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Results for the query "location" as a "type"

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Type location

Ancestor type: agent
Children type(s): None
Location: line 20 in file common.j
Preview:
  1. type location           extends     agent
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Functions that takes type location

common.j
DefineStartLocationLoc:
native DefineStartLocationLoc takes integer whichStartLoc, location whichLocation returns nothing
GroupEnumUnitsInRangeOfLoc:
native GroupEnumUnitsInRangeOfLoc takes group whichGroup, location whichLocation, real radius, boolexpr filter returns nothing
GroupEnumUnitsInRangeOfLocCounted:
native GroupEnumUnitsInRangeOfLocCounted takes group whichGroup, location whichLocation, real radius, boolexpr filter, integer countLimit returns nothing
GroupPointOrderLoc:
native GroupPointOrderLoc takes group whichGroup, string order, location whichLocation returns boolean
GroupPointOrderByIdLoc:
native GroupPointOrderByIdLoc takes group whichGroup, integer order, location whichLocation returns boolean
RectFromLoc:
native RectFromLoc takes location min, location max returns rect
SetRectFromLoc:
native SetRectFromLoc takes rect whichRect, location min, location max returns nothing
MoveRectToLoc:
native MoveRectToLoc takes rect whichRect, location newCenterLoc returns nothing
RegionAddCellAtLoc:
native RegionAddCellAtLoc takes region whichRegion, location whichLocation returns nothing
RegionClearCellAtLoc:
native RegionClearCellAtLoc takes region whichRegion, location whichLocation returns nothing
RemoveLocation:
native RemoveLocation takes location whichLocation returns nothing
MoveLocation:
native MoveLocation takes location whichLocation, real newX, real newY returns nothing
GetLocationX:
native GetLocationX takes location whichLocation returns real
GetLocationY:
native GetLocationY takes location whichLocation returns real
GetLocationZ:
native GetLocationZ takes location whichLocation returns real
IsLocationInRegion:
native IsLocationInRegion takes region whichRegion, location whichLocation returns boolean
CreateUnitAtLoc:
native CreateUnitAtLoc takes player id, integer unitid, location whichLocation, real face returns unit
CreateUnitAtLocByName:
native CreateUnitAtLocByName takes player id, string unitname, location whichLocation, real face returns unit
SetUnitPositionLoc:
native SetUnitPositionLoc takes unit whichUnit, location whichLocation returns nothing
ReviveHeroLoc:
native ReviveHeroLoc takes unit whichHero, location loc, boolean doEyecandy returns boolean
IsUnitInRangeLoc:
constant native IsUnitInRangeLoc takes unit whichUnit, location whichLocation, real distance returns boolean
IssuePointOrderLoc:
native IssuePointOrderLoc takes unit whichUnit, string order, location whichLocation returns boolean
IssuePointOrderByIdLoc:
native IssuePointOrderByIdLoc takes unit whichUnit, integer order, location whichLocation returns boolean
IsLocationVisibleToPlayer:
constant native IsLocationVisibleToPlayer takes location whichLocation, player whichPlayer returns boolean
IsLocationFoggedToPlayer:
constant native IsLocationFoggedToPlayer takes location whichLocation, player whichPlayer returns boolean
IsLocationMaskedToPlayer:
constant native IsLocationMaskedToPlayer takes location whichLocation, player whichPlayer returns boolean
SetFogStateRadiusLoc:
native SetFogStateRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision returns nothing
CreateFogModifierRadiusLoc:
native CreateFogModifierRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier
SaveLocationHandle:
native SaveLocationHandle takes hashtable table, integer parentKey, integer childKey, location whichLocation returns boolean
CreateMinimapIconAtLoc:
native CreateMinimapIconAtLoc takes location where, integer red, integer green, integer blue, string pingPath, fogstate fogVisibility returns minimapicon
AddSpecialEffectLoc:
native AddSpecialEffectLoc takes string modelName, location where returns effect
AddSpellEffectLoc:
native AddSpellEffectLoc takes string abilityString, effecttype t,location where returns effect
AddSpellEffectByIdLoc:
native AddSpellEffectByIdLoc takes integer abilityId, effecttype t,location where returns effect
SetBlightLoc:
native SetBlightLoc takes player whichPlayer, location whichLocation, real radius, boolean addBlight returns nothing
BlzSetSpecialEffectPositionLoc:
native BlzSetSpecialEffectPositionLoc takes effect whichEffect, location loc returns nothing
blizzard.j
AngleBetweenPoints:
function AngleBetweenPoints takes location locA, location locB returns real
DistanceBetweenPoints:
function DistanceBetweenPoints takes location locA, location locB returns real
PolarProjectionBJ:
function PolarProjectionBJ takes location source, real dist, real angle returns location
OffsetLocation:
function OffsetLocation takes location loc, real dx, real dy returns location
RectFromCenterSizeBJ:
function RectFromCenterSizeBJ takes location center, real width, real height returns rect
RectContainsLoc:
function RectContainsLoc takes rect r, location loc returns boolean
CompareLocationsBJ:
function CompareLocationsBJ takes location A, location B returns boolean
GetRectFromCircleBJ:
function GetRectFromCircleBJ takes location center, real radius returns rect
SetCameraPositionLocForPlayer:
function SetCameraPositionLocForPlayer takes player whichPlayer, location loc returns nothing
RotateCameraAroundLocBJ:
function RotateCameraAroundLocBJ takes real degrees, location loc, player whichPlayer, real duration returns nothing
PanCameraToLocForPlayer:
function PanCameraToLocForPlayer takes player whichPlayer, location loc returns nothing
PanCameraToTimedLocForPlayer:
function PanCameraToTimedLocForPlayer takes player whichPlayer, location loc, real duration returns nothing
PanCameraToTimedLocWithZForPlayer:
function PanCameraToTimedLocWithZForPlayer takes player whichPlayer, location loc, real zOffset, real duration returns nothing
SmartCameraPanBJ:
function SmartCameraPanBJ takes player whichPlayer, location loc, real duration returns nothing
SetCameraQuickPositionLocForPlayer:
function SetCameraQuickPositionLocForPlayer takes player whichPlayer, location loc returns nothing
SetCameraQuickPositionLoc:
function SetCameraQuickPositionLoc takes location loc returns nothing
TerrainDeformationCraterBJ:
function TerrainDeformationCraterBJ takes real duration, boolean permanent, location where, real radius, real depth returns terraindeformation
TerrainDeformationRippleBJ:
function TerrainDeformationRippleBJ takes real duration, boolean limitNeg, location where, real startRadius, real endRadius, real depth, real wavePeriod, real waveWidth returns terraindeformation
TerrainDeformationWaveBJ:
function TerrainDeformationWaveBJ takes real duration, location source, location target, real radius, real depth, real trailDelay returns terraindeformation
TerrainDeformationRandomBJ:
function TerrainDeformationRandomBJ takes real duration, location where, real radius, real minDelta, real maxDelta, real updateInterval returns terraindeformation
AddLightningLoc:
function AddLightningLoc takes string codeName, location where1, location where2 returns lightning
MoveLightningLoc:
function MoveLightningLoc takes lightning whichBolt, location where1, location where2 returns boolean
GetTerrainCliffLevelBJ:
function GetTerrainCliffLevelBJ takes location where returns integer
GetTerrainTypeBJ:
function GetTerrainTypeBJ takes location where returns integer
GetTerrainVarianceBJ:
function GetTerrainVarianceBJ takes location where returns integer
SetTerrainTypeBJ:
function SetTerrainTypeBJ takes location where, integer terrainType, integer variation, integer area, integer shape returns nothing
IsTerrainPathableBJ:
function IsTerrainPathableBJ takes location where, pathingtype t returns boolean
SetTerrainPathableBJ:
function SetTerrainPathableBJ takes location where, pathingtype t, boolean flag returns nothing
CreateFogModifierRadiusLocSimple:
function CreateFogModifierRadiusLocSimple takes player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits returns fogmodifier
CreateFogModifierRadiusLocBJ:
function CreateFogModifierRadiusLocBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius returns fogmodifier
SetDoodadAnimationBJ:
function SetDoodadAnimationBJ takes string animName, integer doodadID, real radius, location center returns nothing
CreateImageBJ:
function CreateImageBJ takes string file, real size, location where, real zOffset, integer imageType returns image
SetImagePositionBJ:
function SetImagePositionBJ takes image whichImage, location where, real zOffset returns nothing
CreateUbersplatBJ:
function CreateUbersplatBJ takes location where, string name, real red, real green, real blue, real alpha, boolean forcePaused, boolean noBirthTime returns ubersplat
CreateMinimapIconAtLocBJ:
function CreateMinimapIconAtLocBJ takes location where, integer red, integer green, integer blue, string pingPath, fogstate fogVisibility returns minimapicon
CampaignMinimapIconLocBJ:
function CampaignMinimapIconLocBJ takes location where, integer style returns nothing
SetSoundPositionLocBJ:
function SetSoundPositionLocBJ takes sound soundHandle, location loc, real z returns nothing
PlaySoundAtPointBJ:
function PlaySoundAtPointBJ takes sound soundHandle, real volumePercent, location loc, real z returns nothing
AddSpecialEffectLocBJ:
function AddSpecialEffectLocBJ takes location where, string modelName returns effect
CreateItemLoc:
function CreateItemLoc takes integer itemId, location loc returns item
SetItemPositionLoc:
function SetItemPositionLoc takes item whichItem, location loc returns nothing
UnitDropItemPointLoc:
function UnitDropItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean
UnitUseItemPointLoc:
function UnitUseItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean
CreateUnitAtLocSaveLast:
function CreateUnitAtLocSaveLast takes player id, integer unitid, location loc, real face returns unit
CreateNUnitsAtLoc:
function CreateNUnitsAtLoc takes integer count, integer unitId, player whichPlayer, location loc, real face returns group
CreateNUnitsAtLocFacingLocBJ:
function CreateNUnitsAtLocFacingLocBJ takes integer count, integer unitId, player whichPlayer, location loc, location lookAt returns group
CreateCorpseLocBJ:
function CreateCorpseLocBJ takes integer unitid, player whichPlayer, location loc returns unit
CreatePermanentCorpseLocBJ:
function CreatePermanentCorpseLocBJ takes integer style, integer unitid, player whichPlayer, location loc, real facing returns unit
IssueHauntOrderAtLocBJ:
function IssueHauntOrderAtLocBJ takes unit whichPeon, location loc returns boolean
IssueBuildOrderByIdLocBJ:
function IssueBuildOrderByIdLocBJ takes unit whichPeon, integer unitId, location loc returns boolean
SetUnitPositionLocFacingBJ:
function SetUnitPositionLocFacingBJ takes unit whichUnit, location loc, real facing returns nothing
SetUnitPositionLocFacingLocBJ:
function SetUnitPositionLocFacingLocBJ takes unit whichUnit, location loc, location lookAt returns nothing
UnitDamagePointLoc:
function UnitDamagePointLoc takes unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage returns boolean
CreateDestructableLoc:
function CreateDestructableLoc takes integer objectid, location loc, real facing, real scale, integer variation returns destructable
CreateDeadDestructableLocBJ:
function CreateDeadDestructableLocBJ takes integer objectid, location loc, real facing, real scale, integer variation returns destructable
EnumDestructablesInCircleBJ:
function EnumDestructablesInCircleBJ takes real radius, location loc, code actionFunc returns nothing
WaygateSetDestinationLocBJ:
function WaygateSetDestinationLocBJ takes unit waygate, location loc returns nothing
GetUnitsInRangeOfLocMatching:
function GetUnitsInRangeOfLocMatching takes real radius, location whichLocation, boolexpr filter returns group
GetUnitsInRangeOfLocAll:
function GetUnitsInRangeOfLocAll takes real radius, location whichLocation returns group
SetUnitFacingToFaceLocTimed:
function SetUnitFacingToFaceLocTimed takes unit whichUnit, location target, real duration returns nothing
SetTextTagPosBJ:
function SetTextTagPosBJ takes texttag tt, location loc, real zOffset returns nothing
CreateTextTagLocBJ:
function CreateTextTagLocBJ takes string s, location loc, real zOffset, real size, real red, real green, real blue, real transparency returns texttag
PingMinimapLocForForce:
function PingMinimapLocForForce takes force whichForce, location loc, real duration returns nothing
PingMinimapLocForPlayer:
function PingMinimapLocForPlayer takes player whichPlayer, location loc, real duration returns nothing
PingMinimapLocForForceEx:
function PingMinimapLocForForceEx takes force whichForce, location loc, real duration, integer style, real red, real green, real blue returns nothing
PlayDialogueFromSpeakerTypeEx:
function PlayDialogueFromSpeakerTypeEx takes force toForce, player fromPlayer, integer speakerType, location loc, sound soundHandle, integer timeType, real timeVal, boolean wait returns boolean
TransmissionFromUnitTypeWithNameBJ:
function TransmissionFromUnitTypeWithNameBJ takes force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
SaveLocationHandleBJ:
function SaveLocationHandleBJ takes location whichLocation, integer key, integer missionKey, hashtable table returns boolean
RestoreUnitLocFacingAngleBJ:
function RestoreUnitLocFacingAngleBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing returns unit
RestoreUnitLocFacingPointBJ:
function RestoreUnitLocFacingPointBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt returns unit
IsPointBlightedBJ:
function IsPointBlightedBJ takes location where returns boolean
IssuePointOrderLocBJ:
function IssuePointOrderLocBJ takes unit whichUnit, string order, location whichLocation returns boolean
GroupPointOrderLocBJ:
function GroupPointOrderLocBJ takes group whichGroup, string order, location whichLocation returns boolean
SetUnitRallyPoint:
function SetUnitRallyPoint takes unit whichUnit, location targPos returns nothing
SetBlightRadiusLocBJ:
function SetBlightRadiusLocBJ takes boolean addBlight, player whichPlayer, location loc, real radius returns nothing
MeleeFindNearestMine:
function MeleeFindNearestMine takes location src, real range returns unit
MeleeRandomHeroLoc:
function MeleeRandomHeroLoc takes player p, integer id1, integer id2, integer id3, integer id4, location loc returns unit
MeleeGetProjectedLoc:
function MeleeGetProjectedLoc takes location src, location targ, real distance, real deltaAngle returns location
MeleeGetLocWithinRect:
function MeleeGetLocWithinRect takes location src, rect r returns location
MeleeStartingUnitsHuman:
function MeleeStartingUnitsHuman takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsOrc:
function MeleeStartingUnitsOrc takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsUndead:
function MeleeStartingUnitsUndead takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsNightElf:
function MeleeStartingUnitsNightElf takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsUnknownRace:
function MeleeStartingUnitsUnknownRace takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsForPlayer:
function MeleeStartingUnitsForPlayer takes race whichRace, player whichPlayer, location loc, boolean doHeroes returns nothing

Functions that returns type location

common.j
GetStartLocationLoc:
constant native GetStartLocationLoc takes integer whichStartLocation returns location
Location:
native Location takes real x, real y returns location
GetOrderPointLoc:
constant native GetOrderPointLoc takes nothing returns location
GetSpellTargetLoc:
constant native GetSpellTargetLoc takes nothing returns location
GetUnitLoc:
constant native GetUnitLoc takes unit whichUnit returns location
GetUnitRallyPoint:
constant native GetUnitRallyPoint takes unit whichUnit returns location
LoadLocationHandle:
native LoadLocationHandle takes hashtable table, integer parentKey, integer childKey returns location
CameraSetupGetDestPositionLoc:
native CameraSetupGetDestPositionLoc takes camerasetup whichSetup returns location
GetCameraTargetPositionLoc:
constant native GetCameraTargetPositionLoc takes nothing returns location
GetCameraEyePositionLoc:
constant native GetCameraEyePositionLoc takes nothing returns location
BlzGetTriggerPlayerMousePosition:
native BlzGetTriggerPlayerMousePosition takes nothing returns location
blizzard.j
GetRandomLocInRect:
function GetRandomLocInRect takes rect whichRect returns location
GetItemLoc:
function GetItemLoc takes item whichItem returns location
GetDestructableLoc:
function GetDestructableLoc takes destructable whichDestructable returns location
WaygateGetDestinationLocBJ:
function WaygateGetDestinationLocBJ takes unit waygate returns location
LoadLocationHandleBJ:
function LoadLocationHandleBJ takes integer key, integer missionKey, hashtable table returns location
GetPlayerStartLocationLoc:
function GetPlayerStartLocationLoc takes player whichPlayer returns location
GetRectCenter:
function GetRectCenter takes rect whichRect returns location

Global variables of type location

blizzard.j
bj_meleeNearestMineToLoc, bj_enumDestructableCenter
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