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Warcraft III Maps / Re: Crazy F Battle
« Last post by GhxBronie on February 09, 2020, 08:06:30 PM »
Hi Moyack. Thanks for the welcome  ;D

Answering your question, yes it is. I tested this map on WC3 Reforged Graphics and the game itself and works normally. The unique "glitches" are the size of some models, the custom FX don't work adequately and the Cinematic UI.

Greetings  :D
Warcraft III Maps / Re: Crazy F Battle
« Last post by moyack on February 09, 2020, 08:02:15 PM »
Hi @GhxBronie !!

Welcome to Wc3 Modding.info. Your presentation is clean and clear. Very good information. Remember you can set a changelog in the post settings to keep a concise idea about newer versions in the map.

I took the freedom to set the map link for the download button. This one should be updated for every update you do. About the terrain screenshots, if you want, you can upload here to improve the fingerprint in the web.

Is this map working on reforged with no glitches??
Warcraft III Maps / Crazy F Battle 1.2
« Last post by GhxBronie on February 09, 2020, 05:40:08 PM »
Version: 1.2.0
Keywords: Crazy, Battle, Crossover, Arena, Anime, Cartoon, Wagon, Boss, Team, Captain
Play Mode: Multiplayer, Co-op (Cooperative)
Category: Assault, Defense, Minigame, Arena
Tilesets: Cityscape
Players: Minimum players: 4
Maximum players: 6
Rating: 4.5
Warcraft III Map
Version [1.2]

-Chars Models now has the complete Attachments.

Boss Mode:
-Fixed: The Quest don't have chars banned from South Dragon. Now it has.
-Spongebob is banned against normal Bosses (except Chuck Norris)
-Sans is banned against normal Bosses (except Chuck Norris)

Wagon Mode:
-Lord Uxtron is banned.


- Adolf Hitler:
Spell [Q] increases its Casting Time from 1.5 to 2.19.

- Ancient Hydra:
Spell [E] receives a Spell Effect (He can't be healed by some healing sources).

- Astaroth:
Spell [Q] Summon can't be healed by some healing sources.

- Black Sky:
Spell [Q] increases its Spell DPS from 25 to 33.

- Black Werewolf:
Set his armor from 10 to 25
His armor type is changed from Large to Unarmored.

- Bryan Freddy:
Spell [R] can't interrupt the Pause Status for Spell [Q].

- Chaos Gladiator:
His HP Regeneration is increased from 10 to 15.

- Emina Modnar:
Fixed the Fatal Error when he gains Hostile Cleaners Buff.
Spell [R] receives a Spell Effect (He can't be healed by some healing sources).

- Freddy Krueger:
Spell [E] increases its Duration from 6-12 to 6-10 + Caster's Level.
Spell [E] has 2 Music Themes from Nightmare on Elm Street.

- Forgotten Cleaner:
Spell [Q] can't affect units with Artillery Attack and Machines Unit.

- Guardian of Souls:
His Mana Points is increased from 2000 to 2500.
His MP Regeneration is increased from 5 to 10.
Spell [Q] now deals Chaos Damage.
Spell [W] gains the Unique Points for every unit affected by this Spell.
Spell [W] increases its CD from 2.2 to 3.8.
Spell [W] reduces the Unique Points Bonus from 3-8 to 1-3.

- Jason Voorhees:
Spell [Q] Mana Burn is decreased from 25% to 15%.

- Jar Jar Binks:
Spell [Q] doesn't affect Machines Units.
Spell [W] Tooltip now shows the MS Bonus
Spell [W] fixed the Jump Bug if he loses the Buff.

- Jim Raynor:
Spell [Q] can target Summoned Units.
Spell [Q] can't target Machines Units.

- Koyaa Nisqatsi:
Spell [E] can't target Summoned Units.

- Laika Stealheart:
Spell [F] can't steal Muark Diomedes Spell [Q]

- Lord Uxtron:
Spell [E] Fixed (again) with Knockback Spells.
Spell [E] decreases its AOE from 225 to 180.

- Majoras Mask:
Spell [Q] doesn't affect Machines Units.

- Masked One:
Spell [Q] doesn't affect Machines Units.

- Moonshin Avatar:
Spell [W] changes his Sound and its Duration is reduced from 7.5 to 7.25

- Muark Diomedes:
Spell [Q] cancels the Channeling if the Target is a Illusion or a Pause Unit.

- Murgloc Abismalter:
Spell [W] can't target Summoned Units.

- Seto Kaiba:
His Health Points is decreased from 800 to by 680.
His Summons are classified to Heroic Units.
- Heroic Units can be affected by some Spells, Buffs, Debuffs.

- Sans:
Spell [Q] increase its Cast Range form 800 to 2000.
Spell [Q] increase its CD form 0.5 to 0.75

- Sir Trolazo:
He has improved Sounds to his Spell [Q], Spell [W] and Spell [E].

- Puppet Master:
He has Machine Classification.

- Thanos:
Spell [W] can affect Machines Units.

- The Shredder:
Now has Sounds to his Spell [Q], Spell [W], Spell [E], Spell [R] and his Death.
Spell [W] can affect Machines Units.
« Created: February 09, 2020, 05:40:08 PM by GhxBronie »
« Last Edit: March 13, 2020, 04:51:03 PM by GhxBronie »
Created by Karnwield Maps. Improved by GhxBronie

Map Info

It's a Hero Arena and Deathmatch map with many Characters created by the Team and some famous Chars like Cartoons, Anime and old or new Memes.
You don't need farm gold or buy items to fight, the unique requirement is picking a char into of 168 Characters in total, selecting a Plus Passive (F1) and fight against your enemies, but if you Char dies, you will choose another one.

Map Features

This map has 4 Game Modes to play, every game mode changes the game style, assigns your allies and enemies and disables some Chars. These game modes are:

- Hero Arena: You need to Kill another players to obtains Points. It can be a FFA match or a Team Match.
The Player 2 can choose the Battle Stage and the Victory Points (10, 20, 30, 40, 50 or 60 Points. Team Modes multiply it by 2.5).

- Treasure Mode: You need to caught a treasure called Glyph of Colossus to brings it into the Colossus Altar to win this match. But the temple's way has many Guardians who will stop your objective. Everyone are enemies.
The Player 2 can activate the Tutorial to see the Treasure and the Victory Point.

- Boss Mode: You need to defeat a Boss in less of 10 minutes to obtain the Victory. If you want a True Challenge, you can pick the Gul'dan Quest, it consists to fight against the five Bosses of this map per round in less of 50 Minutes. Everyone are allies.
The Player 2 can choose the Boss or the Quest Mode.

- Wagon Mode: The Blue team need to escort the Cage to the Temple in less than 20 minutes and the Green Team need to prevent it from moving forward in less than 20 minutes. It's like Overwatch Payload.
The Player 2 can activate the Tutorial.

- Captain Mode: The Blue and Green Player will ban 12 Characters per turn. Also, every player will Pre-Pick a character. The match will start when everyone do a Pre-Pick or lose his turn to do it.[/COLOR]
The Player 2 need to write a secret command to active.

-TRTM50BA: Team Mode | 50 Kills | Big Arena
-RTM150MA: Team Mode | 150 Kills | Medium Arena
-RTM150BGA: Team Mode | 150 Kills | Big Arena
-RTM150BBA: Team Mode | 150 Kills | Brawl Arena

When the Host is choosing the Game Mode, the rest of players can see it and suggest the game configuration.

- Test Mode: Try up to 100 Chars with special Items. Only avaliable for Player 2.
You need to write in the initial area: /test
After it, The commands will shown once the Mode.


Terrain Album:


Gameplay Album:


3D Models:
-Grendel, KAIL333XZ, Mythic, HerrDave, SonsOfSami, Jhotam, Paillan, Freddyk, HappyTauren, AlienAntFarm, JesusHipster, olofmoleman, The_Spellweaver, WhiteDeath, Kuhneghetz, brucelee, Nasrudin, UgoUgo, Frankster, JetFangInferno, epsilon, Walle, D.O.G., HappyCockroach, Tranquil, NhazUl, WILL THE ALMIGHTY, Kitabatake, NewbieMapper, nGy, Hexus, Suselishe, HS2, RED BARON, Hnazo, 00110000, Champara Bros, icewolf055, Callahan, Thrikodius, Power, Dionesiist, Gluma, BossGengar, stan0033, Direfury, KILLCIDE, Mr.Goblin, FerSZ, Murlocologist, BoatyMcBoatface300, Frotty, Azsure, Loboproto, Rubellu Sidus, Hayate, Misha, Grey Knight, kangyun, Tauer, Hermit, PROXY, gotenkz, Illidan(Evil)X, Casper the Friend, Antinous, xYours, Tarrasque, Sellenisko, The Weird Human, Mike, purparisien, Aquis, levigeorge1617, Kwaliti, MistAssass, ChaosXV, General Frank, Directive255, MN Lahmar, Norinrad, AhhFreshWeeD, 4eNNightmare, GhostThruster, alfredx_sotn, Deolrin, Team Green Quality, Ayane, Daelin, kellym0, sPy, xYours Trulyx, DCrimson, Bloody_Turds, Darky29, Jhonny Janbo, Pyritie, DeadEnd123, M_Exanime, DCrimson, Otherknownoise, Razer!X, SuPa-, Kino, AlienAtSystem, infrenus, CeDiL, dhguardianes, NatDis, Em!, Jas.per, xyzier_24, Mc !, ratamahatta, ILH, s4nji, valkemiere, Weep, Talon the Mage, nhocklanhox6, PrinceOfFame, dtnmang, PeeKay, Zephyrius2412, Lord_T, Boogles, Geries, The Leader, ViralHatred, GreyArchon, Dubey, XDogg, EdwardSwolenToe, NexusBlizzard, Pvt.Toma, Pyramidhe@d, Pyramidhe@d, Alex, cotd333, Lichkings slave, 3DReactor, Storm_PCF, assasin_lord, Nightcrime, Ubernator, imforfun, Metal_Sonic, Infrisios, Judash, Metal_Sonic, Fluff, Callahan, familla, Blood Raven, Chriz., Carrington2k, Zerox, KE, bazeba, Empyreal, ApEJI, Hate, judash137, Destro666, Rvn, RockNGame, Dr, Ker, judash137, IronMaiden, faceless, Kadakash, Nasshard, Redsuitheart, Toby Fox, ZODD, KatzuraRin, Lyrical, Tsuna Sawada, Jack Napier

[I don't know some authors of FX and Chars Models because the website (When i downloaded it) is gone. If someone knows it, i will put him to the credits. Thanks for the compression.]

Textures | UI:
SA Dashie, stan0033, nightelfbuilder, PrincePhoenix, A.R.

Daelin, VaLkYroN, The Panda, Darkfang, UgoUgo, shiiK, 4eNNightmare, bigapple90, Traxamillion, Paladon, PeeKay, Dionesiist, -Grendel, -Berz-, Sin'dorei300, Nealdros, Justicebringer, Hellx-Magnus, viiva, Godslayer, Mr.Goblin, Kimbo, M0rbid, Crabby_Spider, BLazeKraze, Mullar, The_Avenger's_Return, Kawaii Stain, CloudWolf, The_Silent, JollyD, San, ~Nightmare, Hemske, General Frank, Carbot, Bakura Yuri, I3lackDeath, CRAZYRUSSIAN, Biojuju, Mobilize, Anachron, Marcos DAB, Lelling, Tiodor, Stanakin, morbent, Thehive, Public Resource Provider, Freddyk, Kuhneghetz, Volvox, KelThuzad, zbc, Dentothor, Halcyon, Ensemble Studios, MadMax, Mc !, HappyTauren, kola, FrIkY, BETABABY, PrinceYaser, NFWar, ~Void~, Praytic, bloodyroadkill, L_Lawliet, D.ee, Cryophoenix, inhuman89, Static, KILLCIDE, Sephiroth_VII, Azazzello [XGM], Kazzo, Murlocologist, genin32, AlienArsonist, Juice_F, Revolve, Palaslayer, DonDustin, In_kam, XDogg, Legal_Ease, Banzay89, 238226, Eldin HawkWing, Mad, Golden-Drake, Scias, kangyun, SilverEx, darkdeathknight, Zeverens, Maxwell, SkriK, GhostThruster, AndrewOverload519, nightelfbuilder, Wildfire, Heinvers, Sorenkj, Elfsilver Lord, Nudl9, HappyCockroach, Huinipachutli, Kingluis, 00110000, SexYFrostWyrM, stonneash, havard1993, Chen

Spells | Systems:
JeffreyQ, Rmx, -Berz-, Roflcoptor, f0rsAk3n, Paladon, Kisame, G00dG4m3, NocturnX, Aradar, Nightmare Moon, NFWar, looking_for_help, maddeem, Bribe, WyrmSlayer, Losam, Rheiko, quiqee, NightSkyAurora, TheBeautifulPeople, baassee, Empirean, xyzier_24, millzy, Quilnez, Shark_4_you, nookaiser, Tachimaru, KoleshyEngine, Adram, Marcos_M, _STRONG_, Distor, Napo, armando368, Paillan, ReDoCkZ.

Publisher Notes

- Karnwield Maps (the original creator) gives me permission to upload his map.
- This map has IA (It's very aggressive against new Players but don't have a defensive strategy)
- Loading Screen Time has a delay of 1-3 minutes.
- The main reason to protect this map is to reduce the delay on Loading Screen, when i play this map unprotected (for example in a Testing Situation), it has a delay of 15-20 minutes.
- I never play it Full House, so if you find a Bug with that condition, notify me.
- This map is not adapted for Reforged HD Graphics. I'm working in it.
Warcraft III Maps / Hero Push
« Last post by wTc[JediMaster] on February 17, 2019, 10:35:31 AM »
Version: 4.1
Keywords: Hero, Push, wTc, HeroPush, HP, Hero Push
Play Mode: Multiplayer
Category: (AoS) like Dota or LoL
Tilesets: Sunken Ruins
Players: Minimum players: 8
Maximum players: 8
Rating: 5
Warcraft III Map
- - - - - - Changes in 4.1: Heroes:
- Fire Lord game crashes FIXED
- Removed Centaur Khan from the Hero Pool
- Reduced the stun duration of Freezing Potion
- Changed the scaling of Sleep
- Reduced the duration of Chemical War Fare
- Increased the mana cost of Lightning Shield and Norish
- Set maximum stack of Shell Cracker to 4
- Dancing Shadows creates 2 on all Levels, increased cooldown
Main units:
- Buffed Crushing Wave of Naga Royal Guards
- Kobold Geomancer -1 armor, +50 life points
- Draenei Darkslayer use Fan of Knives insteat of Immolation (controllables do not cast automatically!)
- Improved Immolation and Infernal Shot of Infernal Dragons
- Buffed the splash damage of tier 2 Ships
- Adjusted upgrade costs for summons, mechanical units and War Mill spawn upgrades
- Buffed the damage over time of Orb of Venom and Chitin Blades
- Wand of Necromancy now spawns 2 smaller Skeletons per kill (->dispel is more effective), it also requires Claws of Attack and grants more intelligence (less powerful on agility heroes)
- Reduced the lifesteal of Mask of Death and Weapon of the Dragonslayer
Game Mechanics & more:
- Instead of the Hero Soul refund, you get 10 Hero Souls per game
- Uncontrollable units are controlled by the AI
- The playable map area size has been increased. Reminder: If units try to cross the outer black line, they die

- - - - - - New stuff in 4.1:
Heroes (total of 96):
Strength: Wendigo Shaman, Stonemaul Leader, Wildkin, Shadow Ogre Magi, Mud Golem, Tauren Commander, Ancient Protector, Naga Royal Guard
Agility: Arachanthid Overlord, Kabal Courier, Mortar Team, Faerie Dragon, Daughter of Cenarius
Intelligence: Ancestral Shaman, Archdruid
- The Summoning Stone is now available with 16 unique hero creeps
- Obsidian Statue Contract, each controllable unit can be turned into Destroyer Form for 475g
- Gnoll Brute Contract, can be upgraded to the Gnoll Overseer contract
- Replaced the Power Upgrade with 4 new upgrades for Creeps and Summons
- Secret Items: Crown/Scalelegguards of the Dragonslayer
- Added multiple Hidden Items, recipes and tooltips can be found in the Quest Log
- Charm of the Wind can now be upgraded to Fury of the Wind
- Added the Apprentice Staff (required for the new wands!)
- The Staff of Blessings recipe is now the recipe of the Magic Wands, which can create 6 additional new powerful staffs, tooltips are in the new Quest Magic Wands
Game Mechanics & more:
- Added cinematic Intro and Outro and reduced loading time
- Heroes are unique now (no more duplicates in and across teams) and Single Draft will now offer 2 heroes of each attribute
- Limited each kind of upgraded Fountain to 4
- Writing on a lore for Hero Push, preview is in the Quest Log and inside more information about a win reward mechanic!
- On defeat, you receive a Shade of Observation to watch the game

- - - - - - Changes in 4.0:
- Fixed Faceless Ultimate
- Skill replacements:
- Satyr Shadowdancers Blood Fury -> Shadow
- Space Orcs Headshot -> Flag Cannons (fix AoE dmg per attack)
- Blackrock BM's ulti Bladestorm (temporary);
- Voidwalkers Devour Magic -> Nether Echo (bouncing attack) + changed main attribute to agility
- Light Prince Shockwave -> Avenging Wrath
- Buffed Burning Presence and Holy Fire
- Queen of Sufferings Vampire is now a passive lifesteal only (Orb effect)
- The Admirals ultimate now summons units based on your current main base
- Meele Heroes were granted an additional point of armor
- Fixed/Balanced hero base and level bonus stats
Main units:
- Buffed Pulverize of Tauren and Magnataur Destroyers
- Undead Sky Portal spawns Frost Wyrms (Frost Attack)
- Orc Sky Portal spawns Wyvern Riders (Multishot)
- Balance improvements:
- Buffed Infernal Fire of Infernal Juggernauts
- Overlords Cleaving Attack +5% and +15 AoE
- Adjusted the stats and abilities of Gnolls, Statues and Destroyers (during beta)
- Improved the AI behind Immolation usage
- The costs for upgrading mercenary spawns now include a roughly 40% cost refund of the base unit cost
- Slightly reduced the attack and movement speed of Satyr Assasins
- Lowered all ship costs, Sky Barge costs 1150 now
- Adjusted upgrade costs for summons and mechanical units
- Changed magic resistance of summons back to 3% per upgrade
- Auto Repair Systems now also benefit mechanical mercenary units
- Advancted Rituals now reduces the respawn time of your Hero by 20s
- Fortification improves Resistance Aura
- Cost of Runic Armor was set to 15000
- Changed some item positions, also across the shops!
- Adjusted the cost of various items
- Worker Token was removed
- Buffed the potion abilities of Crown of Vitality/Wisdom
- Reduced the splash damage of Orb of Fire and Searing Blade
Game Mechanics & more:
- Adjusted cost, armor and health of certain buildings
- Ethereal units take 66% extra magic and spell damage (50% before)
- 1 point of strength increases the life regeneration by 0.18(0.15 before)
- Single Draft let's you choose between 6 heroes
- In a future update the Single Draft Tavern will always show 2 heroes of each primary attribute
- Initial maximum merc count = 4
- Reduced the bounty for early game hero kills

To adress Illusions with Phoenix Staff i reduced the range of the Staff and decreased the number of images (they deal more dmg now and take less)
- Changed various (problematic) Heroes base dps such as Frost Troll Warlord, Dark Ranger ...
- Due to Reforged removing the Space Orc model, we now have a Space Marine
- Buffed Archer of Elunes ultimate. total +50 range more and it reduces the cooldown of Arcane Missles by 15 - 30 - 50% (before 10 20 30)
- Adjusted the cost of the Arcane Spellbook, it's researches and all summon upgrades
- Since summons felt too weak against dispel, Mark of the talon now grants 4% resistance per lvl
- Increased the Dispel Magic cast range of Troll Mage
- Since autospawn units are computer controlled now, this means that on the score screen only kills of your hero and controlables will count
- Increased the damage of Impale by about 10%
- Adressed the resizing of certain models as well as possible, so that they are not too big or too small on both graphics (i might have to force HD graphics at some point)
- Added a fire visual effect to the Burning Archer, since the Reforged model doesn't have any

- - - - - - New stuff in 4.0:

Heroes (total of 97):
Strength: Wendigo Shaman, Stonemaul Leader, Wildkin, Shadow Ogre Magi, Mud Golem, Tauren Commander,
Ancient Protector, Naga Royal Guard
Agility: Arachanthid Overlord, Kabal Courier, Mortar Team, Faerie Dragon, Daugther of Cenarius
Intelligence: Ancestral Shaman, Archdruid
- The Summoning Stone is now available with 16 hero creeps (beta versions)
Mercenaries & Upgrades:
- Obsidian Statue Contract, each controllable unit can be turned into Destroyer Form for 475g
- Gnoll Brute Contract, can be upgraded to the Gnoll Overseer contract
- Replaced the Power Upgrade with 4 new upgrades for Creeps and Summons
- Added a Resistant Skin upgrade for organic Creep Camp units
- Abilities of Essence of Aszune and Heart of Deathwing were moved to Spellbooks so they can be deactivated
- Secret Items: Crown/Scale Legguards of the Dragonslayer
- Added multiple Hidden Items, recipes and tooltips can be found in the Quest Log section Items
- Charm of the Wind can now be upgraded to Fury of the Wind
- Added the Apprentice Staff and Orb of Darkness
- The Staff of Blessings recipe is now the Recipe of the Magic Wands and can create 6 additional new powerful staffs, tooltips can be found in the new Quest Magic Wands (note Wand of Necromancy and The Stormbringer provide Orb effects)
Game Mechanics & more:
- Summoning Stone units are unique, when they die you get a Hero Soul refund (more information in the Quest and building)
- Each kind of upgraded Fountain can only be constructed 4 times
- All offensive ships have an individual limit of 12
- Added a timer for Ship Factory and Summoning stone
- Added more map informations in new Quests/updated old ones
- Writing on a lore for Hero Push, preview is in the questlog and inside more information about a win reward mechanic!
- Fixed/Clarified as many tooltips as possible, if you find something text me via discord please!
« Created: February 17, 2019, 11:04:10 AM by moyack »
« Last Edit: May 02, 2020, 01:47:07 AM by wTc[JediMaster] »
This resource / topic is compatible for Warcraft 3 Reforged
Welcome everybody to Clan wTc's Hero Push!
Made by Hartog & developed by wTc[Dragon] / Spyro#2622.

This game has been developped over the last 9 years, and we finally made it to version 4.1, let's get into it!

Hero Push is a game that is designed to be play by 8 players in teams of two where income and experience is shared. In each corner of the map every team has two main bases one for each player.
If you destroy a base, all things owned by the player will die. Unlike in DotA, this game is not just about your hero but also the units you push with.
With certain spawnrates units are created, one to run clockwise and one counterclockwise direction. At the start of the game all players vote for either Single Draft or All Random heroes.
Single Draft shows 6 different heroes in a tavern, All Random allows for a one time -repick without a drawback. Over the years multiple playstyles have evolved of which we're going to cover the basic ones.
Though before that please note than wTc[Dragon] put a lot of effort in the tooltips for them to be as informative as possible and also he shared a lot of important information in the Quest Log(F9).

Start of the game

With the -cam xxxx command you can adjust your vision (default 3000). It can be advantageous to use control groups for your main base, hero and other things.
The hotkey system is based on german keyboard. If you have for ex. 12 researches in a building, hotkeys look like this: Q W E R, A S D F, Y X C V.

For abilities the hotkeys Q W E R are used, if there are skills in the middle row S D F, Attribute Bonus and Shadow Meld is on default hotkey.
On each lane are two starting creeps that tank a while to increase the size of the first push.
Afer that is dealt with then the pushes of both teams clash until one side won and pushes to the enemy base. In your base you have a homefield advantage. Your base provies a 1% life and mana
regeneration for your hero and the +5 armor Resistance Aura to nearby allied units. After defense it's your turn to push into the enemy base.


Your hero is the most important tool to gain gold. Take note that some Heroes work in synergy some races more then other. Note that if you want to "go Hero/Loning" (this is what we call buying items or boosting your hero by other means),
it can then be crippling if your ally dont upgrades his units. There are many different ways to going hero but here are some of the recommended ways:
Strength heroes gonig for survivability with a Cloak of Flames and Crown of Life, Agility heroes can start with a Charm of the Wind and Intelligence heroes can build an Arcane Spellbook to gain more spells (Summons and AoE/Damage). Later in the game you can build a legendary weapon or a magical wand to greatly enhance your heros effectiveness.


Your main base can be upgraded into 8 different races, each with their own strengths and weaknesses. The autospawn units spawn twice as fast as controllables (both are separatly capped at 500 supply).
Each race has a specific upgrade for those units. With a worker from the Creep Camp, you can build various buildings to support your playstyle.
In the two Centers you can buy additional unit spawns, Mercenary which holds neutral units that work with all races and Training that fokuses more on racial support,
(Contracts initial maximum: 4). Some of them even use racial upgrades (check tooltips).
The Ship Factory that contains 3 contracts for mechanical units aside from its ships. The Research Center contains a lot of upgrades and the War Mill can improve certain Contracts and contains all racial upgrades.
The most used units of the Creep Camp are: Worker, Troll Mage for active support, Dark Mage for sabotage, Kodo Beast and Frost Troll Warlord for pasive support with their auras.


The Goblin Laboratory is where you find the recipes for all combined items (aside from the hidden ones). This includes the previous mentioned items for heroing.
For units you can make auras that work globaly and then combine them to the Orb of Perservance.
If you are going items it's recommended to do this Orb mostly for you and your ally, because hes gonna need all his gold to make an army that can support the both of you. The materials for these items are split across the other shops.
One of the most unique items in Hero Push is the Ghost Scroll with some controversy surrounding it.
This item allows your units to ignore their collision for the duration while also having faster movespeed and more damage.
It is mostly used in the lategame when there is huge pushes, but also to basekill other players as a comeback mechanic. But no worries this effect can be dispelled.
Using the speed scroll both defensively and offensively is also helpful.

Main Base

Your base is your most important building to protect, since you're out of the game if it dies. In order to do so it has two active inventory slots, which means that you can for ex. use an Invulnerability Potion with it.
Also a Fire Orb can help defending against rush strategies in addion to upgrading the armor and reparing to make the base harder to kill. Everyone stat on T0 with the militas and can then work their way up to T5 within a race,
while it is posible to swap races mid game its not recommended due to it in most cases beeing a waste of gold and time. Racial upgrades is enabled at T2 and forward for all your main units + the "Dragon" unit you can get at T5
(aswell as any other spawns that make use the upgrade).

We'd like to point to the "How to deal with.." Quest, since there is some strategies that might overwhelm you if you don't know the counter and but we assure you there is a counter to every playstyle in Hero Push.
(And sometimes its just too late to stop a team, all that can be done then is stay and put up a good last stand and maybe if youre good/lucky you can do a comeback?)

For more detailed informations about certain topics please take a look at the Quest Log. There you can also find the Change Log in every version among other things.

wTc[Dragon] is always open for constructive feedback, but please take the time to look at the score board and compare gold gathered before you call something overpowered.
If you manage to win a game of 8 players (no computers), you will be rewarded with a hint that leads to the secret items in Hero Push. For more details check the Lore and Hidden&Secret Item quests.
Warcraft III Maps / Footmen vs Grunts
« Last post by wTc[JediMaster] on February 10, 2019, 06:45:36 PM »
Version: 5.4c RF
Keywords: Footmen, grunts, battle, clan wTc, wTc
Play Mode: Multiplayer, Co-op (Cooperative)
Category: (AoS) like Dota or LoL, Defense, Mass Control
Tilesets: Cityscape
Players: Minimum players: 6
Maximum players: 10
Rating: 5
Warcraft III Map
Version 5.4c 14/03-20

Fixed armor bug of Ghoul and Grunts hero
Archer hero: Poison: Damage 50+75 -> 50+50, increased duration on units by 1 sec
Archer hero: Attack range reduced
Unit Battle XP: Melee units gain less xp (same as ranged now)
Unit Battle XP: Hit points bonus reduced from 3% to 2%/level
Archimondis: Animated dead: Number of units 6+6 -> 12+0, added attack speed bonus 50%+50%, duration 15+5 -> 20+0
Removed all hotkeys in the tooltips
Draenei Demolisher: Old models was in deleted in Reforged, now Orc catapult tinted blue
Fixed tooltips
Evasion: Level 8: 60%->50%
Pocket Factory: Less Bounty
Sentry: Less Bounty
Item Scope: Costs 200gold
Assassin: Fixed missed attacks
Item Scourge Bone Chimes: 15% Lifesteal
Added Statistics via upload to https://wc3stats.com/
Added Discord Link in Map description
Huntress: Bounces 3->4, Damage loss 50%->40%
Ice Block: Cooldown: 75 -> 120s
Battle roar (fixed damage): 5+5 -> 7+7
Stats: Result, Gain%, Feed%, Hero kills, Hero death, Unit Kills, Unit Deaths, Heroes used, Units trained, Mode (regular or dg/sg/si), Score (feed/gain ratio)


12/05-19 Version 5.2
Updated Terrain
Enabled Demon Race (again)
New Loading Screen.

(Wednesday, 06 February 2019 19:21)
Changelog 5.04 and 5.05:

Shaman Purge: Range 700->1000
Copter: + True Sight
Lalulo: Ultimate: added 10% chance to suicide
Demon Lord: Death Strike
Rabbit: Bash -> Hit
Inner Fire/Bloodlust: Duration 90->60s, Mana costs: 40+0 -> 40+10
Kick command: Cooldown 180 -> 60s
Immolation, Lvl 8: 230 -> 120 dmg
Marines -> Space Marines + Immunity
Draenei Demolisher: Faster CD
Life Drain, Mana Siphon: DMG-/MP-
Scout: Same behaviour as Spirit Wolves, disappears when casted again
Selling Heros: Gold-, the next new hero will get a XP boost
Talisman of Life: 500HP/500g
Amulets of Int/Agi/Str: +15/10/12
Brigand/Raider/Skeleton Orc: 1800->1400g, 1800/1800/1750->1400/1400/1350hp
Hidden Wall bug: Fixed
Zeppelin: Send Items: Decreased range, +Mana costs
Added Random Hero Shop
Frost Wyrm: Freeze 5s -> 0.5s on buildings
Pandaren Elemental: Level 3+4: AS: 1.5 -> 2.0, HP: 5000->4000/7000->5500, MS: 300
Sapper: Start Stock Delay: 180s->300s
Sniper: No minimum attack range, MS: 220->320
Removed Sheep from Random Heroes
(Fix) Armor of Gods: added +200DMG
(Fix) Double hero bounty
Towers: Added attack damage to towers in the back


5 beta:
I am sorry but I cannot provide all changes, because I forgot them or never wrote them down. Since it took so long for this update and lost some of my notes...
This version has big changes, but I hope they make the map better/different.

###Changes regarding spawn units and upgrades:
Rearranged all units and upgrade position, some upgrades changes the building
Spawned units: REMOVED Spellbreaker, Spirit Walker and Banshee (not related to Possession bug, I just read about it afterwards)
Shaman: Purge: -> AoE Purge (Replacement for Walker)
Shaman: Bloodlust: 15%+5% for AS and MS (MS was less than AS before)
Necromancer: More HP, Mana, Mana regen through upgrades. +2 def.
Skeleton Mastery: Also adds 30% magic damage reduction to Necro+Skeletons.
Skeleton Longlivity: 100+100 -> 100+200 HP (+applicable to Orc Skeleton)
Cripple: +Range, -Mana costs (Replacement for Banshee)
Knight: New upgrade: Galopp
Fel Orc Raider: New upgrade: Slam
Destroyer: Devour Magic: ->500 summon damage (replacement for Walker)
Gargs: Added Stone Form upgrade
Artillery upgrade: Moved to Tower
Improved Bows: 300->400g
Devotion Aura (Bandit Lord): 9->8 def, 300->600g
Renuncation Aura (Abo): ->600g
Summon upgrade: 100+150->200+200, also increases hit points of summons
Shaman & Priests: Changed upgrade system of Inner Fire/Bloodlust. First level is available by default.
Increased many upgrade costs in the Upgrade Center

Added Battle XP system: If one unit-type kills a enemy unit, it gains xp based on the level of the killed units. Leveling up gives damage and hp. It is valid for all units of this unit-type -> all Footman get the upgrade not just the killer.

Hero bounty: Hero bounty depends now more on the hero level and less on the Gain of the Owner: 100.00 + (Level * 20.00) + (1% * Gain) for normal heroes
Bounty: Heroes gain 25% less bounty for killing units compared to unit-unit-kills. Hero-hero-kills are not affected.
XP rate: Increased XP rate for all heroes
Endurance Aura: +1%/level
Archimondis: Nerfed hero stats, hp and damage. Nerfed Chain Lightning, Replaced Bash by Animated Dead. We will see how this figures out. Buffed Spirit Beast. Idea is to make Archi != Win
Furion: Changed
Blink: +CD, -Range, +Mana
Rabbit: Some nice changes, lets see how he works out
Wizard: 6k->12k gold and 0->3k wood costs. medium->high hero bounty. Buffed negative auras a little bit.
Phoenix: Nerfed
New hero: Warlock (3k g, 600 w)
Pocket Factory: Kaboom reduced AoE
Strength: 1=35->25hp
Max Hero Level: 40->50

XP tomes at Bladebane: 300->500 XP
Demon Race: working on it
Stone: Removed True Sight
Base: Added Speed Aura
Bladebane Armors: 50->40 Str Bonus, 50->30 Agi Bonus
Coral Blades droppable
Added new mode: Noob Gold 2


Version 4.f:
Mana flare: It can be canceled, but you have to actively cancel it by clicking on the skill again. Added tooltip hint.
Cloak of Immolation: 35->25 dmg
Summon Tentacle Unit Count 3+0.5 -> 3+0
Reworked Summon Bounty System: 3*unit level + HP/80 if Resistance Skin/Immune/Mechanical/Air * 1.5 (For "small"/"mass" summons, unit level does not correspond to ability level: e.g. Serpent Wards, Tentacles, Reef Elements, Skeletons)
Flame Strike Ultimate: Increased Duration
True Sight Stone: AoE 1800->500
True Sight Summon Owl: 1800->900
Sentry Ward Rune: Duration: Unlimited->300s
Ghost Invisibility: Additional 0.25+0.25 MS increase
Bladebane Armors: 50->40 Str Bonus, 50->30 Agi Bonus
Coral Blades droppable
Added -icon command
Lizard Rage
Harpy: Ultimate: CD 0s, Duration: 1.5+0->1.5+.5
Added No Startcreep Mode
Added -share # command. (-fullshare # already exists)


Changelog 4.0f
(Sunday, 22 March 2015 19:50)
Changes @ max level
Bloodlust 30% -> 25%
Inner Fire 25% -> 20%
War Drums 40% -> 30%
Roar 50% -> 35%
Trueshot + Command Aura 45% -> 40%, Items 15% -> 10%
Devotion Aura Bandit Lords 11 -> 9, Item 8 -> 6
Renunciation Aura Abos -9 -> -8
Unholy Aura 80% -> 55%, Item 25% -> 20%, Naga 15% -> 20%
Endurance Aura 25%/45% -> 24%/32%
Death Tower Aura -12 -> -10
Frost Tower Aura -25% AS+MS -> -15% AS -10% MS
Sapper increased size by 20%

Furion 15k -> 25k
Archi 12k -> 20k

Noob Gold 30m -> 45m
I improved the mass commands. Units should move smarter now.
« Created: February 10, 2019, 06:52:29 PM by moyack »
« Last Edit: April 28, 2020, 06:04:11 PM by wTc[JediMaster] »
This resource / topic is compatible for Warcraft 3 Reforged
by Compit

Best Footmen Vs Grunts Version ever . . . !

https://wc3stats.com/fvg Leaderboard
Warcraft III Maps / Re: Creazy Dwartf Race V1.30
« Last post by Jack-of-Shadow on December 16, 2018, 10:11:30 AM »
Thank you very much, I could not understand why the preview is not displayed.
The translation in the CDR_Eng version is inaccurate, since I used the autotranslator, but I hope that it will be at least understandable. Notify me of critical text errors. And I can fix them in the future.
Warcraft III Maps / Re: Creazy Dwartf Race V1.30
« Last post by moyack on December 15, 2018, 09:53:27 AM »
Hi @Jack-of-Shadow !! and welcome to WC3Modding.info  :XD:

I just wanna say this map looks very nice and extremely polished. This night I'll give a try for a further opinion :D

BTW, I did some small changes in your posts so it can show properly in the main page and when your share it on social networks,
Warcraft III Maps / Creazy Dwartf Race V1.30
« Last post by Jack-of-Shadow on December 14, 2018, 07:22:13 PM »
Version: 1.3.0
Keywords: warcraft war map race game drive crazy car cart shoot custom reforge
Play Mode: Multiplayer, Single Player
Category: Minigame, Arena
Tilesets: Ashenvale, Dungeon, Lordaeron Summer, Village, Village Fall
Players: Minimum players: 1
Maximum players: 10
Rating: 4.66667
Warcraft III Map
« Created: December 14, 2018, 07:22:14 PM by Jack-of-Shadow »
« Last Edit: December 22, 2018, 11:17:41 AM by moyack »

Races for survival:

      - Game with people and bots.
      - A lot of bonuses.
      - Completion of items and spells.
      - the destruction of passages.


    - movement - arrows.
    - abilities - QWER ASDF ZXCV

"Bonuses and abilities:"
Air Blow (NEW)
Drop bombs at a random point on the highway. In case of a miss of a bomb stuck in the ground. The slightest touch causes detonation.

Random Bonus (NEW)
For 5 seconds, a rotating cube appears over the hero, offering random abilities.

Double bonus (NEW)
Bonus ability can be used twice.

Clear path (NEW)
Destroys fallen trees in front of you.

Salvation (NEW)
Teleports you to the penultimate player if you have eaten the last time.

Navigator (NEW)
Indicates the direction. Indispensable in the dark and during blinding.

+ 100 hp

The hook that attracts the target of the strike [Manual attachment]

Light ignition, blinding opponents.

Reflects opponents.

Lightning shield
Impresses current nearby creatures.

Goblin Mine
Explodes when approaching. 80 damage.

Automatic targeting to the nearest enemy. 80 damage.

Combustible mixture
Ignites the ground, setting fire to rivals. 15 damage / c.

Attack modifier: Close.
Shells on impact temporarily block control.

Attack modifier: Disarmament.
Seashells on impact temporarily prevent the enemy from using weapons and bonuses.

Attack modifier: Triple damage.
Shot dealt 3-fold damage.

Attack modifier: Slow.
Shells reduce speed when hit.

Within two seconds, the spikes fall to the ground. The opponent with damaged wheels periodically loses control.

+10 to speed. Within 5 seconds

Blows up a huge radius. 150 damage. [Manual application].

Instant movement to the nearest enemy. 3000 distance.

Sticky tape
Within two seconds, sticky mines fall to the ground, reducing speed. - 15%.

Bonus experience
+ 1 point ability.
All abilities of bonuses are available for installation on your transport, divided into 4 categories and improved to 4 levels.

Security [A]
Application on yourself.

Ability neutralizing rivals behind.

Weapons [D]
Ability neutralizing rivals ahead.

Moving [F]
Ability to affect the movement.

Weapon (New)
Increases damage to shells.

+ 10/30/50/70 units

Steam boiler.
Increases maximum speed to 25/35/40/45.

+ 20/40/80/120 units

Acceleration 20/30/40/50 units. consumption hp 2 units / c. Recharge 15 s.

The likelihood of skidding is reduced to 80/60/30/0%. Acceleration increases by 110/120/130/140%.

Mechanics. (New)
10/20/30/40 Resurrection faster by 0.06 per unit.
You can change the graphics settings for better performance.
QualityLow: -ql
QualityHi: -qh

The [Q] key enables / disables the track navigation.

Use hotkeys [Q], [W], [E], [R], [A], , [D], [F], [Z], [X], [C], [V] for quick access to abilities and improvements.

Having received significant damage to the transport lights up losing 2 units. strength per second.

The weather is automatically generated before the race.

The host player can adjust the weather at the start of the race using the [R] key.

Dungeons are quite dangerous, but some of them can help you cut a path or find unique bonuses.

Explosive barrels ignite in a collision, and explode after a few seconds.

If you correctly calculate the time, you can destroy the opponents pursuing you.

Peasants are constantly losing their kegs.

Most bonus abilities are available for installation on your vehicle, divided into 4 categories and improved to 4 levels.

Turbines consume a lot of energy, but they allow you to speed up to the maximum in the shortest possible time.

Time to return to the track depends on the level of mechanics. At the finish line, the return is instant.

Mechanics also increase the regeneration rate by 0.06.

Maximum speed can be increased by improving the steam boiler.

Improving the wheels of transport will reduce the acceleration time to maximum speed.

Improved armor will significantly reduce the damage received by transport.

Installation of major improvements: turbines, wheels, armor and engine, affect the appearance of transport.

Attack modifiers, such as: Closure, Triple damage, Slowdown and Disarmament,
impose their effects when shells hit the enemy.
Each modifier when turned on is displayed by a light on the front of the transport case.

Hook Maneuvering allows for a few seconds to attract the point of impact.
It is very convenient on turns and huge spaces, however it is worth aiming at trees or stones so that the hook could catch

If you are stuck or off the track. You can quickly return using the [Z] button.

The lighting charge blinds all opponents for a while.
However, using it in dungeons will have no effect.

Teleport allows you to instantly move to the nearest opponent in front.

Dynamite is a very powerful weapon that affects a huge area.
In time, the activated detonator is able to destroy several enemies at once.

Spikes damage wheels.
Transport such damage periodically loses control

Random Bonus is displayed above the transport in the form of a rotating cube.
Have time to hold [R] to get the desired bonus

Upon reaching the finish line, the first player starts the countdown.
During this time, other players may try to intercept the victory or take second and third places.

Dark water indicates greater depth.
Be careful, if the transport gets stuck in a muddy bottom, you will have to use liquidation.

The hook has more advantages over other accelerating abilities.
However, for its successful use requires a more open area.

Sometimes you can cut the path even in the most non-obvious places.

Tangential collisions cause less damage than frontal ones and do not interrupt movement.

Sticky spider cocoons burst in a collision, greatly slowing down the transport.

Shooting from guns wears transport taking 3 units. strength

The shield blocks the hit of shells and some abilities.

The yellow plus sign in the upper left corner is an indicator of accumulated experience points,
which you can spend on improvements.

Do not stop using the fuel mixture, otherwise you can light up yourself.

All traps set by you, act on both rivals and on you

Four types of active abilities can be installed on the transport:
Guard, Trap, Cannon, Movement.
Use the keys [A], , [D], [F].

The card supports bots, both in single player mode and in multiplayer.
Bots can be put into slots in the standard battle mode.

Leading player marked with a gold cup in the record table and a golden crown over transport

The choice of abilities to install opens on the keys [A], , [D], [F].

To further improve or select additional upgrades, use the [V] key

Permeability depends on the soil: water, grass and slopes reduce speed.

When using the Illuminant charge at night, use the navigator [Q].

In the PitStop area. You can repair the transport. And get a random bonus.
Also, having accumulated 5 experience points, you can get a free improvement of Mechanics +10. (experience points are saved)

Sandy road will help not to go astray. You can also use the navigator [Q].

The table of records can be minimized by pressing the [ESC] key.
"Version 1.30 [complete 100%
The track and visual:
 Significantly reworked the route.
 The track is more detailed.
 Fix missing colliders.
 Redesigned lighting.
 Added dungeons.
 Pedestal reworked.
 Added random weather (Day, Foggy Day, Night, Foggy Night)
 Bonuses are now dropped from the air. The model is replaced by a box.
 Transportation after death is landed by helicopter.
 Secret paths are now initially blocked by fallen trees.
 Fixed a bug with the destruction of the bridge.

 Fixed many memory leaks.
 Guide points replaced by destructible objects
 Added graphics settings via the chat panel. Reduces visibility. Reduces the granularity of the environment. (- ql, - qh)
 Lightweight periodic triggers.

 Bots no longer get stuck in obstacles.
 Improved interaction with workarounds.
 Improved upgrading and use of abilities
 Added generation of random names for bots.

Management and Interface:
 Mirror replaced by Compass (Q)
 Improved panel chorus-to transport. Added display of damage, acceleration, mechanics and hero level. Added descriptions.
 Removed black stripe in place of hidden hp bar.
 Opponents are now displayed in color on the minimap.
 Changed the location of the upgrade buttons [V], turbine [W] and return to the track [Z].
 Added tips while waiting after death.
 New loading screen.
 Added display of HP when taking damage.
 Added notification when entering a new circle.
 Added display of the player's position next to the name.
 Fixed ability descriptions
 Added command: -cn [Camera Normalized]. Pulls the camera out of the ground after the bug with screwing up the game.
 Added command: -bs [BurningSun].
 Added random tips button [X].
 The highscore table can now be scrolled by pressing [ESC].

Balance and Abilities:
 New bonus: "Clear the way." Destroys fallen trees in front of you.
 New bonus: "Double bonus". The bonus ability can be used twice.
 New Bonus: "Random Bonus". For 5 seconds, a rotating cube appears over the hero, offering random abilities.
 New bonus: Air Strike. Drop bombs at a random point on the highway. In the event of a miss bomb stuck in the ground. The slightest touch causes detonation.
 New bonus: "Salvation". Teleports you to the penultimate player if you are the last to eat.
 New improvement: Guns. Additional damage from shells + 10/20/30/40
 New improvement: Mechanics. + 10/20/30/40. Resurrection faster at 0.06 per unit. Chance to teach additional experience + 0.1%. per unit
 Spikes: increased model size.
 Rektektur icons: Acceleration, Thorns, Rocket. All improvements are now displayed as active button.
 The resurrection time is now 3 seconds (mechanics reduces the interval).
 Shells now spawn right from the guns, without additional offsets.
 Projectile damage type changed to "Normal"
 The initial acceleration is doubled.
 Backward speed increased to 5 units.
 The number of experience points for killing is reduced from 2 to 1.
 Transport initial strength increased from 100 to 150
 Added Burning. Having received significant damage to the transport lights up losing 2 units. strength per second.
 Fixed damage when confronted with obstacles and vehicles.
 Changed the global ability "Explosion" (all explosions). Damage reduced from 500 to 250 and divided into all units in the area.
 Removed replays when issuing bonuses.
 Added anti-cheat.
 Death takes away all experience points.
 The shield now blocks all negative effects, not just damage. Duration increased from 10 to 15 seconds.

Obstacles and Objects:
 Added cocoons. (40% slowdown in a collision).
 Added fallen trees. (prepad) Deleted by the explosion of barrels and some abilities.
 Added ents. (caste slowdown)
 Peasants added slowdown. ( 20% )
 Water reduces speed.
 Grass slows down.
 Slopes reduce speed. (before the slopes reduced acceleration.)
 Added PitStop zones. (Stop for 1 sec. Recover HP. Buff acceleration. Random bonus.)
 + Having 5 experience points, you can get a free improvement of Mechanics + 10. (Experience points are saved.)



Special thanks to:
   * Blizzard Entertainment
   * Various editors: Jass New Gen Pack, MdlVis, War3 Model Editor, Blp Lab
   * XGM site and community
Warcraft III Maps / Re: (2) Pirate Coasts
« Last post by moyack on November 23, 2018, 08:57:37 AM »
asons. Mainly humans. They get an expan
?? I dont' get it :O_O:
Warcraft III Maps / Re: Troll Smash
« Last post by JonathanOrlan on November 21, 2018, 11:28:22 PM »
I like it!!! more important, it has AI!!

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Vivir aprendiendo.co - A place for learning stuff, in Spanish   Chaos Realm - The world of Game modders and wc3 addicts   Diplo, a gaming community   Power of Corruption, an altered melee featuring Naga and Demon. Play it now!!!   WC3JASS.com - The JASS Vault + vJASS and Zinc   Jetcraft - A Starcraft II mod   WormTastic Clan (wTc)