Recent Posts

21
Tutorial Zone / Blz Native Documentation
« Last post by Darklycan51 on May 02, 2019, 08:05:03 PM »
I started this document due to 1.31 coming with tons of undocumented natives, it has a decent amount of natives with at least somewhat of an understandable explanation to them, I was initially planning to just have 1.31 natives but then decided to include ALL Blz natives due to most of the old ones also being undocumented until now, outside of the helpfulness of the resource, having extra man power in testing natives and documenting them would be helpful too.

The link to the resource is:
https://docs.google.com/document/d/1AjAScGNEgT8puu5rn0rdeTr2TWxSz3BIlWdcfDCUoLA/edit
22
Hero Push / Re: Transparency - Q&A
« Last post by landsoul on May 02, 2019, 08:00:22 PM »
Why is collision removal scroll still in the game ... particularly for Base kill, lets be honest this is why it's used 90% of the time.

Yes, invuln pot can counter and vamp pot, dispell with troll priest, but if these are not pre-purchased ahead of time the base-kill will be successful. When there's a lot of stuff going on this can be very hard to buy everything in the few seconds before the base-kill is complete.

I don't like using it as a viable strategy because I think it ruins the match, and I very much dislike it being used against me, even though I know how to counter it.
23
And we keep moving in 2019

I know we've been a little quiet ... but definitely it's not for inactivity.

The project remains moving at a good pace, growing little by little and with that, the ways to learn in a more effective and entertaining way for the students through the game is being evolved.

This year new students arrived in sixth, ninth and tenth grades (ages between 11 and 16 years old). who have been very committed to the process. Now with the collaboration of my teacher partner, Professor Jaime Correa (The Skull), professor of Arts and a proudly video games fan. If you want to know his channel, here is the link to subscribe.

As the first public activity this  year 2019 we have been part of the school's playful day where we are developing this project by implementing a video game room in a rustic but enthusiastic way, where the teacher Jaime Correa, together with other teaching colleagues, contributed with Xbox 360 consoles, with them kids had a lot of fun, and with the help of my project leader boys (tenth and eleventh grade kids) we set up a LAN party in Warcraft 3, playing maps like warchasers, WC3 campaign and melee maps.

Here are some screenshots of the event.


Thanks for  seeing and sharing. Your comments are really appreciated.
24
Site News & Updates / Patch 1.31 is on PTR, big changes in WE
« Last post by moyack on April 26, 2019, 05:38:04 AM »
Patch 1.31 is on PTR, big changes in WE

Hello my dear partners and friends:

Probably this news sounds a little bit normal, regular... but, this time we have to put a lot of attention to the kind of changes they did, because the main aspect of changes was in the MODDING PART, preparing the editor in its first steps toward Reforged.

I'll write more about this in this topic. Meanwhile the changes (I only will talk about the WE part, it's the juicy part   ;D ):

Link

Quote
SPECIFIC CHANGES & IMPROVEMENTS

  • Expanded supported window modes in Options
  • Integrated Direct3D 11 graphics API
  • Added 64 bit support for Windows
  • Sounds are disabled when the client is not active in -nativefullscr
  • See the World Editor section for more details on many additions and improvements including beta support for Lua
  • Join the fray over in the Competitive section for balance and map pool changes

BUG FIXES

  • 256 bones are available (Thank you, Retera)
  • Custom movies play correctly (Thank you, Gustafsson)
  • DBZ Tribute Elite 2.5.1g no longer causes desyncs
  • Builders_and_Fighters_CFVers_1.08 no longer causes desyncs
  • Char Def 4 3.0 Fix 5 English loads
  • HM RPG v7.00 loads
  • NCD6.9 ENG Dannebox loads
  • Maps no longer download again with each patch
  • Sound data no longer transferred between maps
  • Commands issued while a unit is affected by Possession no longer trigger after control is restored
  • Switching window focus with Open Broadcaster Software running no longer causes freezes
  • Combat and death sounds are no longer played globally for observers

KNOWN ISSUES

  • This PTR does not support Mac
  • Setting texture quality to low may result in a crash
  • The map preview window has been temporarily removed
  • Lua errors report the wrong line number

COMMAND LINE CHANGES

  • The ‘/’ command line argument flag is no longer supported (use ‘-’ instead)
  • Removed: -nativefullscr (Replacement: -windowmode fullscreen)
  • Removed: -fullscreen (Replacement: -windowmode windowedfullscreen)
  • Removed: -window (Replacement: -windowmode windowed)
  • Removed: -swtnl (Replacement: nothing, Warcraft uses hardware texture and lighting)
  • Removed: -d3d (Replacement: -graphicsapi Direct3D9 [May be removed in the future])
  • Remvoed: -opengl (Replacement: -graphicsapi OpenGL [May be removed in the future])

REGISTRY CHANGES

  • Removed: “Gfx Fullscreen” (Replacement: the window mode is now stored in the preferences)
  • Removed: “Gfx OpenGL” (Replacement: -graphicsapi OpenGL on the command line)
  • Removed: “Gfx SwTNL” (Replacement: nothing, Warcraft uses hardware texture and lighting)

WORLD EDITOR
DISCLAIMER: MAPS CREATED WITH PTR BUILD WILL NOT WORK ON LIVE
  • (Beta) Added Lua as a supported scripting language. To create a Lua map:
    • Create a blank map
    • Open “Scenario -> Map Options”
    • Select “Lua” from the “Script Language” dropdown:
    • Maps save in the selected language
    • Maps that are written only in standard libraries can switch to Lua
    • Maps that use custom script will have to disable all custom triggers before conversion
    (Beta) Object modification system API allows new changes to many items, abilities, units and more at run-time.
  • Maps can be saved and loaded as folders (as well as MPQs)
  • You can now manipulate the map structure very easily outside of the editor (such as adding files). In the editor go to File > Save As and then select to
  • save the map as a directory or a MPQ. This feature coupled with auto-import allows maps to be manipulated and developed by multi-person teams more easily.
  • Loose files in a map are now auto-imported in World Editor
  • Historically, an imported file would be noted in the .imp file. Loading the map only load/save files that were stored in the import file. Auto-import loads and save files that are stored in the map folder automatically. This also makes manipulation of map files outside the editor possible.
  • Added support for many popular community created functions
  • Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames
  • When saving a map as an MPQ, the editor no longer saves file times to make maps deterministic
  • The editor now creates a backup map file on save
  • The data layout in CASC has changed, each directory with the “.w3mod” suffix acts as an overlay for the engine
  • Maps are .w3mods with a different extension (.w3m or .w3x) which allows us to support maps that contain all locales in one map
  • Folders can now be nested in the Trigger Editor
  • Globals are now part of the trigger tree, and can be put in relevant categories
  • Doodad height is now an adjustable property (Requires “Reset Fixed Object Heights” disabled)
  • When creating new objects in the object editor you are now given the option to customize it
  • Scripts can now detect when any unit is damaged
  • Scripts can now detect and modify the damage done before armor
  • Scripts can now detect and modify the attack type, damage type, and weapon type (Note, modifying these only works in the pre-armor event)
  • GroupAddUnit/GroupRemoveUnit now returns true/false if a unit was added/removed
  • More group manipulation natives (BlzGroupAddGroupFast, BlzGroupRemoveGroupFast, BlzGroupGetSize, BlzGroupUnitAt)
  • Bitwise functions (BlzBitOr, BlzBitAnd, BlzBitXor)
  • When JassHelper is enabled, it now only shows the JassHelper error dialog
  • Removed deadzone when using the editor on widescreen displays
  • Tooltip Previewer displays how text will appear in game
  • BlzSetAbilityResearchExtendedTooltip now displays the correct string
  • BlzGetLocalUnitZ now returns the correct height
  • Setting Use Custom Color to True for the waterfall doodad no longer causes a crash
  • Units given custom spellcaster icons do not crash the game client when selected
  • Certain custom models are no longer lost due to textures being relocated in the game
25
Footmen vs Grunts / Re: FvG - Bugs/Ideas
« Last post by DrDrae on April 24, 2019, 07:17:57 PM »
How about remove nercromancers, noobs think its good for the summons and its free gold for the Alli since priest as auto cast dispell...
26
Site News & Updates / WC3 Modding news: First quarter edition
« Last post by moyack on April 07, 2019, 07:32:25 PM »
News happening at WC3 Modding.info


Hello my dear Community:

There has been some changes in the process in this site. probably visitors could not notice them, because they're happening in the interior of the system. But the results are Rising, in the same way as a JediMaster train and train its abilities with the force becoming more skillful and powerful. Probably this sounds crazy and out of context, but you'll see  ;D



First thing first: Clan wTc and WC3 modding are now allied communities.


wTc clan (also known as wormTastic Clan) is an adept community to Wacraft 3, which develops and host their favorite maps Footmen vs Grunts (FvG) and Hero Push (HP), all of them hosted here and still active on Classic Bnet. This Clan is located in Northrend.

Wc3modding together with the wTc clan, we have established an alliance to strengthen and unite the community of players of Warcraft 3 through the development of maps and their diffusion in the community, becoming the new page of the clan https://wc3modding.info/wtc/ . I want to thank the trust given by the wTc community, led by @wTc[JediMaster]  , by allowing us to use the power of our website to fulfill our dreams and yearnings to grow in the world of WC3. All my support to wTc!!!

Staff Members
@wTc[JediMaster] - ChieftainwTc[Dragon] - Shaman@wTc[Apocalypse] - ShamanGoMinGo - ShamanwTc[VenDetTa] - Shaman
Developers
wTc[Dragon] - Hero PushCompit - Footmen vs GruntsHartog - Retired (HP)

Additional links

      


Official homepage
Diplo + WC3 Modding = LOVE

Well, Diplo has a great motto that defines all the community in itself:

Meet people. Play games. Have fun. Make friends. Get skills. Grow up. Attain job. Build career. Get married. Raise kids. Retire early. Travel world. Turn 65. In hospice bed. Fight Death. Visit diplomunion.com.

Still there. Still kickin'.

Diplomacy. Diplomatic Union. Diplomunion Forever.


They have been restructuring its community, and after some time they raised from the ashes, like a phoenix, reopening and forging its principles, something that deserves a lot of respect and motivation. Definitely, here at WC3 modding we share their philosophy and we hope this alliance will keep growing more and more strong. Salute to Abdel, his administrator.
27
Hero Push / Transparency - Q&A
« Last post by wTc[JediMaster] on March 29, 2019, 08:23:11 AM »
So wTc[Dragon] have expressed the will to be more "transparent" in the mechanics of the map.
Is there anything you guys want to know abit more of?

Why something cost what it does, the thoughts behind AR/SD, how food limits work, the spawn timer. Maybe why gold is shared within the team. Or perhaps some of the new things the staffs or ships?

Or maybe something old as why we never had/used an elo system? or how come there are like 50+ 3.7 versions.

The floor is open so ask away!
28
Rejected Codes & Snippets / Re: .txtFile
« Last post by moyack on March 20, 2019, 11:30:42 AM »
Removed by request.
29
Rejected Codes & Snippets / Re: [Snippet] .htmlFile
« Last post by moyack on March 20, 2019, 11:30:07 AM »
removed by request.
30
WC3 Editing Tools / Re: Warcraft 3 Launcher
« Last post by moyack on March 19, 2019, 07:25:36 AM »
I take it that this launcher is completely separate from Battle.net? Or is there some integration?
Right now it's only a separate tool to ease the loading of games by the classic or TFT exe or WE. The bonus in this launcher is that it helps when loading map files directly in the game or WE.
Vivir aprendiendo.co - A place for learning stuff, in Spanish   Chaos Realm - The world of Game modders and wc3 addicts   Diplo, a gaming community   WC3JASS.com - The JASS Vault + vJASS and Zinc   Jetcraft - A Starcraft II mod   WormTastic Clan (wTc)