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Random / Non wTc Maps?
« Last post by wTc[JediMaster] on February 25, 2019, 08:25:40 PM »
So what ya'll playing?

Like I know that myslef and several others over the years have played Castle Fight abit.
We have some ladder players from time to time too, think we currently also have a team of War of Races.
Tutorial Zone / Re: How to import music/sounds in newer patches
« Last post by Darklycan51 on February 24, 2019, 12:04:06 PM »
Alright, I did, thanks
Tutorial Zone / Re: How to import music/sounds in newer patches
« Last post by moyack on February 24, 2019, 11:19:01 AM »
Hi @Darklycan51 !!!

Very complete tutorial. If you want to make one of this images to be the main one for this tutorial, just upload it as attachment in the first post and it will be the preview when you share it on other sites like facebook or Discord :)
Tutorial Zone / How to import music/sounds in newer patches
« Last post by Darklycan51 on February 24, 2019, 09:22:53 AM »
Category: Miscellaneous Tutorials
« Created: February 24, 2019, 09:22:54 AM by Darklycan51 »
« Last Edit: February 25, 2019, 08:07:44 AM by Darklycan51 »
Hello fellow wc3 modders, today I will bring you a tutorial for something that is very widely used and has been changed as of recently. Making music and sounds work in your map, yes, as of recently Blizzard has changed which sounds and music work in Warcraft 3, due to that, you are now required to have the files in specific format which Blizzard mp3s use.

This also serves as a tutorial to optimize the music in your map in case this got reverted, because a 320kbps MP3 can go above 10mb even if it is less than 10 minutes, however in this format it will most likely be 1/3rd of the original size, saving you tons of space.

Step 1)
Download and install audacity from here:
Step 2)
Install it and Run It

Alright now that we are at our main screen, you will be asked for a DLL once you try to convert music, when you get asked for it, you will have to choose a path to select the DLL in your computer, the DLL can be downloaded from:

Once you downloaded the DLL, just place it on an easy to access folder and once you are prompted for the missing DLL you just select it.

Alright, let's continue with the tutorial.
 First open preferences for Audacity:

 Then set both the default sample rate and default sample format to the following values:

After that you will open your desired input (original) music/sound:

As you can see to the left of the track you can see the current settings of the music/sound, still aren't at our desired Output format that Warcraft 3 supports. So we will resample the music/sound:

For the new sample rate, select 22050:

Now you should be done with almost everything except the bit-rate, for this we will click on export -> export MP3:

Inside export MP3 you will select the following settings:

And lastly you just click save where you want the converted and optimized MP3 to be at so you can import it to your map.

(By the way, I prefer mp3s for music, however for sounds instead of exporting as MP3 select export as WAV)
Footmen vs Grunts / Re: Hello everyone and fans of FvG!
« Last post by moyack on February 22, 2019, 07:29:08 AM »

Welcome to the new official page of wTc :D
Footmen vs Grunts / Hello everyone and fans of FvG!
« Last post by wTc[Mimmi] on February 22, 2019, 02:16:03 AM »
Mimmi reporting for duty!
Footmen vs Grunts / FvG - Bugs/Ideas
« Last post by wTc[JediMaster] on February 17, 2019, 01:12:50 PM »
Please keep posts related to the current publicly hosted version:
Footmen vs Grunts 5.2
Hero Push / HP - Bugs/Ideas
« Last post by wTc[JediMaster] on February 17, 2019, 01:05:50 PM »
Please keep posts related to the current publicly hosted version:
Hero Push 4.0
Warcraft III Maps / Hero Push
« Last post by wTc[JediMaster] on February 17, 2019, 10:35:31 AM »
Version: 4.0
Keywords: Hero, Push, wTc, HeroPush, HP, Hero Push
Play Mode: Multiplayer
Category: (AoS) like Dota or LoL
Tilesets: Sunken Ruins
Players: Minimum players: 8
Maximum players: 8
Rating: 5
Warcraft III Map
Changes in 4.0:

- Fixed Faceless Ultimate
- Skill replacements:
- Satyr Shadowdancers Blood Fury -> Shadow
- Space Orcs Headshot -> Flag Cannons (fix AoE dmg per attack)
- Blackrock BM's ulti Bladestorm (temporary);
- Voidwalkers Devour Magic -> Nether Echo (bouncing attack) + changed main attribute to agility
- Light Prince Shockwave -> Avenging Wrath
- Buffed Burning Presence and Holy Fire
- Queen of Sufferings Vampire is now a passive lifesteal only (Orb effect)
- The Admirals ultimate now summons units based on your current main base
- Meele Heroes were granted an additional point of armor
- Fixed/Balanced hero base and level bonus stats
Main units:
- Buffed Pulverize of Tauren and Magnataur Destroyers
- Undead Sky Portal spawns Frost Wyrms (Frost Attack)
- Orc Sky Portal spawns Wyvern Riders (Multishot)
- Balance improvements:
- Buffed Infernal Fire of Infernal Juggernauts
- Overlords Cleaving Attack +5% and +15 AoE
- Adjusted the stats and abilities of Gnolls, Statues and Destroyers (during beta)
- Improved the AI behind Immolation usage
- The costs for upgrading mercenary spawns now include a roughly 40% cost refund of the base unit cost
- Slightly reduced the attack and movement speed of Satyr Assasins
- Lowered all ship costs, Sky Barge costs 1150 now
- Adjusted upgrade costs for summons and mechanical units
- Changed magic resistance of summons back to 3% per upgrade
- Auto Repair Systems now also benefit mechanical mercenary units
- Advancted Rituals now reduces the respawn time of your Hero by 20s
- Fortification improves Resistance Aura
- Cost of Runic Armor was set to 15000
- Changed some item positions, also across the shops!
- Adjusted the cost of various items
- Worker Token was removed
- Buffed the potion abilities of Crown of Vitality/Wisdom
- Reduced the splash damage of Orb of Fire and Searing Blade
Game Mechanics & more:
- Adjusted cost, armor and health of certain buildings
- Ethereal units take 66% extra magic and spell damage (50% before)
- 1 point of strength increases the life regeneration by 0.18(0.15 before)
- Single Draft let's you choose between 6 heroes
- In a future update the Single Draft Tavern will always show 2 heroes of each primary attribute
- Initial maximum merc count = 4
- Reduced the bounty for early game hero kills

New stuff in 4.0:

Heroes (total of 97):
Strength: Wendigo Shaman, Stonemaul Leader, Wildkin, Shadow Ogre Magi, Mud Golem, Tauren Commander,
Ancient Protector, Naga Royal Guard
Agility: Arachanthid Overlord, Kabal Courier, Mortar Team, Faerie Dragon, Daugther of Cenarius
Intelligence: Ancestral Shaman, Archdruid
- The Summoning Stone is now available with 16 hero creeps (beta versions)
Mercenaries & Upgrades:
- Obsidian Statue Contract, each controllable unit can be turned into Destroyer Form for 475g
- Gnoll Brute Contract, can be upgraded to the Gnoll Overseer contract
- Replaced the Power Upgrade with 4 new upgrades for Creeps and Summons
- Added a Resistant Skin upgrade for organic Creep Camp units
- Abilities of Essence of Aszune and Heart of Deathwing were moved to Spellbooks so they can be deactivated
- Secret Items: Crown/Scale Legguards of the Dragonslayer
- Added multiple Hidden Items, recipes and tooltips can be found in the Quest Log section Items
- Charm of the Wind can now be upgraded to Fury of the Wind
- Added the Apprentice Staff and Orb of Darkness
- The Staff of Blessings recipe is now the Recipe of the Magic Wands and can create 6 additional new powerful staffs, tooltips can be found in the new Quest Magic Wands (note Wand of Necromancy and The Stormbringer provide Orb effects)
Game Mechanics & more:
- Summoning Stone units are unique, when they die you get a Hero Soul refund (more information in the Quest and building)
- Each kind of upgraded Fountain can only be constructed 4 times
- All offensive ships have an individual limit of 12
- Added a timer for Ship Factory and Summoning stone
- Added more map informations in new Quests/updated old ones
- Writing on a lore for Hero Push, preview is in the questlog and inside more information about a win reward mechanic!
- Fixed/Clarified as many tooltips as possible, if you find something text me via discord please!
« Created: February 17, 2019, 11:04:10 AM by moyack »
« Last Edit: April 08, 2019, 08:08:13 PM by wTc[JediMaster] »
Welcome everybody to Clan wTc's Hero Push!
Made by Hartog & developed by wTc[Dragon].

This game has been developped over the last 8 years, and we finally made it to version 4.0, let's get into it!

Hero Push is a game that is designed to be play by 8 players in teams of two where income and experience is shared. In each corner of the map every team has two main bases one for each player.
If you destroy a base, all things owned by the player will die. Unlike in DotA, this game is not just about your hero but also the units you push with.
With certain spawnrates units are created, one to run clockwise and one counterclockwise direction. At the start of the game all players vote for either Single Draft or All Random heroes.
Single Draft shows 6 different heroes in a tavern, All Random allows for a one time -repick without a drawback. Over the years multiple playstyles have evolved of which we're going to cover the basic ones.
Though before that please note than wTc[Dragon] put a lot of effort in the tooltips for them to be as informative as possible and also he shared a lot of important information in the Quest Log(F9).

Start of the game

With the -cam xxxx command you can adjust your vision (default 3000). It can be advantageous to use control groups for your main base, hero and other things.
The hotkey system is based on german keyboard. If you have for ex. 12 researches in a building, hotkeys look like this: Q W E R, A S D F, Y X C V.

For abilities the hotkeys Q W E R are used, if there are skills in the middle row S D F, Attribute Bonus and Shadow Meld is on default hotkey.
On each lane are two starting creeps that tank a while to increase the size of the first push.
Afer that is dealt with then the pushes of both teams clash until one side won and pushes to the enemy base. In your base you have a homefield advantage. Your base provies a 1% life and mana
regeneration for your hero and the +5 armor Resistance Aura to nearby allied units. After defense it's your turn to push into the enemy base.


Your hero is the most important tool to gain gold. Take note that some Heroes work in synergy some races more then other. Note that if you want to "go Hero/Loning" (this is what we call buying items or boosting your hero by other means),
it can then be crippling if your ally dont upgrades his units. There are many different ways to going hero but here are some of the recommended ways:
Strength heroes gonig for survivability with a Cloak of Flames and Crown of Life, Agility heroes can start with a Charm of the Wind and Intelligence heroes can build an Arcane Spellbook to gain more spells (Summons and AoE/Damage). Later in the game you can build a legendary weapon or a magical wand to greatly enhance your heros effectiveness.


Your main base can be upgraded into 8 different races, each with their own strengths and weaknesses. The autospawn units spawn twice as fast as controllables (both are separatly capped at 500 supply).
Each race has a specific upgrade for those units. With a worker from the Creep Camp, you can build various buildings to support your playstyle.
In the two Centers you can buy additional unit spawns, Mercenary which holds neutral units that work with all races and Training that fokuses more on racial support,
(Contracts initial maximum: 4). Some of them even use racial upgrades (check tooltips).
The Ship Factory that contains 3 contracts for mechanical units aside from its ships. The Research Center contains a lot of upgrades and the War Mill can improve certain Contracts and contains all racial upgrades.
The most used units of the Creep Camp are: Worker, Troll Mage for active support, Dark Mage for sabotage, Kodo Beast and Frost Troll Warlord for pasive support with their auras.


The Goblin Laboratory is where you find the recipes for all combined items (aside from the hidden ones). This includes the previous mentioned items for heroing.
For units you can make auras that work globaly and then combine them to the Orb of Perservance.
If you are going items it's recommended to do this Orb mostly for you and your ally, because hes gonna need all his gold to make an army that can support the both of you. The materials for these items are split across the other shops.
One of the most unique items in Hero Push is the Ghost Scroll with some controversy surrounding it.
This item allows your units to ignore their collision for the duration while also having faster movespeed and more damage.
It is mostly used in the lategame when there is huge pushes, but also to basekill other players as a comeback mechanic. But no worries this effect can be dispelled.
Using the speed scroll both defensively and offensively is also helpful.

Main Base

Your base is your most important building to protect, since you're out of the game if it dies. In order to do so it has two active inventory slots, which means that you can for ex. use an Invulnerability Potion with it.
Also a Fire Orb can help defending against rush strategies in addion to upgrading the armor and reparing to make the base harder to kill. Everyone stat on T0 with the militas and can then work their way up to T5 within a race,
while it is posible to swap races mid game its not recommended due to it in most cases beeing a waste of gold and time. Racial upgrades is enabled at T2 and forward for all your main units + the "Dragon" unit you can get at T5
(aswell as any other spawns that make use the upgrade).

We'd like to point to the "How to deal with.." Quest, since there is some strategies that might overwhelm you if you don't know the counter and but we assure you there is a counter to every playstyle in Hero Push.
(And sometimes its just too late to stop a team, all that can be done then is stay and put up a good last stand and maybe if youre good/lucky you can do a comeback?)

For more detailed informations about certain topics please take a look at the Quest Log. There you can also find the Change Log in every version among other things.

wTc[Dragon] is always open for constructive feedback, but please take the time to look at the score board and compare gold gathered before you call something overpowered.
If you manage to win a game of 8 players (no computers), you will be rewarded with a hint that leads to the secret items in Hero Push. For more details check the Lore and Hidden&Secret Item quests.
Warcraft III Maps / Footmen vs Grunts
« Last post by wTc[JediMaster] on February 10, 2019, 06:45:36 PM »
Version: 5.2
Keywords: Footmen, grunts, battle, clan wTc, wTc
Play Mode: Multiplayer, Co-op (Cooperative)
Category: (AoS) like Dota or LoL, Defense, Mass Control
Tilesets: Icecrown
Players: Minimum players: 6
Maximum players: 10
Rating: 5
Warcraft III Map
20:56 12/05-19 Version 5.2
Updated Terrain
Enabled Demon Race (again)
New Loading Screen.

(Wednesday, 06 February 2019 19:21)
Changelog 5.04 and 5.05:

Shaman Purge: Range 700->1000
Copter: + True Sight
Lalulo: Ultimate: added 10% chance to suicide
Demon Lord: Death Strike
Rabbit: Bash -> Hit
Inner Fire/Bloodlust: Duration 90->60s, Mana costs: 40+0 -> 40+10
Kick command: Cooldown 180 -> 60s
Immolation, Lvl 8: 230 -> 120 dmg
Marines -> Space Marines + Immunity
Draenei Demolisher: Faster CD
Life Drain, Mana Siphon: DMG-/MP-
Scout: Same behaviour as Spirit Wolves, disappears when casted again
Selling Heros: Gold-, the next new hero will get a XP boost
Talisman of Life: 500HP/500g
Amulets of Int/Agi/Str: +15/10/12
Brigand/Raider/Skeleton Orc: 1800->1400g, 1800/1800/1750->1400/1400/1350hp
Hidden Wall bug: Fixed
Zeppelin: Send Items: Decreased range, +Mana costs
Added Random Hero Shop
Frost Wyrm: Freeze 5s -> 0.5s on buildings
Pandaren Elemental: Level 3+4: AS: 1.5 -> 2.0, HP: 5000->4000/7000->5500, MS: 300
Sapper: Start Stock Delay: 180s->300s
Sniper: No minimum attack range, MS: 220->320
Removed Sheep from Random Heroes
(Fix) Armor of Gods: added +200DMG
(Fix) Double hero bounty
Towers: Added attack damage to towers in the back


5 beta:
I am sorry but I cannot provide all changes, because I forgot them or never wrote them down. Since it took so long for this update and lost some of my notes...
This version has big changes, but I hope they make the map better/different.

###Changes regarding spawn units and upgrades:
Rearranged all units and upgrade position, some upgrades changes the building
Spawned units: REMOVED Spellbreaker, Spirit Walker and Banshee (not related to Possession bug, I just read about it afterwards)
Shaman: Purge: -> AoE Purge (Replacement for Walker)
Shaman: Bloodlust: 15%+5% for AS and MS (MS was less than AS before)
Necromancer: More HP, Mana, Mana regen through upgrades. +2 def.
Skeleton Mastery: Also adds 30% magic damage reduction to Necro+Skeletons.
Skeleton Longlivity: 100+100 -> 100+200 HP (+applicable to Orc Skeleton)
Cripple: +Range, -Mana costs (Replacement for Banshee)
Knight: New upgrade: Galopp
Fel Orc Raider: New upgrade: Slam
Destroyer: Devour Magic: ->500 summon damage (replacement for Walker)
Gargs: Added Stone Form upgrade
Artillery upgrade: Moved to Tower
Improved Bows: 300->400g
Devotion Aura (Bandit Lord): 9->8 def, 300->600g
Renuncation Aura (Abo): ->600g
Summon upgrade: 100+150->200+200, also increases hit points of summons
Shaman & Priests: Changed upgrade system of Inner Fire/Bloodlust. First level is available by default.
Increased many upgrade costs in the Upgrade Center

Added Battle XP system: If one unit-type kills a enemy unit, it gains xp based on the level of the killed units. Leveling up gives damage and hp. It is valid for all units of this unit-type -> all Footman get the upgrade not just the killer.

Hero bounty: Hero bounty depends now more on the hero level and less on the Gain of the Owner: 100.00 + (Level * 20.00) + (1% * Gain) for normal heroes
Bounty: Heroes gain 25% less bounty for killing units compared to unit-unit-kills. Hero-hero-kills are not affected.
XP rate: Increased XP rate for all heroes
Endurance Aura: +1%/level
Archimondis: Nerfed hero stats, hp and damage. Nerfed Chain Lightning, Replaced Bash by Animated Dead. We will see how this figures out. Buffed Spirit Beast. Idea is to make Archi != Win
Furion: Changed
Blink: +CD, -Range, +Mana
Rabbit: Some nice changes, lets see how he works out
Wizard: 6k->12k gold and 0->3k wood costs. medium->high hero bounty. Buffed negative auras a little bit.
Phoenix: Nerfed
New hero: Warlock (3k g, 600 w)
Pocket Factory: Kaboom reduced AoE
Strength: 1=35->25hp
Max Hero Level: 40->50

XP tomes at Bladebane: 300->500 XP
Demon Race: working on it
Stone: Removed True Sight
Base: Added Speed Aura
Bladebane Armors: 50->40 Str Bonus, 50->30 Agi Bonus
Coral Blades droppable
Added new mode: Noob Gold 2


Version 4.f:
Mana flare: It can be canceled, but you have to actively cancel it by clicking on the skill again. Added tooltip hint.
Cloak of Immolation: 35->25 dmg
Summon Tentacle Unit Count 3+0.5 -> 3+0
Reworked Summon Bounty System: 3*unit level + HP/80 if Resistance Skin/Immune/Mechanical/Air * 1.5 (For "small"/"mass" summons, unit level does not correspond to ability level: e.g. Serpent Wards, Tentacles, Reef Elements, Skeletons)
Flame Strike Ultimate: Increased Duration
True Sight Stone: AoE 1800->500
True Sight Summon Owl: 1800->900
Sentry Ward Rune: Duration: Unlimited->300s
Ghost Invisibility: Additional 0.25+0.25 MS increase
Bladebane Armors: 50->40 Str Bonus, 50->30 Agi Bonus
Coral Blades droppable
Added -icon command
Lizard Rage
Harpy: Ultimate: CD 0s, Duration: 1.5+0->1.5+.5
Added No Startcreep Mode
Added -share # command. (-fullshare # already exists)


Changelog 4.0f
(Sunday, 22 March 2015 19:50)
Changes @ max level
Bloodlust 30% -> 25%
Inner Fire 25% -> 20%
War Drums 40% -> 30%
Roar 50% -> 35%
Trueshot + Command Aura 45% -> 40%, Items 15% -> 10%
Devotion Aura Bandit Lords 11 -> 9, Item 8 -> 6
Renunciation Aura Abos -9 -> -8
Unholy Aura 80% -> 55%, Item 25% -> 20%, Naga 15% -> 20%
Endurance Aura 25%/45% -> 24%/32%
Death Tower Aura -12 -> -10
Frost Tower Aura -25% AS+MS -> -15% AS -10% MS
Sapper increased size by 20%

Furion 15k -> 25k
Archi 12k -> 20k

Noob Gold 30m -> 45m
I improved the mass commands. Units should move smarter now.
« Created: February 10, 2019, 06:52:29 PM by moyack »
« Last Edit: May 13, 2019, 11:06:15 AM by wTc[JediMaster] »
by Compit

Best Footmen Vs Grunts Version ever . . . !

Vivir - A place for learning stuff, in Spanish   Chaos Realm - The world of Game modders and wc3 addicts   Diplo, a gaming community - The JASS Vault + vJASS and Zinc   Jetcraft - A Starcraft II mod   WormTastic Clan (wTc)