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Results for the query "unit" as a "type"

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Type unit

Ancestor type: widget
Children type(s): None
Location: line 9 in file common.j
Preview:
  1. type unit               extends     widget
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Functions that takes type unit

common.j
GroupAddUnit:
native GroupAddUnit takes group whichGroup, unit whichUnit returns boolean
GroupRemoveUnit:
native GroupRemoveUnit takes group whichGroup, unit whichUnit returns boolean
IsUnitInRegion:
native IsUnitInRegion takes region whichRegion, unit whichUnit returns boolean
TriggerRegisterUnitStateEvent:
native TriggerRegisterUnitStateEvent takes trigger whichTrigger, unit whichUnit, unitstate whichState, limitop opcode, real limitval returns event
TriggerRegisterUnitEvent:
native TriggerRegisterUnitEvent takes trigger whichTrigger, unit whichUnit, unitevent whichEvent returns event
TriggerRegisterFilterUnitEvent:
native TriggerRegisterFilterUnitEvent takes trigger whichTrigger, unit whichUnit, unitevent whichEvent, boolexpr filter returns event
TriggerRegisterUnitInRange:
native TriggerRegisterUnitInRange takes trigger whichTrigger, unit whichUnit, real range, boolexpr filter returns event
KillUnit:
native KillUnit takes unit whichUnit returns nothing
RemoveUnit:
native RemoveUnit takes unit whichUnit returns nothing
ShowUnit:
native ShowUnit takes unit whichUnit, boolean show returns nothing
SetUnitState:
native SetUnitState takes unit whichUnit, unitstate whichUnitState, real newVal returns nothing
SetUnitX:
native SetUnitX takes unit whichUnit, real newX returns nothing
SetUnitY:
native SetUnitY takes unit whichUnit, real newY returns nothing
SetUnitPosition:
native SetUnitPosition takes unit whichUnit, real newX, real newY returns nothing
SetUnitPositionLoc:
native SetUnitPositionLoc takes unit whichUnit, location whichLocation returns nothing
SetUnitFacing:
native SetUnitFacing takes unit whichUnit, real facingAngle returns nothing
SetUnitFacingTimed:
native SetUnitFacingTimed takes unit whichUnit, real facingAngle, real duration returns nothing
SetUnitMoveSpeed:
native SetUnitMoveSpeed takes unit whichUnit, real newSpeed returns nothing
SetUnitFlyHeight:
native SetUnitFlyHeight takes unit whichUnit, real newHeight, real rate returns nothing
SetUnitTurnSpeed:
native SetUnitTurnSpeed takes unit whichUnit, real newTurnSpeed returns nothing
SetUnitPropWindow:
native SetUnitPropWindow takes unit whichUnit, real newPropWindowAngle returns nothing
SetUnitAcquireRange:
native SetUnitAcquireRange takes unit whichUnit, real newAcquireRange returns nothing
SetUnitCreepGuard:
native SetUnitCreepGuard takes unit whichUnit, boolean creepGuard returns nothing
GetUnitAcquireRange:
native GetUnitAcquireRange takes unit whichUnit returns real
GetUnitTurnSpeed:
native GetUnitTurnSpeed takes unit whichUnit returns real
GetUnitPropWindow:
native GetUnitPropWindow takes unit whichUnit returns real
GetUnitFlyHeight:
native GetUnitFlyHeight takes unit whichUnit returns real
GetUnitDefaultAcquireRange:
native GetUnitDefaultAcquireRange takes unit whichUnit returns real
GetUnitDefaultTurnSpeed:
native GetUnitDefaultTurnSpeed takes unit whichUnit returns real
GetUnitDefaultPropWindow:
native GetUnitDefaultPropWindow takes unit whichUnit returns real
GetUnitDefaultFlyHeight:
native GetUnitDefaultFlyHeight takes unit whichUnit returns real
SetUnitOwner:
native SetUnitOwner takes unit whichUnit, player whichPlayer, boolean changeColor returns nothing
SetUnitColor:
native SetUnitColor takes unit whichUnit, playercolor whichColor returns nothing
SetUnitScale:
native SetUnitScale takes unit whichUnit, real scaleX, real scaleY, real scaleZ returns nothing
SetUnitTimeScale:
native SetUnitTimeScale takes unit whichUnit, real timeScale returns nothing
SetUnitBlendTime:
native SetUnitBlendTime takes unit whichUnit, real blendTime returns nothing
SetUnitVertexColor:
native SetUnitVertexColor takes unit whichUnit, integer red, integer green, integer blue, integer alpha returns nothing
QueueUnitAnimation:
native QueueUnitAnimation takes unit whichUnit, string whichAnimation returns nothing
SetUnitAnimation:
native SetUnitAnimation takes unit whichUnit, string whichAnimation returns nothing
SetUnitAnimationByIndex:
native SetUnitAnimationByIndex takes unit whichUnit, integer whichAnimation returns nothing
SetUnitAnimationWithRarity:
native SetUnitAnimationWithRarity takes unit whichUnit, string whichAnimation, raritycontrol rarity returns nothing
AddUnitAnimationProperties:
native AddUnitAnimationProperties takes unit whichUnit, string animProperties, boolean add returns nothing
SetUnitLookAt:
native SetUnitLookAt takes unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ returns nothing
ResetUnitLookAt:
native ResetUnitLookAt takes unit whichUnit returns nothing
SetUnitRescuable:
native SetUnitRescuable takes unit whichUnit, player byWhichPlayer, boolean flag returns nothing
SetUnitRescueRange:
native SetUnitRescueRange takes unit whichUnit, real range returns nothing
SetHeroStr:
native SetHeroStr takes unit whichHero, integer newStr, boolean permanent returns nothing
SetHeroAgi:
native SetHeroAgi takes unit whichHero, integer newAgi, boolean permanent returns nothing
SetHeroInt:
native SetHeroInt takes unit whichHero, integer newInt, boolean permanent returns nothing
GetHeroStr:
native GetHeroStr takes unit whichHero, boolean includeBonuses returns integer
GetHeroAgi:
native GetHeroAgi takes unit whichHero, boolean includeBonuses returns integer
GetHeroInt:
native GetHeroInt takes unit whichHero, boolean includeBonuses returns integer
UnitStripHeroLevel:
native UnitStripHeroLevel takes unit whichHero, integer howManyLevels returns boolean
GetHeroXP:
native GetHeroXP takes unit whichHero returns integer
SetHeroXP:
native SetHeroXP takes unit whichHero, integer newXpVal, boolean showEyeCandy returns nothing
GetHeroSkillPoints:
native GetHeroSkillPoints takes unit whichHero returns integer
UnitModifySkillPoints:
native UnitModifySkillPoints takes unit whichHero, integer skillPointDelta returns boolean
AddHeroXP:
native AddHeroXP takes unit whichHero, integer xpToAdd, boolean showEyeCandy returns nothing
SetHeroLevel:
native SetHeroLevel takes unit whichHero, integer level, boolean showEyeCandy returns nothing
GetHeroLevel:
constant native GetHeroLevel takes unit whichHero returns integer
GetUnitLevel:
constant native GetUnitLevel takes unit whichUnit returns integer
GetHeroProperName:
native GetHeroProperName takes unit whichHero returns string
SuspendHeroXP:
native SuspendHeroXP takes unit whichHero, boolean flag returns nothing
IsSuspendedXP:
native IsSuspendedXP takes unit whichHero returns boolean
SelectHeroSkill:
native SelectHeroSkill takes unit whichHero, integer abilcode returns nothing
GetUnitAbilityLevel:
native GetUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer
DecUnitAbilityLevel:
native DecUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer
IncUnitAbilityLevel:
native IncUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer
SetUnitAbilityLevel:
native SetUnitAbilityLevel takes unit whichUnit, integer abilcode, integer level returns integer
ReviveHero:
native ReviveHero takes unit whichHero, real x, real y, boolean doEyecandy returns boolean
ReviveHeroLoc:
native ReviveHeroLoc takes unit whichHero, location loc, boolean doEyecandy returns boolean
SetUnitExploded:
native SetUnitExploded takes unit whichUnit, boolean exploded returns nothing
SetUnitInvulnerable:
native SetUnitInvulnerable takes unit whichUnit, boolean flag returns nothing
PauseUnit:
native PauseUnit takes unit whichUnit, boolean flag returns nothing
IsUnitPaused:
native IsUnitPaused takes unit whichHero returns boolean
SetUnitPathing:
native SetUnitPathing takes unit whichUnit, boolean flag returns nothing
SelectUnit:
native SelectUnit takes unit whichUnit, boolean flag returns nothing
GetUnitPointValue:
native GetUnitPointValue takes unit whichUnit returns integer
UnitAddItem:
native UnitAddItem takes unit whichUnit, item whichItem returns boolean
UnitAddItemById:
native UnitAddItemById takes unit whichUnit, integer itemId returns item
UnitAddItemToSlotById:
native UnitAddItemToSlotById takes unit whichUnit, integer itemId, integer itemSlot returns boolean
UnitRemoveItem:
native UnitRemoveItem takes unit whichUnit, item whichItem returns nothing
UnitRemoveItemFromSlot:
native UnitRemoveItemFromSlot takes unit whichUnit, integer itemSlot returns item
UnitHasItem:
native UnitHasItem takes unit whichUnit, item whichItem returns boolean
UnitItemInSlot:
native UnitItemInSlot takes unit whichUnit, integer itemSlot returns item
UnitInventorySize:
native UnitInventorySize takes unit whichUnit returns integer
UnitDropItemPoint:
native UnitDropItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean
UnitDropItemSlot:
native UnitDropItemSlot takes unit whichUnit, item whichItem, integer slot returns boolean
UnitDropItemTarget:
native UnitDropItemTarget takes unit whichUnit, item whichItem, widget target returns boolean
UnitUseItem:
native UnitUseItem takes unit whichUnit, item whichItem returns boolean
UnitUseItemPoint:
native UnitUseItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean
UnitUseItemTarget:
native UnitUseItemTarget takes unit whichUnit, item whichItem, widget target returns boolean
GetUnitX:
constant native GetUnitX takes unit whichUnit returns real
GetUnitY:
constant native GetUnitY takes unit whichUnit returns real
GetUnitLoc:
constant native GetUnitLoc takes unit whichUnit returns location
GetUnitFacing:
constant native GetUnitFacing takes unit whichUnit returns real
GetUnitMoveSpeed:
constant native GetUnitMoveSpeed takes unit whichUnit returns real
GetUnitDefaultMoveSpeed:
constant native GetUnitDefaultMoveSpeed takes unit whichUnit returns real
GetUnitState:
constant native GetUnitState takes unit whichUnit, unitstate whichUnitState returns real
GetOwningPlayer:
constant native GetOwningPlayer takes unit whichUnit returns player
GetUnitTypeId:
constant native GetUnitTypeId takes unit whichUnit returns integer
GetUnitRace:
constant native GetUnitRace takes unit whichUnit returns race
GetUnitName:
constant native GetUnitName takes unit whichUnit returns string
GetUnitFoodUsed:
constant native GetUnitFoodUsed takes unit whichUnit returns integer
GetUnitFoodMade:
constant native GetUnitFoodMade takes unit whichUnit returns integer
SetUnitUseFood:
native SetUnitUseFood takes unit whichUnit, boolean useFood returns nothing
GetUnitRallyPoint:
constant native GetUnitRallyPoint takes unit whichUnit returns location
GetUnitRallyUnit:
constant native GetUnitRallyUnit takes unit whichUnit returns unit
GetUnitRallyDestructable:
constant native GetUnitRallyDestructable takes unit whichUnit returns destructable
IsUnitInGroup:
constant native IsUnitInGroup takes unit whichUnit, group whichGroup returns boolean
IsUnitInForce:
constant native IsUnitInForce takes unit whichUnit, force whichForce returns boolean
IsUnitOwnedByPlayer:
constant native IsUnitOwnedByPlayer takes unit whichUnit, player whichPlayer returns boolean
IsUnitAlly:
constant native IsUnitAlly takes unit whichUnit, player whichPlayer returns boolean
IsUnitEnemy:
constant native IsUnitEnemy takes unit whichUnit, player whichPlayer returns boolean
IsUnitVisible:
constant native IsUnitVisible takes unit whichUnit, player whichPlayer returns boolean
IsUnitDetected:
constant native IsUnitDetected takes unit whichUnit, player whichPlayer returns boolean
IsUnitInvisible:
constant native IsUnitInvisible takes unit whichUnit, player whichPlayer returns boolean
IsUnitFogged:
constant native IsUnitFogged takes unit whichUnit, player whichPlayer returns boolean
IsUnitMasked:
constant native IsUnitMasked takes unit whichUnit, player whichPlayer returns boolean
IsUnitSelected:
constant native IsUnitSelected takes unit whichUnit, player whichPlayer returns boolean
IsUnitRace:
constant native IsUnitRace takes unit whichUnit, race whichRace returns boolean
IsUnitType:
constant native IsUnitType takes unit whichUnit, unittype whichUnitType returns boolean
IsUnit:
constant native IsUnit takes unit whichUnit, unit whichSpecifiedUnit returns boolean
IsUnitInRange:
constant native IsUnitInRange takes unit whichUnit, unit otherUnit, real distance returns boolean
IsUnitInRangeXY:
constant native IsUnitInRangeXY takes unit whichUnit, real x, real y, real distance returns boolean
IsUnitInRangeLoc:
constant native IsUnitInRangeLoc takes unit whichUnit, location whichLocation, real distance returns boolean
IsUnitHidden:
constant native IsUnitHidden takes unit whichUnit returns boolean
IsUnitIllusion:
constant native IsUnitIllusion takes unit whichUnit returns boolean
IsUnitInTransport:
constant native IsUnitInTransport takes unit whichUnit, unit whichTransport returns boolean
IsUnitLoaded:
constant native IsUnitLoaded takes unit whichUnit returns boolean
UnitShareVision:
native UnitShareVision takes unit whichUnit, player whichPlayer, boolean share returns nothing
UnitSuspendDecay:
native UnitSuspendDecay takes unit whichUnit, boolean suspend returns nothing
UnitAddType:
native UnitAddType takes unit whichUnit, unittype whichUnitType returns boolean
UnitRemoveType:
native UnitRemoveType takes unit whichUnit, unittype whichUnitType returns boolean
UnitAddAbility:
native UnitAddAbility takes unit whichUnit, integer abilityId returns boolean
UnitRemoveAbility:
native UnitRemoveAbility takes unit whichUnit, integer abilityId returns boolean
UnitMakeAbilityPermanent:
native UnitMakeAbilityPermanent takes unit whichUnit, boolean permanent, integer abilityId returns boolean
UnitRemoveBuffs:
native UnitRemoveBuffs takes unit whichUnit, boolean removePositive, boolean removeNegative returns nothing
UnitRemoveBuffsEx:
native UnitRemoveBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns nothing
UnitHasBuffsEx:
native UnitHasBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns boolean
UnitCountBuffsEx:
native UnitCountBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns integer
UnitAddSleep:
native UnitAddSleep takes unit whichUnit, boolean add returns nothing
UnitCanSleep:
native UnitCanSleep takes unit whichUnit returns boolean
UnitAddSleepPerm:
native UnitAddSleepPerm takes unit whichUnit, boolean add returns nothing
UnitCanSleepPerm:
native UnitCanSleepPerm takes unit whichUnit returns boolean
UnitIsSleeping:
native UnitIsSleeping takes unit whichUnit returns boolean
UnitWakeUp:
native UnitWakeUp takes unit whichUnit returns nothing
UnitApplyTimedLife:
native UnitApplyTimedLife takes unit whichUnit, integer buffId, real duration returns nothing
UnitIgnoreAlarm:
native UnitIgnoreAlarm takes unit whichUnit, boolean flag returns boolean
UnitIgnoreAlarmToggled:
native UnitIgnoreAlarmToggled takes unit whichUnit returns boolean
UnitResetCooldown:
native UnitResetCooldown takes unit whichUnit returns nothing
UnitSetConstructionProgress:
native UnitSetConstructionProgress takes unit whichUnit, integer constructionPercentage returns nothing
UnitSetUpgradeProgress:
native UnitSetUpgradeProgress takes unit whichUnit, integer upgradePercentage returns nothing
UnitPauseTimedLife:
native UnitPauseTimedLife takes unit whichUnit, boolean flag returns nothing
UnitSetUsesAltIcon:
native UnitSetUsesAltIcon takes unit whichUnit, boolean flag returns nothing
UnitDamagePoint:
native UnitDamagePoint takes unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean
UnitDamageTarget:
native UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean
IssueImmediateOrder:
native IssueImmediateOrder takes unit whichUnit, string order returns boolean
IssueImmediateOrderById:
native IssueImmediateOrderById takes unit whichUnit, integer order returns boolean
IssuePointOrder:
native IssuePointOrder takes unit whichUnit, string order, real x, real y returns boolean
IssuePointOrderLoc:
native IssuePointOrderLoc takes unit whichUnit, string order, location whichLocation returns boolean
IssuePointOrderById:
native IssuePointOrderById takes unit whichUnit, integer order, real x, real y returns boolean
IssuePointOrderByIdLoc:
native IssuePointOrderByIdLoc takes unit whichUnit, integer order, location whichLocation returns boolean
IssueTargetOrder:
native IssueTargetOrder takes unit whichUnit, string order, widget targetWidget returns boolean
IssueTargetOrderById:
native IssueTargetOrderById takes unit whichUnit, integer order, widget targetWidget returns boolean
IssueInstantPointOrder:
native IssueInstantPointOrder takes unit whichUnit, string order, real x, real y, widget instantTargetWidget returns boolean
IssueInstantPointOrderById:
native IssueInstantPointOrderById takes unit whichUnit, integer order, real x, real y, widget instantTargetWidget returns boolean
IssueInstantTargetOrder:
native IssueInstantTargetOrder takes unit whichUnit, string order, widget targetWidget, widget instantTargetWidget returns boolean
IssueInstantTargetOrderById:
native IssueInstantTargetOrderById takes unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget returns boolean
IssueBuildOrder:
native IssueBuildOrder takes unit whichPeon, string unitToBuild, real x, real y returns boolean
IssueBuildOrderById:
native IssueBuildOrderById takes unit whichPeon, integer unitId, real x, real y returns boolean
IssueNeutralImmediateOrder:
native IssueNeutralImmediateOrder takes player forWhichPlayer, unit neutralStructure, string unitToBuild returns boolean
IssueNeutralImmediateOrderById:
native IssueNeutralImmediateOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId returns boolean
IssueNeutralPointOrder:
native IssueNeutralPointOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, real x, real y returns boolean
IssueNeutralPointOrderById:
native IssueNeutralPointOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, real x, real y returns boolean
IssueNeutralTargetOrder:
native IssueNeutralTargetOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, widget target returns boolean
IssueNeutralTargetOrderById:
native IssueNeutralTargetOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, widget target returns boolean
GetUnitCurrentOrder:
native GetUnitCurrentOrder takes unit whichUnit returns integer
SetResourceAmount:
native SetResourceAmount takes unit whichUnit, integer amount returns nothing
AddResourceAmount:
native AddResourceAmount takes unit whichUnit, integer amount returns nothing
GetResourceAmount:
native GetResourceAmount takes unit whichUnit returns integer
WaygateGetDestinationX:
native WaygateGetDestinationX takes unit waygate returns real
WaygateGetDestinationY:
native WaygateGetDestinationY takes unit waygate returns real
WaygateSetDestination:
native WaygateSetDestination takes unit waygate, real x, real y returns nothing
WaygateActivate:
native WaygateActivate takes unit waygate, boolean activate returns nothing
WaygateIsActive:
native WaygateIsActive takes unit waygate returns boolean
AddItemToStock:
native AddItemToStock takes unit whichUnit, integer itemId, integer currentStock, integer stockMax returns nothing
AddUnitToStock:
native AddUnitToStock takes unit whichUnit, integer unitId, integer currentStock, integer stockMax returns nothing
RemoveItemFromStock:
native RemoveItemFromStock takes unit whichUnit, integer itemId returns nothing
RemoveUnitFromStock:
native RemoveUnitFromStock takes unit whichUnit, integer unitId returns nothing
SetItemTypeSlots:
native SetItemTypeSlots takes unit whichUnit, integer slots returns nothing
SetUnitTypeSlots:
native SetUnitTypeSlots takes unit whichUnit, integer slots returns nothing
GetUnitUserData:
native GetUnitUserData takes unit whichUnit returns integer
SetUnitUserData:
native SetUnitUserData takes unit whichUnit, integer data returns nothing
StoreUnit:
native StoreUnit takes gamecache cache, string missionKey, string key, unit whichUnit returns boolean
SaveUnitHandle:
native SaveUnitHandle takes hashtable table, integer parentKey, integer childKey, unit whichUnit returns boolean
UnitAddIndicator:
native UnitAddIndicator takes unit whichUnit, integer red, integer green, integer blue, integer alpha returns nothing
CreateMinimapIconOnUnit:
native CreateMinimapIconOnUnit takes unit whichUnit, integer red, integer green, integer blue, string pingPath, fogstate fogVisibility returns minimapicon
SetTextTagPosUnit:
native SetTextTagPosUnit takes texttag t, unit whichUnit, real heightOffset returns nothing
SetCameraTargetController:
native SetCameraTargetController takes unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing
SetCameraOrientController:
native SetCameraOrientController takes unit whichUnit, real xoffset, real yoffset returns nothing
AttachSoundToUnit:
native AttachSoundToUnit takes sound soundHandle, unit whichUnit returns nothing
RemoveGuardPosition:
native RemoveGuardPosition takes unit hUnit returns nothing
RecycleGuardPosition:
native RecycleGuardPosition takes unit hUnit returns nothing
BlzGetUnitMaxHP:
native BlzGetUnitMaxHP takes unit whichUnit returns integer
BlzSetUnitMaxHP:
native BlzSetUnitMaxHP takes unit whichUnit, integer hp returns nothing
BlzGetUnitMaxMana:
native BlzGetUnitMaxMana takes unit whichUnit returns integer
BlzSetUnitMaxMana:
native BlzSetUnitMaxMana takes unit whichUnit, integer mana returns nothing
BlzSetUnitName:
native BlzSetUnitName takes unit whichUnit, string name returns nothing
BlzSetHeroProperName:
native BlzSetHeroProperName takes unit whichUnit, string heroProperName returns nothing
BlzGetUnitBaseDamage:
native BlzGetUnitBaseDamage takes unit whichUnit, integer weaponIndex returns integer
BlzSetUnitBaseDamage:
native BlzSetUnitBaseDamage takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
BlzGetUnitDiceNumber:
native BlzGetUnitDiceNumber takes unit whichUnit, integer weaponIndex returns integer
BlzSetUnitDiceNumber:
native BlzSetUnitDiceNumber takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
BlzGetUnitDiceSides:
native BlzGetUnitDiceSides takes unit whichUnit, integer weaponIndex returns integer
BlzSetUnitDiceSides:
native BlzSetUnitDiceSides takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
BlzGetUnitAttackCooldown:
native BlzGetUnitAttackCooldown takes unit whichUnit, integer weaponIndex returns real
BlzSetUnitAttackCooldown:
native BlzSetUnitAttackCooldown takes unit whichUnit, real cooldown, integer weaponIndex returns nothing
BlzGetUnitArmor:
native BlzGetUnitArmor takes unit whichUnit returns real
BlzSetUnitArmor:
native BlzSetUnitArmor takes unit whichUnit, real armorAmount returns nothing
BlzUnitHideAbility:
native BlzUnitHideAbility takes unit whichUnit, integer abilId, boolean flag returns nothing
BlzUnitDisableAbility:
native BlzUnitDisableAbility takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
BlzUnitCancelTimedLife:
native BlzUnitCancelTimedLife takes unit whichUnit returns nothing
BlzIsUnitSelectable:
native BlzIsUnitSelectable takes unit whichUnit returns boolean
BlzIsUnitInvulnerable:
native BlzIsUnitInvulnerable takes unit whichUnit returns boolean
BlzUnitInterruptAttack:
native BlzUnitInterruptAttack takes unit whichUnit returns nothing
BlzGetUnitCollisionSize:
native BlzGetUnitCollisionSize takes unit whichUnit returns real
BlzSetUnitAbilityCooldown:
native BlzSetUnitAbilityCooldown takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing
BlzGetUnitAbilityCooldown:
native BlzGetUnitAbilityCooldown takes unit whichUnit, integer abilId, integer level returns real
BlzGetUnitAbilityCooldownRemaining:
native BlzGetUnitAbilityCooldownRemaining takes unit whichUnit, integer abilId returns real
BlzEndUnitAbilityCooldown:
native BlzEndUnitAbilityCooldown takes unit whichUnit, integer abilCode returns nothing
BlzStartUnitAbilityCooldown:
native BlzStartUnitAbilityCooldown takes unit whichUnit, integer abilCode, real cooldown returns nothing
BlzGetUnitAbilityManaCost:
native BlzGetUnitAbilityManaCost takes unit whichUnit, integer abilId, integer level returns integer
BlzSetUnitAbilityManaCost:
native BlzSetUnitAbilityManaCost takes unit whichUnit, integer abilId, integer level, integer manaCost returns nothing
BlzGetLocalUnitZ:
native BlzGetLocalUnitZ takes unit whichUnit returns real
BlzGetUnitZ:
native BlzGetUnitZ takes unit whichUnit returns real
BlzShowUnitTeamGlow:
native BlzShowUnitTeamGlow takes unit whichUnit, boolean show returns nothing
BlzGetUnitAbility:
native BlzGetUnitAbility takes unit whichUnit, integer abilId returns ability
BlzGetUnitAbilityByIndex:
native BlzGetUnitAbilityByIndex takes unit whichUnit, integer index returns ability
BlzPauseUnitEx:
native BlzPauseUnitEx takes unit whichUnit, boolean flag returns nothing
BlzSetUnitFacingEx:
native BlzSetUnitFacingEx takes unit whichUnit, real facingAngle returns nothing
BlzGetUnitBooleanField:
native BlzGetUnitBooleanField takes unit whichUnit, unitbooleanfield whichField returns boolean
BlzGetUnitIntegerField:
native BlzGetUnitIntegerField takes unit whichUnit, unitintegerfield whichField returns integer
BlzGetUnitRealField:
native BlzGetUnitRealField takes unit whichUnit, unitrealfield whichField returns real
BlzGetUnitStringField:
native BlzGetUnitStringField takes unit whichUnit, unitstringfield whichField returns string
BlzSetUnitBooleanField:
native BlzSetUnitBooleanField takes unit whichUnit, unitbooleanfield whichField, boolean value returns boolean
BlzSetUnitIntegerField:
native BlzSetUnitIntegerField takes unit whichUnit, unitintegerfield whichField, integer value returns boolean
BlzSetUnitRealField:
native BlzSetUnitRealField takes unit whichUnit, unitrealfield whichField, real value returns boolean
BlzSetUnitStringField:
native BlzSetUnitStringField takes unit whichUnit, unitstringfield whichField, string value returns boolean
BlzGetUnitWeaponBooleanField:
native BlzGetUnitWeaponBooleanField takes unit whichUnit, unitweaponbooleanfield whichField, integer index returns boolean
BlzGetUnitWeaponIntegerField:
native BlzGetUnitWeaponIntegerField takes unit whichUnit, unitweaponintegerfield whichField, integer index returns integer
BlzGetUnitWeaponRealField:
native BlzGetUnitWeaponRealField takes unit whichUnit, unitweaponrealfield whichField, integer index returns real
BlzGetUnitWeaponStringField:
native BlzGetUnitWeaponStringField takes unit whichUnit, unitweaponstringfield whichField, integer index returns string
BlzSetUnitWeaponBooleanField:
native BlzSetUnitWeaponBooleanField takes unit whichUnit, unitweaponbooleanfield whichField, integer index, boolean value returns boolean
BlzSetUnitWeaponIntegerField:
native BlzSetUnitWeaponIntegerField takes unit whichUnit, unitweaponintegerfield whichField, integer index, integer value returns boolean
BlzSetUnitWeaponRealField:
native BlzSetUnitWeaponRealField takes unit whichUnit, unitweaponrealfield whichField, integer index, real value returns boolean
BlzSetUnitWeaponStringField:
native BlzSetUnitWeaponStringField takes unit whichUnit, unitweaponstringfield whichField, integer index, string value returns boolean
BlzGetUnitSkin:
native BlzGetUnitSkin takes unit whichUnit returns integer
BlzSetUnitSkin:
native BlzSetUnitSkin takes unit whichUnit, integer skinId returns nothing
blizzard.j
RectContainsUnit:
function RectContainsUnit takes rect r, unit whichUnit returns boolean
SetCameraTargetControllerNoZForPlayer:
function SetCameraTargetControllerNoZForPlayer takes player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing
SetCameraOrientControllerForPlayerBJ:
function SetCameraOrientControllerForPlayerBJ takes player whichPlayer, unit whichUnit, real xoffset, real yoffset returns nothing
TriggerRegisterDistanceBetweenUnits:
function TriggerRegisterDistanceBetweenUnits takes trigger trig, unit whichUnit, boolexpr condition, real range returns event
TriggerRegisterUnitInRangeSimple:
function TriggerRegisterUnitInRangeSimple takes trigger trig, real range, unit whichUnit returns event
TriggerRegisterUnitLifeEvent:
function TriggerRegisterUnitLifeEvent takes trigger trig, unit whichUnit, limitop opcode, real limitval returns event
TriggerRegisterUnitManaEvent:
function TriggerRegisterUnitManaEvent takes trigger trig, unit whichUnit, limitop opcode, real limitval returns event
AddUnitAnimationPropertiesBJ:
function AddUnitAnimationPropertiesBJ takes boolean add, string animProperties, unit whichUnit returns nothing
CreateMinimapIconOnUnitBJ:
function CreateMinimapIconOnUnitBJ takes unit whichUnit, integer red, integer green, integer blue, string pingPath, fogstate fogVisibility returns minimapicon
CampaignMinimapIconUnitBJ:
function CampaignMinimapIconUnitBJ takes unit whichUnit, integer style returns nothing
AttachSoundToUnitBJ:
function AttachSoundToUnitBJ takes sound soundHandle, unit whichUnit returns nothing
PlaySoundOnUnitBJ:
function PlaySoundOnUnitBJ takes sound soundHandle, real volumePercent, unit whichUnit returns nothing
AddHeroXPSwapped:
function AddHeroXPSwapped takes integer xpToAdd, unit whichHero, boolean showEyeCandy returns nothing
SetHeroLevelBJ:
function SetHeroLevelBJ takes unit whichHero, integer newLevel, boolean showEyeCandy returns nothing
DecUnitAbilityLevelSwapped:
function DecUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer
IncUnitAbilityLevelSwapped:
function IncUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer
SetUnitAbilityLevelSwapped:
function SetUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit, integer level returns integer
GetUnitAbilityLevelSwapped:
function GetUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer
UnitHasBuffBJ:
function UnitHasBuffBJ takes unit whichUnit, integer buffcode returns boolean
UnitRemoveBuffBJ:
function UnitRemoveBuffBJ takes integer buffcode, unit whichUnit returns boolean
UnitAddItemSwapped:
function UnitAddItemSwapped takes item whichItem, unit whichHero returns boolean
UnitAddItemByIdSwapped:
function UnitAddItemByIdSwapped takes integer itemId, unit whichHero returns item
UnitRemoveItemSwapped:
function UnitRemoveItemSwapped takes item whichItem, unit whichHero returns nothing
UnitRemoveItemFromSlotSwapped:
function UnitRemoveItemFromSlotSwapped takes integer itemSlot, unit whichHero returns item
SuspendHeroXPBJ:
function SuspendHeroXPBJ takes boolean flag, unit whichHero returns nothing
GetHeroStatBJ:
function GetHeroStatBJ takes integer whichStat, unit whichHero, boolean includeBonuses returns integer
SetHeroStat:
function SetHeroStat takes unit whichHero, integer whichStat, integer value returns nothing
ModifyHeroStat:
function ModifyHeroStat takes integer whichStat, unit whichHero, integer modifyMethod, integer value returns nothing
ModifyHeroSkillPoints:
function ModifyHeroSkillPoints takes unit whichHero, integer modifyMethod, integer value returns boolean
UnitDropItemPointBJ:
function UnitDropItemPointBJ takes unit whichUnit, item whichItem, real x, real y returns boolean
UnitDropItemPointLoc:
function UnitDropItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean
UnitDropItemSlotBJ:
function UnitDropItemSlotBJ takes unit whichUnit, item whichItem, integer slot returns boolean
UnitDropItemTargetBJ:
function UnitDropItemTargetBJ takes unit whichUnit, item whichItem, widget target returns boolean
UnitUseItemDestructable:
function UnitUseItemDestructable takes unit whichUnit, item whichItem, widget target returns boolean
UnitUseItemPointLoc:
function UnitUseItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean
UnitItemInSlotBJ:
function UnitItemInSlotBJ takes unit whichUnit, integer itemSlot returns item
GetInventoryIndexOfItemTypeBJ:
function GetInventoryIndexOfItemTypeBJ takes unit whichUnit, integer itemId returns integer
GetItemOfTypeFromUnitBJ:
function GetItemOfTypeFromUnitBJ takes unit whichUnit, integer itemId returns item
UnitHasItemOfTypeBJ:
function UnitHasItemOfTypeBJ takes unit whichUnit, integer itemId returns boolean
UnitInventoryCount:
function UnitInventoryCount takes unit whichUnit returns integer
UnitInventorySizeBJ:
function UnitInventorySizeBJ takes unit whichUnit returns integer
UnitSuspendDecayBJ:
function UnitSuspendDecayBJ takes boolean suspend, unit whichUnit returns nothing
GetUnitStateSwap:
function GetUnitStateSwap takes unitstate whichState, unit whichUnit returns real
GetUnitStatePercent:
function GetUnitStatePercent takes unit whichUnit, unitstate whichState, unitstate whichMaxState returns real
GetUnitLifePercent:
function GetUnitLifePercent takes unit whichUnit returns real
GetUnitManaPercent:
function GetUnitManaPercent takes unit whichUnit returns real
SelectUnitSingle:
function SelectUnitSingle takes unit whichUnit returns nothing
SelectUnitAdd:
function SelectUnitAdd takes unit whichUnit returns nothing
SelectUnitRemove:
function SelectUnitRemove takes unit whichUnit returns nothing
SelectUnitForPlayerSingle:
function SelectUnitForPlayerSingle takes unit whichUnit, player whichPlayer returns nothing
SelectUnitAddForPlayer:
function SelectUnitAddForPlayer takes unit whichUnit, player whichPlayer returns nothing
SelectUnitRemoveForPlayer:
function SelectUnitRemoveForPlayer takes unit whichUnit, player whichPlayer returns nothing
SetUnitLifeBJ:
function SetUnitLifeBJ takes unit whichUnit, real newValue returns nothing
SetUnitManaBJ:
function SetUnitManaBJ takes unit whichUnit, real newValue returns nothing
SetUnitLifePercentBJ:
function SetUnitLifePercentBJ takes unit whichUnit, real percent returns nothing
SetUnitManaPercentBJ:
function SetUnitManaPercentBJ takes unit whichUnit, real percent returns nothing
IsUnitDeadBJ:
function IsUnitDeadBJ takes unit whichUnit returns boolean
IsUnitAliveBJ:
function IsUnitAliveBJ takes unit whichUnit returns boolean
IsUnitHiddenBJ:
function IsUnitHiddenBJ takes unit whichUnit returns boolean
ShowUnitHide:
function ShowUnitHide takes unit whichUnit returns nothing
ShowUnitShow:
function ShowUnitShow takes unit whichUnit returns nothing
IssueHauntOrderAtLocBJ:
function IssueHauntOrderAtLocBJ takes unit whichPeon, location loc returns boolean
IssueBuildOrderByIdLocBJ:
function IssueBuildOrderByIdLocBJ takes unit whichPeon, integer unitId, location loc returns boolean
IssueTrainOrderByIdBJ:
function IssueTrainOrderByIdBJ takes unit whichUnit, integer unitId returns boolean
IssueUpgradeOrderByIdBJ:
function IssueUpgradeOrderByIdBJ takes unit whichUnit, integer techId returns boolean
SetUnitFlyHeightBJ:
function SetUnitFlyHeightBJ takes unit whichUnit, real newHeight, real rate returns nothing
SetUnitTurnSpeedBJ:
function SetUnitTurnSpeedBJ takes unit whichUnit, real turnSpeed returns nothing
SetUnitPropWindowBJ:
function SetUnitPropWindowBJ takes unit whichUnit, real propWindow returns nothing
GetUnitPropWindowBJ:
function GetUnitPropWindowBJ takes unit whichUnit returns real
GetUnitDefaultPropWindowBJ:
function GetUnitDefaultPropWindowBJ takes unit whichUnit returns real
SetUnitBlendTimeBJ:
function SetUnitBlendTimeBJ takes unit whichUnit, real blendTime returns nothing
SetUnitAcquireRangeBJ:
function SetUnitAcquireRangeBJ takes unit whichUnit, real acquireRange returns nothing
UnitSetCanSleepBJ:
function UnitSetCanSleepBJ takes unit whichUnit, boolean canSleep returns nothing
UnitCanSleepBJ:
function UnitCanSleepBJ takes unit whichUnit returns boolean
UnitWakeUpBJ:
function UnitWakeUpBJ takes unit whichUnit returns nothing
UnitIsSleepingBJ:
function UnitIsSleepingBJ takes unit whichUnit returns boolean
UnitGenerateAlarms:
function UnitGenerateAlarms takes unit whichUnit, boolean generate returns boolean
DoesUnitGenerateAlarms:
function DoesUnitGenerateAlarms takes unit whichUnit returns boolean
PauseUnitBJ:
function PauseUnitBJ takes boolean pause, unit whichUnit returns nothing
IsUnitPausedBJ:
function IsUnitPausedBJ takes unit whichUnit returns boolean
UnitPauseTimedLifeBJ:
function UnitPauseTimedLifeBJ takes boolean flag, unit whichUnit returns nothing
UnitApplyTimedLifeBJ:
function UnitApplyTimedLifeBJ takes real duration, integer buffId, unit whichUnit returns nothing
UnitShareVisionBJ:
function UnitShareVisionBJ takes boolean share, unit whichUnit, player whichPlayer returns nothing
UnitRemoveBuffsBJ:
function UnitRemoveBuffsBJ takes integer buffType, unit whichUnit returns nothing
UnitRemoveBuffsExBJ:
function UnitRemoveBuffsExBJ takes integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura returns nothing
UnitCountBuffsExBJ:
function UnitCountBuffsExBJ takes integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura returns integer
UnitRemoveAbilityBJ:
function UnitRemoveAbilityBJ takes integer abilityId, unit whichUnit returns boolean
UnitAddAbilityBJ:
function UnitAddAbilityBJ takes integer abilityId, unit whichUnit returns boolean
UnitRemoveTypeBJ:
function UnitRemoveTypeBJ takes unittype whichType, unit whichUnit returns boolean
UnitAddTypeBJ:
function UnitAddTypeBJ takes unittype whichType, unit whichUnit returns boolean
UnitMakeAbilityPermanentBJ:
function UnitMakeAbilityPermanentBJ takes boolean permanent, integer abilityId, unit whichUnit returns boolean
SetUnitExplodedBJ:
function SetUnitExplodedBJ takes unit whichUnit, boolean exploded returns nothing
ExplodeUnitBJ:
function ExplodeUnitBJ takes unit whichUnit returns nothing
IsUnitInTransportBJ:
function IsUnitInTransportBJ takes unit whichUnit, unit whichTransport returns boolean
IsUnitLoadedBJ:
function IsUnitLoadedBJ takes unit whichUnit returns boolean
IsUnitIllusionBJ:
function IsUnitIllusionBJ takes unit whichUnit returns boolean
ReplaceUnitBJ:
function ReplaceUnitBJ takes unit whichUnit, integer newUnitId, integer unitStateMethod returns unit
SetUnitPositionLocFacingBJ:
function SetUnitPositionLocFacingBJ takes unit whichUnit, location loc, real facing returns nothing
SetUnitPositionLocFacingLocBJ:
function SetUnitPositionLocFacingLocBJ takes unit whichUnit, location loc, location lookAt returns nothing
AddItemToStockBJ:
function AddItemToStockBJ takes integer itemId, unit whichUnit, integer currentStock, integer stockMax returns nothing
AddUnitToStockBJ:
function AddUnitToStockBJ takes integer unitId, unit whichUnit, integer currentStock, integer stockMax returns nothing
RemoveItemFromStockBJ:
function RemoveItemFromStockBJ takes integer itemId, unit whichUnit returns nothing
RemoveUnitFromStockBJ:
function RemoveUnitFromStockBJ takes integer unitId, unit whichUnit returns nothing
SetUnitUseFoodBJ:
function SetUnitUseFoodBJ takes boolean enable, unit whichUnit returns nothing
UnitDamagePointLoc:
function UnitDamagePointLoc takes unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage returns boolean
UnitDamageTargetBJ:
function UnitDamageTargetBJ takes unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage returns boolean
WaygateActivateBJ:
function WaygateActivateBJ takes boolean activate, unit waygate returns nothing
WaygateIsActiveBJ:
function WaygateIsActiveBJ takes unit waygate returns boolean
WaygateSetDestinationLocBJ:
function WaygateSetDestinationLocBJ takes unit waygate, location loc returns nothing
WaygateGetDestinationLocBJ:
function WaygateGetDestinationLocBJ takes unit waygate returns location
UnitSetUsesAltIconBJ:
function UnitSetUsesAltIconBJ takes boolean flag, unit whichUnit returns nothing
GroupAddUnitSimple:
function GroupAddUnitSimple takes unit whichUnit, group whichGroup returns nothing
GroupRemoveUnitSimple:
function GroupRemoveUnitSimple takes unit whichUnit, group whichGroup returns nothing
ResetUnitAnimation:
function ResetUnitAnimation takes unit whichUnit returns nothing
SetUnitTimeScalePercent:
function SetUnitTimeScalePercent takes unit whichUnit, real percentScale returns nothing
SetUnitScalePercent:
function SetUnitScalePercent takes unit whichUnit, real percentScaleX, real percentScaleY, real percentScaleZ returns nothing
SetUnitVertexColorBJ:
function SetUnitVertexColorBJ takes unit whichUnit, real red, real green, real blue, real transparency returns nothing
UnitAddIndicatorBJ:
function UnitAddIndicatorBJ takes unit whichUnit, real red, real green, real blue, real transparency returns nothing
SetUnitFacingToFaceLocTimed:
function SetUnitFacingToFaceLocTimed takes unit whichUnit, location target, real duration returns nothing
SetUnitFacingToFaceUnitTimed:
function SetUnitFacingToFaceUnitTimed takes unit whichUnit, unit target, real duration returns nothing
QueueUnitAnimationBJ:
function QueueUnitAnimationBJ takes unit whichUnit, string whichAnimation returns nothing
SetTextTagPosUnitBJ:
function SetTextTagPosUnitBJ takes texttag tt, unit whichUnit, real zOffset returns nothing
CreateTextTagUnitBJ:
function CreateTextTagUnitBJ takes string s, unit whichUnit, real zOffset, real size, real red, real green, real blue, real transparency returns texttag
TransmissionFromUnitWithNameBJ:
function TransmissionFromUnitWithNameBJ takes force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
PlayDialogueFromSpeakerEx:
function PlayDialogueFromSpeakerEx takes force toForce, unit speaker, integer speakerType, sound soundHandle, integer timeType, real timeVal, boolean wait returns boolean
RescueUnitBJ:
function RescueUnitBJ takes unit whichUnit, player rescuer, boolean changeColor returns nothing
MakeUnitRescuableToForceBJ:
function MakeUnitRescuableToForceBJ takes unit whichUnit, boolean isRescuable, force whichForce returns nothing
StoreUnitBJ:
function StoreUnitBJ takes unit whichUnit, string key, string missionKey, gamecache cache returns boolean
SaveUnitHandleBJ:
function SaveUnitHandleBJ takes unit whichUnit, integer key, integer missionKey, hashtable table returns boolean
AddResourceAmountBJ:
function AddResourceAmountBJ takes integer delta, unit whichUnit returns nothing
BlightGoldMineForPlayerBJ:
function BlightGoldMineForPlayerBJ takes unit goldMine, player whichPlayer returns unit
BlightGoldMineForPlayer:
function BlightGoldMineForPlayer takes unit goldMine, player whichPlayer returns unit
IssueTargetOrderBJ:
function IssueTargetOrderBJ takes unit whichUnit, string order, widget targetWidget returns boolean
IssuePointOrderLocBJ:
function IssuePointOrderLocBJ takes unit whichUnit, string order, location whichLocation returns boolean
IssueTargetDestructableOrder:
function IssueTargetDestructableOrder takes unit whichUnit, string order, widget targetWidget returns boolean
IssueTargetItemOrder:
function IssueTargetItemOrder takes unit whichUnit, string order, widget targetWidget returns boolean
IssueImmediateOrderBJ:
function IssueImmediateOrderBJ takes unit whichUnit, string order returns boolean
SetUnitRallyPoint:
function SetUnitRallyPoint takes unit whichUnit, location targPos returns nothing
SetUnitRallyUnit:
function SetUnitRallyUnit takes unit whichUnit, unit targUnit returns nothing
SetUnitRallyDestructable:
function SetUnitRallyDestructable takes unit whichUnit, destructable targDest returns nothing
MeleeGrantItemsToHero:
function MeleeGrantItemsToHero takes unit whichUnit returns nothing
LockGuardPosition:
function LockGuardPosition takes unit targ returns nothing
MeleeCheckLostUnit:
function MeleeCheckLostUnit takes unit lostUnit returns nothing
MeleeCheckAddedUnit:
function MeleeCheckAddedUnit takes unit addedUnit returns nothing
UnitDropItem:
function UnitDropItem takes unit inUnit, integer inItemID returns item
BlzSetUnitBooleanFieldBJ:
function BlzSetUnitBooleanFieldBJ takes unit whichUnit, unitbooleanfield whichField, boolean value returns nothing
BlzSetUnitIntegerFieldBJ:
function BlzSetUnitIntegerFieldBJ takes unit whichUnit, unitintegerfield whichField, integer value returns nothing
BlzSetUnitRealFieldBJ:
function BlzSetUnitRealFieldBJ takes unit whichUnit, unitrealfield whichField, real value returns nothing
BlzSetUnitStringFieldBJ:
function BlzSetUnitStringFieldBJ takes unit whichUnit, unitstringfield whichField, string value returns nothing
BlzSetUnitWeaponBooleanFieldBJ:
function BlzSetUnitWeaponBooleanFieldBJ takes unit whichUnit, unitweaponbooleanfield whichField, integer index, boolean value returns nothing
BlzSetUnitWeaponIntegerFieldBJ:
function BlzSetUnitWeaponIntegerFieldBJ takes unit whichUnit, unitweaponintegerfield whichField, integer index, integer value returns nothing
BlzSetUnitWeaponRealFieldBJ:
function BlzSetUnitWeaponRealFieldBJ takes unit whichUnit, unitweaponrealfield whichField, integer index, real value returns nothing
BlzSetUnitWeaponStringFieldBJ:
function BlzSetUnitWeaponStringFieldBJ takes unit whichUnit, unitweaponstringfield whichField, integer index, string value returns nothing
common.ai
SetAllianceTarget:
native SetAllianceTarget takes unit id returns nothing
Unsummon:
native Unsummon takes unit unitid returns nothing
SetExpansion:
native SetExpansion takes unit peon, integer id returns boolean
AttackMoveKill:
native AttackMoveKill takes unit target returns nothing
IsTowered:
native IsTowered takes unit target returns boolean
UnitAlive:
native UnitAlive takes unit id returns boolean
UnitInvis:
native UnitInvis takes unit id returns boolean
CommonSleepUntilTargetDead:
function CommonSleepUntilTargetDead takes unit target, boolean reform returns nothing
SleepUntilTargetDead:
function SleepUntilTargetDead takes unit target returns nothing
ReformUntilTargetDead:
function ReformUntilTargetDead takes unit target returns nothing
AttackMoveKillA:
function AttackMoveKillA takes unit target returns nothing

Functions that returns type unit

common.j
BlzGroupUnitAt:
native BlzGroupUnitAt takes group whichGroup, integer index returns unit
FirstOfGroup:
native FirstOfGroup takes group whichGroup returns unit
GetFilterUnit:
constant native GetFilterUnit takes nothing returns unit
GetEnumUnit:
constant native GetEnumUnit takes nothing returns unit
GetEnteringUnit:
constant native GetEnteringUnit takes nothing returns unit
GetLeavingUnit:
constant native GetLeavingUnit takes nothing returns unit
GetLevelingUnit:
constant native GetLevelingUnit takes nothing returns unit
GetLearningUnit:
constant native GetLearningUnit takes nothing returns unit
GetRevivableUnit:
constant native GetRevivableUnit takes nothing returns unit
GetRevivingUnit:
constant native GetRevivingUnit takes nothing returns unit
GetAttacker:
constant native GetAttacker takes nothing returns unit
GetRescuer:
constant native GetRescuer takes nothing returns unit
GetDyingUnit:
constant native GetDyingUnit takes nothing returns unit
GetKillingUnit:
constant native GetKillingUnit takes nothing returns unit
GetDecayingUnit:
constant native GetDecayingUnit takes nothing returns unit
GetConstructingStructure:
constant native GetConstructingStructure takes nothing returns unit
GetCancelledStructure:
constant native GetCancelledStructure takes nothing returns unit
GetConstructedStructure:
constant native GetConstructedStructure takes nothing returns unit
GetResearchingUnit:
constant native GetResearchingUnit takes nothing returns unit
GetTrainedUnit:
constant native GetTrainedUnit takes nothing returns unit
GetDetectedUnit:
constant native GetDetectedUnit takes nothing returns unit
GetSummoningUnit:
constant native GetSummoningUnit takes nothing returns unit
GetSummonedUnit:
constant native GetSummonedUnit takes nothing returns unit
GetTransportUnit:
constant native GetTransportUnit takes nothing returns unit
GetLoadedUnit:
constant native GetLoadedUnit takes nothing returns unit
GetSellingUnit:
constant native GetSellingUnit takes nothing returns unit
GetSoldUnit:
constant native GetSoldUnit takes nothing returns unit
GetBuyingUnit:
constant native GetBuyingUnit takes nothing returns unit
GetChangingUnit:
constant native GetChangingUnit takes nothing returns unit
GetManipulatingUnit:
constant native GetManipulatingUnit takes nothing returns unit
GetOrderedUnit:
constant native GetOrderedUnit takes nothing returns unit
GetOrderTargetUnit:
constant native GetOrderTargetUnit takes nothing returns unit
GetSpellAbilityUnit:
constant native GetSpellAbilityUnit takes nothing returns unit
GetSpellTargetUnit:
constant native GetSpellTargetUnit takes nothing returns unit
GetTriggerUnit:
constant native GetTriggerUnit takes nothing returns unit
GetEventDamageSource:
constant native GetEventDamageSource takes nothing returns unit
GetEventTargetUnit:
constant native GetEventTargetUnit takes nothing returns unit
CreateUnit:
native CreateUnit takes player id, integer unitid, real x, real y, real face returns unit
CreateUnitByName:
native CreateUnitByName takes player whichPlayer, string unitname, real x, real y, real face returns unit
CreateUnitAtLoc:
native CreateUnitAtLoc takes player id, integer unitid, location whichLocation, real face returns unit
CreateUnitAtLocByName:
native CreateUnitAtLocByName takes player id, string unitname, location whichLocation, real face returns unit
CreateCorpse:
native CreateCorpse takes player whichPlayer, integer unitid, real x, real y, real face returns unit
RestoreUnit:
native RestoreUnit takes gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing returns unit
LoadUnitHandle:
native LoadUnitHandle takes hashtable table, integer parentKey, integer childKey returns unit
PlaceRandomUnit:
native PlaceRandomUnit takes unitpool whichPool, player forWhichPlayer, real x, real y, real facing returns unit
CreateBlightedGoldmine:
native CreateBlightedGoldmine takes player id, real x, real y, real face returns unit
BlzGetEventDamageTarget:
native BlzGetEventDamageTarget takes nothing returns unit
BlzGetMouseFocusUnit:
native BlzGetMouseFocusUnit takes nothing returns unit
BlzCreateUnitWithSkin:
native BlzCreateUnitWithSkin takes player id, integer unitid, real x, real y, real face, integer skinId returns unit
blizzard.j
GetKillingUnitBJ:
function GetKillingUnitBJ takes nothing returns unit
CreateUnitAtLocSaveLast:
function CreateUnitAtLocSaveLast takes player id, integer unitid, location loc, real face returns unit
GetLastCreatedUnit:
function GetLastCreatedUnit takes nothing returns unit
CreateCorpseLocBJ:
function CreateCorpseLocBJ takes integer unitid, player whichPlayer, location loc returns unit
CreatePermanentCorpseLocBJ:
function CreatePermanentCorpseLocBJ takes integer style, integer unitid, player whichPlayer, location loc, real facing returns unit
GetAttackedUnitBJ:
function GetAttackedUnitBJ takes nothing returns unit
GetTransportUnitBJ:
function GetTransportUnitBJ takes nothing returns unit
GetLoadedUnitBJ:
function GetLoadedUnitBJ takes nothing returns unit
GetLastReplacedUnitBJ:
function GetLastReplacedUnitBJ takes nothing returns unit
GroupPickRandomUnit:
function GroupPickRandomUnit takes group whichGroup returns unit
LoadUnitHandleBJ:
function LoadUnitHandleBJ takes integer key, integer missionKey, hashtable table returns unit
RestoreUnitLocFacingAngleBJ:
function RestoreUnitLocFacingAngleBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing returns unit
RestoreUnitLocFacingPointBJ:
function RestoreUnitLocFacingPointBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt returns unit
GetLastRestoredUnitBJ:
function GetLastRestoredUnitBJ takes nothing returns unit
GetLastHauntedGoldMine:
function GetLastHauntedGoldMine takes nothing returns unit
MeleeFindNearestMine:
function MeleeFindNearestMine takes location src, real range returns unit
MeleeRandomHeroLoc:
function MeleeRandomHeroLoc takes player p, integer id1, integer id2, integer id3, integer id4, location loc returns unit
common.ai
GetMegaTarget:
native GetMegaTarget takes nothing returns unit
GetBuilding:
native GetBuilding takes player p returns unit
GetAllianceTarget:
native GetAllianceTarget takes nothing returns unit
GetCreepCamp:
native GetCreepCamp takes integer min, integer max, boolean flyers_ok returns unit
GetEnemyBase:
native GetEnemyBase takes nothing returns unit
GetExpansionFoe:
native GetExpansionFoe takes nothing returns unit
GetEnemyExpansion:
native GetEnemyExpansion takes nothing returns unit
GetExpansionPeon:
native GetExpansionPeon takes nothing returns unit
GetMinorCreep:
function GetMinorCreep takes nothing returns unit
GetMajorCreep:
function GetMajorCreep takes nothing returns unit
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