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[functions] AttackMoveXY
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This topic is the discussión abut the function
AttackMoveXY
. You can see all the information about this function keyword
HERE
.
[functions] AttackMoveXY
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[functions] AttackMoveXY
on:
November 27, 2020, 09:50:26 PM
This native gives a signal on the mini-map at the location where 'unit' stands to attack-move this unit. If the native AddAssault is not called before this one then the units -if any- will remain at their position and will not attack-move the signaled unit. Once the units go to the unit they will return to the base when the unit is killed.
If they didn't find any enemy on their route or it if is destroyed and at least one unit survived in the group.
Important Note: in order to use this native, the native
CreateCaptains
must be called first or the game will crash. It is already added in the function CampaignAI found at common.ai
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