Recent Posts

1
Warcraft III Projects / Re: Invasions
« Last post by moyack on August 28, 2019, 07:17:18 PM »
New version with many bigs fixed and units more balanced, and also some eshetic upgrades.


https://www.epicwar.com/maps/296735/
Great :D

Would you like to upload your map here? I can make advertisement using facebook and such. Even you can do it  ;)
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Warcraft III Projects / Re: Invasions
« Last post by Soahk on August 28, 2019, 06:04:51 PM »
New version with many bigs fixed and units more balanced, and also some eshetic upgrades.


https://www.epicwar.com/maps/296735/
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Warcraft III Projects / Re: Invasions
« Last post by moyack on June 23, 2019, 08:44:27 AM »
I am still balancing the units' strength, but in theory, it is quite well balanced (thanks to some calculations based on other games i met on B.net). It is in theory because it have not really tested it in game, but when i made units fighting against themselves with an AI, it was good.
then we need to test with real humans :)

I'd suggest to add some kind of minitutorial about how to play the game.

BTW, can you upload the images here? and if you want, you can upload your map in the maps section.
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Warcraft III Projects / Re: Invasions
« Last post by Soahk on June 23, 2019, 03:30:45 AM »
This map is the one with which i have learnt to use Wordleditor, so, i have worked on it for quite a long time, but i have seriously been working on it for several months. Precisely, I started to do it three years ago, but i made so much errors in developping the map that i had to start it again from scratch various times (more parrticularly, i made and remade the terrain various times).  :you're kidding, right:



I am still balancing the units' strength, but in theory, it is quite well balanced (thanks to some calculations based on other games i met on B.net). It is in theory because it have not really tested it in game, but when i made units fighting against themselves with an AI, it was good.


But balancing it would be easy, as i can add many content in this map to improve humans or invaders (there is no hero for instance, and heros can make the difference).
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Warcraft III Projects / Re: Invasions
« Last post by moyack on June 22, 2019, 09:18:12 PM »
Hi @Soahk  :D

Welcome to wc3 modding.

This is just a map, named Invasion.  The downloading link is here : https://www.epicwar.com/maps/294825/
Hmm, I'll try it when I have time.... and friends to test it.

How long have you been working with your map?

Quote
Basically, it's a mix of assault-defense game, with two sides, humans and invaders, and of strategy game.

Humans' goal is to resist to invaders, and also to throw them away of the map. You can stay in your base, by defending it with walls, towers, and so on, just like a basic defense game. But you can also resist thanks to your army, without walls, and leave your base once you threw invaders back to conquer the world.

Invaders'' goal is simple : kill everyone with your armies. Invaders are overwhelming humans in number of units, but they are controlled by less players, so that they have a worse microgestion than humans. There a 2 kinds of invaders : Fiends and Aliens.
Are you still balancing the gameplay? Is there some gameplay recorded to see how's the game??

Quote
Don't worry about the terrain being very (maybe too) casual. It is something fixable, and I want to make a well-balanced game before terraining.




Fiends :





Humans :

[/quote]About terraining, well, probably for the kind of game is valid to have a "basic" space for the game, but a good terrain can put motivation and interest for your map. I'll definitely will check.
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Warcraft III Projects / Invasions
« Last post by Soahk on June 22, 2019, 03:11:25 AM »
This is just a map, named Invasion.  The downloading link is here : https://www.epicwar.com/maps/294825/



Basically, it's a mix of assault-defense game, with two sides, humans and invaders, and of strategy game.

Humans' goal is to resist to invaders, and also to throw them away of the map. You can stay in your base, by defending it with walls, towers, and so on, just like a basic defense game. But you can also resist thanks to your army, without walls, and leave your base once you threw invaders back to conquer the world.

Invaders'' goal is simple : kill everyone with your armies. Invaders are overwhelming humans in number of units, but they are controlled by less players, so that they have a worse microgestion than humans. There a 2 kinds of invaders : Fiends and Aliens.



Don't worry about the terrain being very (maybe too) casual. It is something fixable, and I want to make a well-balanced game before terraining.




Fiends :





Humans :
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And we keep moving in 2019

I know we've been a little quiet ... but definitely it's not for inactivity.

The project remains moving at a good pace, growing little by little and with that, the ways to learn in a more effective and entertaining way for the students through the game is being evolved.

This year new students arrived in sixth, ninth and tenth grades (ages between 11 and 16 years old). who have been very committed to the process. Now with the collaboration of my teacher partner, Professor Jaime Correa (The Skull), professor of Arts and a proudly video games fan. If you want to know his channel, here is the link to subscribe.

As the first public activity this  year 2019 we have been part of the school's playful day where we are developing this project by implementing a video game room in a rustic but enthusiastic way, where the teacher Jaime Correa, together with other teaching colleagues, contributed with Xbox 360 consoles, with them kids had a lot of fun, and with the help of my project leader boys (tenth and eleventh grade kids) we set up a LAN party in Warcraft 3, playing maps like warchasers, WC3 campaign and melee maps.

Here are some screenshots of the event.


Thanks for  seeing and sharing. Your comments are really appreciated.
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That's amazing.
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