE, stun), Advanced Fel Magic (+int, +Q dmg), Fel Ward (Mana Flare Ward) Fire Revenant: Pyro Blast (nuke), Soul Burn, Holy Fire, Fires of Olympus (AoE heal/dmg) Shadow Troll Priest (replacing Shadow Ogre Magi): Shadow Nova, Curse of Weakness, Shadow Form (movements speed, no unit collision), Shadow Totem (AoE) Wizard: Arcane Torrent (AoE), Plasma Pulse (dot + nuke), Summon Spirit Bears, Time Warp (CD reset) Creeps: - Mercenaries&Upgrades: - Items: - 3 new secret item: Gul'dans Gloves, Khadgar's Ring of the Archmages, XXXX - Added the Black, Green and Red Dragon Roost, which contain various finished items of the Goblin Laboritory recipes Game Mechanics & more: - New Quest: Hero Builds - Split the Hidden & Secret Items Quests in 2 seperate and added more information about secret items - Known issue: Animate Dead cannot be reverted to it's original form - - - - - - Changes in 4.1: Heroes: - Fire Lord game crashes FIXED - Removed Centaur Khan from the Hero Pool - Reduced the stun duration of Freezing Potion - Changed the scaling of Sleep - Reduced the duration of Chemical War Fare - Increased the mana cost of Lightning Shield and Norish - Set maximum stack of Shell Cracker to 4 - Dancing Shadows creates 2 on all Levels, increased cooldown Main units: - Buffed Crushing Wave of Naga Royal Guards Mercenaries: - Kobold Geomancer -1 armor, +50 life points - Draenei Darkslayer use Fan of Knives insteat of Immolation (controllables do not cast automatically!) - Improved Immolation and Infernal Shot of Infernal Dragons Creeps: - Buffed the splash damage of tier 2 Ships Upgrades: - Adjusted upgrade costs for summons, mechanical units and War Mill spawn upgrades Items: - Buffed the damage over time of Orb of Venom and Chitin Blades - Wand of Necromancy now spawns 2 smaller Skeletons per kill (->dispel is more effective), it also requires Claws of Attack and grants more intelligence (less powerful on agility heroes) - Reduced the lifesteal of Mask of Death and Weapon of the Dragonslayer Game Mechanics & more: - Instead of the Hero Soul refund, you get 10 Hero Souls per game - Uncontrollable units are controlled by the AI - The playable map area size has been increased. Reminder: If units try to cross the outer black line, they die - - - - - - New stuff in 4.1: Heroes (total of 96): Strength: Wendigo Shaman, Stonemaul Leader, Wildkin, Shadow Ogre Magi, Mud Golem, Tauren Commander, Ancient Protector, Naga Royal Guard Agility: Arachanthid Overlord, Kabal Courier, Mortar Team, Faerie Dragon, Daughter of Cenarius Intelligence: Ancestral Shaman, Archdruid Creeps: - The Summoning Stone is now available with 16 unique hero creeps Mercenaries&Upgrades: - Obsidian Statue Contract, each controllable unit can be turned into Destroyer Form for 475g - Gnoll Brute Contract, can be upgraded to the Gnoll Overseer contract - Replaced the Power Upgrade with 4 new upgrades for Creeps and Summons Items: - Secret Items: Crown/Scalelegguards of the Dragonslayer - Added multiple Hidden Items, recipes and tooltips can be found in the Quest Log - Charm of the Wind can now be upgraded to Fury of the Wind - Added the Apprentice Staff (required for the new wands!) - The Staff of Blessings recipe is now the recipe of the Magic Wands, which can create 6 additional new powerful staffs, tooltips are in the new Quest Magic Wands Game Mechanics & more: - Added cinematic Intro and Outro and reduced loading time - Heroes are unique now (no more duplicates in and across teams) and Single Draft will now offer 2 heroes of each attribute - Limited each kind of upgraded Fountain to 4 - Writing on a lore for Hero Push, preview is in the Quest Log and inside more information about a win reward mechanic! - On defeat, you receive a Shade of Observation to watch the game - - - - - - Changes in 4.0: Heroes: - Fixed Faceless Ultimate - Skill replacements: - Satyr Shadowdancers Blood Fury -> Shadow - Space Orcs Headshot -> Flag Cannons (fix AoE dmg per attack) - Blackrock BM's ulti Bladestorm (temporary); - Voidwalkers Devour Magic -> Nether Echo (bouncing attack) + changed main attribute to agility - Light Prince Shockwave -> Avenging Wrath - Buffed Burning Presence and Holy Fire - Queen of Sufferings Vampire is now a passive lifesteal only (Orb effect) - The Admirals ultimate now summons units based on your current main base - Meele Heroes were granted an additional point of armor - Fixed/Balanced hero base and level bonus stats Main units: - Buffed Pulverize of Tauren and Magnataur Destroyers - Undead Sky Portal spawns Frost Wyrms (Frost Attack) - Orc Sky Portal spawns Wyvern Riders (Multishot) Mercenaries: - Balance improvements: - Buffed Infernal Fire of Infernal Juggernauts - Overlords Cleaving Attack +5% and +15 AoE - Adjusted the stats and abilities of Gnolls, Statues and Destroyers (during beta) - Improved the AI behind Immolation usage - The costs for upgrading mercenary spawns now include a roughly 40% cost refund of the base unit cost - Slightly reduced the attack and movement speed of Satyr Assasins Creeps: - Lowered all ship costs, Sky Barge costs 1150 now Upgrades: - Adjusted upgrade costs for summons and mechanical units - Changed magic resistance of summons back to 3% per upgrade - Auto Repair Systems now also benefit mechanical mercenary units - Advancted Rituals now reduces the respawn time of your Hero by 20s - Fortification improves Resistance Aura - Cost of Runic Armor was set to 15000 Items: - Changed some item positions, also across the shops! - Adjusted the cost of various items - Worker Token was removed - Buffed the potion abilities of Crown of Vitality/Wisdom - Reduced the splash damage of Orb of Fire and Searing Blade Game Mechanics & more: - Adjusted cost, armor and health of certain buildings - Ethereal units take 66% extra magic and spell damage (50% before) - 1 point of strength increases the life regeneration by 0.18(0.15 before) - Single Draft let's you choose between 6 heroes - In a future update the Single Draft Tavern will always show 2 heroes of each primary attribute - Initial maximum merc count = 4 - Reduced the bounty for early game hero kills To adress Illusions with Phoenix Staff i reduced the range of the Staff and decreased the number of images (they deal more dmg now and take less) - Changed various (problematic) Heroes base dps such as Frost Troll Warlord, Dark Ranger ... - Due to Reforged removing the Space Orc model, we now have a Space Marine - Buffed Archer of Elunes ultimate. total +50 range more and it reduces the cooldown of Arcane Missles by 15 - 30 - 50% (before 10 20 30) - Adjusted the cost of the Arcane Spellbook, it's researches and all summon upgrades - Since summons felt too weak against dispel, Mark of the talon now grants 4% resistance per lvl - Increased the Dispel Magic cast range of Troll Mage - Since autospawn units are computer controlled now, this means that on the score screen only kills of your hero and controlables will count - Increased the damage of Impale by about 10% - Adressed the resizing of certain models as well as possible, so that they are not too big or too small on both graphics (i might have to force HD graphics at some point) - Added a fire visual effect to the Burning Archer, since the Reforged model doesn't have any - - - - - - New stuff in 4.0: Heroes (total of 97): Strength: Wendigo Shaman, Stonemaul Leader, Wildkin, Shadow Ogre Magi, Mud Golem, Tauren Commander, Ancient Protector, Naga Royal Guard Agility: Arachanthid Overlord, Kabal Courier, Mortar Team, Faerie Dragon, Daugther of Cenarius Intelligence: Ancestral Shaman, Archdruid Creeps: - The Summoning Stone is now available with 16 hero creeps (beta versions) Mercenaries & Upgrades: - Obsidian Statue Contract, each controllable unit can be turned into Destroyer Form for 475g - Gnoll Brute Contract, can be upgraded to the Gnoll Overseer contract - Replaced the Power Upgrade with 4 new upgrades for Creeps and Summons - Added a Resistant Skin upgrade for organic Creep Camp units Items: - Abilities of Essence of Aszune and Heart of Deathwing were moved to Spellbooks so they can be deactivated - Secret Items: Crown/Scale Legguards of the Dragonslayer - Added multiple Hidden Items, recipes and tooltips can be found in the Quest Log section Items - Charm of the Wind can now be upgraded to Fury of the Wind - Added the Apprentice Staff and Orb of Darkness - The Staff of Blessings recipe is now the Recipe of the Magic Wands and can create 6 additional new powerful staffs, tooltips can be found in the new Quest Magic Wands (note Wand of Necromancy and The Stormbringer provide Orb effects) Game Mechanics & more: - Summoning Stone units are unique, when they die you get a Hero Soul refund (more information in the Quest and building) - Each kind of upgraded Fountain can only be constructed 4 times - All offensive ships have an individual limit of 12 - Added a timer for Ship Factory and Summoning stone - Added more map informations in new Quests/updated old ones - Writing on a lore for Hero Push, preview is in the questlog and inside more information about a win reward mechanic! - Fixed/Clarified as many tooltips as possible, if you find something text me via discord please!
Started by Callahan
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