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Results for the query "player" as a "type"

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Type player

Ancestor type: agent
Children type(s): None
Location: line 7 in file common.j
Preview:
  1. type player             extends     agent
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Functions that takes type player

common.j
SetPlayerTeam:
native SetPlayerTeam takes player whichPlayer, integer whichTeam returns nothing
SetPlayerStartLocation:
native SetPlayerStartLocation takes player whichPlayer, integer startLocIndex returns nothing
ForcePlayerStartLocation:
native ForcePlayerStartLocation takes player whichPlayer, integer startLocIndex returns nothing
SetPlayerColor:
native SetPlayerColor takes player whichPlayer, playercolor color returns nothing
SetPlayerAlliance:
native SetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value returns nothing
SetPlayerTaxRate:
native SetPlayerTaxRate takes player sourcePlayer, player otherPlayer, playerstate whichResource, integer rate returns nothing
SetPlayerRacePreference:
native SetPlayerRacePreference takes player whichPlayer, racepreference whichRacePreference returns nothing
SetPlayerRaceSelectable:
native SetPlayerRaceSelectable takes player whichPlayer, boolean value returns nothing
SetPlayerController:
native SetPlayerController takes player whichPlayer, mapcontrol controlType returns nothing
SetPlayerName:
native SetPlayerName takes player whichPlayer, string name returns nothing
SetPlayerOnScoreScreen:
native SetPlayerOnScoreScreen takes player whichPlayer, boolean flag returns nothing
GetPlayerTeam:
native GetPlayerTeam takes player whichPlayer returns integer
GetPlayerStartLocation:
native GetPlayerStartLocation takes player whichPlayer returns integer
GetPlayerColor:
native GetPlayerColor takes player whichPlayer returns playercolor
GetPlayerSelectable:
native GetPlayerSelectable takes player whichPlayer returns boolean
GetPlayerController:
native GetPlayerController takes player whichPlayer returns mapcontrol
GetPlayerSlotState:
native GetPlayerSlotState takes player whichPlayer returns playerslotstate
GetPlayerTaxRate:
native GetPlayerTaxRate takes player sourcePlayer, player otherPlayer, playerstate whichResource returns integer
IsPlayerRacePrefSet:
native IsPlayerRacePrefSet takes player whichPlayer, racepreference pref returns boolean
GetPlayerName:
native GetPlayerName takes player whichPlayer returns string
GroupEnumUnitsOfPlayer:
native GroupEnumUnitsOfPlayer takes group whichGroup, player whichPlayer, boolexpr filter returns nothing
GroupEnumUnitsSelected:
native GroupEnumUnitsSelected takes group whichGroup, player whichPlayer, boolexpr filter returns nothing
ForceAddPlayer:
native ForceAddPlayer takes force whichForce, player whichPlayer returns nothing
ForceRemovePlayer:
native ForceRemovePlayer takes force whichForce, player whichPlayer returns nothing
BlzForceHasPlayer:
native BlzForceHasPlayer takes force whichForce, player whichPlayer returns boolean
ForceEnumAllies:
native ForceEnumAllies takes force whichForce, player whichPlayer, boolexpr filter returns nothing
ForceEnumEnemies:
native ForceEnumEnemies takes force whichForce, player whichPlayer, boolexpr filter returns nothing
GetTournamentScore:
constant native GetTournamentScore takes player whichPlayer returns integer
TriggerRegisterPlayerEvent:
native TriggerRegisterPlayerEvent takes trigger whichTrigger, player whichPlayer, playerevent whichPlayerEvent returns event
TriggerRegisterPlayerUnitEvent:
native TriggerRegisterPlayerUnitEvent takes trigger whichTrigger, player whichPlayer, playerunitevent whichPlayerUnitEvent, boolexpr filter returns event
TriggerRegisterPlayerAllianceChange:
native TriggerRegisterPlayerAllianceChange takes trigger whichTrigger, player whichPlayer, alliancetype whichAlliance returns event
TriggerRegisterPlayerStateEvent:
native TriggerRegisterPlayerStateEvent takes trigger whichTrigger, player whichPlayer, playerstate whichState, limitop opcode, real limitval returns event
TriggerRegisterPlayerChatEvent:
native TriggerRegisterPlayerChatEvent takes trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly returns event
SetItemPlayer:
native SetItemPlayer takes item whichItem, player whichPlayer, boolean changeColor returns nothing
CreateUnit:
native CreateUnit takes player id, integer unitid, real x, real y, real face returns unit
CreateUnitByName:
native CreateUnitByName takes player whichPlayer, string unitname, real x, real y, real face returns unit
CreateUnitAtLoc:
native CreateUnitAtLoc takes player id, integer unitid, location whichLocation, real face returns unit
CreateUnitAtLocByName:
native CreateUnitAtLocByName takes player id, string unitname, location whichLocation, real face returns unit
CreateCorpse:
native CreateCorpse takes player whichPlayer, integer unitid, real x, real y, real face returns unit
SetUnitOwner:
native SetUnitOwner takes unit whichUnit, player whichPlayer, boolean changeColor returns nothing
SetUnitRescuable:
native SetUnitRescuable takes unit whichUnit, player byWhichPlayer, boolean flag returns nothing
IsUnitOwnedByPlayer:
constant native IsUnitOwnedByPlayer takes unit whichUnit, player whichPlayer returns boolean
IsUnitAlly:
constant native IsUnitAlly takes unit whichUnit, player whichPlayer returns boolean
IsUnitEnemy:
constant native IsUnitEnemy takes unit whichUnit, player whichPlayer returns boolean
IsUnitVisible:
constant native IsUnitVisible takes unit whichUnit, player whichPlayer returns boolean
IsUnitDetected:
constant native IsUnitDetected takes unit whichUnit, player whichPlayer returns boolean
IsUnitInvisible:
constant native IsUnitInvisible takes unit whichUnit, player whichPlayer returns boolean
IsUnitFogged:
constant native IsUnitFogged takes unit whichUnit, player whichPlayer returns boolean
IsUnitMasked:
constant native IsUnitMasked takes unit whichUnit, player whichPlayer returns boolean
IsUnitSelected:
constant native IsUnitSelected takes unit whichUnit, player whichPlayer returns boolean
UnitShareVision:
native UnitShareVision takes unit whichUnit, player whichPlayer, boolean share returns nothing
IssueNeutralImmediateOrder:
native IssueNeutralImmediateOrder takes player forWhichPlayer, unit neutralStructure, string unitToBuild returns boolean
IssueNeutralImmediateOrderById:
native IssueNeutralImmediateOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId returns boolean
IssueNeutralPointOrder:
native IssueNeutralPointOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, real x, real y returns boolean
IssueNeutralPointOrderById:
native IssueNeutralPointOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, real x, real y returns boolean
IssueNeutralTargetOrder:
native IssueNeutralTargetOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, widget target returns boolean
IssueNeutralTargetOrderById:
native IssueNeutralTargetOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, widget target returns boolean
IsPlayerAlly:
constant native IsPlayerAlly takes player whichPlayer, player otherPlayer returns boolean
IsPlayerEnemy:
constant native IsPlayerEnemy takes player whichPlayer, player otherPlayer returns boolean
IsPlayerInForce:
constant native IsPlayerInForce takes player whichPlayer, force whichForce returns boolean
IsPlayerObserver:
constant native IsPlayerObserver takes player whichPlayer returns boolean
IsVisibleToPlayer:
constant native IsVisibleToPlayer takes real x, real y, player whichPlayer returns boolean
IsLocationVisibleToPlayer:
constant native IsLocationVisibleToPlayer takes location whichLocation, player whichPlayer returns boolean
IsFoggedToPlayer:
constant native IsFoggedToPlayer takes real x, real y, player whichPlayer returns boolean
IsLocationFoggedToPlayer:
constant native IsLocationFoggedToPlayer takes location whichLocation, player whichPlayer returns boolean
IsMaskedToPlayer:
constant native IsMaskedToPlayer takes real x, real y, player whichPlayer returns boolean
IsLocationMaskedToPlayer:
constant native IsLocationMaskedToPlayer takes location whichLocation, player whichPlayer returns boolean
GetPlayerRace:
constant native GetPlayerRace takes player whichPlayer returns race
GetPlayerId:
constant native GetPlayerId takes player whichPlayer returns integer
GetPlayerUnitCount:
constant native GetPlayerUnitCount takes player whichPlayer, boolean includeIncomplete returns integer
GetPlayerTypedUnitCount:
constant native GetPlayerTypedUnitCount takes player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades returns integer
GetPlayerStructureCount:
constant native GetPlayerStructureCount takes player whichPlayer, boolean includeIncomplete returns integer
GetPlayerState:
constant native GetPlayerState takes player whichPlayer, playerstate whichPlayerState returns integer
GetPlayerScore:
constant native GetPlayerScore takes player whichPlayer, playerscore whichPlayerScore returns integer
GetPlayerAlliance:
constant native GetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting returns boolean
GetPlayerHandicap:
constant native GetPlayerHandicap takes player whichPlayer returns real
GetPlayerHandicapXP:
constant native GetPlayerHandicapXP takes player whichPlayer returns real
GetPlayerHandicapReviveTime:
constant native GetPlayerHandicapReviveTime takes player whichPlayer returns real
GetPlayerHandicapDamage:
constant native GetPlayerHandicapDamage takes player whichPlayer returns real
SetPlayerHandicap:
constant native SetPlayerHandicap takes player whichPlayer, real handicap returns nothing
SetPlayerHandicapXP:
constant native SetPlayerHandicapXP takes player whichPlayer, real handicap returns nothing
SetPlayerHandicapReviveTime:
constant native SetPlayerHandicapReviveTime takes player whichPlayer, real handicap returns nothing
SetPlayerHandicapDamage:
constant native SetPlayerHandicapDamage takes player whichPlayer, real handicap returns nothing
SetPlayerTechMaxAllowed:
constant native SetPlayerTechMaxAllowed takes player whichPlayer, integer techid, integer maximum returns nothing
GetPlayerTechMaxAllowed:
constant native GetPlayerTechMaxAllowed takes player whichPlayer, integer techid returns integer
AddPlayerTechResearched:
constant native AddPlayerTechResearched takes player whichPlayer, integer techid, integer levels returns nothing
SetPlayerTechResearched:
constant native SetPlayerTechResearched takes player whichPlayer, integer techid, integer setToLevel returns nothing
GetPlayerTechResearched:
constant native GetPlayerTechResearched takes player whichPlayer, integer techid, boolean specificonly returns boolean
GetPlayerTechCount:
constant native GetPlayerTechCount takes player whichPlayer, integer techid, boolean specificonly returns integer
SetPlayerUnitsOwner:
native SetPlayerUnitsOwner takes player whichPlayer, integer newOwner returns nothing
CripplePlayer:
native CripplePlayer takes player whichPlayer, force toWhichPlayers, boolean flag returns nothing
SetPlayerAbilityAvailable:
native SetPlayerAbilityAvailable takes player whichPlayer, integer abilid, boolean avail returns nothing
SetPlayerState:
native SetPlayerState takes player whichPlayer, playerstate whichPlayerState, integer value returns nothing
RemovePlayer:
native RemovePlayer takes player whichPlayer, playergameresult gameResult returns nothing
CachePlayerHeroData:
native CachePlayerHeroData takes player whichPlayer returns nothing
SetFogStateRect:
native SetFogStateRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision returns nothing
SetFogStateRadius:
native SetFogStateRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision returns nothing
SetFogStateRadiusLoc:
native SetFogStateRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision returns nothing
CreateFogModifierRect:
native CreateFogModifierRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits returns fogmodifier
CreateFogModifierRadius:
native CreateFogModifierRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier
CreateFogModifierRadiusLoc:
native CreateFogModifierRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier
DialogDisplay:
native DialogDisplay takes player whichPlayer, dialog whichDialog, boolean flag returns nothing
RestoreUnit:
native RestoreUnit takes gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing returns unit
SavePlayerHandle:
native SavePlayerHandle takes hashtable table, integer parentKey, integer childKey, player whichPlayer returns boolean
PlaceRandomUnit:
native PlaceRandomUnit takes unitpool whichPool, player forWhichPlayer, real x, real y, real facing returns unit
DisplayTextToPlayer:
native DisplayTextToPlayer takes player toPlayer, real x, real y, string message returns nothing
DisplayTimedTextToPlayer:
native DisplayTimedTextToPlayer takes player toPlayer, real x, real y, real duration, string message returns nothing
DisplayTimedTextFromPlayer:
native DisplayTimedTextFromPlayer takes player toPlayer, real x, real y, real duration, string message returns nothing
LeaderboardAddItem:
native LeaderboardAddItem takes leaderboard lb, string label, integer value, player p returns nothing
LeaderboardRemovePlayerItem:
native LeaderboardRemovePlayerItem takes leaderboard lb, player p returns nothing
LeaderboardHasPlayerItem:
native LeaderboardHasPlayerItem takes leaderboard lb, player p returns boolean
LeaderboardGetPlayerIndex:
native LeaderboardGetPlayerIndex takes leaderboard lb, player p returns integer
PlayerSetLeaderboard:
native PlayerSetLeaderboard takes player toPlayer, leaderboard lb returns nothing
PlayerGetLeaderboard:
native PlayerGetLeaderboard takes player toPlayer returns leaderboard
SetBlight:
native SetBlight takes player whichPlayer, real x, real y, real radius, boolean addBlight returns nothing
SetBlightRect:
native SetBlightRect takes player whichPlayer, rect r, boolean addBlight returns nothing
SetBlightPoint:
native SetBlightPoint takes player whichPlayer, real x, real y, boolean addBlight returns nothing
SetBlightLoc:
native SetBlightLoc takes player whichPlayer, location whichLocation, real radius, boolean addBlight returns nothing
CreateBlightedGoldmine:
native CreateBlightedGoldmine takes player id, real x, real y, real face returns unit
StartMeleeAI:
native StartMeleeAI takes player num, string script returns nothing
StartCampaignAI:
native StartCampaignAI takes player num, string script returns nothing
CommandAI:
native CommandAI takes player num, integer command, integer data returns nothing
PauseCompAI:
native PauseCompAI takes player p, boolean pause returns nothing
GetAIDifficulty:
native GetAIDifficulty takes player num returns aidifficulty
RemoveAllGuardPositions:
native RemoveAllGuardPositions takes player num returns nothing
BlzSetSpecialEffectColorByPlayer:
native BlzSetSpecialEffectColorByPlayer takes effect whichEffect, player whichPlayer returns nothing
BlzDecPlayerTechResearched:
native BlzDecPlayerTechResearched takes player whichPlayer, integer techid, integer levels returns nothing
RequestExtraIntegerData:
native RequestExtraIntegerData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns integer
RequestExtraBooleanData:
native RequestExtraBooleanData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns boolean
RequestExtraStringData:
native RequestExtraStringData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns string
RequestExtraRealData:
native RequestExtraRealData takes integer dataType, player whichPlayer, string param1, string param2, boolean param3, integer param4, integer param5, integer param6 returns real
BlzTriggerRegisterPlayerSyncEvent:
native BlzTriggerRegisterPlayerSyncEvent takes trigger whichTrigger, player whichPlayer, string prefix, boolean fromServer returns event
BlzTriggerRegisterPlayerKeyEvent:
native BlzTriggerRegisterPlayerKeyEvent takes trigger whichTrigger, player whichPlayer, oskeytype key, integer metaKey, boolean keyDown returns event
BlzDisplayChatMessage:
native BlzDisplayChatMessage takes player whichPlayer, integer recipient, string message returns nothing
BlzCreateUnitWithSkin:
native BlzCreateUnitWithSkin takes player id, integer unitid, real x, real y, real face, integer skinId returns unit
BlzGetPlayerTownHallCount:
native BlzGetPlayerTownHallCount takes player whichPlayer returns integer
blizzard.j
CameraSetupApplyForPlayer:
function CameraSetupApplyForPlayer takes boolean doPan, camerasetup whichSetup, player whichPlayer, real duration returns nothing
CameraSetupApplyForPlayerSmooth:
function CameraSetupApplyForPlayerSmooth takes boolean doPan, camerasetup whichSetup, player whichPlayer, real forcedDuration, real easeInDuration, real easeOutDuration, real smoothFactor returns nothing
SetCameraFieldForPlayer:
function SetCameraFieldForPlayer takes player whichPlayer, camerafield whichField, real value, real duration returns nothing
SetCameraTargetControllerNoZForPlayer:
function SetCameraTargetControllerNoZForPlayer takes player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing
SetCameraPositionForPlayer:
function SetCameraPositionForPlayer takes player whichPlayer, real x, real y returns nothing
SetCameraPositionLocForPlayer:
function SetCameraPositionLocForPlayer takes player whichPlayer, location loc returns nothing
RotateCameraAroundLocBJ:
function RotateCameraAroundLocBJ takes real degrees, location loc, player whichPlayer, real duration returns nothing
PanCameraToForPlayer:
function PanCameraToForPlayer takes player whichPlayer, real x, real y returns nothing
PanCameraToLocForPlayer:
function PanCameraToLocForPlayer takes player whichPlayer, location loc returns nothing
PanCameraToTimedForPlayer:
function PanCameraToTimedForPlayer takes player whichPlayer, real x, real y, real duration returns nothing
PanCameraToTimedLocForPlayer:
function PanCameraToTimedLocForPlayer takes player whichPlayer, location loc, real duration returns nothing
PanCameraToTimedLocWithZForPlayer:
function PanCameraToTimedLocWithZForPlayer takes player whichPlayer, location loc, real zOffset, real duration returns nothing
SmartCameraPanBJ:
function SmartCameraPanBJ takes player whichPlayer, location loc, real duration returns nothing
SetCinematicCameraForPlayer:
function SetCinematicCameraForPlayer takes player whichPlayer, string cameraModelFile returns nothing
ResetToGameCameraForPlayer:
function ResetToGameCameraForPlayer takes player whichPlayer, real duration returns nothing
CameraSetSourceNoiseForPlayer:
function CameraSetSourceNoiseForPlayer takes player whichPlayer, real magnitude, real velocity returns nothing
CameraSetTargetNoiseForPlayer:
function CameraSetTargetNoiseForPlayer takes player whichPlayer, real magnitude, real velocity returns nothing
CameraSetEQNoiseForPlayer:
function CameraSetEQNoiseForPlayer takes player whichPlayer, real magnitude returns nothing
CameraClearNoiseForPlayer:
function CameraClearNoiseForPlayer takes player whichPlayer returns nothing
SetCameraBoundsToRectForPlayerBJ:
function SetCameraBoundsToRectForPlayerBJ takes player whichPlayer, rect r returns nothing
AdjustCameraBoundsForPlayerBJ:
function AdjustCameraBoundsForPlayerBJ takes integer adjustMethod, player whichPlayer, real dxWest, real dxEast, real dyNorth, real dySouth returns nothing
SetCameraQuickPositionForPlayer:
function SetCameraQuickPositionForPlayer takes player whichPlayer, real x, real y returns nothing
SetCameraQuickPositionLocForPlayer:
function SetCameraQuickPositionLocForPlayer takes player whichPlayer, location loc returns nothing
StopCameraForPlayerBJ:
function StopCameraForPlayerBJ takes player whichPlayer returns nothing
SetCameraOrientControllerForPlayerBJ:
function SetCameraOrientControllerForPlayerBJ takes player whichPlayer, unit whichUnit, real xoffset, real yoffset returns nothing
TriggerRegisterPlayerUnitEventSimple:
function TriggerRegisterPlayerUnitEventSimple takes trigger trig, player whichPlayer, playerunitevent whichEvent returns event
TriggerRegisterPlayerSelectionEventBJ:
function TriggerRegisterPlayerSelectionEventBJ takes trigger trig, player whichPlayer, boolean selected returns event
TriggerRegisterPlayerKeyEventBJ:
function TriggerRegisterPlayerKeyEventBJ takes trigger trig, player whichPlayer, integer keType, integer keKey returns event
TriggerRegisterPlayerMouseEventBJ:
function TriggerRegisterPlayerMouseEventBJ takes trigger trig, player whichPlayer, integer meType returns event
TriggerRegisterPlayerEventVictory:
function TriggerRegisterPlayerEventVictory takes trigger trig, player whichPlayer returns event
TriggerRegisterPlayerEventDefeat:
function TriggerRegisterPlayerEventDefeat takes trigger trig, player whichPlayer returns event
TriggerRegisterPlayerEventLeave:
function TriggerRegisterPlayerEventLeave takes trigger trig, player whichPlayer returns event
TriggerRegisterPlayerEventAllianceChanged:
function TriggerRegisterPlayerEventAllianceChanged takes trigger trig, player whichPlayer returns event
TriggerRegisterPlayerEventEndCinematic:
function TriggerRegisterPlayerEventEndCinematic takes trigger trig, player whichPlayer returns event
CreateFogModifierRectSimple:
function CreateFogModifierRectSimple takes player whichPlayer, fogstate whichFogState, rect r, boolean afterUnits returns fogmodifier
CreateFogModifierRadiusLocSimple:
function CreateFogModifierRadiusLocSimple takes player whichPlayer, fogstate whichFogState, location center, real radius, boolean afterUnits returns fogmodifier
CreateFogModifierRectBJ:
function CreateFogModifierRectBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, rect r returns fogmodifier
CreateFogModifierRadiusLocBJ:
function CreateFogModifierRadiusLocBJ takes boolean enabled, player whichPlayer, fogstate whichFogState, location center, real radius returns fogmodifier
StartSoundForPlayerBJ:
function StartSoundForPlayerBJ takes player whichPlayer, sound soundHandle returns nothing
VolumeGroupSetVolumeForPlayerBJ:
function VolumeGroupSetVolumeForPlayerBJ takes player whichPlayer, volumegroup vgroup, real scale returns nothing
SetPlayerHandicapDamageBJ:
function SetPlayerHandicapDamageBJ takes player whichPlayer, real handicapPercent returns nothing
GetPlayerHandicapDamageBJ:
function GetPlayerHandicapDamageBJ takes player whichPlayer returns real
SetPlayerHandicapReviveTimeBJ:
function SetPlayerHandicapReviveTimeBJ takes player whichPlayer, real handicapPercent returns nothing
GetPlayerHandicapReviveTimeBJ:
function GetPlayerHandicapReviveTimeBJ takes player whichPlayer returns real
SetPlayerHandicapXPBJ:
function SetPlayerHandicapXPBJ takes player whichPlayer, real handicapPercent returns nothing
GetPlayerHandicapXPBJ:
function GetPlayerHandicapXPBJ takes player whichPlayer returns real
SetPlayerHandicapBJ:
function SetPlayerHandicapBJ takes player whichPlayer, real handicapPercent returns nothing
GetPlayerHandicapBJ:
function GetPlayerHandicapBJ takes player whichPlayer returns real
SetItemPlayerBJ:
function SetItemPlayerBJ takes item whichItem, player whichPlayer, boolean changeColor returns nothing
CreateUnitAtLocSaveLast:
function CreateUnitAtLocSaveLast takes player id, integer unitid, location loc, real face returns unit
CreateNUnitsAtLoc:
function CreateNUnitsAtLoc takes integer count, integer unitId, player whichPlayer, location loc, real face returns group
CreateNUnitsAtLocFacingLocBJ:
function CreateNUnitsAtLocFacingLocBJ takes integer count, integer unitId, player whichPlayer, location loc, location lookAt returns group
CreateCorpseLocBJ:
function CreateCorpseLocBJ takes integer unitid, player whichPlayer, location loc returns unit
CreatePermanentCorpseLocBJ:
function CreatePermanentCorpseLocBJ takes integer style, integer unitid, player whichPlayer, location loc, real facing returns unit
ClearSelectionForPlayer:
function ClearSelectionForPlayer takes player whichPlayer returns nothing
SelectUnitForPlayerSingle:
function SelectUnitForPlayerSingle takes unit whichUnit, player whichPlayer returns nothing
SelectGroupForPlayerBJ:
function SelectGroupForPlayerBJ takes group g, player whichPlayer returns nothing
SelectUnitAddForPlayer:
function SelectUnitAddForPlayer takes unit whichUnit, player whichPlayer returns nothing
SelectUnitRemoveForPlayer:
function SelectUnitRemoveForPlayer takes unit whichUnit, player whichPlayer returns nothing
WakePlayerUnits:
function WakePlayerUnits takes player whichPlayer returns nothing
UnitShareVisionBJ:
function UnitShareVisionBJ takes boolean share, unit whichUnit, player whichPlayer returns nothing
ForceUIKeyBJ:
function ForceUIKeyBJ takes player whichPlayer, string key returns nothing
ForceUICancelBJ:
function ForceUICancelBJ takes player whichPlayer returns nothing
ForceAddPlayerSimple:
function ForceAddPlayerSimple takes player whichPlayer, force whichForce returns nothing
ForceRemovePlayerSimple:
function ForceRemovePlayerSimple takes player whichPlayer, force whichForce returns nothing
EnumUnitsSelected:
function EnumUnitsSelected takes player whichPlayer, boolexpr enumFilter, code enumAction returns nothing
GetUnitsInRectOfPlayer:
function GetUnitsInRectOfPlayer takes rect r, player whichPlayer returns group
GetUnitsOfPlayerMatching:
function GetUnitsOfPlayerMatching takes player whichPlayer, boolexpr filter returns group
GetUnitsOfPlayerAll:
function GetUnitsOfPlayerAll takes player whichPlayer returns group
GetUnitsOfPlayerAndTypeId:
function GetUnitsOfPlayerAndTypeId takes player whichPlayer, integer unitid returns group
GetUnitsSelectedAll:
function GetUnitsSelectedAll takes player whichPlayer returns group
GetForceOfPlayer:
function GetForceOfPlayer takes player whichPlayer returns force
GetPlayersAllies:
function GetPlayersAllies takes player whichPlayer returns force
GetPlayersEnemies:
function GetPlayersEnemies takes player whichPlayer returns force
CountLivingPlayerUnitsOfTypeId:
function CountLivingPlayerUnitsOfTypeId takes integer unitId, player whichPlayer returns integer
DialogDisplayBJ:
function DialogDisplayBJ takes boolean flag, dialog whichDialog, player whichPlayer returns nothing
SetPlayerAllianceBJ:
function SetPlayerAllianceBJ takes player sourcePlayer, alliancetype whichAllianceSetting, boolean value, player otherPlayer returns nothing
SetPlayerAllianceStateAllyBJ:
function SetPlayerAllianceStateAllyBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
SetPlayerAllianceStateVisionBJ:
function SetPlayerAllianceStateVisionBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
SetPlayerAllianceStateControlBJ:
function SetPlayerAllianceStateControlBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
SetPlayerAllianceStateFullControlBJ:
function SetPlayerAllianceStateFullControlBJ takes player sourcePlayer, player otherPlayer, boolean flag returns nothing
SetPlayerAllianceStateBJ:
function SetPlayerAllianceStateBJ takes player sourcePlayer, player otherPlayer, integer allianceState returns nothing
PlayersAreCoAllied:
function PlayersAreCoAllied takes player playerA, player playerB returns boolean
ShareEverythingWithTeamAI:
function ShareEverythingWithTeamAI takes player whichPlayer returns nothing
ShareEverythingWithTeam:
function ShareEverythingWithTeam takes player whichPlayer returns nothing
MakeUnitsPassiveForPlayer:
function MakeUnitsPassiveForPlayer takes player whichPlayer returns nothing
MakeUnitsPassiveForTeam:
function MakeUnitsPassiveForTeam takes player whichPlayer returns nothing
MeleeVictoryDialogBJ:
function MeleeVictoryDialogBJ takes player whichPlayer, boolean leftGame returns nothing
MeleeDefeatDialogBJ:
function MeleeDefeatDialogBJ takes player whichPlayer, boolean leftGame returns nothing
GameOverDialogBJ:
function GameOverDialogBJ takes player whichPlayer, boolean leftGame returns nothing
RemovePlayerPreserveUnitsBJ:
function RemovePlayerPreserveUnitsBJ takes player whichPlayer, playergameresult gameResult, boolean leftGame returns nothing
CustomVictoryDialogBJ:
function CustomVictoryDialogBJ takes player whichPlayer returns nothing
CustomVictorySkipBJ:
function CustomVictorySkipBJ takes player whichPlayer returns nothing
CustomVictoryBJ:
function CustomVictoryBJ takes player whichPlayer, boolean showDialog, boolean showScores returns nothing
CustomDefeatDialogBJ:
function CustomDefeatDialogBJ takes player whichPlayer, string message returns nothing
CustomDefeatBJ:
function CustomDefeatBJ takes player whichPlayer, string message returns nothing
SetPlayerOnScoreScreenBJ:
function SetPlayerOnScoreScreenBJ takes boolean flag, player whichPlayer returns nothing
TimerDialogDisplayForPlayerBJ:
function TimerDialogDisplayForPlayerBJ takes boolean show, timerdialog td, player whichPlayer returns nothing
LeaderboardSetPlayerItemValueBJ:
function LeaderboardSetPlayerItemValueBJ takes player whichPlayer, leaderboard lb, integer val returns nothing
LeaderboardSetPlayerItemLabelBJ:
function LeaderboardSetPlayerItemLabelBJ takes player whichPlayer, leaderboard lb, string val returns nothing
LeaderboardSetPlayerItemStyleBJ:
function LeaderboardSetPlayerItemStyleBJ takes player whichPlayer, leaderboard lb, boolean showLabel, boolean showValue, boolean showIcon returns nothing
LeaderboardSetPlayerItemLabelColorBJ:
function LeaderboardSetPlayerItemLabelColorBJ takes player whichPlayer, leaderboard lb, real red, real green, real blue, real transparency returns nothing
LeaderboardSetPlayerItemValueColorBJ:
function LeaderboardSetPlayerItemValueColorBJ takes player whichPlayer, leaderboard lb, real red, real green, real blue, real transparency returns nothing
LeaderboardHasPlayerItemBJ:
function LeaderboardHasPlayerItemBJ takes leaderboard lb, player whichPlayer returns boolean
LeaderboardAddItemBJ:
function LeaderboardAddItemBJ takes player whichPlayer, leaderboard lb, string label, integer value returns nothing
LeaderboardRemovePlayerItemBJ:
function LeaderboardRemovePlayerItemBJ takes player whichPlayer, leaderboard lb returns nothing
LeaderboardGetPlayerIndexBJ:
function LeaderboardGetPlayerIndexBJ takes player whichPlayer, leaderboard lb returns integer
PlayerGetLeaderboardBJ:
function PlayerGetLeaderboardBJ takes player whichPlayer returns leaderboard
PingMinimapForPlayer:
function PingMinimapForPlayer takes player whichPlayer, real x, real y, real duration returns nothing
PingMinimapLocForPlayer:
function PingMinimapLocForPlayer takes player whichPlayer, location loc, real duration returns nothing
PlayDialogueFromSpeakerTypeEx:
function PlayDialogueFromSpeakerTypeEx takes force toForce, player fromPlayer, integer speakerType, location loc, sound soundHandle, integer timeType, real timeVal, boolean wait returns boolean
TransmissionFromUnitTypeWithNameBJ:
function TransmissionFromUnitTypeWithNameBJ takes force toForce, player fromPlayer, integer unitId, string unitName, location loc, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
RescueUnitBJ:
function RescueUnitBJ takes unit whichUnit, player rescuer, boolean changeColor returns nothing
SetPlayerTechResearchedSwap:
function SetPlayerTechResearchedSwap takes integer techid, integer levels, player whichPlayer returns nothing
SetPlayerTechMaxAllowedSwap:
function SetPlayerTechMaxAllowedSwap takes integer techid, integer maximum, player whichPlayer returns nothing
SetPlayerMaxHeroesAllowed:
function SetPlayerMaxHeroesAllowed takes integer maximum, player whichPlayer returns nothing
GetPlayerTechCountSimple:
function GetPlayerTechCountSimple takes integer techid, player whichPlayer returns integer
GetPlayerTechMaxAllowedSwap:
function GetPlayerTechMaxAllowedSwap takes integer techid, player whichPlayer returns integer
SetPlayerAbilityAvailableBJ:
function SetPlayerAbilityAvailableBJ takes boolean avail, integer abilid, player whichPlayer returns nothing
SavePlayerHandleBJ:
function SavePlayerHandleBJ takes player whichPlayer, integer key, integer missionKey, hashtable table returns boolean
RestoreUnitLocFacingAngleBJ:
function RestoreUnitLocFacingAngleBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing returns unit
RestoreUnitLocFacingPointBJ:
function RestoreUnitLocFacingPointBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt returns unit
GetPlayerStartLocationX:
function GetPlayerStartLocationX takes player whichPlayer returns real
GetPlayerStartLocationY:
function GetPlayerStartLocationY takes player whichPlayer returns real
GetPlayerStartLocationLoc:
function GetPlayerStartLocationLoc takes player whichPlayer returns location
IsPlayerSlotState:
function IsPlayerSlotState takes player whichPlayer, playerslotstate whichState returns boolean
AdjustPlayerStateSimpleBJ:
function AdjustPlayerStateSimpleBJ takes player whichPlayer, playerstate whichPlayerState, integer delta returns nothing
AdjustPlayerStateBJ:
function AdjustPlayerStateBJ takes integer delta, player whichPlayer, playerstate whichPlayerState returns nothing
SetPlayerStateBJ:
function SetPlayerStateBJ takes player whichPlayer, playerstate whichPlayerState, integer value returns nothing
SetPlayerFlagBJ:
function SetPlayerFlagBJ takes playerstate whichPlayerFlag, boolean flag, player whichPlayer returns nothing
SetPlayerTaxRateBJ:
function SetPlayerTaxRateBJ takes integer rate, playerstate whichResource, player sourcePlayer, player otherPlayer returns nothing
GetPlayerTaxRateBJ:
function GetPlayerTaxRateBJ takes playerstate whichResource, player sourcePlayer, player otherPlayer returns integer
IsPlayerFlagSetBJ:
function IsPlayerFlagSetBJ takes playerstate whichPlayerFlag, player whichPlayer returns boolean
GetConvertedPlayerId:
function GetConvertedPlayerId takes player whichPlayer returns integer
BlightGoldMineForPlayerBJ:
function BlightGoldMineForPlayerBJ takes unit goldMine, player whichPlayer returns unit
BlightGoldMineForPlayer:
function BlightGoldMineForPlayer takes unit goldMine, player whichPlayer returns unit
SetPlayerColorBJ:
function SetPlayerColorBJ takes player whichPlayer, playercolor color, boolean changeExisting returns nothing
SetPlayerUnitAvailableBJ:
function SetPlayerUnitAvailableBJ takes integer unitId, boolean allowed, player whichPlayer returns nothing
SetBlightRectBJ:
function SetBlightRectBJ takes boolean addBlight, player whichPlayer, rect r returns nothing
SetBlightRadiusLocBJ:
function SetBlightRadiusLocBJ takes boolean addBlight, player whichPlayer, location loc, real radius returns nothing
ReducePlayerTechMaxAllowed:
function ReducePlayerTechMaxAllowed takes player whichPlayer, integer techId, integer limit returns nothing
MeleeRandomHeroLoc:
function MeleeRandomHeroLoc takes player p, integer id1, integer id2, integer id3, integer id4, location loc returns unit
MeleeStartingUnitsHuman:
function MeleeStartingUnitsHuman takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsOrc:
function MeleeStartingUnitsOrc takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsUndead:
function MeleeStartingUnitsUndead takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsNightElf:
function MeleeStartingUnitsNightElf takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsUnknownRace:
function MeleeStartingUnitsUnknownRace takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
MeleeStartingUnitsForPlayer:
function MeleeStartingUnitsForPlayer takes race whichRace, player whichPlayer, location loc, boolean doHeroes returns nothing
PickMeleeAI:
function PickMeleeAI takes player num, string s1, string s2, string s3 returns nothing
MeleeGetAllyStructureCount:
function MeleeGetAllyStructureCount takes player whichPlayer returns integer
MeleeGetAllyCount:
function MeleeGetAllyCount takes player whichPlayer returns integer
MeleeGetAllyKeyStructureCount:
function MeleeGetAllyKeyStructureCount takes player whichPlayer returns integer
MeleeDoDefeat:
function MeleeDoDefeat takes player whichPlayer returns nothing
MeleeDoLeave:
function MeleeDoLeave takes player whichPlayer returns nothing
MeleeGetCrippledWarningMessage:
function MeleeGetCrippledWarningMessage takes player whichPlayer returns string
MeleeGetCrippledTimerMessage:
function MeleeGetCrippledTimerMessage takes player whichPlayer returns string
MeleeGetCrippledRevealedMessage:
function MeleeGetCrippledRevealedMessage takes player whichPlayer returns string
MeleeExposePlayer:
function MeleeExposePlayer takes player whichPlayer, boolean expose returns nothing
MeleePlayerIsCrippled:
function MeleePlayerIsCrippled takes player whichPlayer returns boolean
MeleeWasUserPlayer:
function MeleeWasUserPlayer takes player whichPlayer returns boolean
SetPlayerSlotAvailable:
function SetPlayerSlotAvailable takes player whichPlayer, mapcontrol control returns nothing
common.ai
GetPlayerUnitTypeCount:
native GetPlayerUnitTypeCount takes player p, integer unitid returns integer
GetBuilding:
native GetBuilding takes player p returns unit
SuicidePlayer:
native SuicidePlayer takes player id, boolean check_full returns boolean
SuicidePlayerUnits:
native SuicidePlayerUnits takes player id, boolean check_full returns boolean
CaptainVsUnits:
native CaptainVsUnits takes player id returns nothing
CaptainVsPlayer:
native CaptainVsPlayer takes player id returns nothing
CommonSuicideOnPlayer:
function CommonSuicideOnPlayer takes boolean standard, boolean bldgs, integer seconds, player p, integer x, integer y returns nothing
SuicideOnPlayer:
function SuicideOnPlayer takes integer seconds, player p returns nothing
SuicideOnUnits:
function SuicideOnUnits takes integer seconds, player p returns nothing
SuicideOnPoint:
function SuicideOnPoint takes integer seconds, player p, integer x, integer y returns nothing
SuicideUntilSignal:
function SuicideUntilSignal takes integer seconds, player p returns nothing
SuicideOnPlayerEx:
function SuicideOnPlayerEx takes integer easy, integer med, integer hard, player p returns nothing
SuicideOnUnitsEx:
function SuicideOnUnitsEx takes integer easy, integer med, integer hard, player p returns nothing
SuicideOnPointEx:
function SuicideOnPointEx takes integer easy, integer med, integer hard, player p, integer x, integer y returns nothing
ForeverSuicideOnPlayer:
function ForeverSuicideOnPlayer takes integer seconds, player p returns nothing
GetAllyCount:
function GetAllyCount takes player whichPlayer returns integer

Functions that returns type player

common.j
GetFilterPlayer:
constant native GetFilterPlayer takes nothing returns player
GetEnumPlayer:
constant native GetEnumPlayer takes nothing returns player
GetWinningPlayer:
constant native GetWinningPlayer takes nothing returns player
GetTournamentFinishNowPlayer:
constant native GetTournamentFinishNowPlayer takes nothing returns player
GetTriggerPlayer:
constant native GetTriggerPlayer takes nothing returns player
GetChangingUnitPrevOwner:
constant native GetChangingUnitPrevOwner takes nothing returns player
GetEventDetectingPlayer:
constant native GetEventDetectingPlayer takes nothing returns player
GetItemPlayer:
native GetItemPlayer takes item whichItem returns player
GetOwningPlayer:
constant native GetOwningPlayer takes unit whichUnit returns player
Player:
constant native Player takes integer number returns player
GetLocalPlayer:
constant native GetLocalPlayer takes nothing returns player
LoadPlayerHandle:
native LoadPlayerHandle takes hashtable table, integer parentKey, integer childKey returns player
blizzard.j
ForcePickRandomPlayer:
function ForcePickRandomPlayer takes force whichForce returns player
LeaderboardGetIndexedPlayerBJ:
function LeaderboardGetIndexedPlayerBJ takes integer position, leaderboard lb returns player
LoadPlayerHandleBJ:
function LoadPlayerHandleBJ takes integer key, integer missionKey, hashtable table returns player
ConvertedPlayer:
function ConvertedPlayer takes integer convertedPlayerId returns player
common.ai
PlayerEx:
function PlayerEx takes integer slot returns player

Global variables of type player

common.j
MAP_PLACEMENT_FIXED
blizzard.j
bj_groupEnumOwningPlayer, bj_forceRandomCurrentPick
common.ai
ai_player
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