Power of Corruption

An altered melee game for Warcraft III TFT expansion

Mur'gul Minion (Level 1)

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Mur'gul Minion (Level 1)
« on: December 21, 2010, 06:53:25 PM »

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Mur'gul Minion

A Mur'gul minion summoned by the Naga Warqueen

STATISTICS

Requirements:
Level:0
Cost: 
Unit Type:Normal
Attack Type:normal
Weapon Type:normal
Weapon Type:Heavy
Armor:0
Ground Damage:11 - 12
(11.5 avg)
Air Attack:None
Cooldown:1.35
Hit Points:240
Health Regeneration:always
Mana:None
Mana Regeneration:N/A
Range:Melee
Day Sight:1400
Night Sight:800
Speed:270
Build Time:20
Trained At:
    Requirements:None
    Transport Space Usage:1
    Production Hot Key:

    INFORMATION

    Mur'gul minions are summoned units on a timer which lasts 60 seconds.

    SPELLS & ABILITIES

    Water Essence (Passive)

    Gives Naga units the natural ability to increase their hit point regeneration by 4 hitpoints per second when they are near water.
    Research Cost
    Researched At
    Requirements
    Requirement Time
    200 225
    Temple of Tides, High Temple of Tides, Supreme Temple of Tides
    Water Essence
    45
    Duration
    CoolDown
    Mana Cost
    Range
    Area of Effect
    Allowed Targets
    N/A
    N/A
    N/A
    4.0
    N/A
    This is the main skill of the Naga race. It allows the units to heal slowly while they are near or in the water. It is very functional if combined with the ability of submerge to restore units while they are hidden. In battle it is very convenient as long as enemies are forced to fight near water, since it is not a skill that can be undone through spells.
    « Last Edit: August 07, 2019, 01:44:36 PM by moyack »