Jass documentation Database

JASS Documentation Database REFORGED


Results for the query "location" as a "type"

The search keyword must be a single word (no spaces).

Type location

Ancestor type: agent
Children type(s): None
Location: line 20 in file common.j
Preview:
  1. type location           extends     agent
"That guy ’s nuts! Grab ’m!" Hmmm... there's no info about this keyword... be the first one in contribute with the keyword location. You must be logged into the site in order to give us a hand in keeping updated the information. If you don't have an account, you can create one here.

Functions that takes type location

common.j
DefineStartLocationLoc:
native DefineStartLocationLoc takes integer whichStartLoc, location whichLocation returns nothing
GroupEnumUnitsInRangeOfLoc:
native GroupEnumUnitsInRangeOfLoc takes group whichGroup, location whichLocation, real radius, boolexpr filter returns nothing
GroupEnumUnitsInRangeOfLocCounted:
native GroupEnumUnitsInRangeOfLocCounted takes group whichGroup, location whichLocation, real radius, boolexpr filter, integer countLimit returns nothing
GroupPointOrderLoc:
native GroupPointOrderLoc takes group whichGroup, string order, location whichLocation returns boolean
GroupPointOrderByIdLoc:
native GroupPointOrderByIdLoc takes group whichGroup, integer order, location whichLocation returns boolean
RectFromLoc:
native RectFromLoc takes location min, location max returns rect
SetRectFromLoc:
native SetRectFromLoc takes rect whichRect, location min, location max returns nothing
MoveRectToLoc:
native MoveRectToLoc takes rect whichRect, location newCenterLoc returns nothing
RegionAddCellAtLoc:
native RegionAddCellAtLoc takes region whichRegion, location whichLocation returns nothing
RegionClearCellAtLoc:
native RegionClearCellAtLoc takes region whichRegion, location whichLocation returns nothing
RemoveLocation:
native RemoveLocation takes location whichLocation returns nothing
MoveLocation:
native MoveLocation takes location whichLocation, real newX, real newY returns nothing
GetLocationX:
native GetLocationX takes location whichLocation returns real
GetLocationY:
native GetLocationY takes location whichLocation returns real
GetLocationZ:
native GetLocationZ takes location whichLocation returns real
IsLocationInRegion:
native IsLocationInRegion takes region whichRegion, location whichLocation returns boolean
CreateUnitAtLoc:
native CreateUnitAtLoc takes player id, integer unitid, location whichLocation, real face returns unit
CreateUnitAtLocByName:
native CreateUnitAtLocByName takes player id, string unitname, location whichLocation, real face returns unit
SetUnitPositionLoc:
native SetUnitPositionLoc takes unit whichUnit, location whichLocation returns nothing
ReviveHeroLoc:
native ReviveHeroLoc takes unit whichHero, location loc, boolean doEyecandy returns boolean
IsUnitInRangeLoc:
constant native IsUnitInRangeLoc takes unit whichUnit, location whichLocation, real distance returns boolean
IssuePointOrderLoc:
native IssuePointOrderLoc takes unit whichUnit, string order, location whichLocation returns boolean
IssuePointOrderByIdLoc:
native IssuePointOrderByIdLoc takes unit whichUnit, integer order, location whichLocation returns boolean
IsLocationVisibleToPlayer:
constant native IsLocationVisibleToPlayer takes location whichLocation, player whichPlayer returns boolean
IsLocationFoggedToPlayer:
constant native IsLocationFoggedToPlayer takes location whichLocation, player whichPlayer returns boolean
IsLocationMaskedToPlayer:
constant native IsLocationMaskedToPlayer takes location whichLocation, player whichPlayer returns boolean
SetFogStateRadiusLoc:
native SetFogStateRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision returns nothing
CreateFogModifierRadiusLoc:
native CreateFogModifierRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier
SaveLocationHandle:
native SaveLocationHandle takes hashtable table, integer parentKey, integer childKey, location whichLocation returns boolean
CreateMinimapIconAtLoc:
native CreateMinimapIconAtLoc takes location where, integer red, integer green, integer blue, string pingPath, fogstate fogVisibility returns minimapicon
AddSpecialEffectLoc:
native AddSpecialEffectLoc takes string modelName, location where returns effect
AddSpellEffectLoc:
native AddSpellEffectLoc takes string abilityString, effecttype t,location where returns effect
AddSpellEffectByIdLoc:
native AddSpellEffectByIdLoc takes integer abilityId, effecttype t,location where returns effect
SetBlightLoc:
native SetBlightLoc takes player whichPlayer, location whichLocation, real radius, boolean addBlight returns nothing
BlzSetSpecialEffectPositionLoc:
native BlzSetSpecialEffectPositionLoc takes effect whichEffect, location loc returns nothing
blizzard.j
AngleBetweenPoints:
function AngleBetweenPoints takes location locA, location locB returns real
DistanceBetweenPoints:
function DistanceBetweenPoints takes location locA, location locB returns real
PolarProjectionBJ:
function PolarProjectionBJ takes location source, real dist, real angle returns location
OffsetLocation:
function OffsetLocation takes location loc, real dx, real dy returns location
RectFromCenterSizeBJ:
function RectFromCenterSizeBJ takes location center, real width, real height returns rect
RectContainsLoc:
function RectContainsLoc takes rect r, location loc returns boolean
CompareLocationsBJ:
function CompareLocationsBJ takes location A, location B returns boolean
GetRectFromCircleBJ:
function GetRectFromCircleBJ takes location center, real radius returns rect
SetCameraPositionLocForPlayer:
function SetCameraPositionLocForPlayer takes player whichPlayer, location loc returns nothing
RotateCameraAroundLocBJ:
function RotateCameraAroundLocBJ takes real degrees, location loc, player whichPlayer, real duration returns nothing
PanCameraToLocForPlayer:
function PanCameraToLocForPlayer takes player whichPlayer, location loc returns nothing
PanCameraToTimedLocForPlayer:
function PanCameraToTimedLocForPlayer takes player whichPlayer, location loc, real duration returns nothing
PanCameraToTimedLocWithZForPlayer:
function PanCameraToTimedLocWithZForPlayer takes player whichPlayer, location loc, real zOffset, real duration returns nothing
SmartCameraPanBJ:
function SmartCameraPanBJ takes player whichPlayer, location loc, real duration returns nothing
SetCameraQuickPositionLocForPlayer:
function SetCameraQuickPositionLocForPlayer takes player whichPlayer, location loc returns nothing
SetCameraQuickPositionLoc:
function SetCameraQuickPositionLoc takes location loc returns nothing
TerrainDeformationCraterBJ:
function TerrainDeformationCraterBJ takes real duration, boolean permanent, location where, real radius, real depth returns terraindeformation
TerrainDeformationRippleBJ:
function TerrainDeformationRippleBJ takes real duration, boolean limitNeg, location where, real startRadius, real endRadius, real depth, real wavePeriod, real waveWidth returns terraindeformation
TerrainDeformationWaveBJ:
function TerrainDeformationWaveBJ takes real duration, location source, location target, real radius, real depth, real trailDelay returns terraindeformation
TerrainDeformationRandomBJ:
function TerrainDeformationRandomBJ takes real duration, location where, real radius, real minDelta, real maxDelta, real updateInterval returns terraindeformation
AddLightningLoc:
function AddLightningLoc takes string codeName, location where1, location where2 returns lightning
MoveLightningLoc:
function MoveLightningLoc takes lightning whichBolt, location where1, location where2 returns boolean
GetTerrainCliffLevelBJ:
function GetTerrainCliffLevelBJ takes location where returns integer
GetTerrainTypeBJ:
function GetTerrainTypeBJ takes location where returns integer
GetTerrainVarianceBJ:
function GetTerrainVarianceBJ takes location where returns integer
SetTerrainTypeBJ:
function SetTerrainTypeBJ takes location where, integer terrainType, integer variation, integer area, integer shape returns nothing
IsTerrainPathableBJ:
function IsTerrainPathableBJ takes location where, pathingtype t returns boolean
SetTerrainPathableBJ:
function SetTerrainPathableBJ takes location where, pathingtype t, boolean flag returns nothing
CreateFogModifierRadiusLocSimple:
function CreateFogModifierRadiusLocSimple takes player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits returns fogmodifier
CreateFogModifierRadiusLocBJ:
function CreateFogModifierRadiusLocBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius returns fogmodifier
SetDoodadAnimationBJ:
function SetDoodadAnimationBJ takes string animName, integer doodadID, real radius, location center returns nothing
CreateImageBJ:
function CreateImageBJ takes string file, real size, location where, real zOffset, integer imageType returns image
SetImagePositionBJ:
function SetImagePositionBJ takes image whichImage, location where, real zOffset returns nothing
CreateUbersplatBJ:
function CreateUbersplatBJ takes location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime returns ubersplat
CreateMinimapIconAtLocBJ:
function CreateMinimapIconAtLocBJ takes location where, integer red, integer green, integer blue, string pingPath, fogstate fogVisibility returns minimapicon
CampaignMinimapIconLocBJ:
function CampaignMinimapIconLocBJ takes location where, integer style returns nothing
SetSoundPositionLocBJ:
function SetSoundPositionLocBJ takes sound soundHandle, location loc, real z returns nothing
PlaySoundAtPointBJ:
function PlaySoundAtPointBJ takes sound soundHandle, real volumePercent, location loc, real z returns nothing
AddSpecialEffectLocBJ:
function AddSpecialEffectLocBJ takes location where, string modelName returns effect
CreateItemLoc:
function CreateItemLoc takes integer itemId, location loc returns item
SetItemPositionLoc:
function SetItemPositionLoc takes item whichItem, location loc returns nothing
UnitDropItemPointLoc:
function UnitDropItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean
UnitUseItemPointLoc:
function UnitUseItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean
CreateUnitAtLocSaveLast:
function CreateUnitAtLocSaveLast takes player id, integer unitid, location loc, real face returns unit
CreateNUnitsAtLoc:
function CreateNUnitsAtLoc takes integer count, integer unitId, player whichPlayer, location loc, real face returns group
CreateNUnitsAtLocFacingLocBJ:
function CreateNUnitsAtLocFacingLocBJ takes integer count, integer unitId, player whichPlayer, location loc, location lookAt returns group
CreateCorpseLocBJ:
function CreateCorpseLocBJ takes integer unitid, player whichPlayer, location loc returns unit
CreatePermanentCorpseLocBJ:
function CreatePermanentCorpseLocBJ takes integer style, integer unitid, player whichPlayer, location loc, real facing returns unit
IssueHauntOrderAtLocBJ:
function IssueHauntOrderAtLocBJ takes unit whichPeon, location loc returns boolean
IssueBuildOrderByIdLocBJ:
function IssueBuildOrderByIdLocBJ takes unit whichPeon, integer unitId, location loc returns boolean
SetUnitPositionLocFacingBJ:
function SetUnitPositionLocFacingBJ takes unit whichUnit, location loc, real facing returns nothing
SetUnitPositionLocFacingLocBJ:
function SetUnitPositionLocFacingLocBJ takes unit whichUnit, location loc, location lookAt returns nothing
UnitDamagePointLoc:
function UnitDamagePointLoc takes unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage returns boolean
CreateDestructableLoc:
function CreateDestructableLoc takes integer objectid, location loc, real facing, real scale, integer variation returns destructable
CreateDeadDestructableLocBJ:
function CreateDeadDestructableLocBJ takes integer objectid, location loc, real facing, real scale, integer variation returns destructable
EnumDestructablesInCircleBJ:
function EnumDestructablesInCircleBJ takes real radius, location loc, code actionFunc returns nothing
WaygateSetDestinationLocBJ:
function WaygateSetDestinationLocBJ takes unit waygate, location loc returns nothing
GetUnitsInRangeOfLocMatching:
function GetUnitsInRangeOfLocMatching takes real radius, location whichLocation, boolexpr filter returns group
GetUnitsInRangeOfLocAll:
function GetUnitsInRangeOfLocAll takes real radius, location whichLocation returns group
SetUnitFacingToFaceLocTimed:
function SetUnitFacingToFaceLocTimed takes unit whichUnit, location target, real duration returns nothing
SetTextTagPosBJ:
function SetTextTagPosBJ takes texttag tt, location loc, real zOffset returns nothing
CreateTextTagLocBJ:
function CreateTextTagLocBJ takes string s, location loc, real zOffset, real size, real red, real green, real blue, real transparency returns texttag
PingMinimapLocForForce:
function PingMinimapLocForForce takes force whichForce, location loc, real duration returns nothing
PingMinimapLocForPlayer:
function PingMinimapLocForPlayer takes player whichPlayer, location loc, real duration returns nothing
PingMinimapLocForForceEx:
function PingMinimapLocForForceEx takes force whichForce, location loc, real duration, integer style, real red, real green, real blue returns nothing
PlayDialogueFromSpeakerTypeEx:
function PlayDialogueFromSpeakerTypeEx takes force toForce, player fromPlayer, integer speakerType, location loc, sound soundHandle, integer timeType, real timeVal, boolean wait returns boolean
TransmissionFromUnitTypeWithNameBJ:
function TransmissionFromUnitTypeWithNameBJ takes force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
SaveLocationHandleBJ:
function SaveLocationHandleBJ takes location whichLocation, integer key, integer missionKey, hashtable table returns boolean
RestoreUnitLocFacingAngleBJ:
function RestoreUnitLocFacingAngleBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing returns unit
RestoreUnitLocFacingPointBJ:
function RestoreUnitLocFacingPointBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt returns unit
IsPointBlightedBJ:
function IsPointBlightedBJ takes location where returns boolean
IssuePointOrderLocBJ:
function IssuePointOrderLocBJ takes unit whichUnit, string order, location whichLocation returns boolean
GroupPointOrderLocBJ:
function GroupPointOrderLocBJ takes group whichGroup, string order, location whichLocation returns boolean
SetUnitRallyPoint:
function SetUnitRallyPoint takes unit whichUnit, location targPos returns nothing
SetBlightRadiusLocBJ:
function SetBlightRadiusLocBJ takes boolean addBlight, player whichPlayer, location loc, real radius returns nothing
MeleeFindNearestMine:
function MeleeFindNearestMine takes location src, real range returns unit
MeleeRandomHeroLoc:
function MeleeRandomHeroLoc takes player p, integer id1, integer id2, integer id3, integer id4, location loc returns unit
MeleeGetProjectedLoc:
function MeleeGetProjectedLoc takes location src, location targ, real distance, real deltaAngle returns location
MeleeGetLocWithinRect:
function MeleeGetLocWithinRect takes location src, rect r returns location
MeleeStartingUnitsHuman:
function MeleeStartingUnitsHuman takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsOrc:
function MeleeStartingUnitsOrc takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsUndead:
function MeleeStartingUnitsUndead takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsNightElf:
function MeleeStartingUnitsNightElf takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsUnknownRace:
function MeleeStartingUnitsUnknownRace takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsForPlayer:
function MeleeStartingUnitsForPlayer takes race whichRace, player whichPlayer, location loc, boolean doHeroes returns nothing

Functions that returns type location

common.j
GetStartLocationLoc:
constant native GetStartLocationLoc takes integer whichStartLocation returns location
Location:
native Location takes real x, real y returns location
GetOrderPointLoc:
constant native GetOrderPointLoc takes nothing returns location
GetSpellTargetLoc:
constant native GetSpellTargetLoc takes nothing returns location
GetUnitLoc:
constant native GetUnitLoc takes unit whichUnit returns location
GetUnitRallyPoint:
constant native GetUnitRallyPoint takes unit whichUnit returns location
LoadLocationHandle:
native LoadLocationHandle takes hashtable table, integer parentKey, integer childKey returns location
CameraSetupGetDestPositionLoc:
native CameraSetupGetDestPositionLoc takes camerasetup whichSetup returns location
GetCameraTargetPositionLoc:
constant native GetCameraTargetPositionLoc takes nothing returns location
GetCameraEyePositionLoc:
constant native GetCameraEyePositionLoc takes nothing returns location
BlzGetTriggerPlayerMousePosition:
native BlzGetTriggerPlayerMousePosition takes nothing returns location
blizzard.j
GetRandomLocInRect:
function GetRandomLocInRect takes rect whichRect returns location
GetItemLoc:
function GetItemLoc takes item whichItem returns location
GetDestructableLoc:
function GetDestructableLoc takes destructable whichDestructable returns location
WaygateGetDestinationLocBJ:
function WaygateGetDestinationLocBJ takes unit waygate returns location
LoadLocationHandleBJ:
function LoadLocationHandleBJ takes integer key, integer missionKey, hashtable table returns location
GetPlayerStartLocationLoc:
function GetPlayerStartLocationLoc takes player whichPlayer returns location
GetRectCenter:
function GetRectCenter takes rect whichRect returns location

Global variables of type location

blizzard.j
bj_meleeNearestMineToLoc, bj_enumDestructableCenter
Page loaded in 0.041 seconds.
Vivir aprendiendo.co - A place for learning stuff, in Spanish   Chaos Realm - The world of Game modders and wc3 addicts   Diplo, a gaming community   Power of Corruption, an altered melee featuring Naga and Demon. Play it now!!!   WC3JASS.com - The JASS Vault + vJASS and Zinc   Jetcraft - A Starcraft II mod   WormTastic Clan (wTc)   Warcraft RESOURCES Reforged: Modelos, mapas, proyectos y mas...