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The Warcraft III Modding Community => Site News & Updates => Topic started by: moyack on April 26, 2019, 05:38:04 AM

Title: Patch 1.31 is on PTR, big changes in WE
Post by: moyack on April 26, 2019, 05:38:04 AM
Patch 1.31 is on PTR, big changes in WE

Hello my dear partners and friends:

Probably this news sounds a little bit normal, regular... but, this time we have to put a lot of attention to the kind of changes they did, because the main aspect of changes was in the MODDING PART, preparing the editor in its first steps toward Reforged.

I'll write more about this in this topic. Meanwhile the changes (I only will talk about the WE part, it's the juicy part   ;D ):

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SPECIFIC CHANGES & IMPROVEMENTS

  • Expanded supported window modes in Options
  • Integrated Direct3D 11 graphics API
  • Added 64 bit support for Windows
  • Sounds are disabled when the client is not active in -nativefullscr
  • See the World Editor section for more details on many additions and improvements including beta support for Lua
  • Join the fray over in the Competitive section for balance and map pool changes

BUG FIXES

  • 256 bones are available (Thank you, Retera)
  • Custom movies play correctly (Thank you, Gustafsson)
  • DBZ Tribute Elite 2.5.1g no longer causes desyncs
  • Builders_and_Fighters_CFVers_1.08 no longer causes desyncs
  • Char Def 4 3.0 Fix 5 English loads
  • HM RPG v7.00 loads
  • NCD6.9 ENG Dannebox loads
  • Maps no longer download again with each patch
  • Sound data no longer transferred between maps
  • Commands issued while a unit is affected by Possession no longer trigger after control is restored
  • Switching window focus with Open Broadcaster Software running no longer causes freezes
  • Combat and death sounds are no longer played globally for observers

KNOWN ISSUES

  • This PTR does not support Mac
  • Setting texture quality to low may result in a crash
  • The map preview window has been temporarily removed
  • Lua errors report the wrong line number

COMMAND LINE CHANGES

  • The ‘/’ command line argument flag is no longer supported (use ‘-’ instead)
  • Removed: -nativefullscr (Replacement: -windowmode fullscreen)
  • Removed: -fullscreen (Replacement: -windowmode windowedfullscreen)
  • Removed: -window (Replacement: -windowmode windowed)
  • Removed: -swtnl (Replacement: nothing, Warcraft uses hardware texture and lighting)
  • Removed: -d3d (Replacement: -graphicsapi Direct3D9 [May be removed in the future])
  • Remvoed: -opengl (Replacement: -graphicsapi OpenGL [May be removed in the future])

REGISTRY CHANGES

  • Removed: “Gfx Fullscreen” (Replacement: the window mode is now stored in the preferences)
  • Removed: “Gfx OpenGL” (Replacement: -graphicsapi OpenGL on the command line)
  • Removed: “Gfx SwTNL” (Replacement: nothing, Warcraft uses hardware texture and lighting)

WORLD EDITOR
DISCLAIMER: MAPS CREATED WITH PTR BUILD WILL NOT WORK ON LIVE
  • (Beta) Added Lua as a supported scripting language. To create a Lua map:
    • Create a blank map
    • Open “Scenario -> Map Options”
    • Select “Lua” from the “Script Language” dropdown:
    • Maps save in the selected language
    • Maps that are written only in standard libraries can switch to Lua
    • Maps that use custom script will have to disable all custom triggers before conversion
    (Beta) Object modification system API allows new changes to many items, abilities, units and more at run-time.