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JASS Documentation Database REFORGED


All the variables in blizzard.j

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All the variables in blizzard.j

bj_ALLIANCE_ALLIED
bj_ALLIANCE_ALLIED_ADVUNITS
bj_ALLIANCE_ALLIED_UNITS
bj_ALLIANCE_ALLIED_VISION
bj_ALLIANCE_NEUTRAL
bj_ALLIANCE_NEUTRAL_VISION
bj_ALLIANCE_UNALLIED
bj_ALLIANCE_UNALLIED_VISION
bj_BUFF_POLARITY_EITHER
bj_BUFF_POLARITY_NEGATIVE
bj_BUFF_POLARITY_POSITIVE
bj_BUFF_RESIST_BOTH
bj_BUFF_RESIST_EITHER
bj_BUFF_RESIST_MAGIC
bj_BUFF_RESIST_PHYSICAL
bj_CAMERABOUNDS_ADJUST_ADD
bj_CAMERABOUNDS_ADJUST_SUB
bj_CAMERA_DEFAULT_AOA
bj_CAMERA_DEFAULT_DISTANCE
bj_CAMERA_DEFAULT_FARZ
bj_CAMERA_DEFAULT_FOV
bj_CAMERA_DEFAULT_ROLL
bj_CAMERA_DEFAULT_ROTATION
bj_CAMERA_MIN_FARZ
bj_CAMPAIGN_INDEX_H
bj_CAMPAIGN_INDEX_N
bj_CAMPAIGN_INDEX_O
bj_CAMPAIGN_INDEX_T
bj_CAMPAIGN_INDEX_U
bj_CAMPAIGN_INDEX_XH
bj_CAMPAIGN_INDEX_XN
bj_CAMPAIGN_INDEX_XO
bj_CAMPAIGN_INDEX_XU
bj_CAMPAIGN_OFFSET_H
bj_CAMPAIGN_OFFSET_N
bj_CAMPAIGN_OFFSET_O
bj_CAMPAIGN_OFFSET_T
bj_CAMPAIGN_OFFSET_U
bj_CAMPAIGN_OFFSET_XH
bj_CAMPAIGN_OFFSET_XN
bj_CAMPAIGN_OFFSET_XO
bj_CAMPAIGN_OFFSET_XU
bj_CAMPPINGSTYLE_BONUS
bj_CAMPPINGSTYLE_BOSS
bj_CAMPPINGSTYLE_CONTROL_ALLY
bj_CAMPPINGSTYLE_CONTROL_ENEMY
bj_CAMPPINGSTYLE_CONTROL_NEUTRAL
bj_CAMPPINGSTYLE_PRIMARY
bj_CAMPPINGSTYLE_PRIMARY_GREEN
bj_CAMPPINGSTYLE_PRIMARY_RED
bj_CAMPPINGSTYLE_TURNIN
bj_CELLWIDTH
bj_CINEFADETYPE_FADEIN
bj_CINEFADETYPE_FADEOUT
bj_CINEFADETYPE_FADEOUTIN
bj_CINEMATICINDEX_HED
bj_CINEMATICINDEX_HOP
bj_CINEMATICINDEX_NED
bj_CINEMATICINDEX_NOP
bj_CINEMATICINDEX_OED
bj_CINEMATICINDEX_OOP
bj_CINEMATICINDEX_TOP
bj_CINEMATICINDEX_UED
bj_CINEMATICINDEX_UOP
bj_CINEMATICINDEX_XED
bj_CINEMATICINDEX_XOP
bj_CINEMODE_GAMESPEED
bj_CINEMODE_INTERFACEFADE
bj_CINEMODE_VOLUME_AMBIENTSOUNDS
bj_CINEMODE_VOLUME_COMBAT
bj_CINEMODE_VOLUME_FIRE
bj_CINEMODE_VOLUME_MUSIC
bj_CINEMODE_VOLUME_SPELLS
bj_CINEMODE_VOLUME_UI
bj_CINEMODE_VOLUME_UNITMOVEMENT
bj_CINEMODE_VOLUME_UNITSOUNDS
bj_CLIFFHEIGHT
bj_CORPSETYPE_BONE
bj_CORPSETYPE_FLESH
bj_CORPSE_MAX_DEATH_TIME
bj_CREEP_ITEM_DELAY
bj_DEGTORAD
bj_E
bj_ELEVATOR_BLOCKER_CODE
bj_ELEVATOR_CODE01
bj_ELEVATOR_CODE02
bj_ELEVATOR_WALL_TYPE_ALL
bj_ELEVATOR_WALL_TYPE_EAST
bj_ELEVATOR_WALL_TYPE_NORTH
bj_ELEVATOR_WALL_TYPE_SOUTH
bj_ELEVATOR_WALL_TYPE_WEST
bj_FORCE_ALL_PLAYERS
bj_FORCE_PLAYER
bj_GAMECACHE_BOOLEAN
bj_GAMECACHE_INTEGER
bj_GAMECACHE_REAL
bj_GAMECACHE_STRING
bj_GAMECACHE_UNIT
bj_GAME_STARTED_THRESHOLD
bj_GATEOPERATION_CLOSE
bj_GATEOPERATION_DESTROY
bj_GATEOPERATION_OPEN
bj_HANDICAPDAMAGE_EASY
bj_HANDICAPDAMAGE_NORMAL
bj_HANDICAPREVIVE_NOTHARD
bj_HANDICAP_EASY
bj_HANDICAP_NORMAL
bj_HASHTABLE_BOOLEAN
bj_HASHTABLE_HANDLE
bj_HASHTABLE_INTEGER
bj_HASHTABLE_REAL
bj_HASHTABLE_STRING
bj_HEROSTAT_AGI
bj_HEROSTAT_INT
bj_HEROSTAT_STR
bj_ITEMCODE_STATUS_PAWNABLE
bj_ITEMCODE_STATUS_POWERUP
bj_ITEMCODE_STATUS_SELLABLE
bj_ITEM_STATUS_HIDDEN
bj_ITEM_STATUS_INVULNERABLE
bj_ITEM_STATUS_OWNED
bj_ITEM_STATUS_PAWNABLE
bj_ITEM_STATUS_POWERUP
bj_ITEM_STATUS_SELLABLE
bj_KEYEVENTKEY_DOWN
bj_KEYEVENTKEY_LEFT
bj_KEYEVENTKEY_RIGHT
bj_KEYEVENTKEY_UP
bj_KEYEVENTTYPE_DEPRESS
bj_KEYEVENTTYPE_RELEASE
bj_MAX_CHECKPOINTS
bj_MAX_DEST_IN_REGION_EVENTS
bj_MAX_INVENTORY
bj_MAX_ITEM_LEVEL
bj_MAX_PLAYERS
bj_MAX_PLAYER_SLOTS
bj_MAX_QUEUED_TRIGGERS
bj_MAX_SKELETONS
bj_MAX_STOCK_ITEM_SLOTS
bj_MAX_STOCK_UNIT_SLOTS
bj_MELEE_CLEAR_UNITS_RADIUS
bj_MELEE_CRIPPLE_MSG_DURATION
bj_MELEE_CRIPPLE_TIMEOUT
bj_MELEE_HERO_LIMIT
bj_MELEE_HERO_TYPE_LIMIT
bj_MELEE_MAX_TWINKED_HEROES
bj_MELEE_MAX_TWINKED_HEROES_V0
bj_MELEE_MAX_TWINKED_HEROES_V1
bj_MELEE_MINE_SEARCH_RADIUS
bj_MELEE_STARTING_GOLD_V0
bj_MELEE_STARTING_GOLD_V1
bj_MELEE_STARTING_HERO_TOKENS
bj_MELEE_STARTING_LUMBER_V0
bj_MELEE_STARTING_LUMBER_V1
bj_MELEE_STARTING_TOD
bj_MINIMAPPINGSTYLE_ATTACK
bj_MINIMAPPINGSTYLE_FLASHY
bj_MINIMAPPINGSTYLE_SIMPLE
bj_MISSION_INDEX_H00
bj_MISSION_INDEX_H01
bj_MISSION_INDEX_H02
bj_MISSION_INDEX_H03
bj_MISSION_INDEX_H04
bj_MISSION_INDEX_H05
bj_MISSION_INDEX_H06
bj_MISSION_INDEX_H07
bj_MISSION_INDEX_H08
bj_MISSION_INDEX_H09
bj_MISSION_INDEX_H10
bj_MISSION_INDEX_H11
bj_MISSION_INDEX_N00
bj_MISSION_INDEX_N01
bj_MISSION_INDEX_N02
bj_MISSION_INDEX_N03
bj_MISSION_INDEX_N04
bj_MISSION_INDEX_N05
bj_MISSION_INDEX_N06
bj_MISSION_INDEX_N07
bj_MISSION_INDEX_N08
bj_MISSION_INDEX_N09
bj_MISSION_INDEX_O00
bj_MISSION_INDEX_O01
bj_MISSION_INDEX_O02
bj_MISSION_INDEX_O03
bj_MISSION_INDEX_O04
bj_MISSION_INDEX_O05
bj_MISSION_INDEX_O06
bj_MISSION_INDEX_O07
bj_MISSION_INDEX_O08
bj_MISSION_INDEX_O09
bj_MISSION_INDEX_O10
bj_MISSION_INDEX_T00
bj_MISSION_INDEX_T01
bj_MISSION_INDEX_T02
bj_MISSION_INDEX_T03
bj_MISSION_INDEX_T04
bj_MISSION_INDEX_U00
bj_MISSION_INDEX_U01
bj_MISSION_INDEX_U02
bj_MISSION_INDEX_U03
bj_MISSION_INDEX_U05
bj_MISSION_INDEX_U07
bj_MISSION_INDEX_U08
bj_MISSION_INDEX_U09
bj_MISSION_INDEX_U10
bj_MISSION_INDEX_U11
bj_MISSION_INDEX_XH00
bj_MISSION_INDEX_XH01
bj_MISSION_INDEX_XH02
bj_MISSION_INDEX_XH03
bj_MISSION_INDEX_XH04
bj_MISSION_INDEX_XH05
bj_MISSION_INDEX_XH06
bj_MISSION_INDEX_XH07
bj_MISSION_INDEX_XH08
bj_MISSION_INDEX_XH09
bj_MISSION_INDEX_XN00
bj_MISSION_INDEX_XN01
bj_MISSION_INDEX_XN02
bj_MISSION_INDEX_XN03
bj_MISSION_INDEX_XN04
bj_MISSION_INDEX_XN05
bj_MISSION_INDEX_XN06
bj_MISSION_INDEX_XN07
bj_MISSION_INDEX_XN08
bj_MISSION_INDEX_XN09
bj_MISSION_INDEX_XN10
bj_MISSION_INDEX_XO00
bj_MISSION_INDEX_XO01
bj_MISSION_INDEX_XO02
bj_MISSION_INDEX_XO03
bj_MISSION_INDEX_XU00
bj_MISSION_INDEX_XU01
bj_MISSION_INDEX_XU02
bj_MISSION_INDEX_XU03
bj_MISSION_INDEX_XU04
bj_MISSION_INDEX_XU05
bj_MISSION_INDEX_XU06
bj_MISSION_INDEX_XU07
bj_MISSION_INDEX_XU08
bj_MISSION_INDEX_XU09
bj_MISSION_INDEX_XU10
bj_MISSION_INDEX_XU11
bj_MISSION_INDEX_XU12
bj_MISSION_INDEX_XU13
bj_MODIFYMETHOD_ADD
bj_MODIFYMETHOD_SET
bj_MODIFYMETHOD_SUB
bj_MOUSEEVENTTYPE_DOWN
bj_MOUSEEVENTTYPE_MOVE
bj_MOUSEEVENTTYPE_UP
bj_NOTHING_SOUND_DURATION
bj_PI
bj_PLAYER_NEUTRAL_EXTRA
bj_PLAYER_NEUTRAL_VICTIM
bj_POLLED_WAIT_INTERVAL
bj_POLLED_WAIT_SKIP_THRESHOLD
bj_QUESTMESSAGE_ALWAYSHINT
bj_QUESTMESSAGE_COMPLETED
bj_QUESTMESSAGE_DISCOVERED
bj_QUESTMESSAGE_FAILED
bj_QUESTMESSAGE_HINT
bj_QUESTMESSAGE_ITEMACQUIRED
bj_QUESTMESSAGE_MISSIONFAILED
bj_QUESTMESSAGE_REQUIREMENT
bj_QUESTMESSAGE_SECRET
bj_QUESTMESSAGE_UNITACQUIRED
bj_QUESTMESSAGE_UNITAVAILABLE
bj_QUESTMESSAGE_UPDATED
bj_QUESTMESSAGE_WARNING
bj_QUESTTYPE_OPT_DISCOVERED
bj_QUESTTYPE_OPT_UNDISCOVERED
bj_QUESTTYPE_REQ_DISCOVERED
bj_QUESTTYPE_REQ_UNDISCOVERED
bj_QUEUED_TRIGGER_TIMEOUT
bj_QUEUE_DELAY_HINT
bj_QUEUE_DELAY_QUEST
bj_QUEUE_DELAY_SECRET
bj_RADTODEG
bj_REMOVEBUFFS_ALL
bj_REMOVEBUFFS_NEGATIVE
bj_REMOVEBUFFS_NONTLIFE
bj_REMOVEBUFFS_POSITIVE
bj_RESCUE_PING_TIME
bj_SMARTPAN_TRESHOLD_PAN
bj_SMARTPAN_TRESHOLD_SNAP
bj_SORTTYPE_SORTBYLABEL
bj_SORTTYPE_SORTBYPLAYER
bj_SORTTYPE_SORTBYVALUE
bj_SPEECH_VOLUME_AMBIENTSOUNDS
bj_SPEECH_VOLUME_COMBAT
bj_SPEECH_VOLUME_FIRE
bj_SPEECH_VOLUME_MUSIC
bj_SPEECH_VOLUME_SPELLS
bj_SPEECH_VOLUME_UI
bj_SPEECH_VOLUME_UNITMOVEMENT
bj_SPEECH_VOLUME_UNITSOUNDS
bj_STOCK_MAX_ITERATIONS
bj_STOCK_RESTOCK_INITIAL_DELAY
bj_STOCK_RESTOCK_INTERVAL
bj_TEXT_DELAY_ALWAYSHINT
bj_TEXT_DELAY_HINT
bj_TEXT_DELAY_ITEMACQUIRED
bj_TEXT_DELAY_MISSIONFAILED
bj_TEXT_DELAY_QUEST
bj_TEXT_DELAY_QUESTDONE
bj_TEXT_DELAY_QUESTFAILED
bj_TEXT_DELAY_QUESTREQUIREMENT
bj_TEXT_DELAY_QUESTUPDATE
bj_TEXT_DELAY_SECRET
bj_TEXT_DELAY_UNITACQUIRED
bj_TEXT_DELAY_UNITAVAILABLE
bj_TEXT_DELAY_WARNING
bj_TIMETYPE_ADD
bj_TIMETYPE_SET
bj_TIMETYPE_SUB
bj_TOD_DAWN
bj_TOD_DUSK
bj_TRANSMISSION_IND_ALPHA
bj_TRANSMISSION_IND_BLUE
bj_TRANSMISSION_IND_GREEN
bj_TRANSMISSION_IND_RED
bj_TRANSMISSION_PING_TIME
bj_TRANSMISSION_PORT_HANGTIME
bj_UNIT_FACING
bj_UNIT_STATE_METHOD_ABSOLUTE
bj_UNIT_STATE_METHOD_DEFAULTS
bj_UNIT_STATE_METHOD_MAXIMUM
bj_UNIT_STATE_METHOD_RELATIVE
bj_WAIT_FOR_COND_MIN_INTERVAL
bj_changeLevelMapName
bj_changeLevelShowScores
bj_cineFadeContinueBlue
bj_cineFadeContinueDuration
bj_cineFadeContinueGreen
bj_cineFadeContinueRed
bj_cineFadeContinueTex
bj_cineFadeContinueTimer
bj_cineFadeContinueTrans
bj_cineFadeFinishTimer
bj_cineModeAlreadyIn
bj_cineModePriorDawnDusk
bj_cineModePriorFogSetting
bj_cineModePriorMaskSetting
bj_cineModePriorSpeed
bj_cineModeSavedSeed
bj_cineSceneBeingSkipped
bj_cineSceneEndingTimer
bj_cineSceneLastSound
bj_crippledTimer
bj_crippledTimerWindows
bj_dawnSound
bj_dayAmbientSound
bj_defeatDialogSound
bj_delayedSuspendDecayTimer
bj_delayedSuspendDecayTrig
bj_destInRegionDiesCount
bj_destInRegionDiesTrig
bj_destRandomConsidered
bj_destRandomCurrentPick
bj_dncIsDaytime
bj_dncSoundsDawn
bj_dncSoundsDay
bj_dncSoundsDusk
bj_dncSoundsNight
bj_duskSound
bj_elevatorNeighbor
bj_elevatorWallBlocker
bj_enumDestructableCenter
bj_enumDestructableRadius
bj_finishSoonAllExposed
bj_finishSoonTimerDialog
bj_forLoopAIndex
bj_forLoopAIndexEnd
bj_forLoopBIndex
bj_forLoopBIndexEnd
bj_forceCountPlayers
bj_forceRandomConsidered
bj_forceRandomCurrentPick
bj_gameStarted
bj_gameStartedTimer
bj_ghoul
bj_groupAddGroupDest
bj_groupCountUnits
bj_groupEnumOwningPlayer
bj_groupEnumTypeId
bj_groupLastCreatedDest
bj_groupRandomConsidered
bj_groupRandomCurrentPick
bj_groupRemoveGroupDest
bj_isSinglePlayer
bj_isUnitGroupDeadResult
bj_isUnitGroupEmptyResult
bj_isUnitGroupInRectRect
bj_isUnitGroupInRectResult
bj_itemRandomConsidered
bj_itemRandomCurrentPick
bj_lastCreatedButton
bj_lastCreatedCommandButtonEffect
bj_lastCreatedDefeatCondition
bj_lastCreatedDestructable
bj_lastCreatedEffect
bj_lastCreatedFogModifier
bj_lastCreatedGameCache
bj_lastCreatedGroup
bj_lastCreatedHashtable
bj_lastCreatedImage
bj_lastCreatedItem
bj_lastCreatedLeaderboard
bj_lastCreatedLightning
bj_lastCreatedMinimapIcon
bj_lastCreatedMultiboard
bj_lastCreatedQuest
bj_lastCreatedQuestItem
bj_lastCreatedTerrainDeformation
bj_lastCreatedTextTag
bj_lastCreatedTimerDialog
bj_lastCreatedUbersplat
bj_lastCreatedUnit
bj_lastCreatedWeatherEffect
bj_lastDyingWidget
bj_lastHauntedGoldMine
bj_lastInstObjFuncSuccessful
bj_lastLoadedUnit
bj_lastPlayedMusic
bj_lastPlayedSound
bj_lastRemovedItem
bj_lastReplacedUnit
bj_lastStartedTimer
bj_lastTransmissionDuration
bj_livingPlayerUnitsTypeId
bj_makeUnitRescuableFlag
bj_makeUnitRescuableUnit
bj_mapInitialCameraBounds
bj_mapInitialPlayableArea
bj_meleeDefeated
bj_meleeGameOver
bj_meleeGrantHeroItems
bj_meleeNearestMine
bj_meleeNearestMineDist
bj_meleeNearestMineToLoc
bj_meleeTwinkedHeroes
bj_meleeVictoried
bj_meleeVisibilityIsDay
bj_meleeVisibilityTrained
bj_nightAmbientSound
bj_pauseAllUnitsFlag
bj_playerIsCrippled
bj_playerIsExposed
bj_questCompletedSound
bj_questDiscoveredSound
bj_questFailedSound
bj_questHintSound
bj_questItemAcquiredSound
bj_questSecretSound
bj_questUpdatedSound
bj_questWarningSound
bj_queuedExecTimeout
bj_queuedExecTimeoutTimer
bj_queuedExecTotal
bj_queuedExecTriggers
bj_queuedExecUseConds
bj_randDistChance
bj_randDistCount
bj_randDistID
bj_randomSubGroupChance
bj_randomSubGroupGroup
bj_randomSubGroupTotal
bj_randomSubGroupWant
bj_rescueChangeColorBldg
bj_rescueChangeColorUnit
bj_rescueSound
bj_rescueUnitBehavior
bj_setPlayerTargetColor
bj_slotControl
bj_slotControlReady
bj_slotControlUsed
bj_stockAllowedArtifact
bj_stockAllowedCharged
bj_stockAllowedPermanent
bj_stockItemPurchased
bj_stockPickedItemLevel
bj_stockPickedItemType
bj_stockUpdateTimer
bj_suspendDecayBoneGroup
bj_suspendDecayFleshGroup
bj_useDawnDuskSounds
bj_victoryDialogSound
bj_volumeGroupsTimer
bj_wantDestroyGroup
filterEnumDestructablesInCircleBJ
filterGetUnitsInRectOfPlayer
filterGetUnitsOfPlayerAndTypeId
filterGetUnitsOfTypeIdAll
filterIssueHauntOrderAtLocBJ
filterLivingPlayerUnitsOfTypeId
filterMeleeTrainedUnitIsHeroBJ
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