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Jass documentation Database
JASS Documentation Database REFORGED
Results for the query "player" as a "type"
Type player
Ancestor type: |
agent |
Children type(s): |
None |
Location: |
line 7 in file common.j |
Preview: |
|
"Yeah, runs on 220, 221. Whatever it takes."
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Functions that takes type player
common.j |
SetPlayerTeam: | native SetPlayerTeam takes player whichPlayer, integer whichTeam returns nothing |
SetPlayerStartLocation: | native SetPlayerStartLocation takes player whichPlayer, integer startLocIndex returns nothing |
ForcePlayerStartLocation: | native ForcePlayerStartLocation takes player whichPlayer, integer startLocIndex returns nothing |
SetPlayerColor: | native SetPlayerColor takes player whichPlayer, playercolor color returns nothing |
SetPlayerAlliance: | native SetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value returns nothing |
SetPlayerTaxRate: | native SetPlayerTaxRate takes player sourcePlayer, player otherPlayer, playerstate whichResource, integer rate returns nothing |
SetPlayerRacePreference: | native SetPlayerRacePreference takes player whichPlayer, racepreference whichRacePreference returns nothing |
SetPlayerRaceSelectable: | native SetPlayerRaceSelectable takes player whichPlayer, boolean value returns nothing |
SetPlayerController: | native SetPlayerController takes player whichPlayer, mapcontrol controlType returns nothing |
SetPlayerName: | native SetPlayerName takes player whichPlayer, string name returns nothing |
SetPlayerOnScoreScreen: | native SetPlayerOnScoreScreen takes player whichPlayer, boolean flag returns nothing |
GetPlayerTeam: | native GetPlayerTeam takes player whichPlayer returns integer |
GetPlayerStartLocation: | native GetPlayerStartLocation takes player whichPlayer returns integer |
GetPlayerColor: | native GetPlayerColor takes player whichPlayer returns playercolor |
GetPlayerSelectable: | native GetPlayerSelectable takes player whichPlayer returns boolean |
GetPlayerController: | native GetPlayerController takes player whichPlayer returns mapcontrol |
GetPlayerSlotState: | native GetPlayerSlotState takes player whichPlayer returns playerslotstate |
GetPlayerTaxRate: | native GetPlayerTaxRate takes player sourcePlayer, player otherPlayer, playerstate whichResource returns integer |
IsPlayerRacePrefSet: | native IsPlayerRacePrefSet takes player whichPlayer, racepreference pref returns boolean |
GetPlayerName: | native GetPlayerName takes player whichPlayer returns string |
GroupEnumUnitsOfPlayer: | native GroupEnumUnitsOfPlayer takes group whichGroup, player whichPlayer, boolexpr filter returns nothing |
GroupEnumUnitsSelected: | native GroupEnumUnitsSelected takes group whichGroup, player whichPlayer, boolexpr filter returns nothing |
ForceAddPlayer: | native ForceAddPlayer takes force whichForce, player whichPlayer returns nothing |
ForceRemovePlayer: | native ForceRemovePlayer takes force whichForce, player whichPlayer returns nothing |
BlzForceHasPlayer: | native BlzForceHasPlayer takes force whichForce, player whichPlayer returns boolean |
ForceEnumAllies: | native ForceEnumAllies takes force whichForce, player whichPlayer, boolexpr filter returns nothing |
ForceEnumEnemies: | native ForceEnumEnemies takes force whichForce, player whichPlayer, boolexpr filter returns nothing |
GetTournamentScore: | constant native GetTournamentScore takes player whichPlayer returns integer |
TriggerRegisterPlayerEvent: | native TriggerRegisterPlayerEvent takes trigger whichTrigger, player whichPlayer, playerevent whichPlayerEvent returns event |
TriggerRegisterPlayerUnitEvent: | native TriggerRegisterPlayerUnitEvent takes trigger whichTrigger, player whichPlayer, playerunitevent whichPlayerUnitEvent, boolexpr filter returns event |
TriggerRegisterPlayerAllianceChange: | native TriggerRegisterPlayerAllianceChange takes trigger whichTrigger, player whichPlayer, alliancetype whichAlliance returns event |
TriggerRegisterPlayerStateEvent: | native TriggerRegisterPlayerStateEvent takes trigger whichTrigger, player whichPlayer, playerstate whichState, limitop opcode, real limitval returns event |
TriggerRegisterPlayerChatEvent: | native TriggerRegisterPlayerChatEvent takes trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly returns event |
SetItemPlayer: | native SetItemPlayer takes item whichItem, player whichPlayer, boolean changeColor returns nothing |
CreateUnit: | native CreateUnit takes player id, integer unitid, real x, real y, real face returns unit |
CreateUnitByName: | native CreateUnitByName takes player whichPlayer, string unitname, real x, real y, real face returns unit |
CreateUnitAtLoc: | native CreateUnitAtLoc takes player id, integer unitid, location whichLocation, real face returns unit |
CreateUnitAtLocByName: | native CreateUnitAtLocByName takes player id, string unitname, location whichLocation, real face returns unit |
CreateCorpse: | native CreateCorpse takes player whichPlayer, integer unitid, real x, real y, real face returns unit |
SetUnitOwner: | native SetUnitOwner takes unit whichUnit, player whichPlayer, boolean changeColor returns nothing |
SetUnitRescuable: | native SetUnitRescuable takes unit whichUnit, player byWhichPlayer, boolean flag returns nothing |
IsUnitOwnedByPlayer: | constant native IsUnitOwnedByPlayer takes unit whichUnit, player whichPlayer returns boolean |
IsUnitAlly: | constant native IsUnitAlly takes unit whichUnit, player whichPlayer returns boolean |
IsUnitEnemy: | constant native IsUnitEnemy takes unit whichUnit, player whichPlayer returns boolean |
IsUnitVisible: | constant native IsUnitVisible takes unit whichUnit, player whichPlayer returns boolean |
IsUnitDetected: | constant native IsUnitDetected takes unit whichUnit, player whichPlayer returns boolean |
IsUnitInvisible: | constant native IsUnitInvisible takes unit whichUnit, player whichPlayer returns boolean |
IsUnitFogged: | constant native IsUnitFogged takes unit whichUnit, player whichPlayer returns boolean |
IsUnitMasked: | constant native IsUnitMasked takes unit whichUnit, player whichPlayer returns boolean |
IsUnitSelected: | constant native IsUnitSelected takes unit whichUnit, player whichPlayer returns boolean |
UnitShareVision: | native UnitShareVision takes unit whichUnit, player whichPlayer, boolean share returns nothing |
IssueNeutralImmediateOrder: | native IssueNeutralImmediateOrder takes player forWhichPlayer, unit neutralStructure, string unitToBuild returns boolean |
IssueNeutralImmediateOrderById: | native IssueNeutralImmediateOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId returns boolean |
IssueNeutralPointOrder: | native IssueNeutralPointOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, real x, real y returns boolean |
IssueNeutralPointOrderById: | native IssueNeutralPointOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, real x, real y returns boolean |
IssueNeutralTargetOrder: | native IssueNeutralTargetOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, widget target returns boolean |
IssueNeutralTargetOrderById: | native IssueNeutralTargetOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, widget target returns boolean |
IsPlayerAlly: | constant native IsPlayerAlly takes player whichPlayer, player otherPlayer returns boolean |
IsPlayerEnemy: | constant native IsPlayerEnemy takes player whichPlayer, player otherPlayer returns boolean |
IsPlayerInForce: | constant native IsPlayerInForce takes player whichPlayer, force whichForce returns boolean |
IsPlayerObserver: | constant native IsPlayerObserver takes player whichPlayer returns boolean |
IsVisibleToPlayer: | constant native IsVisibleToPlayer takes real x, real y, player whichPlayer returns boolean |
IsLocationVisibleToPlayer: | constant native IsLocationVisibleToPlayer takes location whichLocation, player whichPlayer returns boolean |
IsFoggedToPlayer: | constant native IsFoggedToPlayer takes real x, real y, player whichPlayer returns boolean |
IsLocationFoggedToPlayer: | constant native IsLocationFoggedToPlayer takes location whichLocation, player whichPlayer returns boolean |
IsMaskedToPlayer: | constant native IsMaskedToPlayer takes real x, real y, player whichPlayer returns boolean |
IsLocationMaskedToPlayer: | constant native IsLocationMaskedToPlayer takes location whichLocation, player whichPlayer returns boolean |
GetPlayerRace: | constant native GetPlayerRace takes player whichPlayer returns race |
GetPlayerId: | constant native GetPlayerId takes player whichPlayer returns integer |
GetPlayerUnitCount: | constant native GetPlayerUnitCount takes player whichPlayer, boolean includeIncomplete returns integer |
GetPlayerTypedUnitCount: | constant native GetPlayerTypedUnitCount takes player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades returns integer |
GetPlayerStructureCount: | constant native GetPlayerStructureCount takes player whichPlayer, boolean includeIncomplete returns integer |
GetPlayerState: | constant native GetPlayerState takes player whichPlayer, playerstate whichPlayerState returns integer |
GetPlayerScore: | constant native GetPlayerScore takes player whichPlayer, playerscore whichPlayerScore returns integer |
GetPlayerAlliance: | constant native GetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting returns boolean |
GetPlayerHandicap: | constant native GetPlayerHandicap takes player whichPlayer returns real |
GetPlayerHandicapXP: | constant native GetPlayerHandicapXP takes player whichPlayer returns real |
GetPlayerHandicapReviveTime: | constant native GetPlayerHandicapReviveTime takes player whichPlayer returns real |
GetPlayerHandicapDamage: | constant native GetPlayerHandicapDamage takes player whichPlayer returns real |
SetPlayerHandicap: | constant native SetPlayerHandicap takes player whichPlayer, real handicap returns nothing |
SetPlayerHandicapXP: | constant native SetPlayerHandicapXP takes player whichPlayer, real handicap returns nothing |
SetPlayerHandicapReviveTime: | constant native SetPlayerHandicapReviveTime takes player whichPlayer, real handicap returns nothing |
SetPlayerHandicapDamage: | constant native SetPlayerHandicapDamage takes player whichPlayer, real handicap returns nothing |
SetPlayerTechMaxAllowed: | constant native SetPlayerTechMaxAllowed takes player whichPlayer, integer techid, integer maximum returns nothing |
GetPlayerTechMaxAllowed: | constant native GetPlayerTechMaxAllowed takes player whichPlayer, integer techid returns integer |
AddPlayerTechResearched: | constant native AddPlayerTechResearched takes player whichPlayer, integer techid, integer levels returns nothing |
SetPlayerTechResearched: | constant native SetPlayerTechResearched takes player whichPlayer, integer techid, integer setToLevel returns nothing |
GetPlayerTechResearched: | constant native GetPlayerTechResearched takes player whichPlayer, integer techid, boolean specificonly returns boolean |
GetPlayerTechCount: | constant native GetPlayerTechCount takes player whichPlayer, integer techid, boolean specificonly returns integer |
SetPlayerUnitsOwner: | native SetPlayerUnitsOwner takes player whichPlayer, integer newOwner returns nothing |
CripplePlayer: | native CripplePlayer takes player whichPlayer, force toWhichPlayers, boolean flag returns nothing |
SetPlayerAbilityAvailable: | native SetPlayerAbilityAvailable takes player whichPlayer, integer abilid, boolean avail returns nothing |
SetPlayerState: | native SetPlayerState takes player whichPlayer, playerstate whichPlayerState, integer value returns nothing |
RemovePlayer: | native RemovePlayer takes player whichPlayer, playergameresult gameResult returns nothing |
CachePlayerHeroData: | native CachePlayerHeroData takes player whichPlayer returns nothing |
SetFogStateRect: | native SetFogStateRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision returns nothing |
SetFogStateRadius: | native SetFogStateRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision returns nothing |
SetFogStateRadiusLoc: | native SetFogStateRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision returns nothing |
CreateFogModifierRect: | native CreateFogModifierRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits returns fogmodifier |
CreateFogModifierRadius: | native CreateFogModifierRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier |
CreateFogModifierRadiusLoc: | native CreateFogModifierRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier |
DialogDisplay: | native DialogDisplay takes player whichPlayer, dialog whichDialog, boolean flag returns nothing |
RestoreUnit: | native RestoreUnit takes gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing returns unit |
SavePlayerHandle: | native SavePlayerHandle takes hashtable table, integer parentKey, integer childKey, player whichPlayer returns boolean |
PlaceRandomUnit: | native PlaceRandomUnit takes unitpool whichPool, player forWhichPlayer, real x, real y, real facing returns unit |
DisplayTextToPlayer: | native DisplayTextToPlayer takes player toPlayer, real x, real y, string message returns nothing |
DisplayTimedTextToPlayer: | native DisplayTimedTextToPlayer takes player toPlayer, real x, real y, real duration, string message returns nothing |
DisplayTimedTextFromPlayer: | native DisplayTimedTextFromPlayer takes player toPlayer, real x, real y, real duration, string message returns nothing |
LeaderboardAddItem: | native LeaderboardAddItem takes leaderboard lb, string label, integer value, player p returns nothing |
LeaderboardRemovePlayerItem: | native LeaderboardRemovePlayerItem takes leaderboard lb, player p returns nothing |
LeaderboardHasPlayerItem: | native LeaderboardHasPlayerItem takes leaderboard lb, player p returns boolean |
LeaderboardGetPlayerIndex: | native LeaderboardGetPlayerIndex takes leaderboard lb, player p returns integer |
PlayerSetLeaderboard: | native PlayerSetLeaderboard takes player toPlayer, leaderboard lb returns nothing |
PlayerGetLeaderboard: | native PlayerGetLeaderboard takes player toPlayer returns leaderboard |
SetBlight: | native SetBlight takes player whichPlayer, real x, real y, real radius, boolean addBlight returns nothing |
SetBlightRect: | native SetBlightRect takes player whichPlayer, rect r, boolean addBlight returns nothing |
SetBlightPoint: | native SetBlightPoint takes player whichPlayer, real x, real y, boolean addBlight returns nothing |
SetBlightLoc: | native SetBlightLoc takes player whichPlayer, location whichLocation, real radius, boolean addBlight returns nothing |
CreateBlightedGoldmine: | native CreateBlightedGoldmine takes player id, real x, real y, real face returns unit |
StartMeleeAI: | native StartMeleeAI takes player num, string script returns nothing |
StartCampaignAI: | native StartCampaignAI takes player num, string script returns nothing |
CommandAI: | native CommandAI takes player num, integer command, integer data returns nothing |
PauseCompAI: | native PauseCompAI takes player p, boolean pause returns nothing |
GetAIDifficulty: | native GetAIDifficulty takes player num returns aidifficulty |
RemoveAllGuardPositions: | native RemoveAllGuardPositions takes player num returns nothing |
BlzSetSpecialEffectColorByPlayer: | native BlzSetSpecialEffectColorByPlayer takes effect whichEffect, player whichPlayer returns nothing |
BlzDecPlayerTechResearched: | native BlzDecPlayerTechResearched takes player whichPlayer, integer techid, integer levels returns nothing |
RequestExtraIntegerData: | native RequestExtraIntegerData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns integer |
RequestExtraBooleanData: | native RequestExtraBooleanData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns boolean |
RequestExtraStringData: | native RequestExtraStringData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns string |
RequestExtraRealData: | native RequestExtraRealData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns real |
BlzTriggerRegisterPlayerSyncEvent: | native BlzTriggerRegisterPlayerSyncEvent takes trigger whichTrigger, player whichPlayer, string prefix, boolean fromServer returns event |
BlzTriggerRegisterPlayerKeyEvent: | native BlzTriggerRegisterPlayerKeyEvent takes trigger whichTrigger, player whichPlayer, oskeytype key, integer metaKey, boolean keyDown returns event |
BlzDisplayChatMessage: | native BlzDisplayChatMessage takes player whichPlayer, integer recipient, string message returns nothing |
BlzCreateUnitWithSkin: | native BlzCreateUnitWithSkin takes player id, integer unitid, real x, real y, real face, integer skinId returns unit |
BlzGetPlayerTownHallCount: | native BlzGetPlayerTownHallCount takes player whichPlayer returns integer |
blizzard.j |
CameraSetupApplyForPlayer: | function CameraSetupApplyForPlayer takes boolean doPan, camerasetup whichSetup, player whichPlayer, real duration returns nothing |
CameraSetupApplyForPlayerSmooth: | function CameraSetupApplyForPlayerSmooth takes boolean doPan, camerasetup whichSetup, player whichPlayer, real forcedDuration, real easeInDuration, real easeOutDuration, real smoothFactor returns nothing |
SetCameraFieldForPlayer: | function SetCameraFieldForPlayer takes player whichPlayer, camerafield whichField, real value, real duration returns nothing |
SetCameraTargetControllerNoZForPlayer: | function SetCameraTargetControllerNoZForPlayer takes player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing |
SetCameraPositionForPlayer: | function SetCameraPositionForPlayer takes player whichPlayer, real x, real y returns nothing |
SetCameraPositionLocForPlayer: | function SetCameraPositionLocForPlayer takes player whichPlayer, location loc returns nothing |
RotateCameraAroundLocBJ: | function RotateCameraAroundLocBJ takes real degrees, location loc, player whichPlayer, real duration returns nothing |
PanCameraToForPlayer: | function PanCameraToForPlayer takes player whichPlayer, real x, real y returns nothing |
PanCameraToLocForPlayer: | function PanCameraToLocForPlayer takes player whichPlayer, location loc returns nothing |
PanCameraToTimedForPlayer: | function PanCameraToTimedForPlayer takes player whichPlayer, real x, real y, real duration returns nothing |
PanCameraToTimedLocForPlayer: | function PanCameraToTimedLocForPlayer takes player whichPlayer, location loc, real duration returns nothing |
PanCameraToTimedLocWithZForPlayer: | function PanCameraToTimedLocWithZForPlayer takes player whichPlayer, location loc, real zOffset, real duration returns nothing |
SmartCameraPanBJ: | function SmartCameraPanBJ takes player whichPlayer, location loc, real duration returns nothing |
SetCinematicCameraForPlayer: | function SetCinematicCameraForPlayer takes player whichPlayer, string cameraModelFile returns nothing |
ResetToGameCameraForPlayer: | function ResetToGameCameraForPlayer takes player whichPlayer, real duration returns nothing |
CameraSetSourceNoiseForPlayer: | function CameraSetSourceNoiseForPlayer takes player whichPlayer, real magnitude, real velocity returns nothing |
CameraSetTargetNoiseForPlayer: | function CameraSetTargetNoiseForPlayer takes player whichPlayer, real magnitude, real velocity returns nothing |
CameraSetEQNoiseForPlayer: | function CameraSetEQNoiseForPlayer takes player whichPlayer, real magnitude returns nothing |
CameraClearNoiseForPlayer: | function CameraClearNoiseForPlayer takes player whichPlayer returns nothing |
SetCameraBoundsToRectForPlayerBJ: | function SetCameraBoundsToRectForPlayerBJ takes player whichPlayer, rect r returns nothing |
AdjustCameraBoundsForPlayerBJ: | function AdjustCameraBoundsForPlayerBJ takes integer adjustMethod, player whichPlayer, real dxWest, real dxEast, real dyNorth, real dySouth returns nothing |
SetCameraQuickPositionForPlayer: | function SetCameraQuickPositionForPlayer takes player whichPlayer, real x, real y returns nothing |
SetCameraQuickPositionLocForPlayer: | function SetCameraQuickPositionLocForPlayer takes player whichPlayer, location loc returns nothing |
StopCameraForPlayerBJ: | function StopCameraForPlayerBJ takes player whichPlayer returns nothing |
SetCameraOrientControllerForPlayerBJ: | function SetCameraOrientControllerForPlayerBJ takes player whichPlayer, unit whichUnit, real xoffset, real yoffset returns nothing |
TriggerRegisterPlayerUnitEventSimple: | function TriggerRegisterPlayerUnitEventSimple takes trigger trig, player whichPlayer, playerunitevent whichEvent returns event |
TriggerRegisterPlayerSelectionEventBJ: | function TriggerRegisterPlayerSelectionEventBJ takes trigger trig, player whichPlayer, boolean selected returns event |
TriggerRegisterPlayerKeyEventBJ: | function TriggerRegisterPlayerKeyEventBJ takes trigger trig, player whichPlayer, integer keType, integer keKey returns event |
TriggerRegisterPlayerMouseEventBJ: | function TriggerRegisterPlayerMouseEventBJ takes trigger trig, player whichPlayer, integer meType returns event |
TriggerRegisterPlayerEventVictory: | function TriggerRegisterPlayerEventVictory takes trigger trig, player whichPlayer returns event |
TriggerRegisterPlayerEventDefeat: | function TriggerRegisterPlayerEventDefeat takes trigger trig, player whichPlayer returns event |
TriggerRegisterPlayerEventLeave: | function TriggerRegisterPlayerEventLeave takes trigger trig, player whichPlayer returns event |
TriggerRegisterPlayerEventAllianceChanged: | function TriggerRegisterPlayerEventAllianceChanged takes trigger trig, player whichPlayer returns event |
TriggerRegisterPlayerEventEndCinematic: | function TriggerRegisterPlayerEventEndCinematic takes trigger trig, player whichPlayer returns event |
CreateFogModifierRectSimple: | function CreateFogModifierRectSimple takes player whichPlayer, fogstate whichFogState, rect r, boolean afterUnits returns fogmodifier |
CreateFogModifierRadiusLocSimple: | function CreateFogModifierRadiusLocSimple takes player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits returns fogmodifier |
CreateFogModifierRectBJ: | function CreateFogModifierRectBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, rect r returns fogmodifier |
CreateFogModifierRadiusLocBJ: | function CreateFogModifierRadiusLocBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius returns fogmodifier |
StartSoundForPlayerBJ: | function StartSoundForPlayerBJ takes player whichPlayer, sound soundHandle returns nothing |
VolumeGroupSetVolumeForPlayerBJ: | function VolumeGroupSetVolumeForPlayerBJ takes player whichPlayer, volumegroup vgroup, real scale returns nothing |
SetPlayerHandicapDamageBJ: | function SetPlayerHandicapDamageBJ takes player whichPlayer, real handicapPercent returns nothing |
GetPlayerHandicapDamageBJ: | function GetPlayerHandicapDamageBJ takes player whichPlayer returns real |
SetPlayerHandicapReviveTimeBJ: | function SetPlayerHandicapReviveTimeBJ takes player whichPlayer, real handicapPercent returns nothing |
GetPlayerHandicapReviveTimeBJ: | function GetPlayerHandicapReviveTimeBJ takes player whichPlayer returns real |
SetPlayerHandicapXPBJ: | function SetPlayerHandicapXPBJ takes player whichPlayer, real handicapPercent returns nothing |
GetPlayerHandicapXPBJ: | function GetPlayerHandicapXPBJ takes player whichPlayer returns real |
SetPlayerHandicapBJ: | function SetPlayerHandicapBJ takes player whichPlayer, real handicapPercent returns nothing |
GetPlayerHandicapBJ: | function GetPlayerHandicapBJ takes player whichPlayer returns real |
SetItemPlayerBJ: | function SetItemPlayerBJ takes item whichItem, player whichPlayer, boolean changeColor returns nothing |
CreateUnitAtLocSaveLast: | function CreateUnitAtLocSaveLast takes player id, integer unitid, location loc, real face returns unit |
CreateNUnitsAtLoc: | function CreateNUnitsAtLoc takes integer count, integer unitId, player whichPlayer, location loc, real face returns group |
CreateNUnitsAtLocFacingLocBJ: | function CreateNUnitsAtLocFacingLocBJ takes integer count, integer unitId, player whichPlayer, location loc, location lookAt returns group |
CreateCorpseLocBJ: | function CreateCorpseLocBJ takes integer unitid, player whichPlayer, location loc returns unit |
CreatePermanentCorpseLocBJ: | function CreatePermanentCorpseLocBJ takes integer style, integer unitid, player whichPlayer, location loc, real facing returns unit |
ClearSelectionForPlayer: | function ClearSelectionForPlayer takes player whichPlayer returns nothing |
SelectUnitForPlayerSingle: | function SelectUnitForPlayerSingle takes unit whichUnit, player whichPlayer returns nothing |
SelectGroupForPlayerBJ: | function SelectGroupForPlayerBJ takes group g, player whichPlayer returns nothing |
SelectUnitAddForPlayer: | function SelectUnitAddForPlayer takes unit whichUnit, player whichPlayer returns nothing |
SelectUnitRemoveForPlayer: | function SelectUnitRemoveForPlayer takes unit whichUnit, player whichPlayer returns nothing |
WakePlayerUnits: | function WakePlayerUnits takes player whichPlayer returns nothing |
UnitShareVisionBJ: | function UnitShareVisionBJ takes boolean share, unit whichUnit, player whichPlayer returns nothing |
ForceUIKeyBJ: | function ForceUIKeyBJ takes player whichPlayer, string key returns nothing |
ForceUICancelBJ: | function ForceUICancelBJ takes player whichPlayer returns nothing |
ForceAddPlayerSimple: | function ForceAddPlayerSimple takes player whichPlayer, force whichForce returns nothing |
ForceRemovePlayerSimple: | function ForceRemovePlayerSimple takes player whichPlayer, force whichForce returns nothing |
EnumUnitsSelected: | function EnumUnitsSelected takes player whichPlayer, boolexpr enumFilter, code enumAction returns nothing |
GetUnitsInRectOfPlayer: | function GetUnitsInRectOfPlayer takes rect r, player whichPlayer returns group |
GetUnitsOfPlayerMatching: | function GetUnitsOfPlayerMatching takes player whichPlayer, boolexpr filter returns group |
GetUnitsOfPlayerAll: | function GetUnitsOfPlayerAll takes player whichPlayer returns group |
GetUnitsOfPlayerAndTypeId: | function GetUnitsOfPlayerAndTypeId takes player whichPlayer, integer unitid returns group |
GetUnitsSelectedAll: | function GetUnitsSelectedAll takes player whichPlayer returns group |
GetForceOfPlayer: | function GetForceOfPlayer takes player whichPlayer returns force |
GetPlayersAllies: | function GetPlayersAllies takes player whichPlayer returns force |
GetPlayersEnemies: | function GetPlayersEnemies takes player whichPlayer returns force |
CountLivingPlayerUnitsOfTypeId: | function CountLivingPlayerUnitsOfTypeId takes integer unitId, player whichPlayer returns integer |
DialogDisplayBJ: | function DialogDisplayBJ takes boolean flag, dialog whichDialog, player whichPlayer returns nothing |
SetPlayerAllianceBJ: | function SetPlayerAllianceBJ takes player sourcePlayer, alliancetype whichAllianceSetting, boolean value, player otherPlayer returns nothing |
SetPlayerAllianceStateAllyBJ: | function SetPlayerAllianceStateAllyBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing |
SetPlayerAllianceStateVisionBJ: | function SetPlayerAllianceStateVisionBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing |
SetPlayerAllianceStateControlBJ: | function SetPlayerAllianceStateControlBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing |
SetPlayerAllianceStateFullControlBJ: | function SetPlayerAllianceStateFullControlBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing |
SetPlayerAllianceStateBJ: | function SetPlayerAllianceStateBJ takes player sourcePlayer, player otherPlayer, integer allianceState returns nothing |
PlayersAreCoAllied: | function PlayersAreCoAllied takes player playerA, player playerB returns boolean |
ShareEverythingWithTeamAI: | function ShareEverythingWithTeamAI takes player whichPlayer returns nothing |
ShareEverythingWithTeam: | function ShareEverythingWithTeam takes player whichPlayer returns nothing |
MakeUnitsPassiveForPlayer: | function MakeUnitsPassiveForPlayer takes player whichPlayer returns nothing |
MakeUnitsPassiveForTeam: | function MakeUnitsPassiveForTeam takes player whichPlayer returns nothing |
MeleeVictoryDialogBJ: | function MeleeVictoryDialogBJ takes player whichPlayer, boolean leftGame returns nothing |
MeleeDefeatDialogBJ: | function MeleeDefeatDialogBJ takes player whichPlayer, boolean leftGame returns nothing |
GameOverDialogBJ: | function GameOverDialogBJ takes player whichPlayer, boolean leftGame returns nothing |
RemovePlayerPreserveUnitsBJ: | function RemovePlayerPreserveUnitsBJ takes player whichPlayer, playergameresult gameResult, boolean leftGame returns nothing |
CustomVictoryDialogBJ: | function CustomVictoryDialogBJ takes player whichPlayer returns nothing |
CustomVictorySkipBJ: | function CustomVictorySkipBJ takes player whichPlayer returns nothing |
CustomVictoryBJ: | function CustomVictoryBJ takes player whichPlayer, boolean showDialog, boolean showScores returns nothing |
CustomDefeatDialogBJ: | function CustomDefeatDialogBJ takes player whichPlayer, string message returns nothing |
CustomDefeatBJ: | function CustomDefeatBJ takes player whichPlayer, string message returns nothing |
SetPlayerOnScoreScreenBJ: | function SetPlayerOnScoreScreenBJ takes boolean flag, player whichPlayer returns nothing |
TimerDialogDisplayForPlayerBJ: | function TimerDialogDisplayForPlayerBJ takes boolean show, timerdialog td, player whichPlayer returns nothing |
LeaderboardSetPlayerItemValueBJ: | function LeaderboardSetPlayerItemValueBJ takes player whichPlayer, leaderboard lb, integer val returns nothing |
LeaderboardSetPlayerItemLabelBJ: | function LeaderboardSetPlayerItemLabelBJ takes player whichPlayer, leaderboard lb, string val returns nothing |
LeaderboardSetPlayerItemStyleBJ: | function LeaderboardSetPlayerItemStyleBJ takes player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon returns nothing |
LeaderboardSetPlayerItemLabelColorBJ: | function LeaderboardSetPlayerItemLabelColorBJ takes player whichPlayer, leaderboard lb, real red, real green, real blue, real transparency returns nothing |
LeaderboardSetPlayerItemValueColorBJ: | function LeaderboardSetPlayerItemValueColorBJ takes player whichPlayer, leaderboard lb, real red, real green, real blue, real transparency returns nothing |
LeaderboardHasPlayerItemBJ: | function LeaderboardHasPlayerItemBJ takes leaderboard lb, player whichPlayer returns boolean |
LeaderboardAddItemBJ: | function LeaderboardAddItemBJ takes player whichPlayer, leaderboard lb, string label, integer value returns nothing |
LeaderboardRemovePlayerItemBJ: | function LeaderboardRemovePlayerItemBJ takes player whichPlayer, leaderboard lb returns nothing |
LeaderboardGetPlayerIndexBJ: | function LeaderboardGetPlayerIndexBJ takes player whichPlayer, leaderboard lb returns integer |
PlayerGetLeaderboardBJ: | function PlayerGetLeaderboardBJ takes player whichPlayer returns leaderboard |
PingMinimapForPlayer: | function PingMinimapForPlayer takes player whichPlayer, real x, real y, real duration returns nothing |
PingMinimapLocForPlayer: | function PingMinimapLocForPlayer takes player whichPlayer, location loc, real duration returns nothing |
PlayDialogueFromSpeakerTypeEx: | function PlayDialogueFromSpeakerTypeEx takes force toForce, player fromPlayer, integer speakerType, location loc, sound soundHandle, integer timeType, real timeVal, boolean wait returns boolean |
TransmissionFromUnitTypeWithNameBJ: | function TransmissionFromUnitTypeWithNameBJ takes force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing |
RescueUnitBJ: | function RescueUnitBJ takes unit whichUnit, player rescuer, boolean changeColor returns nothing |
SetPlayerTechResearchedSwap: | function SetPlayerTechResearchedSwap takes integer techid, integer levels, player whichPlayer returns nothing |
SetPlayerTechMaxAllowedSwap: | function SetPlayerTechMaxAllowedSwap takes integer techid, integer maximum, player whichPlayer returns nothing |
SetPlayerMaxHeroesAllowed: | function SetPlayerMaxHeroesAllowed takes integer maximum, player whichPlayer returns nothing |
GetPlayerTechCountSimple: | function GetPlayerTechCountSimple takes integer techid, player whichPlayer returns integer |
GetPlayerTechMaxAllowedSwap: | function GetPlayerTechMaxAllowedSwap takes integer techid, player whichPlayer returns integer |
SetPlayerAbilityAvailableBJ: | function SetPlayerAbilityAvailableBJ takes boolean avail, integer abilid, player whichPlayer returns nothing |
SavePlayerHandleBJ: | function SavePlayerHandleBJ takes player whichPlayer, integer key, integer missionKey, hashtable table returns boolean |
RestoreUnitLocFacingAngleBJ: | function RestoreUnitLocFacingAngleBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing returns unit |
RestoreUnitLocFacingPointBJ: | function RestoreUnitLocFacingPointBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt returns unit |
GetPlayerStartLocationX: | function GetPlayerStartLocationX takes player whichPlayer returns real |
GetPlayerStartLocationY: | function GetPlayerStartLocationY takes player whichPlayer returns real |
GetPlayerStartLocationLoc: | function GetPlayerStartLocationLoc takes player whichPlayer returns location |
IsPlayerSlotState: | function IsPlayerSlotState takes player whichPlayer, playerslotstate whichState returns boolean |
AdjustPlayerStateSimpleBJ: | function AdjustPlayerStateSimpleBJ takes player whichPlayer, playerstate whichPlayerState, integer delta returns nothing |
AdjustPlayerStateBJ: | function AdjustPlayerStateBJ takes integer delta, player whichPlayer, playerstate whichPlayerState returns nothing |
SetPlayerStateBJ: | function SetPlayerStateBJ takes player whichPlayer, playerstate whichPlayerState, integer value returns nothing |
SetPlayerFlagBJ: | function SetPlayerFlagBJ takes playerstate whichPlayerFlag, boolean flag, player whichPlayer returns nothing |
SetPlayerTaxRateBJ: | function SetPlayerTaxRateBJ takes integer rate, playerstate whichResource, player sourcePlayer, player otherPlayer returns nothing |
GetPlayerTaxRateBJ: | function GetPlayerTaxRateBJ takes playerstate whichResource, player sourcePlayer, player otherPlayer returns integer |
IsPlayerFlagSetBJ: | function IsPlayerFlagSetBJ takes playerstate whichPlayerFlag, player whichPlayer returns boolean |
GetConvertedPlayerId: | function GetConvertedPlayerId takes player whichPlayer returns integer |
BlightGoldMineForPlayerBJ: | function BlightGoldMineForPlayerBJ takes unit goldMine, player whichPlayer returns unit |
BlightGoldMineForPlayer: | function BlightGoldMineForPlayer takes unit goldMine, player whichPlayer returns unit |
SetPlayerColorBJ: | function SetPlayerColorBJ takes player whichPlayer, playercolor color, boolean changeExisting returns nothing |
SetPlayerUnitAvailableBJ: | function SetPlayerUnitAvailableBJ takes integer unitId, boolean allowed, player whichPlayer returns nothing |
SetBlightRectBJ: | function SetBlightRectBJ takes boolean addBlight, player whichPlayer, rect r returns nothing |
SetBlightRadiusLocBJ: | function SetBlightRadiusLocBJ takes boolean addBlight, player whichPlayer, location loc, real radius returns nothing |
ReducePlayerTechMaxAllowed: | function ReducePlayerTechMaxAllowed takes player whichPlayer, integer techId, integer limit returns nothing |
MeleeRandomHeroLoc: | function MeleeRandomHeroLoc takes player p, integer id1, integer id2, integer id3, integer id4, location loc returns unit |
MeleeStartingUnitsHuman: | function MeleeStartingUnitsHuman takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing |
MeleeStartingUnitsOrc: | function MeleeStartingUnitsOrc takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing |
MeleeStartingUnitsUndead: | function MeleeStartingUnitsUndead takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing |
MeleeStartingUnitsNightElf: | function MeleeStartingUnitsNightElf takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing |
MeleeStartingUnitsUnknownRace: | function MeleeStartingUnitsUnknownRace takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing |
MeleeStartingUnitsForPlayer: | function MeleeStartingUnitsForPlayer takes race whichRace, player whichPlayer, location loc, boolean doHeroes returns nothing |
PickMeleeAI: | function PickMeleeAI takes player num, string s1, string s2, string s3 returns nothing |
MeleeGetAllyStructureCount: | function MeleeGetAllyStructureCount takes player whichPlayer returns integer |
MeleeGetAllyCount: | function MeleeGetAllyCount takes player whichPlayer returns integer |
MeleeGetAllyKeyStructureCount: | function MeleeGetAllyKeyStructureCount takes player whichPlayer returns integer |
MeleeDoDefeat: | function MeleeDoDefeat takes player whichPlayer returns nothing |
MeleeDoLeave: | function MeleeDoLeave takes player whichPlayer returns nothing |
MeleeGetCrippledWarningMessage: | function MeleeGetCrippledWarningMessage takes player whichPlayer returns string |
MeleeGetCrippledTimerMessage: | function MeleeGetCrippledTimerMessage takes player whichPlayer returns string |
MeleeGetCrippledRevealedMessage: | function MeleeGetCrippledRevealedMessage takes player whichPlayer returns string |
MeleeExposePlayer: | function MeleeExposePlayer takes player whichPlayer, boolean expose returns nothing |
MeleePlayerIsCrippled: | function MeleePlayerIsCrippled takes player whichPlayer returns boolean |
MeleeWasUserPlayer: | function MeleeWasUserPlayer takes player whichPlayer returns boolean |
SetPlayerSlotAvailable: | function SetPlayerSlotAvailable takes player whichPlayer, mapcontrol control returns nothing |
common.ai |
GetPlayerUnitTypeCount: | native GetPlayerUnitTypeCount takes player p, integer unitid returns integer |
GetBuilding: | native GetBuilding takes player p returns unit |
SuicidePlayer: | native SuicidePlayer takes player id, boolean check_full returns boolean |
SuicidePlayerUnits: | native SuicidePlayerUnits takes player id, boolean check_full returns boolean |
CaptainVsUnits: | native CaptainVsUnits takes player id returns nothing |
CaptainVsPlayer: | native CaptainVsPlayer takes player id returns nothing |
CommonSuicideOnPlayer: | function CommonSuicideOnPlayer takes boolean standard, boolean bldgs, integer seconds, player p, integer x, integer y returns nothing |
SuicideOnPlayer: | function SuicideOnPlayer takes integer seconds, player p returns nothing |
SuicideOnUnits: | function SuicideOnUnits takes integer seconds, player p returns nothing |
SuicideOnPoint: | function SuicideOnPoint takes integer seconds, player p, integer x, integer y returns nothing |
SuicideUntilSignal: | function SuicideUntilSignal takes integer seconds, player p returns nothing |
SuicideOnPlayerEx: | function SuicideOnPlayerEx takes integer easy, integer med, integer hard, player p returns nothing |
SuicideOnUnitsEx: | function SuicideOnUnitsEx takes integer easy, integer med, integer hard, player p returns nothing |
SuicideOnPointEx: | function SuicideOnPointEx takes integer easy, integer med, integer hard, player p, integer x, integer y returns nothing |
ForeverSuicideOnPlayer: | function ForeverSuicideOnPlayer takes integer seconds, player p returns nothing |
GetAllyCount: | function GetAllyCount takes player whichPlayer returns integer |
Functions that returns type player
Global variables of type player
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