Transparency - Q&A No New Posts Hero Push

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Transparency - Q&A
on: March 29, 2019, 08:23:11 AM

So wTc[Dragon] have expressed the will to be more "transparent" in the mechanics of the map.
Is there anything you guys want to know abit more of?

Why something cost what it does, the thoughts behind AR/SD, how food limits work, the spawn timer. Maybe why gold is shared within the team. Or perhaps some of the new things the staffs or ships?

Or maybe something old as why we never had/used an elo system? or how come there are like 50+ 3.7 versions.

The floor is open so ask away!

May The Force Be With You! & Have a wormTastic game!

Re: Transparency - Q&A
Reply #1 on: May 02, 2019, 08:00:22 PM

Why is collision removal scroll still in the game ... particularly for Base kill, lets be honest this is why it's used 90% of the time.

Yes, invuln pot can counter and vamp pot, dispell with troll priest, but if these are not pre-purchased ahead of time the base-kill will be successful. When there's a lot of stuff going on this can be very hard to buy everything in the few seconds before the base-kill is complete.

I don't like using it as a viable strategy because I think it ruins the match, and I very much dislike it being used against me, even though I know how to counter it.

Re: Transparency - Q&A
Reply #2 on: May 02, 2019, 08:09:09 PM

This strategy is only viable if the other person is way overfed then you or you are going hero. If you are going hero you need to be prepared for that as this is one of the few counters that will work against that person. If you have overfed them, regardless of the scroll or no scroll they will annihilate your base. But if you are fighting 500/500 controllables and you also have 500/500 controllables the battle becomes way overwhelming, you will lag and your units are not using their maximum capacity because of collision, not to mention that if you are only melee you will get owned even if you are stronger then the enemy. If you want to counter it it's extremely easy, as you have mentioned pot of invul and 3 workers next to base ready to repair and a troll ready to dispel.
Don't get me wrong it is an irritating strategy to BK someone, however at a certain point this strat is useless late game. But if you need to fight a 15k Tauren Chief with all upgrades for hero and maxed out items you got no chance in killing him without end game units, and by that time your enemy will definitely also have end game units.
FYI: this is my opinion, ill let dragon explain it better to you.

Re: Transparency - Q&A
Reply #3 on: June 01, 2019, 12:41:51 PM

Please heavily nerf the controllable mech HP buff... It's very easy to get super Juggs early and by the time anyone else has t4 and enough damage, there are 10 controllable Juggs on the map with 13k HP each and tons of AOE.

Every single game I have played in the last week everyone gets Juggs and the map is very one-dimensional.  If this isn't patched, I won't be playing or hosting 4.0 anymore. If you also don't go Juggs, then you lose 80% of the time.

Re: Transparency - Q&A
Reply #4 on: June 02, 2019, 02:36:44 PM

Ye thats a glitch as can be seen by looking at the dif between controlable and autospawn.
But ye its getting fixed and should be done with 4.1

May The Force Be With You! & Have a wormTastic game!

Re: Transparency - Q&A
Reply #5 on: July 04, 2019, 05:41:31 PM

Hello, instead of building new features into 4.1, you guys should fix the controllable HP unintended 'bug' in 4.0 and release that ASAP.

Currently the image of the game is poor - this imbalance is present in most of the hosted games.

Fixing it will save a lot of face.


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