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Results for the query "boolean" as a "type"

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Type boolean

Ancestor type: NO ancestor, hardcoded
Children type(s): None
Location: hardcoded
Preview: No preview available

Information about boolean

Information contributed by moyack
on July 26, 2020, 10:25:24 PM.
[Taken from old jassdoc]

Booleans might be true or false, common.j variables TRUE and FALSE were added to allow you to use them, but it is not a good idea to do so.

Comparision expresions == , <= ,< , > , >= , != return boolean.

if, elseif and exitwhen statements take boolean as argument.

Functions that takes type boolean

common.j
StringCase:
native StringCase takes string source, boolean upper returns string
SetGameTypeSupported:
native SetGameTypeSupported takes gametype whichGameType, boolean value returns nothing
SetMapFlag:
native SetMapFlag takes mapflag whichMapFlag, boolean value returns nothing
SetPlayerAlliance:
native SetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value returns nothing
SetPlayerRaceSelectable:
native SetPlayerRaceSelectable takes player whichPlayer, boolean value returns nothing
SetPlayerOnScoreScreen:
native SetPlayerOnScoreScreen takes player whichPlayer, boolean flag returns nothing
TimerStart:
native TimerStart takes timer whichTimer, real timeout, boolean periodic, code handlerFunc returns nothing
TriggerWaitOnSleeps:
native TriggerWaitOnSleeps takes trigger whichTrigger, boolean flag returns nothing
TriggerRegisterTimerEvent:
native TriggerRegisterTimerEvent takes trigger whichTrigger, real timeout, boolean periodic returns event
TriggerRegisterPlayerChatEvent:
native TriggerRegisterPlayerChatEvent takes trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly returns event
SetDestructableInvulnerable:
native SetDestructableInvulnerable takes destructable d, boolean flag returns nothing
DestructableRestoreLife:
native DestructableRestoreLife takes destructable d, real life, boolean birth returns nothing
ShowDestructable:
native ShowDestructable takes destructable d, boolean flag returns nothing
SetItemDropOnDeath:
native SetItemDropOnDeath takes item whichItem, boolean flag returns nothing
SetItemDroppable:
native SetItemDroppable takes item i, boolean flag returns nothing
SetItemPawnable:
native SetItemPawnable takes item i, boolean flag returns nothing
SetItemPlayer:
native SetItemPlayer takes item whichItem, player whichPlayer, boolean changeColor returns nothing
SetItemInvulnerable:
native SetItemInvulnerable takes item whichItem, boolean flag returns nothing
SetItemVisible:
native SetItemVisible takes item whichItem, boolean show returns nothing
ShowUnit:
native ShowUnit takes unit whichUnit, boolean show returns nothing
SetUnitCreepGuard:
native SetUnitCreepGuard takes unit whichUnit, boolean creepGuard returns nothing
SetUnitOwner:
native SetUnitOwner takes unit whichUnit, player whichPlayer, boolean changeColor returns nothing
AddUnitAnimationProperties:
native AddUnitAnimationProperties takes unit whichUnit, string animProperties, boolean add returns nothing
SetUnitRescuable:
native SetUnitRescuable takes unit whichUnit, player byWhichPlayer, boolean flag returns nothing
SetHeroStr:
native SetHeroStr takes unit whichHero, integer newStr, boolean permanent returns nothing
SetHeroAgi:
native SetHeroAgi takes unit whichHero, integer newAgi, boolean permanent returns nothing
SetHeroInt:
native SetHeroInt takes unit whichHero, integer newInt, boolean permanent returns nothing
GetHeroStr:
native GetHeroStr takes unit whichHero, boolean includeBonuses returns integer
GetHeroAgi:
native GetHeroAgi takes unit whichHero, boolean includeBonuses returns integer
GetHeroInt:
native GetHeroInt takes unit whichHero, boolean includeBonuses returns integer
SetHeroXP:
native SetHeroXP takes unit whichHero, integer newXpVal, boolean showEyeCandy returns nothing
AddHeroXP:
native AddHeroXP takes unit whichHero, integer xpToAdd, boolean showEyeCandy returns nothing
SetHeroLevel:
native SetHeroLevel takes unit whichHero, integer level, boolean showEyeCandy returns nothing
SuspendHeroXP:
native SuspendHeroXP takes unit whichHero, boolean flag returns nothing
ReviveHero:
native ReviveHero takes unit whichHero, real x, real y, boolean doEyecandy returns boolean
ReviveHeroLoc:
native ReviveHeroLoc takes unit whichHero, location loc, boolean doEyecandy returns boolean
SetUnitExploded:
native SetUnitExploded takes unit whichUnit, boolean exploded returns nothing
SetUnitInvulnerable:
native SetUnitInvulnerable takes unit whichUnit, boolean flag returns nothing
PauseUnit:
native PauseUnit takes unit whichUnit, boolean flag returns nothing
SetUnitPathing:
native SetUnitPathing takes unit whichUnit, boolean flag returns nothing
SelectUnit:
native SelectUnit takes unit whichUnit, boolean flag returns nothing
SetUnitUseFood:
native SetUnitUseFood takes unit whichUnit, boolean useFood returns nothing
UnitShareVision:
native UnitShareVision takes unit whichUnit, player whichPlayer, boolean share returns nothing
UnitSuspendDecay:
native UnitSuspendDecay takes unit whichUnit, boolean suspend returns nothing
UnitMakeAbilityPermanent:
native UnitMakeAbilityPermanent takes unit whichUnit, boolean permanent, integer abilityId returns boolean
UnitRemoveBuffs:
native UnitRemoveBuffs takes unit whichUnit, boolean removePositive, boolean removeNegative returns nothing
UnitRemoveBuffsEx:
native UnitRemoveBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns nothing
UnitHasBuffsEx:
native UnitHasBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns boolean
UnitCountBuffsEx:
native UnitCountBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns integer
UnitAddSleep:
native UnitAddSleep takes unit whichUnit, boolean add returns nothing
UnitAddSleepPerm:
native UnitAddSleepPerm takes unit whichUnit, boolean add returns nothing
UnitIgnoreAlarm:
native UnitIgnoreAlarm takes unit whichUnit, boolean flag returns boolean
UnitPauseTimedLife:
native UnitPauseTimedLife takes unit whichUnit, boolean flag returns nothing
UnitSetUsesAltIcon:
native UnitSetUsesAltIcon takes unit whichUnit, boolean flag returns nothing
UnitDamagePoint:
native UnitDamagePoint takes unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean
UnitDamageTarget:
native UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean
WaygateActivate:
native WaygateActivate takes unit waygate, boolean activate returns nothing
GetPlayerUnitCount:
constant native GetPlayerUnitCount takes player whichPlayer, boolean includeIncomplete returns integer
GetPlayerTypedUnitCount:
constant native GetPlayerTypedUnitCount takes player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades returns integer
GetPlayerStructureCount:
constant native GetPlayerStructureCount takes player whichPlayer, boolean includeIncomplete returns integer
GetPlayerTechResearched:
constant native GetPlayerTechResearched takes player whichPlayer, integer techid, boolean specificonly returns boolean
GetPlayerTechCount:
constant native GetPlayerTechCount takes player whichPlayer, integer techid, boolean specificonly returns integer
CripplePlayer:
native CripplePlayer takes player whichPlayer, force toWhichPlayers, boolean flag returns nothing
SetPlayerAbilityAvailable:
native SetPlayerAbilityAvailable takes player whichPlayer, integer abilid, boolean avail returns nothing
SetFogStateRect:
native SetFogStateRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision returns nothing
SetFogStateRadius:
native SetFogStateRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision returns nothing
SetFogStateRadiusLoc:
native SetFogStateRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision returns nothing
FogMaskEnable:
native FogMaskEnable takes boolean enable returns nothing
FogEnable:
native FogEnable takes boolean enable returns nothing
CreateFogModifierRect:
native CreateFogModifierRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits returns fogmodifier
CreateFogModifierRadius:
native CreateFogModifierRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier
CreateFogModifierRadiusLoc:
native CreateFogModifierRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier
EndGame:
native EndGame takes boolean doScoreScreen returns nothing
ChangeLevel:
native ChangeLevel takes string newLevel, boolean doScoreScreen returns nothing
RestartGame:
native RestartGame takes boolean doScoreScreen returns nothing
LoadGame:
native LoadGame takes string saveFileName, boolean doScoreScreen returns nothing
SaveGameCheckpoint:
native SaveGameCheckpoint takes string saveFileName, boolean showWindow returns nothing
SetTutorialCleared:
native SetTutorialCleared takes boolean cleared returns nothing
SetMissionAvailable:
native SetMissionAvailable takes integer campaignNumber, integer missionNumber, boolean available returns nothing
SetCampaignAvailable:
native SetCampaignAvailable takes integer campaignNumber, boolean available returns nothing
SetOpCinematicAvailable:
native SetOpCinematicAvailable takes integer campaignNumber, boolean available returns nothing
SetEdCinematicAvailable:
native SetEdCinematicAvailable takes integer campaignNumber, boolean available returns nothing
SetCustomCampaignButtonVisible:
native SetCustomCampaignButtonVisible takes integer whichButton, boolean visible returns nothing
DialogAddQuitButton:
native DialogAddQuitButton takes dialog whichDialog, boolean doScoreScreen, string buttonText, integer hotkey returns button
DialogDisplay:
native DialogDisplay takes player whichPlayer, dialog whichDialog, boolean flag returns nothing
StoreBoolean:
native StoreBoolean takes gamecache cache, string missionKey, string key, boolean value returns nothing
SaveBoolean:
native SaveBoolean takes hashtable table, integer parentKey, integer childKey, boolean value returns nothing
EnableUserControl:
native EnableUserControl takes boolean b returns nothing
EnableUserUI:
native EnableUserUI takes boolean b returns nothing
SuspendTimeOfDay:
native SuspendTimeOfDay takes boolean b returns nothing
ShowInterface:
native ShowInterface takes boolean flag, real fadeDuration returns nothing
PauseGame:
native PauseGame takes boolean flag returns nothing
PingMinimapEx:
native PingMinimapEx takes real x, real y, real duration, integer red, integer green, integer blue, boolean extraEffects returns nothing
SetMinimapIconVisible:
native SetMinimapIconVisible takes minimapicon whichMinimapIcon, boolean visible returns nothing
SetMinimapIconOrphanDestroy:
native SetMinimapIconOrphanDestroy takes minimapicon whichMinimapIcon, boolean doDestroy returns nothing
EnableOcclusion:
native EnableOcclusion takes boolean flag returns nothing
EnableWorldFogBoundary:
native EnableWorldFogBoundary takes boolean b returns nothing
DisableRestartMission:
native DisableRestartMission takes boolean flag returns nothing
SetTextTagVisibility:
native SetTextTagVisibility takes texttag t, boolean flag returns nothing
SetTextTagSuspended:
native SetTextTagSuspended takes texttag t, boolean flag returns nothing
SetTextTagPermanent:
native SetTextTagPermanent takes texttag t, boolean flag returns nothing
SetCreepCampFilterState:
native SetCreepCampFilterState takes boolean state returns nothing
EnableMinimapFilterButtons:
native EnableMinimapFilterButtons takes boolean enableAlly, boolean enableCreep returns nothing
EnableDragSelect:
native EnableDragSelect takes boolean state, boolean ui returns nothing
EnablePreSelect:
native EnablePreSelect takes boolean state, boolean ui returns nothing
EnableSelect:
native EnableSelect takes boolean state, boolean ui returns nothing
QuestSetRequired:
native QuestSetRequired takes quest whichQuest, boolean required returns nothing
QuestSetCompleted:
native QuestSetCompleted takes quest whichQuest, boolean completed returns nothing
QuestSetDiscovered:
native QuestSetDiscovered takes quest whichQuest, boolean discovered returns nothing
QuestSetFailed:
native QuestSetFailed takes quest whichQuest, boolean failed returns nothing
QuestSetEnabled:
native QuestSetEnabled takes quest whichQuest, boolean enabled returns nothing
QuestItemSetCompleted:
native QuestItemSetCompleted takes questitem whichQuestItem, boolean completed returns nothing
TimerDialogDisplay:
native TimerDialogDisplay takes timerdialog whichDialog, boolean display returns nothing
LeaderboardDisplay:
native LeaderboardDisplay takes leaderboard lb, boolean show returns nothing
LeaderboardSortItemsByValue:
native LeaderboardSortItemsByValue takes leaderboard lb, boolean ascending returns nothing
LeaderboardSortItemsByPlayer:
native LeaderboardSortItemsByPlayer takes leaderboard lb, boolean ascending returns nothing
LeaderboardSortItemsByLabel:
native LeaderboardSortItemsByLabel takes leaderboard lb, boolean ascending returns nothing
LeaderboardSetStyle:
native LeaderboardSetStyle takes leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons returns nothing
LeaderboardSetItemStyle:
native LeaderboardSetItemStyle takes leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon returns nothing
MultiboardDisplay:
native MultiboardDisplay takes multiboard lb, boolean show returns nothing
MultiboardMinimize:
native MultiboardMinimize takes multiboard lb, boolean minimize returns nothing
MultiboardSetItemsStyle:
native MultiboardSetItemsStyle takes multiboard lb, boolean showValues, boolean showIcons returns nothing
MultiboardSetItemStyle:
native MultiboardSetItemStyle takes multiboarditem mbi, boolean showValue, boolean showIcon returns nothing
MultiboardSuppressDisplay:
native MultiboardSuppressDisplay takes boolean flag returns nothing
SetCameraTargetController:
native SetCameraTargetController takes unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing
CameraSetupApply:
native CameraSetupApply takes camerasetup whichSetup, boolean doPan, boolean panTimed returns nothing
CameraSetupApplyForceDuration:
native CameraSetupApplyForceDuration takes camerasetup whichSetup, boolean doPan, real forceDuration returns nothing
CameraSetTargetNoiseEx:
native CameraSetTargetNoiseEx takes real mag, real velocity, boolean vertOnly returns nothing
CameraSetSourceNoiseEx:
native CameraSetSourceNoiseEx takes real mag, real velocity, boolean vertOnly returns nothing
DisplayCineFilter:
native DisplayCineFilter takes boolean flag returns nothing
ForceCinematicSubtitles:
native ForceCinematicSubtitles takes boolean flag returns nothing
SetCinematicAudio:
native SetCinematicAudio takes boolean cinematicAudio returns nothing
CreateSound:
native CreateSound takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting returns sound
CreateSoundFilenameWithLabel:
native CreateSoundFilenameWithLabel takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName returns sound
CreateSoundFromLabel:
native CreateSoundFromLabel takes string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate returns sound
StopSound:
native StopSound takes sound soundHandle, boolean killWhenDone, boolean fadeOut returns nothing
SetMapMusic:
native SetMapMusic takes string musicName, boolean random, integer index returns nothing
StopMusic:
native StopMusic takes boolean fadeOut returns nothing
RegisterStackedSound:
native RegisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing
UnregisterStackedSound:
native UnregisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing
EnableWeatherEffect:
native EnableWeatherEffect takes weathereffect whichEffect, boolean enable returns nothing
TerrainDeformCrater:
native TerrainDeformCrater takes real x, real y, real radius, real depth, integer duration, boolean permanent returns terraindeformation
TerrainDeformRipple:
native TerrainDeformRipple takes real x, real y, real radius, real depth, integer duration, integer count, real spaceWaves, real timeWaves, real radiusStartPct, boolean limitNeg returns terraindeformation
AddLightning:
native AddLightning takes string codeName, boolean checkVisibility, real x1, real y1, real x2, real y2 returns lightning
AddLightningEx:
native AddLightningEx takes string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2 returns lightning
MoveLightning:
native MoveLightning takes lightning whichBolt, boolean checkVisibility, real x1, real y1, real x2, real y2 returns boolean
MoveLightningEx:
native MoveLightningEx takes lightning whichBolt, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2 returns boolean
SetWaterDeforms:
native SetWaterDeforms takes boolean val returns nothing
SetTerrainPathable:
native SetTerrainPathable takes real x, real y, pathingtype t, boolean flag returns nothing
ShowImage:
native ShowImage takes image whichImage, boolean flag returns nothing
SetImageConstantHeight:
native SetImageConstantHeight takes image whichImage, boolean flag, real height returns nothing
SetImageRender:
native SetImageRender takes image whichImage, boolean flag returns nothing
SetImageRenderAlways:
native SetImageRenderAlways takes image whichImage, boolean flag returns nothing
SetImageAboveWater:
native SetImageAboveWater takes image whichImage, boolean flag, boolean useWaterAlpha returns nothing
CreateUbersplat:
native CreateUbersplat takes real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime returns ubersplat
ShowUbersplat:
native ShowUbersplat takes ubersplat whichSplat, boolean flag returns nothing
SetUbersplatRender:
native SetUbersplatRender takes ubersplat whichSplat, boolean flag returns nothing
SetUbersplatRenderAlways:
native SetUbersplatRenderAlways takes ubersplat whichSplat, boolean flag returns nothing
SetBlight:
native SetBlight takes player whichPlayer, real x, real y, real radius, boolean addBlight returns nothing
SetBlightRect:
native SetBlightRect takes player whichPlayer, rect r, boolean addBlight returns nothing
SetBlightPoint:
native SetBlightPoint takes player whichPlayer, real x, real y, boolean addBlight returns nothing
SetBlightLoc:
native SetBlightLoc takes player whichPlayer, location whichLocation, real radius, boolean addBlight returns nothing
SetDoodadAnimation:
native SetDoodadAnimation takes real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom returns nothing
SetDoodadAnimationRect:
native SetDoodadAnimationRect takes rect r, integer doodadID, string animName, boolean animRandom returns nothing
PauseCompAI:
native PauseCompAI takes player p, boolean pause returns nothing
BlzHideCinematicPanels:
native BlzHideCinematicPanels takes boolean enable returns nothing
BlzUnitHideAbility:
native BlzUnitHideAbility takes unit whichUnit, integer abilId, boolean flag returns nothing
BlzUnitDisableAbility:
native BlzUnitDisableAbility takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
RequestExtraIntegerData:
native RequestExtraIntegerData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns integer
RequestExtraBooleanData:
native RequestExtraBooleanData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns boolean
RequestExtraStringData:
native RequestExtraStringData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns string
RequestExtraRealData:
native RequestExtraRealData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns real
BlzEnableSelections:
native BlzEnableSelections takes boolean enableSelection, boolean enableSelectionCircle returns nothing
BlzCameraSetupApplyForceDurationSmooth:
native BlzCameraSetupApplyForceDurationSmooth takes camerasetup whichSetup, boolean doPan, real forcedDuration, real easeInDuration, real easeOutDuration, real smoothFactor returns nothing
BlzEnableTargetIndicator:
native BlzEnableTargetIndicator takes boolean enable returns nothing
BlzShowTerrain:
native BlzShowTerrain takes boolean show returns nothing
BlzShowSkyBox:
native BlzShowSkyBox takes boolean show returns nothing
BlzShowUnitTeamGlow:
native BlzShowUnitTeamGlow takes unit whichUnit, boolean show returns nothing
BlzEnableUIAutoPosition:
native BlzEnableUIAutoPosition takes boolean enable returns nothing
BlzHideOriginFrames:
native BlzHideOriginFrames takes boolean enable returns nothing
BlzFrameSetVisible:
native BlzFrameSetVisible takes framehandle frame, boolean visible returns nothing
BlzFrameSetFocus:
native BlzFrameSetFocus takes framehandle frame, boolean flag returns nothing
BlzFrameSetEnable:
native BlzFrameSetEnable takes framehandle frame, boolean enabled returns nothing
BlzFrameSetTexture:
native BlzFrameSetTexture takes framehandle frame, string texFile, integer flag, boolean blend returns nothing
BlzFrameCageMouse:
native BlzFrameCageMouse takes framehandle frame, boolean enable returns nothing
BlzTriggerRegisterPlayerSyncEvent:
native BlzTriggerRegisterPlayerSyncEvent takes trigger whichTrigger, player whichPlayer, string prefix, boolean fromServer returns event
BlzTriggerRegisterPlayerKeyEvent:
native BlzTriggerRegisterPlayerKeyEvent takes trigger whichTrigger, player whichPlayer, oskeytype key, integer metaKey, boolean keyDown returns event
BlzEnableCursor:
native BlzEnableCursor takes boolean enable returns nothing
BlzPauseUnitEx:
native BlzPauseUnitEx takes unit whichUnit, boolean flag returns nothing
BlzSetAbilityBooleanField:
native BlzSetAbilityBooleanField takes ability whichAbility, abilitybooleanfield whichField, boolean value returns boolean
BlzSetAbilityBooleanLevelField:
native BlzSetAbilityBooleanLevelField takes ability whichAbility, abilitybooleanlevelfield whichField, integer level, boolean value returns boolean
BlzSetAbilityBooleanLevelArrayField:
native BlzSetAbilityBooleanLevelArrayField takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, integer index, boolean value returns boolean
BlzAddAbilityBooleanLevelArrayField:
native BlzAddAbilityBooleanLevelArrayField takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, boolean value returns boolean
BlzRemoveAbilityBooleanLevelArrayField:
native BlzRemoveAbilityBooleanLevelArrayField takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, boolean value returns boolean
BlzSetItemBooleanField:
native BlzSetItemBooleanField takes item whichItem, itembooleanfield whichField, boolean value returns boolean
BlzSetUnitBooleanField:
native BlzSetUnitBooleanField takes unit whichUnit, unitbooleanfield whichField, boolean value returns boolean
BlzSetUnitWeaponBooleanField:
native BlzSetUnitWeaponBooleanField takes unit whichUnit, unitweaponbooleanfield whichField, integer index, boolean value returns boolean
blizzard.j
TriggerExecuteBJ:
function TriggerExecuteBJ takes trigger trig, boolean checkConditions returns boolean
PostTriggerExecuteBJ:
function PostTriggerExecuteBJ takes trigger trig, boolean checkConditions returns boolean
QueuedTriggerAddBJ:
function QueuedTriggerAddBJ takes trigger trig, boolean checkConditions returns boolean
IntegerTertiaryOp:
function IntegerTertiaryOp takes boolean flag, integer valueA, integer valueB returns integer
GetBooleanAnd:
function GetBooleanAnd takes boolean valueA, boolean valueB returns boolean
GetBooleanOr:
function GetBooleanOr takes boolean valueA, boolean valueB returns boolean
CameraSetupApplyForPlayer:
function CameraSetupApplyForPlayer takes boolean doPan, camerasetup whichSetup, player whichPlayer, real duration returns nothing
CameraSetupApplyForPlayerSmooth:
function CameraSetupApplyForPlayerSmooth takes boolean doPan, camerasetup whichSetup, player whichPlayer, real forcedDuration, real easeInDuration, real easeOutDuration, real smoothFactor returns nothing
SetCameraTargetControllerNoZForPlayer:
function SetCameraTargetControllerNoZForPlayer takes player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing
TriggerRegisterPlayerSelectionEventBJ:
function TriggerRegisterPlayerSelectionEventBJ takes trigger trig, player whichPlayer, boolean selected returns event
TerrainDeformationCraterBJ:
function TerrainDeformationCraterBJ takes real duration, boolean permanent, location where, real radius, real depth returns terraindeformation
TerrainDeformationRippleBJ:
function TerrainDeformationRippleBJ takes real duration, boolean limitNeg, location where, real startRadius, real endRadius, real depth, real wavePeriod, real waveWidth returns terraindeformation
SetTerrainPathableBJ:
function SetTerrainPathableBJ takes location where, pathingtype t, boolean flag returns nothing
CreateFogModifierRectSimple:
function CreateFogModifierRectSimple takes player whichPlayer, fogstate whichFogState, rect r, boolean afterUnits returns fogmodifier
CreateFogModifierRadiusLocSimple:
function CreateFogModifierRadiusLocSimple takes player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits returns fogmodifier
CreateFogModifierRectBJ:
function CreateFogModifierRectBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, rect r returns fogmodifier
CreateFogModifierRadiusLocBJ:
function CreateFogModifierRadiusLocBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius returns fogmodifier
UseTimeOfDayBJ:
function UseTimeOfDayBJ takes boolean flag returns nothing
AddUnitAnimationPropertiesBJ:
function AddUnitAnimationPropertiesBJ takes boolean add, string animProperties, unit whichUnit returns nothing
ShowImageBJ:
function ShowImageBJ takes boolean flag, image whichImage returns nothing
CreateUbersplatBJ:
function CreateUbersplatBJ takes location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime returns ubersplat
ShowUbersplatBJ:
function ShowUbersplatBJ takes boolean flag, ubersplat whichSplat returns nothing
StopSoundBJ:
function StopSoundBJ takes sound soundHandle, boolean fadeOut returns nothing
StopMusicBJ:
function StopMusicBJ takes boolean fadeOut returns nothing
SetStackedSoundBJ:
function SetStackedSoundBJ takes boolean add, sound soundHandle, rect r returns nothing
EnableDawnDusk:
function EnableDawnDusk takes boolean flag returns nothing
AddHeroXPSwapped:
function AddHeroXPSwapped takes integer xpToAdd, unit whichHero, boolean showEyeCandy returns nothing
SetHeroLevelBJ:
function SetHeroLevelBJ takes unit whichHero, integer newLevel, boolean showEyeCandy returns nothing
SuspendHeroXPBJ:
function SuspendHeroXPBJ takes boolean flag, unit whichHero returns nothing
GetHeroStatBJ:
function GetHeroStatBJ takes integer whichStat, unit whichHero, boolean includeBonuses returns integer
SetItemInvulnerableBJ:
function SetItemInvulnerableBJ takes item whichItem, boolean flag returns nothing
SetItemDropOnDeathBJ:
function SetItemDropOnDeathBJ takes item whichItem, boolean flag returns nothing
SetItemDroppableBJ:
function SetItemDroppableBJ takes item whichItem, boolean flag returns nothing
SetItemPlayerBJ:
function SetItemPlayerBJ takes item whichItem, player whichPlayer, boolean changeColor returns nothing
SetItemVisibleBJ:
function SetItemVisibleBJ takes boolean show, item whichItem returns nothing
UnitSuspendDecayBJ:
function UnitSuspendDecayBJ takes boolean suspend, unit whichUnit returns nothing
UnitSetCanSleepBJ:
function UnitSetCanSleepBJ takes unit whichUnit, boolean canSleep returns nothing
EnableCreepSleepBJ:
function EnableCreepSleepBJ takes boolean enable returns nothing
UnitGenerateAlarms:
function UnitGenerateAlarms takes unit whichUnit, boolean generate returns boolean
PauseAllUnitsBJ:
function PauseAllUnitsBJ takes boolean pause returns nothing
PauseUnitBJ:
function PauseUnitBJ takes boolean pause, unit whichUnit returns nothing
UnitPauseTimedLifeBJ:
function UnitPauseTimedLifeBJ takes boolean flag, unit whichUnit returns nothing
UnitShareVisionBJ:
function UnitShareVisionBJ takes boolean share, unit whichUnit, player whichPlayer returns nothing
UnitRemoveBuffsExBJ:
function UnitRemoveBuffsExBJ takes integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura returns nothing
UnitCountBuffsExBJ:
function UnitCountBuffsExBJ takes integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura returns integer
UnitMakeAbilityPermanentBJ:
function UnitMakeAbilityPermanentBJ takes boolean permanent, integer abilityId, unit whichUnit returns boolean
SetUnitExplodedBJ:
function SetUnitExplodedBJ takes unit whichUnit, boolean exploded returns nothing
SetUnitUseFoodBJ:
function SetUnitUseFoodBJ takes boolean enable, unit whichUnit returns nothing
ShowDestructableBJ:
function ShowDestructableBJ takes boolean flag, destructable d returns nothing
SetDestructableInvulnerableBJ:
function SetDestructableInvulnerableBJ takes destructable d, boolean flag returns nothing
ChangeElevatorWallBlocker:
function ChangeElevatorWallBlocker takes real x, real y, real facing, boolean open returns nothing
ChangeElevatorWalls:
function ChangeElevatorWalls takes boolean open, integer walls, destructable d returns nothing
WaygateActivateBJ:
function WaygateActivateBJ takes boolean activate, unit waygate returns nothing
UnitSetUsesAltIconBJ:
function UnitSetUsesAltIconBJ takes boolean flag, unit whichUnit returns nothing
DialogDisplayBJ:
function DialogDisplayBJ takes boolean flag, dialog whichDialog, player whichPlayer returns nothing
SetPlayerAllianceBJ:
function SetPlayerAllianceBJ takes player sourcePlayer, alliancetype whichAllianceSetting, boolean value, player otherPlayer returns nothing
SetPlayerAllianceStateAllyBJ:
function SetPlayerAllianceStateAllyBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
SetPlayerAllianceStateVisionBJ:
function SetPlayerAllianceStateVisionBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
SetPlayerAllianceStateControlBJ:
function SetPlayerAllianceStateControlBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
SetPlayerAllianceStateFullControlBJ:
function SetPlayerAllianceStateFullControlBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
MeleeVictoryDialogBJ:
function MeleeVictoryDialogBJ takes player whichPlayer, boolean leftGame returns nothing
MeleeDefeatDialogBJ:
function MeleeDefeatDialogBJ takes player whichPlayer, boolean leftGame returns nothing
GameOverDialogBJ:
function GameOverDialogBJ takes player whichPlayer, boolean leftGame returns nothing
RemovePlayerPreserveUnitsBJ:
function RemovePlayerPreserveUnitsBJ takes player whichPlayer, playergameresult gameResult, boolean leftGame returns nothing
CustomVictoryBJ:
function CustomVictoryBJ takes player whichPlayer, boolean showDialog, boolean showScores returns nothing
SetPlayerOnScoreScreenBJ:
function SetPlayerOnScoreScreenBJ takes boolean flag, player whichPlayer returns nothing
QuestSetEnabledBJ:
function QuestSetEnabledBJ takes boolean enabled, quest whichQuest returns nothing
QuestSetCompletedBJ:
function QuestSetCompletedBJ takes quest whichQuest, boolean completed returns nothing
QuestSetFailedBJ:
function QuestSetFailedBJ takes quest whichQuest, boolean failed returns nothing
QuestSetDiscoveredBJ:
function QuestSetDiscoveredBJ takes quest whichQuest, boolean discovered returns nothing
QuestItemSetCompletedBJ:
function QuestItemSetCompletedBJ takes questitem whichQuestItem, boolean completed returns nothing
StartTimerBJ:
function StartTimerBJ takes timer t, boolean periodic, real timeout returns timer
CreateTimerBJ:
function CreateTimerBJ takes boolean periodic, real timeout returns timer
PauseTimerBJ:
function PauseTimerBJ takes boolean pause, timer whichTimer returns nothing
TimerDialogDisplayForPlayerBJ:
function TimerDialogDisplayForPlayerBJ takes boolean show, timerdialog td, player whichPlayer returns nothing
TimerDialogDisplayBJ:
function TimerDialogDisplayBJ takes boolean show, timerdialog td returns nothing
LeaderboardSetPlayerItemStyleBJ:
function LeaderboardSetPlayerItemStyleBJ takes player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon returns nothing
LeaderboardSetStyleBJ:
function LeaderboardSetStyleBJ takes leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons returns nothing
LeaderboardDisplayBJ:
function LeaderboardDisplayBJ takes boolean show, leaderboard lb returns nothing
LeaderboardSortItemsBJ:
function LeaderboardSortItemsBJ takes leaderboard lb, integer sortType, boolean ascending returns nothing
LeaderboardSortItemsByPlayerBJ:
function LeaderboardSortItemsByPlayerBJ takes leaderboard lb, boolean ascending returns nothing
LeaderboardSortItemsByLabelBJ:
function LeaderboardSortItemsByLabelBJ takes leaderboard lb, boolean ascending returns nothing
MultiboardDisplayBJ:
function MultiboardDisplayBJ takes boolean show, multiboard mb returns nothing
MultiboardMinimizeBJ:
function MultiboardMinimizeBJ takes boolean minimize, multiboard mb returns nothing
MultiboardAllowDisplayBJ:
function MultiboardAllowDisplayBJ takes boolean flag returns nothing
MultiboardSetItemStyleBJ:
function MultiboardSetItemStyleBJ takes multiboard mb, integer col, integer row, boolean showValue, boolean showIcon returns nothing
SetTextTagSuspendedBJ:
function SetTextTagSuspendedBJ takes texttag tt, boolean flag returns nothing
SetTextTagPermanentBJ:
function SetTextTagPermanentBJ takes texttag tt, boolean flag returns nothing
ShowTextTagForceBJ:
function ShowTextTagForceBJ takes boolean show, texttag tt, force whichForce returns nothing
EnableWorldFogBoundaryBJ:
function EnableWorldFogBoundaryBJ takes boolean enable, force f returns nothing
EnableOcclusionBJ:
function EnableOcclusionBJ takes boolean enable, force f returns nothing
TransmissionFromUnitWithNameBJ:
function TransmissionFromUnitWithNameBJ takes force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
PlayDialogueFromSpeakerEx:
function PlayDialogueFromSpeakerEx takes force toForce, unit speaker, integer speakerType, sound soundHandle, integer timeType, real timeVal, boolean wait returns boolean
PlayDialogueFromSpeakerTypeEx:
function PlayDialogueFromSpeakerTypeEx takes force toForce, player fromPlayer, integer speakerType, location loc, sound soundHandle, integer timeType, real timeVal, boolean wait returns boolean
TransmissionFromUnitTypeWithNameBJ:
function TransmissionFromUnitTypeWithNameBJ takes force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
ForceCinematicSubtitlesBJ:
function ForceCinematicSubtitlesBJ takes boolean flag returns nothing
CinematicModeExBJ:
function CinematicModeExBJ takes boolean cineMode, force forForce, real interfaceFadeTime returns nothing
CinematicModeBJ:
function CinematicModeBJ takes boolean cineMode, force forForce returns nothing
DisplayCineFilterBJ:
function DisplayCineFilterBJ takes boolean flag returns nothing
RescueUnitBJ:
function RescueUnitBJ takes unit whichUnit, player rescuer, boolean changeColor returns nothing
SetRescueUnitColorChangeBJ:
function SetRescueUnitColorChangeBJ takes boolean changeColor returns nothing
SetRescueBuildingColorChangeBJ:
function SetRescueBuildingColorChangeBJ takes boolean changeColor returns nothing
MakeUnitRescuableToForceBJ:
function MakeUnitRescuableToForceBJ takes unit whichUnit, boolean isRescuable, force whichForce returns nothing
SetPlayerAbilityAvailableBJ:
function SetPlayerAbilityAvailableBJ takes boolean avail, integer abilid, player whichPlayer returns nothing
SetMissionAvailableBJ:
function SetMissionAvailableBJ takes boolean available, integer missionIndex returns nothing
SetCampaignAvailableBJ:
function SetCampaignAvailableBJ takes boolean available, integer campaignNumber returns nothing
SetCinematicAvailableBJ:
function SetCinematicAvailableBJ takes boolean available, integer cinematicIndex returns nothing
StoreBooleanBJ:
function StoreBooleanBJ takes boolean value, string key, string missionKey, gamecache cache returns nothing
SaveBooleanBJ:
function SaveBooleanBJ takes boolean value, integer key, integer missionKey, hashtable table returns nothing
ShowCustomCampaignButton:
function ShowCustomCampaignButton takes boolean show, integer whichButton returns nothing
SaveGameCheckPointBJ:
function SaveGameCheckPointBJ takes string mapSaveName, boolean doCheckpointHint returns nothing
LoadGameBJ:
function LoadGameBJ takes string loadFileName, boolean doScoreScreen returns nothing
SaveAndChangeLevelBJ:
function SaveAndChangeLevelBJ takes string saveFileName, string newLevel, boolean doScoreScreen returns nothing
SaveAndLoadGameBJ:
function SaveAndLoadGameBJ takes string saveFileName, string loadFileName, boolean doScoreScreen returns nothing
SetPlayerFlagBJ:
function SetPlayerFlagBJ takes playerstate whichPlayerFlag, boolean flag, player whichPlayer returns nothing
SetPlayerColorBJ:
function SetPlayerColorBJ takes player whichPlayer, playercolor color, boolean changeExisting returns nothing
SetPlayerUnitAvailableBJ:
function SetPlayerUnitAvailableBJ takes integer unitId, boolean allowed, player whichPlayer returns nothing
SetBlightRectBJ:
function SetBlightRectBJ takes boolean addBlight, player whichPlayer, rect r returns nothing
SetBlightRadiusLocBJ:
function SetBlightRadiusLocBJ takes boolean addBlight, player whichPlayer, location loc, real radius returns nothing
MeleeStartingUnitsHuman:
function MeleeStartingUnitsHuman takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsOrc:
function MeleeStartingUnitsOrc takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsUndead:
function MeleeStartingUnitsUndead takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsNightElf:
function MeleeStartingUnitsNightElf takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsUnknownRace:
function MeleeStartingUnitsUnknownRace takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsForPlayer:
function MeleeStartingUnitsForPlayer takes race whichRace, player whichPlayer, location loc, boolean doHeroes returns nothing
MeleeExposePlayer:
function MeleeExposePlayer takes player whichPlayer, boolean expose returns nothing
BlzSetAbilityBooleanFieldBJ:
function BlzSetAbilityBooleanFieldBJ takes ability whichAbility, abilitybooleanfield whichField, boolean value returns nothing
BlzSetAbilityBooleanLevelFieldBJ:
function BlzSetAbilityBooleanLevelFieldBJ takes ability whichAbility, abilitybooleanlevelfield whichField, integer level, boolean value returns nothing
BlzSetAbilityBooleanLevelArrayFieldBJ:
function BlzSetAbilityBooleanLevelArrayFieldBJ takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, integer index, boolean value returns nothing
BlzAddAbilityBooleanLevelArrayFieldBJ:
function BlzAddAbilityBooleanLevelArrayFieldBJ takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, boolean value returns nothing
BlzRemoveAbilityBooleanLevelArrayFieldBJ:
function BlzRemoveAbilityBooleanLevelArrayFieldBJ takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, boolean value returns nothing
BlzSetItemBooleanFieldBJ:
function BlzSetItemBooleanFieldBJ takes item whichItem, itembooleanfield whichField, boolean value returns nothing
BlzSetUnitBooleanFieldBJ:
function BlzSetUnitBooleanFieldBJ takes unit whichUnit, unitbooleanfield whichField, boolean value returns nothing
BlzSetUnitWeaponBooleanFieldBJ:
function BlzSetUnitWeaponBooleanFieldBJ takes unit whichUnit, unitweaponbooleanfield whichField, integer index, boolean value returns nothing
common.ai
GetTownUnitCount:
native GetTownUnitCount takes integer id, integer tn, boolean dn returns integer
SetNewHeroes:
native SetNewHeroes takes boolean state returns nothing
SetTargetHeroes:
native SetTargetHeroes takes boolean state returns nothing
SetPeonsRepair:
native SetPeonsRepair takes boolean state returns nothing
SetRandomPaths:
native SetRandomPaths takes boolean state returns nothing
SetDefendPlayer:
native SetDefendPlayer takes boolean state returns nothing
SetHeroesFlee:
native SetHeroesFlee takes boolean state returns nothing
SetHeroesBuyItems:
native SetHeroesBuyItems takes boolean state returns nothing
SetWatchMegaTargets:
native SetWatchMegaTargets takes boolean state returns nothing
SetIgnoreInjured:
native SetIgnoreInjured takes boolean state returns nothing
SetHeroesTakeItems:
native SetHeroesTakeItems takes boolean state returns nothing
SetUnitsFlee:
native SetUnitsFlee takes boolean state returns nothing
SetGroupsFlee:
native SetGroupsFlee takes boolean state returns nothing
SetSlowChopping:
native SetSlowChopping takes boolean state returns nothing
SetCaptainChanges:
native SetCaptainChanges takes boolean allow returns nothing
SetSmartArtillery:
native SetSmartArtillery takes boolean state returns nothing
GroupTimedLife:
native GroupTimedLife takes boolean allow returns nothing
GetCreepCamp:
native GetCreepCamp takes integer min, integer max, boolean flyers_ok returns unit
SuicidePlayer:
native SuicidePlayer takes player id, boolean check_full returns boolean
SuicidePlayerUnits:
native SuicidePlayerUnits takes player id, boolean check_full returns boolean
CaptainInCombat:
native CaptainInCombat takes boolean attack_captain returns boolean
SetHarvestLumber:
function SetHarvestLumber takes boolean harvest returns nothing
SetFormGroupTimeouts:
function SetFormGroupTimeouts takes boolean state returns nothing
DoCampaignFarms:
function DoCampaignFarms takes boolean state returns nothing
GetUnitCountEx:
function GetUnitCountEx takes integer unitid, boolean only_done, integer townid returns integer
TownCountEx:
function TownCountEx takes integer unitid, boolean only_done, integer townid returns integer
BasicExpansion:
function BasicExpansion takes boolean build_it, integer unitid returns nothing
FoodPool:
function FoodPool takes integer food, boolean weak, integer id1, integer use1, boolean strong, integer id2, integer use2 returns nothing
FormGroup:
function FormGroup takes integer seconds, boolean testReady returns nothing
CommonSuicideOnPlayer:
function CommonSuicideOnPlayer takes boolean standard, boolean bldgs, integer seconds, player p, integer x, integer y returns nothing
CommonSleepUntilTargetDead:
function CommonSleepUntilTargetDead takes unit target, boolean reform returns nothing
SingleMeleeAttack:
function SingleMeleeAttack takes boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units returns nothing

Functions that returns type boolean

common.j
IsGameTypeSupported:
native IsGameTypeSupported takes gametype whichGameType returns boolean
IsMapFlagSet:
native IsMapFlagSet takes mapflag whichMapFlag returns boolean
GetPlayerSelectable:
native GetPlayerSelectable takes player whichPlayer returns boolean
IsPlayerRacePrefSet:
native IsPlayerRacePrefSet takes player whichPlayer, racepreference pref returns boolean
GroupAddUnit:
native GroupAddUnit takes group whichGroup, unit whichUnit returns boolean
GroupRemoveUnit:
native GroupRemoveUnit takes group whichGroup, unit whichUnit returns boolean
GroupImmediateOrder:
native GroupImmediateOrder takes group whichGroup, string order returns boolean
GroupImmediateOrderById:
native GroupImmediateOrderById takes group whichGroup, integer order returns boolean
GroupPointOrder:
native GroupPointOrder takes group whichGroup, string order, real x, real y returns boolean
GroupPointOrderLoc:
native GroupPointOrderLoc takes group whichGroup, string order, location whichLocation returns boolean
GroupPointOrderById:
native GroupPointOrderById takes group whichGroup, integer order, real x, real y returns boolean
GroupPointOrderByIdLoc:
native GroupPointOrderByIdLoc takes group whichGroup, integer order, location whichLocation returns boolean
GroupTargetOrder:
native GroupTargetOrder takes group whichGroup, string order, widget targetWidget returns boolean
GroupTargetOrderById:
native GroupTargetOrderById takes group whichGroup, integer order, widget targetWidget returns boolean
BlzForceHasPlayer:
native BlzForceHasPlayer takes force whichForce, player whichPlayer returns boolean
IsUnitInRegion:
native IsUnitInRegion takes region whichRegion, unit whichUnit returns boolean
IsPointInRegion:
native IsPointInRegion takes region whichRegion, real x, real y returns boolean
IsLocationInRegion:
native IsLocationInRegion takes region whichRegion, location whichLocation returns boolean
IsTriggerEnabled:
native IsTriggerEnabled takes trigger whichTrigger returns boolean
IsTriggerWaitOnSleeps:
native IsTriggerWaitOnSleeps takes trigger whichTrigger returns boolean
BlzGetManipulatedItemWasAbsorbed:
constant native BlzGetManipulatedItemWasAbsorbed takes nothing returns boolean
TriggerEvaluate:
native TriggerEvaluate takes trigger whichTrigger returns boolean
IsDestructableInvulnerable:
native IsDestructableInvulnerable takes destructable d returns boolean
IsItemInvulnerable:
native IsItemInvulnerable takes item whichItem returns boolean
IsItemVisible:
native IsItemVisible takes item whichItem returns boolean
IsItemOwned:
native IsItemOwned takes item whichItem returns boolean
IsItemPowerup:
native IsItemPowerup takes item whichItem returns boolean
IsItemSellable:
native IsItemSellable takes item whichItem returns boolean
IsItemPawnable:
native IsItemPawnable takes item whichItem returns boolean
IsItemIdPowerup:
native IsItemIdPowerup takes integer itemId returns boolean
IsItemIdSellable:
native IsItemIdSellable takes integer itemId returns boolean
IsItemIdPawnable:
native IsItemIdPawnable takes integer itemId returns boolean
UnitStripHeroLevel:
native UnitStripHeroLevel takes unit whichHero, integer howManyLevels returns boolean
UnitModifySkillPoints:
native UnitModifySkillPoints takes unit whichHero, integer skillPointDelta returns boolean
IsSuspendedXP:
native IsSuspendedXP takes unit whichHero returns boolean
IsUnitPaused:
native IsUnitPaused takes unit whichHero returns boolean
UnitAddItem:
native UnitAddItem takes unit whichUnit, item whichItem returns boolean
UnitAddItemToSlotById:
native UnitAddItemToSlotById takes unit whichUnit, integer itemId, integer itemSlot returns boolean
UnitHasItem:
native UnitHasItem takes unit whichUnit, item whichItem returns boolean
UnitDropItemPoint:
native UnitDropItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean
UnitDropItemSlot:
native UnitDropItemSlot takes unit whichUnit, item whichItem, integer slot returns boolean
UnitDropItemTarget:
native UnitDropItemTarget takes unit whichUnit, item whichItem, widget target returns boolean
UnitUseItem:
native UnitUseItem takes unit whichUnit, item whichItem returns boolean
UnitUseItemPoint:
native UnitUseItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean
UnitUseItemTarget:
native UnitUseItemTarget takes unit whichUnit, item whichItem, widget target returns boolean
IsUnitInGroup:
constant native IsUnitInGroup takes unit whichUnit, group whichGroup returns boolean
IsUnitInForce:
constant native IsUnitInForce takes unit whichUnit, force whichForce returns boolean
IsUnitOwnedByPlayer:
constant native IsUnitOwnedByPlayer takes unit whichUnit, player whichPlayer returns boolean
IsUnitAlly:
constant native IsUnitAlly takes unit whichUnit, player whichPlayer returns boolean
IsUnitEnemy:
constant native IsUnitEnemy takes unit whichUnit, player whichPlayer returns boolean
IsUnitVisible:
constant native IsUnitVisible takes unit whichUnit, player whichPlayer returns boolean
IsUnitDetected:
constant native IsUnitDetected takes unit whichUnit, player whichPlayer returns boolean
IsUnitInvisible:
constant native IsUnitInvisible takes unit whichUnit, player whichPlayer returns boolean
IsUnitFogged:
constant native IsUnitFogged takes unit whichUnit, player whichPlayer returns boolean
IsUnitMasked:
constant native IsUnitMasked takes unit whichUnit, player whichPlayer returns boolean
IsUnitSelected:
constant native IsUnitSelected takes unit whichUnit, player whichPlayer returns boolean
IsUnitRace:
constant native IsUnitRace takes unit whichUnit, race whichRace returns boolean
IsUnitType:
constant native IsUnitType takes unit whichUnit, unittype whichUnitType returns boolean
IsUnit:
constant native IsUnit takes unit whichUnit, unit whichSpecifiedUnit returns boolean
IsUnitInRange:
constant native IsUnitInRange takes unit whichUnit, unit otherUnit, real distance returns boolean
IsUnitInRangeXY:
constant native IsUnitInRangeXY takes unit whichUnit, real x, real y, real distance returns boolean
IsUnitInRangeLoc:
constant native IsUnitInRangeLoc takes unit whichUnit, location whichLocation, real distance returns boolean
IsUnitHidden:
constant native IsUnitHidden takes unit whichUnit returns boolean
IsUnitIllusion:
constant native IsUnitIllusion takes unit whichUnit returns boolean
IsUnitInTransport:
constant native IsUnitInTransport takes unit whichUnit, unit whichTransport returns boolean
IsUnitLoaded:
constant native IsUnitLoaded takes unit whichUnit returns boolean
IsHeroUnitId:
constant native IsHeroUnitId takes integer unitId returns boolean
IsUnitIdType:
constant native IsUnitIdType takes integer unitId, unittype whichUnitType returns boolean
UnitAddType:
native UnitAddType takes unit whichUnit, unittype whichUnitType returns boolean
UnitRemoveType:
native UnitRemoveType takes unit whichUnit, unittype whichUnitType returns boolean
UnitAddAbility:
native UnitAddAbility takes unit whichUnit, integer abilityId returns boolean
UnitRemoveAbility:
native UnitRemoveAbility takes unit whichUnit, integer abilityId returns boolean
UnitCanSleep:
native UnitCanSleep takes unit whichUnit returns boolean
UnitCanSleepPerm:
native UnitCanSleepPerm takes unit whichUnit returns boolean
UnitIsSleeping:
native UnitIsSleeping takes unit whichUnit returns boolean
UnitIgnoreAlarmToggled:
native UnitIgnoreAlarmToggled takes unit whichUnit returns boolean
IssueImmediateOrder:
native IssueImmediateOrder takes unit whichUnit, string order returns boolean
IssueImmediateOrderById:
native IssueImmediateOrderById takes unit whichUnit, integer order returns boolean
IssuePointOrder:
native IssuePointOrder takes unit whichUnit, string order, real x, real y returns boolean
IssuePointOrderLoc:
native IssuePointOrderLoc takes unit whichUnit, string order, location whichLocation returns boolean
IssuePointOrderById:
native IssuePointOrderById takes unit whichUnit, integer order, real x, real y returns boolean
IssuePointOrderByIdLoc:
native IssuePointOrderByIdLoc takes unit whichUnit, integer order, location whichLocation returns boolean
IssueTargetOrder:
native IssueTargetOrder takes unit whichUnit, string order, widget targetWidget returns boolean
IssueTargetOrderById:
native IssueTargetOrderById takes unit whichUnit, integer order, widget targetWidget returns boolean
IssueInstantPointOrder:
native IssueInstantPointOrder takes unit whichUnit, string order, real x, real y, widget instantTargetWidget returns boolean
IssueInstantPointOrderById:
native IssueInstantPointOrderById takes unit whichUnit, integer order, real x, real y, widget instantTargetWidget returns boolean
IssueInstantTargetOrder:
native IssueInstantTargetOrder takes unit whichUnit, string order, widget targetWidget, widget instantTargetWidget returns boolean
IssueInstantTargetOrderById:
native IssueInstantTargetOrderById takes unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget returns boolean
IssueBuildOrder:
native IssueBuildOrder takes unit whichPeon, string unitToBuild, real x, real y returns boolean
IssueBuildOrderById:
native IssueBuildOrderById takes unit whichPeon, integer unitId, real x, real y returns boolean
IssueNeutralImmediateOrder:
native IssueNeutralImmediateOrder takes player forWhichPlayer, unit neutralStructure, string unitToBuild returns boolean
IssueNeutralImmediateOrderById:
native IssueNeutralImmediateOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId returns boolean
IssueNeutralPointOrder:
native IssueNeutralPointOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, real x, real y returns boolean
IssueNeutralPointOrderById:
native IssueNeutralPointOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, real x, real y returns boolean
IssueNeutralTargetOrder:
native IssueNeutralTargetOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, widget target returns boolean
IssueNeutralTargetOrderById:
native IssueNeutralTargetOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, widget target returns boolean
WaygateIsActive:
native WaygateIsActive takes unit waygate returns boolean
IsPlayerAlly:
constant native IsPlayerAlly takes player whichPlayer, player otherPlayer returns boolean
IsPlayerEnemy:
constant native IsPlayerEnemy takes player whichPlayer, player otherPlayer returns boolean
IsPlayerInForce:
constant native IsPlayerInForce takes player whichPlayer, force whichForce returns boolean
IsPlayerObserver:
constant native IsPlayerObserver takes player whichPlayer returns boolean
IsVisibleToPlayer:
constant native IsVisibleToPlayer takes real x, real y, player whichPlayer returns boolean
IsLocationVisibleToPlayer:
constant native IsLocationVisibleToPlayer takes location whichLocation, player whichPlayer returns boolean
IsFoggedToPlayer:
constant native IsFoggedToPlayer takes real x, real y, player whichPlayer returns boolean
IsLocationFoggedToPlayer:
constant native IsLocationFoggedToPlayer takes location whichLocation, player whichPlayer returns boolean
IsMaskedToPlayer:
constant native IsMaskedToPlayer takes real x, real y, player whichPlayer returns boolean
IsLocationMaskedToPlayer:
constant native IsLocationMaskedToPlayer takes location whichLocation, player whichPlayer returns boolean
GetPlayerAlliance:
constant native GetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting returns boolean
IsFogMaskEnabled:
native IsFogMaskEnabled takes nothing returns boolean
IsFogEnabled:
native IsFogEnabled takes nothing returns boolean
VersionCompatible:
native VersionCompatible takes version whichVersion returns boolean
VersionSupported:
native VersionSupported takes version whichVersion returns boolean
RenameSaveDirectory:
native RenameSaveDirectory takes string sourceDirName, string destDirName returns boolean
RemoveSaveDirectory:
native RemoveSaveDirectory takes string sourceDirName returns boolean
CopySaveGame:
native CopySaveGame takes string sourceSaveName, string destSaveName returns boolean
SaveGameExists:
native SaveGameExists takes string saveName returns boolean
GetCustomCampaignButtonVisible:
native GetCustomCampaignButtonVisible takes integer whichButton returns boolean
ReloadGameCachesFromDisk:
native ReloadGameCachesFromDisk takes nothing returns boolean
SaveGameCache:
native SaveGameCache takes gamecache whichCache returns boolean
StoreUnit:
native StoreUnit takes gamecache cache, string missionKey, string key, unit whichUnit returns boolean
StoreString:
native StoreString takes gamecache cache, string missionKey, string key, string value returns boolean
HaveStoredInteger:
native HaveStoredInteger takes gamecache cache, string missionKey, string key returns boolean
HaveStoredReal:
native HaveStoredReal takes gamecache cache, string missionKey, string key returns boolean
HaveStoredBoolean:
native HaveStoredBoolean takes gamecache cache, string missionKey, string key returns boolean
HaveStoredUnit:
native HaveStoredUnit takes gamecache cache, string missionKey, string key returns boolean
HaveStoredString:
native HaveStoredString takes gamecache cache, string missionKey, string key returns boolean
GetStoredBoolean:
native GetStoredBoolean takes gamecache cache, string missionKey, string key returns boolean
SaveStr:
native SaveStr takes hashtable table, integer parentKey, integer childKey, string value returns boolean
SavePlayerHandle:
native SavePlayerHandle takes hashtable table, integer parentKey, integer childKey, player whichPlayer returns boolean
SaveWidgetHandle:
native SaveWidgetHandle takes hashtable table, integer parentKey, integer childKey, widget whichWidget returns boolean
SaveDestructableHandle:
native SaveDestructableHandle takes hashtable table, integer parentKey, integer childKey, destructable whichDestructable returns boolean
SaveItemHandle:
native SaveItemHandle takes hashtable table, integer parentKey, integer childKey, item whichItem returns boolean
SaveUnitHandle:
native SaveUnitHandle takes hashtable table, integer parentKey, integer childKey, unit whichUnit returns boolean
SaveAbilityHandle:
native SaveAbilityHandle takes hashtable table, integer parentKey, integer childKey, ability whichAbility returns boolean
SaveTimerHandle:
native SaveTimerHandle takes hashtable table, integer parentKey, integer childKey, timer whichTimer returns boolean
SaveTriggerHandle:
native SaveTriggerHandle takes hashtable table, integer parentKey, integer childKey, trigger whichTrigger returns boolean
SaveTriggerConditionHandle:
native SaveTriggerConditionHandle takes hashtable table, integer parentKey, integer childKey, triggercondition whichTriggercondition returns boolean
SaveTriggerActionHandle:
native SaveTriggerActionHandle takes hashtable table, integer parentKey, integer childKey, triggeraction whichTriggeraction returns boolean
SaveTriggerEventHandle:
native SaveTriggerEventHandle takes hashtable table, integer parentKey, integer childKey, event whichEvent returns boolean
SaveForceHandle:
native SaveForceHandle takes hashtable table, integer parentKey, integer childKey, force whichForce returns boolean
SaveGroupHandle:
native SaveGroupHandle takes hashtable table, integer parentKey, integer childKey, group whichGroup returns boolean
SaveLocationHandle:
native SaveLocationHandle takes hashtable table, integer parentKey, integer childKey, location whichLocation returns boolean
SaveRectHandle:
native SaveRectHandle takes hashtable table, integer parentKey, integer childKey, rect whichRect returns boolean
SaveBooleanExprHandle:
native SaveBooleanExprHandle takes hashtable table, integer parentKey, integer childKey, boolexpr whichBoolexpr returns boolean
SaveSoundHandle:
native SaveSoundHandle takes hashtable table, integer parentKey, integer childKey, sound whichSound returns boolean
SaveEffectHandle:
native SaveEffectHandle takes hashtable table, integer parentKey, integer childKey, effect whichEffect returns boolean
SaveUnitPoolHandle:
native SaveUnitPoolHandle takes hashtable table, integer parentKey, integer childKey, unitpool whichUnitpool returns boolean
SaveItemPoolHandle:
native SaveItemPoolHandle takes hashtable table, integer parentKey, integer childKey, itempool whichItempool returns boolean
SaveQuestHandle:
native SaveQuestHandle takes hashtable table, integer parentKey, integer childKey, quest whichQuest returns boolean
SaveQuestItemHandle:
native SaveQuestItemHandle takes hashtable table, integer parentKey, integer childKey, questitem whichQuestitem returns boolean
SaveDefeatConditionHandle:
native SaveDefeatConditionHandle takes hashtable table, integer parentKey, integer childKey, defeatcondition whichDefeatcondition returns boolean
SaveTimerDialogHandle:
native SaveTimerDialogHandle takes hashtable table, integer parentKey, integer childKey, timerdialog whichTimerdialog returns boolean
SaveLeaderboardHandle:
native SaveLeaderboardHandle takes hashtable table, integer parentKey, integer childKey, leaderboard whichLeaderboard returns boolean
SaveMultiboardHandle:
native SaveMultiboardHandle takes hashtable table, integer parentKey, integer childKey, multiboard whichMultiboard returns boolean
SaveMultiboardItemHandle:
native SaveMultiboardItemHandle takes hashtable table, integer parentKey, integer childKey, multiboarditem whichMultiboarditem returns boolean
SaveTrackableHandle:
native SaveTrackableHandle takes hashtable table, integer parentKey, integer childKey, trackable whichTrackable returns boolean
SaveDialogHandle:
native SaveDialogHandle takes hashtable table, integer parentKey, integer childKey, dialog whichDialog returns boolean
SaveButtonHandle:
native SaveButtonHandle takes hashtable table, integer parentKey, integer childKey, button whichButton returns boolean
SaveTextTagHandle:
native SaveTextTagHandle takes hashtable table, integer parentKey, integer childKey, texttag whichTexttag returns boolean
SaveLightningHandle:
native SaveLightningHandle takes hashtable table, integer parentKey, integer childKey, lightning whichLightning returns boolean
SaveImageHandle:
native SaveImageHandle takes hashtable table, integer parentKey, integer childKey, image whichImage returns boolean
SaveUbersplatHandle:
native SaveUbersplatHandle takes hashtable table, integer parentKey, integer childKey, ubersplat whichUbersplat returns boolean
SaveRegionHandle:
native SaveRegionHandle takes hashtable table, integer parentKey, integer childKey, region whichRegion returns boolean
SaveFogStateHandle:
native SaveFogStateHandle takes hashtable table, integer parentKey, integer childKey, fogstate whichFogState returns boolean
SaveFogModifierHandle:
native SaveFogModifierHandle takes hashtable table, integer parentKey, integer childKey, fogmodifier whichFogModifier returns boolean
SaveAgentHandle:
native SaveAgentHandle takes hashtable table, integer parentKey, integer childKey, agent whichAgent returns boolean
SaveHashtableHandle:
native SaveHashtableHandle takes hashtable table, integer parentKey, integer childKey, hashtable whichHashtable returns boolean
SaveFrameHandle:
native SaveFrameHandle takes hashtable table, integer parentKey, integer childKey, framehandle whichFrameHandle returns boolean
LoadBoolean:
native LoadBoolean takes hashtable table, integer parentKey, integer childKey returns boolean
HaveSavedInteger:
native HaveSavedInteger takes hashtable table, integer parentKey, integer childKey returns boolean
HaveSavedReal:
native HaveSavedReal takes hashtable table, integer parentKey, integer childKey returns boolean
HaveSavedBoolean:
native HaveSavedBoolean takes hashtable table, integer parentKey, integer childKey returns boolean
HaveSavedString:
native HaveSavedString takes hashtable table, integer parentKey, integer childKey returns boolean
HaveSavedHandle:
native HaveSavedHandle takes hashtable table, integer parentKey, integer childKey returns boolean
GetCreepCampFilterState:
native GetCreepCampFilterState takes nothing returns boolean
IsQuestRequired:
native IsQuestRequired takes quest whichQuest returns boolean
IsQuestCompleted:
native IsQuestCompleted takes quest whichQuest returns boolean
IsQuestDiscovered:
native IsQuestDiscovered takes quest whichQuest returns boolean
IsQuestFailed:
native IsQuestFailed takes quest whichQuest returns boolean
IsQuestEnabled:
native IsQuestEnabled takes quest whichQuest returns boolean
IsQuestItemCompleted:
native IsQuestItemCompleted takes questitem whichQuestItem returns boolean
IsTimerDialogDisplayed:
native IsTimerDialogDisplayed takes timerdialog whichDialog returns boolean
IsLeaderboardDisplayed:
native IsLeaderboardDisplayed takes leaderboard lb returns boolean
LeaderboardHasPlayerItem:
native LeaderboardHasPlayerItem takes leaderboard lb, player p returns boolean
IsMultiboardDisplayed:
native IsMultiboardDisplayed takes multiboard lb returns boolean
IsMultiboardMinimized:
native IsMultiboardMinimized takes multiboard lb returns boolean
IsCineFilterDisplayed:
native IsCineFilterDisplayed takes nothing returns boolean
GetSoundIsPlaying:
native GetSoundIsPlaying takes sound soundHandle returns boolean
GetSoundIsLoading:
native GetSoundIsLoading takes sound soundHandle returns boolean
SetSoundFacialAnimationLabel:
native SetSoundFacialAnimationLabel takes sound soundHandle, string animationLabel returns boolean
SetSoundFacialAnimationGroupLabel:
native SetSoundFacialAnimationGroupLabel takes sound soundHandle, string groupLabel returns boolean
SetSoundFacialAnimationSetFilepath:
native SetSoundFacialAnimationSetFilepath takes sound soundHandle, string animationSetFilepath returns boolean
SetDialogueSpeakerNameKey:
native SetDialogueSpeakerNameKey takes sound soundHandle, string speakerName returns boolean
SetDialogueTextKey:
native SetDialogueTextKey takes sound soundHandle, string dialogueText returns boolean
DestroyLightning:
native DestroyLightning takes lightning whichBolt returns boolean
SetLightningColor:
native SetLightningColor takes lightning whichBolt, real r, real g, real b, real a returns boolean
IsTerrainPathable:
native IsTerrainPathable takes real x, real y, pathingtype t returns boolean
IsPointBlighted:
native IsPointBlighted takes real x, real y returns boolean
IsNoVictoryCheat:
native IsNoVictoryCheat takes nothing returns boolean
IsNoDefeatCheat:
native IsNoDefeatCheat takes nothing returns boolean
BlzIsUnitSelectable:
native BlzIsUnitSelectable takes unit whichUnit returns boolean
BlzIsUnitInvulnerable:
native BlzIsUnitInvulnerable takes unit whichUnit returns boolean
BlzSetEventAttackType:
native BlzSetEventAttackType takes attacktype attackType returns boolean
BlzSetEventDamageType:
native BlzSetEventDamageType takes damagetype damageType returns boolean
BlzSetEventWeaponType:
native BlzSetEventWeaponType takes weapontype weaponType returns boolean
BlzGetEventIsAttack:
native BlzGetEventIsAttack takes nothing returns boolean
BlzIsSelectionEnabled:
native BlzIsSelectionEnabled takes nothing returns boolean
BlzIsSelectionCircleEnabled:
native BlzIsSelectionCircleEnabled takes nothing returns boolean
BlzIsTargetIndicatorEnabled:
native BlzIsTargetIndicatorEnabled takes nothing returns boolean
BlzLoadTOCFile:
native BlzLoadTOCFile takes string TOCFile returns boolean
BlzFrameIsVisible:
native BlzFrameIsVisible takes framehandle frame returns boolean
BlzFrameGetEnable:
native BlzFrameGetEnable takes framehandle frame returns boolean
BlzSendSyncData:
native BlzSendSyncData takes string prefix, string data returns boolean
BlzGetTriggerPlayerIsKeyDown:
native BlzGetTriggerPlayerIsKeyDown takes nothing returns boolean
BlzIsLocalClientActive:
native BlzIsLocalClientActive takes nothing returns boolean
BlzChangeMinimapTerrainTex:
native BlzChangeMinimapTerrainTex takes string texFile returns boolean
BlzGetAbilityBooleanField:
native BlzGetAbilityBooleanField takes ability whichAbility, abilitybooleanfield whichField returns boolean
BlzGetAbilityBooleanLevelField:
native BlzGetAbilityBooleanLevelField takes ability whichAbility, abilitybooleanlevelfield whichField, integer level returns boolean
BlzGetAbilityBooleanLevelArrayField:
native BlzGetAbilityBooleanLevelArrayField takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, integer index returns boolean
BlzSetAbilityIntegerField:
native BlzSetAbilityIntegerField takes ability whichAbility, abilityintegerfield whichField, integer value returns boolean
BlzSetAbilityRealField:
native BlzSetAbilityRealField takes ability whichAbility, abilityrealfield whichField, real value returns boolean
BlzSetAbilityStringField:
native BlzSetAbilityStringField takes ability whichAbility, abilitystringfield whichField, string value returns boolean
BlzSetAbilityIntegerLevelField:
native BlzSetAbilityIntegerLevelField takes ability whichAbility, abilityintegerlevelfield whichField, integer level, integer value returns boolean
BlzSetAbilityRealLevelField:
native BlzSetAbilityRealLevelField takes ability whichAbility, abilityreallevelfield whichField, integer level, real value returns boolean
BlzSetAbilityStringLevelField:
native BlzSetAbilityStringLevelField takes ability whichAbility, abilitystringlevelfield whichField, integer level, string value returns boolean
BlzSetAbilityIntegerLevelArrayField:
native BlzSetAbilityIntegerLevelArrayField takes ability whichAbility, abilityintegerlevelarrayfield whichField, integer level, integer index, integer value returns boolean
BlzSetAbilityRealLevelArrayField:
native BlzSetAbilityRealLevelArrayField takes ability whichAbility, abilityreallevelarrayfield whichField, integer level, integer index, real value returns boolean
BlzSetAbilityStringLevelArrayField:
native BlzSetAbilityStringLevelArrayField takes ability whichAbility, abilitystringlevelarrayfield whichField, integer level, integer index, string value returns boolean
BlzAddAbilityIntegerLevelArrayField:
native BlzAddAbilityIntegerLevelArrayField takes ability whichAbility, abilityintegerlevelarrayfield whichField, integer level, integer value returns boolean
BlzAddAbilityRealLevelArrayField:
native BlzAddAbilityRealLevelArrayField takes ability whichAbility, abilityreallevelarrayfield whichField, integer level, real value returns boolean
BlzAddAbilityStringLevelArrayField:
native BlzAddAbilityStringLevelArrayField takes ability whichAbility, abilitystringlevelarrayfield whichField, integer level, string value returns boolean
BlzRemoveAbilityIntegerLevelArrayField:
native BlzRemoveAbilityIntegerLevelArrayField takes ability whichAbility, abilityintegerlevelarrayfield whichField, integer level, integer value returns boolean
BlzRemoveAbilityRealLevelArrayField:
native BlzRemoveAbilityRealLevelArrayField takes ability whichAbility, abilityreallevelarrayfield whichField, integer level, real value returns boolean
BlzRemoveAbilityStringLevelArrayField:
native BlzRemoveAbilityStringLevelArrayField takes ability whichAbility, abilitystringlevelarrayfield whichField, integer level, string value returns boolean
BlzItemAddAbility:
native BlzItemAddAbility takes item whichItem, integer abilCode returns boolean
BlzGetItemBooleanField:
native BlzGetItemBooleanField takes item whichItem, itembooleanfield whichField returns boolean
BlzSetItemIntegerField:
native BlzSetItemIntegerField takes item whichItem, itemintegerfield whichField, integer value returns boolean
BlzSetItemRealField:
native BlzSetItemRealField takes item whichItem, itemrealfield whichField, real value returns boolean
BlzSetItemStringField:
native BlzSetItemStringField takes item whichItem, itemstringfield whichField, string value returns boolean
BlzItemRemoveAbility:
native BlzItemRemoveAbility takes item whichItem, integer abilCode returns boolean
BlzGetUnitBooleanField:
native BlzGetUnitBooleanField takes unit whichUnit, unitbooleanfield whichField returns boolean
BlzSetUnitIntegerField:
native BlzSetUnitIntegerField takes unit whichUnit, unitintegerfield whichField, integer value returns boolean
BlzSetUnitRealField:
native BlzSetUnitRealField takes unit whichUnit, unitrealfield whichField, real value returns boolean
BlzSetUnitStringField:
native BlzSetUnitStringField takes unit whichUnit, unitstringfield whichField, string value returns boolean
BlzGetUnitWeaponBooleanField:
native BlzGetUnitWeaponBooleanField takes unit whichUnit, unitweaponbooleanfield whichField, integer index returns boolean
BlzSetUnitWeaponIntegerField:
native BlzSetUnitWeaponIntegerField takes unit whichUnit, unitweaponintegerfield whichField, integer index, integer value returns boolean
BlzSetUnitWeaponRealField:
native BlzSetUnitWeaponRealField takes unit whichUnit, unitweaponrealfield whichField, integer index, real value returns boolean
BlzSetUnitWeaponStringField:
native BlzSetUnitWeaponStringField takes unit whichUnit, unitweaponstringfield whichField, integer index, string value returns boolean
blizzard.j
RectContainsCoords:
function RectContainsCoords takes rect r, real x, real y returns boolean
RectContainsLoc:
function RectContainsLoc takes rect r, location loc returns boolean
RectContainsUnit:
function RectContainsUnit takes rect r, unit whichUnit returns boolean
RectContainsItem:
function RectContainsItem takes item whichItem, rect r returns boolean
QueuedTriggerRemoveByIndex:
function QueuedTriggerRemoveByIndex takes integer trigIndex returns boolean
QueuedTriggerAttemptExec:
function QueuedTriggerAttemptExec takes nothing returns boolean
IsTriggerQueueEmptyBJ:
function IsTriggerQueueEmptyBJ takes nothing returns boolean
IsTriggerQueuedBJ:
function IsTriggerQueuedBJ takes trigger trig returns boolean
CompareLocationsBJ:
function CompareLocationsBJ takes location A, location B returns boolean
CompareRectsBJ:
function CompareRectsBJ takes rect A, rect B returns boolean
DestroyLightningBJ:
function DestroyLightningBJ takes lightning whichBolt returns boolean
MoveLightningLoc:
function MoveLightningLoc takes lightning whichBolt, location where1, location where2 returns boolean
SetLightningColorBJ:
function SetLightningColorBJ takes lightning whichBolt, real r, real g, real b, real a returns boolean
IsTerrainPathableBJ:
function IsTerrainPathableBJ takes location where, pathingtype t returns boolean
GetSoundIsPlayingBJ:
function GetSoundIsPlayingBJ takes sound soundHandle returns boolean
IsDawnDuskEnabled:
function IsDawnDuskEnabled takes nothing returns boolean
UnitHasBuffBJ:
function UnitHasBuffBJ takes unit whichUnit, integer buffcode returns boolean
UnitRemoveBuffBJ:
function UnitRemoveBuffBJ takes integer buffcode, unit whichUnit returns boolean
UnitAddItemSwapped:
function UnitAddItemSwapped takes item whichItem, unit whichHero returns boolean
ModifyHeroSkillPoints:
function ModifyHeroSkillPoints takes unit whichHero, integer modifyMethod, integer value returns boolean
UnitDropItemPointBJ:
function UnitDropItemPointBJ takes unit whichUnit, item whichItem, real x, real y returns boolean
UnitDropItemPointLoc:
function UnitDropItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean
UnitDropItemSlotBJ:
function UnitDropItemSlotBJ takes unit whichUnit, item whichItem, integer slot returns boolean
UnitDropItemTargetBJ:
function UnitDropItemTargetBJ takes unit whichUnit, item whichItem, widget target returns boolean
UnitUseItemDestructable:
function UnitUseItemDestructable takes unit whichUnit, item whichItem, widget target returns boolean
UnitUseItemPointLoc:
function UnitUseItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean
UnitHasItemOfTypeBJ:
function UnitHasItemOfTypeBJ takes unit whichUnit, integer itemId returns boolean
IsItemHiddenBJ:
function IsItemHiddenBJ takes item whichItem returns boolean
CheckItemStatus:
function CheckItemStatus takes item whichItem, integer status returns boolean
CheckItemcodeStatus:
function CheckItemcodeStatus takes integer itemId, integer status returns boolean
IsUnitDeadBJ:
function IsUnitDeadBJ takes unit whichUnit returns boolean
IsUnitAliveBJ:
function IsUnitAliveBJ takes unit whichUnit returns boolean
IsUnitGroupDeadBJ:
function IsUnitGroupDeadBJ takes group g returns boolean
IsUnitGroupEmptyBJ:
function IsUnitGroupEmptyBJ takes group g returns boolean
IsUnitGroupInRectBJ:
function IsUnitGroupInRectBJ takes group g, rect r returns boolean
IsUnitHiddenBJ:
function IsUnitHiddenBJ takes unit whichUnit returns boolean
IssueHauntOrderAtLocBJFilter:
function IssueHauntOrderAtLocBJFilter takes nothing returns boolean
IssueHauntOrderAtLocBJ:
function IssueHauntOrderAtLocBJ takes unit whichPeon, location loc returns boolean
IssueBuildOrderByIdLocBJ:
function IssueBuildOrderByIdLocBJ takes unit whichPeon, integer unitId, location loc returns boolean
IssueTrainOrderByIdBJ:
function IssueTrainOrderByIdBJ takes unit whichUnit, integer unitId returns boolean
GroupTrainOrderByIdBJ:
function GroupTrainOrderByIdBJ takes group g, integer unitId returns boolean
IssueUpgradeOrderByIdBJ:
function IssueUpgradeOrderByIdBJ takes unit whichUnit, integer techId returns boolean
UnitCanSleepBJ:
function UnitCanSleepBJ takes unit whichUnit returns boolean
UnitIsSleepingBJ:
function UnitIsSleepingBJ takes unit whichUnit returns boolean
DoesUnitGenerateAlarms:
function DoesUnitGenerateAlarms takes unit whichUnit returns boolean
IsUnitPausedBJ:
function IsUnitPausedBJ takes unit whichUnit returns boolean
UnitRemoveAbilityBJ:
function UnitRemoveAbilityBJ takes integer abilityId, unit whichUnit returns boolean
UnitAddAbilityBJ:
function UnitAddAbilityBJ takes integer abilityId, unit whichUnit returns boolean
UnitRemoveTypeBJ:
function UnitRemoveTypeBJ takes unittype whichType, unit whichUnit returns boolean
UnitAddTypeBJ:
function UnitAddTypeBJ takes unittype whichType, unit whichUnit returns boolean
IsUnitInTransportBJ:
function IsUnitInTransportBJ takes unit whichUnit, unit whichTransport returns boolean
IsUnitLoadedBJ:
function IsUnitLoadedBJ takes unit whichUnit returns boolean
IsUnitIllusionBJ:
function IsUnitIllusionBJ takes unit whichUnit returns boolean
UnitDamagePointLoc:
function UnitDamagePointLoc takes unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage returns boolean
UnitDamageTargetBJ:
function UnitDamageTargetBJ takes unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage returns boolean
IsDestructableInvulnerableBJ:
function IsDestructableInvulnerableBJ takes destructable d returns boolean
EnumDestructablesInCircleBJFilter:
function EnumDestructablesInCircleBJFilter takes nothing returns boolean
IsDestructableDeadBJ:
function IsDestructableDeadBJ takes destructable d returns boolean
IsDestructableAliveBJ:
function IsDestructableAliveBJ takes destructable d returns boolean
NearbyElevatorExists:
function NearbyElevatorExists takes real x, real y returns boolean
WaygateIsActiveBJ:
function WaygateIsActiveBJ takes unit waygate returns boolean
GetUnitsInRectOfPlayerFilter:
function GetUnitsInRectOfPlayerFilter takes nothing returns boolean
GetUnitsOfTypeIdAllFilter:
function GetUnitsOfTypeIdAllFilter takes nothing returns boolean
GetUnitsOfPlayerAndTypeIdFilter:
function GetUnitsOfPlayerAndTypeIdFilter takes nothing returns boolean
LivingPlayerUnitsOfTypeIdFilter:
function LivingPlayerUnitsOfTypeIdFilter takes nothing returns boolean
PlayersAreCoAllied:
function PlayersAreCoAllied takes player playerA, player playerB returns boolean
AllowVictoryDefeat:
function AllowVictoryDefeat takes playergameresult gameResult returns boolean
LeaderboardHasPlayerItemBJ:
function LeaderboardHasPlayerItemBJ takes leaderboard lb, player whichPlayer returns boolean
SaveGameCacheBJ:
function SaveGameCacheBJ takes gamecache cache returns boolean
StoreStringBJ:
function StoreStringBJ takes string value, string key, string missionKey, gamecache cache returns boolean
StoreUnitBJ:
function StoreUnitBJ takes unit whichUnit, string key, string missionKey, gamecache cache returns boolean
SaveStringBJ:
function SaveStringBJ takes string value, integer key, integer missionKey, hashtable table returns boolean
SavePlayerHandleBJ:
function SavePlayerHandleBJ takes player whichPlayer, integer key, integer missionKey, hashtable table returns boolean
SaveWidgetHandleBJ:
function SaveWidgetHandleBJ takes widget whichWidget, integer key, integer missionKey, hashtable table returns boolean
SaveDestructableHandleBJ:
function SaveDestructableHandleBJ takes destructable whichDestructable, integer key, integer missionKey, hashtable table returns boolean
SaveItemHandleBJ:
function SaveItemHandleBJ takes item whichItem, integer key, integer missionKey, hashtable table returns boolean
SaveUnitHandleBJ:
function SaveUnitHandleBJ takes unit whichUnit, integer key, integer missionKey, hashtable table returns boolean
SaveAbilityHandleBJ:
function SaveAbilityHandleBJ takes ability whichAbility, integer key, integer missionKey, hashtable table returns boolean
SaveTimerHandleBJ:
function SaveTimerHandleBJ takes timer whichTimer, integer key, integer missionKey, hashtable table returns boolean
SaveTriggerHandleBJ:
function SaveTriggerHandleBJ takes trigger whichTrigger, integer key, integer missionKey, hashtable table returns boolean
SaveTriggerConditionHandleBJ:
function SaveTriggerConditionHandleBJ takes triggercondition whichTriggercondition, integer key, integer missionKey, hashtable table returns boolean
SaveTriggerActionHandleBJ:
function SaveTriggerActionHandleBJ takes triggeraction whichTriggeraction, integer key, integer missionKey, hashtable table returns boolean
SaveTriggerEventHandleBJ:
function SaveTriggerEventHandleBJ takes event whichEvent, integer key, integer missionKey, hashtable table returns boolean
SaveForceHandleBJ:
function SaveForceHandleBJ takes force whichForce, integer key, integer missionKey, hashtable table returns boolean
SaveGroupHandleBJ:
function SaveGroupHandleBJ takes group whichGroup, integer key, integer missionKey, hashtable table returns boolean
SaveLocationHandleBJ:
function SaveLocationHandleBJ takes location whichLocation, integer key, integer missionKey, hashtable table returns boolean
SaveRectHandleBJ:
function SaveRectHandleBJ takes rect whichRect, integer key, integer missionKey, hashtable table returns boolean
SaveBooleanExprHandleBJ:
function SaveBooleanExprHandleBJ takes boolexpr whichBoolexpr, integer key, integer missionKey, hashtable table returns boolean
SaveSoundHandleBJ:
function SaveSoundHandleBJ takes sound whichSound, integer key, integer missionKey, hashtable table returns boolean
SaveEffectHandleBJ:
function SaveEffectHandleBJ takes effect whichEffect, integer key, integer missionKey, hashtable table returns boolean
SaveUnitPoolHandleBJ:
function SaveUnitPoolHandleBJ takes unitpool whichUnitpool, integer key, integer missionKey, hashtable table returns boolean
SaveItemPoolHandleBJ:
function SaveItemPoolHandleBJ takes itempool whichItempool, integer key, integer missionKey, hashtable table returns boolean
SaveQuestHandleBJ:
function SaveQuestHandleBJ takes quest whichQuest, integer key, integer missionKey, hashtable table returns boolean
SaveQuestItemHandleBJ:
function SaveQuestItemHandleBJ takes questitem whichQuestitem, integer key, integer missionKey, hashtable table returns boolean
SaveDefeatConditionHandleBJ:
function SaveDefeatConditionHandleBJ takes defeatcondition whichDefeatcondition, integer key, integer missionKey, hashtable table returns boolean
SaveTimerDialogHandleBJ:
function SaveTimerDialogHandleBJ takes timerdialog whichTimerdialog, integer key, integer missionKey, hashtable table returns boolean
SaveLeaderboardHandleBJ:
function SaveLeaderboardHandleBJ takes leaderboard whichLeaderboard, integer key, integer missionKey, hashtable table returns boolean
SaveMultiboardHandleBJ:
function SaveMultiboardHandleBJ takes multiboard whichMultiboard, integer key, integer missionKey, hashtable table returns boolean
SaveMultiboardItemHandleBJ:
function SaveMultiboardItemHandleBJ takes multiboarditem whichMultiboarditem, integer key, integer missionKey, hashtable table returns boolean
SaveTrackableHandleBJ:
function SaveTrackableHandleBJ takes trackable whichTrackable, integer key, integer missionKey, hashtable table returns boolean
SaveDialogHandleBJ:
function SaveDialogHandleBJ takes dialog whichDialog, integer key, integer missionKey, hashtable table returns boolean
SaveButtonHandleBJ:
function SaveButtonHandleBJ takes button whichButton, integer key, integer missionKey, hashtable table returns boolean
SaveTextTagHandleBJ:
function SaveTextTagHandleBJ takes texttag whichTexttag, integer key, integer missionKey, hashtable table returns boolean
SaveLightningHandleBJ:
function SaveLightningHandleBJ takes lightning whichLightning, integer key, integer missionKey, hashtable table returns boolean
SaveImageHandleBJ:
function SaveImageHandleBJ takes image whichImage, integer key, integer missionKey, hashtable table returns boolean
SaveUbersplatHandleBJ:
function SaveUbersplatHandleBJ takes ubersplat whichUbersplat, integer key, integer missionKey, hashtable table returns boolean
SaveRegionHandleBJ:
function SaveRegionHandleBJ takes region whichRegion, integer key, integer missionKey, hashtable table returns boolean
SaveFogStateHandleBJ:
function SaveFogStateHandleBJ takes fogstate whichFogState, integer key, integer missionKey, hashtable table returns boolean
SaveFogModifierHandleBJ:
function SaveFogModifierHandleBJ takes fogmodifier whichFogModifier, integer key, integer missionKey, hashtable table returns boolean
SaveAgentHandleBJ:
function SaveAgentHandleBJ takes agent whichAgent, integer key, integer missionKey, hashtable table returns boolean
SaveHashtableHandleBJ:
function SaveHashtableHandleBJ takes hashtable whichHashtable, integer key, integer missionKey, hashtable table returns boolean
GetStoredBooleanBJ:
function GetStoredBooleanBJ takes string key, string missionKey, gamecache cache returns boolean
LoadBooleanBJ:
function LoadBooleanBJ takes integer key, integer missionKey, hashtable table returns boolean
HaveStoredValue:
function HaveStoredValue takes string key, integer valueType, string missionKey, gamecache cache returns boolean
HaveSavedValue:
function HaveSavedValue takes integer key, integer valueType, integer missionKey, hashtable table returns boolean
IsCustomCampaignButtonVisibile:
function IsCustomCampaignButtonVisibile takes integer whichButton returns boolean
RenameSaveDirectoryBJ:
function RenameSaveDirectoryBJ takes string sourceDirName, string destDirName returns boolean
RemoveSaveDirectoryBJ:
function RemoveSaveDirectoryBJ takes string sourceDirName returns boolean
CopySaveGameBJ:
function CopySaveGameBJ takes string sourceSaveName, string destSaveName returns boolean
IsPlayerSlotState:
function IsPlayerSlotState takes player whichPlayer, playerslotstate whichState returns boolean
IsPlayerFlagSetBJ:
function IsPlayerFlagSetBJ takes playerstate whichPlayerFlag, player whichPlayer returns boolean
IsPointBlightedBJ:
function IsPointBlightedBJ takes location where returns boolean
IssueTargetOrderBJ:
function IssueTargetOrderBJ takes unit whichUnit, string order, widget targetWidget returns boolean
IssuePointOrderLocBJ:
function IssuePointOrderLocBJ takes unit whichUnit, string order, location whichLocation returns boolean
IssueTargetDestructableOrder:
function IssueTargetDestructableOrder takes unit whichUnit, string order, widget targetWidget returns boolean
IssueTargetItemOrder:
function IssueTargetItemOrder takes unit whichUnit, string order, widget targetWidget returns boolean
IssueImmediateOrderBJ:
function IssueImmediateOrderBJ takes unit whichUnit, string order returns boolean
GroupTargetOrderBJ:
function GroupTargetOrderBJ takes group whichGroup, string order, widget targetWidget returns boolean
GroupPointOrderLocBJ:
function GroupPointOrderLocBJ takes group whichGroup, string order, location whichLocation returns boolean
GroupImmediateOrderBJ:
function GroupImmediateOrderBJ takes group whichGroup, string order returns boolean
GroupTargetDestructableOrder:
function GroupTargetDestructableOrder takes group whichGroup, string order, widget targetWidget returns boolean
GroupTargetItemOrder:
function GroupTargetItemOrder takes group whichGroup, string order, widget targetWidget returns boolean
MeleeTrainedUnitIsHeroBJFilter:
function MeleeTrainedUnitIsHeroBJFilter takes nothing returns boolean
MeleePlayerIsOpponent:
function MeleePlayerIsOpponent takes integer playerIndex, integer opponentIndex returns boolean
MeleePlayerIsCrippled:
function MeleePlayerIsCrippled takes player whichPlayer returns boolean
MeleeWasUserPlayer:
function MeleeWasUserPlayer takes player whichPlayer returns boolean
BlzIsLastInstanceObjectFunctionSuccessful:
function BlzIsLastInstanceObjectFunctionSuccessful takes nothing returns boolean
common.ai
DoAiScriptDebug:
native DoAiScriptDebug takes nothing returns boolean
TownHasMine:
native TownHasMine takes integer townid returns boolean
TownHasHall:
native TownHasHall takes integer townid returns boolean
SetProduce:
native SetProduce takes integer qty, integer id, integer town returns boolean
SetExpansion:
native SetExpansion takes unit peon, integer id returns boolean
SetUpgrade:
native SetUpgrade takes integer id returns boolean
MergeUnits:
native MergeUnits takes integer qty, integer a, integer b, integer make returns boolean
ConvertUnits:
native ConvertUnits takes integer qty, integer id returns boolean
AddAssault:
native AddAssault takes integer qty, integer id returns boolean
AddDefenders:
native AddDefenders takes integer qty, integer id returns boolean
WaitGetEnemyBase:
native WaitGetEnemyBase takes nothing returns boolean
IsTowered:
native IsTowered takes unit target returns boolean
CaptainIsHome:
native CaptainIsHome takes nothing returns boolean
CaptainIsFull:
native CaptainIsFull takes nothing returns boolean
CaptainIsEmpty:
native CaptainIsEmpty takes nothing returns boolean
CaptainRetreating:
native CaptainRetreating takes nothing returns boolean
CaptainAtGoal:
native CaptainAtGoal takes nothing returns boolean
CreepsOnMap:
native CreepsOnMap takes nothing returns boolean
UnitAlive:
native UnitAlive takes unit id returns boolean
UnitInvis:
native UnitInvis takes unit id returns boolean
TownThreatened:
native TownThreatened takes nothing returns boolean
StartUpgrade:
function StartUpgrade takes integer level, integer upgid returns boolean
HallsCompleted:
function HallsCompleted takes integer unitid returns boolean
StartUnit:
function StartUnit takes integer ask_qty, integer unitid, integer town returns boolean
StartExpansion:
function StartExpansion takes integer qty, integer hall returns boolean
PrepSuicideOnPlayer:
function PrepSuicideOnPlayer takes integer seconds returns boolean
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