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Jass documentation Database
JASS Documentation Database REFORGED
Results for the query "boolean" as a "type"
Type boolean
Ancestor type: |
NO ancestor, hardcoded |
Children type(s): |
None |
Location: |
hardcoded |
Preview: |
No preview available |
Information about boolean
[Taken from old jassdoc]Booleans might be true or false, common.j variables TRUE and FALSE were added to allow you to use them, but it is not a good idea to do so. Comparision expresions == , <= ,< , > , >= , != return boolean. if, elseif and exitwhen statements take boolean as argument.
Functions that takes type boolean
common.j |
StringCase: | native StringCase takes string source, boolean upper returns string |
SetGameTypeSupported: | native SetGameTypeSupported takes gametype whichGameType, boolean value returns nothing |
SetMapFlag: | native SetMapFlag takes mapflag whichMapFlag, boolean value returns nothing |
SetPlayerAlliance: | native SetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value returns nothing |
SetPlayerRaceSelectable: | native SetPlayerRaceSelectable takes player whichPlayer, boolean value returns nothing |
SetPlayerOnScoreScreen: | native SetPlayerOnScoreScreen takes player whichPlayer, boolean flag returns nothing |
TimerStart: | native TimerStart takes timer whichTimer, real timeout, boolean periodic, code handlerFunc returns nothing |
TriggerWaitOnSleeps: | native TriggerWaitOnSleeps takes trigger whichTrigger, boolean flag returns nothing |
TriggerRegisterTimerEvent: | native TriggerRegisterTimerEvent takes trigger whichTrigger, real timeout, boolean periodic returns event |
TriggerRegisterPlayerChatEvent: | native TriggerRegisterPlayerChatEvent takes trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly returns event |
SetDestructableInvulnerable: | native SetDestructableInvulnerable takes destructable d, boolean flag returns nothing |
DestructableRestoreLife: | native DestructableRestoreLife takes destructable d, real life, boolean birth returns nothing |
ShowDestructable: | native ShowDestructable takes destructable d, boolean flag returns nothing |
SetItemDropOnDeath: | native SetItemDropOnDeath takes item whichItem, boolean flag returns nothing |
SetItemDroppable: | native SetItemDroppable takes item i, boolean flag returns nothing |
SetItemPawnable: | native SetItemPawnable takes item i, boolean flag returns nothing |
SetItemPlayer: | native SetItemPlayer takes item whichItem, player whichPlayer, boolean changeColor returns nothing |
SetItemInvulnerable: | native SetItemInvulnerable takes item whichItem, boolean flag returns nothing |
SetItemVisible: | native SetItemVisible takes item whichItem, boolean show returns nothing |
ShowUnit: | native ShowUnit takes unit whichUnit, boolean show returns nothing |
SetUnitCreepGuard: | native SetUnitCreepGuard takes unit whichUnit, boolean creepGuard returns nothing |
SetUnitOwner: | native SetUnitOwner takes unit whichUnit, player whichPlayer, boolean changeColor returns nothing |
AddUnitAnimationProperties: | native AddUnitAnimationProperties takes unit whichUnit, string animProperties, boolean add returns nothing |
SetUnitRescuable: | native SetUnitRescuable takes unit whichUnit, player byWhichPlayer, boolean flag returns nothing |
SetHeroStr: | native SetHeroStr takes unit whichHero, integer newStr, boolean permanent returns nothing |
SetHeroAgi: | native SetHeroAgi takes unit whichHero, integer newAgi, boolean permanent returns nothing |
SetHeroInt: | native SetHeroInt takes unit whichHero, integer newInt, boolean permanent returns nothing |
GetHeroStr: | native GetHeroStr takes unit whichHero, boolean includeBonuses returns integer |
GetHeroAgi: | native GetHeroAgi takes unit whichHero, boolean includeBonuses returns integer |
GetHeroInt: | native GetHeroInt takes unit whichHero, boolean includeBonuses returns integer |
SetHeroXP: | native SetHeroXP takes unit whichHero, integer newXpVal, boolean showEyeCandy returns nothing |
AddHeroXP: | native AddHeroXP takes unit whichHero, integer xpToAdd, boolean showEyeCandy returns nothing |
SetHeroLevel: | native SetHeroLevel takes unit whichHero, integer level, boolean showEyeCandy returns nothing |
SuspendHeroXP: | native SuspendHeroXP takes unit whichHero, boolean flag returns nothing |
ReviveHero: | native ReviveHero takes unit whichHero, real x, real y, boolean doEyecandy returns boolean |
ReviveHeroLoc: | native ReviveHeroLoc takes unit whichHero, location loc, boolean doEyecandy returns boolean |
SetUnitExploded: | native SetUnitExploded takes unit whichUnit, boolean exploded returns nothing |
SetUnitInvulnerable: | native SetUnitInvulnerable takes unit whichUnit, boolean flag returns nothing |
PauseUnit: | native PauseUnit takes unit whichUnit, boolean flag returns nothing |
SetUnitPathing: | native SetUnitPathing takes unit whichUnit, boolean flag returns nothing |
SelectUnit: | native SelectUnit takes unit whichUnit, boolean flag returns nothing |
SetUnitUseFood: | native SetUnitUseFood takes unit whichUnit, boolean useFood returns nothing |
UnitShareVision: | native UnitShareVision takes unit whichUnit, player whichPlayer, boolean share returns nothing |
UnitSuspendDecay: | native UnitSuspendDecay takes unit whichUnit, boolean suspend returns nothing |
UnitMakeAbilityPermanent: | native UnitMakeAbilityPermanent takes unit whichUnit, boolean permanent, integer abilityId returns boolean |
UnitRemoveBuffs: | native UnitRemoveBuffs takes unit whichUnit, boolean removePositive, boolean removeNegative returns nothing |
UnitRemoveBuffsEx: | native UnitRemoveBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns nothing |
UnitHasBuffsEx: | native UnitHasBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns boolean |
UnitCountBuffsEx: | native UnitCountBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns integer |
UnitAddSleep: | native UnitAddSleep takes unit whichUnit, boolean add returns nothing |
UnitAddSleepPerm: | native UnitAddSleepPerm takes unit whichUnit, boolean add returns nothing |
UnitIgnoreAlarm: | native UnitIgnoreAlarm takes unit whichUnit, boolean flag returns boolean |
UnitPauseTimedLife: | native UnitPauseTimedLife takes unit whichUnit, boolean flag returns nothing |
UnitSetUsesAltIcon: | native UnitSetUsesAltIcon takes unit whichUnit, boolean flag returns nothing |
UnitDamagePoint: | native UnitDamagePoint takes unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean |
UnitDamageTarget: | native UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean |
WaygateActivate: | native WaygateActivate takes unit waygate, boolean activate returns nothing |
GetPlayerUnitCount: | constant native GetPlayerUnitCount takes player whichPlayer, boolean includeIncomplete returns integer |
GetPlayerTypedUnitCount: | constant native GetPlayerTypedUnitCount takes player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades returns integer |
GetPlayerStructureCount: | constant native GetPlayerStructureCount takes player whichPlayer, boolean includeIncomplete returns integer |
GetPlayerTechResearched: | constant native GetPlayerTechResearched takes player whichPlayer, integer techid, boolean specificonly returns boolean |
GetPlayerTechCount: | constant native GetPlayerTechCount takes player whichPlayer, integer techid, boolean specificonly returns integer |
CripplePlayer: | native CripplePlayer takes player whichPlayer, force toWhichPlayers, boolean flag returns nothing |
SetPlayerAbilityAvailable: | native SetPlayerAbilityAvailable takes player whichPlayer, integer abilid, boolean avail returns nothing |
SetFogStateRect: | native SetFogStateRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision returns nothing |
SetFogStateRadius: | native SetFogStateRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision returns nothing |
SetFogStateRadiusLoc: | native SetFogStateRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision returns nothing |
FogMaskEnable: | native FogMaskEnable takes boolean enable returns nothing |
FogEnable: | native FogEnable takes boolean enable returns nothing |
CreateFogModifierRect: | native CreateFogModifierRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits returns fogmodifier |
CreateFogModifierRadius: | native CreateFogModifierRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier |
CreateFogModifierRadiusLoc: | native CreateFogModifierRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier |
EndGame: | native EndGame takes boolean doScoreScreen returns nothing |
ChangeLevel: | native ChangeLevel takes string newLevel, boolean doScoreScreen returns nothing |
RestartGame: | native RestartGame takes boolean doScoreScreen returns nothing |
LoadGame: | native LoadGame takes string saveFileName, boolean doScoreScreen returns nothing |
SaveGameCheckpoint: | native SaveGameCheckpoint takes string saveFileName, boolean showWindow returns nothing |
SetTutorialCleared: | native SetTutorialCleared takes boolean cleared returns nothing |
SetMissionAvailable: | native SetMissionAvailable takes integer campaignNumber, integer missionNumber, boolean available returns nothing |
SetCampaignAvailable: | native SetCampaignAvailable takes integer campaignNumber, boolean available returns nothing |
SetOpCinematicAvailable: | native SetOpCinematicAvailable takes integer campaignNumber, boolean available returns nothing |
SetEdCinematicAvailable: | native SetEdCinematicAvailable takes integer campaignNumber, boolean available returns nothing |
SetCustomCampaignButtonVisible: | native SetCustomCampaignButtonVisible takes integer whichButton, boolean visible returns nothing |
DialogAddQuitButton: | native DialogAddQuitButton takes dialog whichDialog, boolean doScoreScreen, string buttonText, integer hotkey returns button |
DialogDisplay: | native DialogDisplay takes player whichPlayer, dialog whichDialog, boolean flag returns nothing |
StoreBoolean: | native StoreBoolean takes gamecache cache, string missionKey, string key, boolean value returns nothing |
SaveBoolean: | native SaveBoolean takes hashtable table, integer parentKey, integer childKey, boolean value returns nothing |
EnableUserControl: | native EnableUserControl takes boolean b returns nothing |
EnableUserUI: | native EnableUserUI takes boolean b returns nothing |
SuspendTimeOfDay: | native SuspendTimeOfDay takes boolean b returns nothing |
ShowInterface: | native ShowInterface takes boolean flag, real fadeDuration returns nothing |
PauseGame: | native PauseGame takes boolean flag returns nothing |
PingMinimapEx: | native PingMinimapEx takes real x, real y, real duration, integer red, integer green, integer blue, boolean extraEffects returns nothing |
SetMinimapIconVisible: | native SetMinimapIconVisible takes minimapicon whichMinimapIcon, boolean visible returns nothing |
SetMinimapIconOrphanDestroy: | native SetMinimapIconOrphanDestroy takes minimapicon whichMinimapIcon, boolean doDestroy returns nothing |
EnableOcclusion: | native EnableOcclusion takes boolean flag returns nothing |
EnableWorldFogBoundary: | native EnableWorldFogBoundary takes boolean b returns nothing |
DisableRestartMission: | native DisableRestartMission takes boolean flag returns nothing |
SetTextTagVisibility: | native SetTextTagVisibility takes texttag t, boolean flag returns nothing |
SetTextTagSuspended: | native SetTextTagSuspended takes texttag t, boolean flag returns nothing |
SetTextTagPermanent: | native SetTextTagPermanent takes texttag t, boolean flag returns nothing |
SetCreepCampFilterState: | native SetCreepCampFilterState takes boolean state returns nothing |
EnableMinimapFilterButtons: | native EnableMinimapFilterButtons takes boolean enableAlly, boolean enableCreep returns nothing |
EnableDragSelect: | native EnableDragSelect takes boolean state, boolean ui returns nothing |
EnablePreSelect: | native EnablePreSelect takes boolean state, boolean ui returns nothing |
EnableSelect: | native EnableSelect takes boolean state, boolean ui returns nothing |
QuestSetRequired: | native QuestSetRequired takes quest whichQuest, boolean required returns nothing |
QuestSetCompleted: | native QuestSetCompleted takes quest whichQuest, boolean completed returns nothing |
QuestSetDiscovered: | native QuestSetDiscovered takes quest whichQuest, boolean discovered returns nothing |
QuestSetFailed: | native QuestSetFailed takes quest whichQuest, boolean failed returns nothing |
QuestSetEnabled: | native QuestSetEnabled takes quest whichQuest, boolean enabled returns nothing |
QuestItemSetCompleted: | native QuestItemSetCompleted takes questitem whichQuestItem, boolean completed returns nothing |
TimerDialogDisplay: | native TimerDialogDisplay takes timerdialog whichDialog, boolean display returns nothing |
LeaderboardDisplay: | native LeaderboardDisplay takes leaderboard lb, boolean show returns nothing |
LeaderboardSortItemsByValue: | native LeaderboardSortItemsByValue takes leaderboard lb, boolean ascending returns nothing |
LeaderboardSortItemsByPlayer: | native LeaderboardSortItemsByPlayer takes leaderboard lb, boolean ascending returns nothing |
LeaderboardSortItemsByLabel: | native LeaderboardSortItemsByLabel takes leaderboard lb, boolean ascending returns nothing |
LeaderboardSetStyle: | native LeaderboardSetStyle takes leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons returns nothing |
LeaderboardSetItemStyle: | native LeaderboardSetItemStyle takes leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon returns nothing |
MultiboardDisplay: | native MultiboardDisplay takes multiboard lb, boolean show returns nothing |
MultiboardMinimize: | native MultiboardMinimize takes multiboard lb, boolean minimize returns nothing |
MultiboardSetItemsStyle: | native MultiboardSetItemsStyle takes multiboard lb, boolean showValues, boolean showIcons returns nothing |
MultiboardSetItemStyle: | native MultiboardSetItemStyle takes multiboarditem mbi, boolean showValue, boolean showIcon returns nothing |
MultiboardSuppressDisplay: | native MultiboardSuppressDisplay takes boolean flag returns nothing |
SetCameraTargetController: | native SetCameraTargetController takes unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing |
CameraSetupApply: | native CameraSetupApply takes camerasetup whichSetup, boolean doPan, boolean panTimed returns nothing |
CameraSetupApplyForceDuration: | native CameraSetupApplyForceDuration takes camerasetup whichSetup, boolean doPan, real forceDuration returns nothing |
CameraSetTargetNoiseEx: | native CameraSetTargetNoiseEx takes real mag, real velocity, boolean vertOnly returns nothing |
CameraSetSourceNoiseEx: | native CameraSetSourceNoiseEx takes real mag, real velocity, boolean vertOnly returns nothing |
DisplayCineFilter: | native DisplayCineFilter takes boolean flag returns nothing |
ForceCinematicSubtitles: | native ForceCinematicSubtitles takes boolean flag returns nothing |
SetCinematicAudio: | native SetCinematicAudio takes boolean cinematicAudio returns nothing |
CreateSound: | native CreateSound takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting returns sound |
CreateSoundFilenameWithLabel: | native CreateSoundFilenameWithLabel takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName returns sound |
CreateSoundFromLabel: | native CreateSoundFromLabel takes string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate returns sound |
StopSound: | native StopSound takes sound soundHandle, boolean killWhenDone, boolean fadeOut returns nothing |
SetMapMusic: | native SetMapMusic takes string musicName, boolean random, integer index returns nothing |
StopMusic: | native StopMusic takes boolean fadeOut returns nothing |
RegisterStackedSound: | native RegisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing |
UnregisterStackedSound: | native UnregisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing |
EnableWeatherEffect: | native EnableWeatherEffect takes weathereffect whichEffect, boolean enable returns nothing |
TerrainDeformCrater: | native TerrainDeformCrater takes real x, real y, real radius, real depth, integer duration, boolean permanent returns terraindeformation |
TerrainDeformRipple: | native TerrainDeformRipple takes real x, real y, real radius, real depth, integer duration, integer count, real spaceWaves, real timeWaves, real radiusStartPct, boolean limitNeg returns terraindeformation |
AddLightning: | native AddLightning takes string codeName, boolean checkVisibility, real x1, real y1, real x2, real y2 returns lightning |
AddLightningEx: | native AddLightningEx takes string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2 returns lightning |
MoveLightning: | native MoveLightning takes lightning whichBolt, boolean checkVisibility, real x1, real y1, real x2, real y2 returns boolean |
MoveLightningEx: | native MoveLightningEx takes lightning whichBolt, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2 returns boolean |
SetWaterDeforms: | native SetWaterDeforms takes boolean val returns nothing |
SetTerrainPathable: | native SetTerrainPathable takes real x, real y, pathingtype t, boolean flag returns nothing |
ShowImage: | native ShowImage takes image whichImage, boolean flag returns nothing |
SetImageConstantHeight: | native SetImageConstantHeight takes image whichImage, boolean flag, real height returns nothing |
SetImageRender: | native SetImageRender takes image whichImage, boolean flag returns nothing |
SetImageRenderAlways: | native SetImageRenderAlways takes image whichImage, boolean flag returns nothing |
SetImageAboveWater: | native SetImageAboveWater takes image whichImage, boolean flag, boolean useWaterAlpha returns nothing |
CreateUbersplat: | native CreateUbersplat takes real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime returns ubersplat |
ShowUbersplat: | native ShowUbersplat takes ubersplat whichSplat, boolean flag returns nothing |
SetUbersplatRender: | native SetUbersplatRender takes ubersplat whichSplat, boolean flag returns nothing |
SetUbersplatRenderAlways: | native SetUbersplatRenderAlways takes ubersplat whichSplat, boolean flag returns nothing |
SetBlight: | native SetBlight takes player whichPlayer, real x, real y, real radius, boolean addBlight returns nothing |
SetBlightRect: | native SetBlightRect takes player whichPlayer, rect r, boolean addBlight returns nothing |
SetBlightPoint: | native SetBlightPoint takes player whichPlayer, real x, real y, boolean addBlight returns nothing |
SetBlightLoc: | native SetBlightLoc takes player whichPlayer, location whichLocation, real radius, boolean addBlight returns nothing |
SetDoodadAnimation: | native SetDoodadAnimation takes real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom returns nothing |
SetDoodadAnimationRect: | native SetDoodadAnimationRect takes rect r, integer doodadID, string animName, boolean animRandom returns nothing |
PauseCompAI: | native PauseCompAI takes player p, boolean pause returns nothing |
BlzHideCinematicPanels: | native BlzHideCinematicPanels takes boolean enable returns nothing |
BlzUnitHideAbility: | native BlzUnitHideAbility takes unit whichUnit, integer abilId, boolean flag returns nothing |
BlzUnitDisableAbility: | native BlzUnitDisableAbility takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing |
RequestExtraIntegerData: | native RequestExtraIntegerData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns integer |
RequestExtraBooleanData: | native RequestExtraBooleanData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns boolean |
RequestExtraStringData: | native RequestExtraStringData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns string |
RequestExtraRealData: | native RequestExtraRealData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns real |
BlzEnableSelections: | native BlzEnableSelections takes boolean enableSelection, boolean enableSelectionCircle returns nothing |
BlzCameraSetupApplyForceDurationSmooth: | native BlzCameraSetupApplyForceDurationSmooth takes camerasetup whichSetup, boolean doPan, real forcedDuration, real easeInDuration, real easeOutDuration, real smoothFactor returns nothing |
BlzEnableTargetIndicator: | native BlzEnableTargetIndicator takes boolean enable returns nothing |
BlzShowTerrain: | native BlzShowTerrain takes boolean show returns nothing |
BlzShowSkyBox: | native BlzShowSkyBox takes boolean show returns nothing |
BlzShowUnitTeamGlow: | native BlzShowUnitTeamGlow takes unit whichUnit, boolean show returns nothing |
BlzEnableUIAutoPosition: | native BlzEnableUIAutoPosition takes boolean enable returns nothing |
BlzHideOriginFrames: | native BlzHideOriginFrames takes boolean enable returns nothing |
BlzFrameSetVisible: | native BlzFrameSetVisible takes framehandle frame, boolean visible returns nothing |
BlzFrameSetFocus: | native BlzFrameSetFocus takes framehandle frame, boolean flag returns nothing |
BlzFrameSetEnable: | native BlzFrameSetEnable takes framehandle frame, boolean enabled returns nothing |
BlzFrameSetTexture: | native BlzFrameSetTexture takes framehandle frame, string texFile, integer flag, boolean blend returns nothing |
BlzFrameCageMouse: | native BlzFrameCageMouse takes framehandle frame, boolean enable returns nothing |
BlzTriggerRegisterPlayerSyncEvent: | native BlzTriggerRegisterPlayerSyncEvent takes trigger whichTrigger, player whichPlayer, string prefix, boolean fromServer returns event |
BlzTriggerRegisterPlayerKeyEvent: | native BlzTriggerRegisterPlayerKeyEvent takes trigger whichTrigger, player whichPlayer, oskeytype key, integer metaKey, boolean keyDown returns event |
BlzEnableCursor: | native BlzEnableCursor takes boolean enable returns nothing |
BlzPauseUnitEx: | native BlzPauseUnitEx takes unit whichUnit, boolean flag returns nothing |
BlzSetAbilityBooleanField: | native BlzSetAbilityBooleanField takes ability whichAbility, abilitybooleanfield whichField, boolean value returns boolean |
BlzSetAbilityBooleanLevelField: | native BlzSetAbilityBooleanLevelField takes ability whichAbility, abilitybooleanlevelfield whichField, integer level, boolean value returns boolean |
BlzSetAbilityBooleanLevelArrayField: | native BlzSetAbilityBooleanLevelArrayField takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, integer index, boolean value returns boolean |
BlzAddAbilityBooleanLevelArrayField: | native BlzAddAbilityBooleanLevelArrayField takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, boolean value returns boolean |
BlzRemoveAbilityBooleanLevelArrayField: | native BlzRemoveAbilityBooleanLevelArrayField takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, boolean value returns boolean |
BlzSetItemBooleanField: | native BlzSetItemBooleanField takes item whichItem, itembooleanfield whichField, boolean value returns boolean |
BlzSetUnitBooleanField: | native BlzSetUnitBooleanField takes unit whichUnit, unitbooleanfield whichField, boolean value returns boolean |
BlzSetUnitWeaponBooleanField: | native BlzSetUnitWeaponBooleanField takes unit whichUnit, unitweaponbooleanfield whichField, integer index, boolean value returns boolean |
blizzard.j |
TriggerExecuteBJ: | function TriggerExecuteBJ takes trigger trig, boolean checkConditions returns boolean |
PostTriggerExecuteBJ: | function PostTriggerExecuteBJ takes trigger trig, boolean checkConditions returns boolean |
QueuedTriggerAddBJ: | function QueuedTriggerAddBJ takes trigger trig, boolean checkConditions returns boolean |
IntegerTertiaryOp: | function IntegerTertiaryOp takes boolean flag, integer valueA, integer valueB returns integer |
GetBooleanAnd: | function GetBooleanAnd takes boolean valueA, boolean valueB returns boolean |
GetBooleanOr: | function GetBooleanOr takes boolean valueA, boolean valueB returns boolean |
CameraSetupApplyForPlayer: | function CameraSetupApplyForPlayer takes boolean doPan, camerasetup whichSetup, player whichPlayer, real duration returns nothing |
CameraSetupApplyForPlayerSmooth: | function CameraSetupApplyForPlayerSmooth takes boolean doPan, camerasetup whichSetup, player whichPlayer, real forcedDuration, real easeInDuration, real easeOutDuration, real smoothFactor returns nothing |
SetCameraTargetControllerNoZForPlayer: | function SetCameraTargetControllerNoZForPlayer takes player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing |
TriggerRegisterPlayerSelectionEventBJ: | function TriggerRegisterPlayerSelectionEventBJ takes trigger trig, player whichPlayer, boolean selected returns event |
TerrainDeformationCraterBJ: | function TerrainDeformationCraterBJ takes real duration, boolean permanent, location where, real radius, real depth returns terraindeformation |
TerrainDeformationRippleBJ: | function TerrainDeformationRippleBJ takes real duration, boolean limitNeg, location where, real startRadius, real endRadius, real depth, real wavePeriod, real waveWidth returns terraindeformation |
SetTerrainPathableBJ: | function SetTerrainPathableBJ takes location where, pathingtype t, boolean flag returns nothing |
CreateFogModifierRectSimple: | function CreateFogModifierRectSimple takes player whichPlayer, fogstate whichFogState, rect r, boolean afterUnits returns fogmodifier |
CreateFogModifierRadiusLocSimple: | function CreateFogModifierRadiusLocSimple takes player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits returns fogmodifier |
CreateFogModifierRectBJ: | function CreateFogModifierRectBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, rect r returns fogmodifier |
CreateFogModifierRadiusLocBJ: | function CreateFogModifierRadiusLocBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius returns fogmodifier |
UseTimeOfDayBJ: | function UseTimeOfDayBJ takes boolean flag returns nothing |
AddUnitAnimationPropertiesBJ: | function AddUnitAnimationPropertiesBJ takes boolean add, string animProperties, unit whichUnit returns nothing |
ShowImageBJ: | function ShowImageBJ takes boolean flag, image whichImage returns nothing |
CreateUbersplatBJ: | function CreateUbersplatBJ takes location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime returns ubersplat |
ShowUbersplatBJ: | function ShowUbersplatBJ takes boolean flag, ubersplat whichSplat returns nothing |
StopSoundBJ: | function StopSoundBJ takes sound soundHandle, boolean fadeOut returns nothing |
StopMusicBJ: | function StopMusicBJ takes boolean fadeOut returns nothing |
SetStackedSoundBJ: | function SetStackedSoundBJ takes boolean add, sound soundHandle, rect r returns nothing |
EnableDawnDusk: | function EnableDawnDusk takes boolean flag returns nothing |
AddHeroXPSwapped: | function AddHeroXPSwapped takes integer xpToAdd, unit whichHero, boolean showEyeCandy returns nothing |
SetHeroLevelBJ: | function SetHeroLevelBJ takes unit whichHero, integer newLevel, boolean showEyeCandy returns nothing |
SuspendHeroXPBJ: | function SuspendHeroXPBJ takes boolean flag, unit whichHero returns nothing |
GetHeroStatBJ: | function GetHeroStatBJ takes integer whichStat, unit whichHero, boolean includeBonuses returns integer |
SetItemInvulnerableBJ: | function SetItemInvulnerableBJ takes item whichItem, boolean flag returns nothing |
SetItemDropOnDeathBJ: | function SetItemDropOnDeathBJ takes item whichItem, boolean flag returns nothing |
SetItemDroppableBJ: | function SetItemDroppableBJ takes item whichItem, boolean flag returns nothing |
SetItemPlayerBJ: | function SetItemPlayerBJ takes item whichItem, player whichPlayer, boolean changeColor returns nothing |
SetItemVisibleBJ: | function SetItemVisibleBJ takes boolean show, item whichItem returns nothing |
UnitSuspendDecayBJ: | function UnitSuspendDecayBJ takes boolean suspend, unit whichUnit returns nothing |
UnitSetCanSleepBJ: | function UnitSetCanSleepBJ takes unit whichUnit, boolean canSleep returns nothing |
EnableCreepSleepBJ: | function EnableCreepSleepBJ takes boolean enable returns nothing |
UnitGenerateAlarms: | function UnitGenerateAlarms takes unit whichUnit, boolean generate returns boolean |
PauseAllUnitsBJ: | function PauseAllUnitsBJ takes boolean pause returns nothing |
PauseUnitBJ: | function PauseUnitBJ takes boolean pause, unit whichUnit returns nothing |
UnitPauseTimedLifeBJ: | function UnitPauseTimedLifeBJ takes boolean flag, unit whichUnit returns nothing |
UnitShareVisionBJ: | function UnitShareVisionBJ takes boolean share, unit whichUnit, player whichPlayer returns nothing |
UnitRemoveBuffsExBJ: | function UnitRemoveBuffsExBJ takes integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura returns nothing |
UnitCountBuffsExBJ: | function UnitCountBuffsExBJ takes integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura returns integer |
UnitMakeAbilityPermanentBJ: | function UnitMakeAbilityPermanentBJ takes boolean permanent, integer abilityId, unit whichUnit returns boolean |
SetUnitExplodedBJ: | function SetUnitExplodedBJ takes unit whichUnit, boolean exploded returns nothing |
SetUnitUseFoodBJ: | function SetUnitUseFoodBJ takes boolean enable, unit whichUnit returns nothing |
ShowDestructableBJ: | function ShowDestructableBJ takes boolean flag, destructable d returns nothing |
SetDestructableInvulnerableBJ: | function SetDestructableInvulnerableBJ takes destructable d, boolean flag returns nothing |
ChangeElevatorWallBlocker: | function ChangeElevatorWallBlocker takes real x, real y, real facing, boolean open returns nothing |
ChangeElevatorWalls: | function ChangeElevatorWalls takes boolean open, integer walls, destructable d returns nothing |
WaygateActivateBJ: | function WaygateActivateBJ takes boolean activate, unit waygate returns nothing |
UnitSetUsesAltIconBJ: | function UnitSetUsesAltIconBJ takes boolean flag, unit whichUnit returns nothing |
DialogDisplayBJ: | function DialogDisplayBJ takes boolean flag, dialog whichDialog, player whichPlayer returns nothing |
SetPlayerAllianceBJ: | function SetPlayerAllianceBJ takes player sourcePlayer, alliancetype whichAllianceSetting, boolean value, player otherPlayer returns nothing |
SetPlayerAllianceStateAllyBJ: | function SetPlayerAllianceStateAllyBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing |
SetPlayerAllianceStateVisionBJ: | function SetPlayerAllianceStateVisionBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing |
SetPlayerAllianceStateControlBJ: | function SetPlayerAllianceStateControlBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing |
SetPlayerAllianceStateFullControlBJ: | function SetPlayerAllianceStateFullControlBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing |
MeleeVictoryDialogBJ: | function MeleeVictoryDialogBJ takes player whichPlayer, boolean leftGame returns nothing |
MeleeDefeatDialogBJ: | function MeleeDefeatDialogBJ takes player whichPlayer, boolean leftGame returns nothing |
GameOverDialogBJ: | function GameOverDialogBJ takes player whichPlayer, boolean leftGame returns nothing |
RemovePlayerPreserveUnitsBJ: | function RemovePlayerPreserveUnitsBJ takes player whichPlayer, playergameresult gameResult, boolean leftGame returns nothing |
CustomVictoryBJ: | function CustomVictoryBJ takes player whichPlayer, boolean showDialog, boolean showScores returns nothing |
SetPlayerOnScoreScreenBJ: | function SetPlayerOnScoreScreenBJ takes boolean flag, player whichPlayer returns nothing |
QuestSetEnabledBJ: | function QuestSetEnabledBJ takes boolean enabled, quest whichQuest returns nothing |
QuestSetCompletedBJ: | function QuestSetCompletedBJ takes quest whichQuest, boolean completed returns nothing |
QuestSetFailedBJ: | function QuestSetFailedBJ takes quest whichQuest, boolean failed returns nothing |
QuestSetDiscoveredBJ: | function QuestSetDiscoveredBJ takes quest whichQuest, boolean discovered returns nothing |
QuestItemSetCompletedBJ: | function QuestItemSetCompletedBJ takes questitem whichQuestItem, boolean completed returns nothing |
StartTimerBJ: | function StartTimerBJ takes timer t, boolean periodic, real timeout returns timer |
CreateTimerBJ: | function CreateTimerBJ takes boolean periodic, real timeout returns timer |
PauseTimerBJ: | function PauseTimerBJ takes boolean pause, timer whichTimer returns nothing |
TimerDialogDisplayForPlayerBJ: | function TimerDialogDisplayForPlayerBJ takes boolean show, timerdialog td, player whichPlayer returns nothing |
TimerDialogDisplayBJ: | function TimerDialogDisplayBJ takes boolean show, timerdialog td returns nothing |
LeaderboardSetPlayerItemStyleBJ: | function LeaderboardSetPlayerItemStyleBJ takes player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon returns nothing |
LeaderboardSetStyleBJ: | function LeaderboardSetStyleBJ takes leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons returns nothing |
LeaderboardDisplayBJ: | function LeaderboardDisplayBJ takes boolean show, leaderboard lb returns nothing |
LeaderboardSortItemsBJ: | function LeaderboardSortItemsBJ takes leaderboard lb, integer sortType, boolean ascending returns nothing |
LeaderboardSortItemsByPlayerBJ: | function LeaderboardSortItemsByPlayerBJ takes leaderboard lb, boolean ascending returns nothing |
LeaderboardSortItemsByLabelBJ: | function LeaderboardSortItemsByLabelBJ takes leaderboard lb, boolean ascending returns nothing |
MultiboardDisplayBJ: | function MultiboardDisplayBJ takes boolean show, multiboard mb returns nothing |
MultiboardMinimizeBJ: | function MultiboardMinimizeBJ takes boolean minimize, multiboard mb returns nothing |
MultiboardAllowDisplayBJ: | function MultiboardAllowDisplayBJ takes boolean flag returns nothing |
MultiboardSetItemStyleBJ: | function MultiboardSetItemStyleBJ takes multiboard mb, integer col, integer row, boolean showValue, boolean showIcon returns nothing |
SetTextTagSuspendedBJ: | function SetTextTagSuspendedBJ takes texttag tt, boolean flag returns nothing |
SetTextTagPermanentBJ: | function SetTextTagPermanentBJ takes texttag tt, boolean flag returns nothing |
ShowTextTagForceBJ: | function ShowTextTagForceBJ takes boolean show, texttag tt, force whichForce returns nothing |
EnableWorldFogBoundaryBJ: | function EnableWorldFogBoundaryBJ takes boolean enable, force f returns nothing |
EnableOcclusionBJ: | function EnableOcclusionBJ takes boolean enable, force f returns nothing |
TransmissionFromUnitWithNameBJ: | function TransmissionFromUnitWithNameBJ takes force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing |
PlayDialogueFromSpeakerEx: | function PlayDialogueFromSpeakerEx takes force toForce, unit speaker, integer speakerType, sound soundHandle, integer timeType, real timeVal, boolean wait returns boolean |
PlayDialogueFromSpeakerTypeEx: | function PlayDialogueFromSpeakerTypeEx takes force toForce, player fromPlayer, integer speakerType, location loc, sound soundHandle, integer timeType, real timeVal, boolean wait returns boolean |
TransmissionFromUnitTypeWithNameBJ: | function TransmissionFromUnitTypeWithNameBJ takes force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing |
ForceCinematicSubtitlesBJ: | function ForceCinematicSubtitlesBJ takes boolean flag returns nothing |
CinematicModeExBJ: | function CinematicModeExBJ takes boolean cineMode, force forForce, real interfaceFadeTime returns nothing |
CinematicModeBJ: | function CinematicModeBJ takes boolean cineMode, force forForce returns nothing |
DisplayCineFilterBJ: | function DisplayCineFilterBJ takes boolean flag returns nothing |
RescueUnitBJ: | function RescueUnitBJ takes unit whichUnit, player rescuer, boolean changeColor returns nothing |
SetRescueUnitColorChangeBJ: | function SetRescueUnitColorChangeBJ takes boolean changeColor returns nothing |
SetRescueBuildingColorChangeBJ: | function SetRescueBuildingColorChangeBJ takes boolean changeColor returns nothing |
MakeUnitRescuableToForceBJ: | function MakeUnitRescuableToForceBJ takes unit whichUnit, boolean isRescuable, force whichForce returns nothing |
SetPlayerAbilityAvailableBJ: | function SetPlayerAbilityAvailableBJ takes boolean avail, integer abilid, player whichPlayer returns nothing |
SetMissionAvailableBJ: | function SetMissionAvailableBJ takes boolean available, integer missionIndex returns nothing |
SetCampaignAvailableBJ: | function SetCampaignAvailableBJ takes boolean available, integer campaignNumber returns nothing |
SetCinematicAvailableBJ: | function SetCinematicAvailableBJ takes boolean available, integer cinematicIndex returns nothing |
StoreBooleanBJ: | function StoreBooleanBJ takes boolean value, string key, string missionKey, gamecache cache returns nothing |
SaveBooleanBJ: | function SaveBooleanBJ takes boolean value, integer key, integer missionKey, hashtable table returns nothing |
ShowCustomCampaignButton: | function ShowCustomCampaignButton takes boolean show, integer whichButton returns nothing |
SaveGameCheckPointBJ: | function SaveGameCheckPointBJ takes string mapSaveName, boolean doCheckpointHint returns nothing |
LoadGameBJ: | function LoadGameBJ takes string loadFileName, boolean doScoreScreen returns nothing |
SaveAndChangeLevelBJ: | function SaveAndChangeLevelBJ takes string saveFileName, string newLevel, boolean doScoreScreen returns nothing |
SaveAndLoadGameBJ: | function SaveAndLoadGameBJ takes string saveFileName, string loadFileName, boolean doScoreScreen returns nothing |
SetPlayerFlagBJ: | function SetPlayerFlagBJ takes playerstate whichPlayerFlag, boolean flag, player whichPlayer returns nothing |
SetPlayerColorBJ: | function SetPlayerColorBJ takes player whichPlayer, playercolor color, boolean changeExisting returns nothing |
SetPlayerUnitAvailableBJ: | function SetPlayerUnitAvailableBJ takes integer unitId, boolean allowed, player whichPlayer returns nothing |
SetBlightRectBJ: | function SetBlightRectBJ takes boolean addBlight, player whichPlayer, rect r returns nothing |
SetBlightRadiusLocBJ: | function SetBlightRadiusLocBJ takes boolean addBlight, player whichPlayer, location loc, real radius returns nothing |
MeleeStartingUnitsHuman: | function MeleeStartingUnitsHuman takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing |
MeleeStartingUnitsOrc: | function MeleeStartingUnitsOrc takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing |
MeleeStartingUnitsUndead: | function MeleeStartingUnitsUndead takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing |
MeleeStartingUnitsNightElf: | function MeleeStartingUnitsNightElf takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing |
MeleeStartingUnitsUnknownRace: | function MeleeStartingUnitsUnknownRace takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing |
MeleeStartingUnitsForPlayer: | function MeleeStartingUnitsForPlayer takes race whichRace, player whichPlayer, location loc, boolean doHeroes returns nothing |
MeleeExposePlayer: | function MeleeExposePlayer takes player whichPlayer, boolean expose returns nothing |
BlzSetAbilityBooleanFieldBJ: | function BlzSetAbilityBooleanFieldBJ takes ability whichAbility, abilitybooleanfield whichField, boolean value returns nothing |
BlzSetAbilityBooleanLevelFieldBJ: | function BlzSetAbilityBooleanLevelFieldBJ takes ability whichAbility, abilitybooleanlevelfield whichField, integer level, boolean value returns nothing |
BlzSetAbilityBooleanLevelArrayFieldBJ: | function BlzSetAbilityBooleanLevelArrayFieldBJ takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, integer index, boolean value returns nothing |
BlzAddAbilityBooleanLevelArrayFieldBJ: | function BlzAddAbilityBooleanLevelArrayFieldBJ takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, boolean value returns nothing |
BlzRemoveAbilityBooleanLevelArrayFieldBJ: | function BlzRemoveAbilityBooleanLevelArrayFieldBJ takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, boolean value returns nothing |
BlzSetItemBooleanFieldBJ: | function BlzSetItemBooleanFieldBJ takes item whichItem, itembooleanfield whichField, boolean value returns nothing |
BlzSetUnitBooleanFieldBJ: | function BlzSetUnitBooleanFieldBJ takes unit whichUnit, unitbooleanfield whichField, boolean value returns nothing |
BlzSetUnitWeaponBooleanFieldBJ: | function BlzSetUnitWeaponBooleanFieldBJ takes unit whichUnit, unitweaponbooleanfield whichField, integer index, boolean value returns nothing |
common.ai |
GetTownUnitCount: | native GetTownUnitCount takes integer id, integer tn, boolean dn returns integer |
SetNewHeroes: | native SetNewHeroes takes boolean state returns nothing |
SetTargetHeroes: | native SetTargetHeroes takes boolean state returns nothing |
SetPeonsRepair: | native SetPeonsRepair takes boolean state returns nothing |
SetRandomPaths: | native SetRandomPaths takes boolean state returns nothing |
SetDefendPlayer: | native SetDefendPlayer takes boolean state returns nothing |
SetHeroesFlee: | native SetHeroesFlee takes boolean state returns nothing |
SetHeroesBuyItems: | native SetHeroesBuyItems takes boolean state returns nothing |
SetWatchMegaTargets: | native SetWatchMegaTargets takes boolean state returns nothing |
SetIgnoreInjured: | native SetIgnoreInjured takes boolean state returns nothing |
SetHeroesTakeItems: | native SetHeroesTakeItems takes boolean state returns nothing |
SetUnitsFlee: | native SetUnitsFlee takes boolean state returns nothing |
SetGroupsFlee: | native SetGroupsFlee takes boolean state returns nothing |
SetSlowChopping: | native SetSlowChopping takes boolean state returns nothing |
SetCaptainChanges: | native SetCaptainChanges takes boolean allow returns nothing |
SetSmartArtillery: | native SetSmartArtillery takes boolean state returns nothing |
GroupTimedLife: | native GroupTimedLife takes boolean allow returns nothing |
GetCreepCamp: | native GetCreepCamp takes integer min, integer max, boolean flyers_ok returns unit |
SuicidePlayer: | native SuicidePlayer takes player id, boolean check_full returns boolean |
SuicidePlayerUnits: | native SuicidePlayerUnits takes player id, boolean check_full returns boolean |
CaptainInCombat: | native CaptainInCombat takes boolean attack_captain returns boolean |
SetHarvestLumber: | function SetHarvestLumber takes boolean harvest returns nothing |
SetFormGroupTimeouts: | function SetFormGroupTimeouts takes boolean state returns nothing |
DoCampaignFarms: | function DoCampaignFarms takes boolean state returns nothing |
GetUnitCountEx: | function GetUnitCountEx takes integer unitid, boolean only_done, integer townid returns integer |
TownCountEx: | function TownCountEx takes integer unitid, boolean only_done, integer townid returns integer |
BasicExpansion: | function BasicExpansion takes boolean build_it, integer unitid returns nothing |
FoodPool: | function FoodPool takes integer food, boolean weak, integer id1, integer use1, boolean strong, integer id2, integer use2 returns nothing |
FormGroup: | function FormGroup takes integer seconds, boolean testReady returns nothing |
CommonSuicideOnPlayer: | function CommonSuicideOnPlayer takes boolean standard, boolean bldgs, integer seconds, player p, integer x, integer y returns nothing |
CommonSleepUntilTargetDead: | function CommonSleepUntilTargetDead takes unit target, boolean reform returns nothing |
SingleMeleeAttack: | function SingleMeleeAttack takes boolean needs_exp, boolean has_siege, boolean major_ok, boolean air_units returns nothing |
Functions that returns type boolean
common.j |
IsGameTypeSupported: | native IsGameTypeSupported takes gametype whichGameType returns boolean |
IsMapFlagSet: | native IsMapFlagSet takes mapflag whichMapFlag returns boolean |
GetPlayerSelectable: | native GetPlayerSelectable takes player whichPlayer returns boolean |
IsPlayerRacePrefSet: | native IsPlayerRacePrefSet takes player whichPlayer, racepreference pref returns boolean |
GroupAddUnit: | native GroupAddUnit takes group whichGroup, unit whichUnit returns boolean |
GroupRemoveUnit: | native GroupRemoveUnit takes group whichGroup, unit whichUnit returns boolean |
GroupImmediateOrder: | native GroupImmediateOrder takes group whichGroup, string order returns boolean |
GroupImmediateOrderById: | native GroupImmediateOrderById takes group whichGroup, integer order returns boolean |
GroupPointOrder: | native GroupPointOrder takes group whichGroup, string order, real x, real y returns boolean |
GroupPointOrderLoc: | native GroupPointOrderLoc takes group whichGroup, string order, location whichLocation returns boolean |
GroupPointOrderById: | native GroupPointOrderById takes group whichGroup, integer order, real x, real y returns boolean |
GroupPointOrderByIdLoc: | native GroupPointOrderByIdLoc takes group whichGroup, integer order, location whichLocation returns boolean |
GroupTargetOrder: | native GroupTargetOrder takes group whichGroup, string order, widget targetWidget returns boolean |
GroupTargetOrderById: | native GroupTargetOrderById takes group whichGroup, integer order, widget targetWidget returns boolean |
BlzForceHasPlayer: | native BlzForceHasPlayer takes force whichForce, player whichPlayer returns boolean |
IsUnitInRegion: | native IsUnitInRegion takes region whichRegion, unit whichUnit returns boolean |
IsPointInRegion: | native IsPointInRegion takes region whichRegion, real x, real y returns boolean |
IsLocationInRegion: | native IsLocationInRegion takes region whichRegion, location whichLocation returns boolean |
IsTriggerEnabled: | native IsTriggerEnabled takes trigger whichTrigger returns boolean |
IsTriggerWaitOnSleeps: | native IsTriggerWaitOnSleeps takes trigger whichTrigger returns boolean |
BlzGetManipulatedItemWasAbsorbed: | constant native BlzGetManipulatedItemWasAbsorbed takes nothing returns boolean |
TriggerEvaluate: | native TriggerEvaluate takes trigger whichTrigger returns boolean |
IsDestructableInvulnerable: | native IsDestructableInvulnerable takes destructable d returns boolean |
IsItemInvulnerable: | native IsItemInvulnerable takes item whichItem returns boolean |
IsItemVisible: | native IsItemVisible takes item whichItem returns boolean |
IsItemOwned: | native IsItemOwned takes item whichItem returns boolean |
IsItemPowerup: | native IsItemPowerup takes item whichItem returns boolean |
IsItemSellable: | native IsItemSellable takes item whichItem returns boolean |
IsItemPawnable: | native IsItemPawnable takes item whichItem returns boolean |
IsItemIdPowerup: | native IsItemIdPowerup takes integer itemId returns boolean |
IsItemIdSellable: | native IsItemIdSellable takes integer itemId returns boolean |
IsItemIdPawnable: | native IsItemIdPawnable takes integer itemId returns boolean |
UnitStripHeroLevel: | native UnitStripHeroLevel takes unit whichHero, integer howManyLevels returns boolean |
UnitModifySkillPoints: | native UnitModifySkillPoints takes unit whichHero, integer skillPointDelta returns boolean |
IsSuspendedXP: | native IsSuspendedXP takes unit whichHero returns boolean |
IsUnitPaused: | native IsUnitPaused takes unit whichHero returns boolean |
UnitAddItem: | native UnitAddItem takes unit whichUnit, item whichItem returns boolean |
UnitAddItemToSlotById: | native UnitAddItemToSlotById takes unit whichUnit, integer itemId, integer itemSlot returns boolean |
UnitHasItem: | native UnitHasItem takes unit whichUnit, item whichItem returns boolean |
UnitDropItemPoint: | native UnitDropItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean |
UnitDropItemSlot: | native UnitDropItemSlot takes unit whichUnit, item whichItem, integer slot returns boolean |
UnitDropItemTarget: | native UnitDropItemTarget takes unit whichUnit, item whichItem, widget target returns boolean |
UnitUseItem: | native UnitUseItem takes unit whichUnit, item whichItem returns boolean |
UnitUseItemPoint: | native UnitUseItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean |
UnitUseItemTarget: | native UnitUseItemTarget takes unit whichUnit, item whichItem, widget target returns boolean |
IsUnitInGroup: | constant native IsUnitInGroup takes unit whichUnit, group whichGroup returns boolean |
IsUnitInForce: | constant native IsUnitInForce takes unit whichUnit, force whichForce returns boolean |
IsUnitOwnedByPlayer: | constant native IsUnitOwnedByPlayer takes unit whichUnit, player whichPlayer returns boolean |
IsUnitAlly: | constant native IsUnitAlly takes unit whichUnit, player whichPlayer returns boolean |
IsUnitEnemy: | constant native IsUnitEnemy takes unit whichUnit, player whichPlayer returns boolean |
IsUnitVisible: | constant native IsUnitVisible takes unit whichUnit, player whichPlayer returns boolean |
IsUnitDetected: | constant native IsUnitDetected takes unit whichUnit, player whichPlayer returns boolean |
IsUnitInvisible: | constant native IsUnitInvisible takes unit whichUnit, player whichPlayer returns boolean |
IsUnitFogged: | constant native IsUnitFogged takes unit whichUnit, player whichPlayer returns boolean |
IsUnitMasked: | constant native IsUnitMasked takes unit whichUnit, player whichPlayer returns boolean |
IsUnitSelected: | constant native IsUnitSelected takes unit whichUnit, player whichPlayer returns boolean |
IsUnitRace: | constant native IsUnitRace takes unit whichUnit, race whichRace returns boolean |
IsUnitType: | constant native IsUnitType takes unit whichUnit, unittype whichUnitType returns boolean |
IsUnit: | constant native IsUnit takes unit whichUnit, unit whichSpecifiedUnit returns boolean |
IsUnitInRange: | constant native IsUnitInRange takes unit whichUnit, unit otherUnit, real distance returns boolean |
IsUnitInRangeXY: | constant native IsUnitInRangeXY takes unit whichUnit, real x, real y, real distance returns boolean |
IsUnitInRangeLoc: | constant native IsUnitInRangeLoc takes unit whichUnit, location whichLocation, real distance returns boolean |
IsUnitHidden: | constant native IsUnitHidden takes unit whichUnit returns boolean |
IsUnitIllusion: | constant native IsUnitIllusion takes unit whichUnit returns boolean |
IsUnitInTransport: | constant native IsUnitInTransport takes unit whichUnit, unit whichTransport returns boolean |
IsUnitLoaded: | constant native IsUnitLoaded takes unit whichUnit returns boolean |
IsHeroUnitId: | constant native IsHeroUnitId takes integer unitId returns boolean |
IsUnitIdType: | constant native IsUnitIdType takes integer unitId, unittype whichUnitType returns boolean |
UnitAddType: | native UnitAddType takes unit whichUnit, unittype whichUnitType returns boolean |
UnitRemoveType: | native UnitRemoveType takes unit whichUnit, unittype whichUnitType returns boolean |
UnitAddAbility: | native UnitAddAbility takes unit whichUnit, integer abilityId returns boolean |
UnitRemoveAbility: | native UnitRemoveAbility takes unit whichUnit, integer abilityId returns boolean |
UnitCanSleep: | native UnitCanSleep takes unit whichUnit returns boolean |
UnitCanSleepPerm: | native UnitCanSleepPerm takes unit whichUnit returns boolean |
UnitIsSleeping: | native UnitIsSleeping takes unit whichUnit returns boolean |
UnitIgnoreAlarmToggled: | native UnitIgnoreAlarmToggled takes unit whichUnit returns boolean |
IssueImmediateOrder: | native IssueImmediateOrder takes unit whichUnit, string order returns boolean |
IssueImmediateOrderById: | native IssueImmediateOrderById takes unit whichUnit, integer order returns boolean |
IssuePointOrder: | native IssuePointOrder takes unit whichUnit, string order, real x, real y returns boolean |
IssuePointOrderLoc: | native IssuePointOrderLoc takes unit whichUnit, string order, location whichLocation returns boolean |
IssuePointOrderById: | native IssuePointOrderById takes unit whichUnit, integer order, real x, real y returns boolean |
IssuePointOrderByIdLoc: | native IssuePointOrderByIdLoc takes unit whichUnit, integer order, location whichLocation returns boolean |
IssueTargetOrder: | native IssueTargetOrder takes unit whichUnit, string order, widget targetWidget returns boolean |
IssueTargetOrderById: | native IssueTargetOrderById takes unit whichUnit, integer order, widget targetWidget returns boolean |
IssueInstantPointOrder: | native IssueInstantPointOrder takes unit whichUnit, string order, real x, real y, widget instantTargetWidget returns boolean |
IssueInstantPointOrderById: | native IssueInstantPointOrderById takes unit whichUnit, integer order, real x, real y, widget instantTargetWidget returns boolean |
IssueInstantTargetOrder: | native IssueInstantTargetOrder takes unit whichUnit, string order, widget targetWidget, widget instantTargetWidget returns boolean |
IssueInstantTargetOrderById: | native IssueInstantTargetOrderById takes unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget returns boolean |
IssueBuildOrder: | native IssueBuildOrder takes unit whichPeon, string unitToBuild, real x, real y returns boolean |
IssueBuildOrderById: | native IssueBuildOrderById takes unit whichPeon, integer unitId, real x, real y returns boolean |
IssueNeutralImmediateOrder: | native IssueNeutralImmediateOrder takes player forWhichPlayer, unit neutralStructure, string unitToBuild returns boolean |
IssueNeutralImmediateOrderById: | native IssueNeutralImmediateOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId returns boolean |
IssueNeutralPointOrder: | native IssueNeutralPointOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, real x, real y returns boolean |
IssueNeutralPointOrderById: | native IssueNeutralPointOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, real x, real y returns boolean |
IssueNeutralTargetOrder: | native IssueNeutralTargetOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, widget target returns boolean |
IssueNeutralTargetOrderById: | native IssueNeutralTargetOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, widget target returns boolean |
WaygateIsActive: | native WaygateIsActive takes unit waygate returns boolean |
IsPlayerAlly: | constant native IsPlayerAlly takes player whichPlayer, player otherPlayer returns boolean |
IsPlayerEnemy: | constant native IsPlayerEnemy takes player whichPlayer, player otherPlayer returns boolean |
IsPlayerInForce: | constant native IsPlayerInForce takes player whichPlayer, force whichForce returns boolean |
IsPlayerObserver: | constant native IsPlayerObserver takes player whichPlayer returns boolean |
IsVisibleToPlayer: | constant native IsVisibleToPlayer takes real x, real y, player whichPlayer returns boolean |
IsLocationVisibleToPlayer: | constant native IsLocationVisibleToPlayer takes location whichLocation, player whichPlayer returns boolean |
IsFoggedToPlayer: | constant native IsFoggedToPlayer takes real x, real y, player whichPlayer returns boolean |
IsLocationFoggedToPlayer: | constant native IsLocationFoggedToPlayer takes location whichLocation, player whichPlayer returns boolean |
IsMaskedToPlayer: | constant native IsMaskedToPlayer takes real x, real y, player whichPlayer returns boolean |
IsLocationMaskedToPlayer: | constant native IsLocationMaskedToPlayer takes location whichLocation, player whichPlayer returns boolean |
GetPlayerAlliance: | constant native GetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting returns boolean |
IsFogMaskEnabled: | native IsFogMaskEnabled takes nothing returns boolean |
IsFogEnabled: | native IsFogEnabled takes nothing returns boolean |
VersionCompatible: | native VersionCompatible takes version whichVersion returns boolean |
VersionSupported: | native VersionSupported takes version whichVersion returns boolean |
RenameSaveDirectory: | native RenameSaveDirectory takes string sourceDirName, string destDirName returns boolean |
RemoveSaveDirectory: | native RemoveSaveDirectory takes string sourceDirName returns boolean |
CopySaveGame: | native CopySaveGame takes string sourceSaveName, string destSaveName returns boolean |
SaveGameExists: | native SaveGameExists takes string saveName returns boolean |
GetCustomCampaignButtonVisible: | native GetCustomCampaignButtonVisible takes integer whichButton returns boolean |
ReloadGameCachesFromDisk: | native ReloadGameCachesFromDisk takes nothing returns boolean |
SaveGameCache: | native SaveGameCache takes gamecache whichCache returns boolean |
StoreUnit: | native StoreUnit takes gamecache cache, string missionKey, string key, unit whichUnit returns boolean |
StoreString: | native StoreString takes gamecache cache, string missionKey, string key, string value returns boolean |
HaveStoredInteger: | native HaveStoredInteger takes gamecache cache, string missionKey, string key returns boolean |
HaveStoredReal: | native HaveStoredReal takes gamecache cache, string missionKey, string key returns boolean |
HaveStoredBoolean: | native HaveStoredBoolean takes gamecache cache, string missionKey, string key returns boolean |
HaveStoredUnit: | native HaveStoredUnit takes gamecache cache, string missionKey, string key returns boolean |
HaveStoredString: | native HaveStoredString takes gamecache cache, string missionKey, string key returns boolean |
GetStoredBoolean: | native GetStoredBoolean takes gamecache cache, string missionKey, string key returns boolean |
SaveStr: | native SaveStr takes hashtable table, integer parentKey, integer childKey, string value returns boolean |
SavePlayerHandle: | native SavePlayerHandle takes hashtable table, integer parentKey, integer childKey, player whichPlayer returns boolean |
SaveWidgetHandle: | native SaveWidgetHandle takes hashtable table, integer parentKey, integer childKey, widget whichWidget returns boolean |
SaveDestructableHandle: | native SaveDestructableHandle takes hashtable table, integer parentKey, integer childKey, destructable whichDestructable returns boolean |
SaveItemHandle: | native SaveItemHandle takes hashtable table, integer parentKey, integer childKey, item whichItem returns boolean |
SaveUnitHandle: | native SaveUnitHandle takes hashtable table, integer parentKey, integer childKey, unit whichUnit returns boolean |
SaveAbilityHandle: | native SaveAbilityHandle takes hashtable table, integer parentKey, integer childKey, ability whichAbility returns boolean |
SaveTimerHandle: | native SaveTimerHandle takes hashtable table, integer parentKey, integer childKey, timer whichTimer returns boolean |
SaveTriggerHandle: | native SaveTriggerHandle takes hashtable table, integer parentKey, integer childKey, trigger whichTrigger returns boolean |
SaveTriggerConditionHandle: | native SaveTriggerConditionHandle takes hashtable table, integer parentKey, integer childKey, triggercondition whichTriggercondition returns boolean |
SaveTriggerActionHandle: | native SaveTriggerActionHandle takes hashtable table, integer parentKey, integer childKey, triggeraction whichTriggeraction returns boolean |
SaveTriggerEventHandle: | native SaveTriggerEventHandle takes hashtable table, integer parentKey, integer childKey, event whichEvent returns boolean |
SaveForceHandle: | native SaveForceHandle takes hashtable table, integer parentKey, integer childKey, force whichForce returns boolean |
SaveGroupHandle: | native SaveGroupHandle takes hashtable table, integer parentKey, integer childKey, group whichGroup returns boolean |
SaveLocationHandle: | native SaveLocationHandle takes hashtable table, integer parentKey, integer childKey, location whichLocation returns boolean |
SaveRectHandle: | native SaveRectHandle takes hashtable table, integer parentKey, integer childKey, rect whichRect returns boolean |
SaveBooleanExprHandle: | native SaveBooleanExprHandle takes hashtable table, integer parentKey, integer childKey, boolexpr whichBoolexpr returns boolean |
SaveSoundHandle: | native SaveSoundHandle takes hashtable table, integer parentKey, integer childKey, sound whichSound returns boolean |
SaveEffectHandle: | native SaveEffectHandle takes hashtable table, integer parentKey, integer childKey, effect whichEffect returns boolean |
SaveUnitPoolHandle: | native SaveUnitPoolHandle takes hashtable table, integer parentKey, integer childKey, unitpool whichUnitpool returns boolean |
SaveItemPoolHandle: | native SaveItemPoolHandle takes hashtable table, integer parentKey, integer childKey, itempool whichItempool returns boolean |
SaveQuestHandle: | native SaveQuestHandle takes hashtable table, integer parentKey, integer childKey, quest whichQuest returns boolean |
SaveQuestItemHandle: | native SaveQuestItemHandle takes hashtable table, integer parentKey, integer childKey, questitem whichQuestitem returns boolean |
SaveDefeatConditionHandle: | native SaveDefeatConditionHandle takes hashtable table, integer parentKey, integer childKey, defeatcondition whichDefeatcondition returns boolean |
SaveTimerDialogHandle: | native SaveTimerDialogHandle takes hashtable table, integer parentKey, integer childKey, timerdialog whichTimerdialog returns boolean |
SaveLeaderboardHandle: | native SaveLeaderboardHandle takes hashtable table, integer parentKey, integer childKey, leaderboard whichLeaderboard returns boolean |
SaveMultiboardHandle: | native SaveMultiboardHandle takes hashtable table, integer parentKey, integer childKey, multiboard whichMultiboard returns boolean |
SaveMultiboardItemHandle: | native SaveMultiboardItemHandle takes hashtable table, integer parentKey, integer childKey, multiboarditem whichMultiboarditem returns boolean |
SaveTrackableHandle: | native SaveTrackableHandle takes hashtable table, integer parentKey, integer childKey, trackable whichTrackable returns boolean |
SaveDialogHandle: | native SaveDialogHandle takes hashtable table, integer parentKey, integer childKey, dialog whichDialog returns boolean |
SaveButtonHandle: | native SaveButtonHandle takes hashtable table, integer parentKey, integer childKey, button whichButton returns boolean |
SaveTextTagHandle: | native SaveTextTagHandle takes hashtable table, integer parentKey, integer childKey, texttag whichTexttag returns boolean |
SaveLightningHandle: | native SaveLightningHandle takes hashtable table, integer parentKey, integer childKey, lightning whichLightning returns boolean |
SaveImageHandle: | native SaveImageHandle takes hashtable table, integer parentKey, integer childKey, image whichImage returns boolean |
SaveUbersplatHandle: | native SaveUbersplatHandle takes hashtable table, integer parentKey, integer childKey, ubersplat whichUbersplat returns boolean |
SaveRegionHandle: | native SaveRegionHandle takes hashtable table, integer parentKey, integer childKey, region whichRegion returns boolean |
SaveFogStateHandle: | native SaveFogStateHandle takes hashtable table, integer parentKey, integer childKey, fogstate whichFogState returns boolean |
SaveFogModifierHandle: | native SaveFogModifierHandle takes hashtable table, integer parentKey, integer childKey, fogmodifier whichFogModifier returns boolean |
SaveAgentHandle: | native SaveAgentHandle takes hashtable table, integer parentKey, integer childKey, agent whichAgent returns boolean |
SaveHashtableHandle: | native SaveHashtableHandle takes hashtable table, integer parentKey, integer childKey, hashtable whichHashtable returns boolean |
SaveFrameHandle: | native SaveFrameHandle takes hashtable table, integer parentKey, integer childKey, framehandle whichFrameHandle returns boolean |
LoadBoolean: | native LoadBoolean takes hashtable table, integer parentKey, integer childKey returns boolean |
HaveSavedInteger: | native HaveSavedInteger takes hashtable table, integer parentKey, integer childKey returns boolean |
HaveSavedReal: | native HaveSavedReal takes hashtable table, integer parentKey, integer childKey returns boolean |
HaveSavedBoolean: | native HaveSavedBoolean takes hashtable table, integer parentKey, integer childKey returns boolean |
HaveSavedString: | native HaveSavedString takes hashtable table, integer parentKey, integer childKey returns boolean |
HaveSavedHandle: | native HaveSavedHandle takes hashtable table, integer parentKey, integer childKey returns boolean |
GetCreepCampFilterState: | native GetCreepCampFilterState takes nothing returns boolean |
IsQuestRequired: | native IsQuestRequired takes quest whichQuest returns boolean |
IsQuestCompleted: | native IsQuestCompleted takes quest whichQuest returns boolean |
IsQuestDiscovered: | native IsQuestDiscovered takes quest whichQuest returns boolean |
IsQuestFailed: | native IsQuestFailed takes quest whichQuest returns boolean |
IsQuestEnabled: | native IsQuestEnabled takes quest whichQuest returns boolean |
IsQuestItemCompleted: | native IsQuestItemCompleted takes questitem whichQuestItem returns boolean |
IsTimerDialogDisplayed: | native IsTimerDialogDisplayed takes timerdialog whichDialog returns boolean |
IsLeaderboardDisplayed: | native IsLeaderboardDisplayed takes leaderboard lb returns boolean |
LeaderboardHasPlayerItem: | native LeaderboardHasPlayerItem takes leaderboard lb, player p returns boolean |
IsMultiboardDisplayed: | native IsMultiboardDisplayed takes multiboard lb returns boolean |
IsMultiboardMinimized: | native IsMultiboardMinimized takes multiboard lb returns boolean |
IsCineFilterDisplayed: | native IsCineFilterDisplayed takes nothing returns boolean |
GetSoundIsPlaying: | native GetSoundIsPlaying takes sound soundHandle returns boolean |
GetSoundIsLoading: | native GetSoundIsLoading takes sound soundHandle returns boolean |
SetSoundFacialAnimationLabel: | native SetSoundFacialAnimationLabel takes sound soundHandle, string animationLabel returns boolean |
SetSoundFacialAnimationGroupLabel: | native SetSoundFacialAnimationGroupLabel takes sound soundHandle, string groupLabel returns boolean |
SetSoundFacialAnimationSetFilepath: | native SetSoundFacialAnimationSetFilepath takes sound soundHandle, string animationSetFilepath returns boolean |
SetDialogueSpeakerNameKey: | native SetDialogueSpeakerNameKey takes sound soundHandle, string speakerName returns boolean |
SetDialogueTextKey: | native SetDialogueTextKey takes sound soundHandle, string dialogueText returns boolean |
DestroyLightning: | native DestroyLightning takes lightning whichBolt returns boolean |
SetLightningColor: | native SetLightningColor takes lightning whichBolt, real r, real g, real b, real a returns boolean |
IsTerrainPathable: | native IsTerrainPathable takes real x, real y, pathingtype t returns boolean |
IsPointBlighted: | native IsPointBlighted takes real x, real y returns boolean |
IsNoVictoryCheat: | native IsNoVictoryCheat takes nothing returns boolean |
IsNoDefeatCheat: | native IsNoDefeatCheat takes nothing returns boolean |
BlzIsUnitSelectable: | native BlzIsUnitSelectable takes unit whichUnit returns boolean |
BlzIsUnitInvulnerable: | native BlzIsUnitInvulnerable takes unit whichUnit returns boolean |
BlzSetEventAttackType: | native BlzSetEventAttackType takes attacktype attackType returns boolean |
BlzSetEventDamageType: | native BlzSetEventDamageType takes damagetype damageType returns boolean |
BlzSetEventWeaponType: | native BlzSetEventWeaponType takes weapontype weaponType returns boolean |
BlzGetEventIsAttack: | native BlzGetEventIsAttack takes nothing returns boolean |
BlzIsSelectionEnabled: | native BlzIsSelectionEnabled takes nothing returns boolean |
BlzIsSelectionCircleEnabled: | native BlzIsSelectionCircleEnabled takes nothing returns boolean |
BlzIsTargetIndicatorEnabled: | native BlzIsTargetIndicatorEnabled takes nothing returns boolean |
BlzLoadTOCFile: | native BlzLoadTOCFile takes string TOCFile returns boolean |
BlzFrameIsVisible: | native BlzFrameIsVisible takes framehandle frame returns boolean |
BlzFrameGetEnable: | native BlzFrameGetEnable takes framehandle frame returns boolean |
BlzSendSyncData: | native BlzSendSyncData takes string prefix, string data returns boolean |
BlzGetTriggerPlayerIsKeyDown: | native BlzGetTriggerPlayerIsKeyDown takes nothing returns boolean |
BlzIsLocalClientActive: | native BlzIsLocalClientActive takes nothing returns boolean |
BlzChangeMinimapTerrainTex: | native BlzChangeMinimapTerrainTex takes string texFile returns boolean |
BlzGetAbilityBooleanField: | native BlzGetAbilityBooleanField takes ability whichAbility, abilitybooleanfield whichField returns boolean |
BlzGetAbilityBooleanLevelField: | native BlzGetAbilityBooleanLevelField takes ability whichAbility, abilitybooleanlevelfield whichField, integer level returns boolean |
BlzGetAbilityBooleanLevelArrayField: | native BlzGetAbilityBooleanLevelArrayField takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, integer index returns boolean |
BlzSetAbilityIntegerField: | native BlzSetAbilityIntegerField takes ability whichAbility, abilityintegerfield whichField, integer value returns boolean |
BlzSetAbilityRealField: | native BlzSetAbilityRealField takes ability whichAbility, abilityrealfield whichField, real value returns boolean |
BlzSetAbilityStringField: | native BlzSetAbilityStringField takes ability whichAbility, abilitystringfield whichField, string value returns boolean |
BlzSetAbilityIntegerLevelField: | native BlzSetAbilityIntegerLevelField takes ability whichAbility, abilityintegerlevelfield whichField, integer level, integer value returns boolean |
BlzSetAbilityRealLevelField: | native BlzSetAbilityRealLevelField takes ability whichAbility, abilityreallevelfield whichField, integer level, real value returns boolean |
BlzSetAbilityStringLevelField: | native BlzSetAbilityStringLevelField takes ability whichAbility, abilitystringlevelfield whichField, integer level, string value returns boolean |
BlzSetAbilityIntegerLevelArrayField: | native BlzSetAbilityIntegerLevelArrayField takes ability whichAbility, abilityintegerlevelarrayfield whichField, integer level, integer index, integer value returns boolean |
BlzSetAbilityRealLevelArrayField: | native BlzSetAbilityRealLevelArrayField takes ability whichAbility, abilityreallevelarrayfield whichField, integer level, integer index, real value returns boolean |
BlzSetAbilityStringLevelArrayField: | native BlzSetAbilityStringLevelArrayField takes ability whichAbility, abilitystringlevelarrayfield whichField, integer level, integer index, string value returns boolean |
BlzAddAbilityIntegerLevelArrayField: | native BlzAddAbilityIntegerLevelArrayField takes ability whichAbility, abilityintegerlevelarrayfield whichField, integer level, integer value returns boolean |
BlzAddAbilityRealLevelArrayField: | native BlzAddAbilityRealLevelArrayField takes ability whichAbility, abilityreallevelarrayfield whichField, integer level, real value returns boolean |
BlzAddAbilityStringLevelArrayField: | native BlzAddAbilityStringLevelArrayField takes ability whichAbility, abilitystringlevelarrayfield whichField, integer level, string value returns boolean |
BlzRemoveAbilityIntegerLevelArrayField: | native BlzRemoveAbilityIntegerLevelArrayField takes ability whichAbility, abilityintegerlevelarrayfield whichField, integer level, integer value returns boolean |
BlzRemoveAbilityRealLevelArrayField: | native BlzRemoveAbilityRealLevelArrayField takes ability whichAbility, abilityreallevelarrayfield whichField, integer level, real value returns boolean |
BlzRemoveAbilityStringLevelArrayField: | native BlzRemoveAbilityStringLevelArrayField takes ability whichAbility, abilitystringlevelarrayfield whichField, integer level, string value returns boolean |
BlzItemAddAbility: | native BlzItemAddAbility takes item whichItem, integer abilCode returns boolean |
BlzGetItemBooleanField: | native BlzGetItemBooleanField takes item whichItem, itembooleanfield whichField returns boolean |
BlzSetItemIntegerField: | native BlzSetItemIntegerField takes item whichItem, itemintegerfield whichField, integer value returns boolean |
BlzSetItemRealField: | native BlzSetItemRealField takes item whichItem, itemrealfield whichField, real value returns boolean |
BlzSetItemStringField: | native BlzSetItemStringField takes item whichItem, itemstringfield whichField, string value returns boolean |
BlzItemRemoveAbility: | native BlzItemRemoveAbility takes item whichItem, integer abilCode returns boolean |
BlzGetUnitBooleanField: | native BlzGetUnitBooleanField takes unit whichUnit, unitbooleanfield whichField returns boolean |
BlzSetUnitIntegerField: | native BlzSetUnitIntegerField takes unit whichUnit, unitintegerfield whichField, integer value returns boolean |
BlzSetUnitRealField: | native BlzSetUnitRealField takes unit whichUnit, unitrealfield whichField, real value returns boolean |
BlzSetUnitStringField: | native BlzSetUnitStringField takes unit whichUnit, unitstringfield whichField, string value returns boolean |
BlzGetUnitWeaponBooleanField: | native BlzGetUnitWeaponBooleanField takes unit whichUnit, unitweaponbooleanfield whichField, integer index returns boolean |
BlzSetUnitWeaponIntegerField: | native BlzSetUnitWeaponIntegerField takes unit whichUnit, unitweaponintegerfield whichField, integer index, integer value returns boolean |
BlzSetUnitWeaponRealField: | native BlzSetUnitWeaponRealField takes unit whichUnit, unitweaponrealfield whichField, integer index, real value returns boolean |
BlzSetUnitWeaponStringField: | native BlzSetUnitWeaponStringField takes unit whichUnit, unitweaponstringfield whichField, integer index, string value returns boolean |
blizzard.j |
RectContainsCoords: | function RectContainsCoords takes rect r, real x, real y returns boolean |
RectContainsLoc: | function RectContainsLoc takes rect r, location loc returns boolean |
RectContainsUnit: | function RectContainsUnit takes rect r, unit whichUnit returns boolean |
RectContainsItem: | function RectContainsItem takes item whichItem, rect r returns boolean |
QueuedTriggerRemoveByIndex: | function QueuedTriggerRemoveByIndex takes integer trigIndex returns boolean |
QueuedTriggerAttemptExec: | function QueuedTriggerAttemptExec takes nothing returns boolean |
IsTriggerQueueEmptyBJ: | function IsTriggerQueueEmptyBJ takes nothing returns boolean |
IsTriggerQueuedBJ: | function IsTriggerQueuedBJ takes trigger trig returns boolean |
CompareLocationsBJ: | function CompareLocationsBJ takes location A, location B returns boolean |
CompareRectsBJ: | function CompareRectsBJ takes rect A, rect B returns boolean |
DestroyLightningBJ: | function DestroyLightningBJ takes lightning whichBolt returns boolean |
MoveLightningLoc: | function MoveLightningLoc takes lightning whichBolt, location where1, location where2 returns boolean |
SetLightningColorBJ: | function SetLightningColorBJ takes lightning whichBolt, real r, real g, real b, real a returns boolean |
IsTerrainPathableBJ: | function IsTerrainPathableBJ takes location where, pathingtype t returns boolean |
GetSoundIsPlayingBJ: | function GetSoundIsPlayingBJ takes sound soundHandle returns boolean |
IsDawnDuskEnabled: | function IsDawnDuskEnabled takes nothing returns boolean |
UnitHasBuffBJ: | function UnitHasBuffBJ takes unit whichUnit, integer buffcode returns boolean |
UnitRemoveBuffBJ: | function UnitRemoveBuffBJ takes integer buffcode, unit whichUnit returns boolean |
UnitAddItemSwapped: | function UnitAddItemSwapped takes item whichItem, unit whichHero returns boolean |
ModifyHeroSkillPoints: | function ModifyHeroSkillPoints takes unit whichHero, integer modifyMethod, integer value returns boolean |
UnitDropItemPointBJ: | function UnitDropItemPointBJ takes unit whichUnit, item whichItem, real x, real y returns boolean |
UnitDropItemPointLoc: | function UnitDropItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean |
UnitDropItemSlotBJ: | function UnitDropItemSlotBJ takes unit whichUnit, item whichItem, integer slot returns boolean |
UnitDropItemTargetBJ: | function UnitDropItemTargetBJ takes unit whichUnit, item whichItem, widget target returns boolean |
UnitUseItemDestructable: | function UnitUseItemDestructable takes unit whichUnit, item whichItem, widget target returns boolean |
UnitUseItemPointLoc: | function UnitUseItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean |
UnitHasItemOfTypeBJ: | function UnitHasItemOfTypeBJ takes unit whichUnit, integer itemId returns boolean |
IsItemHiddenBJ: | function IsItemHiddenBJ takes item whichItem returns boolean |
CheckItemStatus: | function CheckItemStatus takes item whichItem, integer status returns boolean |
CheckItemcodeStatus: | function CheckItemcodeStatus takes integer itemId, integer status returns boolean |
IsUnitDeadBJ: | function IsUnitDeadBJ takes unit whichUnit returns boolean |
IsUnitAliveBJ: | function IsUnitAliveBJ takes unit whichUnit returns boolean |
IsUnitGroupDeadBJ: | function IsUnitGroupDeadBJ takes group g returns boolean |
IsUnitGroupEmptyBJ: | function IsUnitGroupEmptyBJ takes group g returns boolean |
IsUnitGroupInRectBJ: | function IsUnitGroupInRectBJ takes group g, rect r returns boolean |
IsUnitHiddenBJ: | function IsUnitHiddenBJ takes unit whichUnit returns boolean |
IssueHauntOrderAtLocBJFilter: | function IssueHauntOrderAtLocBJFilter takes nothing returns boolean |
IssueHauntOrderAtLocBJ: | function IssueHauntOrderAtLocBJ takes unit whichPeon, location loc returns boolean |
IssueBuildOrderByIdLocBJ: | function IssueBuildOrderByIdLocBJ takes unit whichPeon, integer unitId, location loc returns boolean |
IssueTrainOrderByIdBJ: | function IssueTrainOrderByIdBJ takes unit whichUnit, integer unitId returns boolean |
GroupTrainOrderByIdBJ: | function GroupTrainOrderByIdBJ takes group g, integer unitId returns boolean |
IssueUpgradeOrderByIdBJ: | function IssueUpgradeOrderByIdBJ takes unit whichUnit, integer techId returns boolean |
UnitCanSleepBJ: | function UnitCanSleepBJ takes unit whichUnit returns boolean |
UnitIsSleepingBJ: | function UnitIsSleepingBJ takes unit whichUnit returns boolean |
DoesUnitGenerateAlarms: | function DoesUnitGenerateAlarms takes unit whichUnit returns boolean |
IsUnitPausedBJ: | function IsUnitPausedBJ takes unit whichUnit returns boolean |
UnitRemoveAbilityBJ: | function UnitRemoveAbilityBJ takes integer abilityId, unit whichUnit returns boolean |
UnitAddAbilityBJ: | function UnitAddAbilityBJ takes integer abilityId, unit whichUnit returns boolean |
UnitRemoveTypeBJ: | function UnitRemoveTypeBJ takes unittype whichType, unit whichUnit returns boolean |
UnitAddTypeBJ: | function UnitAddTypeBJ takes unittype whichType, unit whichUnit returns boolean |
IsUnitInTransportBJ: | function IsUnitInTransportBJ takes unit whichUnit, unit whichTransport returns boolean |
IsUnitLoadedBJ: | function IsUnitLoadedBJ takes unit whichUnit returns boolean |
IsUnitIllusionBJ: | function IsUnitIllusionBJ takes unit whichUnit returns boolean |
UnitDamagePointLoc: | function UnitDamagePointLoc takes unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage returns boolean |
UnitDamageTargetBJ: | function UnitDamageTargetBJ takes unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage returns boolean |
IsDestructableInvulnerableBJ: | function IsDestructableInvulnerableBJ takes destructable d returns boolean |
EnumDestructablesInCircleBJFilter: | function EnumDestructablesInCircleBJFilter takes nothing returns boolean |
IsDestructableDeadBJ: | function IsDestructableDeadBJ takes destructable d returns boolean |
IsDestructableAliveBJ: | function IsDestructableAliveBJ takes destructable d returns boolean |
NearbyElevatorExists: | function NearbyElevatorExists takes real x, real y returns boolean |
WaygateIsActiveBJ: | function WaygateIsActiveBJ takes unit waygate returns boolean |
GetUnitsInRectOfPlayerFilter: | function GetUnitsInRectOfPlayerFilter takes nothing returns boolean |
GetUnitsOfTypeIdAllFilter: | function GetUnitsOfTypeIdAllFilter takes nothing returns boolean |
GetUnitsOfPlayerAndTypeIdFilter: | function GetUnitsOfPlayerAndTypeIdFilter takes nothing returns boolean |
LivingPlayerUnitsOfTypeIdFilter: | function LivingPlayerUnitsOfTypeIdFilter takes nothing returns boolean |
PlayersAreCoAllied: | function PlayersAreCoAllied takes player playerA, player playerB returns boolean |
AllowVictoryDefeat: | function AllowVictoryDefeat takes playergameresult gameResult returns boolean |
LeaderboardHasPlayerItemBJ: | function LeaderboardHasPlayerItemBJ takes leaderboard lb, player whichPlayer returns boolean |
SaveGameCacheBJ: | function SaveGameCacheBJ takes gamecache cache returns boolean |
StoreStringBJ: | function StoreStringBJ takes string value, string key, string missionKey, gamecache cache returns boolean |
StoreUnitBJ: | function StoreUnitBJ takes unit whichUnit, string key, string missionKey, gamecache cache returns boolean |
SaveStringBJ: | function SaveStringBJ takes string value, integer key, integer missionKey, hashtable table returns boolean |
SavePlayerHandleBJ: | function SavePlayerHandleBJ takes player whichPlayer, integer key, integer missionKey, hashtable table returns boolean |
SaveWidgetHandleBJ: | function SaveWidgetHandleBJ takes widget whichWidget, integer key, integer missionKey, hashtable table returns boolean |
SaveDestructableHandleBJ: | function SaveDestructableHandleBJ takes destructable whichDestructable, integer key, integer missionKey, hashtable table returns boolean |
SaveItemHandleBJ: | function SaveItemHandleBJ takes item whichItem, integer key, integer missionKey, hashtable table returns boolean |
SaveUnitHandleBJ: | function SaveUnitHandleBJ takes unit whichUnit, integer key, integer missionKey, hashtable table returns boolean |
SaveAbilityHandleBJ: | function SaveAbilityHandleBJ takes ability whichAbility, integer key, integer missionKey, hashtable table returns boolean |
SaveTimerHandleBJ: | function SaveTimerHandleBJ takes timer whichTimer, integer key, integer missionKey, hashtable table returns boolean |
SaveTriggerHandleBJ: | function SaveTriggerHandleBJ takes trigger whichTrigger, integer key, integer missionKey, hashtable table returns boolean |
SaveTriggerConditionHandleBJ: | function SaveTriggerConditionHandleBJ takes triggercondition whichTriggercondition, integer key, integer missionKey, hashtable table returns boolean |
SaveTriggerActionHandleBJ: | function SaveTriggerActionHandleBJ takes triggeraction whichTriggeraction, integer key, integer missionKey, hashtable table returns boolean |
SaveTriggerEventHandleBJ: | function SaveTriggerEventHandleBJ takes event whichEvent, integer key, integer missionKey, hashtable table returns boolean |
SaveForceHandleBJ: | function SaveForceHandleBJ takes force whichForce, integer key, integer missionKey, hashtable table returns boolean |
SaveGroupHandleBJ: | function SaveGroupHandleBJ takes group whichGroup, integer key, integer missionKey, hashtable table returns boolean |
SaveLocationHandleBJ: | function SaveLocationHandleBJ takes location whichLocation, integer key, integer missionKey, hashtable table returns boolean |
SaveRectHandleBJ: | function SaveRectHandleBJ takes rect whichRect, integer key, integer missionKey, hashtable table returns boolean |
SaveBooleanExprHandleBJ: | function SaveBooleanExprHandleBJ takes boolexpr whichBoolexpr, integer key, integer missionKey, hashtable table returns boolean |
SaveSoundHandleBJ: | function SaveSoundHandleBJ takes sound whichSound, integer key, integer missionKey, hashtable table returns boolean |
SaveEffectHandleBJ: | function SaveEffectHandleBJ takes effect whichEffect, integer key, integer missionKey, hashtable table returns boolean |
SaveUnitPoolHandleBJ: | function SaveUnitPoolHandleBJ takes unitpool whichUnitpool, integer key, integer missionKey, hashtable table returns boolean |
SaveItemPoolHandleBJ: | function SaveItemPoolHandleBJ takes itempool whichItempool, integer key, integer missionKey, hashtable table returns boolean |
SaveQuestHandleBJ: | function SaveQuestHandleBJ takes quest whichQuest, integer key, integer missionKey, hashtable table returns boolean |
SaveQuestItemHandleBJ: | function SaveQuestItemHandleBJ takes questitem whichQuestitem, integer key, integer missionKey, hashtable table returns boolean |
SaveDefeatConditionHandleBJ: | function SaveDefeatConditionHandleBJ takes defeatcondition whichDefeatcondition, integer key, integer missionKey, hashtable table returns boolean |
SaveTimerDialogHandleBJ: | function SaveTimerDialogHandleBJ takes timerdialog whichTimerdialog, integer key, integer missionKey, hashtable table returns boolean |
SaveLeaderboardHandleBJ: | function SaveLeaderboardHandleBJ takes leaderboard whichLeaderboard, integer key, integer missionKey, hashtable table returns boolean |
SaveMultiboardHandleBJ: | function SaveMultiboardHandleBJ takes multiboard whichMultiboard, integer key, integer missionKey, hashtable table returns boolean |
SaveMultiboardItemHandleBJ: | function SaveMultiboardItemHandleBJ takes multiboarditem whichMultiboarditem, integer key, integer missionKey, hashtable table returns boolean |
SaveTrackableHandleBJ: | function SaveTrackableHandleBJ takes trackable whichTrackable, integer key, integer missionKey, hashtable table returns boolean |
SaveDialogHandleBJ: | function SaveDialogHandleBJ takes dialog whichDialog, integer key, integer missionKey, hashtable table returns boolean |
SaveButtonHandleBJ: | function SaveButtonHandleBJ takes button whichButton, integer key, integer missionKey, hashtable table returns boolean |
SaveTextTagHandleBJ: | function SaveTextTagHandleBJ takes texttag whichTexttag, integer key, integer missionKey, hashtable table returns boolean |
SaveLightningHandleBJ: | function SaveLightningHandleBJ takes lightning whichLightning, integer key, integer missionKey, hashtable table returns boolean |
SaveImageHandleBJ: | function SaveImageHandleBJ takes image whichImage, integer key, integer missionKey, hashtable table returns boolean |
SaveUbersplatHandleBJ: | function SaveUbersplatHandleBJ takes ubersplat whichUbersplat, integer key, integer missionKey, hashtable table returns boolean |
SaveRegionHandleBJ: | function SaveRegionHandleBJ takes region whichRegion, integer key, integer missionKey, hashtable table returns boolean |
SaveFogStateHandleBJ: | function SaveFogStateHandleBJ takes fogstate whichFogState, integer key, integer missionKey, hashtable table returns boolean |
SaveFogModifierHandleBJ: | function SaveFogModifierHandleBJ takes fogmodifier whichFogModifier, integer key, integer missionKey, hashtable table returns boolean |
SaveAgentHandleBJ: | function SaveAgentHandleBJ takes agent whichAgent, integer key, integer missionKey, hashtable table returns boolean |
SaveHashtableHandleBJ: | function SaveHashtableHandleBJ takes hashtable whichHashtable, integer key, integer missionKey, hashtable table returns boolean |
GetStoredBooleanBJ: | function GetStoredBooleanBJ takes string key, string missionKey, gamecache cache returns boolean |
LoadBooleanBJ: | function LoadBooleanBJ takes integer key, integer missionKey, hashtable table returns boolean |
HaveStoredValue: | function HaveStoredValue takes string key, integer valueType, string missionKey, gamecache cache returns boolean |
HaveSavedValue: | function HaveSavedValue takes integer key, integer valueType, integer missionKey, hashtable table returns boolean |
IsCustomCampaignButtonVisibile: | function IsCustomCampaignButtonVisibile takes integer whichButton returns boolean |
RenameSaveDirectoryBJ: | function RenameSaveDirectoryBJ takes string sourceDirName, string destDirName returns boolean |
RemoveSaveDirectoryBJ: | function RemoveSaveDirectoryBJ takes string sourceDirName returns boolean |
CopySaveGameBJ: | function CopySaveGameBJ takes string sourceSaveName, string destSaveName returns boolean |
IsPlayerSlotState: | function IsPlayerSlotState takes player whichPlayer, playerslotstate whichState returns boolean |
IsPlayerFlagSetBJ: | function IsPlayerFlagSetBJ takes playerstate whichPlayerFlag, player whichPlayer returns boolean |
IsPointBlightedBJ: | function IsPointBlightedBJ takes location where returns boolean |
IssueTargetOrderBJ: | function IssueTargetOrderBJ takes unit whichUnit, string order, widget targetWidget returns boolean |
IssuePointOrderLocBJ: | function IssuePointOrderLocBJ takes unit whichUnit, string order, location whichLocation returns boolean |
IssueTargetDestructableOrder: | function IssueTargetDestructableOrder takes unit whichUnit, string order, widget targetWidget returns boolean |
IssueTargetItemOrder: | function IssueTargetItemOrder takes unit whichUnit, string order, widget targetWidget returns boolean |
IssueImmediateOrderBJ: | function IssueImmediateOrderBJ takes unit whichUnit, string order returns boolean |
GroupTargetOrderBJ: | function GroupTargetOrderBJ takes group whichGroup, string order, widget targetWidget returns boolean |
GroupPointOrderLocBJ: | function GroupPointOrderLocBJ takes group whichGroup, string order, location whichLocation returns boolean |
GroupImmediateOrderBJ: | function GroupImmediateOrderBJ takes group whichGroup, string order returns boolean |
GroupTargetDestructableOrder: | function GroupTargetDestructableOrder takes group whichGroup, string order, widget targetWidget returns boolean |
GroupTargetItemOrder: | function GroupTargetItemOrder takes group whichGroup, string order, widget targetWidget returns boolean |
MeleeTrainedUnitIsHeroBJFilter: | function MeleeTrainedUnitIsHeroBJFilter takes nothing returns boolean |
MeleePlayerIsOpponent: | function MeleePlayerIsOpponent takes integer playerIndex, integer opponentIndex returns boolean |
MeleePlayerIsCrippled: | function MeleePlayerIsCrippled takes player whichPlayer returns boolean |
MeleeWasUserPlayer: | function MeleeWasUserPlayer takes player whichPlayer returns boolean |
BlzIsLastInstanceObjectFunctionSuccessful: | function BlzIsLastInstanceObjectFunctionSuccessful takes nothing returns boolean |
common.ai |
DoAiScriptDebug: | native DoAiScriptDebug takes nothing returns boolean |
TownHasMine: | native TownHasMine takes integer townid returns boolean |
TownHasHall: | native TownHasHall takes integer townid returns boolean |
SetProduce: | native SetProduce takes integer qty, integer id, integer town returns boolean |
SetExpansion: | native SetExpansion takes unit peon, integer id returns boolean |
SetUpgrade: | native SetUpgrade takes integer id returns boolean |
MergeUnits: | native MergeUnits takes integer qty, integer a, integer b, integer make returns boolean |
ConvertUnits: | native ConvertUnits takes integer qty, integer id returns boolean |
AddAssault: | native AddAssault takes integer qty, integer id returns boolean |
AddDefenders: | native AddDefenders takes integer qty, integer id returns boolean |
WaitGetEnemyBase: | native WaitGetEnemyBase takes nothing returns boolean |
IsTowered: | native IsTowered takes unit target returns boolean |
CaptainIsHome: | native CaptainIsHome takes nothing returns boolean |
CaptainIsFull: | native CaptainIsFull takes nothing returns boolean |
CaptainIsEmpty: | native CaptainIsEmpty takes nothing returns boolean |
CaptainRetreating: | native CaptainRetreating takes nothing returns boolean |
CaptainAtGoal: | native CaptainAtGoal takes nothing returns boolean |
CreepsOnMap: | native CreepsOnMap takes nothing returns boolean |
UnitAlive: | native UnitAlive takes unit id returns boolean |
UnitInvis: | native UnitInvis takes unit id returns boolean |
TownThreatened: | native TownThreatened takes nothing returns boolean |
StartUpgrade: | function StartUpgrade takes integer level, integer upgid returns boolean |
HallsCompleted: | function HallsCompleted takes integer unitid returns boolean |
StartUnit: | function StartUnit takes integer ask_qty, integer unitid, integer town returns boolean |
StartExpansion: | function StartExpansion takes integer qty, integer hall returns boolean |
PrepSuicideOnPlayer: | function PrepSuicideOnPlayer takes integer seconds returns boolean |
Global variables of type boolean
common.j |
FALSE, TRUE |
blizzard.j |
bj_slotControlReady, bj_slotControlUsed, bj_gameStarted, bj_isSinglePlayer, bj_useDawnDuskSounds, bj_dncIsDaytime, bj_stockAllowedPermanent, bj_stockAllowedCharged, bj_stockAllowedArtifact, bj_meleeVisibilityIsDay, bj_meleeGrantHeroItems, bj_meleeGameOver, bj_meleeDefeated, bj_meleeVictoried, bj_playerIsCrippled, bj_playerIsExposed, bj_finishSoonAllExposed, bj_rescueChangeColorUnit, bj_rescueChangeColorBldg, bj_cineModePriorFogSetting, bj_cineModePriorMaskSetting, bj_cineModeAlreadyIn, bj_cineModePriorDawnDusk, bj_queuedExecUseConds, bj_makeUnitRescuableFlag, bj_pauseAllUnitsFlag, bj_isUnitGroupDeadResult, bj_isUnitGroupEmptyResult, bj_isUnitGroupInRectResult, bj_changeLevelShowScores, bj_wantDestroyGroup, bj_lastInstObjFuncSuccessful |
common.ai |
harvest_town1, harvest_town2, harvest_town3, do_campaign_farms, two_heroes, allow_air_creeps, take_exp, allow_signal_abort, ready_for_zeppelin, get_zeppelin, build_campaign_attackers, do_debug_cheats, trace_on, zep_next_wave, form_group_timeouts |
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