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Jass documentation Database
JASS Documentation Database REFORGED
Results for the query "unit" as a "type"
Type unit
Ancestor type: |
widget |
Children type(s): |
None |
Location: |
line 9 in file common.j |
Preview: |
|
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Functions that takes type unit
common.j |
GroupAddUnit: | native GroupAddUnit takes group whichGroup, unit whichUnit returns boolean |
GroupRemoveUnit: | native GroupRemoveUnit takes group whichGroup, unit whichUnit returns boolean |
IsUnitInRegion: | native IsUnitInRegion takes region whichRegion, unit whichUnit returns boolean |
TriggerRegisterUnitStateEvent: | native TriggerRegisterUnitStateEvent takes trigger whichTrigger, unit whichUnit, unitstate whichState, limitop opcode, real limitval returns event |
TriggerRegisterUnitEvent: | native TriggerRegisterUnitEvent takes trigger whichTrigger, unit whichUnit, unitevent whichEvent returns event |
TriggerRegisterFilterUnitEvent: | native TriggerRegisterFilterUnitEvent takes trigger whichTrigger, unit whichUnit, unitevent whichEvent, boolexpr filter returns event |
TriggerRegisterUnitInRange: | native TriggerRegisterUnitInRange takes trigger whichTrigger, unit whichUnit, real range, boolexpr filter returns event |
KillUnit: | native KillUnit takes unit whichUnit returns nothing |
RemoveUnit: | native RemoveUnit takes unit whichUnit returns nothing |
ShowUnit: | native ShowUnit takes unit whichUnit, boolean show returns nothing |
SetUnitState: | native SetUnitState takes unit whichUnit, unitstate whichUnitState, real newVal returns nothing |
SetUnitX: | native SetUnitX takes unit whichUnit, real newX returns nothing |
SetUnitY: | native SetUnitY takes unit whichUnit, real newY returns nothing |
SetUnitPosition: | native SetUnitPosition takes unit whichUnit, real newX, real newY returns nothing |
SetUnitPositionLoc: | native SetUnitPositionLoc takes unit whichUnit, location whichLocation returns nothing |
SetUnitFacing: | native SetUnitFacing takes unit whichUnit, real facingAngle returns nothing |
SetUnitFacingTimed: | native SetUnitFacingTimed takes unit whichUnit, real facingAngle, real duration returns nothing |
SetUnitMoveSpeed: | native SetUnitMoveSpeed takes unit whichUnit, real newSpeed returns nothing |
SetUnitFlyHeight: | native SetUnitFlyHeight takes unit whichUnit, real newHeight, real rate returns nothing |
SetUnitTurnSpeed: | native SetUnitTurnSpeed takes unit whichUnit, real newTurnSpeed returns nothing |
SetUnitPropWindow: | native SetUnitPropWindow takes unit whichUnit, real newPropWindowAngle returns nothing |
SetUnitAcquireRange: | native SetUnitAcquireRange takes unit whichUnit, real newAcquireRange returns nothing |
SetUnitCreepGuard: | native SetUnitCreepGuard takes unit whichUnit, boolean creepGuard returns nothing |
GetUnitAcquireRange: | native GetUnitAcquireRange takes unit whichUnit returns real |
GetUnitTurnSpeed: | native GetUnitTurnSpeed takes unit whichUnit returns real |
GetUnitPropWindow: | native GetUnitPropWindow takes unit whichUnit returns real |
GetUnitFlyHeight: | native GetUnitFlyHeight takes unit whichUnit returns real |
GetUnitDefaultAcquireRange: | native GetUnitDefaultAcquireRange takes unit whichUnit returns real |
GetUnitDefaultTurnSpeed: | native GetUnitDefaultTurnSpeed takes unit whichUnit returns real |
GetUnitDefaultPropWindow: | native GetUnitDefaultPropWindow takes unit whichUnit returns real |
GetUnitDefaultFlyHeight: | native GetUnitDefaultFlyHeight takes unit whichUnit returns real |
SetUnitOwner: | native SetUnitOwner takes unit whichUnit, player whichPlayer, boolean changeColor returns nothing |
SetUnitColor: | native SetUnitColor takes unit whichUnit, playercolor whichColor returns nothing |
SetUnitScale: | native SetUnitScale takes unit whichUnit, real scaleX, real scaleY, real scaleZ returns nothing |
SetUnitTimeScale: | native SetUnitTimeScale takes unit whichUnit, real timeScale returns nothing |
SetUnitBlendTime: | native SetUnitBlendTime takes unit whichUnit, real blendTime returns nothing |
SetUnitVertexColor: | native SetUnitVertexColor takes unit whichUnit, integer red, integer green, integer blue, integer alpha returns nothing |
QueueUnitAnimation: | native QueueUnitAnimation takes unit whichUnit, string whichAnimation returns nothing |
SetUnitAnimation: | native SetUnitAnimation takes unit whichUnit, string whichAnimation returns nothing |
SetUnitAnimationByIndex: | native SetUnitAnimationByIndex takes unit whichUnit, integer whichAnimation returns nothing |
SetUnitAnimationWithRarity: | native SetUnitAnimationWithRarity takes unit whichUnit, string whichAnimation, raritycontrol rarity returns nothing |
AddUnitAnimationProperties: | native AddUnitAnimationProperties takes unit whichUnit, string animProperties, boolean add returns nothing |
SetUnitLookAt: | native SetUnitLookAt takes unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ returns nothing |
ResetUnitLookAt: | native ResetUnitLookAt takes unit whichUnit returns nothing |
SetUnitRescuable: | native SetUnitRescuable takes unit whichUnit, player byWhichPlayer, boolean flag returns nothing |
SetUnitRescueRange: | native SetUnitRescueRange takes unit whichUnit, real range returns nothing |
SetHeroStr: | native SetHeroStr takes unit whichHero, integer newStr, boolean permanent returns nothing |
SetHeroAgi: | native SetHeroAgi takes unit whichHero, integer newAgi, boolean permanent returns nothing |
SetHeroInt: | native SetHeroInt takes unit whichHero, integer newInt, boolean permanent returns nothing |
GetHeroStr: | native GetHeroStr takes unit whichHero, boolean includeBonuses returns integer |
GetHeroAgi: | native GetHeroAgi takes unit whichHero, boolean includeBonuses returns integer |
GetHeroInt: | native GetHeroInt takes unit whichHero, boolean includeBonuses returns integer |
UnitStripHeroLevel: | native UnitStripHeroLevel takes unit whichHero, integer howManyLevels returns boolean |
GetHeroXP: | native GetHeroXP takes unit whichHero returns integer |
SetHeroXP: | native SetHeroXP takes unit whichHero, integer newXpVal, boolean showEyeCandy returns nothing |
GetHeroSkillPoints: | native GetHeroSkillPoints takes unit whichHero returns integer |
UnitModifySkillPoints: | native UnitModifySkillPoints takes unit whichHero, integer skillPointDelta returns boolean |
AddHeroXP: | native AddHeroXP takes unit whichHero, integer xpToAdd, boolean showEyeCandy returns nothing |
SetHeroLevel: | native SetHeroLevel takes unit whichHero, integer level, boolean showEyeCandy returns nothing |
GetHeroLevel: | constant native GetHeroLevel takes unit whichHero returns integer |
GetUnitLevel: | constant native GetUnitLevel takes unit whichUnit returns integer |
GetHeroProperName: | native GetHeroProperName takes unit whichHero returns string |
SuspendHeroXP: | native SuspendHeroXP takes unit whichHero, boolean flag returns nothing |
IsSuspendedXP: | native IsSuspendedXP takes unit whichHero returns boolean |
SelectHeroSkill: | native SelectHeroSkill takes unit whichHero, integer abilcode returns nothing |
GetUnitAbilityLevel: | native GetUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer |
DecUnitAbilityLevel: | native DecUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer |
IncUnitAbilityLevel: | native IncUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer |
SetUnitAbilityLevel: | native SetUnitAbilityLevel takes unit whichUnit, integer abilcode, integer level returns integer |
ReviveHero: | native ReviveHero takes unit whichHero, real x, real y, boolean doEyecandy returns boolean |
ReviveHeroLoc: | native ReviveHeroLoc takes unit whichHero, location loc, boolean doEyecandy returns boolean |
SetUnitExploded: | native SetUnitExploded takes unit whichUnit, boolean exploded returns nothing |
SetUnitInvulnerable: | native SetUnitInvulnerable takes unit whichUnit, boolean flag returns nothing |
PauseUnit: | native PauseUnit takes unit whichUnit, boolean flag returns nothing |
IsUnitPaused: | native IsUnitPaused takes unit whichHero returns boolean |
SetUnitPathing: | native SetUnitPathing takes unit whichUnit, boolean flag returns nothing |
SelectUnit: | native SelectUnit takes unit whichUnit, boolean flag returns nothing |
GetUnitPointValue: | native GetUnitPointValue takes unit whichUnit returns integer |
UnitAddItem: | native UnitAddItem takes unit whichUnit, item whichItem returns boolean |
UnitAddItemById: | native UnitAddItemById takes unit whichUnit, integer itemId returns item |
UnitAddItemToSlotById: | native UnitAddItemToSlotById takes unit whichUnit, integer itemId, integer itemSlot returns boolean |
UnitRemoveItem: | native UnitRemoveItem takes unit whichUnit, item whichItem returns nothing |
UnitRemoveItemFromSlot: | native UnitRemoveItemFromSlot takes unit whichUnit, integer itemSlot returns item |
UnitHasItem: | native UnitHasItem takes unit whichUnit, item whichItem returns boolean |
UnitItemInSlot: | native UnitItemInSlot takes unit whichUnit, integer itemSlot returns item |
UnitInventorySize: | native UnitInventorySize takes unit whichUnit returns integer |
UnitDropItemPoint: | native UnitDropItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean |
UnitDropItemSlot: | native UnitDropItemSlot takes unit whichUnit, item whichItem, integer slot returns boolean |
UnitDropItemTarget: | native UnitDropItemTarget takes unit whichUnit, item whichItem, widget target returns boolean |
UnitUseItem: | native UnitUseItem takes unit whichUnit, item whichItem returns boolean |
UnitUseItemPoint: | native UnitUseItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean |
UnitUseItemTarget: | native UnitUseItemTarget takes unit whichUnit, item whichItem, widget target returns boolean |
GetUnitX: | constant native GetUnitX takes unit whichUnit returns real |
GetUnitY: | constant native GetUnitY takes unit whichUnit returns real |
GetUnitLoc: | constant native GetUnitLoc takes unit whichUnit returns location |
GetUnitFacing: | constant native GetUnitFacing takes unit whichUnit returns real |
GetUnitMoveSpeed: | constant native GetUnitMoveSpeed takes unit whichUnit returns real |
GetUnitDefaultMoveSpeed: | constant native GetUnitDefaultMoveSpeed takes unit whichUnit returns real |
GetUnitState: | constant native GetUnitState takes unit whichUnit, unitstate whichUnitState returns real |
GetOwningPlayer: | constant native GetOwningPlayer takes unit whichUnit returns player |
GetUnitTypeId: | constant native GetUnitTypeId takes unit whichUnit returns integer |
GetUnitRace: | constant native GetUnitRace takes unit whichUnit returns race |
GetUnitName: | constant native GetUnitName takes unit whichUnit returns string |
GetUnitFoodUsed: | constant native GetUnitFoodUsed takes unit whichUnit returns integer |
GetUnitFoodMade: | constant native GetUnitFoodMade takes unit whichUnit returns integer |
SetUnitUseFood: | native SetUnitUseFood takes unit whichUnit, boolean useFood returns nothing |
GetUnitRallyPoint: | constant native GetUnitRallyPoint takes unit whichUnit returns location |
GetUnitRallyUnit: | constant native GetUnitRallyUnit takes unit whichUnit returns unit |
GetUnitRallyDestructable: | constant native GetUnitRallyDestructable takes unit whichUnit returns destructable |
IsUnitInGroup: | constant native IsUnitInGroup takes unit whichUnit, group whichGroup returns boolean |
IsUnitInForce: | constant native IsUnitInForce takes unit whichUnit, force whichForce returns boolean |
IsUnitOwnedByPlayer: | constant native IsUnitOwnedByPlayer takes unit whichUnit, player whichPlayer returns boolean |
IsUnitAlly: | constant native IsUnitAlly takes unit whichUnit, player whichPlayer returns boolean |
IsUnitEnemy: | constant native IsUnitEnemy takes unit whichUnit, player whichPlayer returns boolean |
IsUnitVisible: | constant native IsUnitVisible takes unit whichUnit, player whichPlayer returns boolean |
IsUnitDetected: | constant native IsUnitDetected takes unit whichUnit, player whichPlayer returns boolean |
IsUnitInvisible: | constant native IsUnitInvisible takes unit whichUnit, player whichPlayer returns boolean |
IsUnitFogged: | constant native IsUnitFogged takes unit whichUnit, player whichPlayer returns boolean |
IsUnitMasked: | constant native IsUnitMasked takes unit whichUnit, player whichPlayer returns boolean |
IsUnitSelected: | constant native IsUnitSelected takes unit whichUnit, player whichPlayer returns boolean |
IsUnitRace: | constant native IsUnitRace takes unit whichUnit, race whichRace returns boolean |
IsUnitType: | constant native IsUnitType takes unit whichUnit, unittype whichUnitType returns boolean |
IsUnit: | constant native IsUnit takes unit whichUnit, unit whichSpecifiedUnit returns boolean |
IsUnitInRange: | constant native IsUnitInRange takes unit whichUnit, unit otherUnit, real distance returns boolean |
IsUnitInRangeXY: | constant native IsUnitInRangeXY takes unit whichUnit, real x, real y, real distance returns boolean |
IsUnitInRangeLoc: | constant native IsUnitInRangeLoc takes unit whichUnit, location whichLocation, real distance returns boolean |
IsUnitHidden: | constant native IsUnitHidden takes unit whichUnit returns boolean |
IsUnitIllusion: | constant native IsUnitIllusion takes unit whichUnit returns boolean |
IsUnitInTransport: | constant native IsUnitInTransport takes unit whichUnit, unit whichTransport returns boolean |
IsUnitLoaded: | constant native IsUnitLoaded takes unit whichUnit returns boolean |
UnitShareVision: | native UnitShareVision takes unit whichUnit, player whichPlayer, boolean share returns nothing |
UnitSuspendDecay: | native UnitSuspendDecay takes unit whichUnit, boolean suspend returns nothing |
UnitAddType: | native UnitAddType takes unit whichUnit, unittype whichUnitType returns boolean |
UnitRemoveType: | native UnitRemoveType takes unit whichUnit, unittype whichUnitType returns boolean |
UnitAddAbility: | native UnitAddAbility takes unit whichUnit, integer abilityId returns boolean |
UnitRemoveAbility: | native UnitRemoveAbility takes unit whichUnit, integer abilityId returns boolean |
UnitMakeAbilityPermanent: | native UnitMakeAbilityPermanent takes unit whichUnit, boolean permanent, integer abilityId returns boolean |
UnitRemoveBuffs: | native UnitRemoveBuffs takes unit whichUnit, boolean removePositive, boolean removeNegative returns nothing |
UnitRemoveBuffsEx: | native UnitRemoveBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns nothing |
UnitHasBuffsEx: | native UnitHasBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns boolean |
UnitCountBuffsEx: | native UnitCountBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns integer |
UnitAddSleep: | native UnitAddSleep takes unit whichUnit, boolean add returns nothing |
UnitCanSleep: | native UnitCanSleep takes unit whichUnit returns boolean |
UnitAddSleepPerm: | native UnitAddSleepPerm takes unit whichUnit, boolean add returns nothing |
UnitCanSleepPerm: | native UnitCanSleepPerm takes unit whichUnit returns boolean |
UnitIsSleeping: | native UnitIsSleeping takes unit whichUnit returns boolean |
UnitWakeUp: | native UnitWakeUp takes unit whichUnit returns nothing |
UnitApplyTimedLife: | native UnitApplyTimedLife takes unit whichUnit, integer buffId, real duration returns nothing |
UnitIgnoreAlarm: | native UnitIgnoreAlarm takes unit whichUnit, boolean flag returns boolean |
UnitIgnoreAlarmToggled: | native UnitIgnoreAlarmToggled takes unit whichUnit returns boolean |
UnitResetCooldown: | native UnitResetCooldown takes unit whichUnit returns nothing |
UnitSetConstructionProgress: | native UnitSetConstructionProgress takes unit whichUnit, integer constructionPercentage returns nothing |
UnitSetUpgradeProgress: | native UnitSetUpgradeProgress takes unit whichUnit, integer upgradePercentage returns nothing |
UnitPauseTimedLife: | native UnitPauseTimedLife takes unit whichUnit, boolean flag returns nothing |
UnitSetUsesAltIcon: | native UnitSetUsesAltIcon takes unit whichUnit, boolean flag returns nothing |
UnitDamagePoint: | native UnitDamagePoint takes unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean |
UnitDamageTarget: | native UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean |
IssueImmediateOrder: | native IssueImmediateOrder takes unit whichUnit, string order returns boolean |
IssueImmediateOrderById: | native IssueImmediateOrderById takes unit whichUnit, integer order returns boolean |
IssuePointOrder: | native IssuePointOrder takes unit whichUnit, string order, real x, real y returns boolean |
IssuePointOrderLoc: | native IssuePointOrderLoc takes unit whichUnit, string order, location whichLocation returns boolean |
IssuePointOrderById: | native IssuePointOrderById takes unit whichUnit, integer order, real x, real y returns boolean |
IssuePointOrderByIdLoc: | native IssuePointOrderByIdLoc takes unit whichUnit, integer order, location whichLocation returns boolean |
IssueTargetOrder: | native IssueTargetOrder takes unit whichUnit, string order, widget targetWidget returns boolean |
IssueTargetOrderById: | native IssueTargetOrderById takes unit whichUnit, integer order, widget targetWidget returns boolean |
IssueInstantPointOrder: | native IssueInstantPointOrder takes unit whichUnit, string order, real x, real y, widget instantTargetWidget returns boolean |
IssueInstantPointOrderById: | native IssueInstantPointOrderById takes unit whichUnit, integer order, real x, real y, widget instantTargetWidget returns boolean |
IssueInstantTargetOrder: | native IssueInstantTargetOrder takes unit whichUnit, string order, widget targetWidget, widget instantTargetWidget returns boolean |
IssueInstantTargetOrderById: | native IssueInstantTargetOrderById takes unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget returns boolean |
IssueBuildOrder: | native IssueBuildOrder takes unit whichPeon, string unitToBuild, real x, real y returns boolean |
IssueBuildOrderById: | native IssueBuildOrderById takes unit whichPeon, integer unitId, real x, real y returns boolean |
IssueNeutralImmediateOrder: | native IssueNeutralImmediateOrder takes player forWhichPlayer, unit neutralStructure, string unitToBuild returns boolean |
IssueNeutralImmediateOrderById: | native IssueNeutralImmediateOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId returns boolean |
IssueNeutralPointOrder: | native IssueNeutralPointOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, real x, real y returns boolean |
IssueNeutralPointOrderById: | native IssueNeutralPointOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, real x, real y returns boolean |
IssueNeutralTargetOrder: | native IssueNeutralTargetOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, widget target returns boolean |
IssueNeutralTargetOrderById: | native IssueNeutralTargetOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, widget target returns boolean |
GetUnitCurrentOrder: | native GetUnitCurrentOrder takes unit whichUnit returns integer |
SetResourceAmount: | native SetResourceAmount takes unit whichUnit, integer amount returns nothing |
AddResourceAmount: | native AddResourceAmount takes unit whichUnit, integer amount returns nothing |
GetResourceAmount: | native GetResourceAmount takes unit whichUnit returns integer |
WaygateGetDestinationX: | native WaygateGetDestinationX takes unit waygate returns real |
WaygateGetDestinationY: | native WaygateGetDestinationY takes unit waygate returns real |
WaygateSetDestination: | native WaygateSetDestination takes unit waygate, real x, real y returns nothing |
WaygateActivate: | native WaygateActivate takes unit waygate, boolean activate returns nothing |
WaygateIsActive: | native WaygateIsActive takes unit waygate returns boolean |
AddItemToStock: | native AddItemToStock takes unit whichUnit, integer itemId, integer currentStock, integer stockMax returns nothing |
AddUnitToStock: | native AddUnitToStock takes unit whichUnit, integer unitId, integer currentStock, integer stockMax returns nothing |
RemoveItemFromStock: | native RemoveItemFromStock takes unit whichUnit, integer itemId returns nothing |
RemoveUnitFromStock: | native RemoveUnitFromStock takes unit whichUnit, integer unitId returns nothing |
SetItemTypeSlots: | native SetItemTypeSlots takes unit whichUnit, integer slots returns nothing |
SetUnitTypeSlots: | native SetUnitTypeSlots takes unit whichUnit, integer slots returns nothing |
GetUnitUserData: | native GetUnitUserData takes unit whichUnit returns integer |
SetUnitUserData: | native SetUnitUserData takes unit whichUnit, integer data returns nothing |
StoreUnit: | native StoreUnit takes gamecache cache, string missionKey, string key, unit whichUnit returns boolean |
SaveUnitHandle: | native SaveUnitHandle takes hashtable table, integer parentKey, integer childKey, unit whichUnit returns boolean |
UnitAddIndicator: | native UnitAddIndicator takes unit whichUnit, integer red, integer green, integer blue, integer alpha returns nothing |
CreateMinimapIconOnUnit: | native CreateMinimapIconOnUnit takes unit whichUnit, integer red, integer green, integer blue, string pingPath, fogstate fogVisibility returns minimapicon |
SetTextTagPosUnit: | native SetTextTagPosUnit takes texttag t, unit whichUnit, real heightOffset returns nothing |
SetCameraTargetController: | native SetCameraTargetController takes unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing |
SetCameraOrientController: | native SetCameraOrientController takes unit whichUnit, real xoffset, real yoffset returns nothing |
AttachSoundToUnit: | native AttachSoundToUnit takes sound soundHandle, unit whichUnit returns nothing |
RemoveGuardPosition: | native RemoveGuardPosition takes unit hUnit returns nothing |
RecycleGuardPosition: | native RecycleGuardPosition takes unit hUnit returns nothing |
BlzGetUnitMaxHP: | native BlzGetUnitMaxHP takes unit whichUnit returns integer |
BlzSetUnitMaxHP: | native BlzSetUnitMaxHP takes unit whichUnit, integer hp returns nothing |
BlzGetUnitMaxMana: | native BlzGetUnitMaxMana takes unit whichUnit returns integer |
BlzSetUnitMaxMana: | native BlzSetUnitMaxMana takes unit whichUnit, integer mana returns nothing |
BlzSetUnitName: | native BlzSetUnitName takes unit whichUnit, string name returns nothing |
BlzSetHeroProperName: | native BlzSetHeroProperName takes unit whichUnit, string heroProperName returns nothing |
BlzGetUnitBaseDamage: | native BlzGetUnitBaseDamage takes unit whichUnit, integer weaponIndex returns integer |
BlzSetUnitBaseDamage: | native BlzSetUnitBaseDamage takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing |
BlzGetUnitDiceNumber: | native BlzGetUnitDiceNumber takes unit whichUnit, integer weaponIndex returns integer |
BlzSetUnitDiceNumber: | native BlzSetUnitDiceNumber takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing |
BlzGetUnitDiceSides: | native BlzGetUnitDiceSides takes unit whichUnit, integer weaponIndex returns integer |
BlzSetUnitDiceSides: | native BlzSetUnitDiceSides takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing |
BlzGetUnitAttackCooldown: | native BlzGetUnitAttackCooldown takes unit whichUnit, integer weaponIndex returns real |
BlzSetUnitAttackCooldown: | native BlzSetUnitAttackCooldown takes unit whichUnit, real cooldown, integer weaponIndex returns nothing |
BlzGetUnitArmor: | native BlzGetUnitArmor takes unit whichUnit returns real |
BlzSetUnitArmor: | native BlzSetUnitArmor takes unit whichUnit, real armorAmount returns nothing |
BlzUnitHideAbility: | native BlzUnitHideAbility takes unit whichUnit, integer abilId, boolean flag returns nothing |
BlzUnitDisableAbility: | native BlzUnitDisableAbility takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing |
BlzUnitCancelTimedLife: | native BlzUnitCancelTimedLife takes unit whichUnit returns nothing |
BlzIsUnitSelectable: | native BlzIsUnitSelectable takes unit whichUnit returns boolean |
BlzIsUnitInvulnerable: | native BlzIsUnitInvulnerable takes unit whichUnit returns boolean |
BlzUnitInterruptAttack: | native BlzUnitInterruptAttack takes unit whichUnit returns nothing |
BlzGetUnitCollisionSize: | native BlzGetUnitCollisionSize takes unit whichUnit returns real |
BlzSetUnitAbilityCooldown: | native BlzSetUnitAbilityCooldown takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing |
BlzGetUnitAbilityCooldown: | native BlzGetUnitAbilityCooldown takes unit whichUnit, integer abilId, integer level returns real |
BlzGetUnitAbilityCooldownRemaining: | native BlzGetUnitAbilityCooldownRemaining takes unit whichUnit, integer abilId returns real |
BlzEndUnitAbilityCooldown: | native BlzEndUnitAbilityCooldown takes unit whichUnit, integer abilCode returns nothing |
BlzStartUnitAbilityCooldown: | native BlzStartUnitAbilityCooldown takes unit whichUnit, integer abilCode, real cooldown returns nothing |
BlzGetUnitAbilityManaCost: | native BlzGetUnitAbilityManaCost takes unit whichUnit, integer abilId, integer level returns integer |
BlzSetUnitAbilityManaCost: | native BlzSetUnitAbilityManaCost takes unit whichUnit, integer abilId, integer level, integer manaCost returns nothing |
BlzGetLocalUnitZ: | native BlzGetLocalUnitZ takes unit whichUnit returns real |
BlzGetUnitZ: | native BlzGetUnitZ takes unit whichUnit returns real |
BlzShowUnitTeamGlow: | native BlzShowUnitTeamGlow takes unit whichUnit, boolean show returns nothing |
BlzGetUnitAbility: | native BlzGetUnitAbility takes unit whichUnit, integer abilId returns ability |
BlzGetUnitAbilityByIndex: | native BlzGetUnitAbilityByIndex takes unit whichUnit, integer index returns ability |
BlzPauseUnitEx: | native BlzPauseUnitEx takes unit whichUnit, boolean flag returns nothing |
BlzSetUnitFacingEx: | native BlzSetUnitFacingEx takes unit whichUnit, real facingAngle returns nothing |
BlzGetUnitBooleanField: | native BlzGetUnitBooleanField takes unit whichUnit, unitbooleanfield whichField returns boolean |
BlzGetUnitIntegerField: | native BlzGetUnitIntegerField takes unit whichUnit, unitintegerfield whichField returns integer |
BlzGetUnitRealField: | native BlzGetUnitRealField takes unit whichUnit, unitrealfield whichField returns real |
BlzGetUnitStringField: | native BlzGetUnitStringField takes unit whichUnit, unitstringfield whichField returns string |
BlzSetUnitBooleanField: | native BlzSetUnitBooleanField takes unit whichUnit, unitbooleanfield whichField, boolean value returns boolean |
BlzSetUnitIntegerField: | native BlzSetUnitIntegerField takes unit whichUnit, unitintegerfield whichField, integer value returns boolean |
BlzSetUnitRealField: | native BlzSetUnitRealField takes unit whichUnit, unitrealfield whichField, real value returns boolean |
BlzSetUnitStringField: | native BlzSetUnitStringField takes unit whichUnit, unitstringfield whichField, string value returns boolean |
BlzGetUnitWeaponBooleanField: | native BlzGetUnitWeaponBooleanField takes unit whichUnit, unitweaponbooleanfield whichField, integer index returns boolean |
BlzGetUnitWeaponIntegerField: | native BlzGetUnitWeaponIntegerField takes unit whichUnit, unitweaponintegerfield whichField, integer index returns integer |
BlzGetUnitWeaponRealField: | native BlzGetUnitWeaponRealField takes unit whichUnit, unitweaponrealfield whichField, integer index returns real |
BlzGetUnitWeaponStringField: | native BlzGetUnitWeaponStringField takes unit whichUnit, unitweaponstringfield whichField, integer index returns string |
BlzSetUnitWeaponBooleanField: | native BlzSetUnitWeaponBooleanField takes unit whichUnit, unitweaponbooleanfield whichField, integer index, boolean value returns boolean |
BlzSetUnitWeaponIntegerField: | native BlzSetUnitWeaponIntegerField takes unit whichUnit, unitweaponintegerfield whichField, integer index, integer value returns boolean |
BlzSetUnitWeaponRealField: | native BlzSetUnitWeaponRealField takes unit whichUnit, unitweaponrealfield whichField, integer index, real value returns boolean |
BlzSetUnitWeaponStringField: | native BlzSetUnitWeaponStringField takes unit whichUnit, unitweaponstringfield whichField, integer index, string value returns boolean |
BlzGetUnitSkin: | native BlzGetUnitSkin takes unit whichUnit returns integer |
BlzSetUnitSkin: | native BlzSetUnitSkin takes unit whichUnit, integer skinId returns nothing |
blizzard.j |
RectContainsUnit: | function RectContainsUnit takes rect r, unit whichUnit returns boolean |
SetCameraTargetControllerNoZForPlayer: | function SetCameraTargetControllerNoZForPlayer takes player whichPlayer, unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing |
SetCameraOrientControllerForPlayerBJ: | function SetCameraOrientControllerForPlayerBJ takes player whichPlayer, unit whichUnit, real xoffset, real yoffset returns nothing |
TriggerRegisterDistanceBetweenUnits: | function TriggerRegisterDistanceBetweenUnits takes trigger trig, unit whichUnit, boolexpr condition, real range returns event |
TriggerRegisterUnitInRangeSimple: | function TriggerRegisterUnitInRangeSimple takes trigger trig, real range, unit whichUnit returns event |
TriggerRegisterUnitLifeEvent: | function TriggerRegisterUnitLifeEvent takes trigger trig, unit whichUnit, limitop opcode, real limitval returns event |
TriggerRegisterUnitManaEvent: | function TriggerRegisterUnitManaEvent takes trigger trig, unit whichUnit, limitop opcode, real limitval returns event |
AddUnitAnimationPropertiesBJ: | function AddUnitAnimationPropertiesBJ takes boolean add, string animProperties, unit whichUnit returns nothing |
CreateMinimapIconOnUnitBJ: | function CreateMinimapIconOnUnitBJ takes unit whichUnit, integer red, integer green, integer blue, string pingPath, fogstate fogVisibility returns minimapicon |
CampaignMinimapIconUnitBJ: | function CampaignMinimapIconUnitBJ takes unit whichUnit, integer style returns nothing |
AttachSoundToUnitBJ: | function AttachSoundToUnitBJ takes sound soundHandle, unit whichUnit returns nothing |
PlaySoundOnUnitBJ: | function PlaySoundOnUnitBJ takes sound soundHandle, real volumePercent, unit whichUnit returns nothing |
AddHeroXPSwapped: | function AddHeroXPSwapped takes integer xpToAdd, unit whichHero, boolean showEyeCandy returns nothing |
SetHeroLevelBJ: | function SetHeroLevelBJ takes unit whichHero, integer newLevel, boolean showEyeCandy returns nothing |
DecUnitAbilityLevelSwapped: | function DecUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer |
IncUnitAbilityLevelSwapped: | function IncUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer |
SetUnitAbilityLevelSwapped: | function SetUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit, integer level returns integer |
GetUnitAbilityLevelSwapped: | function GetUnitAbilityLevelSwapped takes integer abilcode, unit whichUnit returns integer |
UnitHasBuffBJ: | function UnitHasBuffBJ takes unit whichUnit, integer buffcode returns boolean |
UnitRemoveBuffBJ: | function UnitRemoveBuffBJ takes integer buffcode, unit whichUnit returns boolean |
UnitAddItemSwapped: | function UnitAddItemSwapped takes item whichItem, unit whichHero returns boolean |
UnitAddItemByIdSwapped: | function UnitAddItemByIdSwapped takes integer itemId, unit whichHero returns item |
UnitRemoveItemSwapped: | function UnitRemoveItemSwapped takes item whichItem, unit whichHero returns nothing |
UnitRemoveItemFromSlotSwapped: | function UnitRemoveItemFromSlotSwapped takes integer itemSlot, unit whichHero returns item |
SuspendHeroXPBJ: | function SuspendHeroXPBJ takes boolean flag, unit whichHero returns nothing |
GetHeroStatBJ: | function GetHeroStatBJ takes integer whichStat, unit whichHero, boolean includeBonuses returns integer |
SetHeroStat: | function SetHeroStat takes unit whichHero, integer whichStat, integer value returns nothing |
ModifyHeroStat: | function ModifyHeroStat takes integer whichStat, unit whichHero, integer modifyMethod, integer value returns nothing |
ModifyHeroSkillPoints: | function ModifyHeroSkillPoints takes unit whichHero, integer modifyMethod, integer value returns boolean |
UnitDropItemPointBJ: | function UnitDropItemPointBJ takes unit whichUnit, item whichItem, real x, real y returns boolean |
UnitDropItemPointLoc: | function UnitDropItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean |
UnitDropItemSlotBJ: | function UnitDropItemSlotBJ takes unit whichUnit, item whichItem, integer slot returns boolean |
UnitDropItemTargetBJ: | function UnitDropItemTargetBJ takes unit whichUnit, item whichItem, widget target returns boolean |
UnitUseItemDestructable: | function UnitUseItemDestructable takes unit whichUnit, item whichItem, widget target returns boolean |
UnitUseItemPointLoc: | function UnitUseItemPointLoc takes unit whichUnit, item whichItem, location loc returns boolean |
UnitItemInSlotBJ: | function UnitItemInSlotBJ takes unit whichUnit, integer itemSlot returns item |
GetInventoryIndexOfItemTypeBJ: | function GetInventoryIndexOfItemTypeBJ takes unit whichUnit, integer itemId returns integer |
GetItemOfTypeFromUnitBJ: | function GetItemOfTypeFromUnitBJ takes unit whichUnit, integer itemId returns item |
UnitHasItemOfTypeBJ: | function UnitHasItemOfTypeBJ takes unit whichUnit, integer itemId returns boolean |
UnitInventoryCount: | function UnitInventoryCount takes unit whichUnit returns integer |
UnitInventorySizeBJ: | function UnitInventorySizeBJ takes unit whichUnit returns integer |
UnitSuspendDecayBJ: | function UnitSuspendDecayBJ takes boolean suspend, unit whichUnit returns nothing |
GetUnitStateSwap: | function GetUnitStateSwap takes unitstate whichState, unit whichUnit returns real |
GetUnitStatePercent: | function GetUnitStatePercent takes unit whichUnit, unitstate whichState, unitstate whichMaxState returns real |
GetUnitLifePercent: | function GetUnitLifePercent takes unit whichUnit returns real |
GetUnitManaPercent: | function GetUnitManaPercent takes unit whichUnit returns real |
SelectUnitSingle: | function SelectUnitSingle takes unit whichUnit returns nothing |
SelectUnitAdd: | function SelectUnitAdd takes unit whichUnit returns nothing |
SelectUnitRemove: | function SelectUnitRemove takes unit whichUnit returns nothing |
SelectUnitForPlayerSingle: | function SelectUnitForPlayerSingle takes unit whichUnit, player whichPlayer returns nothing |
SelectUnitAddForPlayer: | function SelectUnitAddForPlayer takes unit whichUnit, player whichPlayer returns nothing |
SelectUnitRemoveForPlayer: | function SelectUnitRemoveForPlayer takes unit whichUnit, player whichPlayer returns nothing |
SetUnitLifeBJ: | function SetUnitLifeBJ takes unit whichUnit, real newValue returns nothing |
SetUnitManaBJ: | function SetUnitManaBJ takes unit whichUnit, real newValue returns nothing |
SetUnitLifePercentBJ: | function SetUnitLifePercentBJ takes unit whichUnit, real percent returns nothing |
SetUnitManaPercentBJ: | function SetUnitManaPercentBJ takes unit whichUnit, real percent returns nothing |
IsUnitDeadBJ: | function IsUnitDeadBJ takes unit whichUnit returns boolean |
IsUnitAliveBJ: | function IsUnitAliveBJ takes unit whichUnit returns boolean |
IsUnitHiddenBJ: | function IsUnitHiddenBJ takes unit whichUnit returns boolean |
ShowUnitHide: | function ShowUnitHide takes unit whichUnit returns nothing |
ShowUnitShow: | function ShowUnitShow takes unit whichUnit returns nothing |
IssueHauntOrderAtLocBJ: | function IssueHauntOrderAtLocBJ takes unit whichPeon, location loc returns boolean |
IssueBuildOrderByIdLocBJ: | function IssueBuildOrderByIdLocBJ takes unit whichPeon, integer unitId, location loc returns boolean |
IssueTrainOrderByIdBJ: | function IssueTrainOrderByIdBJ takes unit whichUnit, integer unitId returns boolean |
IssueUpgradeOrderByIdBJ: | function IssueUpgradeOrderByIdBJ takes unit whichUnit, integer techId returns boolean |
SetUnitFlyHeightBJ: | function SetUnitFlyHeightBJ takes unit whichUnit, real newHeight, real rate returns nothing |
SetUnitTurnSpeedBJ: | function SetUnitTurnSpeedBJ takes unit whichUnit, real turnSpeed returns nothing |
SetUnitPropWindowBJ: | function SetUnitPropWindowBJ takes unit whichUnit, real propWindow returns nothing |
GetUnitPropWindowBJ: | function GetUnitPropWindowBJ takes unit whichUnit returns real |
GetUnitDefaultPropWindowBJ: | function GetUnitDefaultPropWindowBJ takes unit whichUnit returns real |
SetUnitBlendTimeBJ: | function SetUnitBlendTimeBJ takes unit whichUnit, real blendTime returns nothing |
SetUnitAcquireRangeBJ: | function SetUnitAcquireRangeBJ takes unit whichUnit, real acquireRange returns nothing |
UnitSetCanSleepBJ: | function UnitSetCanSleepBJ takes unit whichUnit, boolean canSleep returns nothing |
UnitCanSleepBJ: | function UnitCanSleepBJ takes unit whichUnit returns boolean |
UnitWakeUpBJ: | function UnitWakeUpBJ takes unit whichUnit returns nothing |
UnitIsSleepingBJ: | function UnitIsSleepingBJ takes unit whichUnit returns boolean |
UnitGenerateAlarms: | function UnitGenerateAlarms takes unit whichUnit, boolean generate returns boolean |
DoesUnitGenerateAlarms: | function DoesUnitGenerateAlarms takes unit whichUnit returns boolean |
PauseUnitBJ: | function PauseUnitBJ takes boolean pause, unit whichUnit returns nothing |
IsUnitPausedBJ: | function IsUnitPausedBJ takes unit whichUnit returns boolean |
UnitPauseTimedLifeBJ: | function UnitPauseTimedLifeBJ takes boolean flag, unit whichUnit returns nothing |
UnitApplyTimedLifeBJ: | function UnitApplyTimedLifeBJ takes real duration, integer buffId, unit whichUnit returns nothing |
UnitShareVisionBJ: | function UnitShareVisionBJ takes boolean share, unit whichUnit, player whichPlayer returns nothing |
UnitRemoveBuffsBJ: | function UnitRemoveBuffsBJ takes integer buffType, unit whichUnit returns nothing |
UnitRemoveBuffsExBJ: | function UnitRemoveBuffsExBJ takes integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura returns nothing |
UnitCountBuffsExBJ: | function UnitCountBuffsExBJ takes integer polarity, integer resist, unit whichUnit, boolean bTLife, boolean bAura returns integer |
UnitRemoveAbilityBJ: | function UnitRemoveAbilityBJ takes integer abilityId, unit whichUnit returns boolean |
UnitAddAbilityBJ: | function UnitAddAbilityBJ takes integer abilityId, unit whichUnit returns boolean |
UnitRemoveTypeBJ: | function UnitRemoveTypeBJ takes unittype whichType, unit whichUnit returns boolean |
UnitAddTypeBJ: | function UnitAddTypeBJ takes unittype whichType, unit whichUnit returns boolean |
UnitMakeAbilityPermanentBJ: | function UnitMakeAbilityPermanentBJ takes boolean permanent, integer abilityId, unit whichUnit returns boolean |
SetUnitExplodedBJ: | function SetUnitExplodedBJ takes unit whichUnit, boolean exploded returns nothing |
ExplodeUnitBJ: | function ExplodeUnitBJ takes unit whichUnit returns nothing |
IsUnitInTransportBJ: | function IsUnitInTransportBJ takes unit whichUnit, unit whichTransport returns boolean |
IsUnitLoadedBJ: | function IsUnitLoadedBJ takes unit whichUnit returns boolean |
IsUnitIllusionBJ: | function IsUnitIllusionBJ takes unit whichUnit returns boolean |
ReplaceUnitBJ: | function ReplaceUnitBJ takes unit whichUnit, integer newUnitId, integer unitStateMethod returns unit |
SetUnitPositionLocFacingBJ: | function SetUnitPositionLocFacingBJ takes unit whichUnit, location loc, real facing returns nothing |
SetUnitPositionLocFacingLocBJ: | function SetUnitPositionLocFacingLocBJ takes unit whichUnit, location loc, location lookAt returns nothing |
AddItemToStockBJ: | function AddItemToStockBJ takes integer itemId, unit whichUnit, integer currentStock, integer stockMax returns nothing |
AddUnitToStockBJ: | function AddUnitToStockBJ takes integer unitId, unit whichUnit, integer currentStock, integer stockMax returns nothing |
RemoveItemFromStockBJ: | function RemoveItemFromStockBJ takes integer itemId, unit whichUnit returns nothing |
RemoveUnitFromStockBJ: | function RemoveUnitFromStockBJ takes integer unitId, unit whichUnit returns nothing |
SetUnitUseFoodBJ: | function SetUnitUseFoodBJ takes boolean enable, unit whichUnit returns nothing |
UnitDamagePointLoc: | function UnitDamagePointLoc takes unit whichUnit, real delay, real radius, location loc, real amount, attacktype whichAttack, damagetype whichDamage returns boolean |
UnitDamageTargetBJ: | function UnitDamageTargetBJ takes unit whichUnit, unit target, real amount, attacktype whichAttack, damagetype whichDamage returns boolean |
WaygateActivateBJ: | function WaygateActivateBJ takes boolean activate, unit waygate returns nothing |
WaygateIsActiveBJ: | function WaygateIsActiveBJ takes unit waygate returns boolean |
WaygateSetDestinationLocBJ: | function WaygateSetDestinationLocBJ takes unit waygate, location loc returns nothing |
WaygateGetDestinationLocBJ: | function WaygateGetDestinationLocBJ takes unit waygate returns location |
UnitSetUsesAltIconBJ: | function UnitSetUsesAltIconBJ takes boolean flag, unit whichUnit returns nothing |
GroupAddUnitSimple: | function GroupAddUnitSimple takes unit whichUnit, group whichGroup returns nothing |
GroupRemoveUnitSimple: | function GroupRemoveUnitSimple takes unit whichUnit, group whichGroup returns nothing |
ResetUnitAnimation: | function ResetUnitAnimation takes unit whichUnit returns nothing |
SetUnitTimeScalePercent: | function SetUnitTimeScalePercent takes unit whichUnit, real percentScale returns nothing |
SetUnitScalePercent: | function SetUnitScalePercent takes unit whichUnit, real percentScaleX, real percentScaleY, real percentScaleZ returns nothing |
SetUnitVertexColorBJ: | function SetUnitVertexColorBJ takes unit whichUnit, real red, real green, real blue, real transparency returns nothing |
UnitAddIndicatorBJ: | function UnitAddIndicatorBJ takes unit whichUnit, real red, real green, real blue, real transparency returns nothing |
SetUnitFacingToFaceLocTimed: | function SetUnitFacingToFaceLocTimed takes unit whichUnit, location target, real duration returns nothing |
SetUnitFacingToFaceUnitTimed: | function SetUnitFacingToFaceUnitTimed takes unit whichUnit, unit target, real duration returns nothing |
QueueUnitAnimationBJ: | function QueueUnitAnimationBJ takes unit whichUnit, string whichAnimation returns nothing |
SetTextTagPosUnitBJ: | function SetTextTagPosUnitBJ takes texttag tt, unit whichUnit, real zOffset returns nothing |
CreateTextTagUnitBJ: | function CreateTextTagUnitBJ takes string s, unit whichUnit, real zOffset, real size, real red, real green, real blue, real transparency returns texttag |
TransmissionFromUnitWithNameBJ: | function TransmissionFromUnitWithNameBJ takes force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing |
PlayDialogueFromSpeakerEx: | function PlayDialogueFromSpeakerEx takes force toForce, unit speaker, integer speakerType, sound soundHandle, integer timeType, real timeVal, boolean wait returns boolean |
RescueUnitBJ: | function RescueUnitBJ takes unit whichUnit, player rescuer, boolean changeColor returns nothing |
MakeUnitRescuableToForceBJ: | function MakeUnitRescuableToForceBJ takes unit whichUnit, boolean isRescuable, force whichForce returns nothing |
StoreUnitBJ: | function StoreUnitBJ takes unit whichUnit, string key, string missionKey, gamecache cache returns boolean |
SaveUnitHandleBJ: | function SaveUnitHandleBJ takes unit whichUnit, integer key, integer missionKey, hashtable table returns boolean |
AddResourceAmountBJ: | function AddResourceAmountBJ takes integer delta, unit whichUnit returns nothing |
BlightGoldMineForPlayerBJ: | function BlightGoldMineForPlayerBJ takes unit goldMine, player whichPlayer returns unit |
BlightGoldMineForPlayer: | function BlightGoldMineForPlayer takes unit goldMine, player whichPlayer returns unit |
IssueTargetOrderBJ: | function IssueTargetOrderBJ takes unit whichUnit, string order, widget targetWidget returns boolean |
IssuePointOrderLocBJ: | function IssuePointOrderLocBJ takes unit whichUnit, string order, location whichLocation returns boolean |
IssueTargetDestructableOrder: | function IssueTargetDestructableOrder takes unit whichUnit, string order, widget targetWidget returns boolean |
IssueTargetItemOrder: | function IssueTargetItemOrder takes unit whichUnit, string order, widget targetWidget returns boolean |
IssueImmediateOrderBJ: | function IssueImmediateOrderBJ takes unit whichUnit, string order returns boolean |
SetUnitRallyPoint: | function SetUnitRallyPoint takes unit whichUnit, location targPos returns nothing |
SetUnitRallyUnit: | function SetUnitRallyUnit takes unit whichUnit, unit targUnit returns nothing |
SetUnitRallyDestructable: | function SetUnitRallyDestructable takes unit whichUnit, destructable targDest returns nothing |
MeleeGrantItemsToHero: | function MeleeGrantItemsToHero takes unit whichUnit returns nothing |
LockGuardPosition: | function LockGuardPosition takes unit targ returns nothing |
MeleeCheckLostUnit: | function MeleeCheckLostUnit takes unit lostUnit returns nothing |
MeleeCheckAddedUnit: | function MeleeCheckAddedUnit takes unit addedUnit returns nothing |
UnitDropItem: | function UnitDropItem takes unit inUnit, integer inItemID returns item |
BlzSetUnitBooleanFieldBJ: | function BlzSetUnitBooleanFieldBJ takes unit whichUnit, unitbooleanfield whichField, boolean value returns nothing |
BlzSetUnitIntegerFieldBJ: | function BlzSetUnitIntegerFieldBJ takes unit whichUnit, unitintegerfield whichField, integer value returns nothing |
BlzSetUnitRealFieldBJ: | function BlzSetUnitRealFieldBJ takes unit whichUnit, unitrealfield whichField, real value returns nothing |
BlzSetUnitStringFieldBJ: | function BlzSetUnitStringFieldBJ takes unit whichUnit, unitstringfield whichField, string value returns nothing |
BlzSetUnitWeaponBooleanFieldBJ: | function BlzSetUnitWeaponBooleanFieldBJ takes unit whichUnit, unitweaponbooleanfield whichField, integer index, boolean value returns nothing |
BlzSetUnitWeaponIntegerFieldBJ: | function BlzSetUnitWeaponIntegerFieldBJ takes unit whichUnit, unitweaponintegerfield whichField, integer index, integer value returns nothing |
BlzSetUnitWeaponRealFieldBJ: | function BlzSetUnitWeaponRealFieldBJ takes unit whichUnit, unitweaponrealfield whichField, integer index, real value returns nothing |
BlzSetUnitWeaponStringFieldBJ: | function BlzSetUnitWeaponStringFieldBJ takes unit whichUnit, unitweaponstringfield whichField, integer index, string value returns nothing |
common.ai |
SetAllianceTarget: | native SetAllianceTarget takes unit id returns nothing |
Unsummon: | native Unsummon takes unit unitid returns nothing |
SetExpansion: | native SetExpansion takes unit peon, integer id returns boolean |
AttackMoveKill: | native AttackMoveKill takes unit target returns nothing |
IsTowered: | native IsTowered takes unit target returns boolean |
UnitAlive: | native UnitAlive takes unit id returns boolean |
UnitInvis: | native UnitInvis takes unit id returns boolean |
CommonSleepUntilTargetDead: | function CommonSleepUntilTargetDead takes unit target, boolean reform returns nothing |
SleepUntilTargetDead: | function SleepUntilTargetDead takes unit target returns nothing |
ReformUntilTargetDead: | function ReformUntilTargetDead takes unit target returns nothing |
AttackMoveKillA: | function AttackMoveKillA takes unit target returns nothing |
Functions that returns type unit
common.j |
BlzGroupUnitAt: | native BlzGroupUnitAt takes group whichGroup, integer index returns unit |
FirstOfGroup: | native FirstOfGroup takes group whichGroup returns unit |
GetFilterUnit: | constant native GetFilterUnit takes nothing returns unit |
GetEnumUnit: | constant native GetEnumUnit takes nothing returns unit |
GetEnteringUnit: | constant native GetEnteringUnit takes nothing returns unit |
GetLeavingUnit: | constant native GetLeavingUnit takes nothing returns unit |
GetLevelingUnit: | constant native GetLevelingUnit takes nothing returns unit |
GetLearningUnit: | constant native GetLearningUnit takes nothing returns unit |
GetRevivableUnit: | constant native GetRevivableUnit takes nothing returns unit |
GetRevivingUnit: | constant native GetRevivingUnit takes nothing returns unit |
GetAttacker: | constant native GetAttacker takes nothing returns unit |
GetRescuer: | constant native GetRescuer takes nothing returns unit |
GetDyingUnit: | constant native GetDyingUnit takes nothing returns unit |
GetKillingUnit: | constant native GetKillingUnit takes nothing returns unit |
GetDecayingUnit: | constant native GetDecayingUnit takes nothing returns unit |
GetConstructingStructure: | constant native GetConstructingStructure takes nothing returns unit |
GetCancelledStructure: | constant native GetCancelledStructure takes nothing returns unit |
GetConstructedStructure: | constant native GetConstructedStructure takes nothing returns unit |
GetResearchingUnit: | constant native GetResearchingUnit takes nothing returns unit |
GetTrainedUnit: | constant native GetTrainedUnit takes nothing returns unit |
GetDetectedUnit: | constant native GetDetectedUnit takes nothing returns unit |
GetSummoningUnit: | constant native GetSummoningUnit takes nothing returns unit |
GetSummonedUnit: | constant native GetSummonedUnit takes nothing returns unit |
GetTransportUnit: | constant native GetTransportUnit takes nothing returns unit |
GetLoadedUnit: | constant native GetLoadedUnit takes nothing returns unit |
GetSellingUnit: | constant native GetSellingUnit takes nothing returns unit |
GetSoldUnit: | constant native GetSoldUnit takes nothing returns unit |
GetBuyingUnit: | constant native GetBuyingUnit takes nothing returns unit |
GetChangingUnit: | constant native GetChangingUnit takes nothing returns unit |
GetManipulatingUnit: | constant native GetManipulatingUnit takes nothing returns unit |
GetOrderedUnit: | constant native GetOrderedUnit takes nothing returns unit |
GetOrderTargetUnit: | constant native GetOrderTargetUnit takes nothing returns unit |
GetSpellAbilityUnit: | constant native GetSpellAbilityUnit takes nothing returns unit |
GetSpellTargetUnit: | constant native GetSpellTargetUnit takes nothing returns unit |
GetTriggerUnit: | constant native GetTriggerUnit takes nothing returns unit |
GetEventDamageSource: | constant native GetEventDamageSource takes nothing returns unit |
GetEventTargetUnit: | constant native GetEventTargetUnit takes nothing returns unit |
CreateUnit: | native CreateUnit takes player id, integer unitid, real x, real y, real face returns unit |
CreateUnitByName: | native CreateUnitByName takes player whichPlayer, string unitname, real x, real y, real face returns unit |
CreateUnitAtLoc: | native CreateUnitAtLoc takes player id, integer unitid, location whichLocation, real face returns unit |
CreateUnitAtLocByName: | native CreateUnitAtLocByName takes player id, string unitname, location whichLocation, real face returns unit |
CreateCorpse: | native CreateCorpse takes player whichPlayer, integer unitid, real x, real y, real face returns unit |
RestoreUnit: | native RestoreUnit takes gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing returns unit |
LoadUnitHandle: | native LoadUnitHandle takes hashtable table, integer parentKey, integer childKey returns unit |
PlaceRandomUnit: | native PlaceRandomUnit takes unitpool whichPool, player forWhichPlayer, real x, real y, real facing returns unit |
CreateBlightedGoldmine: | native CreateBlightedGoldmine takes player id, real x, real y, real face returns unit |
BlzGetEventDamageTarget: | native BlzGetEventDamageTarget takes nothing returns unit |
BlzGetMouseFocusUnit: | native BlzGetMouseFocusUnit takes nothing returns unit |
BlzCreateUnitWithSkin: | native BlzCreateUnitWithSkin takes player id, integer unitid, real x, real y, real face, integer skinId returns unit |
blizzard.j |
GetKillingUnitBJ: | function GetKillingUnitBJ takes nothing returns unit |
CreateUnitAtLocSaveLast: | function CreateUnitAtLocSaveLast takes player id, integer unitid, location loc, real face returns unit |
GetLastCreatedUnit: | function GetLastCreatedUnit takes nothing returns unit |
CreateCorpseLocBJ: | function CreateCorpseLocBJ takes integer unitid, player whichPlayer, location loc returns unit |
CreatePermanentCorpseLocBJ: | function CreatePermanentCorpseLocBJ takes integer style, integer unitid, player whichPlayer, location loc, real facing returns unit |
GetAttackedUnitBJ: | function GetAttackedUnitBJ takes nothing returns unit |
GetTransportUnitBJ: | function GetTransportUnitBJ takes nothing returns unit |
GetLoadedUnitBJ: | function GetLoadedUnitBJ takes nothing returns unit |
GetLastReplacedUnitBJ: | function GetLastReplacedUnitBJ takes nothing returns unit |
GroupPickRandomUnit: | function GroupPickRandomUnit takes group whichGroup returns unit |
LoadUnitHandleBJ: | function LoadUnitHandleBJ takes integer key, integer missionKey, hashtable table returns unit |
RestoreUnitLocFacingAngleBJ: | function RestoreUnitLocFacingAngleBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, real facing returns unit |
RestoreUnitLocFacingPointBJ: | function RestoreUnitLocFacingPointBJ takes string key, string missionKey, gamecache cache, player forWhichPlayer, location loc, location lookAt returns unit |
GetLastRestoredUnitBJ: | function GetLastRestoredUnitBJ takes nothing returns unit |
GetLastHauntedGoldMine: | function GetLastHauntedGoldMine takes nothing returns unit |
MeleeFindNearestMine: | function MeleeFindNearestMine takes location src, real range returns unit |
MeleeRandomHeroLoc: | function MeleeRandomHeroLoc takes player p, integer id1, integer id2, integer id3, integer id4, location loc returns unit |
common.ai |
GetMegaTarget: | native GetMegaTarget takes nothing returns unit |
GetBuilding: | native GetBuilding takes player p returns unit |
GetAllianceTarget: | native GetAllianceTarget takes nothing returns unit |
GetCreepCamp: | native GetCreepCamp takes integer min, integer max, boolean flyers_ok returns unit |
GetEnemyBase: | native GetEnemyBase takes nothing returns unit |
GetExpansionFoe: | native GetExpansionFoe takes nothing returns unit |
GetEnemyExpansion: | native GetEnemyExpansion takes nothing returns unit |
GetExpansionPeon: | native GetExpansionPeon takes nothing returns unit |
GetMinorCreep: | function GetMinorCreep takes nothing returns unit |
GetMajorCreep: | function GetMajorCreep takes nothing returns unit |
Global variables of type unit
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